------------------------------------------------------------------------ FINAL FANTASY VII FAQ v2.2 for the Sony PlayStation (English text ver.) by Chris MacDonald ------------------------------------------------------------------------ Unpublished work Copyright (c) 1997-2004 Chris MacDonald The guidelines for using this faq are simple; don't sell it or give it away, don't reprint it without obtaining permission, and don't bother posting it on a website (I'm only releasing it for www.GameFAQs.com to host). You may not incorporate any part of this FAQ into your own guide without obtaining my express written permission. Game magazine/guide/site authors are not allowed to use this FAQ, the following in particular: Ziff-Davis Video Game Group (publishers of Expert Gamer), Game 13th Magazine, IDG Media, Future Publishing, Ltd. (publishers of PlayStation Power, Official UK Play Station Magazine), Brady Games, Prima Games and Eric Pratte, CheatCC.com, Shoryuken.com, Kibagami, DarkGuyver, and IGN. The Final Fantasy series is (c) Square. ================= TABLE OF CONTENTS ================= 1. INTRODUCTION - Author's Note - Revision History - Special Thanks 2. BASIC INFORMATION - Glossary - FAQ Key - Control Pad Functions - Battle Commands 3. DISC 1 WALKTHROUGH (A) Reactor No. 1 (B) Reactor No. 5 (C) Sector 5 Slums (D) Wall Market (E) Train Graveyard (F) To Shinra HQ (G) Inside Shinra HQ (H) Flashback (I) Mythril Mine (J) Fort Condor and Yuffie (K) Junon Town (L) Cargo Ship (M) Mt. Corel (N) Corel Prison (O) Gold Saucer / The Sleeping Man (P) Gongaga Town (Q) Cosmo Canyon (R) Nibelheim and Vincent (S) Rocket Town (T) The Tiny Bronco (U) Wutai (without Yuffie) (V) Wutai (with Yuffie) (W) Return to the Gold Saucer (X) The Temple of the Ancients (Y) Bone Village / Corral Valley (Z) Forgotten City 4. DISC 2 WALKTHROUGH (A) Corral Valley Cave (B) Icicle Inn (C) Great Glacier (Quick Route) (D) Great Glacier (Maps) (E) Gaea's Cliff (F) The Crater / Whirlwind Maze (G) Return to Junon (H) Shopping List (I) Breeding a Chocobo (J) Chocobo-Only Areas (K) Ancient Forest (L) Item Hunting (M) Mideel (N) Huge Materia at Fort Condor (O) Huge Materia at Corel Reactor (P) Return to Mideel (Q) More Item Hunting / Gold Saucer Revisited (R) Huge Materia at the Underwater Reactor (S) Undersea Treasures / The Gelnika (T) Huge Materia at Rocket Town (U) Return to the Forgotten City (V) Raid on Midgar City 5. DISC 3 WALKTHROUGH (A) Things To Do (B) Northern Crater Cave (C) Northern Crater Cave Routes (D) The Final Battle (E) Emerald Weapon (F) Ruby Weapon 6. SECRETS AND TRICKS - Source Morph Locations - Lucky Sevens - Item Duplication Trick - Master Command Trick 7. GAME SHARK CODES 8. USING MATERIA 9. MATERIA LIST - Magic Materia - Summon Materia - Command Materia - Support Materia - Independent Materia 10. LIMIT BREAK INFO. - Learning Limit Breaks - Limit Break Manual Locations - Limit Break List 11. INVENTORY LIST - Ultimate Weapon Info. - Weapon List - Armor List - Accessories List - Item List - Key Item List 12. MISCELLANEOUS - Battle Formations - Element Information - Status Information - Shopping List (Disc 1) - Shopping List (Disc 2 & 3) - Gold Saucer Game Info. - Gold Saucer Prize List 13. MONSTER LIST - (listed alphabetically) ======================================================================== 1. INTRODUCTION ======================================================================== ------------------------------------------------------------------------ AUTHOR'S NOTE ------------------------------------------------------------------------ Hi, welcome to my newly-revised FF7 FAQ. I rewrote the entire thing from scratch, a process which took an ungodly amount of time to finish. I had been wanting to do this for a long time, but nothing drains your enthusiasm like plagiarism, and lord knows there was enough of that to go around a few years ago. This FAQ was reprinted in several European mags thanks to the hellspawned Future Publishing Co. Ltd, and I had to deal with the (thankfully now defunct) Game Cave giving it away as a "gift with purchase." Nevermind the many idiots who would re-release this FAQ with their name on it, or sites that would mess with it and refuse to take it down (like CheatCC.com). However, it was always my intention to rewrite the FAQ, and it's a good thing too, since v1.6 was in sore need of some editing. This FAQ was written for the English-text, Sony PlayStation version of Final Fantasy VII. If you're playing the Japanese version, the PC version, or the "International" re-release, then I can't help you, sorry. If you have any comments or criticisms, or if you'd like to contribute some information, feel free to write to me at (k.megura at eudoramail dot com). All game-related questions that are already answered in the FAQ will be ignored, though. C'mon, it's a FAQ, that's what it stands for, "Frequently Asked Questions." :) Just use a search/find option, type in what you're looking for, and see what comes up. I have reformatted the FAQ in such a way that it's impossible to search for, say "Key of the Ancients" and not get a result of some sort (which was a rather infamous problem in the previous revision). Unfortunately, I've lost a directory of FF7-related mail that I kept on my computer, so if you sent in a contribution and I told you I was going to use it (but it's not in the FAQ by now), then it was probably erased. I apologize for this, and if you want to take the time to re-send the information to me, I'll be glad to add it in the next update and credit you. This is what happens when you wait six years before updating a FAQ.... Finally, the FAQ has now been made into one text file, as opposed to two files previously (there used to be a walkthrough and an addendum file containing other information). So, it's a lot easier to search for information, instead of having to dig through two files to find what you're looking for. ------------------------------------------------------------------------ REVISION HISTORY ------------------------------------------------------------------------ VERSION 2.2 (May 16, 2004) - Added a contribution about a Magic Counter materia location that I missed, and made some minor spelling/grammar corrections. VERSION 2.1 (February 22, 2004) - Minor updates. There are a few areas I wanted to touch up a little more, like the Materia section. However, that may not happen anytime soon. The two parts have been combined into one file for this version...I never liked having them split up in the first place. VERSION 2.0 (December 20, 2003) - The FAQ was completely rewritten from the ground up. As of this date, Part 2 hasn't been released yet, but hopefully I can get it out soon. VERSION 1.6 (August 1, 1998) - More corrections. Some sections have been re-added, too. VERSION 1.5 (June 24, 1998) - Some quick, minor corrections. VERSION 1.4 (June 8, 1998) - I decided to get back and correct the stuff that had been bugging me since January. I've removed all contributor's e-mail address as some people out there (ahem, ahem), have been mass e-mailing these guys trying to get answers to questions already covered in this FAQ. If anyone wants their e-mail address listed, drop me a line. I'm planning to do a few more updates after this one, so if you notice any mistakes, lemme know and I'll correct them in the next update. The FAQ is a lot smaller now, as I weeded out useless information. Hope nobody minds...! VERSION 1.3 (January 1, 1998) - I'd like to thank WhisQ for providing me with a totally-revised Monster List--it's arguably one of the biggest and best contributions ever. Other various things have been added and corrected. Barring any new discoveries, this is the last revision of the FAQ. I hope you enjoyed the ride, and I'd like to express my thanks to all the people who were there for me in the beginning, and those of you who were contributing up until the very last update. Everyone who sent something into this FAQ is worthy of praise. Well, that's it! VERSION 1.2 (December 14, 1997) - The Monster List has been revised, and more numerous corrections and additions have been made. Hmm...anything left to add? (Be reasonable now!) I've been doing this since February, and I think the FAQ is as good as it's gonna get, right? Well, let me know, otherwise, I suppose this is it. VERSION 1.1 (November 16, 1997) - The strategy section for the Ruby and Emerald Weapons has been updated, and of course, there have been more numerous additions and corrections. I'm happy to say that much of the new stuff in this revision is the result of contributions by readers of the FAQ, so thanks! VERSION 1.0 (October 28, 1997) - The Walkthrough section has been updated for all three discs. Strategies for fighting the Diamond, Emerald, and Ruby Weapons have also been added, as well as many numerous corrections. Much of the Japanese text has also been converted into English, along with other minor additions. And with that, the FAQ is bumped up to 1.0, since it's now a 'real' FF7 English-text version FAQ. Also (as if you hadn't noticed) the FAQ has been split into two parts. VERSION 0.3 (October 6, 1997) - A minor update to the Walkthrough section, and more general corrections throughout the FAQ. Lots of GameShark codes this time, however, I only made one of them, the 'Battle Select', the rest were submitted and contributed by Ignacio DeLucas, Jeff Wong, and Charles Mr. DeLucas gets big props for correcting my GS codes and submitting ones of his own (as I don't like making them, and he seems to be very good at coming up with them!! ^_^;) I've replaced the 'Run from any battle' trick with the 'Exchange Gil for GP' trick as the former cheat doesn't work in the US version. Also, several sections have been rewritten (since I had to rewrite them for another FAQ anyway). VERSION 0.2 (September 14, 1997) - More corrections made and more info. added. Also included the 'Gain Lots of Experience Points', 'Super Select', and 'No Time Limit - Any Character' GameShark codes. VERSION 0.1 (September 7, 1997) - Basic information. Much of this FAQ is based on my earlier Japanese FF7 FAQ. Created GameShark codes 'Item Select', 'Materia Select' and 'Character Select' have been included. If the FAQ seems a bit sloppy right now, well, it is based on the Japanese FAQ so it'll take a revision or two to get everything into shape. VERSION 0.0 (August 18, 1997) - Began construction this FAQ, based on v2.0 of my FF7 Japanese FAQ, (which, in turn, was begun on February 14, 1997). ------------------------------------------------------------------------ SPECIAL THANKS ------------------------------------------------------------------------ This FAQ would not have been possible without help from the following: Lauro Schuck Found the Magic Counter materia in the Northern Crater cave. WhisQ Rewrote the entire monster list in v1.6! Nawapong Nakjang Info. on the old man who gives you Mythril Kenneth E. Whitten Info. on the Magic Plus materia + Weapon info. Paul Nathans Notes on certain enemies' HPs Tom Kinkaid Various corrections Andreas Skotner Info. on location of Enemy Skill materia Phil Rutschman Info. on Deathblow's 255% accuracy rating Jason J. Lukman For the infinite gil trick KFattyPro2 For all the snowboarding information da Chiken Various info. on materia, limit breaks, etc. Eric Eyer Info about getting mythril under 100 fights David McGrath _Lots_ of Golden Saucer information Issac Chong Corrected a mistake about the Guard Scorpion TKCS Oliphant Info. about using Angel's Whisper on Magic Pots Eddie LaRusic A bunch of Golden Saucer game info. Gary Yang For the location of Vincent's Buntline Zachary Keene Infinite item trick and Chocobuckle info. Karl Martin Info. on breeding Chocobos without racing them Eric Capps Various Limit Break info. Paul M. Arezina Info. on Limit Breaks (including Cait Sith's). Mike Henry For a Ruby Weapon strategy that works Jen Info. on the W-Item "infinite item" trick Dave Upton For a zillion submissions, corrections, etc! Justin L. Young For where to learn Laser in Disc One. Mark Ruidera Numerous Japnese to English corrections Carsten Baermann For the Hi-Potion location during train escape Roger Christman For submitting boatloads of info. Charles Lee Sneak Attack/Dex. trick and All 7 Fever info. Jeff Wong For letting me use some of his GS codes Frosty Info. on getting Vincent's items in Disc 2/3 Elric Explained where to get 1/35 soldiers at Kythorn info. on the Weapons and related items Charles MacDonald GS codes, being 'the man' in general Ignacio de Lucas All the GameShark codes and other info. Martin Debes All the new info in v1.6 Lazaro (Doc) How to find the 4th number in the mansion Edmund Chiu For lost of info. / Special Battle info. Alan E. Resendiz FMVs and chest info. in the Shinra HQ Michael Lee More info about Alan's contributions Karl Stenerud Info. about what yuffie steals, other info. Jumbo How to refill your Chocobo's dash meter. Niwat W. Solution to "duct" puzzle in Shinra HQ. Cloud Strike Huge Materia info, other misc info. OneShot Various enemy skills info. Duane Moore Where to get the batteries at Ron Lee Aughenbaugh How to cross the fire-pits in Wutai black cat How to get through Wutai Ian How to get Yuffie in your party Andrew Vestal For knowing about all things Square Erwind Materia info and other misc. info. Ian Kelley For helping me with my Japanese and much more Lim Kheng Chye Hidden passages in Wutai, other info. Nikki Materia info and other info. Tatsushi Nakao Inspiration for FAQ writing in general Rumie Effectiveness increase rates for Materia. Unfortunately, I don't have a copy of v1.4 - Part 2 of the FAQ (which was the last update to have the old-style thanks list), so I can't accurately list the contributions of the following people: Brian Evens, EBWells, Clement, Kameron, Benny Kee, Chuck Cochems, Frank Grayson, and Michael Geoff Bridge If anyone has a copy of that version of the FAQ they'd like to send me, it'd be extremely appreciated. ======================================================================== 2. BASIC INFORMATION ======================================================================== This section covers general information about the game, including a glossary of terms and an explanation of the game's controls. ------------------------------------------------------------------------ GLOSSARY ------------------------------------------------------------------------ In order to make the FAQ easier to read, many terms are used that may not immediately make sense. This section defines some of those terms so that you will better understand them. Please read this section before continuing with the rest of the FAQ. Battle - This refers to any time you are in combat with one or more enemies. Main Menu - Outside of battles, you can usually press the Triangle button at any time to bring up the Main Menu, which displays the members in your party and other options, such as "Equip", "Save", etc. Map - Any area that you can move around in, such as a town, cave, mountain, building, etc. May also refer to the World Map. Materia - These are spheres that can be purchased or found at various places witin the game. They can be attached to weapons and used in combat. Some materia also function outside of combat, such as the "Enemy Lure" materia, which increases the chance of meeting monsters in particular areas. Materia come in different colors and have different abilities. Menu - Refers to any kind of menu (a window in which you have the ability to move the cursor and choose a particular option. This may include the Main Menu. PSX - A popular abbreviation for "PlayStation." World Map - At a certain point in the game, you will be able to move around freely outside of Midgar City in a 3D environment. This is called the World Map, and differs from the Map in that the background is not static and moves as your character wanders around. ------------------------------------------------------------------------ FAQ KEY ------------------------------------------------------------------------ This FAQ has been formatted for ease of use: - Bars like so: ================================= indicate the start of a new section. - Bars like so: --------------------------------- indicate sub-sections within a section. - Bars like so: +++++++++++++++++++++++++++++++++ indicate items of note, including boss encounters and shop lists. When boss fights are listed, some info may be encased in curly brackets, like so {}. This indicates that it's from WhisQ's Monster List and not personally confirmed by me. Info. encased in stars, like so **, are from the FF7 Perfect Guide CD and are not personally verified by me, other. See the Monster List in Section 13 of the FAQ for more information. ------------------------------------------------------------------------ CONTROL PAD FUNCTIONS ------------------------------------------------------------------------ The function of each button on the Control Pad depends on what mode you are currently in; Map, World Map, Menu, or Battle. Please refer to the "Glossary" section above if you aren't familiar with these terms. CONTROL PAD Map Use this to move your character around. Menu Use this to highlight options, move the cursor, etc. X BUTTON (blue) Map Hold this button and use the Control Pad to run instead of walk (in some areas, this functions in the opposite manner). Menu Usually closes windows and menus, cancels choices, declines offers, etc. CIRCLE BUTTON (orange) Map This serves as the "action" button. You can use it to perform a variety of actions, such as talking to people, opening chests, pushing buttons, picking up items, climbing up ladders, jumping off ledges, searching areas, etc. Menu This button confirms choices and advances conversations already in progress. Battle Confirms decisions (such as what action your character will take, what spell they will use, etc.) TRIANGLE BUTTON (green) Map Opens up the Main Menu. Press X to close. Battle Switches control from one character to the next, without making them take any action. If nobody else's Time Gauge is full, pressing this button has no effect. SQUARE BUTTON (pink) Map In areas where you automatically run, you can hold this button down while using the Control Pad to walk. Menu Once you are able to use Materia, pressing this button while in the Main Menu will cause you to toggle between the Equip Menu and Materia Menu. Battle This button can be held to make the Command Window disappear, so that one can see the Barrier and MBarrier gauges. Release the button to make the Command Window reappear. START BUTTON Map Causes the map display to appear, enlarge or disappear. Battle Pauses the game. Press again to unpause and continue playing. SELECT BUTTON Map Pressing this button makes several markers appear onscreen. A red triangle indicates exits leading to other areas. A green triangle indicates any surface that you can climb, leap off of, etc. (such as ladders or ledges). In some areas, a white glove will appear over your character, so that you can tell where they are when they're moving behind objects and cannot normally be seen. You can press the Select button again to make the markers disappear. Note that the markers usually disappear every time you enter a new area, requiring that you press Select again to make them reappear. Battle Displays the Help window. Press it again to make the window disappear. R1 BUTTON (right front button) Map Hold and use the directional pad to make your character move at a 45 degree angle to the right. Map When on the World Map, holding this button while moving makes your character turn to the right. Menu Scrolls item and magic menus downwards. Battle Some abilities (such as spells), can affect more than one target. You can press this button when using such abilities to target one or all enemies onscreen. Battle If this button and L1 are held simultaneously, your party will attempt to run away. Running away may take some time, and you cannot escape from all battles. R2 BUTTON (right rear button) Map Toggles the camera angle in the World Map. Battle Makes a target marker appear next to each enemy (or various parts of a multi-part enemy), so that you will have an easier time choosing which enemy to attack. L1 BUTTON (left front button) Map Hold and use the directional pad to make your character move at a 45 degree angle to the left. Map When on the World Map, holding this button while moving makes your character turn to the left. Menu Scrolls item and magic menus upwards. Battle If this button and R1 are held simultaneously, your party will attempt to run away. Running away may take some time, and you cannot escape from all battles. L2 BUTTON (left rear button) Map Toggles the camera angle in the World Map. SELECT BUTTON Map Displays a hand pointer over your character, and indicates things you can interact with (like ladders) using green arrows. Red arrows indicate exit points. Can toggle on or off. Battle Displays an information window. Can toggle on or off. Finally, if you hold down all four shoulder buttons (R1+R2+L1+L2) and press Select + Start at the same time, the game will reset. This feature cannot be used during battles. ------------------------------------------------------------------------ BATTLE COMMANDS ------------------------------------------------------------------------ ATTACK Choose this to attack an enemy with whatever weapon you currently have equipped. After choosing this option, you have to highlight which enemy you want to attack. MAGIC This lets you cast a magic spell on a friend or foe. After selecting what spell you want to use, you have to pick the target you want to use it on. If you have an All materia paired with a Magic materia, you can press R1 to make the spell target all enemies or all members of your party. ITEM This lets you use an item from your inventory, either on yourself or on your enemies. Not all items can be used during battle, though. CHANGE To access this command, press Left while the Command Window is open. When you choose this option, your current character will switch rows, moving into the back if they are in the front, or vice versa. However, this only lasts for the duration of that battle (so if you get into combat later on, your character will be back in their original row). DEFEND To access this command, press Right while the Command Window is open. When you use this option, your character takes no action for that round. However, they will take half damage from any attack they receive. There are other abilites you can use by equipping the appropriate Materia. These are explained in greater detail in Section 9 of the FAQ. Occasionally after winning a battle, the enemy may leave behind some items. You can choose the "Take Everything" option to collect all of the items, or you can move the cursor down and individually select which items you want to take. You'll know if an item was taken, as it will appear in the right-hand window (labled "Item"). When you're done, choose the "Exit" option at the bottom of the screen. ------------------------------------------------------------------------ MENU FUNCTIONS ------------------------------------------------------------------------ ATB (Active Time Battle) There are three possible settings for ATB: wait, recommended, and active. In 'Wait' mode, the time stops when you're navigating through menus (such as for items or spells), and when actions are taking place (casting a spell, using an item, etc.) In 'Recommended' mode, time only pauses when you're highlighting a target (for example, when you want to attack an enemy or pick which ally you want to use a Potion on). In 'Active' mode, the time is always going by, and you will get attacked whenever your opponent is ready. ======================================================================== 3. DISC 1 WALKTHROUGH ======================================================================== The walkthrough is divided into multiple sections for ease of use. Each section begins with a list of items you can find in that section, as well as other important information, if applicable. ------------------------------------------------------------------------ (A) Reactor No. 1 ------------------------------------------------------------------------ Items in this section: - Potion x4, Phoenix Down, Restore materia, Assault Gun. Equipped on Cloud: - Buster Sword, Bronze Bangle, Lightning materia, Ice materia. Equipped on Barret: - Gatling Gun, Bronze Bangle. After Barret runs away, you'll be able to control your character (who the game refers to as "Ex-SOLDIER"). Now is an excellent time to press the Triangle button to bring up the Main Menu. If you check your Item listing, you'll see that you already have three Potions, a Phoenix Down, and an Ether in your inventory. As a side note, don't worry about your Materia settings for the time being. That option will not appear in your menu for some time. The first thing to do is check the body of the guard nearest you to find two Potions. You can do this by moving as close to the body as possible and pressing the Circle button. If you're not sure where to go now, press the Select button. This will make a red marker appear over any possible exits (in this case, there's one further down the platform you're on). So, press Up to walk towards the exit. Once you get close enough, two guards will run out and attack you, forcing you into battle. If you're new to the game and aren't sure how to win a battle, don't worry. For now, just wait until your Time Gauge fills up. When it does, a window will appear that lists three commands; Attack, Magic, and Item. Choose "Attack" and highlight a particular enemy using the cursor, then press the Circle button to make Cloud attack. You can simply repeat this method until both enemies are dead. If you're worried about losing too much life, you can always choose the Item command, pick the "Potion", and use it on yourself. Once the battle is over, head towards the exit, which is at the end of the platform and to the west. In the next area, head over to your companions and talk to them. You will then be prompted to enter your name. You can use the X button to go back a space, and the Circle button can be used to select a letter, number, or symbol. Optionally, you can use the menu on the right to add spaces, delete a character, or use the default name. When you're done, choose "Select" to return to the game. For the rest of the FAQ, I'll refer to the main character (and all other characters), by their default name. In this case, our hero's name is Cloud. After Barret shows up, you'll have a chance to re-name him, too. He'll then tell you how to run, using rather bad grammer. The PSX version of FF7 is full of spelling and grammatical errors, thanks to Square's half-baked translation / localization job. It's something you'll just have to get used to. :) In the next area, go north, then turn east, go north again, and turn west. Keep going until you reach a door. Note that when I say "north" in the game, I'm referring to the position relative to your character. In this area, "north" is actually to the upper-right corner of the screen. Past the door is an area shaped like an upside-down T. Head west and then take the north path into the large opening in the wall. You are now officially inside the reactor. The enemies in here are nothing to worry about. In fact, a particular enemy (the Sweeper) is very susceptible to Cloud's Bolt magic, so give it a shot. Actually, all mechanical enemies take damage from lightning attacks, so keep that in mind. Anyway, in the following room, go over to your friends and talk to them. Barret will then join your party. The first thing you'll want to do is go to the Main Menu (use the Triangle button), then highlight "Order" and press the Circle button. Highlight Barret and press the Circle button again. This will move his portrait to the right slightly. You can now press X several times to exit back out. What's the importance of this? Well, you just put Barret in the back row, and characters in the back row take reduced damage from attacks. Why Barret? Since many of his weapons are long-ranged (and the Gatling Gun is one of them), he can fight from the back row without any penalties. Other characters (like Cloud) have short-range weapons, and their attack power is reduced when they are put in the back row. So, be sure to leave Cloud where he is, in the front. Now that Barret is in the back row, talk to Biggs (the man standing next to the wall panel), to get the door to open. Then talk to Jessie in the next area to open the second door. Instead of following her, go through the door, but head to the lower-right corner of the screen. This leads to a small antichamber where you can find a treasure chest containing a Phoenix Down. Now go back up to the main room and go to the right, where Jessie is. Talk to her, then go through the door to enter an elevator. Inside, go over to the two triangular switches and press the Circle button to activate the elevator. On the way down, Cloud will mention the "Roboguards," enemies that do not actually exist in the game. :) Once the elevator stops, exit to the left. You'll see a flight of stairs upon stepping outside, so follow Jessie down the stairs until you reach the bottom, and enter the nearby door. In the next area, head to the right to automatically jump over a gap in the floor. Then, talk to Jessie. To follow her down the ladder, continue to the right until you're close to the ladder, then press the Circle button. Cloud will leap onto the ladder. Now just press down to climb down. After leaping off, if you look carefully, you will see a shiny purple object in front of Jessie (it's hard to spot due to the steam in this area). If you pick it up using the Circle button, you'll see that it's a Potion. Go down the stairs to your right and descend down the ladder as you did with the previous one. In the following area, head to the left and follow the pipe over to the wall. If you press up when near the ladder that's attached to the wall, you'll leap onto it. Climb down to the platform beneath you. Here, you'll notice a blue aura with a spinning shape over it that is shaped like this: "[". This is a Save Point, where you can save your game. To use it, simply walk into the aura, and a message will appear telling you that you've found a Save Point. Now press the Triangle button to go to the Main Menu, and pick the last option, called "SAVE." Then choose whichever slot your Memory Card is in, and pick an empty slot to save in by using the Circle button. When you're done, press the X button several times to exit back out into the game. Now head south down the long platform to the next area. Here, walk up to the small, shiny orb lying on the ground and grab it using the Circle button. This will net you the Restore materia. You can't use the Materia ability yet, so don't worry about it for now. Continue up to the machine at the end of the walkway, and Barret will tell Cloud to help him out. Afterwards, you'll have to fight a boss, Guard Scorpion. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Guard Scorpion LV: 12 XP: 100 Steal: HP: 800 AP: 10 Morph: MP: 0 Gil: 100 Leaves: Assault Gun Weakness: Lightning No Effect: Gravity Ability: Search Scope, Rifle, Scorpion Tail, Tail Laser Manipulate: Location: No. 1 Reactor This boss has two attacks; "Scorpion Tail," and "Rifle." You can tell who the boss will use Rifle on, because it uses "Search Scope" on that character beforehand. After doing enough damage to the boss, it will raise it's tail over it's head. As Barret advises, don't attack the boss until it puts it's tail back down, because if you do hit it, it will counter with the "Tail Laser" attack, which damages all characters. Just keep choosing the "Defend" option by pressing left, then pressing the Circle button until the boss relaxes it's tail (optionally, you can use this time to heal hurt members with Potions or Phoenix Downs). It's then safe to start attacking it again. The best way to defeat this boss is to have Cloud use his Bolt magic, while Barret attacks. If your characters take enough damage, their Limit Break meters may fill up, and their "Fight" command will read "Limit." Go ahead and try using their Limit Breaks, as they do a lot of damage. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Now you have to exit the reactor before it explodes, which will occur in ten minutes. You may want to spend a few seconds going to the Main Menu and equipping the Assault Gun on Barret, as it does more damage than his normal weapon. Besides, you will have to fight enemies as you escape. On the other hand, if it's too much to deal with right now, don't worry about it. To leave the reactor, simply retrace your steps. Be sure to hold down the X button so that you'll run instead of walk. Go back to the area with the Save Point (you can save if you really want to), climb up the ladder, and go back to the area where Jessie is. Talk to her to help free her stuck leg, then follow her back out into the rooms with the sealed doors. Here, talk to Jessie to open the first door, and Biggs to open the second one. Follow them out of the reactor, then sit back and enjoy the FMV :) Once you're in control of Cloud, go over to the stairs and head up them, then go arond the building to the exit. In the next area, you'll run into a girl selling flowers. Now, as much as I hate spoilers, this one is important, since the choices you make from now on will affect an event later on in the game, in which Cloud gets to go on a "date" with one of several possible characters. If you want to make sure that Cloud ends up dating a particular character, I recommend that you go to GameFAQs (http://www.gamefaqs.com), and look under their section on FF7 FAQs for Terence Furguson's "Dating Guide." This explains exactly how your actions determine who you end up dating. And if you don't care about any of that, then just tell the flower girl whatever you like :) After talking to her, exit this area by going to the lower-right area of the screen. In the next scene, if you head south and look at the area near the lampposts, you will see a shiny object you can pick up, which is in fact a Potion. By now you've probably guessed that anytime you see a shiny object lying around, it means that it is an item that you can take. Once you have the Potion, continue to the south. In this next area, you will be confronted by several groups of Shinra guards. You are given the option to fight them or run away, but if you don't pick an option soon, they will automatically fight you. Eventually, Cloud will escape by leaping onto a passing train. Once you're inside the train and are in control of Cloud again, press down to walk towards the front of the screen. Cloud will then hop into the next area of the train. In this area, go to the front of the train after the members of AVALANCHE have settled down and talk to Jessie. When she finishes talking to you, move over to Barret, and he will start talking. Eventually, the train will stop and you'll all go outside. Go south, listen to Barret some more, then head to the left. In the next area, there is a Save Point in the upper-left corner of the screen, which you'll probably want to use. There is a guy north of the Save Point that you can talk to, if you want to get a nice view of the support pillar. It's not required, though. Continue to the left to reach the Sector 7 Slums. ------------------------------------------------------------------------ (B) Reactor No. 5 ------------------------------------------------------------------------ Items in this section: - 1500 gil, All materia, Ether x3, Phoenix Down, Hi-Potion, Potion, Titan Bangle. Equipped on Tifa: - Leather Glove, Bronze Bangle. The first thing to do is talk to Barret. He'll move aside, and you can then enter the building he's standing in front of, which is the called the "7th Heaven Bar." Inside, Tifa chats with you, and you will have a chance to name her. If you bought a flower from the flower girl, you can give it to Tifa or Marlene. Now, if you try leaving the building, Barret will burst in. After he's done and the other members leave, you can follow them by standing in front of the pinball game and pressing the Circle button, or you can talk to Tifa first, if you'd like. In the room below, approach Barret, and he'll begin talking. Then, try to leave, and Tifa will show up. Then leave and go back to the upper floor. Tifa will show up and chat with you for a while, and a flashback scene will take place. Afterwards, Barret shows up and pays you 1500 gil. The next morning, go up to the first floor and talk to Barret. When he asks you about using Materia, you have the option of explaining to him how to use it or not. If you don't know much about Materia, it might be a good idea to have Cloud teach him, so that you can pick up on the basics. If you already know how to use Materia, then you can just skip the tutorial and get back to playing. When you're done, leave the bar. You're now free to explore the Sector 7 Slums. South from the bar is an Item Shop, and next to it is a Weapon Shop. There's a boy on the first floor of the Weapon Shop who offers to let you use his bedroom if you pay him. You can choose to give him 1 gil, 10 gil, or nothing at all. He won't let you sleep there unless you pay 10 gil. On the second floor, there is an opening next to a ladder. Go inside the opening first. This is the Beginner's Hall, where you can learn about the basics of the game. Immediately upon entering, you'll notice that there is a shiny blue ball lying on the floor to your right. Go ahead and take it--it's an All materia. When you take it, a chest will drop down out of the sky. Open it to receive an Ether. There's also another Save Point here that you can use, if you like. If you go outside and go up the ladder, you will reach the boy's bedroom. If you didn't already pay him, he shows up and insists that you pay 10 gil to stay the night. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sector 7 Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Fire 600 gil Materia Ice 600 gil Materia Lightning 600 gil Materia Restore 750 gil Materia Sector 7 Weapon Shop Iron Bangle 160 gil Armor Assault Gun 350 gil Weapon (for Barret) Grenade 80 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Before leaving the town, I recommend that you pick up Iron Bangles for all of your team members. Since it's pointless to earn AP when no Materia are equipped, you may want to buy some Materia to fill up some of the empty slots some of the characters have on their weapons and armor. Once you're ready to go, go to the exit at the north end of town and head to the west to return to the train station. Now, if you really want to, you can keep going west to reach a section of the Train Graveyard. There's not much to do here, but you can fight monsters just by wandering around, and if you want to earn some extra EXP, AP, or Gil this way, that's fine. When you're ready to go, return to the train and get inside. Once you're on the train and can move around, go to the front of the train and Tifa will talk to you. An alarm will go off, and you'll have 15 seconds to run to the front of the car. If you go back and talk to the man on the right side of the train in the far back, he'll give you a Phoenix Down. On the second car, run to the front and talk to the man standing to your left. He'll ask if you want something, so choose the top option, and he'll give you a Hi-Potion. On the third car, someone may run past you and steal 200 of your gil. If you want it back, just run back and talk to him. However, this doesn't always happen. On the fourth car, the timer starts as soon as you enter. Just run past everyone to the front of the car. On the fifth car, move Cloud to the front of the car. It's hard to do this since your view is blocked. Talk to Tifa, and when she moves to the train door, talk to her again. In the end, the three of you will jump out of the train. You'll now be in a long tunnel. Where you're at in the tunnel determines when you jumped off the train. If you got caught early on, you'll be at the beginning of the tunnel, and will have to run forward for quite a while (the screen repeats about six times). If you managed to get to the last train and jump off, then you'll be at the end of the tunnel and only need to go forward once to reach the next area. However, if you want to, you can run back down the tunnel to it's beginning, where two Shinra guards are hanging around. If you approach them, you'll have to fight three Special Combatants. In fact, you can fight them over and over, if you want. This is an easy way to earn some EXP and AP, since you can kill the enemies in one round by pairing a Lightning Materia with All and then casting "Bolt" on all enemies at once when in battle. When you've had enough fun with them, go back through the tunnel until you reach a new area. Here, there is a security sensor made of green bars of light. If you look at the left wall, there is an opening. Approach it, and Barret begins talking. To go into the opening, either choose the first option twice, or the second option once. Once you're inside, you'll find an Ether lying in the middle of the duct. Continue past it and go down the ladder at the end of the duct. Now climb down the ladder and then go to the front end of the screen and climb down the next ladder. In the next area, there are two ladders to take, but it's easiest to just take the ladder closest to you. Climb up it, and you'll be in a duct. Press up to crawl through it. Outside, Jessie will be here. Don't worry about the hatch to the south of her; this just leads back to the other ladder you didn't take in the previous area. To the left of Jessie, almost hidden by the corner of the wall, is a Potion. To the far left is another ladder; go down it to reach a walkway. At the end of the walkway is a bag containing a Tent, and next to it is a Save Point. When you're ready to go, climb up the ladder in the lower-left corner of the screen and crawl through the next duct. You'll now be inside the Reactor No. 5, which looks a lot like the Reactor No. 1. If you go to the right, there is a pipe you can slide down to reach the bottom floor. Head to the south, then go west and enter the door (ignore the stairs for now). Navigating through the rest of the reactor is easy, since it has the same layout as the first reactor...there's even a Save Point on the lowest level. When you approach the area where you set a bomb in the last reactor, Cloud will have another flashback. Afterwards, walk up to the reactor core and Cloud will fiddle with the machinery. Now you have to go back the way you came. Remember the staircase you ignored earlier? Go back to it and ascend both flights of stairs, then exit through the door on the left wall. You'll be in an elevator which you can ride by pressing the switch. Outside, there is a treasure chest to the north of you that contains an Ether. Continue north and go to the antichamber to the west. There are three panels here that must all be pressed at the same time. You can press them by using the Circle button, but time it so that Cloud presses his panel as Barret and Tifa do theirs. Once you manage to do this, go up through the newly-opened door. There's a savepoint in the righthand corner that you can us. When you're done, head to the west and go north. You'll reach another T-shaped junction. Here, you'll end up having to fight another boss, Air Buster. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Air Buster LV: 15 XP: 180 Steal: HP: 1200 AP: 16 Morph: MP: 0 Gil: 150 Leaves: Titan Bangle Weakness: Lightning Resists: Fire No Effect: Earth, Gravity Ability: Program 1 Operation , Big Bomber, Counter Attack, Rear Gun, Energy Ball Manipulate: Location: No. 5 Reactor You have a big advantage against Air Buster, since he is caught between your group members. Instead of attacking him from the front, have the characters who are behind him fight--they do more damage this way. Be warned, though; he can hit you from behind using his "Rear Gun" attack. He has a "Big Bomber" attack that he uses against enemies who he is facing--this does a good deal of damage, so make sure that you keep your HPs at least above 100 points. On the other hand, it will also fill your Limit meter very quickly. The Air Buster also has an annoying "Counter Attack", where if you attack him, he turns around and slams into you. There's no real way to see this coming, so just keep some Potions or Cure spells handy. The Air Buster is weak against Lightning attacks, so even if he's facing you, you can still do a lot of damage with the "Bolt" spell. The easiest way to kill the boss is to have him damage someone enough until their Limit Break meter is full. Then get him to face the other way, and use your Limit Break on his backside. Cloud's "Braver" can do tons of damage this way. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After destroying the boss, Barret asks you a question. It doesn't matter how you answer, the end result is always the same...Cloud takes a dive :) ------------------------------------------------------------------------ (C) Sector 5 Slums ------------------------------------------------------------------------ Items in this section: - 5 gil, Cover materia, Ether Equipped on Aeris: - Guard Stick, Bronze Bangle. After Cloud recovers, you'll find yourself in a church. The flower girl is here, and after talking to her a couple of times, you'll have the chance to name her (again, I'll use the default name, which is "Aeris"). After talking to her, a man shows up at the church entrance. If you walk towards him, Aeris says, "Don't let it get to you." Now go and talk to Aeris again, and she will ask you to escort her home. The man turns out to be Reno, and he has brought a squad of Shinra soldiers with him. In the next area, climb up the stairs. When attempting to jump over a gap, Aeris will fall down to the lower level. You now have to help Aeris escape. The easiest way to do this is to tell her to "Hold on a minute." Run up the stairs to the upper level of the church. There are several barrels here. You can push them over to knock out the guards who are coming after Aeris. However, if you push over the wrong barrel, Aeris ends up having to fight her way out. The correct order of barrels is as follows: the leftmost barrel (the one closest to you when you reach the top of the stairs, in the back), then the far right barrel (this is in the back), then the far right barrel (the one in the front). Simply tell Aeris to hold on each time, then examine each barrel and choose the top option to knock it over. If you decide to have Aeris fight the guards, you'll have to use the "Change" option to put her in the first row at the start of each battle. Otherwise, since she's attacking from the back row, she only does half damage and the battles take quite a while. Once Aeris is tagging along with you again, you'll go up to the church roof. To your left is a fallen beam that you can walk up in order to get out onto the rooftop. In the next area, keep pressing left to hop from roof to roof. Once you finally get back on the ground, head northwest. There is a Save Point here. Continue to the west, then in the next area, go north to reach the Sector 5 Slum. There's not much to see in the town, and that includes the weapon shop, since you can get better armor in just a short while. If you have the money, I recommend picking up a Fire materia. If you want to, you can also get another Restore or Lightning materia as well. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sector 5 Materia Shop Fire 600 gil Materia Ice 600 gil Materia Lightning 600 gil Materia Restore 750 gil Materia Sector 5 Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Tent 500 gil Item Sector 5 Weapon Shop Titan Bangle 280 gil Armor Grenade 80 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ However, make sure to stop by the house in the southeast corner of town. On the second floor, there is a flyer taped to the wall near the stairs. Be sure to read it--it's a Turtles' Paradise flyer. Finding and reading all of them will net you a prize later on, so that's why it's important not to miss these (I'll point out the other flyers as they come up). There is a dresser near the stairs with two drawers in it. However, if you talk to the sleeping child, he mutters something about a hidden drawer. If you open this drawer, you'll find 5 gil. However, if you choose to leave the gil there, you'll get a Turbo Ether later on. Now leave the house and go up a little and to the right. You'll reach Aeris' house. Before going inside, check out the garden area to the right of the house. You can find a Cover materia in the lower-left corner of the flowerbeds, and an Ether in the lower-righthand corner. There's also a Save Point next to the house, if you need it. Go inside the house. When you're able to control Cloud, go up the stairs. After Cloud wakes up, go back into your room and check the bag by the front of the bed. It contains a Potion and a Phoenix Down. In order to leave the house, you have to get past Aeris without alerting her to your prescence. To do this, walk over to the stairs, instead of running. Also, keep Cloud in the middle of the hallway, so that he doesn't brush against the walls or the railing. Once you've gone down the stairs, feel free to run out of the house. :) Leave the town and follow the path to the west. You'll run into Aeris, who promptly joins you. Getting through the next area can be tricky. Go up the pile of wood and run across the piece of metal with the holes in it. Then go over to the red piece of metal and run down it to the ground level. Go south through the hole, then run west and north to where a plank is. Walk up it to reach the upper level. From here, it's a simple matter of going down the other pile of wood and exiting to the north. ------------------------------------------------------------------------ (D) Wall Market ------------------------------------------------------------------------ Items in this section: - Ether, Phoenix Down x2, Hyper, Potion. In the next area, talk to Aeris when she moves away. Once the two of you are done chatting, follow Aeris to the northeast. Then go north to reach Wall Market. There's a lot to do here. Don't forget the Weapon Shop, which has a lot of good items (be sure to buy some for Tifa, even though she's not in your party right now). If you haven't already gotten a Fire Materia, be sure to pick one up. