FF12 Characters
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- Al-Cid Margrace
- A leading member of the ruling Margrace family of
Rozarria, Al-Cid also happens to be a smooth lady-killer
with a heavy Spanish accent. He's constantly surrounded by
fawning female retainers. His ham-it-up lines belie a
cunning intellect and political savvy, and a genuine desire
for peace and prosperity. He comes to Mt Bur-Omisace to
meet Ashe and Larsa to plan a peace treaty, but the death
of Emperor Gramis changes the tides. He has interest in
going against both the Empire and the Resistance in their
strong desire for war.
[RW] Apparently Al-Cid has made good on his offer to Queen
Ashe to visit him in Ambervale, his royal retreat, as she
mentions having gone there.
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- Amalia
- See Ashelia B'Nargin
Dalmasca.
- Anastasis, Grand Kiltias
- The spiritual leader of the Light of Kiltia, Anastasis
dwells in Mt Bur-Omisace. He is a dreamer, and can see much
while sleeping that many cannot while awake. He sends Ashe
to the Stilshrine of Miriam to find the Sword of Kings, but
while she's gone, he is killed in the Empire's brash attack
on the holy mountain.
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- Ashelia B'Nargin Dalmasca,
Princess [HERO]
- Better known as Ashe, the heroine of FF12's story,
Princess Ashe had her uncle Marquis Ondore announce her
death of a broken heart after her husband, Rasler, and
father, Raminas, were slain by the Archadian Empire. She is
a fierce leader, even harder on herself than those she
leads, and is cold to the point of solitude. She joins
Vossler as part of the resistance against the Empire, going
under the name Amalia, in her attack against the Royal
Palace during Lord Vayne's fete. She is later captured by
Archadia and put aboard the Dreadnought Leviathan.
Eventually, she goes with Vaan and the others in her long
quest to restore Dalmasca to its former honor. She is
almost obsessed with nethicite, seeing its power as the
best way to effect that restoration, but is conflicted
about whether she wants to use it to actually destroy the
Empire, her hatred of the Empire sometimes blinding her.
Matters aren't made any better when she discovers that the
Occuria are using her to effect their own views about how
hume history should go. She eventually decides that using
the nethicite is wrong, and destroys the Sun-Cryst,
preferring to attack the Empire conventionally and
overthrow it, with the help of Larsa, rather than destroy
it.
[RW] Ashe joins the party late in the game, but resolves to
fight Mydia and Feolthanos to protect the peace of her
country. She arrives on the Leviathan with Basch,
indicating the new peace between Dalmasca and Archades.
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- Ba'Gamnan
- A bangaa headhunter chasing after Balthier for the
bounty. We first see him when the party is thrown into
Nalbina Dungeons; later, Ba'Gamnan kidnaps Penelo and
leaves a letter telling Balthier to come to Lhusu Mines to
rescue her. Ba'Gamnan later (in a side quest) begins
chasing after clan hunters. Montblanc and Monid, a bangaa
Centurio clan member, set up a bogus mark in a far-out
place (the Nam-Yensa Sandsea), intending Vaan and Balthier
to take it, so that Ba'Gamnan will show up and be defeated
- which inevitably happens. Voiced by Steven Blum.
CP: Being a
bangaa headhunter, intent on capturing the sky pirate
Balthier. Vicious and cruel, he will do anything to claim a
bounty, not hesistating for a moment to dirty his own
hands. Though Ba'Gamnan is guilty of more than enough to
deserve a price on his own head, his unofficial role as
Judge Gabranth's dark hand ensures his good name with the
law. His three henchmen are, if anything, crueler and more
lacking in mores than he, were that possible.
[RW] Ba'Gamnan plays a much larger role in the sequel,
constantly being a thorn in the side of the party. He
actually joins you for some of the earlier battles, against
his will - Tomaj's special electrified muzzle sees to that.
He has a fallout with his three cronies, who waver between
being for him and against him throughout the game.
Essentially, he spends most of the game frantically
attacking anyone and everyone he can.
