From: KasketDarkfyre@aol.com Date: Sun, 26 Sep 1999 16:10:06 EDT Final Fantasy VIII Triple Triad - Version 1.2 ------------------------------------------------- Section 1: Introduction Section 2: The Cards -Level 1 Monster Cards -Level 2 Monster Cards -Level 3 Monster Cards -Level 4 Monster Cards -Level 5 Monster Cards (1 Rare Card/Side Quest) -Level 6 Boss Cards -Level 7 Boss Cards -Level 8 GF Cards (All Rare Cards) -Level 9 GF Cards (All Rare Cards) -Level 10 Player Cards (All Rare Cards) Section 3: Rare Card Locations Section 4: The Triple Triad Rules Section 5: Side Quests -Card Queen -CC Members -UFO Chasing Section 6: Credits **This document is copyrighted, don't sell it, don't print it in a magizine, don't expect to make monster money with it. Thank you** **Fixed in this FAQ: The Elemental Rules** Introduction ------------ After hours of playing this game, trading cards with numerous players, including the Card Queen, I've compiled a listing of Card Level Types, Rare Card Locations, how to get them, the Items you can get with the Card Mod Ability and the Card Queen's traveling pattern to complete the side quest during the second and third disc. Also, I will explain the appearence and locations of the CC Members in Balamb Garden, and the order in which to face them, along with the rules of Triple Triad throughout the World. The Cards --------- Gained from Monsters, or when Monsters are turned into Cards, Monster Cards are the easiest to come by. I've found, that you need to strike a monster once or twice, before attempting a Card Transform. Bosses and Rare Cards cannot be attained by the Card Ability. The cards are set up with numeral notations, which denote power levels, a number per side, the higher the number, the stronger the side. Most Cards however, have one to three high sides, and a low side. Call it a balance of power, you may be able to best a card on one side, but be ready to have that strong card taken if you leave a weak side open to your opponent. I've spent more time with the Triple Triad portion, than the actual Quest, and lost more Cards than I care to think about. Just remember to save your game before you start playing with high/rare Cards, it will save you both time and money...time for playing to get your Cards back, and money from throwing your controller against the wall when you lose. Card Example: 7 4 8 : Card Numbering ranging from 1-10, the 10 being an A 3 (Card Name): Name of the Monster/Boss/GF/Player Card (Elemental/Non Elemental): Weither the Card holds an Elemental Value (Card Modification Item): What you recieve per Card. Sometimes, you need several of one particular Card to receive anything on a Modification. -Level 1 Monster Cards- ----------------------- 1 5 4 1 Geezard Non Elemental 1 Card = 5 Screws 5 3 1 1 Funguar Non Elemental 1 Card = 1 M-Stone Piece 1 5 3 3 Bite Bug Non Elemental 1 Card = 1 M-Stone Piece 6 2 1 1 Red Bat Non Elemental 1 Card = 1 Vampire Fang 2 5 3 1 Blobra Non Elemental 4 Cards = 1 Rune Armlet 2 4 1 4 Gayla Thunder Elemental 1 Card = 1 Mystery Fluid 1 1 5 4 Gesper Non Elemental 1 Card = 1 Black Hole 3 1 5 2 Fastitocalon-F Earth Elemental 5 Cards = 1 Water Crystal 2 1 1 6 Blood Soul Non Elemental 1 Card = 1 Zombie Powder 4 3 2 4 Caterchipillar Non Elemental 1 Card = 1 Spider Web 2 6 1 2 Cockatrice Thunder Elemental 1 Card = 1 Cockatrice Pinion ---------------------------- -Level 2 Monster Cards- ----------------------- 7 1 1 3 Grat Non Elemental 1 Card = 1 Magic Stone 6 3 2 2 Buel Non Elemental 1 Card = 1 Magic Stone 5 4 3 