Final Fantasy Compendium

Gold Armor (6, 9, Tactics, TA), Golden Armor (12, TA2) Medium-strength heavy armor.
Green Beret (5, 6, 9, 11, 12, Tactics, TA, TA2), Bandanna (4) A hat that sometimes raises HP for its wearer.
Hypno Crown (5, 6, 7, 7CC, 8, X-2), Hypnocrown (12) Raises rate of controlling enemies. In 8 it teaches "Mag+40%", in 7CC it raises Magic, and in X-2 it raises magic defense. In 12 it's a relatively high-level helmet.
Judo Uniform (9, TA), Jujitsu Gi (11, 12, Tactics, TA2) Clothing for monks that raises attack power.
Kenpo Robe (3, 4, 5), Karate Robe (4a), Kenpogi (12RW) Robe for Monk (Vaan in FF12RW).
XKnight Armor (2, 3, 10), Paladin Armor (4) Medium-strength armor for Knights. In 10 it had all three "HP+X%" abilities on it.
Light Robe (4, 6, 9, Tactics-PSX, TA), Luminous Robe (Tactics) A high-level robe that raises magic power.
Linen Cuirass (9, 12, Tactics, TA2), Cuirass (TA) Weak armor for knight-type characters.
Lordly Robes (12, 12RW), Lordly Robe (Tactics, TA, TA2), Robe of Lords (9, Tactics-PSX) Most powerful mage's robe.
Maximillian (9, 12, 12RW, Tactics, TA, TA2) Extremely strong heavy armor.
Minerva Robe (4, 6, 7), Minerva Plate (9, X-2, TA), Minerva Bangle (10), Minerva Bustier (12, 12RW, TA2), Minerva's Ring (11), Heroine Robe (4a) Powerful magic robe which can only be worn by women (except in 12). In 10 it had "Break HP Limit" on it. In X-2 it has various effects.

Mithril/Mythril equipment (1, 2, 3, 4, 5, 6, 7, 7CC, 9, 10, 12, 12RW, X-2, Tactics), Silver Equipment (1n, 4a) Light equipment which can be given even to some characters who can't equip armor. Items include armor, shield, gauntlet, helmet, knife, and sword. The Mithril Glove in 6 raised physical defense in battle. In 10 it had both Defense and Magic Defense raised. In CC it raises MP. Although there is an item called Mythril in TA2, there is no equipment made of it.
Power Wrist (1n, 2, 3, 7, 7CC, 8, 9, X-2, Tactics-PSX), Giant's Gloves (1), Strength Bracelet (4), Power Armlet (12), Power Gauntlet (Tactics) Strong gauntlet/accessory; raises strength. In 8, teaches "Str+40%", and in 12 it also protects from Stop.
Reflect Ring (7, 9, 10, Tactics), Wall Ring (5, 6), Ruby Ring (12), Star Bracer (X-2) Casts Reflect on its wearer during battle.
Ribbon (1, 2, 3, 4, 5, 6, 7, 7CC, 8, 9, 10, 12, 12RW, X-2, Tactics, TA, TA2) Protects against all status problems. In 8 it teaches an ability that protects from all status ailments. In 10 this was actually an ability. Switches off between being an accessory and a headpiece.
Rubber Suit (9, 12, 12RW, Tactics, TA, TA2), Rubber Costume(Tactics-PSX) Light armor that's strong against Lightning.
Running Shoes (6, 9), Sprint Shoes (7, 7CC, 12RW, Tactics-PSX, TA2), Speed Bracer (X-2), Dash Boots (TA), Hermes Shoes (Tactics) Accessory that raises speed or movement ability. Raises Spirit in 7CC.
XSafety Bit (6, 7, X-2)Protects from fatal attacks.
Silk Robe (5, 6, 9, Tactics-PSX), Silk Cloak (11), Silken Shirt (12), Silk Robes (12RW), Silken Robe (Tactics, TA, TA2) A low-level robe.
Star Pendant (6, 7, 7CC, X-2), Star Necklace (11), Tourmaline Ring (12)Protects from Poison.
Thief Glove (2, 3, 5, 6, 9), Sneak Glove (7), Thief Cuffs (12), Thief Armlets (TA), Brigand's Gloves (7CC) Gauntlets in 2 and 3 and an accessory in 5, 6, 7, and 12. In 3 and 7 raises "Steal" accuracy; in 6 allows to "Capture" in battle. In 9 it teaches an ability which steals better items before weaker ones.
Triangle Hat (4, Tactics-PSX), Tricorn (5), Magus Hat (9), Tricorne (11), Horned Hat (12), Wizard Hat (TA), Wizard's Hat (Tactics, TA2) A medium-strength hat for mages.
Twist Headband (5, 6, Tactics-PSX, X-2), Twisted Headband (7CC), Mantra Band (9), Headband (12, Tactics, TA, TA2) A hat for monks that raises strength. In X-2 it protects from Sleep. Raises HP in 7CC.
White Robe (2, 3, 4, 5, 9, Tactics, TA, TA2), White Robes (12, 12RW) Strong robe for White Mages.

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