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- Balthier [HERO]
- (Aliases: Balthier (NA), Balflear (JP)) Real
name: Ffamran Bunansa. The self-proclaimed leading man of
the story. Balthier is the closest thing to James Bond yet
found in an RPG: suave, action-packed, carrying firearms,
casually hanging out with scantily-clad women, and, of
course, British. Balthier lives the good life as a carefree
sky pirate and captain of the Strahl, searching for
treasure wherever it takes him, with his viera sidekick
Fran. In his journeys he meets up with Vaan and Ashe, and
quite against his will finds himself caught up in the fray.
Though one wouldn't call him kind (his act in demanding
Ashe's wedding ring as payment for his services seems
unnecessarily cruel), he doesn't leave his friends in the
lurch. Of course he's got a tragic past: he's the son of
Dr. Cid, whom he ran away from after Venat essentially
drove Cid insane. He was apparently made a Judge at his
father's behest, which illustrates just how crazy Cid must
have been (it seems similar to Caligula making his horse a
senator... in a certain light at least).
[RW] Balthier is just as enigmatic as ever - he almost goes
too far, keeping important information from Vaan and
actually coming to blows with him due to Vaan's
misunderstanding of the situation revolving around Mydia
and the auracite. When Vaan finally accepts his views,
Balthier tells Vaan that he's only going to play a
supporting role in this story - Vaan's now the leading man.
As ever, Fran is always by his side.
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- Basch fon Ronsenburg, Captain [HERO]
- A serious and unemotional knight, privy to many
terrors. Originally from Landis, he fled to Dalmasca after
Landis's fall to the Archadian Empire. He was present at
Rasler's death as a knight of Nabradia, then at King
Raminas's death at Nalbina Fortress soon after. He was set
up for the crime by his brother Gabranth. His guilt and
execution were announced by Ondore, though Vayne quietly
stayed it to life in solitary prison in the Nalbina
Dungeon; Basch is meant to be a blackmail tool against
Ondore if he should step out of line. He is rescued by Vaan
and Ashe in their own escape attempt. Though both Vaan and
Ashe initially blame him for the deaths of their brother
and father, respectively, they eventually come to realize
that he truly was innocent of his crimes. Basch devotes
himself entirely to protecting Princess Ashe in her quest
to restore Dalmasca, and grows weary of the fighting. He is
a keen, cunning, and noble warrior, and after the game ends
he becomes a Judge, taking over his brother's goal of
protecting Lord Larsa.
[RW] In his capacity as Judge, he accompanies Queen Ashe to
Lemurés as a representative of Archadia, and fights
bravely alongside Vaan and the others. His strength of will
is shown when Mydia tries to get him to blame himself for
the deaths of the soldiers at Nalbina, including Velis, but
Basch will have none of it.
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- Bergan, Judge
- A cruel man, one of the heads of the Empire's army.
Bergan packs his entire body with manufacted nethicite,
giving him incredible physical strength, but also causing
him to be manipulated by Venat. He leads the attack on Mt
Bur-Omisace and fights the party when they return in an
attempt to gain the Sword of Kings. He is killed in the
attempt. Voiced by Gary Martin.
CP: Judge
Magister of the Archadian Imperial Army, director of the
2nd Bureau. A warrior by training, he has a personal
affinity for weapons and combat. His experience with
warfare has positioned him as the Empire's preeminent Judge
overseeing invasion and military envoys. A staunch
supporter of Lord Vayne (also a believer in administration
by force), he has dedicated his life to ensuring Vayne's
aspirations come to fruition.
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- Bwagi
- One of Ba'Gamnan's bangaa henchmen, this is a sly one.
He heals and supports the rest of the team from the
sidelines.