3 Mesmerize Non Elemental 1 Card = 1 Mesmerize Blade 6 3 1 4 Glacial Eye Ice Elemental 1 Card = 1 Arctic Wind 3 3 4 5 Belhelmel Non Elemental 1 Card = 1 Saw Blade 5 5 3 2 Thrustaevis Wind Elemental 1 Card = 1 Shear Feather 5 5 1 3 Anacondaur Poison Elemental 1 Card = 1 Venom Fang 5 2 2 5 Creeps Thunder Elemental 1 Card = 1 Coral Fragment 4 2 4 5 Grendal Thunder Elemental 1 Card = 1 Dragon Fin 3 7 2 1 Jelleye Non Elemental 1 Card = 1 Magic Stone 5 3 2 5 Grand Mantis Non Elemental 1 Card = 1 Sharp Spike ---------------------------- -Level 3 Monster Cards- ----------------------- 6 2 6 3 Forbidden Non Elemental 1 Card = 1 Betrayal Sword 6 6 3 1 Armadodo Earth Elemental 1 Card = 1 Dino Bone 3 5 5 5 Tri-Face Poison Elemental 1 Card = 1 Curse Spike 7 3 5 1 Fastitocalon Earth Elemental 1 Card = 1 Water Crystal 7 3 1 5 Snow Lion Ice Elemental 1 Card = 1 North Wind 5 3 6 3 Ochu Non Elemental 1 Card = 1 Ochu Tentacle 5 4 6 2 SAM08G Fire Elemental 1 Card = 1 Running Fire 4 2 4 7 Death Claw Fire Elemental 1 Card = 1 Sharp Spike 6 3 2 6 Cactuar Non Elemental 1 Card = 1 Cactus Thorn 3 4 6 4 Tonberry Non Elemental 1 Card = 1 Chef's Knife 7 5 2 3 Abyss Worm Earth Elemental 1 Card = 1 Windmill ---------------------------- -Level 4 Monster Cards- ----------------------- 2 7 6 3 Turtapod Non Elemental 5 Cards = 1 Healing Mail 6 5 5 4 Vysage Non Elemental 1 Card = 1 Wizard Stone 4 7 6 2 T-Rexaur Non Elemental 2 Cards = 1 Dino Bone 2 3 7 6 Bomb Fire Elemental 1 Card = 1 Bomb Fragment 1 7 6 4 Blitz Thunder Elemental 1 Card = 1 Dynamite Stone 7 6 3 1 Wendigo Non Elemental 1 Card = 1 Steel Orb 7 4 4 4 Torama Non Elemental 5 Cards = 1 Life Ring 3 6 7 3 Imp Non Elemental 1 Card = 1 Wizard Stone 6 3 2 7 Blue Dragon Poison Elemental 4 Cards = 1 Fury Fragment 4 6 5 5 Adamantoise Earth Elemental 3 Cards = 1 Turtle Shell 7 3 5 4 HexDragon Non Elemental 1 Card = 1 Sharp Spike ---------------------------- -Level 5 Monster Cards- ----------------------- 6 5 5 6 Iron Giant Non Elemental 3 Cards = 1 Star Fragment 3 7 6 5 Behemoth Earth Elemental 10 Cards = 1 Barrier 7 3 6 5 Chimera Water Elemental 10 Cards = 1 Regen Ring 3 1 A 2 Pupu (Rare Card - Need to Complete the UFO Chase to Acquire) Non Elemental 1 Card = 1 Hungry Cookpot 6 7 2 6 Elastoid Non Elemental 1 Card = 1 Steel Pipe 5 4 5 7 GIM47N Non Elemental 1 Card = 10 Fast Ammo 7 2 7 4 Malboro Poison Elemental 4 Cards = 1 Malboro Tentacle 7 4 2 7 Ruby Dragon Fire Elemental 10 Cards = 1 Inferno Ring 5 6 3 7 Elnoyle Non Elemental 10 Cards = 1 Energy Crystal 4 4 7 6 Tonberry King Non Elemental 1 Card = 1 Chef's Knife 6 7 6 2 Wedge, Biggs Non Elemental 1 Card = 1 X Potion ---------------------------- -Level 6 Boss Cards- -------------------- 2 4 8 8 Fujin, Rajin Non Elemental 1 Card = 1 X Potion 7 4 8 3 Elvoret Wind Elemental 1 Card = 1o Death Stones 4 3 8 7 X-ATM092 Non Elemental 2 Cards = 1 Turtle Shell 7 5 2 8 Granaldo Non Elemental 1 Card = 1 G-Returner 1 3 8 8 Gerogero Poison Elemental 10 Cards = 1 Circlet 8 2 2 8 Iguion Non Elemental 1 Card = 1 Cocktrice Pinion 6 5 8 4 Abadon Non Elemental 1 Card = 30 Dark Ammo 4 6 8 5 Trauma Non Elemental 1 Card = 30 Demolition Ammo 1 8 8 4 Oilboyle Non Elemental 1 Card = 30 Fire Ammo 6 4 5 8 Shumi Tribe Non Elemental 5 Cards = 1 Gambler's Spirit 7 1 5 8 Krysta Non Elemental 1 Card = 10 Holy Stones ---------------------------- -Level 7 Boss Cards- -------------------- 8 8 4 4 Propagator Non Elemental 1 Card = 1 G-Mega Potion 8 4 8 4 Jumbo Cactuar Non Elemental 1 Card = 1 Cactus Thorn 8 8 6 6 Tri-Point Thunder Elemental 40 Cards = 1 