Samurai
Appearances: FF5, FF6, FFX-2, FF11, FFT
Aliases: None
Samurais are more defined by their outfits than their abilities, although the most common one is "Spare Change" where the user throws and loses money to cause damage. They often equip a long samurai sword or katana, and wear traditional samurai armor. Their abilities also tend to include a way to instantly kill an enemy, and the ability to paralyze enemies. Their attributes lend themselves well to physical combat, but their magic is only satisfactory.
Similar Job Classes: Knight, Ninja,
Sky Samurai (12RW)
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FF5 |
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NAME: Samurai |
OVERVIEW: Can paralyze enemies |
WEAPONS: Knives, Katanas |
ABILITIES/MAGIC:
!Mineuchi - Paralyze all enemies by tapping them with sword
!Zeninage - Choose amount of gil to throw to damage enemies (default)
Evade - Increase evasion by 33% (default)
Equip Katanas - Equip any katana despite job class
!Slash - Attempt to instantly kill all enemies. High chance of failure.
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ATTRIBUTES: High strength, high HP, low magic |
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FF6 |
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NAME: Cyan Garamonde |
OVERVIEW: Charges power to perform an SwdTech. The SwdTech is based on the level of the charge. |
WEAPONS: Katanas |
ABILTITES/MAGIC:
SwdTech:
Dispatch - Piercing physical damage with the sword
Retort - Counterattack when hit
Slash - Cut enemy's current HP in half, and cause them to slowly lose HP over time. High chance of failure.
QuadraSlam - Attack all enemies at random with four sword slashes
Empowerer - Drain enemy HP and MP
Stunner - Attack and paralyze all enemies
QuadraSlice - Attack all enemies at random with powerful four sword slashes
Cleave - Attempt to eliminate all enemies from the battlefield
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ATTRIBUTES: High attack power, high magic defense, low magic, low evade, low magic defense
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FFX-2 |
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NAME: Samurai |
OVERVIEW: Includes several damage-causing spells. |
WEAPONS: Katana |
ABILITIES/MAGIC:
Spare Change - Throw gil at enemy for damage
Zantetsu - Instantly kill one enemy
Bushido:
Mirror of Equity - Attack with power inversely proportional to current HP
Magicide - Damage enemy MP
Dismissal - Halt enemy's impending attack
Fingersnap - Revert enemy attributes to normal
Sparkler - Damage one enemy with a burst of fire
Fireworks - Damage all enemies with a burst of fire
Momentum - Attack with power directly proportional to the number of enemy's killed
Shin-Zantetsu - Instantly kill all enemies, with chance of failure
Nonpareil - Raise user's strength and accuracy
No Fear - Casts Shell and Protect on user
Clean Slate - Restore HP and remove status effects
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SUPPORT ABILITIES: SOS Critical (critical hits when HP is low) |
ATTRIBUTES: |
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FF11 |
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NAME: Samurai |
OVERVIEW: Abilities revolve around TP (similar to limit breaks) |
WEAPONS: Uses Great Katanas best |
ABILITIES/MAGIC:
Meikyo Shisui - Reduces cost of weapon skills
Warding Circle - Increase allies' resistance to demons
Third Eye - Dodge next attack
Meditate - Charge TP
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SUPPORT ABILITIES: Resist Blind, Store TP, Demon Killer, Zanshin (chance of attacking again after missing target) |
ATTRIBUTES: Low accuracy |
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FF: Tactics |
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NAME: Samurai |
OVERVIEW: Can "draw out" special abilities of their weapon at the risk of breaking it. |
WEAPONS: Katana |
ABILITIES/MAGIC:
Iaido/Draw Out (PSX):
Ashura/Asura Knife (PSX) - Attack for physical damage
Kotetsu/Koutetsu (PSX)- Attack with a wave of damage
Osafune/Bizen Boat (PSX) - MP damage
Murasame - Restore HP
Ama-no-Murakumo/Heaven's Cloud (PSX) - Attack through ethereal spirit
Kiyomori - Engulf ally in protective veil
Muramasa - Vengeful wraiths attempt to kill enemy in one blow
Kikuichimoji - Spirit charges enemy in a rage
Masamune - Enhance strength and agility of allies
Chirijiraden - Spirits become blue flame and attack living beings
Reaction Abilities: Bonecrush/Meatbone Slash (PSX) - when terminal, inflict damage equal to max HP; Shirahadori/Blade Grasp (PSX) - evade physical attack
Support Abilities: Equip Knife, Doublehand/Two Hands (PSX) - hold weapon with two hands
Move Abilities: Swim/Walk on Water (PSX)
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ATTRIBUTES: High evasion |
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Traits of Samurai in Other Games
FF6: Setzer can equip the Coin Toss accessory to replace the ability Slots with GP Rain. |
FF7: The Coin materia allows the user to throw gil at the enemy for damage. |
FF9: Amarant has the Spare Change ability. |
FF10: Auron has many physical characteristics of a traditional Japanese samurai ronin (sake jug, invalid sword hand, clothing, sword). |
FF10: The ability Spare Change allows the user to throw gil at the enemy for damage and is usually first learned by Rikku. |
FFTA: The Juggler can use the Gil Toss command to throw 30 gil for exactly 30 damage. |
Odin's common attack, Zantetsuken, is the same as the samurai ability of the same name. |
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