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- Cidolfus Demen Bunansa, Doctor [VILLAIN]
- A departure for the series, this Dr. Cid is one of the
main villains of the game. As usual, he is a technological
genius, but here takes it way too far, largely
deteriorating into insanity. Much of that is probably due
to the influence of Venat, who is usually invisible, but
Cid's maniacal laughter doesn't help much. The party first
fights him at the top of his Draklor Laboratory, at which
point he taunts them and tells them to go to Giruvegan. He
next meets them at the top of the Pharos Lighthouse, where
he sics Famfrit on them and then succeeds in energizing his
ultimate creation, the Bahamut... and then dissolves
into Mist. Whatever love he once had for his son Balthier
dissipated soon after he first met Venat six years ago, and
Balthier is left with only regret.
CP: Chief of
the Draklor Laboratory, the top-secret weapons laboratory
of the Archadian Empire. Full name: Cidolfus Demen Bunansa.
Age: 58. Pursues a program for manufacting nethicite, a
variety of magicite with the property of absorbing magickal
energy. Friend to Vayne. Though their ages are different,
they share many of the same ideals and beliefs.
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- Cu Sith
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[RW] A Yarhi saved by Tomaj who accompanies him back to
the Galbana and works as a blacksmith. Although
her name isn't really Cu Sith (that's her species, like
Tonberry), Tomaj calls her that and it sticks.
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- Dalan
- Known as Old Dalan to most, Dalan is an ancient living
in Lowtown, brimming full of wisdom and anecdotes. He helps
Vaan sneak into the Royal Palace during the fete for Consul
Vayne. He also has some ties with the Resistance, as he
sends Vaan on an errand to Vossler. Voiced by Dwight
Schultz (same as Anastasis).
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- Drace, Judge
- The only female Judge, Drace has no love for Vayne,
whom she sees as ruthless and untrustworthy, and has high
hopes for Larsa. When Vayne has Emperor Gramis killed, she
accuses him of treason and draws her sword, an act for
which Vayne sentences her to immediate death. Gabranth
carries out the sentence with a heavy heart.
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- Elza
- One of Reddas's three henchpersons, she is blindly
loyal to him and has a sharp tongue.
[RW] She sidekicks around Rikken and his rather blustery
goals in Lemurés during the sequel.
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- Feolthanos [VILLAIN]
- [RW] The Eternal. Feolthanos was the leader of the
aegyl when the Occuria sealed them away in Lemurés
thousands of years ago. He left the Cache of Glabados so
his wife and children might be able to find their way to
him eventually. However, when he got there, he saw the
aegyl fighting amongst themselves. In an effort to save
them, he gave them auracite, which stole their anima bit by
bit until all their emotions - and their wills to fight -
left them. He eventually sealed himself away in the Keep of
Forgotten Time, storing anima until he himself became an
auralith. When Mydia finally finds him, he is so consumed
with anger and sorrow that he joins with her, turns her
into the Judge of Wings, and wages war on Ivalice. When
Vaan and friends finally find and destroy Feolthanos, he is
at last grateful that his suffering, and that of the aegyl,
can end.
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- Ffamran Bunansa
- See Balthier.
- Filo [HERO]
- A minor character who leads the "sky pirates" in Rabanastre Lowtown (a group of kids who snoop around on their own time.)
[RW] Vaan's childhood friend and one of the founding members of Clan Galbana. Filo's an upbeat girl who rides a skybandit and has a crush on Llyud. She and Kytes are best friends and often have their own fun at the expense of the older members of the clan.
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- Fran [HERO]
- A viera typical of her species; she rebelled against
the insular culture of the wood and left. (Judging from the
number of viera outside Eruyt Village, those who left
outnumber those still there.) She is tall, beautiful, and
has what could be considered a provocative taste in
clothes, especially from the back. (Though, again, her
sister vieras seem to share the same styles.) She doesn't
speak much, but is full of wisdom and skill in all areas,
from weapons to magick to airship engineering. She has a
funny, hopping gait and a strange accent, where every
consonant seems to be stressed (again, shared by other
viera). She is sisters with Jote and Mjrn, and has latched
onto Balthier as his sidekick in the sky pirate business.
She has a rather subtle sense of humor.