Jet Engine 5 8 6 6 Gargantua Non Elemental 10 Cards = 1 Strength Love 8 3 6 7 Moblie Type B Non Elemental 1 Card = 10 Shell Stones 8 8 3 5 Sphinxara Non Elemental 1 Card = 1 G-Mega Potion 8 4 8 5 Tiamat Non Elemental 1 Card = 10 Flare Stones 5 5 7 8 BGH251F2 Non Elemental 1 Card = 10 Protect Stones 6 7 8 4 Red Giant Non Elemental 1 Card = 5 Meteor Stones 1 7 8 7 Catoblepas Non Elemental 1 Card = 1 Rename Card 7 8 7 1 Ultima Weapon Non Elemental 1 Card = 1 Ultima Stone ---------------------------- -Level 8 GF Cards- (All Rare Cards) ------------------ 4 9 4 8 Chubby Chocobo Non Elemental 1 Card = 100 LuvLuvG's 9 3 6 7 Angelo Wind Elemental 1 Card = 100 Elixers 3 6 7 9 Gilgamesh Non Elemental 1 Card = 10 Holy Wars 9 2 3 9 Mini Mog Ice Elemental 1 Card = 100 Pet Houses 9 4 4 8 Chicobo Poison Elemental 1 Card = 100 Gysahi Greens 2 4 9 9 Quezacoyl Thunder Elemental 1 Card = 100 Dynamite Stones 6 9 7 4 Shiva Ice Elemental 1 Card = 100 North Winds 9 8 6 2 Ifrit Fire Elemental 1 Card = 3 Elemental Attacks 8 2 9 6 Siren Non Elemental 1 Card = 3 Status Attacks 5 9 1 9 Sacred Earth Elemental 1 Card = 100 Dino Bones 9 9 5 2 Minotaur Earth Elemental 1 Card = 10 Adamantines ---------------------------- -Level 9 GF Cards- (All Rare Cards) ------------------ 8 4 4 8 Carbuncle Non Elemental 1 Card = 3 Glow Curtains 5 3 8 8 Diablos Non Elemental 1 Card = 100 Black Holes 7 7 A 1 Leviathan Water Elemental 1 Card = 3 Doc's Codes 8 5 A 3 Odin Non Elemental 1 Card = 100 Dead Spirits 8 7 1 7 Pandemona Wind Elemental 1 Card = 100 Windmills 7 A 4 6 Cerberus Non Elemental 1 Card = 100 Lightweights 9 2 A 4 Alexander Holy Elemental 1 Card = 3 Moon Curtains 7 A 2 7 Phoenix Fire Elemental 1 Card = 3 Phoneix Spirits 8 6 8 2 Bahamut Non Elemental 1 Card = 100 Mega Elixers 3 A 1 A Doomtrain Poison Elemental 1 Card = 3 Status Guards 4 A 4 9 Eden Non Elemental 1 Card = 3 Monk's Codes ---------------------------- -Level 10 Player's Cards- (All Rare) ------------------------ A 8 7 2 Ward Non Elemental 1 Card = 3 Gaea's Rings 6 A 7 6 Kiros Non Elemental 1 Card = 3 Accelerators 5 9 A 3 Laguana Non Elemental 1 Card = 100 Heros A 4 8 6 Selphie Non Elemental 1 Card = 3 Elemental Guards 9 2 6 A Quistis Non Elemental 1 Card = 3 Samantha Souls 2 A 6 9 Irvine Non Elemental 1 Card = 3 Rocket Engines 8 6 5 A Zell Non Elemental 1 Card = 3 Hyper Wrists 4 A A 2 Rinoa Non Elemental 1 Card = 3 Magic Armlets A 3 A 3 Edea Non Elemental 1 Card = 3 Royal Crowns 6 4 9 A Seifer Non Elemental 1 Card = 3 Diamond Armors A 9 4 6 Squall Non Elemental 1 Card = 3 Three Stars ---------------------------- -Rare Card Locations- -Level 5 Cards- --------------- Pupu Card - Must Complete the UFO Chase and give the Alien 5 Elixers, if the Alien dies, the Card is lost. (Location: Balamb Area) -Level 8 Cards- --------------- Chubby Chocobo - Must take part in the Queen of Cards Quest. A Male student sitting on a bench outside the library has this Card. (Location: Balamb Garden) Angelo - Must win from Watts(Forest Owls), in Disc One, or the White SeeD Ship on Disc 3. Gilgamesh - Must Complete the CC Group Quest, beat all of the Members, and then King to recieve this Card. (Location: Balamb Garden) Mini Mog - Win from the jogging lower classman in the main hall. (Location: Balamb Garden) Chicobo - Visit each Chocobo Forest and solve the puzzles. Then head to the Chocobo Sanctuary to receive the Card. Quezacoyl - Win from Mayor Dobe when you first arrive in FH. (Location: Fisherman's Horizion) Shiva - Win from Zone of the Forest Owls in Disc Three. Must have the "Girl Next Door" Magizine from the Timber Maniac's Office in your items. Give up the magizine for free to recieve the Card. (Location: White SeeD Ship) Ifrit - Beat Ifrit in the Fire Cavern Siren - Go to the Pub in Dollet, and challenge the pub manager on the second floor. Defeat him, and you'll go to a back room to challenge him again. Win the Siren Card normally. Sacred - Defeat the Brothers in the Tomb of the Unknown King. Minotaur - Defeat the Brothers in the Tomb of the Unknown King. -Level 9 Cards- --------------- Carbuncle - Must partake in the CC Group Quest. Win from The CC Member: Heart. (Location: Balamb Garden) Diablos - Use the Magical Lamp to face Diablos. Win to recieve the Card. (Location: Balamb Garden) Leviathan - Challenge the CC Member: Joker and win. (Location: Balamb Training Area) **Note: He appears randomly in the Training area near the bridge, may take several tries** Odin - Complete the Centra Ruins and defeat Odin. (Location: Centra Ruins) Pandemona - Challenge the Hotel Owner in the streets of Balamb. After the invasion by Galbadia Army has ended. (Location: Balamb) Cerberus - Defeat Cerberus at the Galbadia Garden during the Battle of the Gardens on Disc Two. (Location: Galbadia Garden/Disc Two Only!!!) Alexander - Challenge Piet of the Lunar Base. (Location: Lunar Base/Disc Three Only!!!) Phoenix - An additional part of the Queen of Cards Quest. The Presidential Aide inside the Palace has the Card. The aide is in the first room of the inital visit. (Location: Esthar) Bahamut - Challenge and defeat Bahamut in the Deep Sea Laboratory. **Note: There is a particular way this has to be done, follow the instruction below** Questions and Answers are as follows: Bahamut: "So you wish to challenge me.." Choose: "It's not our will to fight.." Bahamut: "Begging me for mercy?" Choose: "Never." Bahamut: "Damned Imbeciles. Why do you wish to fight?" Choose: Select a hidden answer, pressing down twice: "None of your business." Doing all of this will initate battle. Win and you gain both the Card and the GF. Doomtrain - Additional part of the Queen of Cards Quest. The Pub owner has it in his deck. (Location: Timber) Eden - Solve the steam puzzle in the Deep Sea Research Center after defeating Bahamut. Destroy the Ultimate Weapon (Good Luck!) who carries both the Eden Card and the Eden GF. -Level 10 Player Cards- ----------------------- Ward - Beat Dr. Odine in a game of Cards. (Disc Three) (Location: Esthar) Kiros - Additional part of the Queen of Cards Quest. A man in black across from the shops across from Deling City has the Card. (Location: Deling City) Laguna - Receive the Card from Ellone at the Lunar Base on Disc Three. If not, get it from the Card Queen on Disc Four. (Location: Lunar Base) Selphie - Selphie's friend near the gargoyle has the Card. Challenge after the first visit to the Trabia Garden. (Location: Trabia Garden) Quistis - Beat the guy in the cafeteria at the table (Select the man in the back) to receive the Quistis Card. (Location: Balamb Garden) Irvine - Additional Part of the Queen of Cards Quest. Defeat Flo at FH to recieve the Irvine Card. (Location: Fisherman's Horizon) Zell - Defeat Zell's mother in a game of Cards. (Location: Balamb Garden) Rinoa - General Caraway has the card, but never uses it. Intentionally lose the Ifrit Card, and he'll use the Rinoa Card on a regular basis. However...in order to get the Ifrit Card back, you must defeat Martine at the Galbadia Garden.