[RW] Still Balthier's loyal companion, she remains as
enigmatic as ever, staying well out of the spotlight during
the game except when needed to spout a line about how
strong the Mist is. She never lets her emotions go, even
when seeing Mydia slaughter the feol viera late in the
game.
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- Gabranth, Judge
- Basch's twin brother, whose real name is Noah fon
Ronsenberg, Gabranth became loyal to the Empire after the
fall of Landis. He disguised himself as Basch in Nalbina
Fortress two years ago and assassinated King Raminas,
putting the blame on Basch. He later becomes a Judge,
working first for Emperor Gramis, then Vayne. He is
ruthless and does much of the Empire's dirty work, but
after Gramis tells him to make sure that Larsa does not
become as ruthless as he, he slowly begins to change. He is
forced to kill Judge Drace, whom he feels a sort of kinship
with, by Vayne. He hates himself for his loyalty to the
ones who destroyed his homeland, and takes out his hatred
on Basch when he meets him. Basch does not share his
hatred, though, feeling only sadness. The party meets him
first in the Nalbina Dungeons, fights him at the Pharos
Lighthouse, then again in the Bahamut. Gabranth
redeems himself at the end when he faces Lord Vayne in an
attempt to protect Larsa, and makes Basch promise to take
over his role of Larsa's protector. Voiced by Michael
Rodgers.
CP: Being a
member of the Order of Judges of the Imperial Archadian
Ministry of Law, and Judge Magister of the 9th Bureau. The
9th Bureau, led by Gabranth, is primarily concerned with
the gathering and dissemination of information. As a
result, many of the bureau's activities are shrouded in
secrecy. Gabranth, and his power, are respected by other
Judge Magisters, and Emperor Gramis himself places great
faith in this younger Judge.
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- Gerun
- The King of the Occurians, Gerun and his people are
ageless. They constantly manipulate hume society and
politics to their liking, sometimes instigating the
destruction of entire cultures to fit their idea of pruning
the bush. Their main tool is nethicite garnered from the
Sun-Cryst at the Pharos Lighthouse. They previously
provided King Raithwall with three nethicite shards, and
now profess interest in giving further shards to Ashe - for
her to destroy the Empire with. Venat has rebelled against
the Occuria, and is working with all his power to undo
their plans. Voiced by Bernice Stegers.
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- Ghis, Judge
- The commander of the Leviathan, Ghis was sent to
Bhujerba to keep an eye on Larsa and Ondore. A nasty piece
of work, snide and overbearing, Ghis has ambitions to the
throne but plays his cards well. Ashe and party are
eventually captured by Ondore and sent to the
Leviathan, where Ghis taunts the party and fights
them. He later shows up with his ship at the Tomb of
Raithwall, where he takes the newly acquired Dawn Shard
from them. Unable to contain his ambition, he orders tests
done on the nethicite shard, which results in the explosion
of the Leviathan. Voiced by Mark Wing-Davey (Zaphod
Beeblebrox in the original broadcasts of Hitchhiker's
Guide to the Galaxy).
CP: Being one
of the Judge Magisters of the Archadian Empire. Officiant
of the 13th Bureau and commander of the Leviathan,
the flagship of the 8th Fleet of the Western Armada, led by
Lord Vayne. In addition to official duties as Judge, he
also works in secret, carrying out tasks assigned him by
Vayne personally.
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- Gijuk
- One of Ba'Gamnan's bangaa henchmen, he keeps well away
from his prey using ranged damage and time magic.
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- Gramis Solidor, Emperor
- The aged ruler of the Archadian Empire is practical but
hardline, keeping with an expansionist doctrine and
sometimes using excessive force to achieve this goal.
However, he seems to regret his past actions, and strongly
desires that Larsa not become as ruthless as the Empire has
been, going so far as to adjure Gabranth to ensure this is
so. At the end, he is put to the sword by his own son,
Vayne.
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- Gregoroth, Chairman
- The chairman of the Archadian Senate, and the pawn used
by Vayne to assassinate Emperor Gramis. Whether he actually
did the act or not is irrelevant; Vayne has him killed for
it before he can protest.
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- Gurdy
- The Moogle in charge of renting out Chocobos in various
places, and apparently Montblanc's sister.
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- Havharo
- The chief agent of Ondore's Resistance in Bhujerba; he
and the entire resistance masquerade as guides to more
easily keep an eye out. He takes Vaan into custody after
Vaan goes all around town claiming to be Basch, and
arranges a meeting with Ondore.
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- Jote
- Fran's elder sister and the leader of Eruyt Village,
Jote is fiercely dedicated to the insular policy of the
village, and looks upon Fran as no longer a viera. Her
stance softens slightly after the party rescues Mjrn.
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- Judge of Wings
- [RW] See Mydia.
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- Jules
- A streetear in Old Archades who apparently is an old
friend of Balthier's, and always has an eye out for the
money. He helps the party get into Archades and then
Draklor Laboratory. He trades in information, and is keenly
interested in Balthier's doings as a profitable
endeavour.
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- Kytes [HERO]
- A young child, one of Vaan's friends in Rabanastre and
another orphan under Migelo's care. He hangs out with Vaan
and does errands for Migelo, but tends to get distracted
easily.
[RW] Kytes is one of the main characters in the sequel, and
shows himself to be a rather nervous greenhorn, but more
than adept at black magic. He and Filo are the young'uns in
Clan Galbana, and though he's often unsure of himself, he
has an inner strength which inspires the rest.
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(FF12 Image Needed)
- Lamont
- See Larsa Ferrinas
Solidor.
- Larsa Ferrinas Solidor, Lord
[GUEST]
- Vayne's younger and more idealistic brother, Larsa is
dedicated to a peace treaty between Dalmasca, Rozarria, and
Archadia. Unfortunately, he wields little power in the
Empire. He has much respect for his brother, verging on
hero worship, but is quickly disillusioned by Vayne's
increasingly harsh rule and his role in their father's
death. Larsa joins the party as a guest twice during the
game, first during their visit to Lhusu Mines, under the
name Lamont, where he searches for manufacted nethicite to
assuage his suspicions about the Empire's source for it.
Next he comes with them to Mt Bur-Omisace in an attempt to
plan a peace treaty. Vayne treats Larsa as a minor
annoyance, but appears not to wish him any harm. He
instructs Gabranth to protect Larsa, a task Gabranth passes
on to Basch after his death and Larsa's appointment as the
new Emperor at the end of the game.
[RW] In the sequel, Larsa spends most of his time on the
Sky Saloon aboard the Galbana, and contents himself
with aiding Tomaj by posting reports of new materials Vaan
can go fetch in side missions on the notice board.
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- Llyud [HERO]
- [RW] A redheaded aegyl who joins with Vaan for most of
his journey through Lemurés. Like all aegyl, he has
no anima and therefore no emotions, and comes across as
cold, though not cruel. When he finally gets his anima back
briefly, he reveals himself to be a kind soul with a streak
of surprising mischief. He has a strong sense of duty and
is somewhat of a maverick, being willing to join with Vaan
even when his fellow aegyl see sky pirates as enemies. At
the end of the game, he takes over from Feolthanos as the
leader of the aegyl, and promises that he will see the
humes again.
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- Migelo
- The bangaa proprietor of Migelo's Sundries in
Rabanastre, he serves as a sort of father figure to Vaan,
Penelo, Kytes, and apparently other orphans. He provides
odd jobs for them to keep them solvent. A piercingly sharp
businessman, he apparently has cornered most of the market
on wine and food, landing an exclusive contract with the
palace for the fete for Consul Vayne. A kind bangaa, but a
tough disciplinarian.
[RW] Although mentioned several times in dialogue and shown
briefly in the ending, Migelo does not appear personally
during the game.