(Location: Deling City) Seifer - Headmaster Cid has the Card in his deck. Challenge him at the Balamb Garden or at Edea's House. (Location: Balamb Garden/Edea's House) Squall - Laguna has the Squall Card. Defeat him on the Ragnarok before the end of Disc Three. (Location: Esthar/Ragnorok) ---------------------------- -Triple Triad Rules- -------------------- Ok...now some of these rules are going to annoy you, but from experience...DO NOT, let the Random Rule get spread....you will lose Cards left and right...sometimes, ones you don't want to lose. Open Rule: You can see your opponents Cards, but on the downside, they can compensate by seeing your Cards as well. It's a fairly good bet in the earlier Card Games, you'll win with brute force by choosing your higher Cards to use. Same Rule: This is a tricky rule to learn. If you have a Card, that matches two adjacent Cards. You'll switch them both to your color. Here is an example: 4 5 7 3 3 5 8 5 8 3 7 6 The top-left Card is your Card. The one to the right and below are your opponent's Cards. If you notice, the top-left Card has matching numbers on the right side and bottom. That will change both of the Cards to the right and bottom because of the match, or Same rule. Plus Rule: An easier rule to learn. If your Card adds up with two other Cards, you can change the other two Cards in your favor. Here is an Example: 5 6 3 3 1 1 3 2 1 5 4 1 The top-left Card is your Card. The one to the right and below are your opponent's Cards. On the right side of your Card and the left side of the opponents right Card add up to the number 4. The bottom portion of your Card and the top number of the opponents bottom Card add to 4 as well. This is known as a Plus. The Cards that you make a solid number with, in this case 4, will turn over in your favor. Combo Rule: I'm not sure how to initate this, but I have taken all of the opponents Cards with it. I think it has somethin to do with having a straight number set 1 through 10 on all of the Cards. Difficult at best, it can be turned right around and thrown into your face. Elemental Rule: (From DarkPaladinSSU)Some cards have elements strapped to them and when you play Elemental, the spots on the board correspond to the elements of the cards. If you put down a card with the same element as the space, you will get a +1. If it is no element or is the wrong one you will get a -1. The +1 adds 1 point to all of the attributes on your card, North, South, East and West. -1 subtracts 1 from the attributes on your card from all sides as well. The effects aren't permanent but it requires a bit more strategy once you get the hang of it! Random Rule: The killer of Card Players. It will aggrivate you to no end. I've lost Cards that I never, ever intended to use, such as Player Cards and GF Cards. You don't get to choose your Cards, the computer does it for you. In most cases, you want to try not to spread the rule around...or you'll run into it more often. Good Luck if you play by this rule. Same Wall Rule: I have run into this twice. It works a little like this, if you have matching Cards along an edge of the Triad Board, all of the Cards will fall into your favor, or the opponents depending on who has the third Card drop. ---------------------------- -Side Quest 1: The Queen of Cards- ---------------------------------- In order to gain some of the Rare Cards, you must lose some of the Rare Cards that you have to the Card Queen. Once she has the Card that she requests, she will give you a clue to her whereabouts and move to another city and her father will create a new Rare Card based on the