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- Mjrn
- Fran's younger sister. She leaves the woods and heads
to Henne Mines to investigate the increased Empire
activity, but soon is captured and subjected to the mist
from manufacted nethicite. She is then taken over by Venat,
after which the party finally catches up with her and
breaks her of his control. She strongly disagrees with
Jote's isolationist policy, and claims that the viera must
take part in the fate of the hume world. However, Fran
convinces her to stay in the wood; she believes that her
own rebellious status should not be shared with her
sister.
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- Montblanc
- A young moogle, the head of Clan Centurio in
Rabanastre. He founded the clan after his master was killed
by the wyrm Yiazmat, and often has rewards for Vaan after
difficult hunts and bosses. He has five siblings:
Nono, Gurdy, Hurdy, Horne, and Sorbet (the last three are
Moogling attendants in Rabanastre).
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- Mydia [VILLAIN]
- [RW] A feol viera and descendant of Feolthanos.
Saddened by the death of her lover Velis, she seeks out
Lemurés after hearing that it's linked to "the
Eternal", which she thinks may be a way to revive Velis.
Upon reaching it (by using the Cache of Glabados), however,
she is transformed into the Judge of Wings by Feolthanos,
and joins with him to wage war on Ivalice. Her anger and
power knows no bounds, and she clashes with Vaan time and
again throughout the game. However, she begins to regret
her deeds due to the efforts of a "shadow Velis" she
summoned; she goes so far as to kill every last member of
her tribe so that no one else can fall into the same trap
she did. Vaan finally puts her to rest, and she helps guide
him towards Feolthanos to end his tyrrany.
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- Nono
- Montblanc's brother, the Strahl's mechanic.
[RW] Nono tags along with Balthier onto the Galbana
after the Strahl breaks down. He hangs around Cu
Sith, and while at first he feels jealous or intimidated by
her, eventually they become friends.
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- Noah fon Ronsenberg
- See Judge Gabranth.
- Ondore, Marquis Halim IV
- Ashe's uncle and the marquis of Bhujerba, Ondore is an
older man, requiring a cane, who serves as the narrator for
much of the game; we hear his memoirs read out by him at
pivotal points in the plot. He has the unfortunate role of
playing a gyroscope politically; though secretly part of
the Resistance, he professes subservience to the Empire and
allows them control of much of Bhujerba, biding his time.
He even has Ashe captured by the Empire and thrown into the
Dreadnought Leviathan to hide his true intentions, though
he also arranges her rescue by Vossler. His desire to
overthrow the Empire, oddly enough, is stronger than even
Lady Ashe's, and she spends much of the later part of the
game trying to preempt his aim to declare war on the
Empire. He speaks with an odd Southeast Asian accent, as
all Bhujerbans do.
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- Penelo [HERO]
- An easygoing, energetic young girl and Vaan's childhood
friend, she hangs out with Kytes and Vaan in Rabanastre,
doing odd jobs for Migelo or anyone else who asks. She and
Vaan seem to have more than a friendship, though we never
see any overt romance in the game... unless we perhaps
consider the fact that Penelo travels all across the
country with Vaan for no other apparent reason. Then again,
I suppose she has nothing else to do.
[RW] Penelo is the heroine of RW. Although she's clearly
Vaan's love interest, she finds herself falling for Velis
as well, at least until she realizes he's already dead. We
find out that she's an accomplished and emotional dancer,
and her cooking keeps everyone going as well. She acts as a
sort of mother to Clan Galbana. In the secret ending, Vaan
and Penelo finally go on a date - or try to, anyway!
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- Raithwall, King
- The unifier of the land 1100 years ago and the
instigator of the Galtean Alliance. Raithwall was given the
Sword of Kings and three nethicite shards (Dawn, Dusk, and
Midlight) by the Occuria to carve an empire out of the
warring countries. The alliance lasted 400 years before
breaking up. Raithwall left the Dusk and Midlight Shards to
his descendants, who later became Houses Dalmasca and
Nabradia, and the Dawn Shard in his tomb. The Sword of
Kings was installed in the Stilshrine of Miriam. Little
else is known about him.
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- Raminas, King
- The King of Dalmasca at its fall, Raminas announced a
peace treaty (or, as Ondore puts it, terms for Dalmasca's
surrender) with Archadia at Nalbina Fortress. However,
Gabranth, ordered by Archadia, disguises himself as Basch
and kills him before he can sign the treaty, allowing
Archadia to take over Dalmasca by force. Ashe mourns for
her father, and her husband Rasler, and swears revenge.
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- Rasler Helos Nabradia, Prince
- Prince Rasler was married to Princess Ashe of Dalmasca
up until the invasion of Nabudis by Archadia two years
previously. Rasler went to the front lines and was slain by
Archadian forces. However, his ghost appears to Ashe
throughout the game in an attempt to get her to follow the
Occurians' orders. It appears that the ghost is simply an
illusion produced by the Occurians, however - either that,
or death has so changed him he no longer maintains the same
values he once did.
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- Raz
- One of Reddas's three hench...things, Raz is a tiny
bangaa with a parrot on his shoulder who speaks with a
low-class accent and claims to be able to take the measure
of a man by smelling him.
[RW] In the sequel, Raz rides a floating platform of some
kind, and is Rikken's sidekick.
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- Reddas [GUEST]
- The Pirate King Reddas was previously a Judge in the
Empire known as Zecht. He was the one responsible for using
the Midlight Shard to destroy Nabudis. Ashamed at his
folly, Reddas became a pirate of the sea and sky,
eventually building up the port at Balfonheim to a true hub
of commerce, and weeding out those pirates who gave the
rest a bad name. He has both detractors and supporters in
his doings. He first meets the party in the Draklor
Laboratory, where he confronts Cid. He is against Ashe
using the nethicite to restore Dalmasca, but goes along
with her (joining the party as a guest) to the Pharos
Lighthouse in any case, desiring to atone for his crimes.
He succeeds by holding back the Sun-Cryst, allowing Ashe
and the others to escape and giving his own life for
theirs.
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- Reks
- Vaan's brother, older than him by two years (he was 17
two years ago). A private in the Dalmascan Army, he was
sent with Captain Basch to defend King Raminas at Nalbina
Fortress two years ago. The player controls him during the
introduction. He was killed by Gabranth disguised as Basch,
and his death provides the major impetus for Vaan to aid
Ashe throughout the game.
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- Rinok
- One of Ba'Gamnan's bangaa henchmen and the only female
of the bunch, Rinok weakens the enemy before crushing
them.
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- Rikken
- The head of Reddas's three henchmen, he has the best
brain on his shoulders and a propensity for racing. He also
offers the Pylraster hunt.
[RW] In the sequel, Rikken is a much more garrulous and
over-the-top treasure hunter, often demanding outrageous
sums for his help, which he inevitably never collects. He
hosts a sort of treasure hunt for auracite, which is
eventually abandoned when things get hairy. He helps Vaan
out of a few tight squeezes (and vice versa), but also sees
him as a rival.
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(FF12 Image Needed)
- Tomaj
- The proprietor of the Sandsea, a pub in Rabanastre.
Tomaj is also a member of Clan Centurio, and provides Vaan
with an introduction to licenses and hunting marks.
[RW] Tomaj plays a much larger role here, acting as the
intelligence gatherer of Clan Galbana as well as its
merchant extraordinaire and the Galbana's mechanic.
Although he never enters battle, he takes care of almost
everything else, with many a wry observation.
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- Vaan [HERO]
- In this game, you're Vaan and Vaan's you. Although he
does have some stake in the story, for most of it he's more
of an observer than anything else. Vaan is the brother of
Reks, the soldier killed by Gabranth (disguised as Basch)
two years previously. He lives as an orphan in Rabanastre,
with Migelo as a sort of foster father for him and his
friends, giving him odd jobs to do. He is a relatively
simple, lively, friendly, sometimes clumsy
seventeen-year-old, with absolutely no fashion sense (and
an apparent aversion to washing his face). He loves
adventure, dreaming to one day own his own airship and
become a sky pirate. He has no love for the Empire, but his
hatred of it isn't as great as one might think it'd be. He
would like to see Dalmasca back in its glory, though, so he
tags along with Ashe to protect her in her quest to get it
done.