one that you gave up in a Card Game to her. Once you have the new Rare Cards, you can win back the Cards that you lost to her in normal fashion. Here is the listing of what Cards come with the forfeit of the Cards the Card Queen requests. Forfeit New Card Location ------------------------------- Mini Mog - Kiros (Can be gained in Deling City from the man in black) Sacred - Irvine (Can be gained in Fisherman's Horizon from the mayors wife) Doomtrain - Phoenix (Can be gained in Esthar at the Presidential Palace from the Aide) Chicobo - Chubby Chocobo (Can be gained in Balamb Garden from the student outside the library) Alexander - Doomtrain (Can be gained in Timber from the Pub's owner behind the bar) -Side Quest 2: CC Members- -------------------------- There are 6 members of the CC Group in Balamb Garden. You must go through them in order to get the Carbuncle, Leviathan, and Gilgamesh Cards. CC Member: Jack Location: Balamb Garden hallway near the Directory. He has no Rare Cards. Defeat him to face Club. CC Member: Club Location: Balamb Hallway near the Cafeteria. Appears randomly. Has no Rare Cards. Defeat him to face Diamond. CC Member: Diamond Location: In front of the Balamb Directory. Diamond is actually a pair of girls. No Rare Cards. Defeat them to face Spade. CC Member: Spade Location: On the second floor next to the elevator. Has no Rare Cards. Defeat him to face Heart. CC Member: Heart Location: On the bridge, it's Xu, and she has the Carbuncle Card. CC Member: Joker Location: In the Training Center of Balamb Garden, he appears randomly, so don't be mad if you don't see him the first time around. He has the Leviathan Card, and will upgrade your Battle Meter to include GF information. You can find him anytime after beating Jack. CC Member: King Location: Speak with Nida on the bridge and go to the infirmary. Challenge Dr. Kadowaki, after defeating her, she will tell you to find King. Go to your dorm, and sleep, when you awake, King will appear. He has the Gilgamesh Card. ---------------------------- -Side Quest: The UFO Chase- --------------------------- There are four locations that you need to find, in order, to meet up with the alien. To do this in the easiest way possible, use the GF Ability from Diablos; Enc-None. Start out with the Windhill Bluffs, which is outside of Windhill. The second encounter will happen on Mandy Beach, which is to the south of Timber. The third encounter is on the Kashkabald Desert, an island on the east side of the Centra Ruins. The final encounter will happen on a pennisula, east of Trabia Garden. Now, return to Balamb and search the area where the Garden once stood and you'll meet with the alien: PuPu When you finally meet with the Alien, he will ask you for an Elixer, make sure that you have several on hand. After 4 or 5, he will give you the PuPu Card. Or, if you wish to be malicious, you can fight the alien, and win an Accelerator, but lose the PuPu Card. ---------------------------- -Credits- --------- First and foremost, I wish to thank my girlfriend Mary for showing exceptional patience with me while I've played this game, sorry for all the late nights. To Squaresoft for an amazing storyline, graphical intensity, and a killer game. To every Triple Triad player for using this guide to help you in your Card Game. You win some, you lose some. To DarkPaladinSSU@Hotmail.Com(DPaladin)& lupin@laurentides.net (Arsene Lupin Jr)for their helpful tips with the Elemental Rule. Thanks guys! ©Copyright 1999 to Kasket Darkfyre ----------------------------