[RW] Vaan is the real protagonist in the sequel, leading
rather than following. We also see more of his
light-hearted side; he's a typical strong-willed,
pep-talking adventurous leader. He feels deeply for Llyud
and the aegyl's plight, and resolves to help them in any
way he can.
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- Vayne Solidor, Lord [VILLAIN]
- A ruthlessly ambitious member of the ruling House of
Archadia, Vayne got his way up first to the Dalmascan
Consul and then to the throne by essentially killing all
his older brothers and his father, though never in a way
that would incriminate him. He is fairly pragmatic for a
despot, and his true goal is shared with Cid: to shake off
the chokehold of the Occuria on hume affairs. To that end
he allies with Venat against Dalmasca and the Resistance.
He endures his younger brother Larsa, whom he sees as
insufferably optimistic. He's a fairly good actor, giving a
speech in his inauguration as consul which seemed to go
well (at least, most of the commoners seemed to want to
give him a chance, rather than ripping him apart as they
might be excused for wanting to do). At the very end, he
merges with Venat and the Bahamut to form The
Undying, the final boss of the game. He perhaps does not
realize that by fighting against being a pawn of the
Occuria, he unwittingly ended up being a pawn of Venat.
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- Velis
- [RW] A hume living in Rabanastre, and lover of Mydia.
He died in the Nalbina war, causing her to go mad with
sorrow and rage. Mydia later tries to revive him, but only
succeeds in creating a Yarhi that looks like him. Penelo
and Vaan encounter "Velis" in Tswarra, but Mydia eventually
turns him against them. When they end up in Lesrekta, the
Yarhi Velis implores them to destroy him and help Mydia
find her anima again.
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- Venat [VILLAIN]
- Venat is one of the Occuria, the ageless manipulators
of humanity, who rebels against their control and avers
that the humes should decide their own fates. To that end,
he himself turns to manipulating particular humes (i.e. Cid
and Vayne) to go against the Occuria's current goal of the
destruction of the Empire (and, in particular, he schemes
to get the humes to destroy the Sun-Cryst). He is the one
who taught the secret of manufacting nethicite to Cid.
Apparently he is able to control those who are subjected to
manufacted nethicite, as are Mjrn and Judge Bergan. Only at
the very end of the game does Venat do anything active: he
merges with Vayne and the Bahamut to create the
Undying, the final boss. (Although I use "he" to describe
Venat, it's impossible to tell what, if any, gender he
actually is.)
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- Vossler Azelas [GUEST]
- An old friend of Basch's, Vossler was with him and Reks
at the attack on Nalbina two years ago. After learning of
the king's death, he immediately headed to Rabanastre to
help Ashe escape. Since then, he heads the Resistance and
protects Princess Ashe. He is suspicious of everyone, and
quite difficult to get along with (rather like Ashe
herself, in fact). He later rescues the party from the
Dreadnought Leviathan at the behest of Marquis Ondore. He
then catches up with them on the way to Raithwall's Tomb,
but his true aim is to take the Dawn Shard and hand it over
to the Empire in exchange for them allowing Ashe to take
her throne. He gives the party over to Judge Ghis on the
Shiva, but is defeated by them after their escape, and
explodes with the rest of the ship.
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- Zargabaath, Judge
- The commander of the Empire's 12th Fleet and the
Alexander. A pragmatic man whose loyalty to the
Empire sometimes preempts his conscience, but his
conscience still remains. He supports Vayne in his bid for
the throne. He tries to convince Vayne to pardon Judge
Drace, but is unsuccessful, and is ashamed of his role in
the attack on Mt. Bur-Omisace.
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- Zecht, Judge
- See Reddas.
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