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Wall Market Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Echo Screen 100 gil Item Eye drop 50 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Hi-Potion 300 gil Item Tent 500 gil Item Wall Market Weapon Shop Mythril Rod 370 gil Weapon (for Aeris) Metal Knuckle 320 gil Weapon (for Tifa) Assault Gun 350 gil Weapon (for Barret) Titan Bangle 280 gil Armor Mythril Armlet 350 gil Armor ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Speaking of Tifa, you need to find out what happened to her. Go to the southeast corner of Wall Market. There is an exit here that leads to the Honeybee Inn. Talk to the man standing in front of the Honeybee Inn (the one with silver hair and a red vest). If you ask about Tifa, he tells you to go to Don Corneo's mansion. To get to the mansion, return to Wall Market and go all the way north, into the upper area of the town. Keep going, and you'll see a building with red banners in the very back. Go inside and talk to the man in front of the gate. It seems that only women are allowed inside, and Aeris hatches a scheme to get Cloud in--by dressing him up as a woman. She's serious, too, which means you better get to work. At this point in the game, you need to collect a certain number of items in order to pass off Cloud as a woman. What's more, you can collect additional items to make Cloud seem more womanly. How feminine Cloud manages to become alters some events later on. You can do the following events in any order (although you can't get the wig until you get the dress). Here's what you need to do: - Wall Market is divided into an upper and lower area, so keep that in mind as you read. First, go to the clothing store, it's in the northwest corner of the lower area. Talk to the lady there. Then, go to the upper area and go into the bar (it's the first building on your left). Talk to the man sitting near the door. Now return to the clothing store and talk to the man. How you answered his questions affects what kind of dress he gives you: - That feels clean + either answer = Cotton Dress. - That feels soft + shiny = Satin Dress. - That feels soft + that shimmers = Silk Dress. - Now you need to get a wig. Go back to the upper area and enter the first building on your right. Talk to the woman and she will agree to give you a wig if you can beat one of her trainees in a squatting contest. Choose "got it", then choose to begin the contest (although you can train if you want). To squat, simply press the Square button, then the X button, then the Circle button, in that order. Just keep repeating this until time runs out. The type of wig you get depends on how many squats you did compared to your challenger: - If you did more squats, you get the Blonde Wig. - If you did an equal number of squats, you get the Dyed Wig. - If you did fewer squats, you get the Wig. In rating terms, the Wig is the worst, while the Blonde Wig is the best. At this point, you now have enough items to get into Don Corneo's mansion. If you want to continue on with the game, go to the clothing store and get into your outfit, and skip down a ways. If you want to collect more items for a better "feminine" rating, then keep reading. - Go to the lower area of Wall Market and go to the shop in the upper right-hand corner. If you talk to the man there, he asks you to buy an item from the vending machine in the Inn. Agree to help him, then go to the Inn. It's in the southwest corner of town. In the middle of the night, you'll have the chance to buy something from the machine. Now go back to the shop and talk to the man. He'll give you a reward based on what you bought. - If you bought the 200 gil item, you get the Diamond Tiara. - If you bought the 100 gil item, you get the Ruby Tiara. - If you bought the 50 gil item, you get the Glass Tiara. In rating terms, the Glass Tiara is the worst, while the Diamond Tiara is the best. - Go to the lower area of Wall Market and enter the building in the upper-middle of the screen. It's a sushi bar. If you walk past the empty seat, you'll have the option to sit down. Order whatever you'd like (it all costs 70 gil), then pick the middle option. You will receive a "Pharmacy Coupon." Now go to the building beneath the sushi bar. Here, you can exchange the Coupon for one of three items. Once you've done that, go to the restaurant where you met the owner of the Clothing Shop. Go to the restroom in the northwest corner and open the door, then talk to the woman in there. Give her whatever medicine you bought, and she'll give you a reward in return. - If you gave her the Disinfectant, you'll get the Cologne. - If you gave her the Deoderant, you'll get the Flower Cologne. - If you gave her the Digestive, you'll get the Sexy Cologne. In rating terms, the Cologne is the worst, and the Sexy Cologne is the best. - Go back to the southeast corner of Wall Market, where the entrance to the Honeybee Inn is. If you talk to the man who is milling about around here, he'll give you a "Member's Card." If you talk to the man who is barring the entrance, he'll let you inside. - Now, go inside and talk to the lady in the middle of the room. You can now go into the upper-left or lower-left doors. If you go into the upper-left door, you'll see an image of Cloud in the left area of the room. Talk to it, and Cloud passes out. When he comes to, quickly talk to the Honeybee girl before she leaves, and she'll give you the Lingerie. - If you go into the lower-left door, you'll have to deal with Mukki and his pals. Afterwards, he'll give you the Bikini briefs. - Afterward going into either door, you can go through the north door and talk to the lady on the far left to get some makeup put on you. After doing that, there's no other items to get here, so you might as well leave. Now, there's nothing left to do but return to the clothing store and put on the items that you've received. Before you do so, though, you might want to take advantage of an easy way to learn your second Limit Breaks: Buy two Hypers and use them on both players to put them in the "Fury" status. Then go back to Sector 6 and keep fighting until you encounter a Hell House. Fight it until it does the "Suicide Drop", revealing the monster inside the house. Now you can simply stand around and wait for it to attack you. Thanks to the "Fury" status, your Limit gauge will max out after only one or two hits. You can keep your life up using "Cure" or other restorative items, as well as Aeris' "Healing Wind." Now, use your original Limit Break (Braver or Healing Wind), and let the Hell House fill up your Limit Break gauge again. Don't forget to heal the Hell House after hitting it with "Braver"--you don't want to kill it, after all. Even if you do end up killing the Hell House, you can just find another one and repeat this trick. After doing this for a while (8-10 uses should be all you need), beat the Hell House and see if you got your second Limit Break or not. If you didn't, just repeat the trick. When you're ready to dress up Cloud, return to the clothing store and Cloud will put on whatever items you've collected for him so far. Then, go north to the upper area of Wall Market, and return to Don Corneo's mansion. After you're let inside, go up the stairs and enter the door on the far left. It leads to a torture chamber, where you can find an Ether lying in the left corner of the room. After talking to Tifa and learning why she's here, you'll be told to go to Corneo's room. So, go up the stairs (Tifa and Aeris will automatically join when you try to leave), and go outside. Enter the middle door. If you walk up to Corneo, he will then pick which girl he wants as his bride. Who gets picked depends on how well Cloud is able to pass himself off as a woman. If you picked up all the good items like the Diamond Tiara, Sexy Cologne, Blonde Wig, etc., then Cloud will be picked. If you ended up with lesser items (like the Dyed Wig), or if you didn't get any of the extra items, then Corneo will pick Tifa or Aeris. If Cloud isn't picked, then you'll be handed over to Corneo's henchmen. Once you're in their room, make your way to the east and grab the bag lying on the floor to get a Phoenix Down. Now talk to Scotch, who is standing at the north end of the room. Cloud will switch back into his normal clothes, and you'll have to fight the Don's men. After beating them, you'll have to fight Scotch and two more of Don Corneo's lackeys. When they're dead, you can exit the room through the southwest exit. Outside, you'll run into Tifa. Go into the middle door. There's now an exit in the back of Corneo's room. Go into it to find Corneo hanging out with either Tifa or Aeris. Once you're in control of Cloud again, look behind his bed to find a Hyper. When you try to leave the room, Don Corneo asks you a question. No matter how you answer, you'll end up falling through a trapdoor. If Corneo did pick you, then you'll be taken straight to his room. Get the Hyper behind his bed, then continue on as you normally would. Don't worry about the Phoenix Down, you can pick it up later on. Anyway, once you fall through the trapdoor, you'll end up in a sewer. Before doing anything else, have Cloud go to the southeast. There are some stairs here that lead up to a higher area. At the far end of it is a Potion. Go back and talk to your friends...once you've done so, a monster will show up. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Aps LV: 18 XP: 240 Steal: HP: 1800 AP: 22 Morph: MP: 0 Gil: 253 Leaves: Phoenix Down Weakness: Fire No Effect: Gravity Ability: [Tail Swipe], Lick Sewer Tsunami . Manipulate: Location: Sewer Aps' "Tsunami" attacks will damage all characters (including himself). However, the reverse version does more damage to you and less damage to him than the normal "Tsunami." Since his attacks will fill up your Limit Breaks quickly, simply use Fire on him or attack normally until you have a chance to use your Limit Breaks. With Aeris in your party, you can use her "Healing Wind" to easily restore lost life. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ (E) Train Graveyard ------------------------------------------------------------------------ Items in this section: - Steal materia, Hi-Potion x3, Echo Screen, Potion x3, Ether x2. Items to steal: - Striking Staff (from Eligor) Go up the ladder that Aeris was lying in front of. It leads to another ladder, so go down that. To the south is a staircase leading up to another ledge, and lying on the ledge is a Steal materia. Take it, then jump down the hole to the northeast. In the next area, go down the stairs to the southeast, then go upstream and climb up the embankment where there is no railing. You can then go over to the ladder and climb up. You're now in the Train Graveyard. There are some enemies you'll definitely want to take advantage of, such as the rare enemy Eligor. You can steal the Striking Staff from him, which is a great weapon for Aeris to have. You can also steal Ethers from the Deenglows (which have a resale value of 750 gil). If you're willing to spend some time here, you can also win Graviballs from the Deenglows, which are very useful later on (hold onto them for now). Anyway, there is a Save Point here that you can use. North of it is an entrance into one of the trains. Go inside the train and head north, then exit out and check the nearby oil drum to find a Hi-Potion. Go back and climb up the ladder next to the Save Point and run across the car to find a Hi-Potion. Keep running onto the next car, then up onto the bridge-like iron girder that is hanging over two cars. Go across it to the right. Leap down onto the right-hand train car and run to the south. There is a potion sitting in front of a light that you can take. Now go back to the girder and go to the left, down onto the ground floor. Then go north and examine the oil drum to find an Echo Screen. Now go down and to the right. You can now run south between the two trains. The right-hand train has an entrance on the side, so go inside it and run south, then exit out the right side. You should be near a ladder. Climb up it, go north, then climb down the other ladder. If you keep going north, you'll see an entrance on the side of the right- most train. Enter it and go north. Then exit out of the left side and grab the nearby Potion. From here, you can go north to reach a new area. In this area, go north, then west and and south until you reach another Potion. Go back to the north, then west, then south again, to where an oil drum is. Look inside it for an Ether. Now run back up and head north to where three golden trains are. Enter the lower train. It will move forward, dragging another train car with it. Now enter the topmost train car. It will move back until it touches a girder. There is a train with a ladder between the two gold trains. Run up the ladder, and get the Hi-Potion from the end of the train. You can now go back and jump onto the uppermost gold train. Run along it, across the girder, and across the other train. Climb down the train, and you will have exited the Graveyard. If you head to the left, you'll return to the Sector 7 Slums. A battle has broken out in front of the support pillar, however. When you're able to control Cloud, you can make use of a Save Point just past the gate. There's also a man in a red vest who will sell you items if you talk to him. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sector 7 Slums Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Grenade 80 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ When you're ready, climb up the staircase. At the top, talk to Barret. When you get a message saying that you can go to your menu, that's your cue--don't press Circle to close the window, or you can't go to your menu. Just press Triangle. After you've set up your equipment and exited out, Reno will show up. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Turks:Reno LV: 17 XP: 290 Steal: HP: 1000 AP: 22 Morph: MP: 0 Gil: 500 Leaves: Ether Resists: Lightning No Effect: Gravity, Paralysis Ability: [Rod Smack], Electro-mag Rod, Pyramid Manipulate: Location: Plate Support (1st encounter) Pyramid LV: 2 XP: 0 Steal: HP: 10 AP: 0 Morph: MP: 0 Gil: 0 Leaves: No Effect: *Minimum, Frog, Confuse, Petrify, Slow-numb, Berserk, Invincibility, Life2, Regen Weakness: Gravity (causes instant death)* Ability: Manipulate: Location: Plate Support Notes: Summoned by Turks:Reno. Reno's attacks are fairly straightforward--except his Pyramid attack. When he uses this, one character is paralyzed and can take no action until the Pyramid is removed. What's worse, if all three characters are trapped in pyramids, then the game is over. However, a pyramid can be broken just by attacking it, and if you have the All materia attached to a attack magic, you can hit both the pyramid and Reno at the same time. When you're not busy breaking Pyramids, just wail away at Reno with whatever you've got...he's not that hard, it just takes time to kill him. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the battle is over, talk to Tifa. Once Barret is ready to leave, talk to him and the three of you will swing to safety. ------------------------------------------------------------------------ (F) To Shinra HQ ------------------------------------------------------------------------ Items in this section: - Sense materia, Turbo Ether, Ether Once you're in control of Cloud, head south, as if you were going back to the Sector 5 Slum. Your teammates will join you. Now go back to the playground area. There is a Sense materia lying near the gate. Your next goal is to go back to the Sector 5 Slum, but if you want to save your game before going there, you can always stop by Wall Market. When you're done, return to the Sector 5 Slum. Remember that kid who had 5 gil in his dresser? If you talk to him now, he'll give you a Turbo Ether. If you took the gil, then you don't get anything. Now go to Aeris' house. After Barret goes upstairs, you can go after him and talk to him, or you can just try to leave, and Barret will come back down and rejoin you. Either way, once you've left Aeris' house, it's time to go to Wall Market. Once you reach the market, go back to the weapon shop in the upper area. Talk to the man on the left, and he'll sell you a set of Batteries for 300 Gil. Buy them, then leave. If you go north, you'll see a bunch of kids running off to the east. You can follow them, or you can return to Corneo's mansion in case you missed any items the last time around. You can even free Kotch from the torture chamber, if you want :) Anyway, if you follow the kids east, you'll reach a wall with a wire hanging down the middle of it. You can climb the wire up to a new area. Here, jump off the wire and go left, down, then to the right until you reach a box-shaped opening. You can put a Battery in here, and it will power a nearby propeller. If you go to the north, you can hop up onto the propeller and use it to get onto a curvy piece of railroad. There's another opening here, so put in another battery and climb up the bar that raises up. Climb up the nearby wire until you reach the top; you'll now have to jump onto a swinging bar. Just press the Circle button when the bar is coming towards you to grab it. If you have trouble with the timing, then wait until the "screech" sound ends (when the bar is closest towards you), then jump. After making it to the other side, climb up. In the next area, there is a wire that you can climb down to reach another battery opening. Do so and put in a battery; you'll get an Ether in return. Climb down and use the bar to jump across again, and go back up. Continue working your way up and you'll eventually reach Shinra Headquarters. ------------------------------------------------------------------------ (G) Inside Shinra HQ ------------------------------------------------------------------------ Items in this section: - Elixir, Elemental materia, Star Pendant, Four Slot, All materia, Poison materia, Talisman, Enemy Skill materia, Potion x2, Mythril Armlet, Protect Vest, Guard Source, Star Pendant. Items to steal: - Carbon Bangle (from Moth Slasher), Hardedge (from SOLDIER:3rd) Equipped on Red XIII: - Mythril Clip, Mythril Armlet, Fire materia, All materia, Sense materia. Once you reach the HQ, there is a Save Point nearby that you'll probably want to use. You have two options when it comes to getting into the building. You can either sneak in quietly, or you can force your way in through the front doors. Sneaking in has it's advantages. For one thing, you don't have to fight any enemies. Just go to the opening on the left and follow it back to the staircase. What's more, you can find an Elixir on one of the flights of stairs. However, it takes a LONG time to climb up all the stairs, so you may just want to charge on in. Barging in gets you to the upper floors a lot faster, even though you have to fight quite a few enemies. Upon entering, you'll be rushed by some guards. Afterwards, go to the back of the room. You can chase the staff around the room, if you want :) However, what you're really back here for is to check out the bulletin board to the right of the elevators. One of the notes on the board is another Turtles' Paradise flyer. You could take the nearby elevator, but instead go back and climb up either flight of stairs to the second floor. Here, you'll see that there is a shop in the northeast corner of the room (it's below the neon sign that reads "ACCESSORIES"). There are two chests in here, but you can't open them for the time being. If you talk to the woman behind the counter, she'll sell you some items. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Shinra Building Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Eye drop 50 gil Item Tent 500 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After talking to her, the other occupants of the shop will run out. This means that you can now watch the television in the left corner of the room to see a movie about an automobile manufactured by the Shinra. Now go back outside. You could go up the stairs again, but there's nothing of interest aside from a little picture viewer that changes images every few seconds. Whether you do or not, you eventually need to enter the elevator in the back of the room (you can do this on any floor). Inside, go over to the control panel to the left of the door and press the circle button to start up the elevator. After a certain point, however, the elevator goes haywire. To stop it, just go over and activate the control panel again. Each time you stop the elevator, enemies rush in and attack. There's also a random chance of a man trying to get on the elevator who freaks out when he sees it's occupants. :) Whether you came up the stairs or used the elevator, you'll eventually end up on the 59th floor. If you approach the guards in the southeast corner of the room, they'll attack you. After defeating them, you'll find a Keycard 60 on the ground. There are some elevators here, so go into them and go up to the 60th floor. While in the elevator, talk to Tifa and Barret to continue. On the 60th floor, move away from the elevators to get a better view of the room. Go into the room on the left, and try to exit through the door. Barret will tell you to go ahead. What you have to do now is run between the gold statues without being seen by the guards. You can do this simply by standing under a statue. Once you reach the middle area, use the Circle button to call your friends over. Getting past the first set of guards is not so hard, but the second set move around much faster. Try to press the Circle button as the guards begin moving, so that your character finishes moving before the guards stop. Once all characters are in the righthand room, you can go up the stairs to the 61st floor. On this floor, talk to all the people. One of the men who is walking around will ask what you're doing in the building. Reply, "......" and he will give you the "Keycard 62." You can now use the elevator on the south wall to go up to the 62nd floor. If you want to save your game, you can always go down to the 1st floor and use the Save Point outside the main building. In fact, I recommend it, because a tricky puzzle is coming up on the next floor. On the 62nd floor, go into the room on far right. In here is Domino, the mayor of Midgar. He'll give you his keycard if you can guess what his password is. If you need some advice, you can always talk to Hart, the man standing outside Domino's office. Figuring out Domino's riddle is a little tricky. It basically works like this: - This floor is a library containing various books. Each room contains a certain type of book. You can tell what type of book it is by reading the panel outside each room. - For example, the "Urban Dev. Research Library" room contains info about the structure and layout of Midgar City. - However, there is one misfiled book in each room. For example, you might find a book on weapon development in the "Scientific Research Library." - When you find a misfiled book, look at the book's title and the accompanying number. Count forward that many numbers and then write down the corresponding letters. - For example, if the title of a book was: 7 this document was written by chris macdonald - Then you would count forward 7 letters (ignoring spaces). In this case, you'd end up on the letter "C" in "document." - Go through each room until you've found four misfiled books and figured out their letters. For instance, let's say you end up with these four books: 6 Reactor Construction Chart 1 Biological characteristics of the Ancients 1 Breakdown of SOLDIER members by class 16 Modern history of Midgar space program vol. 1 - The letters you end up with are O, B, B, M. Now take those letters and try to rearrange them into a word. In this case, a word you can make from the letters is "BOMB." - Now go back and talk to Domino. He'll give you a list of words to choose from. If your word is on the list, then choose it. If not, see if you can rearrange the letters into another word. If you can't, then you probably didn't figure out the right letter, or else you wrote down the wrong book name. - In our example, BOMB is indeed one of the words on Domino's list. - He'll now reward you with the "Keycard 65." If you figure out his password on the first try, he'll also give you an Elemental materia. If you don't get it right on the first try, I recommend that you reset the game and try again, because a free Elemental materia is too good to pass up. Remember, Domino's password changes each time you play. After getting the Keycard, go to floor 64. The room in the lower left contains a Save Point, and you can sleep here for free. When you're done, go into the large southern room where the exercise equipment is. In the upper-left corner is a vending machine that will sell you a drink for 250 gil. Put in the money, and when nothing comes out, hit the machine. Nothing will happen, but when you return here much later in the game, you will get the drink you paid for. Now go into the northern room, where the lockers are. You can find a Phoenix Down in the third row of lockers, and an Ether in the second row. When you're done, go down to the 63rd floor. This floor is one giant puzzle that you can solve to get some free items. First off, go into the southeastern room and examine the computer terminal. You will get a message about being able to open doors. Now exit the room and go to the northeast corner of the room. If you walk to the east, you'll reach an area with a door to the west and a door to the south. Open the western door and keep going forward until you reach another area with two doors; one to the west and one to the south. Open the southern door. From here, you should be able to go west and then south into the room on the far left. In the room is an "A Coupon." Now go over to the air duct in the room and pick the top option to climb inside it. Move south, then east, then north to another duct. Climb down it to reach another room where the "B Coupon" is. Get it and exit through the south door, then go to the west and open the door to the west. You can now go north into the last room to get the "C Coupon." Go back into the room with the air duct, climb into the duct, and go south. Then exit through the duct opening to the east. You'll be back in the room with the computer. Access it and choose the bottom option ("Coupon Change"). You will then receive the Star Pendant, Four Slot, and All materia. If you messed up on the puzzle, you can always return to the computer and choose the first option to reset the doors. Then, just re-collect the Coupons. Now, you may want to return to floor 64 and save your game. This is a really good time to make use of that Steal materia of yours. Use the stairs in the far right room to climb up to floor 68. Here, run around in the little room you're in until you get into a fight. If you fight Moth Slashers, you can steal Carbon Bangles from them. Since they are weak against Lightning, you can pair the Bolt and All materias together so that you can hit all of them. If you really want to take the time (and it will take a while), you could always steal five Carbon Bangles, since they'll come in handy later on. If you fight SOLDIER:3rds, you can steal the Hardedge from them, which is a weapon for Cloud. They can be tough, so I recommend killing off your enemies so that there is only one SOLDIER:3rd left. That way, you don't have to worry about having your whole party put to sleep and being electrocuted to death :) These guys are weak against Fire, so use that to get rid of them. If you encounter Warning Boards, just run away--they're a waste of time. If you lose too much life, you can always return to the 64th floor after the battle and heal up. Once you've stolen these items, it's time to get back to business. Go up to floor 65. In the middle of this room is a model of the city of Midgar, and in the smaller rooms are treasure chests. What you have to do is open up a certain chest, get the "Midgar Parts" inside of it, and then use the parts on the broken sections of the model of Midgar City. Each time you do this, another chest will unlock. You simply keep putting in parts until all the chests are open. The chests can be opened in this order: 1. West room, lower chest 2. Southwest room, upper chest 3. Southwest room, lower chest 4. West room, upper chest 5. Northeast room, only chest 6. East room, only chest. Once you've put in all the Midgar Parts (except for the Sector 7 part of the model), the last chest will open up, which contains the Keycard 66. Now, you can go up to floor 66. On this floor, you'll see the Shinra executives gather in the center room. Hmm...how to spy on them? Go into the upper-left room (the bathroom), and enter the stall. Walk south until the screen changes to an overhead view. If you approach the toilet, you'll be given three options. Pick the middle option to climb up into the ventilaton shaft. Now hold down to crawl along the shaft. You'll be able to listen in on the meeting in the main room. Now climb back down into the bathroom and leave. If you try to go to the stairs on the right side of the room, you'll see Hojo leaving the floor. Follow him up the stairs. Since he unlocked the door, you can now access the 67th floor. Follow Hojo to the left side of the floor. After he leaves and you're in control of Cloud again, head behind the crates to get out of here (you can press Select to bring up the red exit arrow, if necessary). When the camera angle changes to an overhead view, you'll see that there is a Save Point to the right, as well as a chest that contains the Poison materia. Now, before continuing on, make sure one person has the Star Pendant equipped--you'll find out why this is important in just a moment. Now go into the elevator to the north. You'll ride it up to the 68th floor. After freeing Aeris, you'll have to pick someone to take her to somewhere safe. If you pick the top option, Tifa will leave your party, while Barret will leave if you pick the bottom option. Make sure that whoever has the Star Pendant stays behind. Afterwards, you'll have a chance to name Red XIII. Once you name him, you'll have to fight a boss. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sample:HO512 LV: 19 XP: 300 Steal: HP: 1000 AP: 30 Morph: MP: 120 Gil: 250 Leaves: Talisman Resists: Lightning Absorbs: Poison No Effect: Gravity Ability: [Claw Attack], Shady Breath, Reanimagic Manipulate: Location: Shinra Bldg. 68f. Sample:HO512-opt LV: 7 XP: 0 Steal: HP: 300 AP: 0 Morph: MP: 48 Gil: 0 Leaves: Tranquilizer No Effect: *Earth, Minimum, Frog* Ability: Rolling Attack, Fire, Ice Manipulate: Location: Shinra Bldg. 68f. (part of HO512) You'll have to fight both the boss and three of the "opt" enemies. Don't bother killing them, as the boss can create more of them using "Reanimagic", and this will only serve to heal all of your enemies. Don't bother using "Bio" either, since the boss can absorb poison damage as HPs. Instead, use "Fire" or "Ice" on HO512 ("Bolt" is not as effective). The boss' "Shady Breath" attack will poison the entire party, except for the wearer of the Star Pendant. Using Antidotes on poisoned party members is a waste of time, since it uses "Shady Breath" often. When you kill the boss, all of the enemies will die. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the boss is over, you'll have to break your teammates into two separate teams. To do this, press the X button. You can't take Cloud out of your main party, however. You can also access the Main Menu by pressing the Triangle button. When you're done and want to continue on with the game, exit back to the game and press the Circle button. Once you're in control of Cloud, go back inside the tube where the boss was and pick up the Enemy Skill materia that he left behind. Now go across the walkway so that you're back in an overhead view of the floor. If you go to the southeast, you'll find a raised platform with two Potions on it. Now that you're on the upper level, you can go north to talk to the man who was operating the lift controls. He'll give you the "Keycard 68." Go back down to the lower level and go through the door on the east wall to find two more Potions. There's nothing else to do here, so go back to the elevator and go down to floor 67. You can always save your game at the nearby Save Point before continuing. Now go back to the right side of the building and go down the stairs to floor 66. Enter the elevator, and you'll get caught by the Turks. Afterwards, you'll end up in jail. You can talk to Tifa, or go up to your door to check up on any of the other characters. After checking up on everyone, you can approach the door to be given an option to go to sleep. When you wake up, the door will be unlocked. Go outside and examine the guard, then go back in and talk to Tifa. Then go and examine the guard again to get his key. Now go into Barret's cell and talk to him. Now go and talk to Tifa. You'll now be in a party with Tifa and Aeris. Since you no longer have any keycards, you won't be able to go through most of the doors, so don't bother trying to go to a lower floor. Instead, go to the southwest area of this floor to meet up with Red XIII. Follow him up to the 68th floor. Go through the door on the eastern wall and make your way northeast to where the stairs are. Go up to the 69th floor. Here, exit the room and go west, out into the area with the twin stairwells. There is a Save Point that you can use. Go up either of the stairs to the 70th floor. Here, if you approach President Shinra, you'll end up running into Palmer. After he leaves, go through the northern door. After meeting Rufus, the whole gang (sans Cloud) will go back down to floor 69. You'll then be given the option to remove Cloud and Tifa's materia (top option), or not (bottom option). I recommend removing the materia, since you'll have a chance to give it back to them later, and it makes giving them an optimal setup much easier. If you're wondering what the point of this is (since you can use the Exchange option to do exactly the same thing), well, there was no Exchange option in the Japanese version ;) Now, you'll be in control of Aeris. Barret and Red XIII will have had their Materia unequipped, so put their Materia back on in whatever way you like. I recommend giving a Magic materia (hopefully you have more than one Lightning materia, but Fire or Ice will do) to Aeris and Red XIII. Feel free to use as many Materia as you like; don't worry about saving any for Cloud or Tifa. Also, since Aeris has such a low defense rating, you may want to put Barret or Red XIII first. When you're ready, go to the east end of the floor and go through the south door, then go southwest to reach the elevator. When you go inside and turn it on, you'll fight a boss. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hundred Gunner LV: 18 XP: 250 Steal: HP: 1600 AP: 25 Morph: MP: 0 Gil: 200 Leaves: No Effect: Poison, Stop Resists: Gravity Weakness: Lightning Ability: Aux Artillery, Hidden Artillery, Main Artillery, Wave Artillery. Manipulate: Location: Elevator (after escaping from jail) Notes: You can't tell what his individual XP, AP, and Gil amounts are since it and the Heli Gunner are fought during the same battle. The figures listed are for both enemies. The biggest problem with this battle is that Aeris and Red XIII can't reach the boss, since they don't have a long-range weapon like Barret does. However, you can always have them attack with Lightning while Barret does physical attacks. Also, Red XIII's "Sled Fang" can still hit Hundred Gunner. As the battle progresses, the boss will change it's array of weapons and use different "Artillery" attacks. Once it's life is low enough, the boss reaches it's final stage, and you'll get a message stating that it's "Sensor Cannon" is charging. From that point onward, every time the Sensor Cannon is charged, it will use the "Wave Artillery," which hits all members. So, it's in your best interest to kill the boss as quickly as possible. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the Hundred Gunner is defeated, you'll have to fight another boss. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Heli Gunner LV: 19 XP: 250 Steal: HP: 1000 AP: 25 Morph: MP: 0 Gil: 200 Leaves: Mythril Armlet No Effect: Poison, Earth, Stop Weakness: Lightning, Wind Ability: AB Cannon (can cause "Sleep"), C Cannon (can cause "Poison") Firing Line, Spinning Bodyblow, Flying Drill Manipulate: Location: Elevator (after escaping from jail) Notes: You can't tell what his individual XP, AP, and Gil amounts are since he only appears after Hundred Gunner. The figures listed are for both enemies. Since your party has already taken some abuse from Hundred Gunner, this battle can be difficult. The "Firing Line" attack can hit all of your allies, and it does a good amount of damage, so if you start this battle with low HP, try to fill it up as soon as possible. If you have the Cover materia equipped, it can cause some problems for you. Since the only way to wake up a sleeping opponent is for them to take damage, you don't want to end up defending someone who was put to sleep via the AB Cannon, since you'll have to wait until they wake up on their own, which takes quite a while (unless, of course, you want to attack them yourself). After taking enough damage, the boss will start to spin and will start using the "Spinning Bodyblow" and "Flying Drill" attacks. These only hit one person, but can inflict a lot of damage. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the boss dies, you will be in control of Cloud. You can remove the Materia from other characters with the Square button, access the Main Menu with the Triangle button, or press the Start button to fight Rufus. I recommend pressing the Square button to unequip everyone's materia so that you can give Cloud an optimal Materia setup. I recommend at least giving him the Restore and Poison materias. When you finish with that, press Start to fight Rufus. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rufus LV: 21 XP: 310 Steal: HP: 500 AP: 42 Morph: MP: 0 Gil: 650 Leaves: Protect Vest No Effect: Gravity Ability: Shotgun Manipulate: Location: Shinra Bldg. 70f. Notes: You can't tell what his individual XP, AP, and Gil amounts are since he only appears with Dark Nation. The figures listed are for both enemies. Dark Nation LV: 18 XP: 310 Steal: HP: 140 AP: 42 Morph: MP: 80 Gil: 650 Leaves: Guard Source No Effect: Confuse Ability: Barrier, MBarrier, Bolt Manipulate: Bite Location: Shinra Bldg. 70f. Notes: You can't tell what his individual XP, AP, and Gil amounts are since he only appears with Rufus. The figures listed are for both enemies. The battle always begins with Dark Nation casting "Barrier" on Rufus. Ignore Rufus for now and concentrate on killing Dark Nation before it uses MBarrier on Rufus as well. Once it's dead, use Magic materia (Bio works well) to damage Rufus, since the "Barrier" cast on him reduces the damage of your physical attacks. Rufus' shotgun does a fair amount of damage, so keep Cloud's HPs up using the "Cure" spell or Hi-Potions (Rufus' Shotgun does more damage than a Potion, so don't bother using those). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the battle ends, go back inside and go down to the 69th floor. Use the Save Point, if you want. Tifa will be waiting for you, so talk to her. The game then switches over to Aeris' party. When you reach the ground floor of the building, head towards the exit. After Tifa shows up, you'll be able to play as Cloud riding on a motorcycle. A screen will appear that explains the controls. Use the X button to change your party lineup, or the Triangle button to go to the Main Menu. The first thing you want to do is decide who will be in your party. Then go to the Main Menu and pick the "Order" option. Put everyone into the back row. Be sure to give "Cure" + "All" to one character, and give "Lightning" to as many members as possible. When you're ready to start the bike sequence, press Start. What you have to do is protect the car your friends are riding in. Use the control pad to move around, and the Square and Circle buttons to swing your sword to the left or right, respectively. After you reach the end of the road, you'll have to fight a boss. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Motor Ball LV: 19 XP: 440 Steal: HP: 2600 AP: 45 Morph: MP: 120 Gil: 350 Leaves: Star Pendant No Effect: Poison, Stop Resists: Fire Weakness: Lightning Ability: [Ramming Attack] , Arm Attack, Twin Burner, Rolling Fire Manipulate: Location: Midgar Highway (outside Shinra HQ) As the battle starts, press L1+R1 briefly. This will make your party face forward. Why is this important? Well, the boss gets to start off the battle with a free attack from the behind, and this way, your characters take less damage. Furthermore, since you are getting attacked from the behind, your characters will all be in the back row. This is why I suggested putting them in the back row before the battle, since they'll end up being in front, where you want them to be. How much life your party has depends on how well you did during the car chase event. If a character took a lot of damage back then, it will affect their starting HP levels now. At first glance, this boss may not seem all that difficult, but it has a nasty "Rolling Fire" attack which hits all members for a great deal of damage (250 HP or higher). If more than one person has a Lightning Materia, you can make short work of the boss before it even uses this attack, but if not, you'll want to keep your HPs high, especially when the Motor Ball is in its' "robot" formation, as this is when it uses the Rolling Fire. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After your party reaches the outskirts of Midgar, just try to run off the screen, and you'll get an option to stay (the top option) or leave (the bottom option). If you choose to leave, you'll have to create a new party. Once you've done that, you can leave and explore the outside world. Note that who you put in your party affects your teammate's responses (such as taking all guys or all girls with you). ------------------------------------------------------------------------ (H) Flashback ------------------------------------------------------------------------ Items to steal: - Atomic Scissors (from Sweeper Custom). Enemy Skills in this section: - Matra Magic (from Sweeper Custom). Now you're out in the World Map. You can use the L2 and R2 buttons to toggle between a forward or horizontal view, and you can hold down L1 or R1 to rotate your view to the left or right, respectively. If you hold either button while walking, Cloud will move in a circle :) You also toggle the map using the Select button to make it appear in the corner, over the whole screen, or to make it disappear. Also keep in mind that in the World Map, you can save your game whenever you want. Before you run off, you may want to run around on the barren patches of land until you encounter a Sweeper Custom (the mechanical enemy with a big body and little feet). You can only find them in barren areas-- not along the shore or where the ground is grassy, etc. If you encounter one, you can steal the Atomic Scissors for Barret (although this is close-range weapon, meaning that you'll need to put him in the front row to do full damage). If you have the "Enemy Skill" materia equipped, you can also learn the skill "Matra Magic" from the Sweeper Customs. Now it's off to Kalm Town. It's just northwest of Midgar, so it's not too hard to spot (I suggest using the "front" view so that you can see it from far away). You might want to save your game before entering the town, a rather lengthy flashback scene is coming up ;) You may think that you can just skip this event, but if you go ahead to the Mythril Mine, your party members will insist that you return to Kalm, so there's really no way around it. Inside the town, go into the Inn and go up the stairs. The rest of the gang will be assembled here. Once you approach them, Cloud will begin a drawn-out narrative of his past. Eventually, Cloud will get into a fight with a Dragon. There's nothing to worry about, since this is just a chance to show off how insanely powerful Sephiroth is. Once you arrive at Nibelheim and are playing as Cloud, run past Sephiroth and into town. After Sephiroth goes into the inn, you can explore the area, if you want. If you go to the Main Menu, you'll see that Cloud has a different portrait, too (since the flashback takes place 5 years ago). You can also go into Tifa's house (it's the large building in the southeast corner of town) and look through her dresser, read a letter lying on her desk, or play on her piano. If you choose to play her piano and pick the third option ("Just a little"), then Cloud will read the sheet music and play the following tune: "Do Re Mi Ti La Do Re Mi So Fa Do Re Do." That tune will be important later on. If you want to try playing it for yourself, here's how. This is the notation I'll be using: S = Square T = Triangle O = Circle X = Cross You would then play the song by inputting the following commands: X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X If you experiment with the buttons, you'll see that there are other ways of playing the same song. This is just the method that I like to use. When you're done looking around, go to the Inn and go upstairs. Sephiroth is here, so talk to him. Then talk to him again and choose the bottom option ("Yeah, let's get some sleep.") In the morning, you'll meet the rest of the group near the outskirts of town. Talk to Sephiroth, and Tifa will show up. Now you'll skip ahead to the end of a bridge. Sephiroth is now in your party (you can check out his stats if you want). Anyway, run up the bridge, talk to Tifa, then continue up the bridge. Once you're in control of Cloud again, go northeast and go into the cave entrance. Inside, go northeast again and exit through the hole in the north wall. When you arrive at the Nibelheim reactor, go up the stairs and go inside. Once you're in, go north and then west along the beam to a chain hanging on the west wall. You can climb down it by jumping from the plank sticking out to the west. On the lower level, run east and go through the door near the gears. Here, go up to where Sephiroth is and talk to him. Do as he says and close the valve by the container on the left side of the lowest level. Then look through the window of the pod by Sephiroth. Now the flashback will be interrupted, and you'll be given the option to take a break and save your game (pick the top choice), or continue on with the flashback (pick the bottom choice). When you're done, Cloud's narrative will continue. Inside the Shinra mansion, go up both sets of stairs, and head east. In the next area, go into the south room (where the guard is), and then east into the next room. There is a curved section of the wall that you can push against to reveal a hidden passage. At the bottom, go south in the cavernous area and then go east when the view changes. You'll run into Sephiroth. Go north and talk to him. There's nothing else to do, so try to leave the mansion and you'll learn more about Sephiroth. The next morning, return to the underground library. Go into the northern room and talk to Sephiroth. Then exit the library after he leaves. The town will be on fire. Do as Zangan says and go into the nearby house. Afterwards, you'll end up at the reactor again. Go to the area where the pods were. Help Tifa move out of the way, then go up the stairs and into the inner room. Okay, now the flashback is finally over. Go to the ground floor of the inn and approach Aeris; she'll give you a PHS device. It lets you trade members between your active and inactive party anytime you're on the World Map, or at a Save Point. ------------------------------------------------------------------------ (I) Mythril Mine ------------------------------------------------------------------------ Items in this section: - Megalixir, Ether x3, Guard Source, Peacemaker, Choco/Mog materia, Tent, Long Range materia, Elixir, Hi-Potion. Items to steal: - Grand Glove (from Madouge). Enemy Skills in this section: - Level 4 Suicide (from Mu), Chocobuckle (from Chocobo), Beta (from Midgar Zolom), Flamethrower (from Ark Dragon). Now that the flashback is over, you'll probably want to look around Kalm Town. If you go back to the second floor of the inn, you'll see a cabinet to the west of the stairs. If you examine it, you'll see a green bottle that you can't reach. However, if you examine the cabinet five times in all, Cloud will knock the bottle down, so that you can take it. It turns out to be a Megalixir. If you go into the house to the northeast of the inn, you can find an Ether in the closet beneath the stairs. In the house to the east of it, there is a locked chest on the second floor. Even though this game is pretty old by now, people still haven't found a way to open the chest, and I've never figured out how to, either. There are a lot of silly rumors about how to open it, but obviously none of them work. It could be there just to pique your curiosity, who knows? Anyway, if you look in the dresser to the left of the two beds, you'll find another Ether. In the house east of that one, you can find a Guard Source in a cabinet on the second floor. If you go back down the stairs and go to the west end of the house, there is a spiral staircase that leads up to a room with a chest. It contains the Peacemaker, a weapon that nobody can use right now. If you want, you can also look through the window on the southeast wall for a view of the city. If you leave the house and go to the far east, there is another home you can go into. If you open the door beneath the stairs, you can get another Ether. Go outside and go up the stairs to reach a series of shops. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Kalm Town Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Eye drop 50 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item Kalm Town Materia Shop Earth 1500 gil Magic Materia Poison 1500 gil Magic Materia Steal 1200 gil Command Materia Sense 1000 gil Command Materia Heal 1500 gil Magic Materia Kalm Town Weapon Shop Mythril Saber 1000 gil Weapon (for Cloud) Cannon Ball 950 gil Weapon (for Barret) Mythril Claw 750 gil Weapon (for Tifa) Full Metal Staff 800 gil Weapon (for Aeris) Mythril Armlet 350 gil Armor ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you stole items like the Striking Staff, Hardedge, Carbon Bangles, and Atomic Scissors in previous areas, then the Weapon Shop doesn't offer anything that you really need. Don't bother getting the Mythril Claw for Tifa, as you can get a better weapon for her in just a bit. If you have the money, buying three Steal materias can be very useful, since you can attempt to steal items three times a round during battles. Since it's good to start building AP as soon as possible, pick up the Earth and Heal materia as well. If you don't have a few spare Tents, you should buy a few of them as well. However, you want to make sure you'll have at least 3500 gil in reserve, since you'll be putting that money to good use shortly. Now leave the town. If you look to the southeast, you should see a valley that you can follow. Since enemies often appear in groups on the World Map, you may want to give each party member an All materia linked to some kind of attack magic (Fire, Bio, etc.) That way, you can dispose of multiple enemies quickly. Eventually, the valley opens up into a flat, grassy area with a farm sitting in the midst of a field, and a large marsh extending out to a range of mountains. Go to the farm. Walk up to the fence and use the Circle button to talk to the Chocobo. If you choose the top option ("Wark"), then the Chocobos will dance for you. When they finish, you'll get the Choco/Mog materia. It's a good idea to keep this paired with the "Elemental" materia on someone's weapon. That way, each attack will do double damage against an enemy who is weak against Wind. And as it happens, most all bird-like and floating/ flying creatures are weak against Wind (and you will encounter quite a few flying monsters in the areas to come). Now go past the fence and enter the house on the left. Here, you can talk to Choco Bill to learn about Midgar Zolom. You can also stay in his bedroom for 100 gil a night. Sleeping there is also a cheap way to lift the "Sadness" status that Elfadunks can cause, instead of using up your Hypers. Exit the house and run east behind the Chocobo pen to the large barn. Inside, talk to Choco Billy and ask for a Chocobo. Then choose the bottom option ("Not interested"). Billy will sell you a Chocobo Lure materia for 2000 gil. He'll also sell you "Greens" which can be used as restorative items (or you can feed them to Chocobos). You'll want to buy at least one Mimett Greens for now. Make sure that you don't sell or throw away your Chocobo Lure materia, as there are only two in the whole game. If you lose both of them, then you're out of luck. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chocobo Farm Vegetable Store Mimett Greens 1500 gil Item Curiel Greens 1000 gil Item Pahsana Greens 800 gil Item Tantal Greens 400 gil Item Krakka Greens 250 gil Item Gysahl Greens 100 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Leave the farm. Before you go about catching Chocobos, you should save your game and get some Enemy Skills first. Start by running around until you encounter Mus (the squirrel-like enemies). If you get their life low enough, they may use their "Level 4 Suicide" Enemy Skill on you. Next, you need to equip the Chocobo Lure. Run around in the light colored grassy area surrounding the farm, where the Chocobo tracks are. Keep doing this until you get into a battle with a Chocobo whose level is a multiple of 4. Instead of wasting time using "Sense" on your enemies, just look for a Chocobo who is accompanied by two Elfadunks or Levrikons. That type of formation means that the Chocobo is Level 16. So, use "Mimett Greens" on the Chocobo, then use your "L4 Suicide" ability. The Chocobo will counter with the Enemy Skill "Chocobuckle." The final Enemy Skill you can learn in this area is from Midgar Zolom, a gigantic serpent whose shadow you can see circling about in the marsh near the Chocobo Farm. Despite it's size, there are two very easy ways to kill it. If you want to try fighting it, save your game first, then wade into the marsh, and it will track you down. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Midgar Zolom LV: 26 XP: 250 Steal: HP: 4000 AP: 25 Morph: X-Potion MP: 348 Gil: 400 Leaves: No Effect: Paralysis, Stop Ability: [Bite], [Tail Swipe], Beta Manipulate: Location: In the swamp near the Chocobo Farm Notes: A character hit from the Tail Swipe is ejected from the battle and cannot rejoin the party until the battle is over. The flat-out easiest way to beat Midgar Zolom is with Graviballs, which were dropped by the Deenglows in the Train Graveyard. You can use them to knock Zolom down to half life or less in only one round. However, you still have to survive the "Beta" skill, which Zolom uses when it's life gets low. To do this, pair the Elemental + Fire materia on someone's armor (preferably, the person with the highest HP). This way, they will take only half damage from "Beta," which is a fire-based skill. If you don't have any Graviballs, then try this strategy; put all your characters in the back row, to raise their defense. Then use the Tranquilizer item on each member to give them the "Sadness" status. This is important because you take half damage from physical attacks during "Sadness." You definitely don't want anyone to have the "Fury" status, since they'll take double damage from physical attacks. Now, make sure the person with Fire + Elemental has no extra materia equipped aside from Enemy Skill. This way, you'll have more HP. Give a Poison materia to your other characters (or, you can use Earth, although Poison is preferred). Also give someone Restore + All or Restore. In battle, cast Bio, Earth, and Matra Magic (or Fire, if you don't have that Enemy Skill) repeatedly. With any luck, Bio will also poison Midgar Zolom, draining a healthy chunk of it's life each round. Since it's bite attack now does so little damage, the only thing you really have to worry about the monster rears up, since it can use his Tail Swipe to reduce your party to two people (or less) for the remainder of the battle. Make sure the person with Fire + Elemental has maximum HP once Zolom has lost enough life, as it uses Beta when it's HP drops below a certain point. Once it casts Beta, use Phoenix Downs to revive your other members, and heal them as quickly as possible. Then just continue casting attack spells until Midgar Zolom dies. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ For those who are wondering, "Midgar Zolom" is another mistranslation. It's supposed to be "Midgardswarm," a great serpent from Norse legend that circled the entire world of Midgard. Just a bit of trivia for ya. If you don't want to fight Midgar Zolom right now, that's fine--you can always come back when you have better magic/equipment/etc. and get "Beta" then. It's just that Beta is pretty handy to have. Now that you've got your Enemy Skills, it's time to continue on with the game. You could use a Chocobo to get across the marsh (since they are faster and you have a better chance of staying ahead of Midgar Zolom). Another, slower method, is to walk across the marsh and save your game whenever Midgar Zolom gets close. Every time you load your save, Zolom's position resets, so you can keep walking and saving until you reach the Mythril Mine. It's a lot faster with a Chocobo, though ;) To catch a Chocobo, go to an area with Chocobo tracks and run around until you get into a battle (actually, in this area, you can meet Chocobos anywhere on the bright green part of the field). You won't meet them if your Chocobo Lure isn't equipped, though. You then have to kill off the other enemies that accompany the Chocobo before it runs away. Obviously, you don't want to hit the Chocobo, because it will run away as well. It's possible to catch a Chocobo without using Greens, but you have to kill off the other enemies very quickly. It's far easier to just buy some Greens from Choco Billy (inexpensive ones will do), then use them on the Chocobo during battle. Each time you use the Greens, the Chocobo will spend the round eating them, so you don't have to worry about him running away--at least until the next round. Once you have a Chocobo, you can run across the marsh. Be careful to avoid Midgar Zolom, as you'll still have to fight it if it runs into you. On the other side of the marsh is an entrance to the Mythril Mine. When you arrive here, you'll come upon an impaled Midgar Zolom. Just head south to leave the dead creature behind and return to the World Map, then enter the mine. Inside, go to the east. In this area, you can get a Tent from the chest at the top of of the stone steps, and you can climb up a vine hanging from the west wall to reach a Long Range materia. You can also learn the Enemy Skill "Flamethrower" from the Ark Dragons (flying yellow dragons) that are found in this area. Strangely enough, they only seem to show up in the far eastern, far upper-eastern, or far western sections of the mine. Now return to the area where the entrance was and head south. When the passage splits, go to the east to find a chest containing a Mind Source. Then take the other path that goes west, and follow it up into the next area. Here, you'll meet with the Turks. After they leave, go north. You'll find a chest containing an Elixir, and northeast of it is a Hi-Potion. To exit the mine, go back to where you met the Turks, then climb up the vine to the west and go through the opening to get outside. However, if you haven't stolen the "Grand Glove" from a Madouge yet (the enemy with a ball and chain), then hang around the mine long enough to do that before leaving. ------------------------------------------------------------------------ (J) Fort Condor and Yuffie ------------------------------------------------------------------------ Items in this section: - Magic Comb. Equipped on Yuffie: - 4-point Shuriken, Carbon Bangle, Throw materia. You're now in the Junon Area. You should see a tower with a golden bird on top of it nearby. This is Fort Condor. Going here is totally optional, but if you want to mess around in there, here's what to do. If you approach the tower, you'll find a man standing around at the base. Talk to him and choose the bottom option to get him out of the way. You can now enter the tower. Climb up to the first floor and talk to the man sitting at a table to the east. Pick the first option (I guess so), then agree to help the man (the top option again). Now that you've agreed to help, you can sleep in the basement room to the far east, and you can buy items from the shopkeepers on the upper level. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Fort Condor Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item Fort Condor Materia Shop Fire 600 gil Magic Materia Lightning 600 gil Magic Materia Ice 600 gil Magic Materia Restore 750 gil Magic Materia ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Now go up to the top level of the tower, where a man is looking out of a window. He'll tell you how the people of the Fort need to hire an army to stop the Shinra. You can even help out by leading the army yourself. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ How to play "Fort Condor Battle" Basic Gameplay ------------------------------------------------------------------------ The "battle game" is a simple war simulation game. The premise is pretty straightforward; you want to prevent the enemy from reaching the top of the fort where the shed is. You can deploy soldiers and artillery to attack the oncoming enemy, and once you kill enough enemies, the enemy commander will appear. Kill it to win the battle. The main problem with playing the "battle game" is that it costs some Gil each time you place a new ally on the battlefield. If you win the war, you are reimbursed for each surviving ally, but not for those who died. Therefore, if you're low on money, you have to work on placing allies effectively, instead of just throwing as many of them at the enemy as you can afford. Not there's anything wrong with that type of strategy ;) Enemies and Allies ------------------------------------------------------------------------ Let's look at the enemy troops. There are four types: Wyverns These enemies move quickly. Since they can fly, they cannot be hit by the "Stoner" or "Tristoner." Beasts These enemies move slowly, but have a high attack power. Barbarians Barbarians can attack enemies from afar. Commanders The boss--has lots of life and a high attack power. Now let's look at the allied troops. There are two types of troops; mobile and immobile. Allies (Mobile) Fighters Your average ally. Costs 400 gil. Attackers They can move quickly, and are good against Beasts, but not Wyverns. Costs 420 gil. Defenders They have lots of life, but move slowly. They are good against Barbarians, but not Wyverns. Costs 440 gil. Shooters Can attack from afar, but don't have much life. They are good against Wyverns, but not Beasts. Costs 520 gil. Repairers Can repair/heal other allies, but have low attack power. Costs 480 gil. Workers Can plant mines, but have low attack power. Costs 400 gil. You'll notice that some allies are better suited to fighting certain types of enemies. In battle, try to arrange it so that your ally fights only those enemies that it has an advantage against. Allies (Immobile) Stoners Can fire boulders, which can hit multiple enemies. Costs 480 gil. Catapults Like the Stoners, but they can hit flying enemies, too. Costs 480 gil. There are also "Tri-Stoners" and "Fire Catapults", which are stronger versions of the above two allies. However, you can't use them just yet. Basic Controls ------------------------------------------------------------------------ Before the war begins, you will have a chance to place your troops. To do this, press the Circle button to bring up your roster of allies. Pick an ally, then use the cursor to place them on the map. You'll notice that some areas have an "X" over them; this means you can't place anyone there. As your troops spread out over the map, you'll find that you can place them closer and closer to the enemy. Conversely, if the enemy has made a lot of headway, you'll have a reduced amount of space in which to place an ally. Placing immobile allies works a little differently, since after you place them, you have to select their "target area." This is the area where they will drop or launch boulders at. After setting up your troops, press the X button. Then pick the top option ("Yes") to begin the war. Your troops will stay where you have placed them, and immobile allies will repeatedly drop or hurl boulders. You can take control of an ally by highlighting it with the cursor and pressing the Circle button. Mobile allies can be asked to move, wait in place, or attack a nearby enemy. Immobile allies can have their target area changed, or they can be removed from battle. If something important happens, a message will appear, such as "You have encountered an enemy," or "The target has been destroyed." If you want to see what happened for yourself, press the Circle button. If you're busy with something else, press the X button to cancel the message. Finally, you can use the L1/L2 button to increase the speed of the war simulation, or the R1/R2 button to decrease it. You can also press the Select button for a brief overview of the controls. If you win.... ------------------------------------------------------------------------ If you manage to destroy all the enemy troops, you will be reimbursed for any surviving allies. What's more, you will recieve a prize. What you get depends on how many battles you've won: 1st battle won Magic Comb 2nd battle won Peace Ring 3rd battle won Tincture (actually 3 Ethers) 4th battle won Megalixir 5th battle won Super Ball (actually Superball) 6th battle won 3 Turbo Ethers 7th battle won (actually 5 X-Potions) Huge Materia battle won Here is a list of times when the Shinra will attack the fort. As you can see, they seem to pick the most inopportune moments: 1. After getting through the Mythril Mines 2. The morning after defeating Bottomswell 3. ? 4. After getting the Buggy 5. ? 6. After getting the Tiny Bronco 7. ? 8. After completing the Temple of the Ancients 9. The very start of Disc 2 (backtrack to Bone Village and take the Tiny Bronco back to the fort). 10. ? 11. ? 12. ? 13. ? 14. ? 15. After getting the Highwind. 16. After finding Cloud at Mideel (Huge Materia battle). The prize you get depends on how many battles you've won, not which battle you fight. So, if you don't bother fighting the Shinra until you've gotten the buggy, you'll still get the Magic Comb if you win, since it's the first battle you've actually won. I should mention that there is a far superior guide to the Fort Condor battles written by Lord_Epyon. It's available at GameFAQs . Check it out if you're looking for more detailed info. The Shinra will attack Fort Condor periodically, so it's a good idea to return there every so often. I don't think it's possible to attend all the battles, though (for example, after you leave the Icicle Inn, the way back is blocked by Shinra guards. Yet they get attacked five times before it's even possible for you to get back there). If the enemy wins.... ------------------------------------------------------------------------ If the enemy reaches the shed, you'll have to fight a "CMD. Grand Horn" enemy using your current party. If you defeat it, then you will have won the war, but you recieve no prizes. The enemy's level depends on how many battles you've won, not which battle you're on (see the info. on prizes above for more information). Furthermore, it seems as if the CMD. Grand Horn only goes up in level if you fought it previously. In other words, if you fight the first war and win it (accquiring the Magic Comb), then lose during the second battle, you'll still fight a low-level CMD. Grand Horn since it's the first time you fought him. I know it sounds confusing, I have trouble understanding it myself :) If you can actually figure out how the level of the Grand Horn is determined, I'd love to hear from you. Anyway, if you lose the battle with CMD. Grand Horn, then the game continues on (the game doesn't actually end if you die, unlike most other battles). I don't know what effects this has in the long run. Miscellaneous ------------------------------------------------------------------------ You can also choose to donate money to the people of Fort Condor, and to let them handle the war instead of having you direct the troops personally. I have no idea what the point of doing this is, as it only serves to waste your money and you get nothing in return. If anyone knows the advantage to donating money or letting them handle the war themselves, I'd love to know. I'd assume that without any financial support from you, the battles that you can't attend would be lost by the Fort inhabitants, but I don't really know. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Once the battle is over, there's not a lot else to do at the Fort. However, if you return here periodically, you can fight more battles, and you will start earning rewards...just something to keep in mind. For now, though, you might as well leave. Before continuing on, though, it should be mentioned that the Mythril Mine / Junon Area is one of the few places in the game where you can earn a lot of AP easily. Since you tend to meet enemies in groups (such as the Capparwires in the Junon Area or the Castanets in the mine), you can easily wipe them out by using attack spells + All. This is also a good way to earn kills for your Limit Breaks, since one person can can kill 4-5 enemies at once using spells. When you run low on HP or MP, you can go sleep at Fort Condor for free, then go right back to monster hunting. Anyway, while exploring the Junon Area, you may run into a certain enemy in the forests called "Mystery Ninja." The ninja's real name is Yuffie, and you can get her to join you if you defeat her in battle. Doing this is not too hard, because although her level goes up as yours does, she's still pretty weak. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mystery Ninja LV: ?? XP: ??? Steal: HP: ??? AP: ?? Morph: MP: ??? Gil: ??? Leaves: Ability: [Attack], [Fire Attack] (hits all), [Dragon Scales] (hits all) [Molotov] (hits all) [Impaler] (causes "Frog"), [Spider Web] (causes "Slow") Manipulate: Location: Junon Area / Gongaga Area / Nibelheim Area / Rocket Launch Pad Area / Woodlands Area / Mideel Area Notes: Only found in forests. Notes: Her level increases in accordance to your party's levels. This means that her HP/MP/XP/AP/Gil amounts will vary. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The only real reason to not get Yuffie at this point is because she becomes another factor in the "date" sequence that's coming up (refer to Terence Furguson's "Dating Guide" at www.GameFAQs.com for more information on this event). You might be thinking that, since her level goes up as yours does, you could wait until you're at a high level (and therefore collect large amounts of XP/AP/Gil from her), but even by the time you reach Disc 3, she'll still be giving you low amounts of points for being killed (I found this out the hard way). If you don't want to get Yuffie right now, don't worry about having to come all the way back to Junon. You can find her in the forests of the Gongaga, Nibel, Rocket Launch Pad, and Woodlands areas as well. Anyway, when you defeat her, the scene will switch to a grassy plain containing a Save Point. There are a number of ways in which Yuffie can escape and steal a variable amount of your gil in the process. One of those ways is to attempt to use the Save Point (simply stepping on it and going to the Main Menu is enough). Another way is to pick the wrong reply when talking to her. So, to get Yuffie in your party, start by going up and talking to her. As you chat, choose the following replies: If Cloud is leading the party: - 2nd choice ("Not interested") (Go up and talk to her again) - 1st choice ("......petrified") - 2nd choice ("Wait a second!") - 2nd choice ("......That's right") - 2nd choice ("......Let's hurry on") If Tifa is leading the party: - 2nd choice ("Don't fight") (Go up and talk to her again) - 1st choice ("......petrified") - 2nd choice ("Wait a second!") - 2nd choice ("......That's right") - 2nd choice ("Come on, let's hurry") If Cid is leading the party: - 2nd choice ("Forget it!") (Go up and talk to her again) - 1st choice ("Something like that") - 2nd choice ("......Hold on!") - 2nd choice ("......That's right") - 2nd choice ("Come on, or we'll leave you!") Now Yuffie will become a selectable character. You can use the PHS device (go to your Main Menu to use it) to swap her with a current member of your party, if you wish. Since all of Yuffie's weapons are long-ranged, she can attack from the back row with no penalties. What's more, she also comes equipped with a Throw materia, which you cannot normally obtain until much later in the game. Whether or not you get Yuffie to join you, you can always steal a Boomerang for her from the Formula enemies found in the Junon Area (they're pink birds that hang in mid-air). However, you'll be getting a better item for her shortly, so it doesn't really matter. ------------------------------------------------------------------------ (K) Junon Town ------------------------------------------------------------------------ Items in this section: - Power Wrist, Shiva materia, Enemy Skill materia, 1/35 soldier x2, Mind Source, Luck Source, Power Source, Guard Source, Speed Source. You can also earn one prize from each list: - Grenade, Potion x6, Ether x6, 5000 gil. - Silver Glasses, HP Plus materia, Force Stealer. Your next goal is to get to the city of Junon, which lies on the coast northwest of Fort Condor (you can press Select repeatedly to enlarge the map and get a better idea of where you need to go). You'll know when you see it, since it's built into the side of a cliff and has a large cannon protruding from it out into the ocean. When you enter Junon, you'll actually arrive at a town built underneath it. There's not much here to see aside from a weapon shop. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Under Junon Weapon Shop Mythril Armlet 300 gil Armor Potion 50 gil Item Phoenix Down 300 gil Item Grenade 80 gil Item Tent 500 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ When you're done looking around town, head southwest. There are a set of stairs behind the house near the town entrance. Go down them to reach the shore. Here, you'll have to fight a boss, Bottomswell. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bottomswell LV: 23 XP: 550 Steal: HP: 2500 AP: 52 Morph: MP: 100 Gil: 1000 Leaves: Power Wrist No Effect: Earth, Paralysis, Stop, Berserk Resist: Gravity Weakness: Wind Ability: [Body Ram], Tail Attack, Moonstrike, Big Wave, [create Waterpolo] Manipulate: Location: Dolphin Offing (under Junon) Waterpolo LV: 4 XP: 0 Steal: HP: 40 AP: 0 Morph: MP: 0 Gil: 0 Leaves: No Effect: Physical attacks, Poison, Sleep, Paralysis, Darkness, Regen, Berserk, Invincibility Ability: None. Manipulate: Location: Dolphin Offing (under Junon) Notes: Created by Bottomswell. If you have the enemy skill "Beta", then you can kill Bottomswell in no time flat, since it will do around 800-1000 points of damage per use. Otherwise, things get a little tricky. The trouble with fighting Bottomswell is that it is a flying enemy, so your attacks won't reach it. One way around this is to give someone the Long Range materia, since it not only lets you attack from the back row with no penalties, but it lets you hit enemies that are beyond your reach. I suggest that whoever has the Long Range materia also has Elemental paired with Choco/Mog on their weapon. Since Choco/Mog does Wind damage and Bottomswell is weak against wind, that person's attacks will inflict double damage. Even if your other characters have long-range weapons (like Yuffie's 4-point Shuriken), you're better off using magic. If you've managed to learn Bolt2, Ice2, etc., you can make short work of the boss. Otherwise, I recommend using "Bio" or the "Flamethrower" enemy skill ("Bio" is preferred, since it can also poison it's target). Bottomswell's method of attack depends on it's "flight pattern." At first, it will only use physical attacks and it's Tail Attack. Once it changes it's pattern, it will start using Moonstrike repeatedly. After changing it's pattern again, it will begin using it's "Waterpolo" and "Big Wave" attacks. The "Waterpolo" attack will create a bubble around one of your party members. Whoever is trapped inside the bubble will lose HP at a rapid rate and can take no action until the bubble is destroyed. However, the only way to do this is with magic, since Waterpolo takes no damage from physical attacks. Just make sure that you specifically target the Waterpolo and not the trapped character ;) If you have an attack magic paired with All, then you can hit the boss and Waterpolo at the same time (or you can do this using Matra Magic or Beta). As for the "Big Wave" attack, this can hit all members. It doesn't do much damage, but he will always use this just before dying, so be sure that your HPs aren't too low before you deliver the killing blow. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the boss is destroyed, you have to resuscitate Priscilla via CPR. To do this, simply press the Square button, wait until the red marker is at the highest part of the "lung meter", then press Square. An easy way to determine this is to just count up each time the meter rises, until it's risen ten times. You can revive the girl in about five deep breaths. There's no way for you to fail at this event, you just have to keep doing it until she revives. Back in Junon, go to the house near the entrance and talk to the old lady standing out front. She'll let you stay the night at her house. Since there's nothing else to do, you might as well stay (pick the bottom option). If you want to do something else and sleep later, just return to the house and pick the top option to go to sleep. The next morning, you can always leave the town and go back to Fort Condor for another war scenario. Yes, this means you have to go back with only Cloud in your party ;) Then, go back to Junon and go to Priscilla's house (it's the one with the staircase in front of it). She will give you the "Shiva" materia. Now go back down to the beach and talk to the girl again. She'll tell you how to use her pet dolphin to reach a tower that's out in the middle of the water. Pick the middle option ("Sure"), to regain control of Cloud. The risky part of getting onto the tower is that you will get fried if you touch the electricity coming off of the tower. However, there is a ridiculously easy way to land on the tower perfectly. From where you are, don't move, and press the Square button. The dolphin will deposit you near the bttom of the screen. Now press the Square button again, and you will land on top of a beam sticking out of the tower. Now just head to the west and climb up the tower. When you're in control of Cloud again, run south (towards the screen) until the perspective changes. Now go over to the large platform sticking out of the ground and approach the yellow dais near the southeast end of the platform. Press the Circle button to make the platform descend. To exit this area, go south to where there is an overhanging section of roof and run underneath it. Inside, a Shinra officer will mistake you for a new recruit. Do as he says and go into the room to the northwest. Go to the locker in the southwest corner and choose the second option to change into a Shinra uniform. Once you've changed, the officer and some fellow soldiers will show you how to salute. Once they leave, you may want to go to the south first, to find a Save Point. This way, if you mess up in the parade, you can just do a soft reset and try again. Now go through the exit to the west to go outside. Follow your teammates over to the alley, then talk to the commander. The other soldiers will run into the alley, so follow after them. In this next scene, you have to sneak your way into the ranks of the parade. How well you pull this off will affect the "ratings" meter shown at the bottom of the screen. To do this, wait until the commander tells you to go, then run to the left behind the other troops. Walk south and then north so that you're in step with the two soldiers in the last row (be sure to let go of the X button so that you'll march with them instead of running). Now just press the Circle button in time with them to move your gun. Depending on how well you managed to march, you will be given a reward (ratings provided by Ignacio DeLucas): 01% - 21% Grenade 22% - 39% Potion x6 40% - 50% Ether x6 51% - 99% 5000 gil In the next area, you're ordered to stand still while Rufus is talking to Heidegger. Of course, you can use the control pad to move around and irritate the hell out of the commander :) After the soldiers leave, you can answer the commander any way you like, he'll still stick you with more guard duty. After he and his men show you how to do the sendoff ceremony, you'll be free to explore the city. Start by saving your game again, since there's another chance coming up to earn some good items, and you'll want to be able to reset and try again if you mess up. There are about a billion shops in the city, so hopefully you've got some Gil saved up. The shops are listed in order going from east to west. Some of them are hard to find--you can always press the Select button to see all of the possible exits in an area. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Junon Materia Shop Sense 1000 gil Command Materia Seal 3000 gil Magic Materia Restore 750 gil Magic Materia Heal 1500 gil Magic Materia Revive 3000 gil Magic Materia Junon Weapon Shop Hardedge 1500 gil Weapon (for Cloud) Grand Glove 1200 gil Weapon (for Tifa) Atomic Scissors 1400 gil Weapon (for Barret) Striking Staff 1300 gil Weapon (for Aeris) Diamond Pin 1300 gil Weapon (for Red XIII) Boomerang 1400 gil Weapon (for Yuffie) Junon Item Shop Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Eye drop 50 gil Item Echo Screen 100 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you've taken the time to steal weapons from your enemies in previous areas, you'll see that the items you've been using for the last couple of hours only become available for purchase now. Aren't you glad you took the time to rob your opponents blind? ;) Be sure to go into the third door from the right (the one with a "27" written on the nearby wall). If you go into the room and talk to the soldier standing to the east, he'll move out of the way, and you can go into the "Respectable Inn." There is another "Enemy Skill" materia in the southeast corner of the Inn, and you can talk to the people there to learn about the gameplay basics (yes, the flickering people are the ghosts of the people from Sector 7). Then, go back out into the main room and go up the stairs. On the 2nd floor, you can find a "1/35 soldier", "Mind Source", and "Luck Source" in the two rooms on this floor. On the top floor, you can find both a "Power Source" and a "Guard Source" that are just lying around. If you keep heading west along the main road, you'll reach the lift that Rufus and Heidegger took. Past it is a tunnel, and then there is another lift. Beyond it is the other half of the city. If you go into the second door from the right (the one with a "59" painted nearby the entrance), you'll find yourself at an inn. You can spend the night here, and there is a Save Point. On the second floor is another Materia shop, and above it is an Accessory shop. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Junon Materia Shop Fire 600 gil Magic Materia Ice 600 gil Magic Materia Lightning 600 gil Magic Materia Earth 1500 gil Magic Materia Poison 1500 gil Magic Materia Junon Accessory Shop Silver Glasses 3000 gil Accessory Headband 3000 gil Accessory ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Go into the entrance to the west of the inn. There's a little bug in this section--you can talk to any part of the north wall to converse with the guard. You can also find a "Speed Source" in the alcove south of the bunks. On the top floor, you can find another "1/35 soldier." Finally, the last entrance leads to a weapon shop. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Junon Weapon Shop Mythril Saber 1000 gil Weapon (for Cloud) Cannon Ball 950 gil Weapon (for Barret) Mythril Claw 750 gil Weapon (for Tifa) Full Metal Staff 800 gil Weapon (for Aeris) Mythril Clip 800 gil Weapon (for Red XIII) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ In the next area, you'll have to give Rufus a sendoff ceremony. It's pretty straightforward--just press the buttons in the proper sequence. Since the order changes every time you play, I can't help you with this; you'll just have to practice. Cloud will get a reward depending on how high the president's "mood gauge" gets while Cloud is performing: 000 - 050 points Silver Glasses 060 - 090 points HP Plus materia 100 - 200 points Force Stealer You'll have to decide which one you want more, the HP Plus materia or the Force Stealer. You can buy the Force Stealer in just a little while (and for only 2200 gil), while the opportunity to buy an HP Plus materia doesn't come up for a long time (and they're 8000 gil a piece). I'd go for the HP Plus materia, myself. Remember, you earn 10 points for each successful move and 30 points for the finishing pose. After the sendoff, you can use the controller and buttons to make Cloud act goofy while the others are talking :) Once the other men leave, you can run onto the ship before it leaves. ------------------------------------------------------------------------ (L) Cargo Ship ------------------------------------------------------------------------ Items in this section: - All materia, Wind Slash, White Cape, Ifrit materia. Items to steal: - Shinra Beta (from Marine) You'll start off in the hull of the cargo ship. To the southwest is a chest containing an Ether, and to the northwest is an All materia. However, if you got Yuffie to join your party, she'll be in the way of the materia. Don't worry, you can get it later. What you need to do now is talk to all of your teammates (you don't have to talk to Yuffie, though). However, they are disguised as Shinra soldiers, so you'll have to talk to them to find out who is on your side and who is just a soldier. Some, like Red XIII, are painfully obvious. After talking to Aeris, take the stairs up to the top deck. Here, there is an officer you can talk to. If you pick the second option ("Something's missing") he'll sell you some items. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cargo Boat Item Shop Potion 50 gil Item Phoenix Down 300 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you pick the first option ("I'm tired...") then he will sell you a drink for 250 gil that refills your HP and MP to max (it's supposed to be "Invincible Alpha", by the way, not "Invisible Alpha.") Once you've talked to all of your teammates up here (exluding Barret), go back down and talk to Aeris again. She'll ask where Barret has gotten to. If you go back up to the deck and go to the southwest area (near the ladder that leads to the Save Point), you'll see that the soldier who was here has left, which means you can head west to reach the front end of the boat. Here, talk to Barret twice. Now return to the main deck. After your party decides to go snooping around, you'll get to assemble a party. Once you've done that, go back down to the hull. If you couldn't get the All materia earlier, now's the time to grab it. You can also steal the "Shinra Beta" bracelet from the Marine enemies (they look like common soldiers). Since the ship's crew is dead, you can go through the door on the north wall to reach the engine room. Here, go up the ladder to your left and follow the walkway until you reach a chest containing the Wind Slash, a weapon for Yuffie. Now, go back down and approach the commander standing near the engine. You will then have to fight a boss. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Jenova*BIRTH LV: 25 XP: 680 Steal: HP: 4000 AP: 64 Morph: MP: 110 Gil: 800 Leaves: White Cape No Effect: *Gravity, Poison, Sleep, Paralysis, Stop* Ability: [Laser], Stop, W-Laser, Tail Laser Manipulate: Location: Cargo Ship If you have "Beta", you can do around 900+ damage on her each round, but if not, hopefully you've learned second-level attack spells by now (like Fire2 or Bolt2). If you have, you can kill her in just a few rounds. Unfortunately, Jenova doesn't have any real weaknesses, so if you don't have any of the above abilities, you might as well just use your Summon materia on her and then rely on physical attacks for the remainder of the battle, using your Limit Breaks whenever possible. Jenova can do a lot of damage with her W-Laser and Tail Laser attacks, so don't let anyone's HP get too low. There's not much you can do about her "Stop" attack, but the affected character will eventually snap out of it, so don't worry. Aeris is a good character to have for this battle (especially if your levels are low), since you can use "Healing Wind" often, due to the high amount of damage Jenova's laser attacks inflict. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the battle is over, be sure to pick up the Ifrit materia before leaving the boat. ------------------------------------------------------------------------ (M) Mt. Corel ------------------------------------------------------------------------ Items in this section: - Fire Ring, Power Source, Motor Drive, Wizard Staff, W Machine Gun, Star Pendant, Turbo Ether, Transform materia, Phoenix Down x10, Mind Source, Power Source, Tent. Items to steal: - Diamond Pin (from Bagnadrana) After you leave the harbor, Rufus and Heidegger will show up. Once Rufus leaves, you'll be in control of Cloud. If you go through the door at the east end of the bridge, you'll find yourself in the Shinra Villa. There is a man here who will sell you the villa for 300,000 gil, which of course you don't have at such an early point in the game. However, once you do get enough money, you can always come back here and buy the villa. If you head to the back of the villa and go down the stairs, you'll find a basement containing several items. There is a chest near the stairs containing a Fire Ring, and a Power Source can be found in the southeast corner of the room. Nearly obscured by the room's light source is a bag containing the Motor Drive (a weapon for Tifa). If you look carefully, you can see it lying near the pile of crates to the left of the stairs. If you go down the stairs and to the east, you'll find an entrance to a bar. There is a man hanging around in the southwest corner of the bar who will sell you items. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Costa del Sol Weapon Shop Platinum Bangle 1800 gil Armor Carbon Bangle 800 gil Armor Four Slots 1300 gil Armor Molotov 400 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I suggest you pass on the Platinum Bangle, because although it has a double growth rate, you can only hold two materia in it, and it has a really poor defense rating. Outside of the bar and to the east are two kids playing with a ball. If you look to the left of them, you'll see an entrance in the side of the wall (use the Select button if you can't see it). In here is Johnny, Tifa's old flame, who you may have met briefly back in Sector 7. If you go back outside and talk to the man to the right of the yellow truck (he's standing behind a counter), he will sell you some items. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Costa del Sol Materia Shop Heal 1500 gil Magic materia Revive 3000 gil Magic materia Restore 750 gil Magic materia Seal 3000 gil Magic materia Fire 600 gil Magic materia Ice 600 gil Magic materia Lightning 600 gil Magic materia ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ To the east of him is an Inn where you can stay for 200 gil a night. East of the inn is a man standing under an orange awning who will also sell you stuff. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Costa del Sol Item Shop Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Soft 150 gil Item Antidote 80 gil Item Eye drop 50 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you go down the steps near the inn, you'll arrive at the beach. If you spent the night in the Inn before coming here, there will be no one of importance here. However, if you've just arrived and you go to the beach, you'll run into Hojo. After talking to him, your friends will split up, and you can find them at various places in the town, depending on who is in your current party at the time. You can find Aeris and Barret in the Inn, while Yuffie will be working part time for Butch (the man who sells materia to the west of the Inn). Tifa can be found in Johnny's house, while Red XIII will be playing ball with the kids outside. When you're ready to go, leave Costa del Sol. If you head down the peninsula towards the mountains, you'll see a mountain path that you can follow. Eventually, it leads to an opening in the side of a mountain, Mt. Corel. When you reach Mt. Corel, start climbing up. There is a man here who you can talk to. Past him, you can walk forward into the sunlight to reach the next area. Here, just keep climbing up, and follow the path as it turns northwest. You'll end up at the Corel reactor. There's not much to do here for the time being, so make your way south. In the next area, just run along the tracks--there's nothing of interest here. Now you'll arrive at a curving section of railroad. There's a Save Point here that you can use. Take the upper route--soon a piece of the track will give way, and you'll be instructed to press the Circle button to jump. However, don't do a thing and let Cloud fall. Now, by holding left or right while rapidly tapping the Circle button, you can make Cloud fall to the left or right. If you fall to the left, you will find a Wizard Staff while climbing back up to the tracks, and if you fall to the left, you will find a Star Pendant. Back atop the track, keep following the upper path until you reach a chest. Inside it is a W Machine Gun. Now go back and take the lower path. When instructed to jump, let yourself fall, and move Cloud in the opposite direction to pick up whichever treasure you missed last time. Continue on until you have a chance to take the top path, and run west along it to pick up a Turbo Ether. There is another weak piece of track here, but if you already got both items, you might as well just press the Circle button to jump. Just past it is the Transform materia. Head back east along the track, and take the upper route. In the next area, you'll see that a bridge on the lower path has been raised. To lower it, follow the track until you come across a small shack. Go inside it and choose the top option to lower the bridge. Just past the shack, where the track curves, you can climb up the side of the mountain wall. Up here, you'll find a nest with some baby chicks in it, as well as some treasure. You can pick the bottom option to leave the treasure where it is, or the top option to try and take it. In order to this, though, you have to fight a single Cokatolis. Once it's defeated, you'll get 10 Phoenix Downs. Keep in mind, though, if you choose not to take the treasure, you can't go back and get it later on. Since the upper track ends in a dead end, you have no choice but to go back the way you came and take the lower path. Follow it across the bridge until the track splits, and then follow the western path as it curves back in on itself. If you follow it north, the path will then curve eastward, and you'll find yourself inside a cave. Here, you can find a Mind Source, a Power Source, and a chest containing a Tent. Now go back to where the track split. If you haven't yet encountered a Bagnadrana (the dumpy-looking monster with armored plates and a tail), you may want to run around until you do, since you can steal a Diamond Pin from it. When you're ready to go, take the other path to the east. You'll arrive at a suspension bridge. If your party is low on HPs, you may want to refill them here, since there is a very high rate of getting "Side Attacked" by Cokatolis enemies in this area. Once you cross the bridge, you'll arrive at the town of North Corel. There's not much to do here, although there are some people who will sell you items, and you can sleep for 50 gil a night in the building atopt the eastern hill. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ North Corel Tool Shop Potion 50 gil Item Phoenix Down 300 gil Item Tent 500 gil Item North Corel General Store Transform 5000 gil Magic materia Maiden's Kiss 150 gil Item Cornucopia 150 gil Item Soft 150 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item North Corel Weapon Shop Carbon Bangle 800 gil Armor Force Stealer 2200 gil Weapon (for Cloud) Molotov 400 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you want to save your game before continuing, exit North Corel by going to the southeast. This will take you to the World Map. After saving your game, go back into town and head to the west to reach the Golden Saucer ropeway station. Here, Barret will talk about his past for a while. When he's done, you can ride the trolley up to the Gold Saucer. ------------------------------------------------------------------------ (N) Corel Prison ------------------------------------------------------------------------ Items in this section: - Silver Armlet, Ramuh materia. Items to steal: - Platinum Bangle (from Death Claw) Enemy Skills in this section: - Matra Magic (from Bullmotor), Laser (from Death Claw), Aqualung (from Harpy). Equipped on Cait Sith: - Yellow M-Phone, Silver Armlet, Manipulate materia, Transform materia. Once you arrive at the Gold Saucer, you'll notice a Save Point in the background. However, it costs 5 GP to use it. Here in the Gold Saucer, you can collect a special type of currency called GP (gold pieces), that can be used to buy things, etc. Just something to keep in mind as you look around the Saucer. Before you can enter, you'll have to buy a pass. Although you can get a one-time-only pass for 3000 gil, I recommend buying the lifetime pass, if you can afford it. You'll be coming back here frequently, so it's worth the 30,000 gil price tag, if you can spare the money. Inside the Saucer, you can choose to take someone with you. If you try to leave without taking anyone, Aeris will insist on coming with you. Feel free to look around the Saucer, if you like. One place you'll want to stop by is the Ghost Square. Go into the hotel and read the sign that says "Shop" next to the entrance on the west wall. It's actually the third "Turtle's Paradise" flyer. The entrance, by the way, leads to a shop, where you can buy the following items: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ghost Square Hotel Shop Potion 50 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Antidote 80 gil Item Maiden's Kiss 150 gil Item Cornucopia 150 gil Item Soft 150 gil Item Echo Screen 100 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Eventually, you'll have to end up going to the Wonder Square. Here, you'll run into a talking cat named Cait Sith who will join your party. He has a very useful "Manipulate" materia on him. Not only can you use it to control certain enemies, but you can make them use Enemy Skills on you (some skills can only be learned in this way). You can also manipulate an enemy and have your allies "Steal" from it repeatedly until they get something, while the enemy sits there, helpless. Anyway, you can earn GP at the Wonder Square by playing the various games there. One way to get an easy 30 GP is to play the "Mog House" game in the back room. To play, just keep feeding nuts to Mog until he gives a happy squeak, then wait for him to try to fly. The first time you beat the game, the man standing behind you will give you 30 GP. Unfortunately, this only happens the first time you play "Mog House" so don't bother with it afterwards. There is also a "Wonder Catcher" game that can net you various prizes, such as the following: , 1gp, 3gp, Potion, Phoenix down, Elixir The lady near the Wonder Square entrance will also trade you items for GP: Potion 1 gp Ether 20 gp X-Potion 80 gp Turbo Ether 100 gp Gold Ticket 300 gp ??????????? 500 gp (actually "Carob Nut") When you're done looking around the Gold Saucer, go to the Battle Square. Cloud will run into the main room, and you will end up being caught by the owner of the Gold Saucer, Dio. He wastes no time in tossing your party down into the Corel Prison. Once you're in control of Cloud, go south past the gate. There is a Save Point to the south that you can use, and further southeast is a house that you can enter. Barret will show up and do a little talking. When he's done, you'll have to rearrange your party. Now go outside and go to the southeast. There's a pub here, and the owner will sell you items if you talk to him. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Prison Pub General Store Potion 50 gil Item Phoenix Down 300 gil Item Tent 500 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you go back north around the pipe and head southwest, you'll find a big rig. You can even sleep in the front end of it, if you like. There's nothing else to do but go all the way back north to where the fence was. Once you reach it, walk to the west to return to the first area. Here, there is a ladder to the northeast that you can climb down to reach the "basement" area. There's nothing of note here, although you get "Side Attacked" by the 2-Faced enemies frequently in this area. In the Japanese version of FF7, you could also meet an enemy called "Test Zero" here, that gave you tons of AP, and would talk to you if you attacked it. It's not here anymore, though :( Anyway, if you go north, you'll find that the man guarding the gate is dead. Go north from here to reach an area with a fence and a large crevice. If you run around here, you can encounter the Bullmotors (purple motorcycle-like foes), who you can learn "Matra Magic" from. There are also Death Claws (claw-like enemies), who you can learn the "Laser" enemy skill from, and you can steal "Platinum Bangles" from them. To make your job easier, you can always "Manipulate" either enemy using the Manipulate materia that Cait Sith had equipped. If you're willing to spend some time, you can always run to the north to reach the Corel Desert. Here, you can encounter the "Cactuar" enemy, who will give you a whopping 10,000 gil when defeated. They have a high evade rate and are immune to most magic, but you can use "L4 Suicide" on them, then attack repeatedly in the hope that someone hits. Since they will have almost no life left, one good hit should do it. There are also "Land Worm" enemies out here, but you can just manipulate them and kill them off with magic, so they pose no real threat. If you try to return to the Corel Prison, you'll find that the desert repeats itself endlessly. Just run back and forth between two screens (i.e., run east until the screen changes, then run back west, then repeat). Eventually, you'll come across a carriage that will offer to take you out of the desert (pick the top option to hop on). When you're ready to leave the Corel Prison (and you won't be able to come back, so make sure you've done everything that you want to in here beforehand), go back to the area with the crevice and the fence. Go through the opening in the fence (so that you above the crevice), and head east. You'll reach an old autoyard. Work your way north, and you'll run into a boss who Barret will have to fight alone. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Dyne LV: 23 XP: 600 Steal: HP: 1200 AP: 55 Morph: MP: 20 Gil: 750 Leaves: Silver Armlet No Effect: Gravity Ability: Needle Gun, S-Mine, Molotov Cocktail Manipulate: Location: Corel Desert If Barret has the W Machine Gun, you might as well put him in the back row to increase his defense power (or if he still has the Atomic Scissors, equip the Long Range materia). Dyne doesn't have a lot of life, so as long as you have "Cure" or "Cure2" handy, you can just plug away at him and heal when necessary until he's dead. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the battle, Cloud will have to participate in the Chocobo races. Once you reach the lobby and meet Joe (who is alternately referred to as "Teioh" elsewhere in the game), look for the "Ramuh" materia lying near an alcove on the north wall, near the "Chocobo Racing" poster. If you don't get this materia now, you'll never be able to get it again, so don't miss it. When Ester shows up, talk to her, and pick the bottom option to start the race. There are two ways to control your Chocobo; via Manual or Automatic control. In "Automatic" mode, the Chocobo races itself, and you don't have to do anything. In "Manual" mode, you control the Chocobo. Here are the basic controls: Square button Makes your Chocobo run faster X button Makes your Chocobo slow down Circle button Makes your Chocobo dash Select button Switches between Manual and Automatic mode. Start button Once the 1st and 2nd place winners have come in, you can press Start to end the race early (instead of waiting for it to end). While racing, there is a red gauge on the left side of the screen. This is the Chocobo's "Stamina meter", and it gradually drains as your Chocobo runs (the faster your speed, the faster it drains). If you hold down the Circle button to dash, then it drains at a much faster rate. When the gauge is empty, you can't dash, and your top speed is reduced. However, there is a trick to refill your Stamina Gauge; simply hold down R1 + R2 while racing. This causes the gauge to refill slightly when not draining, and when it does drain, it does so at a slower rate than normal. If you lose the Chocobo race, you'll just have to keep racing until you win. Once you do, you'll have to choose who you want in your party. Afterwards, you'll find yourself outside in the Buggy. Moving around in the buggy is not that different from walking; you can still be attacked by monsters, save your game, etc. However, the buggy can move around in the desert around the Gold Saucer, and it can cross shallow rivers (areas where the water is a lighter color). Once you're outside, you may want to save your game. Then, pilot the buggy around in the desert until you encounter the "Harpy" enemy. You can learn the Enemy Skill "Aqualung" from it. Note that you can always drive the Buggy into the house below the Gold Saucer to return to the Corel Desert. This is really only useful if you want to fight Cactuars for money, since you can't go to the Corel Prison or Dyne's house from the desert. If you get lost in the desert, just keep switching between screens by running left and right over and over until the carriage shows up (it won't show up if you're running vertically). Alternately, if you find yourself back in the area with the crevice cutting across it, you can exit to the east to return to the World Map. ------------------------------------------------------------------------ (O) Gold Saucer / The Sleeping Man ------------------------------------------------------------------------ Items to get from the Speed Square: - Umbrella, Items to get from the Wonder Square: - Speed Source. Items to get from the Battle Square: - Sprint Shoes. Items in this section: - Bolt and/or Ice Ring, Mythril (a Key Item) Enemy Skills in this section: - Big Guard (from Beach Plug), White Wind (from Zemzelett). If you want to go back to the Golden Saucer, you can just drive back to North Corel and take the trolley. That's what we're going to do, as you can pick up some good items there. Returning to the Gold Saucer right now is optional, however. In fact, so is this whole section. If you want to get on with the game, skip to Section P. Otherwise, keep reading. Since it costs GP to use most of the Gold Saucer's attractions, you need to earn a lot of GP fairly quickly. There are several ways to earn GP, some easier than others. The first one depends on blind luck. Every time you go to the Gold Saucer, there is a random chance that a man will be standing by the tiny house near the back of the screen at the Gold Saucer entrance. If you go back to him and talk to him, he will sell you 1 GP for 100 gil, and will sell you up to 100 GP at a time. However, the chance of him appearing is very low. A much easier way to earn money is to play the G-Bike Game at the Wonder Square (it's on the 2nd floor). It only costs 200 gil to play, and you will earn 10 GP if you manage to score 10,000 points or higher. Here are some pointers: - You can swing your sword to the left by pressing Square, and to the right by pressing Circle. - Don't forget that it takes Cloud a second to swing after you press the button. You can still move during this time, allowing you to reposition yourself while attacking, in case your target moves away. - Use your sword on the yellow bikes. They're slower and are easier to hit. - Ram into the red bikes to destroy them. You can demolish them in four hits (they will flash white when hit). - An easy way to do this is to trap them against the guard rails on either side of the road. Don't bother using your sword on them, as they are too fast to be hit. - Your main goal should be to protect the truck from getting hit, as this will lower your score. Try to stay near it whenever possible. However, if there is only one bike on screen, feel free to leave the truck momentarily to destroy the bike. Once you get the hang of it, you can earn over 10,000 points with each play without much difficulty. The best part is, you win a free Speed Source the first time you earn 10,000 points or more. And you can still earn 2 GP if you 5000 points or above. Another option is to play the "Basketball Game" on the 1st floor of the Wonder Square. You have to hold the Circle button down for a moment, then release it. If you don't hold it long enough (or hold it for too long), Cloud will miss. Otherwise, he earns 1 GP with each successful shot, and you can keep shooting until you mess up. Everyone has their own little trick for timing the shot--mine is to say "Final Fantasy VII" under my breath, then release the button. It seems to work well, for some reason :) In any case, once you have enough GP, it's time to spend it (after returning to Corel and saving your game, of course). Don't bother with the Wonder Square prizes. Instead, go to the Speed Square. For 10 GP, you can ride on a roller coaster and shoot at targets using the Circle button. One big tip is to tap the Circle button rapidly instead of holding it, so that your laser's strength does not diminish. You can win a great weapon for Aeris here, so do give it a try. I've written down a brief description of the course, so that you'll know where to shoot. Feel free to pause the game frequently to refer to the list as you play: - When the track curves right, ghosts will appear on the right side of the screen. Follow one to the left side of the screen, then hit a ghost that shows up on the left side once the track goes up. Then aim back in the lower right corner to nab a few more ghosts. - There are more ghosts at the top of the hill, and until you approach the cave. - You can shoot the cacti in the cave before you actually enter it. - Inside the cave, you can shoot at the planes and cacti. - Watch for a falling rock on the right side of the screen that has a shootable cacti atop it. - As you come out of the cave, keep firing in the far east corner. There is a large rock you can hit for 200 points that is just offscreen. - Afterwards, there are more planes to shoot at. When you approach the lake, a yellow fish will leap out. - A riverboat will show up, that scrolls to the left as the track turns right. You can shoot at it's red paddle to earn an increasing amount of points. Follow the paddle to the lower left corner of the screen and keep firing, even after the boat goes offscreen. Do this until your score stops going up. - As the track curves up towards the upper right, two more fish jump out, then stars slowly descend from the sky. Shoot as many as you can. - Inside the ice cave, you can shoot at the stalagtites as well as the moving ice sparkles. - Outside, many balloons will come up from the lower portion of the screen, then from the lower right corner. There is also a bunny balloon that shows up near the end worth more points. - Then UFOs appear, as well as missiles. The missiles are easier targets as they don't move erratically. Stay in the lower right corner at first, then move towardss the middle of the screen to bag the most targets. - In the lava cave, shoot the red balls that arc into the air. As you arrive, aim in the upper left corner, so that when the track swings you back to the left, you'll hit the falling ball seen earlier. - On the way up, shoot at the helicopters. - At the top, you'll fight a big UFO. You can hit it even when it moves out of sight. Don't forget to tap the button rapidly instead of holding it so that your laser power doesn't decrease. - Once it is destroyed, you'll go back down. A few planes and a helicopter show up once the track levels out. - When lights appear on either side of the track, one of them on the left side can be shot out halfway through. Aim at the source of the light beams to hit it. - Alternately, there is a light near the end of the track on the right side that you can hit, instead. If you earn 5000 points or more, you'll get the Umbrella for Aeris. Afterwards, you'll just win a bunch of useless prizes no matter what score you get (such as the 1/35 soldier, Masamune Blade, and Super Sweeper). These have no purpose, so don't bother with them. Next up is a visit to the Battle Square. Talk to the lady to the left of the stairs and choose the first option ("That's the idea"). Now go inside. This is the Battle Square. Here's how it works: For 10 GP, you can pick one character and have them fight eight sets of enemies in one consecutive battle. However, there is a catch. After each battle, a roulette-like device starts spinning, and you must press Circle to make it stop. When it stops, you will be afflicted with a certain condition. The conditions last for the remainder of the battle and are as follows: Sword Weapon is unequipped. Bracelet Armor is unequipped. Ring Accessory is unequipped. Item Bag Item command is disabled. Green Materia Magic materia are disabled. Yellow Materia Command materia are disabled. Purple Materia Independent materia are disabled. Blue Materia Support materia are disabled. Red Materia Summon materia are disabled. Five Materia All materia are disabled. Leather Boot Speed is cut in half. Stopwatch Total game time x30 = damage inflicted on you. Blue Cure Restores HP HP Sign Max HP is halved. MP Sign Max MP is halved. HP/MP Sign Max HP/MP is halved. MP Zero Current MP drops to zero. Small Lv Down EXP Level goes down by 5. Big Lv Down EXP Level goes down by 10. Poison Bubbles Afflicted with "Poison" ailment. Mini-Cloud Afflicted with "Mini" ailment. Lucky 7 No handicap. Frog Afflicted with "Frog" ailment. Keep in mind that if you are protected from status ailments (such as having a Ribbon equipped), nothing will happen if you get the Frog, Mini, or Poison conditions. If you win all eight battles, you will earn Battle Points (BP). BP can then be exchanged for prizes by examining the vending machines in the lower left and right corners of the screen. You cannot save your BP as you can GP; it will reset to zero once you leave the Battle Square room. You will earn zero BP if you are killed in battle, or if you run away. Keep in mind that any damage you take in the Battle Square is "faked" and won't affect you in reality. The same applies to using your Limit Breaks--the meter will return to whatever level it was prior to you beginning a fight. Note that you cannot earn EXP, AP, or Gil from the monsters you fight in the Battle Arena. What's more, you cannot learn Enemy Skills from them. However, you can Steal from them and Morph them into items. For right now, we don't need to worry about earning BP, since we're not after any of the prizes (and they aren't that good at this time anyway, unless you want to pick up a Enemy Lure, Pre-Emptive, or Speed Plus materia). All we want to do is win eight battles in a row. I recommend picking a character with a high level. If you don't have the Long Range materia, then pick someone with a long range weapon, like Barret or Yuffie, and put them in the back row. Then give that character an Enemy Skills materia, a Restore materia, and the Silver Armlet. It may help to equip them with the Fire Ring or Star Pendant. To get through battle, concentrate on keeping your life up and killing off enemies as quickly as possible. Use cheap Enemy Skills like Matra Magic to kill off groups of enemies. If you watch the roulette that spins between rounds, you can actually time it to get the desired condition to show up. This is useful when you want to pick the least detrimental condition to afflict your character with. Once you've won eight battles, spend any BP you might have earned, then go back outside and talk to the lady at the base of the stairs. She's so impressed with your fighting skills that she'll give you a free set of Sprint Shoes. There's not much left to do here aside from visiting the Ghost Hotel in the Ghost Square. If you read the "Shop" sign to the left of the item shop entrance, you will find a Turtle's Paradise flyer posted there, if you haven't read it already. In the Hotel Shop, you can buy the following items: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hotel Shop Potion 50 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Antidote 80 gil Item Maiden's Kiss 150 gil Item Cornucopia 150 gil Item Soft 150 gil Item Echo Screen 100 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Your next goal is to head onto Gongaga, but we're going to take a little detour first. Feel free to skip to Section (P) if you want to get on with the game. From the Golden Saucer, head north. You should see a river with a shallow area that you can ford across. Keep heading north until you reach Costa del Sol. If you go down to the coast and run around on the beaches, you'll run into the "Beach Plug" enemy. You can then use the Manipulate materia to control them and make them cast "Big Guard" on your characters. This is an incredibly useful skill to learn, since it casts Haste, Barrier, and MBarrier on your entire party. Although both barriers wear off faster than casting "Barrier" or "MBarrier", the Haste effect remains for the rest of the battle (or until you are killed). Once you've gotten that Enemy Skill, it's time to take the buggy back to Junon. Get in the buggy and drive it _into_ Costa del Sol. Once you're in control of Cloud, go up the stairs and go across the bridge to return to the harbor. Talk to the sailor near the boat, and pay him 100 gil (choose the top option). Then run onto the boat. It will go back across the sea to Junon. Now, you could exit Junon manually, but if you go out to where the shops are, there will be a sailor standing in the middle of the road. Talk to him and pick the top option, and a helicopter will come down. You can then ask the helicopter to deposit you on the other side of Junon (the top option), or to take you outside of Junon (the bottom option). If you decide to leave Junon on foot, go back to the L-shaped chamber at the far east end of town, and go through the opening to the southeast. This will take you to an elevator you can operate to take you down to the town below Junon. Once you get back onto the World Map, you'll find that your Buggy has come with you. Since you now have the Manipulate materia, you can learn another Enemy Skill in this area. Just find a Zemzelett (the large green and white enemy). You can control it and make it use the "White Wind" skill on you. You can also return to Fort Condor and help them fight another war. When I came back here, I was told that the Shinra had invaded once while I was away, but in all of my earlier saves, it was impossible to return to the Fort, since the cargo ship in Costal del Sol was "under Heidegger's orders" to remain in port. Does anyone know how to get back to the fort in time for the third battle? Now that you have the buggy, look for a river that lies to the east of Junon, behind a mountain range. There is a shallow area you can go across. If you go northeast, you should find a cave in the side of the mountains. Inside is a sleeping man who will tell you how many battles you've been in so far. What's more, he will give you a reward depending on how many battles you've fought (not how many you've won, just how many you were actually in): - If the last two digits of your battle count are even (such as 88, 244, etc.) he will give you a Bolt Ring or Ice Ring. - If the last two digits of your battle count are odd (such as 99, 255, 477, 799, etc.) he'll give you a piece of Mythril. Sometimes, the man will also tell you how many times you escaped from a battle. I've never gotten a reward for having a particular "escape" count, though, and the number of escapes doesn't seem to effect the chance of him giving you a particular type of ring, etc. If you already have a piece of Mythril and try to get another piece, nothing will happen. However, if you get rid of your Mythril (by selling it to the weaponsmith near Gongaga after getting the Tiny Bronco), you can always come back and get another piece. However, you can get as many Bolt or Ice Rings as you want. If you find that you don't have the right amount of wins by the time you get here, you can always just fight until your numbers match up. However, sometimes he will not give you a ring even if you have the appropriate number (for example, I talked to him after getting 288 / 466 / 488 / 766 / 788 / 800 / 888 wins and received nothing). Once you get a piece of Mythril, there's not much to do here. If you missed some Enemy Skills the first time around (such as getting Beta from Midgar Zolom), or want to put them on that second Enemy Skill materia you got in Junon, you can always do that now. Otherwise, you might as well return to the western continent. To do so, drive the buggy into Junon. While you could go all the way through Junon to the docks, a much faster way to get onto the cargo ship is to go to the beach where you met Priscilla and the dolphin. If you go up to the shore and press Square, you'll summon the dolphin, and can ride it directly to the cargo ship. Once you arrive in Costa del Sol, pilot the buggy back to the Gold Saucer (head south) to continue the game. ------------------------------------------------------------------------ (P) Gongaga Town ------------------------------------------------------------------------ Items in this section: - Fairy Tale, X-Potion x2, Titan materia, Deathblow materia, White M-Phone. Enemy Skills in this section: - Frog Song (from Touch Me). From the Gold Saucer, drive the buggy south. Right where the desert area ends, there is a river with a shallow area that you can cross. On the other side of the river, you should see a forest next to some cliffs, and if you turn west, you'll see a peninsula with a house at the far end. There's no reason to go to the house right now (as nobody is home), but if you got some Mythril from the sleeping man (see the previous section), then you can trade it with the house's owner later on. For now, check out the large forest near the cliffs. There is a black structure in the middle of the forest that you can explore. While this area is optional (you don't have to go here), this is your only chance to fight the Turks here, and get some good treasure from them. So, I recommend that you explore it now :) As soon as you enter the black structure, you'll run into the Turks. No matter what you say to them, you'll still have to fight Reno and Rude at the same time. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Turks:Reno LV: 22 XP: 1380 Steal: HP: 2000 AP: 130 Morph: MP: 80 Gil: 3500 Leaves: Fairy Tale No Effect: Gravity Ability: Turk Light Manipulate: Location: Meltdown Reactor (2nd encounter) Notes: Since you fight both Turks at the same time, the XP/AP/Gil amounts listed are for both of them. Turks:Rude LV: 23 XP: 1380 Steal: HP: 2000 AP: 130 Morph: MP: 135 Gil: 3500 Leaves: X-Potion No Effect: Gravity Ability: [Attack], Cure, Fire Manipulate: Location: Meltdown Reactor Notes: Since you fight both Turks at the same time, the XP/AP/Gil amounts listed are for both of them. The easiest way to win this match is to use Sleepel on both Turks (pair it with All in order to save time), then kill them off with spells or Enemy Skills (both "Aqualung" and "Beta" do tons of damage). Once you do enough damage to either Turk, they will flee, immediately followed by the other one. If you don't want to put them to sleep, I recommend killing off Rude, simply because he can use "Cure" to heal himself or Reno. If you don't have many HPs, use "Big Guard" to reduce damage and Cure + All or "White Wind" to keep your life up, since the Turks can do a lot of damage with their attacks. Keep in mind that which Turk is defeated first determines what item you get. If you want both of them, you'll need to defeat both Turks at the same time (i.e. use the All materia to hit them with a spell at the same time or use an Enemy Skill that hits more than one target). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the battle ends, take the path northeast and then head north to reach the ruins of a melted Mako reactor. If you try to get close to the core, Scarlet and Tseng will show up. After they leave, examine the area where Scarlet was standing to find the "Titan" materia. Now, return to where you met the Turks, and follow the path west. In the next screen, head west to where the paths divert. If you follow the west path, you'll find a "Deathblow" materia lying on the ground, in the shadow of a fallen tree. After getting it, take the northeast path to reach Gongaga village. In the Accessory Shop, you can buy items, or you can climb up the nearby pole to reach the Weapons Shop. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Gongaga Accessory Shop Headband 3000 gil Accessory Silver Glasses 3000 gil Accessory Star Pendant 4000 gil Accessory Talisman 4000 gil Accessory White Cape 5000 gil Accessory Fury Ring 5000 gil Accessory Mystify 6000 gil Magic materia Time 6000 gil Magic materia Heal 1500 gil Magic materia Transform 5000 gil Magic materia Gongaga Weapon Shop Hardedge 1500 gil Weapon (for Cloud) Grand Glove 1200 gil Weapon (for Tifa) Atomic Scissors 1400 gil Weapon (for Barret) Striking Staff 1300 gil Weapon (for Aeris) Diamond Pin 1300 gil Weapon (for Red XIII) Boomerang 1400 gil Weapon (for Yuffie) Impaler 500 gil Item Shrivel 500 gil Item Molotov 400 gil Item Gongaga Item Shop Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Tent 500 gil Item Maiden's Kiss 150 gil Item Cornucopia 150 gil Item Soft 150 gil Item Echo Screen 100 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You can find a White M-Phone in a treasure chest in the northernmost house. In the house to the west of it, there is another chest which contains an X-Potion. You can also spend the night here for 80 gil. In the southeastern house (the one facing away from the screen), live the parents of a man named Zack. Depending on who is in your party the first time you talk to them (namely Aeris and/or Tifa), you'll get a different reaction from your teammates. There's nothing left to do but leave town and return to the World Map. If you haven't already learned "Frog Song" from the Touch Mes (the frog enemies), then you can encounter them in the wilderness outside of Gongaga village. Once you leave, get back in the buggy and head south, following the land as it curves west towards a river. There is a shallow area you can ford across. On the other side, go up into the mountains. You'll eventually reach a village built into one of the cliffs. You might as well go into it, since if you try to move past the village, your buggy will break down. ------------------------------------------------------------------------ (Q) Cosmo Canyon ------------------------------------------------------------------------ Items in this section: - Elixir, Added Effect materia, Black M-Phone, Ether, X-Potion, Fairy Ring, Turbo Ether, Gravity materia, Wizer Staff, Seraph Comb. Enemy Skills in this section: - Death Sentence (from Sneaky Step). Once you gain access to the village, head to the northeast. There is a door in the side of the cliff, just northwest of the "Cosmo Candle," that leads to the Shildra Inn (it's supposed to be "Syldra," the name of a summoned monster from Final Fantasy 5). Inside, climb up the stairs to the second floor and look at the gold flyer on the wall. It turns out to be another Turtle's Paradise flyer. Then go through the door into the bedroom. You can find an Elixir lying on the couch, even though you can't see it. Now leave the inn, and climb up the ladder to the east. It leads to an item shop. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cosmo Canyon General Store Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Tent 500 gil Item Maiden's Kiss 150 gil Item Cornucopia 150 gil Item Soft 150 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may notice that there is another room to the west of the shop that you can't get to, since a red rope is in your way. Don't worry about it for now; you can get back there after returning to Cosmo Canyon in Disc 2. Go outside and head up the stairs to the far west. After talking to Red XIII on the landing, your party will split up. You can find your allies in various parts of town (depending on who they are). If you're more interested in finding Red XIII, go up the stairs and through the opening to find a weapons shop and a Save Point. There is also another Turtle's Paradise flyer posted near the stairs. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Tigerlily Weapon Shop Butterfly Edge 2800 gil Weapon (for Cloud) Tiger Fang 2500 gil Weapon (for Tifa) Heavy Vulcan 2700 gil Weapon (for Barret) Prism Staff 2600 gil Weapon (for Aeris) Silver Barrette 2500 gil Weapon (for Red XIII) Pinwheel 2600 gil Weapon (for Yuffie) Green M-phone 2400 gil Weapon (for Cait Sith) Silver Armlet 1300 gil Armor ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you're more concerned with Materia growth than attack power, I would suggest skipping these weapons, since your characters probably all have double-growth weapons by now (i.e. Force Stealer, White M-Phone, Magic Comb, etc.) To continue on, go up the stairs and take the west exit, then go up the stairs to the third floor. If you go through the southern exit, you'll find a materia store. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cosmo Canyon Materia Shop MP Plus 8000 gil Independent materia HP Plus 8000 gil Independent materia Mystify 6000 gil Magic materia Transform 5000 gil Magic materia ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ When you're done shopping, return to the main area and climb up the ladder to reach the canyon's observatory. After talking to Bugenhagen, he will invite you to bring along two of your friends. So just find one of your allies (they're scattered throughout the town), and talk to them to bring up the member switch screen. Once you've made a party of three people, return to the observatory and go through the door near the table. After Bugenhagen finishes explaining the mechanics of the planet to you, go back to the "Cosmo Candle" (the bonfire near the town entrance). Your teammates will have gathered here. Talk to each one of them, then talk to Red XIII. Bugenhagen will show up, and then you'll have to form a party consisting of Cloud, Red XIII, and one other person. Now go back to the third floor, where the large metal door was. Bugenhagen will open it. Inside, climb down the ropes to the bottom and then head east. You are now in the Cave of the Gi. You can learn "Death Sentence" from the Sneaky Steps or Gi Spectors (and you can manipulate them to make it easier on you). What's more, the Gi Spectors are undead, so they can be damaged by using curative items or spells (such as a Potion, or a Cure2 spell, etc.) Revival techniques (like a Phoenix Down or the Life spell) will kill them instantly, but tend to have a high miss rate (you can always pair Life with All to try and hit all enemies at once). If you really want to go for overkill, try using White Wind on them--it kills them while inflicting just about every status ailment there is. Also, you may want to equip characters with anti-poison items (like the Star Pendant), since the "Heg" enemies (they look like snakes) can poison you when they attack. Anyway, in this first area, you will notice holes in the walls that you can enter. In the back of each hole is a rock you can break. If you break it, you will be attacked. So ignore the other holes (unless you want some EXP), and head east until you see a hole that faces left instead of right. Go inside it and break the rock you find to open up an entrance in the northern wall. In the next area, head east. There is some oil on the ground here, so walk across it instead of running. If you run, you'll slide into the west wall, which has a spike trap. This reduces everyone's life, but it also has the odd side effect of reviving any dead members to 1 HP. Go figure :) Once you've walked past the oil, head south to return to the first area. If you go to the west, you'll find an "Added Effect" materia lying on the ground. This materia basically works like the "Elemental" materia, but it affects status ailments, not damage types. For example, if you pair Haste and Added Effect on your armor, you would be protected from both the "Slow" and "Stop" ailments. Likewise, if you equip it on your weapon, you can attack with a certain status ailment (i.e. if you put the above pairing on your weapon, your attacks may inflict either the "Slow" or "Stop" status on a hit opponent). Now go back to the area with the oil and head east until you reach the wall. Then go north until you reach another path that heads west. Follow it until you reach the stairs, then go down them and take the southwest path until you reach a treasure chest. It contains the Black M-Phone. Now go back to the stairs and take the northeast path to find another chest, which holds an Ether. Go back up the stairs and follow the northwest path to reach the next area. Here, there are five paths that branch off in various directions. Start off by taking the fourth passage from the left. You'll see a large spider web blocking the path. When you touch it, you'll have to fight a "Stinger" enemy. They can be dangerous since their "Sting Bomb" ability does a ton of damage. Try using Sleepel to put them to sleep, then kill them off with spells. Continue north to find a chest containing an X-Potion. Now return to the five openings and take the 2nd one from the left. After fighting another Stinger, go to the west and follow the path south. However, if you try running to the southwest, you'll find an alternate route that leads to a chest containing a Fairy Ring. Now go north to where the "main" path was, and continue north to find another spiderweb. After killing the Stinger, you can head to the northwest to find a hidden path leading to that last treasure chest. It contains a Turbo Ether. Now go back and take the main path north. You'll arrive at a room with a large face on the north wall. Approach the face, and you will be attacked. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Gi Nattak LV: 29 XP: 1400 Steal: HP: 5500 AP: 150 Morph: MP: 200 Gil: 3000 Leaves: Wizer Staff No Effect: *Water, Earth, Gravity, Paralysis, Stop, Berserk* Weakness: Holy Ability: [Spear Jab], Take Over, Drain Manipulate: Location: Cave of the Gi Notes: Since this enemy is undead, it can be damaged with restorative items and spells. Soul Fire LV: 21 XP: 200 Steal: HP: 1300 AP: 20 Morph: MP: 220 Gil: 200 Leaves: Phoenix Down Absorbs: Fire No Effect: *Gravity, Earth, Water, Poison, Poison, Silence, Sleep, Death Sentence, Berserk, Paralysis, Confuse* Weakness: Wind, Holy power Ability: Fire2 Manipulate: Location: Cave of the Gi (appears with Gi Nattak) You can kill the boss instantly by using a Phoenix Down, but it's easy for the Phoenix Down to miss. Using curative items on him will damage Gi Nattak, so a powerful item like an X-Potion or Elixir will do enough damage to kill him outright. If you don't want to waste items, you can always use a Life spell to kill him in one go. Otherwise, try using White Wind on him. It will do a good deal of damage if your life is high enough, and it can inflict several status ailments on him (like Darkness and Slow). If you're going to be macho and actually fight him, things get a little complicated. Gi Nattak himself is no threat--he can't do much damage to you. The Soul Fires are the real problem. Not only can they attack you with Fire2 (which they also use to heal themselves), but when Gi Nattak uses the "Take Over" ability, a Soul Fire will inhabit the body of one of your characters. You can still control your character, but you can't attack the Soul Fire, and it will cast Fire2 on that person over and over. So how do you get rid of a Soul Fire that's inside someone? The only way is to attack your teammate until they take enough damage. Or just kill them off, then revive them. While you can kill a Soul Fire, it's more trouble than it's worth, as they will probably take a character over before being killed. If you are after the extra XP/AP/Gil, though, go ahead and give it a shot. Ice2 or Shiva works well, but don't bother with Aqualung or any fire- based attack. Obviously, it helps if someone has the Fire Ring equipped, and you can pair Elemental + Fire or Ifrit on someone else's armor to halve the damage from those constant "Fire2" attacks. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After killing Gi Nattak, don't forget to pick up the Gravity materia lying on the floor before following Bugenhagen. Once you're in control of Cloud, you'll have to make a party of three. If you check your inventory, you'll see that you also got the Seraph Comb. Once you try to leave the town, Red XIII will rejoin your party. If your buggy broke down, a repairman by the town entrance will tell you that he fixed it. If you pay him 1000 gil in gratitude, he'll also tell you about the Elixir lying on the couch in the Shildra Inn. If your buggy didn't break down, then none of this will happen ;) ------------------------------------------------------------------------ (R) Nibelheim and Vincent ------------------------------------------------------------------------ Items in this section: - Luck Source x2, Elixir x2, Turbo Ether, Platinum Fist, 1 gil, Twin Viper, Black M-Phone, Enemy Launcher, Cosmo Memory, Odin materia, Destruct materia, Rune Blade, Plus Barrette, Jem Ring, Counter Attack materia, Powersoul, All materia, Elemental materia, Sniper CR. Items to steal: - Gold Armlet (from Dragon) Enemy Skills in this section: - ???? (from Jersey), Flame Thrower (from Dragon), Trine (from Materia Keeper). Equipped on Vincent: - Quicksilver, Silver Armlet. Once you leave Cosmo Canyon, you'll be able to drive your buggy past it and out of the mountains. If you work your way north, you'll find a river that you can cross. Just beyond it is the town of Nibelheim. If you go into the inn and talk to the man in the back, he'll give you a Luck source. There's another man in the Item Shop who will give you an Elixir. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Nibelheim General Store Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Tent 500 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you go into the house in the southwest corner of town and talk to the black-robed person on the 2nd floor (the one standing to the right), you will get another Luck Source. Finally, in Tifa's house, you can get a Turbo Ether from the man near the furnace. On the 2nd floor, another man will give you the Platinum Fist. If you look at Tifa's desk, you can find a report that explains the history of the town. You can also play Tifa's piano by choosing the second option. You will then be asked if you remember how to play. Choosing either option will let you play the piano, but the top option will also bring up a list of controls. Remember the song Cloud played during the flashback sequence in Kalm Town? It went like this: "Do Re Mi Ti La Do Re Mi So Fa Do Re Do." So how do you play it? Let's use the following notation: S = Square T = Triangle O = Circle X = Cross You would then play the song by inputting the following commands: X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X If you experiment with the buttons, you'll see that there are other ways of playing the same song. This is just the method that I like to use. Anyway, if you play the song three times in a row, you'll find 1 gil. There's more to the piano than that, but you don't need to worry about it for now. When you're done here, you can always check out the Shinra Mansion that is just north of the houses. You don't have to go there, but if you don't explore it now, you'll miss out on a free materia. Inside the mansion, go to the west and examine the notes lying in the small antechamber. You'll find some hints explaining how to open a safe found somewhere in the building. The hints are as follows: 1. The lid of the box with the most oxygen. 2. Behind the Ivory's short of tea and ray. 3. The creek in the floor near the chair on the second floor... then to the left five steps, up nine steps, left two steps, and up six steps. 4. (blank) If you can't figure them out, here are the answers: 1. Open the chest in the greenhouse, then examine it. 2. Go over to the piano in the west room on the bottom floor. Then examine the ground near the northeast corner of the piano. You have to be standing above the piano, not beneath it. 3. Go into the east room on the second floor and examine the chair next to the bed. You'll hear a creaking sound, and Cloud will turn around and face north. Then just follow the directions. You'll end up standing in the hallway outside the room, near to the door that leads into the room with the treasure chest. You can examine the floor here to get the third number. 4. If you try to select the blanks pace benath "dial (3)" you will find an entry written in invisible ink that reads "Right 97" The chest can be found in the room north of the greenhouse on the 2nd floor. We'll be going there shortly, but if you want to do it now, you can always skip ahead a few paragraphs. If you don't want to bother with the hints, don't worry, I'll tell you what the correct numbers are later on, when you find the safe. Now go back to the main hall and go north, through the door beneath the stairs. You'll end up in a hallway. Head east into the side room and go north to find a chest containing the Twin Viper. Then go back to the main hall and look for an opening on the east wall, near the stairs. You can then go east to reach the other part of the room you were just in. You can find a Silver M-Phone inside the chest. Return to the main hall once again and go up both sets of stairs, then head to the west. If you look in the greenhouse, there is a chest which contains an Enemy Launcher. North of the greenhouse is a room with a safe. If you want to try and open it, go ahead, but be warned--you'll have to fight a monster that's inside. The key to opening up the safe is to remember that it's just like a real combination lock; in other words, you can't go past the correct numbers (i.e. you don't want to move all the way through 99 just to get back to 01). To open the safe, turn the dial like so: right to 36, left to 10, right to 59, right to 97 Once the safe opens, you'll have to fight a boss. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Lost Number LV: 35 XP: 2000 Steal: HP: 7000 AP: 80 Morph: MP: 300 Gil: 2000 Leaves: Cosmo Memory No Effect: Gravity Ability: Bolt2, [Punch], [Tentacle], Lost Blow (purple half only) Quake2, Bio2 (red half only) Manipulate: Location: Mansion, 2f. Notes: Found inside the locked safe. At first, the boss will use physical attacks and magic on you, so giving someone a Bolt Ring is a good idea. You can do a fair amount of damage on it by using Beta or Aqualung. Quake2 is also effective, if you don't have the appropriate Enemy Skills, and you can always poison the boss with Bio. I recommend starting off with Haste + All on your party; this is a good strategy for any boss fight, actually. After taking enough damage (usually when it has 3500 or less HP left), Lost Number will split into it's red or purple half. Which half you fight is determined by which attack was used to get it's life below 3500 points. If you used a spell or Enemy Skill, it will split into it's red half. If you used a physical attack, it will split into it's purple half. Limit Breaks don't seem to count (so if you use a Limit Break to get the boss' life lower than 3500, it will not split until you attack it with either a physical attack or a magic spell, and will then split accordingly). The purple half relies on physical attacks, and can do massive damage with it's "Lost Blow" attack. Aside from using "Big Guard" on your party, there's not much you can do aside from revive defeated teammates and keep your HPs up using White Wind or Cure2 + All. However, since this half is vulnerable to spells, you can use the ones listed above to kill it in no time flat. The red half relies mainly on magical attacks, so you can lessen them by using Big Guard, or pair Bio + Elemental or Earth + Elemental on someone's armor to protect them. Since it's resistant to magic, just use physical attacks and Limit Breaks until it dies. It's possible to kill the boss before it splits, but you have to cast "Stop" on it before it's life is too low. There is a random chance that Choco/Mog will do this, or you can try pairing Choco/Mog or Time along with Added Effect on someone's weapon. This gives their attack a small chance of inflicting "Stop" with each successful hit. However, the XP/AP/Gil values stay the same no matter what form Lost Number is in when it dies. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After defeating Lost Number, you can find a "Key to the Basement" in the safe, and there's an Odin materia lying on the floor nearby. Now head east back into the hallway, and keep going until you reach the left area of the mansion. You can go into the upper room to find a chest containing a Magic Source. Now go into the lower room. If you don't remember where the hidden door was, try pressing against the curved wall to find the secret opening. Go down the hidden walkway until you reach the bottom, and run forward until the screen changes to a horizontal view. If you got the "Key to the Basement" from the safe, you can open the door on the northern wall. Past it is a crypt. If you examine the coffin in the middle of the room, you'll meet another potential party member, Vincent Valentine. You can get him to join you by picking the bottom option, ("talk about Sephiroth") when you have the chance. After he reseals his coffin, open it again and pick the bottom option ("who are you?"). You'll then be able to name Vincent. Once the coffin closes again, leave the crypt and act as if you're going to leave the caves (head back towards the ladder). Vincent will then join you (and you can even put him in your party right now, if you want). Like Yuffie, all of Vincent's weapons are long ranged, so you can put him in the back row and he will still do full damage with each attack. Whether or not you decide to get Vincent, you need to go back to the basement library you visited in Cloud's flashback (it's to the east of the crypt room). In here, you can examine the holding tanks on the south wall, if you like. If you try to go to the back room, you'll run into Sephiroth. After he leaves, you can pick up the Destruct materia that he threw at you. If you go to the room in the back, you can look at the bookshelves to read several reports. There's nothing else to do here, so you might as well leave. If you haven't yet gotten the "????" Enemy Skill from the Jersey enemies (they look like floating scales), you might want to hang around on the second floor of the mansion until you encounter them. Since you can't manipulate them, the only way to get the Enemy Skill is wait around until they use it on you. If you're having trouble killing them, keep in mind that they only take damage from physical attacks and Limit Breaks when their right scale is up, and are only damaged by magic attacks and Enemy Skills when their left scale is up. Also, you can win "Mirrors" from the "Mirage" enemies (they look like floating mirrors). These will come in handy later on, so you might want to pick up a few of them. When you're ready to continue, leave the mansion and take the northern exit out of town. You'll find yourself back out in the World Map. If you head north, you'll reach the entrance to Mt. Nibel. Follow the path until it splits, and take the north path. It curves up around a spire of rock to a chest, containing the Rune Blade. Now go back and follow the path to the west. If you look closely, just before the bridge, there is a split in the path. The split leads north into the high mountain peaks. When your reach another fork in the road, take the lower path. It leads up (after several twists) to a chest which contains the Plus Barrette. If you're having trouble navigating the path, try pressing the Select button to bring up the position cursor. Now return to the bridge and go across it. You'll find yourself in a large cavern. There are several tubes labled from 1-5 here that you can go into, but the first thing you want to do is climb down the several sets of ladders to the ground floor. This will allow you to get back up to the top of the cavern later on (since the third ladder will unfold when you try to go down it). If you don't do this now, you won't be able to collect all of the treasures in this area without taking a lengthy detour. Once you're on the ground floor, head to the east. You'll notice a large boss monster is sitting around here, and to the north of it is a Save Point. You might as well go save your game first before tackling the boss. If you don't want to fight it now, just skip ahead a bit, and keep reading. To fight the boss, go up to it and press the Circle button. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Materia Keeper LV: 38 XP: 3000 Steal: HP: 8400 AP: 200 Morph: MP: 300 Gil: 2400 Leaves: Jem Ring Absorbs: Fire No Effect: Gravity, Sleep Ability: [Attack], Big Horn, Hell Combo, Cure2, Trine Manipulate: Location: Mt. Nibel The Materia Keeper can do a lot of damage with it's physical attacks, so "Big Guard" comes in handy. If you can equip someone with a Bolt Ring or Lightning + Elemental on their armor, it's a good idea, since "Trine" does a fair amount of damage. Don't forget to have your two Enemy Skill materia equipped, so you can learn this ability. As usual, "Aqualung" works well here, as does Quake2. You can also use Bio2 to poison the boss. Don't bother with "Laser" or "Beta" (as they are Gravity and Fire attacks, respectively). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the boss is killed, you can find a Counter Attack materia lying on the ground nearby. Once the Materia Keeper is dead, you can always go down the passage it was blocking to leave Mt. Nibel and continue on with the game. However, if you want to do some treasure hunting, then keep reading. Start off by climbing back up to the top of the cavern, and go into the tube with a "2" marked on it. You'll land on a rock ledge. Just to the south is a bag containing the Powersoul. Hop down to the ground floor, then go back up to the tubes, and go down the tube labled "4". You'll end up next to a chest containing an All materia. Now, drop down to the ground floor. There are two ways to explore the rest of the mountain, and I'm going to go with the bottom route, just because you're already on the lowest level of the cavern. If you look to the southwest of where the boss was, you'll see a path that heads south. Outside, drop off the ledge you're on to the lower level, and go into the nearby cave entrance. Inside, take the east path up to the top of the cavern. Instead of exiting through the north opening, look for a path that leads south and to the west, to another opening in the wall. Go through the opening and follow it around and down to a treasure chest containing an Elixir. Now go back up and exit through the north opening. In the next area, you can find an Elemental materia lying to the west of the materia fountain. Continue north and go through the cave entrance. Here, go northeast until the path splits, then go west to reach a chest containing the Sniper CR. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you have Vincent, the Sniper CR, and the Deathblow materia, it's possible to get Deathblow to work 100% of the time. Since the Sniper CR's accuracy is 255%, it's impossible for Vincent to miss. Needless to say, this can be pretty useful in battle, especially against bosses. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Now go back to the split and take the east path, which leads south to another exit. Outside, go to the left (the right path leads to a dead end). It will eventually lead to the reactor you saw in Cloud's flashback. There's nothing to do in the reactor, so circle around it to the east and go through the door behind the reactor. Voila! You're back in the Materia Keeper's chamber. Before leaving this level, you may consider saving your game at the Save Point and hanging around until you encounter Dragons. You can steal Gold Armlets off them, for one thing. Another great thing about the Dragons is that they can be used to learn your second Limit Breaks very easily. Simply manipulate one of them, and have them use "Flame Thrower" on one of your characters. As long as they aren't wearing a Fire Ring or Fire + Elemental, they'll take a good deal of damage, filling up their Limit Break gauge (you can use Hypers on them to fill up their gauge even faster). You can then heal them with Cure2 or White Wind, and repeat this until their Limit Break becomes available. Now, just use it on the Dragon. Since this enemy has enough life to survive most Limit Breaks (save the instant kill types), you can heal the Dragon afterwards, and start from the beginning. Remember, to get the second Limit Break of a certain level, you have to use the first one around 8-10 times. When you're ready to continue, just go to the ground floor and take the southeast path (the one guarded by the boss) to get outside of Mt. Nibel. Then just follow the path until you're outside. Now that you're back on the World Map, make your way south and around the mountains as your path heads back to the northeast. There's a town sitting out in the middle of the grasslands, so let's check it out. ------------------------------------------------------------------------ (S) Rocket Town ------------------------------------------------------------------------ Items in this section: - Power Source, Yoshiyuki, Drill Arm, Edincoat. Equipped on Cid: - Spear, Gold Armlet. There's a Weapon Shop just to the west of the town entrance. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rocket Town Weapon Shop Shotgun 3100 gil Weapon (for Vincent) Gold Armlet 2000 gil Armor Power Wrist 7500 gil Accessory Protect Vest 3500 gil Accessory Earring 7500 gil Accessory Talisman 4000 gil Accessory ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you go north a ways and go into the house that's all the way to the east, you can find a Power Source lying in a chest in the kitchen area. There's also an Item Shop in the house to the west (the one with an old man standing in front of it). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rocket Town Item Shop Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item Barrier 10000 gil Magic materia Exit 10000 gil Magic materia Time 6000 gil Magic materia ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you talk to the old man, then talk to him again and pick the top option (agree to look at the rocket with him), he'll give you the Yoshiyuki as a reward. Now go into the house that's northeast of the old man. There's a chest containing a Drill Arm in one of the rooms. Next to it is a door that leads to a backyard, where you can find an airplane called the Tiny Bronco. A woman named Shera will come out and talk to you, then tell you to speak with the Captain. So let's go see him. Leave the house and head north, towards the rocket launch pad. When the screen changes to a close-up view of the launch pad, make your way clockwise around the base, then take the stairs and make your way up into the rocket. Inside, you'll meet the Captain. When you talk to him, you'll get the chance to name him. Afterwards, you can ask him several questions, but you need to at least ask him the first question ("Tell me about this rocket") in order to continue on with the game. After asking that question, Cid won't say anything else, so leave and return to the house where you met Shera. After talking to her, Palmer shows up. After he arrives, go outside. When Shera invites you back in, go out to the yard where the Tiny Bronco is. When you approach Palmer, you'll have to fight him. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Palmer LV: 38 XP: 1800 Steal: HP: 6000 AP: 98 Morph: MP: 240 Gil: 5000 Leaves: Edincoat No Effect: Gravity, *Silence, Invincibility, Sleep* Ability: Mako Gun Manipulate: Location: Cid's House Palmer's Mako Gun is basically a weapon that casts attack spells, like Fire2, Bolt2 or Ice2. So, having the appropriate Ring equipped, or using Elemental + the appropriate materia on your armor will help. Alternatively, you can cast "Big Guard" or "MBarrier" on your party to reduce the damage his Mako Gun inflicts. Both "Slow" and "Stop" can be used on Palmer. If you haven't learned those spells yet, just pair Time + Added Effect on someone's weapon. With any luck, a successful hit will give him one (or both) of these status ailments. As for attack strategies, both Aqualung and Beta work wonders. If you don't have them, you can always try Trine, Bio2 (which does good damage and may also poison him), or Fire2. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After taking care of Palmer, you'll ride the Tiny Bronco out of Rocket Town and make a crash-landing in the water. If you check your map, you'll see that you're near the far western continent of Wutai. ------------------------------------------------------------------------ (T) The Tiny Bronco ------------------------------------------------------------------------ Items in this section: - Kjata materia, Gold Armlet and/or Great Gospel. Items to steal: - Dragon Scales (from Sea Worm) Up until now, the game has been fairly linear. However, with the Tiny Bronco in your possession, you can go to many new places in the world that you couldn't have gotten to before, and you can revisit old areas with ease. Here are some of the possible things you can do: - Go to the Bone Village (where you can get a free materia as well as purchase some double-growth Rune Armlets). - Go to Wutai if you haven't gotten Yuffie to join you yet (you can get some free items and buy some good ones, as well as learn two more Enemy Skills). - Go to Wutai if you have gotten Yuffie to join you (you can get all of the above plus tons of other stuff). - Go to the Blacksmith's house (you can trade your Mythril for some items here). - Go to Nibleheim (you can get the Buggy, drive back to Costa del Sol, and return to the eastern continent. This is really only useful if you want to revisit the sleeping man mentioned in Section O.) - Go to any old area (you can use the Tiny Bronco to go back to Kalm Town, the Chocobo Farm, Junon, Cosmo Canyon, etc.) - Go to Mideel (this is an island in the southeast where you can earn tons of XP/AP/Gil very easily. I recommend doing this after getting the Rune Armlets from Bone Village, though). - Go to the Gold Saucer (this is your current goal). My personal recommendation is to visit Wutai only if you haven't gotten Yuffie yet. If you have (even if she's not in your current party), then a special sub-quest will take place if you try to go to Wutai. There's nothing wrong with doing it now, it's just that you may have an easier time completing it if you level up at Mideel first, as it can be pretty difficult. If you want to go to Wutai (since you're already there, practically), then skip ahead to Section (U). If you want to get on with the game's main quest and go to the Gold Saucer, then go to Section (W). Otherwise, I'm going to go through some of the other optional events, so keep reading. It may be helpful to keep your map open (you can press Select repeatedly to toggle the map size), while you read through the rest of this section. Let's start by going to Bone Village first. It's found on the southern edge of the northernmost continent. To get there, you need to go from Wutai back to the mid-west continent and follow the western shore north (this will take you past Nibelheim and Rocket Town). It will take your north and then around to the east, where the shallow waters extend to the northern continent. Once you reach the bottom end of the northern continent, you should see a piece of curving shoreline with a forest nearby. Lying in the middle of the forest are some large dinosaur bones. That's Bone Village. Inside the village, you can talk to the man on the left to buy items. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bone Village Item Shop Diamond Bangle 3200 gil Armor Rune Armlet 3700 gil Armor Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Getting a set of Rune Armlets is important, as they have a double growth feature. If you're serious about mastering your materia, you can always wear them now, even though they have a lower defense rating than your Gold Armlets. If you'd rather worry about working on your materia later on, then just keep in mind that this is where you can get them. You can also get Diamond Bangles here, which have a very high defense rating and plenty of linked Materia slots (although if you're going for obscene defense levels, you might as well go to Wutai and steal the Adaman Bangle from Adamantaimais; though note that they only have two slots a piece). Now climb up to the upper level of Bone Village. There is an exit in the northwest corner that leads to the Sleeping Forest. Go into the forest and run past the first screen. The next screen is shown in a sort of overhead view. If you wait around and look carefully, you can see a red orb floating through the trees. Grab it, and you'll get the Kjata materia. There's nothing else to do here, so leave and get back in the Tiny Bronco. From here, you could conceivably go southeast and follow the shallow waters as they go past Kalm Town, the Chocobo Farm, etc. until you reach Mideel. If you want to, go ahead. However, even though it takes longer, I'm going to go back to Wutai and take it from there, since some people may not be interested in going to Bone Village, but want to do some of the other optional events. So, get in the Tiny Bronco and head southwest until you find yourself near the south end of the Wutai continent, since this is where you ended up after the Tiny Bronco crash landed in the first place. From here, if you look to the west, you should see the cliffs of Cosmo Canyon. Follow the shallow waters northwest, and you'll reach a river that sits between Cosmo Canyon and Nibelheim. The Tiny Bronco can move through rivers as well as shallow water, so go west along the river until it opens up into the sea. If you look around, you should see a lone house on a peninsula to the east, and the Gold Saucer to the west. Start off by visiting the house on the peninsula. If you came here earlier (back at the start of Section P, when you arrived at Gongaga), there was nobody home. However, now a blacksmith can be found in the house. He'll tell you about about the Keystone, which it turns out is in the possession of Dio, the owner of the Gold Saucer. If you talk to him again and choose the third option ("Let's change the subject"), he'll ask for some Mythril. If you got some from the sleeping man in Section O, then you can give it to him. In return, he'll let you open one of the two boxes in his house. If you open the big box that's in the southeast corner, near his bed, you'll get a Gold Armlet. However, you can steal these for free from the Dragons in Mt. Nibel, so instead, go up the stairs and follow the walkway until you reach the northwest corner of the house. There is a silver container built into the wall here. If you examine it, you'll get the Great Gospel instead (which is far more valuable, as it's the only way Aeris can learn her final Limit Break). If, for some inconceivable reason you wanted to get both items (or get more than one Great Gospel manual), you could always return to the sleeping man by collecting the Buggy from Nibelheim, driving back to Costa del Sol, returning to Junon, and going across the river to the cave where the man is. He'd then give you another piece of Mythril if you had the proper number of wins. Also, by examining the bed in the blacksmith's house, he'll let you sleep there for free. Anyway, after getting the Great Gospel, get back into the Tiny Bronco. If you go southeast, you'll find that the shallow water extends across a chain of islands to the east. One of the larger islands has a forest on it, and in the forest, you can see a large temple. This is the Temple of the Ancients, which you'll have to return to at a later point. For now, go northeast around the large island. You'll find that the sea runs inland. Following it can be a little tricky (since it has a lot of curves), but eventually you'll come out on the underside of the eastern continent, near Fort Condor. As long as you're here, you can always go to Fort Condor to fight in another battle. If you don't have many Tents, you may want to stock up on them. If you get back into the Tiny Bronco and continue east, you'll come across a chain of three islands leading south. Follow them, until you reach a slightly larger island with a shoreline. If you park the Bronco at the shore and run around in the grassy area of the isle, you'll randomly encounter Head Hunters (they look like green insects). Beating the Head Hunters can be difficult (since they have 2000 HP and can do a good deal of physical damage), but I find that by using Trine twice (or Beta once, if your magic power is high enough) will do enough damage to defeat them. What's more, you get tons of XP/AP/Gil from them (since they appear in groups of 3-4), and if you have your double-growth weapons and those Rune Armlets equipped, you can level up your materia in no time. You'll be running out of magic often, though, so make sure you have a few Tents with you. You can also encounter Sea Worms by the shore--they're not that great in terms of earning points, but you can steal Dragon Scales off of them, which will come in handy later on. Once you've had your fun here, it's time to either go to Wutai (see the next section), or go back to the Gold Saucer (see Section W). Since you've already been near both areas previously, you should be able to get back to them without any problems. ------------------------------------------------------------------------ (U) Wutai (without Yuffie) ------------------------------------------------------------------------ Items in this section: - Magic Shuriken, Hairpin, Dragoon Lance. Items to steal: - Adaman Bangle (from Adamantaimai) Enemy Skills in this section: - Magic Hammer (from Razor Weed), Death Force (from Adamantaimai). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please take note: This section is written for those of you who haven't gotten Yuffie yet. Once you have, read section W, omitting the events that you've already done in this section. Furthermore: - The events that take place in Wutai change depending on several factors. The first one is whether or not Yuffie has joined you (even if she's not in your current party). - If Yuffie has joined you, the second factor is what disc you are on. Once you reach Disc 3, the only event that you can participate in that involves Yuffie is the 'Pagoda of Five Mighty Gods' sequence (see Section V for details). - Therefore, while visiting Wutai is optional, you can get the most out of your trip by getting Yuffie to join you, then visiting Wutai during Disc 1 or 2. - However, the sub-quest involving Yuffie can be difficult, so you may want to make sure you have a backup save before coming here, in case you find that your characters are too weak. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Park the Tiny Bronco at the shore at the south end of the easternmost continent. If you run around on the shore, you can fight Adamantaimais (they look like gigantic turtles). You can steal Adaman Bangles from them (which have an insanely high defense rating) and you can manipulate them to learn the "Death Force" Enemy Skill. After getting it, go just to the south of the shore, where there is a grassy area. Here, you can encounter Razor Weeds (they look like stalks of grass), which will teach you the "Magic Hammer" Enemy Skill (they can be manipulated, too). It's worth mentioning that most enemies in Wutai drop several types of items, and they do so frequently. If you're short on money, you can fight monsters here to pick up all kinds of good stuff, like X-Potions, Phoenix Downs, etc. Anyway, follow the mountain path as it leads north. After crossing the second bridge, go left. Once you reach ground level, turn around and you'll see a path heading north between two mountain ranges. After a while, you'll reach another bridge. After crossing it, the land becomes grassy, and you should see a town off in the distance. Once you reach the town, go across the west bridge to reach a weapons store. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Wutai Weapon Shop Murasame 6500 gil Weapon (for Cloud) Diamond Knuckle 5800 gil Weapon (for Tifa) Chainsaw 6300 gil Weapon (for Barret) Aurora Rod 5800 gil Weapon (for Aeris) Gold Barrette 6000 gil Weapon (for Red XIII) Slash Lance 6500 gil Weapon (for Cid) Blue M-phone 5500 gil Weapon (for Cait Sith) Razor Ring 6000 gil Weapon (for Yuffie) Shortbarrel 6400 gil Weapon (for Vincent) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Outside, go across the next bridge. Here is the Turtle's Paradise pub, but since you haven't found all the flyers yet, there's no point in going here. Instead, take the bridge north to reach a Save Point. Near it is an item shop. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Wutai Item Shop Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item Fire Veil 800 gil Item Swift Bolt 800 gil Item Choco Feather 10000 gil Accessory ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Although there is a treasure chest inside the shop, you can't get at it right now. If you leave the shop and head northwest, you'll reach an area with a tall pagoda and to the east, a house. Inside the house, you can spend the night in the bedroom near the entry hall. If you examine the wall scroll in the southwest corner, it will lift up, revealing a passage that leads to a chest. Inside is the Magic Shuriken. If you leave the bedroom and go east and then north to the second area of the house, you'll see an empty room with an odd looking east wall. Go into the room and examine the cracks in the east wall to activate a hidden panel that leads to a secret passage. If you go down the passage, you'll find a chest containing a Hairpin at the end. There's nothing left to do here, so leave the house and return to the Save Point back in town. If you go northeast across the bridge here, you'll reach the Da-chao statues. Follow the path northwest until you reach a point where the path branches off to the north, then take the north path. Follow it north as it leads behind the head of one of the Da-chao statues. You'll arrive at a crossroads. If you go north, there is a cave entrance on the west wall. Inside, there is a chest containing a Dragoon Lance. There are pits of fire in this area that you cannot cross just yet, so you might as well leave. For now, this is all you can do in Wutai. If you come back with Yuffie in your party, it's a different story. ------------------------------------------------------------------------ (V) Wutai (with Yuffie) ------------------------------------------------------------------------ Items in this section: - Magic Shuriken, Hairpin, MP Absorb materia, Elixir x2, Swift Bolt, Dragoon Lance, Peace Ring, HP Absorb materia, X-Potion, Turbo Ether, Ice Ring, All Creation, Leviathan materia. Enemy Skills in this section: - Magic Hammer (from Razor Weed), Death Force (from Adamantaimai), Trine (from Godo). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please take note: This section is written for those of you who have Yuffie in your party. There's no point in reading section (U) if Yuffie's in your party and you haven't been here yet, as everything contained in (U) is also covered in this section. Furthermore: - The events that take place in Wutai change depending on several factors. The first one is whether or not Yuffie has joined you (even if she's not in your current party). - If Yuffie has joined you, the second factor is what disc you are on. Once you reach Disc 3, the only event that you can participate in that involves Yuffie is the 'Pagoda of Five Mighty Gods' sequence (see Section V for details). - Therefore, while visiting Wutai is optional, you can get the most out of your trip by getting Yuffie to join you, then visiting Wutai during Disc 1 or 2. - The sub-quest involving Yuffie can be difficult, so you may want to make sure you have a backup save before coming here, in case you find that your characters are too weak. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Park the Tiny Bronco at the shore at the south end of the easternmost continent. If you run around on the shore, you can fight Adamantaimais (they look like gigantic turtles). You can steal Adaman Bangles from them (which have an insanely high defense rating) and you can manipulate them to learn the "Death Force" Enemy Skill. After getting it, go just to the south of the shore, where there is a grassy area. Here, you can encounter Razor Weeds (they look like stalks of grass), which will teach you the "Magic Hammer" Enemy Skill (they can be manipulated, too). Now head north. As you're following the path up into the mountains, Yuffie will show up (or else confront you if she's already in your party). You'll then have to fight two Shinra soldiers...but you'll notice that you've lost your materia! It turns out that Yuffie has stolen your materia. She can take from between 48 and 50 materia, so if you have more than that, you'll still have some materia left to use. What's more, she steals them in this order of preference: Master, Summon, Independent, Command, Support, Magic This means that unless you have a lot of materia, you'll probably only have a few Magic materia left, at best. If you used GameShark codes to give yourself some of the "disabled" materia, then Yuffie will steal those and not give them back. You may think that you can get around your loss by simply going to a nearby town and buying some materia. However, your characters will refuse to board any vehicle you're using (Tiny Bronco or the Highwind), and if you're riding a Chocobo, you can't use it to leave Wutai. It's worth mentioning that most enemies in Wutai drop several types of items, and they do so frequently. If you're short on money, you can fight monsters here to pick up all kinds of good stuff, like X-Potions, Phoenix Downs, etc. Since you've probably lost your Restore materia, earning X-Potions from the Bizzare Bugs (they look like yellow bugs with scorpion tails), may be a good idea, especially if your levels are low. There's nothing else to do but head north. After crossing the second bridge, go left. Once you reach ground level, turn around and you'll see a path heading north between two mountain ranges. Eventually, you'll reach another bridge. After crossing it, the land becomes grassy, and you should see a town off in the distance. Once you reach the town, you'll see Yuffie run off to the west. From this point on, there are several events involving her that you can see. You don't have to do them in the order listed below (for example, you could skip the visit to Godo's house). Anyway, go into the building to the far west. It turns out to be the Turtle's Paradise bar you've been hearing about. You don't have all of their flyers yet, but don't worry about it, since the last one is here in Wutai. You can also meet the Turks here, who are taking a vacation abroad. If you go north from the Turtle's Paradise bar, you'll see another building and a Save Point. Ignore them for now and head northwest, following the path as it leads to a tall pagoda. Once you reach the courtyard in front of the pagoda, enter the large house to the east. Inside the house, you can spend the night in the bedroom near the entry hall. If you examine the wall scroll in the southwest corner, it will lift up, revealing a passage that leads to a chest. Inside is the Magic Shuriken. If you leave the bedroom and go east and then north to the second area of the house, you'll see an empty room with an odd looking east wall. Go into the room and examine the cracks in the east wall to activate a hidden panel that leads to a secret passage. If you go down the passage, you'll find a chest containing a Hairpin at the end. Now go back and talk to the man lying on the floor in the western room. After talking to him four times, Yuffie will show up. You won't be able to catch her if you follow her, so just leave. Return to the town and enter the building near the Save Point. It's an item shop. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Wutai Item Shop Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item Fire Veil 800 gil Item Swift Bolt 800 gil Item Choco Feather 10000 gil Accessory ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you came here earlier, there was a woman standing in the way of a chest in the northeast corner of the room. However, now she will have moved away. If you open the chest, you'll find an MP Absorb materia, but then Yuffie will steal it. Don't worry about it--you can get it back later on. Now return to the town entrance, and enter the house to the east of the entrance. If you examine the folding screen in the northwest corner, it will slide back to reveal Yuffie. After she leaves, return to the Turtle's Paradise bar. There is a stone pot sitting outside the bar, in the northwest corner. If you look at it, you'll see that it's wiggling. Examine it, then punch it three times using the Circle button, and Yuffie will jump out. At Yuffie's house, follow her down the stairs. If you examine the scroll on the wall to the east of the doorway, you'll discover the sixth and last Turtle's Paradise flyer. Now go inside and talk to Yuffie. She'll tell you to flip the left lever. Go up to the levers on the north wall and flip one of them. No matter which one you choose, your party will be trapped in a steel cage. After she leaves, flip the lever again to free your friends. Now, go outside. Don't bother trying to get your prize from Turtle's Paradise, since they won't give it to you yet. Before you continue, you may want to stop by the Materia shop if you feel your party is too weak. You can stock up on Fire Veils and Swift Bolts there, which will come in handy later on. Make sure you have plenty of Phoenix Downs and Hi-Potions as well. Now go back to the pagoda which lies northwest of the town. If you look to your left, you'll see that the doorway to the temple has been opened. Go up to the bell and examine it to have Cloud ring it. Doing so will make a door appear on the southern wall of the temple. Go inside and you'll run into an old adversary, Don Corneo. After he runs off, open up the two chests in the room to get an Elixir and a Swift Bolt. Then go up the stairs. Here, you'll have to fight more Shinra soldiers. After killing them, go outside and talk to Reno. The Turks will then run off. Return to the Save Point in Wutai and head northeast to reach the Da-chao statues. Here, you'll fight most of your enemies in groups. However, if you have some Swift Bolts or Fire Veils, you can make short work of them. After talking the the Turks, follow the path northwest until you reach a point where the path branches off to the north, then take the north path. Follow it north as it leads behind the head of one of the Da-chao statues. You'll arrive at a crossroads. If you go north, there is a cave entrance on the west wall. Talk to Rude to get him to move out of the way, then go insde. In here, there is a chest containing a Dragoon Lance. There are pits of fire in this area that you cannot cross just yet, so you might as well leave. Outside, take the path south, and you'll run into Don Corneo. Needless to say, a boss battle is not far behind. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Rapps LV: 39 XP: 3200 Steal: HP: 6000 AP: 33 Morph: MP: 300 Gil: 20000 Leaves: Peace Ring No Effect: Poison, Paralysis, Sleep Ability: [Attack], Scorpion's Tail , Aero3 Manipulate: Location: Wutai (Da-chao Statue) If you were lucky enough to have a spare Enemy Skill materia or Gravity materia after Yuffie stole your items, you can use "Laser" or any of the "Demi" spells to inflict a lot of damage. You can also use "Slow" or "Stop" to make the fight even easier. Otherwise, you're pretty much restricted to physical attacks. Items that cast spells aren't really that useful, although if you got some Dragon Scales from the Sea Worms back in Mideel, you can use those to do 700-800 damage per use. The only thing you really have to worry about when fighting Rapps is it's Aero3 attack, which does a huge amount of damage. Make sure you have some Phoenix Downs and X-Potions on hand to keep your characters alive. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the battle is over, Yuffie will give you back all the materia she stole (plus the "MP Absorb" materia). If you don't have any materia, she'll mess up the placement as she re-equips you. If you do, then those materia stay undisturbed. Either way, you can always unequip and rearrange your materia in any way you like. You'll then find yourself out on the World Map. At this point, Yuffie's sub-quest is over. There are still some events you can do in Wutai, but you can do them on any disc and at any time. If you want to do them now, though, then keep reading. First of all, if you haven't gotten the "Magic Hammer" Enemy Skill yet, you'll need it. You can learn it from the Razor Weeds (they look like little weeds), that are found in the Da-chao statue area. Or, you can find them on the World Map in any grassy area. Now go back to Wutai. If you go north from the entrance, you'll see a small house between a river and a flight of stairs. If you go inside, you'll see that it's full of cats. If you work your way to the back of the room, you can climb up the stacked cabinets to reach an attic. Run forward, and the view will change to that of a hallway containing a chest. Inside is the HP Absorb materia. Now just go back the way you came and go outside. If you go to the weapon store (it's the building to the west of the entrance, before the Turtle's Paradise bar), you'll find that they will now sell you some weapons. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Wutai Weapon Shop Murasame 6500 gil Weapon (for Cloud) Diamond Knuckle 5800 gil Weapon (for Tifa) Chainsaw 6300 gil Weapon (for Barret) Aurora Rod 5800 gil Weapon (for Aeris) Gold Barrette 6000 gil Weapon (for Red XIII) Slash Lance 6500 gil Weapon (for Cid) Blue M-phone 5500 gil Weapon (for Cait Sith) Razor Ring 6000 gil Weapon (for Yuffie) Shortbarrel 6400 gil Weapon (for Vincent) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I recommend at least picking up the Razor Ring for Yuffie. Now, go to the Turtle's Paradise bar. If you found all of the flyers, you can get one of each "Source" item, as well as a Megalixir. Now, go back to the courtyard in the northwest corner of town. If you enter the Pagoda of the Five Mighty Gods, you'll find that Yuffie will be able to fight with the person on each floor. Don't worry if Yuffie gets killed; the game won't actually end. Don't forget to stick her in the back row, since she can attack from there with no penalties. The boss of the first floor is Gorky. Talk to him and pick the top option in order to fight him. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Gorkii LV: 30 XP: 1500 Steal: HP: 3000 AP: 50 Morph: MP: 150 Gil: 0 Leaves: X-Potion Weakness: Wind No Effect: Gravity, Earth, *Invincibility, Sleep* Ability: [Attack], Barrier, Reflect, Regen, Demi2 Manipulate: Location: Godo's Pagoda Since Gorky's life is so low, you can kill him in a few rounds using Beta or Aqualung (Trine also works, though not as well). If Gorky casts "Reflect" on himself, then don't use Aqualung (as it can be reflected). Otherwise, fighting Gorky can be challenging. For one thing, he casts a number of beneficial spells on himself. You can prevent him from doing so by using "Magic Hammer" on him until he runs out of MP. Another option is to cast "Reflect" on him, which will make his spells bounce onto you. If you don't know Reflect, you can always use a Mirror, which has the same effect (they are dropped by the Mirage enemies found in the Mansion at Nibelheim). Gorky's main threat is his physical attack. Since you can't use Barrier or Big Guard to lessen the damage it inflicts, you need to know at least Cure2, or else have some X-Potions on hand. If you use the "Reflect" tactic described above, then Gorky will probably end up casting Regene on you, which helps somewhat. On the other hand, since his attack does a good deal of damage, your Limit Break gauge will fill up in no time, which means you can really whomp him with your limit break of choice. I suggest pairing Elemental + Gravity on your armor to nullify Gorky's "Demi2" attack. You can also pair Elemental + Choco/Mog on your weapon to do double damage, since Gorky is weak against Wind. If you know Stop or Slow, try casting them on Gorky. If you don't know those spells, pair Added Effect + Time on your weapon, and there's a small chance you'll inflict either status ailment with each attack you make. If your physical attacks aren't doing enough damage, then you can always try using Bio2 or Ice2 (assuming Gorky hasn't cast Reflect on himself). And yes, they mess up and call him "Gorkii" instead of Gorky; it's not a typo :) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After beating Gorky, you can fight Shake on the second floor by talking to him and picking the top option. Remember, you can leave the pagoda to heal up and save at any time, so don't feel that you have to beat all the bosses in one go (though it makes for a good challenge). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Shake LV: 32 XP: 2200 Steal: HP: 4000 AP: 50 Morph: MP: 180 Gil: 0 Leaves: Turbo Ether No Effect: Gravity, *Invincibility, Sleep* Ability: [Attack], Rage Bomber Manipulate: Location: Godo's Pagoda Notes: Uses the Rage Bomber whenever attacked. You can do major damage against Shake by using L4 Suicide on him. If you don't know that Enemy Skill, then you can always use Aqualung or Beta, which do a lot of damage (Trine isn't as effective). Without those abilities, this battle gets tricky. Not only does Shake attack you each round, but he uses his "Rage Bomber" whenever you do anything to him (attack, use a spell or Enemy Skill, etc.) The real problem with the Rage Bomber is that it can cause the Fury status, which means you take double damage from attacks. This can be used to your advantage (as your Limit Break gauge will max out quickly), but if your life is too low, I recommend wearing the Peace Ring that you just got from Rapps. That way, your status won't change. Even with protection from the Fury status, you'll still need to know Cure2 (or have some X-Potions on hand) in order to keep your life up. Don't forget to cast Barrier or Big Guard on yourself. Against Shake, try using Stop or Slow on him. If you don't know either of those abilities, equip Added Effect + Time on your weapon and with any luck, a successful hit will afflict him with a status ailment. If your physical attacks are too weak, you can always use Bio2 (which may poison him), or Ice2. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After beating Shake, go up the stairs. You can fight Chekhov by talking to him and picking the top option. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chekhov LV: 34 XP: 2900 Steal: HP: 5000 AP: 50 Morph: MP: 210 Gil: 0 Leaves: Ice Ring No Effect: Gravity, *Invincibility, Sleep* Ability: Stare Down , Absorb Manipulate: Location: Godo's Pagoda Since Chekhov's "Stare Down" costs MP, you can use Magic Hammer until he has no MP, and he'll spend the rest of the battle trying to use it even though nothing happens. His only other attack (Absorb) is nothing to worry about. If you don't have Magic Hammer, you can always use "Slow" or "Stop" on Chekhov (or pair Time + Added Effect on your weapon). Then use Beta or Aqualung until he dies. Trine also works (though not as well). If you don't know any of those Enemy Skills, then use Bio2 to poison Chekhov (other attack spells, like Ice2, Bolt2, etc. do around the same amount of damage). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After winning, go to the fourth floor and talk to Staniv, then pick the top option to fight him. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Staniv LV: 36 XP: 3600 Steal: HP: 6000 AP: 50 Morph: MP: 240 Gil: 0 Leaves: Elixir No Effect: *Gravity, Invincibility, Sleep* Ability: [Attack], War Cry , Iron Attack Manipulate: Location: Godo's Pagoda Like Shake, you can use L4 Suicide on Staniv to inflict major damage. If you don't have that ability, you can always use Aqualung or Beta to do lots of damage (Trine isn't as effective). If you don't know those spells, Quake2 and Bio2 work well (and Bio2 can poison Staniv). As with the other bosses in the pagoda, you can use Stop or Slow on Staniv, or you can equip Added Effect + Time on your weapon and keep attacking until one of those ailments takes effect. Finally, since all of Staniv's attacks are physical in nature, cast Barrier or Big Guard on yourself to lessen the damage. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Once Staniv is defeated, go to the top floor and talk to Godo to fight him. However, you may want to put this off. Why? You'll be getting two more Enemy Skill materia before the game is over, and Godo ends up being the only character who can use "Trine" on you in the later discs. If you kill him before getting all four Enemy Skill materia, you'll never be able to learn "Trine" for all of them. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Godo LV: 41 XP: 5000 Steal: HP: 10000 AP: 60 Morph: MP: 1000 Gil: 40000 Leaves: All Creation No Effect: *Paralysis, Stop, Invincibility, Sleep* Ability: Drain , [Shrivel] , Beast Sword, Trine, Sleepel, Cure3, Demi3 Manipulate: Location: Godo's Pagoda Godo's main asset is Cure3, which he casts on himself whenever his life drops too low. Unless you're able to do more than 1200 points of damage per round, you're going to have to find some way around this. There are several methods you can use. One is to cast Reflect on Godo. This way, his Cure3 spell will bounce onto you. You can also use Mirrors (which are dropped by the Mirage enemies found in the Mansion at Nibelheim), for the same effect. You need to periodically re-apply "Reflect", though, since it doesn't last forever. You can also cast "Reflect" on yourself to bounce Godo's attack spells back at him (except Demi3). Another method is to spend ten rounds using "Magic Hammer" on him. Once you've done this, he'll have no MP left. The final method is to simply stay alive long enough for him to run out of MP. This takes practically forever, though. Godo has a variety of attacks, all of which can be defended against in one manner or another. I recommend wearing a Bolt Ring to nullify his Trine attack, or try pairing Lighting + Elemental on your armor for the same effect. Even if you don't have a Bolt Ring, you should have two Elemental materia by now, so pair the second Elemental materia with Gravity, and you will nullify his "Demi3" attack. His "status ailment" attacks are nothing to worry about, since you can use White Wind to instantly cure any of them. Finally, you can use Barrier or Big Guard to lessen the damage that his "Beast Sword" inflicts. As for attacking Godo, start by casting Slow on him (or pair Time + Added Effect on your weapon). You can use Laser or any of the Demi spells to inflict massive damage at first, then polish him off with Aqualung or Beta once his HPs are low enough (Trine can also be used, though it's not as effective). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After defeating Godo, you'll receive the Leviathan materia. If you talk to Shake before you leave, he says something about Materia being found in an underground pipe. The way he says it makes it unclear, but I think he's actually talking about getting the Guide Book from the "Ghost Ship" enemy found in a tunnel leading to the Underwater Reactor (you'll be going there way later on). It's the only pipe-like structure I can think of that is found below the planet's surface, and you can use the Guide Book to get the "Underwater Materia" later on. Just some conjecture on my part. Well, now you've done just about all there is to do in Wutai, at least for now. ------------------------------------------------------------------------ (W) Return to the Gold Saucer ------------------------------------------------------------------------ Items in this section: - Keystone (a Key Item), Protect Vest, Choco Feather, Elixir. If you know how to get to the Gold Saucer from your current location, then do so. If you're at the south end of Wutai and want to get there, then follow these instructions: If you head east, following the shallow waters back to the midwest continent, you should see a river between Nibelheim and Cosmo Canyon. If you follow it, you'll come out in an area which has the Gold Saucer to the west, and a lone house on a peninsula to the right (this is the blacksmith's house). If you look on the west bank, you should see some Chocobo tracks near the shore. Disembark and make sure you have your Chocobo Lure materia equipped, then run around on the tracks until you encounter a Chocobo and catch it. If you forgot how to catch a Chocobo, just remember that you need to kill the enemies accompanying the Chocobo as quickly as possible, and without injuring the Chocobo itself. You can use some Greens to keep a Chocobo occupied, but you should be strong enough to beat a monster in only a round or two. Now that you have one, it's off to North Corel, which is northwest of your current location. Just circle around the Corel Desert and make your way along the mountain valley to where the town is. Inside the town, head to the west and take the trolley up to the Golden Saucer. At the Saucer, go to the Battle Square. Go up the stairs into the lobby, then head east into "Dio's Show Room." Before continuing, you might as well know that Cloud is about to go fight in the Battle Arena. Therefore, you might want to take a few moments to give him the proper equipment and materia, etc. I recommend putting him in the back row and giving him the Long Range, Counter Attack, and Enemy Skill materias. Pairing Added Effect + Time on your weapon is also a good idea. When you're ready, examine the Keystone (it looks like a green orb) lying atop a pedestal in the middle of the room. Dio will then show up and ask you to entertain him. Pick the top option, ("What'd you want me to do?"), and Cloud will automatically participate in the Battle Arena. If you've already fought in the Battle Arena, then you'll have no trouble here. If not, here's a quick explanation: In the battle area, you basically go through one protracted battle fighting several sets of monsters. Because the battle doesn't really end until you defeat all the monsters (or die), your current HP and MP amount, as any status ailments, etc., are carried over to the next match. What's more, between rounds, there is a sort of "slot machine" that you can stop by pressing the Circle button. The result of the slot machine will affect your character in a certain way. For example, if you get the Green Materia icon, then all your magic materia are disabled for the remainder of the battle. This makes each subsequent battle harder than the last, as the penalties keep piling up after each fight. Note that you can choose to quit the battle by choosing the righthand option ("No, way!") between battles. Even if you lose (or quit) after the very first battle, Dio will give you the Keystone. However, if you manage to make it through all eight battles, he will give you a Protect Vest and a Choco Feather. After getting the Keystone, return to the Station Square and go out to where the trolley is. If you talk to the person standing near it, they'll explain that it's broken. Your teammates will then meet up at the Ghost Hotel. In a cheesy attempt to fill in any plot holes, you can then have Cloud explain to everyone else what's gone on so far (pick the bottom option), or not (pick the top option). Afterwards, Cloud will be able to go on a date with a certain character (Aeris, Tifa, Yuffie, or Barret). Who shows up depends on how many "love points" you've acquired up to this time. You can't tell how many love points you have, but how you responded to certain events, etc., determines who gains or loses love points. The person with the highest total then becomes Cloud's date. Aeris is the most likely candidate for the date sequence, followed by Tifa, then Yuffie, and finally, Barret. For more information on this topic, I suggest you go to GameFAQs (http://www.gamefaqs.com), and look under their section on FF7 FAQs for Terence Furguson's "Dating Guide." This explains exactly how your actions determine who you end up dating. Anyway, the date begins with the two of you winning the lead roles in a play taking place at the Event Square. There are several ways you can act during the play, resulting in various funny endings :) Afterwards, you'll take a ride in the gondola. While inside of it, you can use the control pad and buttons to make Cloud move around. Pressing forward will make him look out the window, which you can do at various points to see little FMV clips of various places within the Gold Saucer. After the ride, the two of you will run into Cait Sith, who makes off with the Keystone. You can follow him and chase him around the Gold Saucer, but if you just want to get this scene over with, go to the Chocobo Square and go inside. Chase Cait around, then follow him back outside. Once you're back in your hotel room, check out the iron maiden in the northeast corner of the room to find an Elixir. Then exit the room and go down to the ground floor. Here, you'll have to make a new party. Once you've done so, go outside and go down to the grave with the word "Station" written on it. Examine it to return to the Station Square. If you go outside, you'll find that the trolley has now been fixed, and you can return to North Corel. From there, go outside and return to where you parked the Tiny Bronco (it's southeast of your location). Now, it's time to go to the Temple of the Ancients. ------------------------------------------------------------------------ (X) The Temple of the Ancients ------------------------------------------------------------------------ Items in this section: - Trident, Mind Source, Silver Rifle, Turbo Ether x2, Rocket Punch, Luck Plus materia, Morph materia, Princess Guard, Ribbon, Trumpet Shell, Megalixir, Nail Bat, Work Glove, Dragon Armlet, Bahamut materia, Gigas Armlet. Items to morph: - Mind Source x2 (from the "8 eye" monsters) From your current location (southeast of the Gold Saucer), get into the Tiny Bronco and follow the shallow waters south, then east, along a chain of islands. You'll come across a larger one with a forest on it, and emerging from the treetops is a temple. This is your current goal. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Before continuing on, take note that Aeris will leave your party after completing this section. Therefore, if there was anything else you wanted to do with her, you may want to either do it now, or make a spare save file so you can go back and do it later on. Also, you cannot change your party while in the Temple. Therefore, make sure you're content with whoever you decide to put in your party aside from Cloud and Aeris. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ At the temple, cross the bridge and examine the man in the black cloak at the top of the stairs. Inside, examine the dais and Cloud will put the Keystone in. You'll end up in a large labyrinth-like area. Go along the path, then follow it around to the set of stairs leading down. Just east of the stairs is an archway; it leads to a wall, but there is some ivy here that you can climb down. If you run east under the set of stairs, you'll reach a treasure chest containing a Trident. Now go east, down the stairs. There is a wall here with some ivy on it, so climb up the ivy. Ignore the doorway for now and go west, up the stairs. Don't worry about the purple guy running around for now. If you climb up the ivy on the west wall, you can find a Mind Source lying near the stairs. Go down the stairs and into the doorway that the purple guy ran into. Inside, there is a chest in the northeast corner containing a Silver Rifle. If you talk to the old man, you can buy items from him (the top option), get your HP and MP restored (pick the second option), save your game (the third option), or do nothing (the last option). If you choose to save your game, Cloud reminds you that you can't leave the Temple of Ancients for now. If you still want to save, pick the bottom option. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Temple of the Ancients Item Shop Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Maiden's Kiss 150 gil Item Tent 500 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ When you're ready, go outside. Go back up the stairs, then climb down the ivy to the lower floor. Here, you can go south to go through an archway. There is a Turbo Ether lying on the ground here. Now go down the long stairway, then west through the archway, south down the next set of stairs, and west and south again, until you reach the end of the path. There's some ivy on the wall, so climb down it. Nearby is a treasure chest which holds the Rocket Punch. From here, go down the stairs, then head northeast to where there is another ivy-covered wall. Climb up it and go up the stairs, ignoring the old guy for now. There is another archway here. If you go through it, you'll reach a set of stairs that go down to the east. At the bottom, theri s a tall ivy-covered wall. Climb up it and head northwest, under the stairs, to where there is a pink ball lying on the ground. It's a Luck Plus materia (which is incorrectly labeled "Lucky Plus" when you pick it up). Now go back to where you met the old man (the area with the short set of stairs and a patch of ivy south of it). Take the path west through the archway, then go south and west again to reach a new area of the temple. Here, there are C-shaped boulders rolling down the path. You need to run forward and then pause so that you end up standing in the gap in each boulder. Otherwise, you'll be pushed back to the start of the path. Halfway along the path, you'll see a pool with a yellow materia lying by it. It's a Morph materia. After grabbing it, continue along the path. Once you reach the end, the boulders will stop falling. Once you're in control of Cloud again, go back to the end of the path. The old man is here, waiting for you. He'll recover your HP and MP if you pick the top option, and you can save with the second option. If you don't want any help, pick the bottom option. In the next area is the Time Guardian, a gigantic clock. There are twelve passages in this room that you can get to by moving the clock hands around, then running across them. You can make the hands spin automatically by pressing the Circle button, then press it again to make them stop. However, the hands will actually move three more times before coming to a stop. If you find this too disorienting, you can always use the manual method (described below). Otherwise, this is the fastest way to move the hands around. To move the hands yourself, press the Triangle button. You can then use the Triangle and Circle buttons to move the minute hand around. Every time you move it past 12 (the northernmost passage), the hour hand will go forward by one count (and if you go counter-clockwise, the hour hand will go backwards by one count). When you're ready to go on, press the X button. You can then run across the hands into one of the other chambers. If you messed up, you can always leave the room and come back. Also, take note of the second hand--if it touches you while you're running across the clock's surface, you'll fall down. Here's a list of what you can find at each location: I - This leads to a treasure chest. If you open it, you'll be attacked by two Toxic Frogs and a Jemnezmy. You can kill them all in one round with "Trine", or else try using "L4 Suicide" against the Jemnezmy, then Ice2 or Shiva on the Toxic Frogs. II - This leads to a blocked path. III - This leads to a treasure chest. If you open it, you'll be attacked by two "8 eye" monsters. They can do a lot of damage, but you can kill them instantly with Bio. On the other hand, you can Morph them into Magic Sources, if you get their life low enough. IIII - This leads to a chest containing the Princess Guard. V - This takes you back to the first area of the Temple. You can now get at that unreachable treasure chest, which contains a Ribbon. VI - This leads outside to the next area of the Temple. You may want to go to the other rooms first before continuing on. VII - This leads to a chest containing the Trumpet Shell. VIII - This leads to a chest containing a Megalixir. IX - Another blocked passage. X - This is where you came from. You can always come back here if you want to heal up or save your game, though. XI - Another blocked passage. XII - There's nothing to do in this room for now. You'll be coming back later on. If you get knocked off the clock face by the second hand, you'll fall down to a new area with a chest. Before you can open it, however, you have to fight two monsters. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ancient Dragon LV: 34 XP: 800 Steal: HP: 2400 AP: 80 Morph: MP: 450 Gil: 800 Leaves: Turbo Ether No Effect: Earth, Water, *Stop, Paralysis, Frog, Invincibility* Weakness: Gravity, Wind Ability: [Southern Cross] Manipulate: Horn, Southern Cross Location: Temple of the Ancients / Battle Square You always end up getting attacked from both sides in this battle. This can be a problem, as the Ancient Dragons do a fair amount of damage. To put one of them out of comission, just Manipulate it. Then finish off the other one quickly by using the "Laser" enemy skill, or Demi2. Now you can polish off the last one with spells, to prevent the "Manipulate" effect from ending. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you open up the chest after killing the Ancient Dragons, you'll find a Nail Bat. Once you exit the room via the south opening, you'll find yourself way back at the start of the labyrinthine area inside the Temple. If you were badly damaged in battle, you can always return to the first area where you met the old man, as he will still be there. Otherwise, just make your way back to the Time Guardian puzzle. Remember, since the clock puzzle will "freeze" after you get through the next area, make sure you go to all the rooms you want to first before continuing on through passage VI. In the next area, the old man will lock the main door and then run off. Aeris will ask you a question, but it doesn't matter how you respond. What you have to do is catch the old man. You can go through the holes in the wall to move to other areas, and if you go to the far left of each ledge, you can jump down to the lower level by pressing the Circle button. To understand how the passages are connected, take a look at this diagram: A1 = B3 A2 = Clock B1 = C2 B2 = C4 B3 = B1 B4 = C1 C1 = B2 C2 = C3 C3 = B4 C4 = A1 This shows where each passage leads. Since the old man's first move is to always go into passage A1 (the first passage from the left on the topmost ledge), you can catch him by going into passage B3 (it's on the second ledge, third opening from the left). After catching the old man, you can rest by picking the top option, or save your game by picking the second option. If you don't want either of his services, pick the bottom option. Before you go back up to where the door is, be sure to open the treasure chest on the bottomost ledge, in the lefthand corner. It contains the Work Glove. If you don't know how to get back up to the topmost ledge, just go through the 4th passage from the left on the lowest ledge. Once you go through the door, head to the east. After Sephiroth leaves, you'll have to fight a boss. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Red Dragon LV: 39 XP: 3500 Steal: HP: 6800 AP: 200 Morph: MP: 300 Gil: 1000 Leaves: Dragon Armlet Absorbs: Fire No Effect: *Gravity, Stop, Invincibility, Confuse, Sleep* Ability: [Bite], [Tail Slap], Red Dragon Breath Manipulate: Location: The Temple of Ancients You can wear a Fire Ring or pair Elemental + Fire/Ifrit on your armor to prevent the boss' Red Dragon Breath from doing any damage (and at this point, you should be able to protect everybody from the RDB using the appropriate item or materia). If you don't have the materia to do this, then cast Big Guard or MBarrier on yourself, since the RDB is magical in nature. Since the boss can do a lot of damage with it's attacks, I recommend casting Big Guard or Barrier + All on yourselves. Then use Cure2 + All or White Wind to keep your HP up. As for attacking the Red Dragon, start off by casting Slow on it. You can also poison it using Bio2. You can do the most damage with Enemy Skills like Aqualung or Trine...if you don't know those, stick with Bio2, Quake2, and physical attacks. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Once the Red Dragon is dead, pick up the floating red orb to get the Bahamut materia. Then return to the east end of the hall. There is a miniature version of the temple floating in mid-air. If you examine it, you'll be given three options. No matter which one you choose, you'll get the same result. If Cait Sith isn't in your party, he'll call you and suggest a way to remove the Black Materia from the temple (if he's in your party already, he suggests the same thing). Since you have no choice in the matter, just pick the top option. Once you're in control of Cloud, run to the west end of the hallway and leave. Outside, you can rest or save your game by talking to the old man (I recommend that you do both). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Before you continue, note that whatever weapon and armor Aeris is wearing will be lost after this section is complete. Therefore, you may want to make sure she's not wearing a rare item (like the Edincoat, which you can't buy more of until later on in the game). However, any accessory she has equipped will be returned to you, so don't worry about that. Also, if she has any disabled materia equipped (via a GameShark code), those will be lost as well. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Now return to the clock puzzle. The hands have stopped, so your only option is to head north into passage XII. In here, walk up to the door, and your party will be attacked. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Demon's Gate LV: 45 XP: 3800 Steal: HP: 10000 AP: 220 Morph: MP: 400 Gil: 4000 Leaves: Gigas Armlet No Effect: Poison, Gravity, *Stop, Paralysis, Sleep* Resists: Earth Ability: [Rock Fall], Cave-in, Demon Rush Manipulate: Location: Temple of the Ancients The Demon's Gate is one of the more difficult bosses you will encounter. For one thing, attack spells do little damage to him, which means you have to rely on physical attacks. However, since you've already gotten some good weapons in this level (like the Nail Bat), you can still do a fair amount of damage to him. If any of your characters can use long- range weapons, make sure they're in the back row. Otherwise, give someone the Long Range materia, so they can fight without penalty from the back row. Start off by casting Big Guard on your party, or else Barrier + All followed by Haste + All. All of the bosses' attacks are physical in nature, and they do a ton of damage, so make sure you have "Barrier" or some equivalent in effect at all times. If you find that you're still taking too much damage, make sure that you have some Adaman Bangles equipped (you could steal them from the Adamantaimais on the Wutai shoreline). Or, use Tranquilizers on your characters to give them the Sadness status ailment (which makes it harder to fill up your Limit Gauge but also reduces the amount of damage you take). As for going after the boss, there's not much else you can do aside from casting Slow on it, then using Bahamut (as it's the only summon that does any substantial damage to him). Afterwards, keep using physical attacks and Limit Breaks (since they will be filling up pretty quickly as you take damage). If Aeris has learned "Planet Protector" or "Great Gospel," it will make this battle much easier. Tifa can also make short work of the boss using her multi-part Limit Break. If Vincent's in your party, give him the Sniper CR and the Deathblow materia, even though the Sniper CR isn't as powerful as some of his other guns. Since it gives him a 255% attack rate, though, you can use 'Deathblow' repeatedly and it will always hit. As for healing, use White Wind or Cure2 + All to keep your life as high as possible. If someone dies, revive them, then recast Big Guard (or use Barrier and Haste on them). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After killing the boss, you'll eventually find yourself controlling a young version of Cloud while the other one is moving around. There's nothing you can do to prevent what follows from occurring, so don't worry about it. ------------------------------------------------------------------------ (Y) Bone Village / Corral Valley ------------------------------------------------------------------------ Items in this section: - Lunar Harp (a Key Item), Buntline, Megalixir, Mop, Kjata materia (if you didn't get it earlier). Enemy Skills in this section: - Death Sentence (from Boundfat). After you wake up, you can give any answer you like to Barret and Tifa. Once you leave the house you're in, you'll find that you're back at Gongaga village. If you go back to the World Map, you'll see that the Tiny Bronco is parked just south of here, by the shore. If you check your inventory, you'll see that whatever accessory Aeris was wearing (as well as any Materia she had equipped) have been put back into your item list. However, her currently-equipped weapon, as well as any armor she was wearing, is gone for good. Hopefully, you didn't leave her equipped with a rare piece of equipment. If you've already been to Bone Village, well, that's where you need to go next. If you haven't been there yet, then follow these directions: Head east along the coastline, then follow it north. You should see the weaponsmith's house and the Gold Saucer. There is a river between them that goes east, so follow it. You'll come out between Nibelheim and Cosmo Canyon. Now just follow the shallow waters north, as they lead your past Rocket Town and curve northeast along the north end of the continent. Eventually, you'll reach a place where the shallow waters extend up to the bottom of the northern continent, and you'll see a shoreline with a forest just to the north of it. In the forest are some large dinosaur bones. This is where you need to go. If you touch the bones, you'll find yourself in a little place called Bone Village. Remember the forest where you saw Aeris? It's just north of here, but in order to get through the forest, you need to get an item called the Lunar Harp. It's buried somewhere beneath the village, but luckily for you, the place is home to a bunch of archaeologists who are more than happy to find it for you...for a price. Start off by talking to the man who is just west of the entrance. You can pick the top option to have his men dig for you, or you can choose the second option to buy some items. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bone Village Item Shop Diamond Bangle 3200 gil Armor Rune Armlet 3700 gil Armor Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you haven't already gotten some Rune Armlets, I'd recommend that you get at least three of them. Since they have a double AP growth, they can really come in handy if you want to master your materia. Now it's time to get the Lunar Harp. Talk to the man west of the entrance and pick the first option. He'll then ask you what kind of treasure you want him to look for. You can still find the Lunar Harp regardless of which option you choose, but it's easiest if you simply pick the first option ("Lunar Harp"). Now you have to place the man's assistants throughout the village. The idea here is that when you set off an explosive later on, the men will turn towards the direction of the treasure. Therefore, you want to arrange the men so that they are all staring towards a common point, as this will help you decide where to dig. You can set people both on the lower and upper level of Bone Village. Keep in mind that you can't walk through the assistants you place, so make sure to not obstruct ladders or pathways with them, or you may not be able to get to the spot where you want to dig. It costs 100 gil to place someone, so if you don't have enough money, you'll have to see if you can still find the Lunar Harp with only a few people to help you. The maximum number of people you can place at any time is five. After placing enough people, choose the bottom option to quit (this will happen automatically if you place five people). Then press the Square button, and an explosive will be set off. The diggers will then turn in the direction of the treasure. Decide where you want to dig, and press the Square button. In the PlayStation version of FF7, the Lunar Harp is located on the upper level, a little to the west of the the southwest corner of the tent. It's in a different location in the PC version (which I haven't played), so please don't ask about it ;) The next day, you can check the treasure chest next to the head archaeologist to see if they found what you were looking for. If they didn't, you can always try again. You can also dig up other treasures by using the other options. For example, if you choose to dig for good treasure, you can find the following: Buntline - This can be found on the upper level of Bone Village, to the east of the tallest ladder (the one you used to get to the upper level.) If you assume that the area east of the ladder is shaped almost like a circle, then the Buntline is found in the bright spot near the middle of the circle. Megalixir - This is just east of the lead archaeologist (the guy in the southwest corner), against the ribcage of the dinosaur. Mop - This is just to the east of where you got the Megalixir, and ever so slightly south of that point (closer to the jet debris). Remember that which item the staff will look at is random, so you may want to place them throughout the village so you can identify what point they are looking at. Hopefully that will help you determine which item they're looking for. It seems as if these are the only "good treasure" items available. If you try to dig for more, the staff will continue to look at the areas where the above three items are located. Once you have the Lunar Harp, you can head off to the Sleeping Forest by going up to the upper level and exiting through the opening in the northwest corner of the village. In the first screen of the forest, just run forward. Once you reach the second screen (it's in a sort of overhead view), the Lunar Harp will awaken the forest. If you haven't gotten the Kjata materia yet, then stand around for a moment and watch the trees. You should see a red orb floating around, disappearing and reappearing all around the screen. If you try to grab it, you'll get the Kjata materia. After getting it, continue north to reach Corral Valley. If you look to the east, you'll see that there's a path that leads to a hanging vine. Above the vine is a path leading to a cave opening. However, there seems to be no way to actually climb the vine. I don't know why this is; perhaps Square was going to add in another area of the valley (admittedly, it's only two screens wide, which is pretty tiny), but for whatever reason, it's not accessible in the finished product. Strange. Anyway, in this area, head north and run underneath the hollow tree trunk to reach a chest containing a Water Ring. Then go back to where the pink piece of coral is, and climb up the rocky steps to the west of it. This way, you can run through the tree trunk. Once you're past it, you can head north to reach the next area. Here, just follow the path. It will take you outside to the World Map. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Before you continue, it's worth mentioning that you can earn a ton of AP from fighting the Boundfats and Malldancers in the first screen of the Corral Valley. Although you earn more points from fighting the Head Hunters in Mideel, these enemies have only 1/4th the life of a Head Hunter, and they can be knocked out in one round by using Trine. You can then go outside and use a Tent to restore your MP when it gets too low (or you can return to Bone Village, if you want to pick up some supplies as well). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ When you're ready to continue, touch the cone-shaped building at the end of the valley to enter the Forgotten City. ------------------------------------------------------------------------ (Z) Forgotten City ------------------------------------------------------------------------ Items in this section: - Magic Source, Aurora Armlet, Comet materia, Guard Source, Elixir, Enemy Skill materia, Wizard Bracelet. Enemy Skills in this section: - Aqualung (from Jenova*LIFE). If you head north, you'll reach a three-way junction. Take the west path and follow it until you reach a building in the northwest corner of the screen. Inside, there is a Save Point on the ground floor, and if you go up the stairs, there is a chest containing a Magic Source. There's a glowing stone beneath the second floor that you can examine, but since Cloud isn't an Ancient, there's not much of a point in doing this :) You'll find these throughout this area, and they all have the same effect, so I won't mention them anymore. After leaving the building, follow the path east into a cave opening. Inside, go down the stairs and around the circular pathway until you arrive at a chest. It contains an Aurora Armlet. There's a large crystal in the middle of the room that you can't do anything with for now, so you might as well leave. Now return to the junction and take the middle path. Follow it as it leads inside a building. Inside, follow the coiling path up to the top, where you'll find a Comet materia lying on the ground. Return to the junction again and take the eastern path. When you reach another split in the path, go east, and enter the cone-shaped building. Inside, you can find a Guard Source in a chest on the topmost floor. Now leave and go into the building above the one that you were just in. There's a chest on the ground floor containing an Elixir. If you go up the ladder, you'll come across some beds and have the option to sleep in them. Choose the bottom option ("No"), and follow the curving path up to where the last bed is. If you look by the headboard, there is an Enemy Skill materia hidden behind it. In order to continue on with the game, you need to leave the house, then re-enter it and choose to sleep on the beds. Actually, if you can't spot the Enemy Skills materia, then this is a good idea, since you'll wake up in the middle of the night and it will be clearly visible. Return to the junction and go down the middle path to the building where you found the Comet materia. This time, though, the fish in the middle of the building will be replaced with a set of stairs that lead downward. Follow them to reach another city below the water. Here, there is a Save Point you can use. Then take the stairs down and hop across the pillars to reach Aeris. Once you reach her, you have no choice but to walk up to her, then press the Circle button repeatedly to make Cloud raise his sword. Your friends will stop you in time, though. Eventually, you'll have to fight a boss. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Jenova*LIFE LV: 50 XP: 4000 Steal: HP: 10000 AP: 350 Morph: MP: 300 Gil: 1500 Leaves: Wizard Bracelet Absorb: Water No Effect: Gravity, Poison, *Sleep, Invincibility, Silence, Berserk, Confuse, Stop* Weakness: Earth Ability: Blue Light, Blue Flame, Aqualung, Reflect Manipulate: Location: Water Altar All of Jenova's attacks require magic to use. Therefore, if you have the Magic Hammer enemy skill, you can drain her of all MP. She'll be a sitting duck after that. However, Jenova's response to any magical attack or Enemy Skill is to cast Reflect on herself. There are several ways to get around this. - Cast Reflect on yourself several rounds after Jenova has used Reflect on herself. Then cast a spell or Enemy Skill (say, Magic Hammer) on yourself. It will bounce back and forth, but since her Reflect was cast much earlier, it will run out first. - Use non-reflective attacks, like Comet, Beta, Trine, or any summon materia. - Equip Time + Added Effect on your weapon. This way you still have a chance of Slowing her with each hit. - Equip Quake or Titan + Elemental on your weapon. This way, you can do extra damage, since Jenova is weak against Earth attacks. Since you have two Elemental materia, you should be able to do this for two characters. Otherwise, make sure someone has the Water Ring, since all of Jenova's attacks are water-based. You can cast MBarrier + All on your party to reduce damage from her attacks (or you can use Big Guard, although it runs out faster). Don't forget to have that newly-accquired Enemy Skill materia equipped, so that you can learn Aqualung from Jenova before she dies. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ As much as I hate spoilers, I have to take a moment to say this. Aeris is dead, and she cannot be brought back to life. There are countless rumors concerning this matter, some of them quite clever, but it simply ISN'T POSSIBLE. Trust me, this subject has been explored for years and nobody's come up with a working method...because there is none. If you use a GameShark to put Aeris back in your party, the game hangs when she is supposed to give character-specific dialogue (she'll still say basic quotes). If there was a way to revive her, then Square would have had to include dialogue for her in the later discs, but they didn't. With that out of the way, take a moment to congratulate yourself, since you've reached the end of Disc 1. ======================================================================== 4. DISC 2 WALKTHROUGH ======================================================================== Please note that any references to section letters are referring to this section only. If I'm referring to a section from the previous part of the walkthrough, I will write, "Section J, Disc One" or something along those lines. Therefore, if you see a note like "refer to section J," then I am referring to Section J in the Disc Two Walkthrough only. ------------------------------------------------------------------------ (A) Corral Valley Cave ------------------------------------------------------------------------ Items in this section: - Viper Halberd, Bolt Armlet, HypnoCrown, Megalixir, Magic Plus materia, Power Source. Items to steal: - Water Ring (from Acrophies). Enemy Skills in this section: - Death Sentence (from Boundfat), L4 Suicide (from Trickplay). First off, take note of something. Although you are now in Disc 2, the game will still act as if you are in Disc 1 until you get through the next few sections. If you backtrack to Bone Village, you'll find that none of the Disc 2-specific events can take place (such as being able to dig up the Key to Sector 5, or trying to win the Flayer from the Speed Square). However, if you want to participate in all of the Fort Condor battles, you better go there first before continuing after Sephiroth. Once you've done that, return to the Forgotten City. Take the east path at the junction, and in the next area, follow the path above the two houses that heads off to the east. In this next area is a large, spiky structure that you can climb. However, if you stay on the ground and walk behind it, you can make your way to a chest containing the Viper Halberd. Now go back and climb up the spiralling structure. Then, work your way up and around to the long spike that leads into a hole in the cliff face. Trying to reach it can be tricky, but it's possible. You'll find yourself inside a cave. There are two vertical crevices on the nearby wall. Go over to the western one and climb up it. You will then be given the option to go right (first choice), or left (second choice). Choose "left", then go over to the western crevice and climb up it. Once again, you can go right (first choice), or left (second choice). Choose either one, then attempt to leap back in the crevice. You'll now have an option to go up (first choice), or down (second choice). Go up to reach a chest containing the Bolt Armlet. Now go back down and choose to go left. Run to the east until you reach another crevice (this one is near the glowing orange light. You'll have two options; up (first choice), or down (second choice). Choose to go down. After moving down far enough, you'll leap onto a ledge where there is a chest. Inside is the HypnoCrown. If you climb back up, you can go right (1st choice), or left (2nd choice). Choose either one, then get back in the fissure and go up. At the top, choose right (the first option). You'll reach a chest containing a Megalixir. Get back in the crevice and choose to go left (the second option). Run to the west to arrive at another fissure. When you get in, climb up to reach a ledge. If you go to the west, you'll reach a long ladder. Choose the second option (down), and climb all the way down to the ground level. Here, you can find a Magic Plus materia. Now climb back up, get out of the ladder, and then grab it again and choose to go up (the first option). At the top, head to the east to reach an opening in the wall. Past the opening is another cave. Just to the east is another chest which holds a Power Source. While you could head north to exit the cave, I recommend hanging around here. You can encounter the Acrophies enemy (it's a large blue creature with a snake-like neck and a single claw), which you can steal a Water Ring from. You might as well get two of them. Outside, if you follow the path, you'll eventually reach the Icicle Inn. ------------------------------------------------------------------------ (B) Icicle Inn ------------------------------------------------------------------------ Items in this section: - Turbo Ether, X-Potion, Glacier Map (a Key Item), Hero Drink, Vaccine, Snowboard (a Key Item). The building to the left is a weapon shop. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Icicle Inn Weapon Shop Organics 12000 gil Weapon (for Cloud) Dragon Claw 10000 gil Weapon (for Tifa) Microlaser 12000 gil Weapon (for Barret) Adaman Clip 11000 gil Weapon (for Red XIII) Hawkeye 12000 gil Weapon (for Yuffie) Red M-Phone 11000 gil Weapon (for Cait Sith) Mast Ax 13000 gil Weapon (for Cid) Lariat 12000 gil Weapon (for Vincent) Tent 500 gil Item Hi-Potion 300 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you don't have many Tents, you should make sure to buy some here. After you leave the Icicle Inn, you won't reach another town for quite some time. If you go into the building to the east of the Weapon Shop, you can find a Turbo Ether in the basement area, near the window. There is a video player on the main floor against the back wall (where all the machinery is). You can watch three videos by examining the video player and then picking the appropriate option. Another machine will also open a skylight (seems to be pointless). Outside, go into the building with the "Inn" sign in front of it (it's to the east). In here, there is a door near the stairway. It leads to a bar. There's no items here, but you can open the restroom door for one of the game's funnier lines. If you go up the stairs and look near the window, you can find an item bag that has an X-Potion inside. Now go outside and go into the house to the east of the inn. Here, there is a map on one of the walls that you need to take. In the room behind the wall, there are also a Hero Drink and Vaccine. Now go outside and head over to the mayor (the man in purple) standing in the background. Talk to him and pick the first option. Elena will show up. When she threatens to punch you, a window will open up, listing several directions. After you close it, press left, right, or up to avoid Elena's attack. If you do nothing, you'll get hit, and will wake up in the house with the video recorder. It doesn't matter whether you take the hit or not (but dodging it results in a rather humorous scene). The next thing to do is get a snowboard. Go into the house with the dog standing outside of it, and talk to the boy in the back. He'll let you take his snowboard. You can now leave the village by heading past the mayor. If he's blocking your path, move away and wait for him to move around, then try to get past him again. You now have to go through a snowboarding scene. Your controls are as follows: Left / Right Move left or right Up Makes Cloud pick up speed if you're going unter 20 mph. Down Reduces your speed Square button Same as down X button Makes Cloud jump R1 button Makes you move left or right in conjunction with the control pad There are balloons you can collect for fun, as well as obstacles, such as snow-moogles, rolling balls of ice, etc. If you hit an obstacle, you'll get knocked over. All you really have to do is avoid running into the sides of the course and the obstacles, and you'll do fine. As you snowboard, you'll have the option of choosing certain paths. Which paths you take determines where you'll end up after this scene ends. Consult the chart below to see where you can go: A B C D (A) Forest | | | | \/ \/ (B) Ice Gate \ / | | (C) Lone Tree \/ Start (D) Frostbite Cave You'll want to take the Forest route (go left twice), but keep reading for more information first. ------------------------------------------------------------------------ (C) Great Glacier (Quick Route) ------------------------------------------------------------------------ Items in this section: - Mind Source, Potion, Safety Bit, Elixir, All materia, Added Cut materia, Alexander materia. Items to steal: - Circlet (from Snow). The Great Glacier, to put it simply, is a real pain in the neck to get through. For one thing, it's a pretty large area to explore, and if you don't get through it fast enough, you'll pass out. Not that there's anything wrong with that, but you'll then have to go all the way back to the Great Glacier to pick up any items you were trying to reach before you passed out. Also, your current location is not marked on the map you got at the Icicle Inn. So, you may have a tough time getting your bearings if you're not paying attention to the landmarks in each area. If you want to tackle this section on your own, skip down to Section (D). I've drawn some maps that will help you navigate through the Great Glacier. On the other hand, if you just want to get the items and get out, I explain what to do in this section. The only item I'm omitting is the Elixir you get in the Elixir Cave (since it wastes a lot of time and is not really worth it). Start off by choosing the snowboarding path that takes you to the Forest (keep going left, in other words). Once you reach the Forest, go north to the top of the screen and look to your right--there's a Mind Source lying at the base of one of the trees. After you get it, go east to reach the Frozen Lake. Pick up the Potion at the narrow end of the lake and continue northwest to the Ice Puzzle. The Ice Puzzle is a mass of floating ice chunks that you have to jump across. When you jump to a chunk of ice, the ice pieces around it will submerge (if they are sticking out of the water), or rise up (if they are submerged). Therefore, you want to make sure that you don't jump onto an ice piece and have all the ones surrounding it sink, because then you'll fall into the water. To get across, follow this path once you're on the first piece of ice: North, West, South, West, North, East, North, North, North, West, South, East, East, North. Now go north to the Island Cave. Inside it is a Safety Bit. Leave, and go back through the Ice Puzzle. Jump onto the ice floe near you and follow this path to get back across: West, South, East, East, South, West, South, East, South, West, South. Now that you're back at the Frozen Lake, head northeast to the Lone Tree, then east to the Mountain Pass. Here, take the northeast path up two screens, but on the second screen, look near the curve in the northeast wall--there is an Added Cut materia lying on the ground. This materia is easy to miss, because it's hard to see (and this is a one-way path you're on--see Section D for details), so make sure to find it on the 2nd screen before continuing. After getting it, keep heading up to reach the Hot Springs. Here, if you go to about the middle of the screen, you can walk southwest out onto the frozen water and touch a hot spring (examine it and choose the top option). Once you've done this, head northwest until you reach the Snow Field. As you walk around the Snow Field, the screen will rotate from time to time. In order to keep your bearings, use the Circle button to plant markers in the ground. That way, once the screen stops moving, you can align yourself with the markers and continue on. Head North until you run into a cave. Inside, you can find an All materia lying inside the tent. Now go outside and head east until you leave the Snow Field and reach the Alexander Cave. Go inside the cave and talk to the woman in purple. Since you touched the water back at the Hot Springs, she'll attack you. After defeating her (and stealing a Circlet from her, if you want), she'll leave behind an Alexander materia that you can take. From here, you can go back north to the Snow Field, then north to Holzoff's shack. More than likely, however, you'll pass out before you get that far. It's okay, Holzoff's shack was our next destination anyway :) Skip down to Section (E) to continue. ------------------------------------------------------------------------ (D) Great Glacier (Maps) ------------------------------------------------------------------------ Items in this section: - Mind Source, Potion, Safety Bit, Elixir, All materia, Added Cut materia, Alexander materia. Items to steal: - Circlet (from Snow). Navigating through the Great Glacier is a little tricky, because the paths from each area don't always lead to the same place depending on what direction you're coming from, and sometimes multiple paths lead to the same place. Drawing a map of the whole area isn't really possible. Instead, I've listed each major area in all caps, with paths branching off of them to indicate where they lead to. Some paths have numbers in them--this indicates how many screens you'll have to run through before reaching your destination. Areas are listed in alphabetical order. If you don't quite get it, here's an example. Let's say you started off at the Lone Tree. You'd skip down to the LONE TREE section, pick a path (say, east to the Mountain Pass), then go to the MOUNTAIN PASS section and continue on from there. Anyway, here are the maps: ________________________________________________________________________ ALEXANDER CAVE MAP Snow Field (east)--3 \ | | ALEXANDER CAVE | 2 / Mountain Pass The only way to reach the Alexander Cave is by going to the east end of the Snow Field--you cannot reach it from any other area of the Great Glacier. The path from the Snow Field to the cave is one-way only, and the path from the cave to the Mountain Pass is one-way only as well. Inside the Alexander Cave is a woman who will ask you to leave her alone if you talk to her. However, if you've touched the water at the Hot Springs, then she will attack you. However, since she's just a common Snow monster, beating her is not too difficult. Once she's dead, you'll receive the Alexander materia. ________________________________________________________________________ ELIXIR CAVE MAP 2--Stone Face / | 2--Stone Face | / | | 2--Stone Face | | / ELIXIR CAVE--2--Fallen Tree | \ 3 3--Fallen Tree | Plane Tail As you can see, this area has many paths, but most of them take you to the same place. The "two screen" path from the Elixir Cave to the Fallen Tree is one-way only (which is why it always takes three screens to go from the Fallen Tree to the Elixir Cave). There is a small cave with two entrances in the middle of this area. Inside, you can find an Elixir in the northern part of the cave. ________________________________________________________________________ FALLEN TREE MAP Stone Face | Stone Face 1 | \ \ \ 1------ FALLEN TREE--2--Lone Tree / Elixir Cave-3 ________________________________________________________________________ FOREST MAP Plane Tail--1--FOREST--1--Frozen Lake | 1 | Ice Gate In the northwest area of the forest, you can find a pink item lying near one of the trees, which turns out to be a Mind Source. ________________________________________________________________________ FROSTBITE CAVE MAP Frozen Lake Mountain Pass \ | 1--FROSTBITE CAVE--4 | 2 / Ice Gate -- In this area, there is a cave entrance to the east. If you go inside, then head north and east, you'll reach an ice slide. If you go down it, you'll be carried outside of the Great Glacier and returned to the World Map. ________________________________________________________________________ FROZEN LAKE MAP Island Cave | Lone Tree Ice Puzzle | \ 1 \ / FROZEN LAKE / \ Forest -1 1- Frostbite Caves There is a Potion at the narrow end of the Frozen Lake. The Ice Puzzle is a mass of floating ice chunks that you have to jump across. When you jump to a chunk of ice, the ice pieces around it will submerge (if they are sticking out of the water), or rise up (if they are submerged). Therefore, you want to make sure that you don't jump onto an ice piece and have all the ones surrounding it sink, because then you'll fall into the water. To get across, follow this path once you're on the first piece of ice: North, West, South, West, North, East, North, North, North, West, South, East, East, North. Once you've gone to the Island Cave and want to get back across, follow this path once you're on the ice floe: West, South, East, East, South, West, South, East, South, West, South. Inside the Island Cave is a bag containing a Safety Bit. ________________________________________________________________________ HOT SPRINGS MAP Snow Field (South) | 2 \ HOT SPRINGS | \ | 2- Mountain Pass | \ 2- Mountain Pass In the middle of this area, it's possible to touch one of the hot springs with your hand. You have to do this if you want to get the Alexander materia later on (see the Alexander Cave Map for more info.) ________________________________________________________________________ ICE GATE MAP Forest | Plane Tail 1 Frostbite Cave \ | / -3--ICE GATE--2- | Exit If (for some reason) you want to return to the Icicle Inn, you can always exit the Great Glacier by heading south towards the screen. ________________________________________________________________________ LONE TREE MAP Mountain Pass / Fallen Tree--2--LONE TREE--3 | 1 / Frozen Lake ________________________________________________________________________ MOUNTAIN PASS MAP Hot Springs Hot Springs | | 2 2 \ / --MOUNTAIN PASS / | Lone Tree -3 | 4 / Frostbite Cave -- The northeast path to the Hot Springs is one-way only. Furthermore, on the second screen of the path, there is a curve in the northeast wall about halfway up the path. If you look closely, you can find an Added Cut materia lying on the ground there. Remember, since this path is one-way, the ONLY WAY for you to get the Added Cut materia is to go northeast from the Mountain Pass. It's impossible to reach it from the Hot Springs. A lot of people can't find the Added Cut materia and this is why. ________________________________________________________________________ PLANE TAIL MAP Elixir Cave | 3 | PLANE TAIL--1--Forest | 3 \ -- Ice Gate ________________________________________________________________________ SNOW FIELD MAP Base of Gaea's Cliff | north ,-----------------. | | | | e| snow field |w Stone Face--2-- a| |e ----- s| cave |s \ t| * |t 3 | | | | | Alexander Cave `-----------------' south | 2 | Hot Springs * There is a cave in the middle of the Snow Field. As long as you keep going straight from one direction to the other (say, north to south, or east to west), then you'll run into it. Inside the cave is an All materia. As you walk around the Snow Field, the screen will rotate from time to time. In order to keep your bearings, use the Circle button to plant markers in the ground. That way, once the screen stops moving, you can align yourself with the markers and continue on. ________________________________________________________________________ STONE FACE MAP 2--STONE FACE--2--Snow Field (West) / | Elixir Cave 1 | Fallen Tree ________________________________________________________________________ If, while exploring, you pass out, you might as well check out the start of the next section for more information. ------------------------------------------------------------------------ (E) Gaea's Cliff ------------------------------------------------------------------------ Items in this section: - Ribbon, Javelin, Elixir, Fire Armlet, Megalixir, Speed Source, Enhance Sword, Dragon Fang. Items to steal: - Protect Ring (from Schizo's right head) Items to win: - Dragon Armlet (from Blue Dragon) Enemy Skills in this section: - Bad Breath (from Malboro), Magic Breath (from Stilva), Trine (from Stilva). If you made it this far without passing out, you can always go into Holzoff's shack and talk to him. More than likely, however, you woke up in his house after passing out while in the Great Glacier. After he talks to you, go into the living room and answer his question any way you like. When he's done talking, choose the bottom option ("Yes"). The next morning, you can make use of the Save Point, if you wish. When you go outside, your friends will be waiting for you. Answer Barret's question in any way you like. You can switch party members by talking to your friends. If you weren't done item-hunting in the Great Glacier, you can always go south to reach the Snow Field. Otherwise, it's time to scale Gaea's Cliff, so head north. The key to getting through this level alive is keeping your body temperature up. You can only do this when standing on a ledge (not when climbing up a wall). Simply tap Square rapidly in order to raise your body heat. In the Japanese version of FF7, keeping your temperature high was a real nightmare, but they toned it down considerably for the US version. Another thing to keep in mind is that those orange flags you see on the cliffs indicate a path that you can take. Anyway, the first part of the cliff is fairly straightforward. Just keep climbing up until you reach a cave entrance. Inside, head north and go through the opening in the wall. In the next area, there is a ramp leading up to a landing to the west. If you touch the south wall, you'll find that it's a passage that leads to another area. If you head east, the path turns to the north, but in fact there is a hard-to-see entrance on the east wall that you can go through. It leads to a chest containing a Ribbon. Now go back and take the north path up to where a chest is. Inside is a Javelin. Now, go through the nearby hole in the wall. In this next area, follow the path as it leads up to a ledge with a boulder. Push the boulder over, and it will crush a mass of crystal that was blocking your way. Now leave and go back to the area with the ramp. Take the north path (which is no longer obstructed) as it leads through the rest of the cave. Eventually, you'll find yourself outside again. If you climb up the cliff face, you'll then be given the option to go up (top choice), down (middle choice), or right (bottom choice). Choose up and keep climbing. You'll then be given the option to go right (first choice), or down (second choice). Go right until you reach another ledge. Here, go north, then go northwest to reach yet another ledge. Finally take the path northwest to reach another cave opening. Inside, if you look to the northeast, you can find a chest which holds an Elixir. There's also a Save Point in the northwest corner. If you haven't already learned the "Bad Breath" skill from the Malboro enemies (they're big green monsters with huge mouths and tentacles), now is a good time, since you can save your game. First of all, make sure one or more people have a Ribbon equipped. Then go back outside to Gaea's Cliff and just run back and forth in the cave entrance until you encounter one (don't forget to keep your body heat up). Once you encounter a Malboro, just wait for it to use it's Bad Breath on you. You can then kill it easily with L4 Suicide. If you don't have a Ribbon, then don't bother fighting this enemy, as it's Bad Breath inflicts just about every status ailment there is. Once you're ready to continue, go back inside and go through the opening that is east of the Save Point. If you follow the path, you will eventually reach an icy walkway with icicles hanging from the ceiling. Next to the entrance is a chest containing a Fire Armlet. When you try to run past the icicles, you will have to fight them, along with four Evilheads. Since Evilheads don't have a lot of life, and the Icicle is weak against several elements (Fire, Gravity, and Earth), the battles should not be much of a problem for you. Each time you destroy an icicle, you'll have the option to jump down to the room below (the bottom option), or stay where you are (the top option). Doing this is sort of pointless, at least until you've destroyed three icicles. However, you can get some good items if you beat all four, so keep fighting until they're defeated. Once you destroy the last icicle, you can get to a chest which contains a "Last Elixir." In fact, what you really get is a Megalixir, but the translation staff didn't bother to change the name of this item (since Megalixirs are called "Last Elixirs" in the Japanese version of FF7). An easy way to get down to the bottom floor is to leave the room and come back. You'll be given the option to jump down again, so do so. Down in the main room, you'll see that the fallen icicles have raised the floor up quite a bit. If you knocked down three icicles, you'll be able to leave through the opening on the north wall. However, if you knocked down all four, you can reach the chest in the northwest corner, which contains a Speed Source. Once you go through the opening on the north wall, you'll find a chest, which holds an Enhance Sword. If you follow the path, it eventually leads back outside. After climbing north, you have the option to go up (first choice), left (second choice), or right (bottom choice). Go up, and keep climbing until you're given another option. This time you can go up (first choice), down (second choice), or down and to the right (third choice). Once again, go up to the next ledge, then go up again to reach another cave opening. In here, there is a Save Point, and a pool of light you can examine to restore your HP and MP. If you haven't already learned the Trine and Magic Breath skills from the Stilva enemies, hang around here until you fight one. You can even Manipulate it and have it use it's skills on you. If you miss the chance to learn Trine now, your only other way to learn it is by fighting Godo in Wutai (see Disc 1, Section V for more information). Although they are rare, you can also run into Blue Dragons here, which have a fair chance of dropping a Dragon Armlet when defeated. When you're ready to go on, continue down the path, and you'll run into a boss monster. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Schizo (Right) LV: 43 XP: 4400 Steal: Protect Ring HP: 18000 AP: 240 Morph: MP: 350 Gil: 3000 Leaves: Dragon Fang Absorbs: Fire No Effect: Gravity, Poison, *Petrify, Slow-numb, Frog, Minimum, Parlysis, Sleep, Berserk, Haste, Slow, Stop, Invincibility, Silence* Ability: [Fire Breath], [Twin Breath], [Earth Attack], [Lightning Attack] Manipulate: Location: Gaea's Cliff Notes: This is the scaly head of Schizo. The amounts listed are for both heads, since you fight them at the same time. Schizo (Left) LV: 43 XP: 4400 Steal: HP: 18000 AP: 240 Morph: MP: 350 Gil: 3000 Leaves: Dragon Fang Absorbs: Cold No Effect: Gravity, Poison, *Petrify, Slow-numb, Frog, Minimum, Parlysis, Sleep, Berserk, Haste, Slow, Stop, Invincibility, Silence* Ability: [Icy Breath], [Twin Breath], [Earth Attack], [Lightning Attack] Manipulate: Location: Gaea's Cliff Notes: This is the horned head of Schizo. The amounts listed are for both heads, since you fight them at the same time. The easiest way to take care of Schizo is to use Magic Hammer four times on each head. Since all of their attacks require MP to use, they will be unable to do a thing to you. You may want to cast Big Guard on your party in the meantime, because that will cast Haste on everyone, as well as MBarrier, will reduce damage from all of Schizo's attacks. If you don't have Magic Hammer, the battle will take a while. You can always wear a Fire or Ice Ring to take no damage from a particular head's breath weapon (you could also pair Elemental + the appropriate materia on your armor). Beyond that, it's a good idea to cast Mbarrier + All on your party. You can use Big Guard, but it wears out quickly, so you'll have to recast it often. Needless to say, Cure2 + All or White Wind will come in handy. Don't bother attacking with multiple-element spells, like Magic Breath or Kjata, as they will simply heal the heads. Since one head absorbs Ice damage and the other Fire, you should rely on spells like Aqualung (Trine also works, though not as well), or else use non-elemental attacks (like Comet). Alexander works particularly well. The one thing you have to be careful about is when you kill a head. As soon as it's life drops to zero, that head will do a lightning- based attack that hits the whole party for a fair amount of damage. If you kill both heads at the same time, they will each do their final attack on you before dying. The easiest way to get around this is give someone a Bolt Ring, and pair Elemental + Lightning or Ramuh on the other characters' armor. Otherwise, MBarrier will reduce the damage taken. Also, note that the last defeated head gives you a Dragon Fang. You don't get one from each head. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After killing Schizo, you might want to return to the healing pool and Save Point, if you're in bad shape. Otherwise, continue down the passage. Outside, climb up the ice wall. ------------------------------------------------------------------------ (F) The Crater / Whirlwind Maze ------------------------------------------------------------------------ Items in this section: - Neo Bahamut materia, Hi-Potion, Ether, Kaiser Knuckle, Reflect Ring, MP Turbo materia, Poison Ring. Items to steal: - Gigas Armlet (from Gigas) After climbing to the top of Gaea's Cliff, you'll find yourself going down the steep sides of a crater. The crater is only two screens long, (and you only encounter enemies in the first screen) so it's not much of a hike. You can steal Gigas Armlets from the Gigas monsters in this area, but at this point in the game, you probably have better equipment on hand. Anyway, once you reach the bottom of the crater, Tifa will join you if she's not already in your party. As you head west, you'll come across a Neo Bahamut materia lying near the bottom of the screen, partially obscured by a rock. There's also a nearby Save Point that you can use. In the next area, if you examine the men who were repelled by the barrier, you can get a Hi-Potion and an Ether. Getting past the barrier is pretty straightforward. Wait until the "wall of wind" is almost invisible, then run across. If you mess up, you'll have to fight a Wind Wing enemy. Past the barrier is a curving path. Halfway up is a treasure chest containing a Kaiser Knuckle. You'll then reach another barrier. It's much like the first one, but now a "ripple" of energy will travel across the screen. In order to get across, you have to time it so that the ripple doesn't hit you and that the wind is at it's weakest. Past the second barrier, you'll have another run-in with Jenova. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Jenova*DEATH LV: 55 XP: 6000 Steal: HP: 25000 AP: 400 Morph: MP: 800 Gil: 5000 Leaves: Reflect Ring No Effect: *Gravity, Poison, Stop, Invincibility, Berserk, Confuse, Sleep* Ability: Red Light, Tropic Wind, Silence Manipulate: Location: Whirlwind Maze Like the last time you fought Jenova, all of her attacks cost MP to use. So, if you use Magic Hammer eight times on her, she will just sit there for the rest of the battle. All of Jenova's attacks are Fire-based, and by now you should have a Fire Ring, Fire Armlet, and Dragon Armlet, which you can use to protect your party (or in lieu of the Dragon Armlet, you can pair Elemental and Fire or Ifrit on someone's armor). If you don't have Magic Hammer and you don't have any anti-fire items, then cast MBarrier on yourself to reduce the damage of her attacks. Spells don't work that well on her, although Magic Breath, Aqualung and Trine (in that order of preference) can be used. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the battle, you will have to give the Black Materia to someone. You can give it to either Barret or Red XIII (unless one of them is in your party at the time). Afterwards, you can find an MP Turbo materia lying on the ground just to the north (and it's yellow, eheh). North of that is a Save Point and a chest containing a Poison Ring. Ahead is the third and final barrier. In addition to everything that the second barrier had, lightning will also strike the ground in short bursts. So in order to get across, you need to time it so that the wind has died down, the ripple of energy is nowhere near you, and there is no lightning heading your way. Past the barrier, you'll find yourself in what appears to be Nibelheim. Talk to Tifa when you get the chance, and the scene will change to when Nibelheim was on fire. For no particular reason, you can go to your Menu screen during this time :) Once you're in control of Cloud, talk to Sephiroth, then Tifa twice. Once you meet the Shinra and whoever was holding the Black Materia shows up, you have to press the buttons to make Cloud react and walk over to them. Once Cloud gets separated from everyone else, all you have to do is walk over to the large blue object. ------------------------------------------------------------------------ (G) Return to Junon ------------------------------------------------------------------------ Enemy Skills in this section: - Matra Magic (from Death Machine). When you get the chance, talk to Barret. After following Tifa, you'll arrive at a room with a Save Point. Once you've saved, you may want to take a moment to properly outfit Barret with some good equipment and Materia (don't bother with Tifa). Although Cloud is gone, all of his materia have been given back to you, as has his accessory. However, his weapon and armor are gone (don't worry, you'll get them back later). Now follow Tifa into the Press Room. After Cait Sith shows up, you'll have to fight two Attack Squad enemies. Afterwards, take a moment to outfit Cait Sith with his proper items and materia. As Barret, go over to the door and examine it, then press back three times to make him attempt to open it. You won't be able to open it, so just leave. In the hallway outside, go southeast and follow the path south. Although, before you leave, if you haven't yet learned it, you can learn Matra Magic from the Death Machines in this area. Outside, if you got Yuffie to join you previously, she will be here masquerading as a newscaster. Talk to her, and she'll join your party. Follow the path and you'll find yourself back at the airport. To get to the upper level, examine the yellow box in the midst of the large platform. Once you've moved up, head towards the airship. Now you'll have to help Tifa escape. Don't fret...the gas is harmless, and you can take as long as you want to escape. Your controls are as follows: Triangle button Use your head Square button Use your right arm Circle button Use your left arm X button Use your legs You have to use the buttons (both alone and in combinations) in order to get the key and free yourself from the chair. Both of these methods will work: X, X, Triangle, X + Triangle, Square + Triangle, Square or X, X, Triangle, X + Triangle, Circle + Triangle, Circle Once you're free, examine the light to the west of the chair to shut off the gas. Then try to open the door on the east wall. Once the roof is blown open, go over to it and Tifa will climb up and to the outside. Now work your way down the front of the tower. The guards can't catch you, so just ignore them. Once you jump down to the Mako Cannon, run along it to the northeast until the screen changes. Keep going and make your way to the nozzle, at the far end. Scarlet will show up and challenge you to a slapping match. It doesn't really matter who wins; just time your Circle button presses and try to slap her before she attacks you. Once you two finish, Barret will come to your rescue. Once you're on the Highwind, go indoors and head over to the cockpit. Talk to Red XIII, then Cid. Afterwards, leave the cockpit and go to the "Operation" room. Talk to the man in the corner to set up a new party, then go back and talk to the pilot-in-training. Pick the top option to take control of the Highwind. Its' controls are as follows: Left / Right Move left / right Up / Down Descend / ascend L1 / R1 buttons Turn to the left or right Square button You can hold this and use the control pad to make the airship move without accelerating. ship around Circle button Accelerate Triangle button Explore the ship X button Land the airship You can only land the airship on level grassy surfaces. You cannot land in mountains, rivers, forests, or on the shore, etc. Also, the Buggy and Tiny Bronco are gone for good, unfortunately. Furthermore, you cannot return to the Gold Saucer until later on in the game. Those of you trying to attend all the Fort Condor battles will want to return there, since another battle is about to take place. Anyway, the next few sections cover optional events that you can go on now that you have the Highwind. If you want to get on with the game, then skip down to section (M). ------------------------------------------------------------------------ (H) Shopping List ------------------------------------------------------------------------ Now that you have an airship, there are tons of things to do. For one thing, if you revisit most cities, you'll find that they are selling different items now. Below is a list of shops which are selling items other than what they sold in Disc 1: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chocobo Farm Vegetable Store (Disc 2) Lasan Nut 600 gil Item Saraha Nut 400 gil Item Luchile Nut 200 gil Item Pepio Nut 100 gil Item Mimett Greens 1500 gil Item Curiel Greens 1000 gil Item Pahsana Greens 800 gil Item Tantal Greens 400 gil Item Krakka Greens 250 gil Item Gysahl Greens 100 gil Item Fort Condor Item Shop (Disc 2) Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item S-mine 1000 gil Item Fort Condor Materia Shop (Disc 2) Throw 10000 gil Command materia Manipulate 10000 gil Command materia Deathblow 10000 gil Command materia Destruct 9000 gil Magic materia All 20000 gil Support materia Junon Weapon Shop (Disc 2) Rune Blade 3800 gil Weapon (for Cloud) Enhance Sword 12000 gil Weapon (for Cloud) W-Machine Gun 2000 gil Weapon (for Barret) Drill Arm 3300 gil Weapon (for Barret) Platinum Fist 2700 gil Weapon (for Tifa) Kaiser Knuckle 15000 gil Weapon (for Tifa) Fairy Tale 2500 gil Weapon (for Aeris) Junon Item Shop (Disc 2) Wind Slash 2000 gil Weapon (for Yuffie) Twin Viper 3200 gil Weapon (for Yuffie) Viper Halberd 7000 gil Weapon (for Cid) Dragoon Lance 6200 gil Weapon (for Cid) Peacemaker 3500 gil Weapon (for Vincent) Buntline 6800 gil Weapon (for Vincent) Magic Comb 2000 gil Weapon (for Red XIII) Plus Barrette 3500 gil Weapon (for Red XIII) Wizard Staff 1800 gil Weapon (for Aeris) Wizer Staff 3200 gil Weapon (for Aeris) Junon Item Shop (Disc 2) Nail Bat 2800 gil Weapon (for Cloud) Rocket Punch 3200 gil Weapon (for Barret) Work Glove 2200 gil Weapon (for Tifa) Hairpin 6000 gil Weapon (for Red XIII) Superball 3000 gil Weapon (for Yuffie) Trumpet Shell 3000 gil Weapon (for Cait Sith) Mop 3200 gil Weapon (for Cid) Silver Rifle 3000 gil Weapon (for Vincent) Junon Accessory Shop (Disc 2) Platinum Bangle 1800 gil Armor Powersoul 4200 gil Weapon (for Tifa) Enemy Launcher 3300 gil Weapon (for Barret) Magic Shuriken 6000 gil Weapon (for Yuffie) White M-Phone 2300 gil Weapon (for Cait Sith) Black M-Phone 2800 gil Weapon (for Cait Sith) Silver M-Phone 3300 gil Weapon (for Cait Sith) Sniper CR 3000 gil Weapon (for Vincent) Junon Weapon Shop (Disc 2) Atomic Scissors 1400 gil Weapon (for Barret) Grand Glove 1200 gil Weapon (for Tifa) Striking Staff 1300 gil Weapon (for Aeris) Diamond Pin 1300 gil Weapon (for Red XIII) Boomerang 1400 gil Weapon (for Yuffie) Yellow M-Phone 500 gil Weapon (for Cait Sith) Spear 1200 gil Weapon (for Cid) Trident 7500 gil Weapon (for Cid) Quicksilver 1000 gil Weapon (for Vincent) Costa del Sol Weapon Shop (Disc 2) Solid Bazooka 16000 gil Weapon (for Barret) Centclip 14000 gil Weapon (for Red XIII) Spiral Shuriken 14000 gil Weapon (for Yuffie) Long Barrel R 13000 gil Weapon (for Vincent) Gold M-phone 15000 gil Weapon (for Cait Sith) S-mine 1000 gil Item Costa del Sol Materia Shop (Disc 2) Fire 600 gil Magic materia Ice 600 gil Magic materia Lightning 600 gil Magic materia Earth 1500 gil Magic materia Gravity 8000 gil Magic materia Poison 1500 gil Magic materia Rocket Town Weapon Shop (Disc 2) S-mine 1000 gil Item Gold Armlet 2000 gil Armor Edincoat 8000 gil Armor Power Wrist 7500 gil Accessory Protect Vest 3500 gil Accessory Earring 7500 gil Accessory Talisman 4000 gil Accessory Peace Ring 7500 gil Accessory Safety Bit 7500 gil Accessory Rocket Town Item Shop (Disc 2) Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Tent 500 gil Item Barrier 10000 gil Magic materia Exit 10000 gil Magic materia Time 6000 gil Magic materia Throw 10000 gil Command materia Deathblow 10000 gil Command materia Manipulate 10000 gil Command materia ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ So, if you want to do some shopping, you know where to go. Actually, we'll be stopping by several of these places in section (L), so you may want to read that first. ------------------------------------------------------------------------ (I) Breeding Chocobos ------------------------------------------------------------------------ Items in this section: - Chocobo Lure materia, Enemy Skill materia, EXP Up materia, Gil Up materia. Enemy Skills in this section: - Goblin Punch (from Goblin). This section deals with breeding Chocobos. You don't have to breed Chocobos in order to beat the game, but if you don't, you'll be missing out on some really good materia. Breeding Chocobos can be tricky, but luckily for you, the Chocobo Sage and Chole can help guide you through the process (or you can just read this section, if you want more explicit instructions). What's the point of breeding Chocobos? Well, you can create Chocobos that are of different colors, and they have special abilities, as explained below: Blue Chocobos (aka River Chocobos) - They can traverse rivers and walk in shallow water. Green Chocobos (aka Mountain Chocobos) - They can move over mountains, and most (but not all) cliffs and drops. Black Chocobos (aka "Mountain & River" Chocobos) - They have the abilities of both Blue and Green Chocobos, and can move over any type of cliff or drop, as well as walk up or down waterfalls. They can also walk over areas like the Great Glacier and the canyon surrounding the Forgotten City. Gold Chocobos (aka Ocean Chocobos) - They have the same abilities as Black Chocobos, but can also swim in the ocean, allowing you to go pretty much anywhere. They're also the only kind of Chocobo that can run around in the Corel Desert. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Before continuing, note that there is a random element to Chocobo breeding. You'll have to save your game often, in case you mate two Chocobos and don't get the desired offspring. You can increase the chance of getting a favorable result by racing your Chocobos at the Gold Saucer, which will raise their rank. However, you can't do this until you get Cloud in your party, which means that you'll have to wait for a while. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ With that out of the way, let's get to work: GETTING A BLUE AND/OR GREEN CHOCOBO ------------------------------------------------------------------------ Get in the Highwind and return to the Chocobo Farm. If you look by the east end of the fence, you'll find another Chocobo Lure materia lying around. If you already sold or lost your first one, be sure not to do the same with this one...it's the only one you'll get. If you have some spare money and would like to breed some Chocobos, then go into the house next to the barn and talk to Choco Bill. Then talk to him again and pick the first option. He'll lend you a stable for 10,000 gil a pop. Buy at least three of them. Now go back to Bone Village. Land in the grassy area and run around until you encounter a Vlakorados. Steal a Carob Nut from it, and then kill it or run away. Repeat this until you have three Carob Nuts. Back in the Highwind, pilot it to the northern continent (where the Icicle Inn is). If you look around in this area, you'll find a lone house in a basin with a patch of grass next to it. Land on the grass and go inside. If you examine the green chocobo inside, you'll get the fourth and final Enemy Skill materia. The Chocobo Sage lives here, and you can talk to him to find out about breeding Chocobos. You can also buy items from him by picking the top option. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chocobo Sage General Store Porov Nut 2000 gil Item Pram Nut 2500 gil Item Sylkis Greens 5000 gil Item Reagan Greens 3000 gil Item ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I'd recommend buying one Porov Nut from him, but you don't have to. Now you need to go to Goblin Island. If you look at your World Map, you'll see that there are a chain of islands to the northeast, out in the middle of the ocean. The largest island has a forest on it. If you land and run around in the forest, you'll encounter the Goblin monster. Not only can you earn the "Goblin Punch" Enemy Skill from them, but you can also steal Zeio Nuts from them, and you need at least one. Now it's time to catch chocobos. Since you bought some Chocobo stalls, you can return any chocobo you catch to the Chocobo Farm. There are several types of chocobos that you can catch, as listed below: Type Appearance Location ------------------------------------------------------------------------ Poor Walking with head drooped Icicle Area Average Standing in place Anywhere Good Walking upright Gold Saucer Area Great Running upright Mideel Area Wonderful Racing low to the ground Icicle Area You won't know what your chocobo's type is until you return to the farm and have Choco Billy look at it. However, you increase your chances of getting a desirable type by looking for Chocobos in certain locations (for example, you're more likely to find a Great Chocobo at Mideel than you would elsewhere). For now, you need to get at least one Good and one Great Chocobo. So, go to the tracks near the Gold Saucer, equip a Chocobo Lure materia, and run around until you encounter a Chocobo. Kill off all the enemies, and you will have captured it. When you return to the World Map, get off the Chocobo, and you'll have the option to send it back to the Chocobo Farm (pick the top option). Remember, you can only capture four chocobos at any one time. In order to make more room, you have to put some of those chocobos into the stables, or else let them go. If you try to send a fifth chocobo back to the Farm, it won't show up. Once you've caught a Chocobo at the Gold Saucer Area, return to the Chocobo Farm. Go into the barn and talk to Choco Billy. Pick the second option (Moving Chocobos), and then look through the Chocobos that you caught. Hopefully, at least one of them is a Good (walking) Chocobo. You only need one, so put it in a stable, and let the other chocobos go (you can do this by selecting them, then picking the second option to release them). You need to do this so that you'll have enough free room to capture more Chocobos. Now you need at least one Great Chocobo. You can find them on the isle of Mideel, in the southeast corner of the map (the tracks are near a forest). Capture your Chocobos, release them, and return to the Chocobo Farm. Before you enter the farm, save your game. This is because a Chocobo's gender is only determined when you try to put them in a stable. Now go and talk to Choco Billy, and look at the Chocobos you caught. If one of them is a Great Chocobo (the kind that run while upright), then put it in a stable. If it has the same gender as the walking Chocobo, just reset your game and try again (since the gender may change). Once you get a walking and running chocobo of opposite genders, save your game again. You'll now need to mate them. You can do this by talking to Choco Billy and picking the fifth option ("Mating"). Then examine the two chocobos who you want to mate. Choose the top option to confirm your selection. You'll then be asked to pick which kind of nut you want to use. Choose a Carob Nut (the seventh option). Now pick the top option to mate the two together. Hopefully, you will get either a blue or green Chocobo the following morning. If you didn't, just reset and keep trying until you do. You can improve the chance of getting a colored Chocobo by racing it at the Gold Saucer, but you won't be able to do that until you get Cloud back in your party (although if you want to wait until then, you certainly can). GETTING A BLACK CHOCOBO ------------------------------------------------------------------------ Now you need to get another Chocobo who is the opposite color and gender of your baby chocobo. For example, if you got a green, female chocobo, you need to get a blue, male chocobo. There are several ways to do this. If you only bought three stalls, get rid of your yellow Chocobos, and capture another Great Chocobo from Mideel. You can then mate it with your colored Chocobo after enough time has passed (since baby chocobos can't mate until some time has gone by). When enough time has passed, mate the two chocobos together using a Carob Nut. Hopefully you'll end up with a Chocobo of the opposite color and gender. If you have four stalls, then you can always mate your two yellow chocobos again, in the hopes that they'll give you a chocobo of the opposite color and gender. However, you'll have to wait a while to do this, since Chocobos that just mated can't mate again for a while. If you don't want to wait, you can always release your yellow Chocobos and capture another Good Chocobo from the Gold Saucer Area and one more Great Chocobo from the Mideel area, then mate them. In any case, by following the steps above, you should end up with a blue and green chocobo of the opposite gender at some point. You'll have to wait a while before you can mate them (since one of them is still a baby). Once you're able to mate them, you can give them a Carob nut (this is what Chole recommends) by choosing the 7th option. Personally, I think the Porofu Nut (the 6th option--it's a misspelling of "Porov Nut," the kind you bought from the Chocobo Sage) works better, but that's just me. With any luck, you'll get a black Chocobo the next morning. GETTING A GOLD CHOCOBO ------------------------------------------------------------------------ The chance of getting a Gold Chocobo without racing it at the Gold Saucer is dismally low. However, you can only go to the Gold Saucer once you get Cloud back in your party (which is discussed more in section Q). So, you may want to wait until then. Once you're ready, keep reading. If you only have three stables, then you'll need to turn loose your Blue and Green Chocobos. Don't worry, the Black one has all of their abilities and more. Now we need to get a Wonderful Chocobo. Pilot the Highwind to the Icicle Inn. Near the town are some Chocobo tracks, and near those is a grassy outcropping. So, land on the grass, then go over to the Chocobo tracks and catch some Chocobos (don't forget to have your Chocobo Lure materia equipped so you can meet them). Unfortunately, you also have a good chance of catching a poor chocobo, so you may have to come back here after returning to the Chocobo Farm, if all you caught were poor chocobos. Once you get a Wonderful chocobo, make sure it is the opposite gender of your Black Chocobo. Once the two are ready to mate, feed them a Zeio Nut. If both of your chocobos are at S class, the chance of you getting a Gold Chocobo will be pretty good. Once you have a Gold Chocobo, you should be able to win races at the Gold Saucer's Chocobo Square without much trouble, even against Joe (aka Teioh), especially if you load your ride down with Greens to increase it's stats. This is a great way to earn GP, which you can then use to purchase the "EXP Plus" and/or "Gil Plus" materia from the Wonder Square vendor. You can only purchase these items once, so it's good to get them now (so that you can master them sooner). Getting them is not required, but if you want every materia in the game, you might as well pick them up. ------------------------------------------------------------------------ (J) Chocobo-Only Areas ------------------------------------------------------------------------ Items in this section: - Quadra Magic materia, Mime materia, HP<->MP materia, Knights of Round materia. Other items: - Death Penalty and Chaos manual (after a set amount of time passes) Once you have a colored Chocobo, you can use it to reach normally inaccessible areas which contain some powerful materia. This section explains where these areas are. To begin, choose which chocobo you want to ride out of the Chocobo Farm (blue, green, black, or gold). Once you're outside, you can actually put the Chocobo in the Highwind, then pilot your airship where you want to go before releasing your Chocobo. QUADRA MAGIC MATERIA ------------------------------------------------------------------------ Chocobo required: Blue, Black, or Gold. This is located in a cave at the end of a peninsula in the Mideel Area, on the northeastern tip of the longest island. If you have a Black or Gold Chocobo, just land on the grassy area south of the cave, then ride over the cliff and head towards the cave. If you have a blue Chocobo, then pilot the Airship to Mideel. Just south of the town is a peninsula with a grassy tip. Land here, and ride your blue chocobo north. You can use the areas of shallow water to make your way over to another isle, and then to another one, at the end of which is a cave containing the Quadra Magic materia. MIME MATERIA ------------------------------------------------------------------------ Chocobo required: Green, Black, or Gold. This is located in a cave at the end of a peninsula on the Wutai continent. Simply land the Highwind at Wutai and ride your Chocobo south and across the first bridge. If you look to the west, you'll see a peninsula sticking out with a cave on it. You can then ride over the mountains to reach the cave. Inside is the Mime materia. LUCRECIA'S WATERFALL ------------------------------------------------------------------------ Chocobo required: Green, Black or Gold. (You can also come here if you have a submarine, which you won't get until section R). There's no point in visiting the waterfall until you get Cloud back in your party (see section P). Once you do, put Vincent in your party. If you get in the Highwind and look around on the mid-west continent, you'll find a river that cuts horizontally through the continent, leading from Nibelheim to the Corel Desert. In the midst of the river is a waterfall surrounded by mountains. Land your airship on some nearby grass, then ride your chocobo over the mountains to the waterfall. Get off the chocobo and enter the waterfall from the west side. Vincent will have a flashback. After it ends, your party will be back on the World Map. If you leave and return here a few hours later with Vincent in your party (it can still be during Disc 2, or you can wait until Disc 3), you'll find the Death Penalty weapon and Vincent's final Limit Break manual lying on the floor. You can also do the whole procedure in Disc 3, if you don't want to get it just yet. HP<->MP MATERIA ------------------------------------------------------------------------ Chocobo required: Black or Gold. Go to Rocket Town and land the airship. Now head across the shallows to the barren area that's slightly south and to the east of Rocket Town. There's a river cutting through the barren area, and across the river is a cave opening. Inside is the HP<->MP materia. KNIGHTS OF ROUND MATERIA ------------------------------------------------------------------------ Chocobo required: Gold. Park the Highwind at Goblin Island and ride your Gold Chocobo to the northeast corner of the map. You'll come across an island surrounded by tall cliffs. In the middle of it is a forest and a cave opening. Inside the cave is the Knights of Round materia. ------------------------------------------------------------------------ (K) Ancient Forest ------------------------------------------------------------------------ Items in this section: - Supershot ST, Spring Gun Clip, Slash-All materia, Minerva Band, Typoon materia, Apocalypse, Elixir. Items to steal: - Wizard Bracelet (from Epionlis) The Ancient Forest is another area that you can reach if you have a colored Chocobo (in this case, green, black, or gold). If you go to Cosmo Canyon and look around, you'll see a gray mountain sticking out of the top of one of the forested clifftops. This is where the Ancient Forest is. It's possible to get here without using a Chocobo, but you can't do that until later on in the game, after you beat the Ultimate Weapon. Going to this area is optional, but there are a lot of good items you can find if you're willing to take the time to do some exploring. Inside the forest, you'll see frogs and insects hopping about. You can pick them up and drop them using the Circle button. What's more, you can actually use them to get through the forest. You also run the risk of getting trapped in certain areas, in which case you can return to the start of the forest (resetting any progress you've made, unfortunately) by pressing the Square button. Start off by taking the path that goes up. It leads to a snapping plant with an item bag lying on it. To grab the item bag, tap the controller very lightly so that you move forward just a step, then press Circle to see if you can pick up the bag. Keep inching forward until you're able to do so. If you just try and run over to the bag, the plant will close on you, doing quite a bit of damage to your party. Inside the item bag is the Supershot ST. Now go back and pick up a fly. Take the lower path, which leads up to a little hill and three hanging pitcher plants. Leave the fly at the base of the hill and bring the other two flies over as well, as well as the hopping frog. Now what you have to do is pick up a fly, climb up the little hill so that you're close to the hanging plant, and press Circle to release the fly, which will fall into the plant. You can then stand on top of the plant, so go back, get another fly, hop onto the first plant, drop it into the second one, and repeat until all three plants are full. Then jump across. You have to do all this very quickly, as the flies will hop out after enough time has elapsed. On the other side, go over to the pink flower and press forward to make your character grab it and swing across. Then go around and behind the tree trunk. There's another bag here containing a Spring Gun Clip. Now head east to reach the next area. Here, pick up the hopping fly, and head over to where one of the hanging pink plants is. You can then pick the top option to leap up to the ledge near the plant. Put the fly into the hanging plant, then leap across both of them and grab the pink plant to swing down to the ground. Here, pick up the frog and continue to the east. There is a hill here between two pitcher plants. Climb up the hill and face to the west, then release the frog, and it will leap into the left plant. Now hop onto the plant and stand there--eventually, the frog will try to escape, which will send you flying up to where there is a gray wasps' nest. Pick up the nest and press down to leap down to the ground. Now move close to the large snapping plant and press the Circle button to release the nest. If you're close enough, the nest will land in the center of snapping plant, which will close around it. You can now get the yellow sphere lying near the base of the plant, which is a Slash-All materia. Now go back to where the frog is (the one that escaped from the pitcher plant). Pick it up and go back to the hill, but face right this time, so that the frog leaps into the righthand plant. Then jump atop the plant and wait for the frog to leap out. This will propel you past the large snapping plant. Now go east to the next area. In this area, deposit the two flies near the hanging plants, then put them into the plants and leap across them. When you grab the tendril of the pink plant, you'll be propelled up into the treetops. From here, go west and then south down the trunk. This takes you back to the previous area, where you saw an unreachable item bag. Now you can grab it, and inside is a Minerva Band. Continue down the trunk until you land on the ground, then repeat the steps with the frog and put it in the righthand plant in order to get across. Back in the new area, repeat the steps with the flies to get back up into the treetops. Go west to the large trunk, and climb up it to the topmost branch that leads to the east. If you follow it over to where a broken branch is, you will jump off the broken end and swing from the three pink plants over to where another tree is. There's an item bag just to the east--inside is the Typoon materia. Now go back to the west, swinging across the three plants to the first tree. There's a path at the base of the broken branch that leads to the right and down to the screen below (you can press the Select button to bring up the exit if you have trouble finding it.) It leads down to an area with another snapping plant and two flies. If you look to the east of the snapping plant, there is a raised area near the hanging plants. Pick up one of the flies and stand on the raised area, then throw the fly into the plant. Then leap onto the plant and press up to leap up to the next one, and then up to where another wasps' nest is. Get the next and drop down to the ground. Release the next when you are close to the plant, and it will snap shut. Now pick up the hopping fly and go behind the plant, to where another hanging plant is. Throw the fly in the plant and leap across to the west. Here, go to the west and pick up a fly, then let go of it when you're standing near the hollow in the tree. A large frog will leap out and eat it, so pick up the frog. Go back over to the hanging plant near the snapping tree. If you're fast enough, you can leap across before the fly hops out. If it already escaped, just throw the frog in and hop across to the east. Wait for the frog to hop out, then pick it up and go past the snapping plant to the east, where the two hanging pitcher plants are. Throw the frog into the nearest plant, then stand atop it and wait for the frog to leap out. You'll be propelled across the gap and land in front of a cave opening. Inside, there is a chest to the far east which contains the Apocalypse sword. Another chest to the north contains an Elixir. Now you can simply go north through the exit to return to the World Map. Well, that's it, there are no bosses or anything like that in this level. ------------------------------------------------------------------------ (L) Item Hunting ------------------------------------------------------------------------ Items in this section: - Elemental materia, Fourth Bracelet, Guard Source, Full Cure materia, Elixir, Guard Source. Items to morph: - Tetra Elemental (from Cactuer). Before getting on with the game, there are a few more free items you'll want to pick up. When you're done here, get in the Highwind and go to Nibelheim. Now go to the second floor of Tifa's house and examine the piano. If you found Tifa's secret savings of one gil earlier when using Cloud, Tifa will find an Elemental materia when you examine the piano. Return to the Highwind and fly to Rocket Town. If you go into the shop to the west of the entrance, you can find a chest in the largest room that contains a Fourth Bracelet. You can find a chest containing a Guard Source in the Item Shop. Now go to Cosmo Canyon, and head off to the General Store (it's on the far east end). The red rope that was blocking your way previously is now gone, so you can follow the passage beyond it back to another room. Here, you can get the Full Cure materia and an item bag containing an Elixir and Magic Source. Outside, fly straight south from Cosmo Canyon, and you'll see a desert island in the middle of the ocean that doesn't appear on the World Map. This is Cactus Island, and you can fight the Cactuer enemy here (as opposed to the "Cactuar" enemies in the Corel Prison). They can be morphed into the very useful "Tetra Elemental" accessory, which results in zero damage from Fire, Ice, Lightning, and Earth attacks when equipped. However, getting them can be difficult, since Cactuers are very hard to hit. To get around this, Manipulate them, then lower their life using L4 Suicide. Once their life is low enough to kill them in one hit, use Morph (since they're much easier to hit when they are Manipulated). If you don't have Manipulate, then I suggest equipping Vincent with the Sniper CR and having him use Morph, since he can never miss. Since you can get as many Tetra Elementals as you want this way, you should at least get three of them for your current party. Finally, although there's no real reason to revisit Junon, here's some of the stuff you can do should you go there: You can now take the trolley up to the upper level of Junon (the area where the gas chamber was), but there's nothing to do up here, really. If you go to the path between the trolleys (the one that leads to the Underwater Reactor), there is an alarm on the west wall, about halfway down the hall that you can turn on. Once you do, you can meet enemies down here. The alarm will deactivate once you leave this area. If you want to get out of Junon quickly, don't forget that you can talk to the sailor standing in the middle of the road to take a helicopter back to the World Map. Now that you have the airship, you can also go directly to Wutai. Of course, if you got Yuffie to join you, then her sub-quest will take place (see Disc 1, Section V). ------------------------------------------------------------------------ (M) Mideel ------------------------------------------------------------------------ Items in this section: - Contain materia, Curse Ring, Elixir. The village of Mideel is found on an island in the southeast corner of the map. It's in the middle of a forest and is surrounded by several smaller islands. Just to the east of the entrance is an Item Shop, and to the north of it is a Materia Shop, accessible on the east side. If you go up the stairs near the Item Shop, you can find a Weapon Shop as well. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mideel Item Shop Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Remedy 1000 gil Item Tent 500 gil Item Mideel Materia Shop HP Plus 8000 gil Independent materia MP Plus 8000 gil Independent materia Transform 5000 gil Magic materia Gravity 8000 gil Magic materia Destruct 9000 gil Magic materia Mideel Weapon Shop Crystal Sword 18000 gil Weapon (for Cloud) Crystal Glove 16000 gil Weapon (for Tifa) A.M Cannon 18000 gil Weapon (for Barret) Crystal Comb 17000 gil Weapon (for Red XIII) Crystal Cross 18000 gil Weapon (for Yuffie) Crystal M-Phone 18000 gil Weapon (for Cait Sith) Partisan 19000 gil Weapon (for Cid) Winchester 18000 gil Weapon (for Vincent) Crystal Bangle 4800 gil Armor Wizard Bracelet 12000 gil Armor ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ In each shop, you'll run into a hyperactive woman running around with her white chocobo and buying everything in sight. Be sure to talk to her in each shop--this will be important later on. If you have any Mimett Greens on you, then talk to her white Chocobo. You'll then have the option to give it "Samolen Greens"--another mistranslation (although since the item is called "Mimett" in both langauges, don't ask me where they got "Samolen" from). Anyway, pick the top option to give it some Mimett Greens, then scratch it behind the ear (the fifth option). You will get the Contain materia as a reward. If you follow the bridge west from the Weapon Shop, you'll arrive at a home. If you talk to the maid inside, though, she'll sell you some accessories. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mideel Accessory Shop Amulet 10000 gil Accessory Fire Ring 8000 gil Accessory Ice Ring 8000 gil Accessory Bolt Ring 8000 gil Accessory Fairy Ring 7000 gil Accessory Jem Ring 7500 gil Accessory White Cape 5000 gil Accessory ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you go outside the house where you bought accessories and examine the floorboards (near the northeast corner of the house), you'll find a key stuck in the ground. Go east to the weapon store, and try using the key on the door in the back. When the owner asks what's wrong, pick the second option (to apologize). You'll get the "Curse Ring" in return. If you want to see your lead character act silly, you can always pick the top option (to lie), but you'll have to reset the game and pick the other option if you want the Curse Ring. If you try to explore the rest of the town past the bridge, Tifa will stop and talk to the gray dog standing around, and then you'll run into Cloud. Afterwards, Tifa will leave your party. While you'll get her accessory and any materia she had equipped back, she will hold onto whatever weapon and armor you had equipped on her. Now Cid will be the new leader of your party. As Cid, go into the Operations room and assmble a new party. Then return to the bridge and talk to the pilot in order to regain control of the Highwind. Although your next goal is to capture the Huge Materia from the Shinra, start off by returning to Mideel, as there's more to do here. Go into the house southwest of the clinic--an old man and his dog are inside. There's also an Elixir lying on the man's bed. If you take it and try to leave, he'll ask if you took anything. No matter which option you choose, you'll get the Elixir, although if you lie about it, he'll tell you that it's rotten (although it's still perfectly usable). Finally, note that the next few sections can only be completed with Cid as your leader--they won't be available if you try to do them with Tifa in your party. ------------------------------------------------------------------------ (N) Huge Materia at Fort Condor ------------------------------------------------------------------------ Items in this section: - Imperial Guard, Phoenix Materia, Huge Materia (a Key Item). Your next goal is to retrieve the Huge Materia from either North Corel or Fort Condor. You can do them in any order, but the Fort Condor one is fairly easy to get, so let's do that first (skip to section O if you want to do the Corel one first). To get the Huge Materia, you have to fight a regiment of Shinra troops, just like any of the other Fort Condor battles. To begin the battle, go up to the topmost floor and talk to the man near the window, then choose "Okay, ready." If he has any gil left (including any gil you may have given him earlier to help finance battles), he will give it back to you. If you've never participated in the Fort Condor battles before, refer to Disc One, Section (J) for more information. However, unlike the previous battles at the Fort, you don't recieve anything for winning the battle. In fact, if you let the enemy win, you'll have to fight a CMD. Grand Horn enemy, who will leave behind an Imperial Guard item for you to take. Either way, you'll still get the Phoenix Materia and the Huge Materia, so I'd recommend letting the enemy win. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CMD. Grand Horn LV: 37 XP: 800 Steal: HP: 8000 AP: 80 Morph: MP: 300 Gil: 9600 Leaves: Imperial Guard No Effect: *Invincibility, Sleep* Ability: Poison Breath , Grand Attack Manipulate: Location: Fort Condor (Huge Materia battle) This boss doesn't have a lot of life and can't do much aside from physical attacks, so just cast Barrier + All or Mighty Guard on your party, then wail away until he's dead. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the battle, if you go outside the door, you'll find a Phoenix materia lying on the ground. Now go back inside the fort and go down to where the man in the large hat is, sitting at the table. Talk to him to get the Huge Materia. After you've completed this section, Fort Condor will no longer be attacked by Shinra soldiers. ------------------------------------------------------------------------ (O) Huge Materia at Corel Reactor ------------------------------------------------------------------------ Items in this section: - Huge Materia (a Key Item), Ultima materia, Catastrophe manual. To start off, return to the Corel Reactor. Instead of taking the Mt. Corel path, just park the Highwind by North Corel, then backtrack until you reach the reactor. Here, you'll have to fight off two Attack Squad enemies. Afterwards, you'll have to chase after the Shinra train on your own train. In order to build speed, you have to alternate between the Triangle and up buttons--this will make Cid operate the levers. Try to develop a rhythm so you can go as fast as you're able without messing up the timing. You can catch up to the other train in about 20-30 seconds this way. Once you get close enough to the second train, your characters will hop aboard. You'll now have to fight enemies while heading west across the train cars. If you're running low on time, you can make the battles go by faster by using "Remove" in the first two fights (against the Gas Ducters). Then use "Laser" or any Gravity spell against Wolfmeister and Eagle Gun (since they have a lot of HPs). The final battle is against a single Attack Squad enemy, which should be a breeze for you. In all, it takes about four minutes to get through all the battles. Now, you'll have to slow down the train by using the control pad and the buttons. Be sure to clear your friends' dialogue boxes before trying to stop the train, since Cid can't manipulate the levers until you do so. There are a number of ways to stop the train, and they all have the same result--the train will speed up, then slow down. For example, you can input Up + the Triangle button twice, or Down + the X button twice, and you'll get the same outcome. Once you arrive at North Corel, the following will occur: - If you stopped the Shinra train, you'll recieve the Huge Materia, and a little kid will give you the Ultima materia. - If you got onto the Shinra train but didn't stop it, you won't get the Huge Materia, though you can still buy the Ultima materia off the kid for 50,000 gil. - If you didn't even make it onto the Shinra train, then you won't get the Huge Materia or the Ultima materia. Regardless of the outcome, if you go into the house below the inn, you can talk to a woman wearing a green cap inside to get the Catastrophe manual for Barret. ------------------------------------------------------------------------ (P) Return to Mideel ------------------------------------------------------------------------ Items to steal: - Curse Ring (from Ultimate Weapon) The next day after saving North Corel, Cid suggests that you go back and check up on Cloud. So, return to Mideel. Go into the clinic and talk to Tifa. Then go outside. You'll have to fight the Ultimate Weapon. It will run away after just a few rounds, so all you really have to do is stay alive. You can also steal another Curse Ring from it, if you'd like. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ultimate Weapon LV: XP: 0 Steal: Curse Ring HP: AP: 0 Morph: MP: 400 Gil: 0 Leaves: No Effect: Gravity Ability: Ultima Beam, [Bolt Ball], [Claw Swipe], Quake2 Manipulate: Location: Mideel Notes: Cannot sense. The Ultima Weapon's most potent attack is the "Ultima Beam", which can do a hefty amount of damage. However, you can get around this by pairing a "non-elemental" materia to an Elemental materia and putting the two on your armor. The following materia can be used in such a way: Ultima FullCure Contain Destruct Time Comet Barrier Exit Transform Mystify Seal Revive Heal Restore Knights of Round Neo Bahamut Kjata Bahamut Odin You should have three Elemental materia at this point, so just pair them up with any of the above materia and put them on your character's armor. The Ultimate Weapon's other attacks are not much to speak of. It's Bolt Ball attack is Fire-based, which means you can absorb it using any number of items (Fire Armlets, Fire Rings, Tetra Elementals, etc.) It can also cast Quake2 (which is another reason to wear a Tetra Elemental), and it has a claw swipe attack which cannot be defended against, even if you cast Barrier or Big Guard on your party. If you are unable to protect your party against the Ultima Beam or the Bolt Ball attack, at least cast Big Guard or MBarrier, which will lessen the damage inflicted. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Afterwards, Tifa will find herself inside Cloud's subconscious. Head north and talk to the Cloud standing at the entrance to Nibelheim. In Nibelheim, when Cloud shows up, talk to him. Once you return to the main area, talk to the Cloud who at the western edge of the screen, near the water tower. Once you return to the main area, talk to the Cloud in the east part of the screen, by the open window. Then talk to the child Cloud. When you reach the white area with the "shadow Cloud", talk to the real one standing in the lower right-hand corner. Back in the main area, return to the entrance to Nibelheim. Finally, when you return to the main area, talk to the "shadow" Cloud in the middle of the screen. Back in the Highwind, try to leave the Operations room, and you'll be instructed to form a new party. Now just talk to the pilot in the main room to regain control of the Highwind. If you return to Mideel, you'll find that some of the people are now selling different items. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mideel Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Tent 500 gil Item Mideel Materia Shop Fire 600 gil Magic materia Ice 600 gil Magic materia Lightning 600 gil Magic materia Restore 750 gil Magic materia ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you go up to the east area of town, you'll find the hyperactive woman and her chocobo running around. If you talked to her before Mideel was destroyed, she'll sell you items from each shop that you talked to her in. In other words, if you chatted with her in the Materia and Item shops, she will offer to sell you materia or items, but not weapons. In any case, you can buy the following items off of her: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mideel Item Shop Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Remedy 1000 gil Item Tent 500 gil Item Mideel Weapon Shop Crystal Sword 18000 gil Weapon (for Cloud) Crystal Glove 16000 gil Weapon (for Tifa) A.M Cannon 18000 gil Weapon (for Barret) Crystal Comb 17000 gil Weapon (for Red XIII) Crystal Cross 18000 gil Weapon (for Yuffie) Crystal M-Phone 18000 gil Weapon (for Cait Sith) Partisan 19000 gil Weapon (for Cid) Winchester 18000 gil Weapon (for Vincent) Crystal Bangle 4800 gil Armor Wizard Bracelet 12000 gil Armor Mideel Materia Shop HP Plus 8000 gil Independent materia MP Plus 8000 gil Independent materia Transform 5000 gil Magic materia Gravity 8000 gil Magic materia Destruct 9000 gil Magic materia ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ (Q) More Item Hunting / Gold Saucer Revisited ------------------------------------------------------------------------ Items in this section: - Final Heaven manual, Key to Sector 5 (a Key Item), Premium Heart, Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, Counter Attack materia. Items to buy: - Sneak Glove (costs 129,000 gil). Items you can only get through the Chocobo races: - Magic Counter materia, Enemy Away materia, Sneak Attack materia, Cat's Bell, Chocobobracelet, Precious Watch. Now that Cloud is back in your party, there are a number of events that you couldn't participate in until you got him back. This section will cover some of those events. Start by putting Tifa in your party, then return to her house at Nibelheim. Play the "Highwind" theme on her piano. If you forgot, the sequence is as follows: X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X After playing, Tifa will find the Final Heaven manual hidden in her sheet music. You can also see a new scene that wasn't in the Japanese release by returning to the mansion in Nibelheim. Go back to the caverns beneath the mansion and head east to where the library is. As Cloud enters the room, a flashback will take place. Now go back to Bone Village and opt to dig for good treasure. Stand beneath the nose of the crashed plane and face up (you should be standing at the northeast end of the little "pocket" of space between the nose of the plane and the left wing). Then have the staff members dig here. The next morning, you'll find the Key to Sector 5 lying in the chest near the main archaeologist. You can use the key to get back inside Midgar City (just enter the city and try to walk through the gate labeled "07", then head towards the hole in the wall that's to the northeast of the gate). There isn't a lot to do in Midgar, though. If you stop in at the church, you can see Aeris' ghost for a brief second (I still think it's a glitch, but people say otherwise). If you missed the first "Turtle's Paradise" flyer last time you were here, you can read it now. It's in the Sector 5 Slums, in the easternmost house, taped to the west wall on the second floor. You will want to return to Wall Market, though, since you can get some good items here. If you go into the building marked ITEM (it's in the middle of the screen, near the entrance), you can examine the computer terminal to get the Premium Heart weapon. You'll also find that the Materia shop in the northeast corner of the first screen is finally selling materia. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Wall Market Materia Shop Fire 600 gil Magic materia Ice 600 gil Magic materia Lightning 600 gil Magic materia Restore 750 gil Magic materia Cover 1000 gil Independent materia ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you return to the "Machine & Gun Shop" in the northern area of Wall Market and talk to the man who sold you the Batteries, he will sell you an item for 129,000 gil, which turns out to be the Sneak Glove. Since it's the only item that increases the success rate of "Steal" and "Mug," I'd suggest you buy it. Also, if you have a green, black, or gold chocobo, you can visit Lucrecia's waterfall now (see Section J for details). Speaking of chocobos, you can now return to the Gold Saucer, and what's more, you can race Chocobos there, if you put any into your stables at the Chocobo Farm (see section I for details). To race them, go to the Chocobo Square and talk to Ester (the woman in the west corner of the room). Choose the first option, then choose which Chocobo you want to race. Pick the first option again to confirm your selection. You now have the option to race on a short course (top option), or a full-length course (bottom option). There doesn't seem to be any benefit to choosing a particular course, though. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ In case you forgot how to race Chocobos, here are your controls: Square button Makes your Chocobo run faster X button Makes your Chocobo slow down Circle button Makes your Chocobo dash Select button Switches between Manual and Automatic mode. Start button Once the 1st and 2nd place winners have come in, you can press Start to end the race early (instead of waiting for it to end). While racing, there is a red gauge on the left side of the screen. This is the Chocobo's "Stamina meter", and it gradually drains as your Chocobo runs (the faster your speed, the faster it drains). If you hold down the Circle button to dash, then it drains at a much faster rate. When the gauge is empty, you can't dash, and your top speed is reduced. However, there is a trick to refill your Stamina Gauge; simply hold down R1 + R2 while racing. This causes the gauge to refill slightly when not draining, and when it does drain, it does so at a slower rate than normal. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You can't bet on yourself--instead, you will recieve a ticket if you win a race. You can then trade the ticket for an item, or for some GP. If you find that your Chocobo is hard to control, you should go back to the Chocobo Farm and feed it some Greens. Feeding a Chocobo greens will raise their stats., which includes how friendly they are (which affects how well you can control them). Although they're expensive, Sylkis Greens (which are available from the Chocobo Sage) are the best ones you can get. Even a measly 20 Sylkis Greens will have a big impact on how controllable your mount is. Another benefit of racing your Chocobo is that it's class will go up after you win enough races, as shown below: - As a C rank racer, take 1st place in 3 races to go up to B rank. - As a B rank racer, take 1st place in 3 races to go up to A rank. - As a A rank racer, take 1st place in 3 races to go up to S rank. The highest rank you can attain is "S" rank. Not only can you earn better prizes (or higher amounts of GP) depending on your rank, but if you're trying to breed chocobos (see section K), you'll find that it's easier to get a rare color if both parents are of a high class. Also, if you decide to bet on Chocobos, you will now be able to bet on the S-rank races. If you win ten S-rank races using the same Chocobo, you will receive a prize packet from Ester which contains the following: Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, and a Counter Attack materia. Another good reason to participate in the races is that you run the chance of winning a rare item. Some items can only be gotten through racing such as the following: Prize List Class ------------------------------ Antarctic Wind - A B C Bolt Plume S A B C Cat's Bell S A - - Chocobo Bracelet S - - - Counter materia S A - - Elixir S A B - Enemy Away materia S A B - Ether - A B - Fire Fang - A B C Fire Veil S A - - Sneak Attack materia S A - - Hero Drink S A B - Hi-Potion - A B C Hyper - - B C Ice Crystal S A - - Magic Counter materia S - - - Megalixir S - - - Phoenix Down S A B C Precious Watch S - - - Sprint Shoes S A - - Swift Bolt S A - - Tranquilizer - - B C Turbo Ether S - B - Finally, if you have Tifa or Cid in your party, they will randomly ask to be the jockey for your next race. ------------------------------------------------------------------------ (R) Huge Materia at the Underwater Reactor ------------------------------------------------------------------------ Items in this section: - God's Hand, Battle Trumpet, Scimitar, Leviathan Scales (a Key Item). Items to steal: - Shinra Alpha (from Underwater MP and Captain). Items to morph: - Guide Book (from Ghost Ship). Enemy Skills in this section: - Matra Magic (from Death Machine). Return to Junon and take the elevator at the west end of town up to the upper level of the city. Here, head west. In case you're wondering about the scene with Cloud in which he asks if something is missing, he's referring to the fact that the Sister Ray (Junon's large cannon) is now gone. Head west until you reach the path that runs north-south (it's right in the middle of the city, in the passage beneath the trolleys). Head south until you reach the end of the passage, then take the door on the northwest wall. Inside the elevator, you'll have to fight two Submarine Crew enemies. It will then take you down to the Submarine Dock area. Once you leave the elevator, you'll have to fight two more enemies. From here, just follow the paths until you reach a Save Point. Now ride the elevator down to reach the Underwater Reactor. If you head north, you'll reach a large glass tube that leads to the reactor. I suggest hanging around here until you encounter a Ghost Ship enemy, which you can morph into the Guide Book. Once you're inside the reactor, press the red button on the west end of the screen to make the chamber descend. Then continue following the path until you arrive at another Save Point. In the next area, there is a guard wandering around. If you bump into him or talk to him, he'll attack you. However, you may want to fight him, since if you don't, you'll end up fighting all three guards at the same time from both sides. If you kill the guard first, then you fight the other two in a standard battle. Beyond them are two more Shinra soldiers you must fight. If you keep heading left, you'll run into Reno, who will promptly force you into a boss battle. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Carry Armor LV: 45 XP: 2800 Steal: HP: 24000 AP: 240 Morph: MP: 200 Gil: 4000 Leaves: God's Hand No Effect: Gravity, Poison, *Paralysis, Stop, Haste, Slow, Minimum, Frog, Confuse, Invincibility, Silence* Weakness: Lightning Ability: Lapis Laser Manipulate: Location: Underwater Reactor Left Arm LV: 45 XP: 1500 Steal: HP: 10000 AP: 90 Morph: MP: 100 Gil: 0 Leaves: No Effect: Gravity, Poison, *Paralysis, Stop, Haste, Slow, Minimum, Frog, Confuse, Invincibility, Silence* Weakness: Lightning Ability: [Attack], Arm Grab Manipulate: Location: Underwater Reactor Notes: Part of Carry Armor. Right Arm LV: 45 XP: 1400 Steal: HP: 10000 AP: 95 Morph: MP: 100 Gil: 0 Leaves: No Effect: Gravity, Poison, *Paralysis, Stop, Haste, Slow, Minimum, Frog, Confuse, Invincibility, Silence* Weakness: Lightning Ability: [Attack], Arm Grab Manipulate: Location: Underwater Reactor Notes: Part of Carry Armor. Carry Armor consists of a base unit and two arms. The base can inflict heavy damage with it's "Lapis Laser" attack, which costs MP to use. Therefore, all you have to do is use Magic Hammer on the base two times to take it out of the picture. If you don't know Magic Hammer, then cast Big Guard or MBarrier on your party to reduce the damage taken from the laser. The arms of Carry Armor can pick up a person using the "Arm Grab." A caught ally will take a set amount of damage each time Carry Armor is attacked (so even hitting it for 100 damage or 4000 damage will not have much of an effect on how much damage the caught character takes). However, a caught ally can be hit multiple times if you attack the boss with a group spell or attack (i.e., if you cast Ultima on it, your opponent would get hit three times if both arms were left). The only way for a caught party member to escape is if they die or the arm is destroyed. Carry Armor can hold two characters at a time. If it picks up your last remaining character (for example, if one player is dead and it is holding the other two), then the game will end. Since this enemy is weak against Lightning, you can pair Elemental and Lightning or Ramuh on your weapon to inflict more damage. However, the easiest way to kill it is to use the Magic Breath skill repeatedly. It does a huge amount of damage and can kill the boss in only a few rounds. If you don't have this skill, then use Ultima, Bolt3, Trine, or Aqualung (in that order of preference). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After you defeat Carry Armor, head to the west and open the chest to get the Battle Trumpet. Then head over to the submarine where all the Shinra soldiers are. There's a chest near the stairs which contains the Scimitar, and another container to the west which holds a Key Item (the Leviathan Scales). Now, fight off the soldiers. Inside the sub, you'll have to fight three more Submarine Crew enemies, this time on either side. After they're dead, you can always make use of the Save Point if you want. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Also, note that the God's Hand, like Vincent's Sniper CR, will give Tifa an accuracy rating of 255. This means that you can give her the Deathblow materia, and she will never miss with it. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Once you go into the front area of the submarine, you'll have the option to fight (the top choice), or take prisoner (the bottom choice) the Shinra troops you find there. The only real benefit to fighting them is that you can steal a Shinra Alpha from the Captain. If you take them hostage, they'll just stand aside and let you do as you please (and as far as I can tell, they stay in the sub for the rest of the game, oddly enough). Anyway, once you're in control of Cloud, examine the captain's chair. You'll have the option to learn how the submarine is piloted (top), sit in the seat (middle), or do nothing (bottom option). Once you sit in the seat, you have the option to display the controls again (the top option), or take control of the sub (bottom option). Your goal in this part of the game is to find and sink the red Shinra submarine. To sink it, you have to hit it with torpedoes until it is destroyed. You're given ten minutes to do so. Here are your ship's controls: Up Descend Down Ascend Left Rotate left Right Rotate right Square button Launch torpedo Triangle button Increase speed X button Decrease speed R1 button High overhead view on/off R2 button x1 Low overhead view R2 button x2 Cockpit view R2 button x3 Distant view R2 button x4 Return to normal view The gauge on the far right is your speed gauge, which you can increase or decrease by using the Triangle and X buttons, respectively. Unless you set your speed to 000, you will always remain moving. Going below 000 makes you move backwards, while going above 000 makes you go forward. You can also press up or down to control your direction of travel. You can see enemy mines intermittently--they look like diamonds, and shown beneath them is a red column to give you a visual guide as to their depth. A warning message will appear if you draw close to any obstacle (a cliff face, mine, or enemy submarine), and an alert message will appear if you get really close to an obstacle. The only things that can hurt you are mines and enemy torpedoes, though, so don't worry about running into the walls. In addition to the red Shinra submarine, there are other yellow submarines. You don't have to destroy them, but they will fire torpedoes at you, so you may want to attack them if only to protect yourself. Since the red submarine starts off directly in front of you, you can sink it in a matter of seconds by speeding after it and firing torpedoes into it repeatedly. If you manage to sink the red submarine, you will gain the use of the submarine you're in. Moving it around is pretty simple: When surfaced -- Left / Right Move left or right Up / Down Move forward or backward Circle button Get off at a dock X button Submerge When submerged -- Left / Right Turn to the left or right Up / Down Descend or Ascend Circle button Move forward X button Surface Although the game instructs you to go to the Airport at Junon, you don't have to (although you get to see some FMV of the Gelnika taking off if you do). If you fail the submarine mission (by either time out, or if your sub is sunk), then Cloud will wake up on the beach, thanks to the efforts of Mr. Dolphin. Since you need to get another submarine, take the elevator back up to Junon. If you want to see some FMV of the Gelnika taking off, then go out to the Airport area. When you're done, return to the vertical passage bisecting the town and take the elevator down to the submarine dock. Then talk to the two guards standing near the dog. After defeating them, examine the dog, then go through the door. In the next area, examine the dog to get it out of your way, then head north. If you examine the dog again, you have the option to ignore it (top), or kidnap it (bottom option). Inside the sub, you'll be confronted by more Shinra troops. You have the option to take them hostage (top choice), or not (bottom choice). Once you go to the front room, you're given the same choice (top option to not fight, bottom option to fight them). Once you've made your choice, you'll be able to pilot their sub around. As far as I know, taking the soldiers or the dog as hostages has no effect on the game. It's just for laughs (and boy does Cloud hate those Shinra dogs) ;) ------------------------------------------------------------------------ (S) Undersea Treasures / The Gelnika ------------------------------------------------------------------------ Items in this section: - Oritsuru, Steal as well materia, Underwater materia, Huge materia (a Key Item), Key to Ancients (a Key Item), Heaven's Cloud, Megalixir x2, Escort Guard, Double Cut materia, Conformer, Spirit Lance, Outsider, Highwind manual, Hades materia. Items to steal: - Touph Ring (from Reno), Ziedrich (from Rude), Fire Armlet (from Unknown), Aurora Armlet (from Unknown 2), Bolt Armlet (from Unknown 3), Turbo Ether (from Poodler), Water Ring (from Serpent). Items to morph: - Power Source (from Unknown), Guard Source, (from Unknown 2), Magic Source (from Unknown 3), Luck Source (from Bad Rap), Speed Source (from Poodler). Enemy Skills in this section: - Aqualung (from Serpent). Now that you have a submarine, there are a couple of new things you can do: - You can visit Wutai and get some free items. - You can get the Underwater materia from Kalm Town. - You can get the Huge Materia from the sunken Shinra submarine. - You can get the "Key to Ancients." - You can visit Lucrecia's waterfall (to get there, you have to find a tunnel that leads inland, to the middle of the midwest continent). You can find out what to do there by referring back to section J. - You can visit a sunken Gelnika ship. - You can fight the Emerald Weapon. You can do these events in any order (they're all optional): ITEMS AT WUTAI ------------------------------------------------------------------------ Return to Wutai and go to the Da-chao Statues area. Remember the cave where the blazing fires were? You can use those Leviathan Scales you just got to put out the flames. To get to the cave, take the path leading north from the main path, then follow it west and go north to reach the cave entrance. When you approach the flames, the message "`The Scale of the Sea God' shines" will appear. This is another mistranslation (since the item was called that in the Japanese version only). If you clear away the first two fires, you'll find a chest containing the Oritsuru. When the southern bonfire is doused, you'll find the Steal as well materia lying on the ground. UNDERWATER MATERIA ------------------------------------------------------------------------ Return to Kalm Town and enter the house in the northeast corner of town (it's just east of the bar). Inside, go to the second floor and talk to the man who is standing around. He will offer to give you prizes in return for handing over certain items. If you talk to him again, he'll offer to give you an Underwater materia in return for your Guide Book. If you want to trade, pick the top option. Although it's not really necessary, you can always go get more Guide Books and trade them for more Underwater materias, if you really want. The Underwater materia is used when fighting the Emerald Weapon, which we'll get to by the end of this section. For now, let's make use of that submarine of yours. THE HUGE MATERIA ------------------------------------------------------------------------ If you sunk the red Shinra sub, then you can find it in the sea and extract the Huge Materia it was carrying. The sub is always located in the same place regardless of where you sunk it. Pilot the sub over to where the weaponsmith's house is located at (it's on a peninsula south and slightly east of where the Gold Saucer stands). If you look south from here, you'll see a chain of islands extending to the west (to where the Temple of Ancients stood). If you submerge and look around, you should find the remnants of the red submarine lying on the sea floor, against a cliff face. Just touch it with your own sub to get the Huge Materia out. Note that if you were unable to sink the Shinra sub (and therefore ended up piloting a red submarine), then there will be no sunken ship to find and no Huge Materia to recover. KEY TO ANCIENTS ------------------------------------------------------------------------ You won't need the Key to Ancients just yet, but since you have the sub, you might as well get it now. Head north to Bone Village. The bay south of the village is full of shallow water, but you can still get within sight of the dinosaur skull itself. Now head northwest along the shallow water, until you reach an area where the shallows curve around you, and there are a series of small islands to the west. If you submerge here, you should be able to find a small tunnel in the cliff wall that leads east for a short distance. At the end of the tunnel is a spiky object. If you touch it with your sub, you will retrieve the Key to Ancients. LUCRECIA'S WATERFALL ------------------------------------------------------------------------ You can reach this area using a colored Chocobo (see section J), but if you don't have one, you can use the submarine to get there. The passage leading to the waterfall is just southwest of where you found the path leading to the Key to Ancients. It's in the area where there is a river dividing two areas--to the west is the entrance to Mt. Corel, and to the east is a barren area with a cave entrance leading to where you got the HP<->MP materia. If you go to the river's mouth and submerge, you'll see a passage in the side of the wall which leads inland. If you surface upon reaching the end of the tunnel, you'll find yourself in a lake near a waterfall. You can dock your submarine on the land to the west of the waterfall. For more information about what to do here, see section J. EXPLORING THE GELNIKA ------------------------------------------------------------------------ This isn't the same Gelnika that headed off to Rocket Town--it's another plane of the same make that crashed into the ocean. To find it, return to the dock at Junon. If you head due east, you'll see a peninsula jutting out at a right angle, running from west to east. Go around the peninsula and make your way to the dock near the Gold Saucer, inside the little bay created by the peninsula. If you submerge here, you'll see a plane lying on the sea floor. Just touch it with the sub to enter it. There is a Save Point to the west of the entrance, and I suggest you use it--the enemies in the Gelnika are very powerful. Near the Save Point is a chest containing the Heaven's Cloud. Now go into the door north of the entrance. In here, head north and then go east until you reach a treasure chest. Inside is a Megalixir. Now go back to the door and go east to reach a chest holding an Escort Guard. Then go down the stairs and head to the northeast corner of the room. There is a pink orb lying on the ground (obscured by the chest on the upper level), that turns out to be a Double Cut materia. Now go to the northwest corner of the room--there is a chest that is hidden by the reverse L-shaped pipe hanging overhead. Inside the chest is the Conformer. Now return to the main hall and head west into the next room. You'll run into Reno and Rude here. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Turks:Reno LV: 42 XP: 10500 Steal: Touph Ring HP: 15000 AP: 660 Morph: MP: 230 Gil: 9000 Leaves: No Effect: Gravity, Invincibility, Sleep Ability: [Attack], Neo Turk Light Manipulate: Location: Hallway (3rd encounter) Notes: Since you fight both Turks at the same time, the XP/AP/Gil amounts listed are for both of them. Turks:Rude LV: 49 XP: 10500 Steal: Ziedrich HP: 20000 AP: 660 Morph: MP: 280 Gil: 9000 Leaves: Elixir No Effect: Gravity, *Invincibility, Sleep* Ability: Fire 2 Manipulate: Location: Hallway Notes: Since you fight both Turks at the same time, the XP/AP/Gil amounts listed are for both of them. To take Rude out of the picture, use Magic Hammer on him three times. He'll just stand around for the rest of the match. Reno is another story. Make sure you have your two Ribbons equipped (and pair Mystify and Added Effect on the third person's armor), so that your party won't be confused by his Neo Turk Light. Beyond that, you can use Barrier + All or Big Guard to defend against physical attacks, and use White Wind to heal yourself. You can do the most damage against the Turks with Ultima, but Magic Breath and Aqualung also work very well (I prefer Aqualung since it uses much less MP than Magic Breath). If you don't know any of those spells, then try Beta. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Afterwards, continue north through the door to reach the cargo room. In here, you can find a Megalixir in the chest near the west wall. If you continue along the walkway as it leads to the east, you'll find a chest at the end which contains a Spirit Lance. Now go back to where the stairs were and take them down to the lower level. If you head south, you'll see two chests--the one to the west contains the Outsider, while the eastern one holds the Highwind manual. Finally, if you go over to the ruined helicopter, you can see a red orb lying on the ground near it, almost obscured by the piece of machinery lying south of the helicopter. If you examine it, you'll find that it is the Hades materia. Well, that's about all there is to do here. If you haven't noticed it yet, you can steal and morph some very good items from the enemies in this area. THE EMERALD WEAPON ------------------------------------------------------------------------ You may notice a large green enemy below the water, moving around in the "main" area of the sea (sometimes it also moves to the Gelnika's location and just sits there). This is the Emerald Weapon. It's an incredibly powerful boss (even the last boss of the game is weaker than it is), so I wouldn't recommend fighting it just yet. If you bump into it and enter a battle, just run away. Once you have better materia and equipment, we'll come back and take care of this guy. ------------------------------------------------------------------------ (T) Huge Materia at Rocket Town ------------------------------------------------------------------------ Items in this section: - Venus Gospel. Items to steal: - Ziedrich (from Rude). Go to Rocket Town and make your way to the launch pad at the north end of town. When you approach the stairs leading up to the rocket, you'll have to fight two Attack Squad enemies, then four more and a Senior Grunt before making your way to the rocket itself. After beating these enemies, Cid will join your party, if he's not already a member. Once he's joined, head up the ladder to run into Rude and two Attack Squad soldiers. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Turks:Rude LV: 42 XP: 3400 Steal: Ziedrich HP: 9000 AP: 80 Morph: MP: 240 Gil: 3000 Leaves: Hi-Potion No Effect: Gravity, Invincibility, Sleep Ability: [Attack], Grand Spark, MBarrier, Bolt2, Cure2 Manipulate: Location: Rocket Launching Pad Once the Attack Squad enemies are dead, Rude will cast MBarrier on himself, then start using his Grand Spark attack repeatedly. Whenever his life gets too low, he'll use Bolt2 on you, immediately followed by Cure2 on himself. The easiest way to neutralize him is to use Magic Hammer three times to drain him of his MP before killing the Attack Squad enemies. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After defeating Rude, go inside the rocket and defeat the Senior Grunt that's waiting for you. Once you enter the control room, the rocket will take off, thanks to Palmer (who somehow survived getting hit by a truck back in Disc 1). Once you're in control of Cloud, head east, then climb up the ladder to where the Huge Materia is. To get it, approach the control panel and examine it, then choose the top option ("Yes"). Cid will then explain how to enter the code. If you don't get it right on the first try, you'll have 3 minutes to figure out the code, while Cid gives you some advice. If you fail, the Huge Materia will be lowered into the floor and cannot be retrieved. If you figure out the password on the first try, Cid will point out that you had to have known it in advance :) Anyway, the correct password is as follows: 1st: Circle button, 2nd: Square button, 3rd: X button, 4th: X button You have to press the button once for each message box that comes up; you don't just tap them in all at once. Once you have the Huge Materia (or not), return to the control room and go south, back out to the hallway where you fought the Senior Grunt. Continue south and climb down the ladder, then head south in the room with the oxygen tanks. Shera will show up and help you out. Then just follow her to the escape pod. Once you're back in the airship and in control of Cloud, just talk to the pilot to take control of the Highwind. Some of you might be thinking, "Hey, if I failed to gather all four Huge Materia, would it affect the Shinra's plan to destroy the Meteor?" And the answer is in fact, no. The Meteor will survive the impact of the rocket whether it contains four Huge Materia or none. That's why it's in your best interest to collect them all. Before continuing on, you can get a new weapon by going to Rocket Town and talking to the old man who gave you the Yoshiyuki. The third time you talk to him, he'll give you the Venus Gospel. ------------------------------------------------------------------------ (U) Return to Cosmo Canyon ------------------------------------------------------------------------ Items in this section: - Bahamut ZERO materia. As Red XIII suggests, it's time to revisit Cosmo Canyon. Make your way back to Bugenhangen's observatory and talk to him. If you managed to collect any of the Huge Materia, Bugenhagen will let you store them here. Note that the Huge Materia you receive depend on how _many_ you were able to save, not _which_ ones you were able to save. For example, the Huge Materia at the Underwater Reactor is red, and the one in Cid's rocket is blue. However, if you failed to save the one from the Underwater Reactor, but get the one from the rocket, you will end up with the Huge Red Materia when you visit Cosmo Canyon. This basically means that you have to have completed all four missions successfully if you want to get the Huge Blue Materia. So, you may ask, what's the point of collecting the Huge Materia? Well, if you master certain materia of the same color, then touch the corresponding Huge Materia, you will give up your mastered materia in return for one Master materia. For example, if you mastered all sixteen Summon materia, then touched the Huge Red Materia, you would lose all your masters but receive one "Master Summon" materia. Master materia have all of the abilities of the materia you gave up in order to get them. For example, you can cast any spell using the Master Magic materia. You can earn as many Master materia as you want, though you must re-master all the materia of that type (i.e., all Magic Materia or all Summon materia) again in order to get another one. At least you won't have to re-collect those materia, since you get a new "copy" of your mastered materia when it is mastered. You still have to earn a lot of AP, though, since copied materia start off at their initial AP levels. Here is a list of the mastered materia required in order to get a Master materia: Master Command - Deathblow, Manipulate, Mime, Morph, Sense, Steal, Throw. Master Magic - All 21 Magic materia. Master Summon - All 16 Summon materia. There are no "Master Support" or "Master Independent" materias. If you look through your menu, you'll notice that while you should have enough Command materia to earn a Master Command materia, you are still missing one Summon materia, Bahamut Zero. Luckily for you, you can get it right now. Go over to the Huge Blue Materia and examine it, then pick the top option <"Get closer...">. If you have the Bahamut and Neo Bahamut materia, then you will recieve the "Bahamut ZERO" materia. Don't worry about trying to earn Master materia as soon as possible; chances are, you still have yet to master all of your existing materia. Anyway, as Bugenhagen suggested, your next goal should be the Forgotten City. To go back down, examine any of the Huge Materia and choose the third option ("Go back down"). Once you leave, you'll find yourself on the Highwind. Talk to the pilot in the command room to take off. ------------------------------------------------------------------------ (V) Diamond and Ultimate Weapons ------------------------------------------------------------------------ Items in this section: - Ultima Weapon, Final Attack materia, Autograph, Combat Diary, Gambler. Items to steal: - Rising Sun (from Diamond Weapon), Circlet x? and/or Reflect Ring x? (from Ultimate Weapon). Enemy Skills in this section: - Shadow Flare (from Ultimate Weapon). You will need the "Key to Ancients" for this section (to get it, refer to section S). It's located in an underwater tunnel just to the southwest of Bone Village (which means you will need the submarine in order to get to it). Once you reach the Forgotten City, go to the area where the paths split off in three directions and take the west path. Follow it to the next area,then make your way north to the building, then head east into the cavern. Make your way to the large crystal in the center of the room by heading east. There is an entrance in the wall that leads to a staircase. Just go down the staircase and head along the outcropping to where Bugenhagen is waiting for you. After he talks to you, Bugenhagen will use the Key to Ancients to create a waterfall around the crystal (assuming you have it). Once you're in control of Cloud, approach the crystal again. After that event is over, leave the Forgotten City. when you try to get back into the Highwind, the Diamond Weapon will show up. Fly to Midgar, wait for the Weapon to get onto dry land, and then walk up to it in order to fight it. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Diamond Weapon LV: XP: 35000 Steal: Rising Sun HP: 30000 AP: 3500 Morph: MP: Gil: 25000 Leaves: Weakness: Lightning No Damage: Gravity, Poison Ability: [Blue Shot], [Foot Stomp], Countdown, Diamond Flash . Manipulate: Location: Midgar Area Notes: Cannot sense. The Diamond Weapon has two defense "modes." In one mode, it takes no damage from physical attacks (including physical attack spells like Goblin Punch or ????). In the other mode, it takes no damage from magic attacks (including Enemy Skills and Summon Magic). It will always start off in the "immune to physical attacks mode." There's no way to tell when it switches modes--your method of attack will simply no longer inflict any damage. When the Diamond Weapon is immune to magic, all you can really do is go at it with physical attacks and Limit Breaks. You can always use Hypers on your characters to get your Limit Break gauges to fill up faster. When the Diamond Weapon is immune to physical attacks, there are a number of spells you can use on it that will work well, including Comet2, Hades, Ultima, Bolt3, Comet, Alexander, Ramuh, Tornado, Quake3, Ice3, Magic Breath, Trine, Aqualung, and Flare (listed in order of preference). However, if you've learned Bolt3, there is an easy method to kill the Diamond Weapon in only a few rounds. Cast Reflect + All on all members, then cast Bolt3 + All on your party. It will bounce back and hit the boss three times for about triple the normal damage. You can then continue to cast Bolt3 on your party until the Diamond Weapon dies. It helps if the Bolt3 caster has high magic power, so give him any Magic Plus materia you may have. If you have a second materia orb that can cast Bolt3, you can always pair it with MP Turbo to increase the magic's effectiveness. The boss's two main attacks are not much to write home about. The first is a foot stomp, which will hit for full damage even if you cast Barrier or Big Guard on yourself. The second attack is a blue ball of light which hits for Fire damage. By now, you should have enough equipment to defend each party member against this (i.e. equip them with a Fire Ring, Fire Armlet, Tetra Elemental, etc.). Optionally, you can pair Elemental and Fire, Ifrit, or Phoenix on their armor. If you don't have the proper defenses, then you can always resort to using Mbarrier, which will reduce the damage of the light blast. When the Diamond Weapon is low on life, it may begin to count down. Once it reaches zero, it will use it's "Diamond Flash" attack, which inflicts a great deal of damage on all members and causes "Silence." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the battle, you'll be told to visit the crater on the northern continent (where Gaea's Cliff was). After going there, you will be able to re-enter Midgar simply by flying over it. However, you may not want to do that just yet. For one thing, Midgar city is the last area in Disc 2, so if there was anything you wanted to do before the next disc (such as Yuffie's sub- quest), you may want to do that now. Since you can get a very good weapon from it, we're going to take a moment to go after the Ultimate Weapon. Get in the Highwind and fly to Junon. Just east of the city is a large lake (this appeared in Disc 2, after you acquired the airship). However, the Ultimate Weapon will now be hovering above the lake. If you run into it, you'll get to fight it. After fighting the Ultimate Weapon for a while, it will fly away. If you follow it, you'll see that it moves around at random. If you ram into it four to five times with your airship (the number varies), then it will set a course to a particular destination and fly there. Upon arriving, it hangs in the air waiting for you to touch it, at which point a battle will ensue. Here are the following locations where you can fight it. Note that what you can steal from the Ultimate Weapon depends on where you fight it: Location Battle Type Item to steal ----------------------------------------------------------- Junon Area (at lake) Aerial battle Circlet Mideel Aerial battle Circlet Mt. Nibel Aerial battle Circlet Mt. Corel Aerial battle Circlet Gongaga Village Ground battle Reflect Ring Fort Condor Ground battle Reflect Ring Midgar City Ground battle Reflect Ring Northern Crater Ground battle Reflect Ring Cosmo Canyon Aerial battle Reflect Ring Cosmo Area Aerial battle (final) -- If it flies to Midgar City, then you will end up parachuting into the city (unless you are in Disc 3 or if you are in Disc 2 and haven't yet gone to the Northern Crater after defeating the Diamond Weapon). To get around this, you can always save your game after each encounter with the Ultimate Weapon, so that if it flies there, you can just reset and try again. You could try chasing it around before visiting the Northern Crater, but since that is another one of it's destinations, you'd have to go through that scene and you'd still run the risk of it flying to Midgar later on. Depending on the location you are at, you may have to fight it while it is on the ground or hovering in mid-air. The following statistics are for the Ultimate Weapon during these battles: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ultimate Weapon LV: *60* XP: 0 Steal: (see above) HP: 100000 AP: 0 Morph: MP: 400 Gil: 0 Leaves: Will Miss: Earth No Effect: Water Gravity Ability: Ultima Beam, [Bolt Ball], [Claw Swipe], Quake2 Manipulate: Location: Notes: Cannot sense. The Ultima Weapon's most potent attack is the "Ultima Beam", which can do a hefty amount of damage. However, you can get around this by pairing a "non-elemental" materia to an Elemental materia and putting the two on your armor. The following materia can be used in such a way: Ultima FullCure Contain Destruct Time Comet Barrier Exit Transform Mystify Seal Revive Heal Restore Knights of Round Bahamut ZERO Hades Neo Bahamut Kjata Bahamut Odin You should have three Elemental materia at this point, so just pair them up with any of the above materia and put them on your character's armor. The Ultimate Weapon's other attacks are not much to speak of. It's Bolt Ball attack is Fire-based, which means you can absorb it using any number of items (Fire Armlets, Fire Rings, Tetra Elementals, etc.) If you fight it on the ground, it can also cast Quake2 (which is another reason to wear a Tetra Elemental). While grounded, it also has a claw swipe attack which cannot be defended against, even if you cast Barrier or Big Guard on your party. If you are unable to protect your party against the Ultima Beam or the Bolt Ball attack, at least cast Big Guard or MBarrier, which will lessen the damage inflicted. Alternatively, you can use Magic Hammer on it four times to drain it of all it's HP. Since the Ultima Beam and Bolt Ball cost MP to use, the Ultimate Weapon will be completely unable to attack during an aerial battle (and is reduced to using it's claw swipe during a ground battle). If you are fighting the Ultima Weapon on the ground, you can use Earth attacks on it, but if it is hanging in the air, such attacks will miss. When in the air, your physical attacks will miss unless your character has a long-range weapon or has the Long Range materia equipped. You cannot steal from this enemy unless you have the Long Range materia equipped, as well. As for attacking it, spells like Comet2, Flare, Ultima, Tornado, Magic Breath, Break, Freeze, Comet, Fire3, Quake3, Bolt3, Ice3, and Beta all do a fair amount of damage (listed in order of preference). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Ultimate Weapon's HP amount is carried over from battle to battle. After doing enough damage, it will fly to Cosmo Canyon for the final encounter (you don't have to ram into it for it to do this). I would recommend saving your game before you fight it: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ultimate Weapon LV: XP: 35000 Steal: HP: AP: 3500 Morph: MP: 400 Gil: 25000 Leaves: Ultima Weapon No Effect: Earth, *Water, Gravity, Stop, Paralysis, Invincibility, Sleep, Poison, Silence, Regen* Ability: Ultima Beam, [Bolt Ball], Shadow Flare Manipulate: Location: Notes: Cannot sense. The Ultimate Weapon's HP depends on how much damage you inflicted on it during the previous battles. It will usually have around 15000-20000 HP. Basically, this battle is just like any of the previous ones (see the above entry on the Ultimate Weapon for more information). The only difference is that once you kill it, the Ultimate Weapon will cast Shadow Flare on the character who delivers the fatal blow. Therefore, try to keep at least two characters alive before killing it. Or, use Magic Hammer to drain it of MP, in which case it will be unable to cast Shadow Flare in the first place (in fact, draining it of MP leaves it completely incapable of attacking you for the rest of the battle). In order to get Shadow Flare onto all of your Enemy Skill materia, give them all to one character (unless you're in Disc 3 and have already gotten Shadow Flare--if you have it on one materia, the others won't learn the spell even if it hits you). Then have that person deliver the final blow. You can use MBarrier or Big Guard to reduce the amount of damage Shadow Flare inflicts. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the Ultimate Weapon dies, it will fall to the ground and explode. This has the side effect of creating a path to the Ancient Forest (see Section K for details). Formerly, it could only be reached via a colored Chocobo. Furthermore, once the Ultimate Weapon is dead, the Ruby Weapon will appear in the Corel Desert (where the Gold Saucer is). You can see it's head sticking out of the sand. Like the Emerald Weapon, however, it is incredibly powerful. We'll get around to defeating it in a later section. Another advantage of killing the Ultimate Weapon is that once you've collected the Omnislash manual, W-Summon materia, and Ultima Weapon, you can participate in the Special Battle at the Battle Square in the Gold Saucer. Just go up to the receptionist and talk to her, and she'll recommend it to you. These are the enemies you will fight: Sea Worm, Ho-chu, Unknown 3, Serpent, Wolfmeister, Behemoth, Maximum Kimaira, Prod Clod (with Jamar Armor). The prize you receive for completing the special battle is as follows: 1st time you win: Final Attack materia 2nd time you win: Autograph 3rd time you win: Combat Diary 4th time you win: Gambler 5th time and so on: Autograph, Combat Diary, Gambler, or Ribbon Aside from the Final Attack materia and Ribbon, the other items have no purpose. They're just useless prizes, like the Masamune, 1/35 soldier, Tissue, etc. It may be tempting to play the Special Battle over and over in order to win a Ribbon, but the chance of them showing up seems pretty low, IMHO (did _a lot_ of battling before finally getting one). ------------------------------------------------------------------------ (W) Return to Midgar City ------------------------------------------------------------------------ Items in this section: - Elixir x4, Megalixir, Aegis Armlet, Starlight Phone, Elixir, Max Ray, Power Souce x2, Guard Source, Mind Source x2, Magic Source, W-Item materia, Pile Bunker, Master Fist, Glow Lance, Speed Source, HP Shout, Behemoth Horn, Ragnarok, Mystile, Missing Score. Items to steal: - Touph Ring (from Reno), Minerva Band (from Elena), Ziedrich (from Rude). To re-enter Midgar, just fly over it in the Highwind. You'll have a chance to change your party members before leaping off the deck of the airship. Once you land, follow Cait Sith into the alleyway. There, you can find a Save Point to use. Talk to Cait Sith, and he'll open up the trapdoor. Then climb down to the underground area. Here, climb down the ladder and follow the sloping path east. When it turns north, follow it to the wall and run west to reach a chest containing an Elixir. Then head all the way to the east to find a chest holding a Megalixir. Now return to the entrance and go down the stairs. Climb down the ladder to a new area. Here, go west and climb the ladder in the back of the room. It leads up to a treasure chest back in the first area which contains an Aegis Armlet. Now go back down and head all the way to the east. You'll reach a platform that will fall when you step on it (there's no away around this). Once you land, head west and climb up the ladder. It leads to a chute that deposits you in a new area. Here, head west and open up the chest you find to receive a Starlight Phone. Then head east and open the chest near the ladder to get an Elixir. Now go down the ladder and walk east to jump down onto the lip of the chute labled "42." Walk into it to reach another area. Go west and climb up the ladder. At the top, there is a chest to the west which holds the Max Ray. Now go back and go down the chute, so that you're back at the area where you got the Starlight Phone. Press to the west to jump back onto the platform. Climb back up to where the chute labled "12" is, and go up the nearby stairs. This leads to a Save Point. West of it is a crawlway that leads to a tunnel. Here, you have the option of going north or south. If you go south, you can get several "Source" items and the W-Item materia, but then you'll have to a ton of backtracking. If you want to get the W-Item materia without doing all that work, just wait until you're able to return to Bone Village in Disc 3. If you didn't get the W-Item materia in Midgar, you will be able to dig it up there. Anyway, if you want to get all the items, start heading south. The screens will repeat a couple of times, and you will run into some of your party members (depending on who is in your party). Eventually, in one of the overhead scenes (where you can see the passages branching off), you'll see a treasure chest near the southwest area of the screen. Inside is a Power Source. In the next overhead area, there is a chest right where the paths split. Inside of it is a Guard Source. In the next overhead area, there are two chests, one containing a Mind Source and the other a Magic Source. Beyond it is the end of the tunnel. Here, there is a W-Item materia lying in the east corner of the screen, and a Save Point in the west corner. Now go back north, taking the east passage each time (all the west paths are dead ends). Once you return to the section of the tunnel where you first arrived (the area with the ladder on the west wall), head north to run into the Turks. If you completed Yuffie's sub-quest (see Disc 1, Section V), then you will have the option to fight them or not. If you didn't do the sub-quest, then you have no choice but to fight them. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Turks:Elena LV: *53* XP: 6400 Steal: Minerva Band HP: 30000 AP: 800 Morph: MP: 100 Gil: 7000 Leaves: Absorbs: Cold No Effect: Gravity, *Paralysis, Stop, Invincibility, Sleep* Ability: [Attack], [Fire Swath] , [Bomb], [Charm] Manipulate: Location: Winding Tunnel Notes: Cannot sense. Turks:Reno LV: 50 XP: 4500 Steal: Touph Ring HP: 25000 AP: 450 Morph: MP: 200 Gil: 3000 Leaves: Elixir Absorbs: Lightning No Effect: Gravity, *Paralysis, Stop, Invinciblity, Sleep* Ability: [Attack], Electroprod, Turk Light Manipulate: Location: Winding Tunnel Turks:Rude LV: 51 XP: 5500 Steal: Ziedrich HP: 28000 AP: 600 Morph: MP: 250 Gil: 5000 Leaves: Elixir Absorbs: Fire No Effect: *Gravity, Paralysis, Stop, Invincibility, Sleep* Ability: [Attack], Grand Spark Manipulate: Location: Winding Tunnel Before the battle begins, make sure you have two Ribbons equipped, to counteract Elena's Charm attack. You can equip anti-fire items (like Fire Armlets or Tetra Elementals) to absorb the damage from her Fire Swath attack, but it's not that damaging anyway (and you'll be using Big Guard in battle anyway). Also, the Turks can do a lot of damage with their physical attacks, so make sure characters with long range weapons are in the back row (or give someone the Long Range materia and put them in the back row). The first thing you want to do is cast Big Guard on yourself. This is because Barrier will reduce damage from any of the Turks' physical attacks, as well as Reno's Electroprod and Elena's bomb and Fire Swath attacks. MBarrier will reduce damage from Reno's Turk Light and Rude's Grand Spark. Plus, it never hurts to have your whole party in Haste. The next thing to do is cast Slow + All on the Turks, as well as Bad Breath or Hades (since you can poison all three members). Each Turk is resistant to a particular type of elemental attack. The best way around this is to use attacks that don't use those elements, such as Alexander or any of the Bahamut summons. Magic spells like Ultima, Quake3, and Aqualung can also be used. Don't bother with Typhoon, Kjata, or Magic Breath, as these will heal all three Turks. Normally, Reno and Rude are in the back row, and Elena is in front. However, if you attack Elena, she will respond by moving into the back row, which places Reno and Rude in front as a result (even though she's the only character moving around). Finally, note that what kind of award you get is determined by which Turk you kill first. If you manage to kill all three of them at once (say, by reducing their life all to the same amount, then casting a group spell that does more damage than that amount), then you will get the combined totals, which in this case adds up to 16400 XP, 1850 AP, 15000 gil, and two Elixirs. If you killed Elena first, then you would recieve 6400 XP, 800 AP, 7000 gil, and no items. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After defeating the Turks, head north. You'll reach an area where the path splits. Take the east path, and continue along it until you reach another area where the path splits. Here, take the west path. It leads to a dead end, but there is a ladder on the west wall that you can climb up. It leads to the Shinra HQ. Head north to find a Save Point. Now go north into the building. Here, if you missed the second Turtle's Paradise flyer, you can find it on the message board at the northeast end of the floor. Now take the stairs up to the second floor. If you go into the Accessories Shop in the northeast corner of the screen, you can open up the chests inside the shop to find a Pile Bunker and Master Fist. Now, take the elevator up to the 59th floor, and go into the elevator on the east wall. Take it up to the 63rd floor. The walls that used to be here are gone, so make your way to the room northwest of the room with the computer. In here is an item bag holding a Glow Lance. Now go up to the 64th floor. Go over to the vending machine in the northwest corner of the center room. If you put money in here the last time you were here (in Disc 1), then you can examine the machine, choose the top option (to bang on it), and you'll get a Mind Source and a Speed Source. Then go into the locker room to the north. If you examine the back row of lockers, you'll find one that contains the HP Shout weapon. There's one item left to collect, but getting it can be pretty boring. Go back to floor 59 and go through the door on the west wall to reach a stairwell. If you really want to go all the way back down, you can find the Behemoth Horn on one of the landings, one screen above the landing where you found the Elixir (which will still be there if you didn't get it the first time around). Once you're done looting the Shinra building, go back down into the underground tunnel. Head south (ignoring the path leading to the east), until you reach another split passage where a tunnel goes to the west. It will lead outside. Here, climb up the wall and try to head north--you'll be intercepted by a boss. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Proud Clod LV: *53* XP: 15000 Steal: HP: 60000 AP: 2500 Morph: MP: 320 Gil: 20000 Leaves: Ragnarok No Effect: Gravity, Poison, *Haste, Slow, Stop, Paralysis, Confuse, Frog, Minimum, Berserk, Invincibility, Silence, Sleep* Ability: [Attack], [Gun Fire], Wrist Laser, Knee Fire, Knee Blend, Beam Cannon Manipulate: Location: Midgar, Sector 8 Notes: Cannot sense. Jamar Armor LV: 62 XP: 8000 Steal: HP: 20000 AP: 1500 Morph: MP: 300 Gil: 10000 Leaves: No Effect: Gravity, *Poison, Poison, Haste, Slow, Stop, Paralysis, Confuse, Frog, Minimum, Berserk, Invincibility, Silence, Sleep* Ability: Materia-jammer Manipulate: Location: Part of Proud Clod. Start the battle by casting Big Guard or Barrier + All on your party. Barrier will reduce the damage from every one of the Proud Clod's attacks except the Beam Cannon (which can be reduced via MBarrier). You'll know when a Beam Cannon attack is coming because the boss will kneel over. It usually starts doing this when it's life has been reduced to half or less. If you can't use MBarrier or Big Guard on yourself, then just use Magic Hammer on the Proud Clod for three rounds, since it requires MP to fire the Beam Cannon. The Jamar Armor has an attack called "Materia-jammer," which you think would seal your Materia or something like that. In fact, it doesn't seem to do anything at all. As for attacking the boss, these spells work well: Flare, Tornado, Ultima, Break, Freeze, Comet, Magic Breath, Quake3, Fire3, and Ice3 (in order of damage inflicted). Finally, note that you will gain more XP/AP/Gil by defeating the Jamar Armor before killing Proud Clod (the total is 15000 XP, 2500 AP, and 20000 gil). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the Proud Clod is defeated, head north. There are two chests to the east which contain an Elixir and a Mystile. There is also a Save Point you can use. If Barret isn't in your party, make sure he is a member before continuing. Once he's joined, go up the stairs. If he's not in your party, you can find Vincent on the first landing. On the second landing you will find a chest containing the Missing Score, but ONLY if Barret is in your current party. If he isn't, no matter how hard you look, you will not be able to find the chest. Once you reach the top of the cannon and head east, you'll encounter Hojo, who will fight you. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hojo LV: 50 XP: 0 Steal: HP: 13000 AP: 0 Morph: MP: 250 Gil: 0 Leaves: No Effect: Gravity, *Petrification, Slow-numb, Frog, Minimum, Poison, Paralysis, Sleep, Haste, Slow, Stop, Invincibility, Sleep* Ability: Capsule Manipulate: Location: Mako Cannon Bad Rap Sample LV: 34 XP: 0 Steal: HP: 11000 AP: 0 Morph: MP: 120 Gil: 0 Leaves: Ability: [Attack], Big Fang, Evil Poison Manipulate: Location: Mako Cannon Notes: Created by "Capsule." Poodler Sample LV: 42 XP: 0 Steal: HP: 10000 AP: 0 Morph: MP: 200 Gil: 0 Leaves: Ability: [Attack], Fire2 Manipulate: Location: Mako Cannon Notes: Created by "Capsule." Hojo will begin by using the Capsule ability to summon "Sample" monsters to aid him. To get around that, simply cast Big Breath, which will put both monsters to sleep. Or, use Frog Song twice, or Sleepel + All. You can then concentrate on attacking Hojo, who is a sitting duck. Don't forget, if you kill off his monsters, he will simply create more of them. Helletic Hojo LV: 55 XP: 0 Steal: HP: 26000 AP: 0 Morph: MP: 200 Gil: 0 Leaves: No Effect: Gravity, *Confuse, Petrification, Slow-numb, Frog, Minimum, Poison, Paralysis, Sleep, Haste, Slow, Stop, Invincibility, Silence* Ability: [Attack], Bio Gas , Sleepel Manipulate: Location: Mako Cannon Left Arm LV: 55 XP: 0 Steal: HP: 24000 AP: 0 Morph: MP: 400 Gil: 0 Leaves: No Effect: *Confuse, Petrification, Slow-numb, Frog, Minimum, Poison, Paralysis, Sleep, Haste, Slow, Stop, Death Sentence, Invincibility, Silence* Ability: Manipulate: Location: Part of Helletic Hojo. Notes: The Left Arm can be damaged by Gravity. Right Arm LV: 55 XP: 0 Steal: HP: 5000 AP: 0 Morph: MP: 300 Gil: 0 Leaves: No Effect: Gravity, *Confuse, Petrification, Slow-numb, Frog, Minimum, Poison, Paralysis, Sleep, Haste, Slow, Stop, Death Sentence, Invincibility, Silence* Ability: [Stab], Confu Manipulate: Location: Part of Helletic Hojo. You have several options when fighting Helletic. One is to concentrate on killing the main body. Another one is to kill both hands (although this takes longer because they have more combined HP than Helletic, and he can revive either of them). Doing this will kill off the main body, as well. The final option is to damage all body parts at once by using group effect spells, like Magic Breath, Beta, and Aqualung. I prefer the last method, as this will result in the Right Arm getting killed off frequently, giving you some time before it comes back (although Hojo can revive it in the round following it's death). This is also useful because you don't have to worry about the Right Arm using Confu all the time, which can really be detrimental to your party if you have any powerful attackers in your group. Use White Wind to restore lost HP and to heal status ailments. You can use Big Guard to defend against physical attacks, as well as to reduce the effectiveness of Bio Gas. Lifeform-Hojo NA LV: *58* XP: 25000 Steal: HP: 30000 AP: 2500 Morph: MP: 100 Gil: 6000 Leaves: Power Source No Effect: Gravity, *Invincibility, Silence, Sleep, Paralysis, Stop, Poison, Slow-numb, Petrification, Death, Death Sentence, Minimum, Frog* Ability: [Attack], Silence, Slow, Combo Manipulate: Location: Mako Cannon Notes: Cannot sense. Hojo's final and easiest form. Although it's pricey, you can always cast Resist on anyone who doesn't have a Ribbon in order to defend against Hojo's Combo attack. Or, give someone a Headband or Fairy Ring, so that at least one character cannot be put to sleep. You use Echo Screens to cure a character who has been silenced; otherwise, use White Wind to remove status ailments and keep your life up. If you use spells on Hojo, he'll counter with the aforementioned "Silence," so you may want to stick with physical attacks (unless your magic-user has a Ribbon equipped or has been Resisted). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ With Hojo dead, you've completed Disc 2. You're almost there; there's only one disc left. ======================================================================== 3. DISC 3 WALKTHROUGH ======================================================================== Please note that any references to section letters are referring to this section only. If I'm referring to a section from the previous part of the walkthrough, I will write, "Section C, Disc Two" or something along those lines. Therefore, if you see a note like "refer to section B," then I am referring to Section B in the Disc Three Walkthrough only. ------------------------------------------------------------------------ (A) Things To Do ------------------------------------------------------------------------ Items in this section: - Limited Moon. You'll start out on the Highwind deck. While you could continue on and explore the Northern Crater (which is the last level of the game), there are some other events you may want to do first. Go back into the pilot's room and talk to the pilot. Pick the top option to assume control of the Highwind. You'll notice that your airship is now rocket- powered. Now that you're in Disc 3, a couple of new events are available to you. For one thing, you can now dig up "unretrievable" items from Bone Village that you might have missed the first time around, like the Phoenix or W-Item materia. You can also get a new weapon for Red XIII by returning to Cosmo Canyon. Put Red XIII in your party and talk to Bugenhagen, who you'll find lying upstairs on the couch in his observatory. He will give you the Limited Moon. ------------------------------------------------------------------------ (B) Northern Crater Cave ------------------------------------------------------------------------ Items in this section: - Save Crystal, Guard Source x3, Mind Source x2, Magic Source x2, Elixir x3, Power Source x2, HP Absorb materia, Megalixir x3, Hero Drink x2, Remedy x2, Vaccine x2, Shield materia, Imperial Guard, W-Magic materia, Counter materia, Luck Source, Turbo Ether x2, Mega All materia, Magic Counter materia, Speed Source x2, X-Potion x2, Mystile, Tetra Elemental. Items given to you by your friends: - Speed Source (from Cid), Mythril (actually a Mystile, from Tifa), Guard Source (from Barret), Mind Source (from Red XIII), Elixir (from Cait Sith), Last Elixir (actually a Megalixir, from Vincent), Last Elixir (actually a Megalixir, from Yuffie). Items to steal: - Dragon Armlet (from Dark Dragon), Elixir (from Master Tonberry or Gighee), Turbo Ether (from Armored Golem, Mover, or Death Dealer). Items to morph: - Ribbon (from Master Tonberry), Guard Source (from Armored Golem), Protect Ring (from Mover). Enemy Skills in this section: - Laser, Dragon Force (both from Dark Dragon), Magic Breath, L5 Death (both from Parasite), Angel's Whisper (from Pollensalta), Roulette (from Death Dealer), Shadow Flare and Pandora's Box (both from Dragon Zombie). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Please note: There is a nasty glitch involving not being able to leave the Northern Cave after having entered it. Make sure you've saved your game before going inside, as you may not be able to leave. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ To re-enter the Northern Crater, just fly the Highwind over the center of the crater and try to land (press the X button). Once you land, climb down the ladder and head southwest. In the next area, you can slide down the side of the crater by choosing the top option. Once you've reached the next area, head west. There is a cave entrance here that you can enter to return to the Highwind (if you want to do this, go through the cave, then climb the strip of rock just east of the entrance). For now, continue west and open the chest, which holds a Save Crystal. Don't worry about the ground giving way as you continue--you can just hop over the gaps. Further along the path is another chest containing a Guard Source. In the next area, head east and jump down the ledges to reach a chest which holds a Guard Source. Continue south to reach another chest which contains a Mind Source. At the bottom, head west and press the Circle button to climb up onto the ledge. Move west and climb up the next two ledges, then head east to reach a chest which holds a Magic Source. Now go back west and climb up the next two ledges. Then go all the way to the east and climb up the tall ledge, then go west to reach a chest which contains an Elixir. Then make your way west to the ledge in the northwest corner and climb up to reach a chest which holds a Power Source. If you walk east from here, you'll move behind a wall of rock and can reach a glinting orb which is an HP Absorb materia. Now climb back down, head west, and climb up the ledge to reach the area where you first arrived. To get back down, just head east again and go down the ledges. At the southeast corner of the screen, just head south to reach the next area. Here, head east. Cloud will fall down to another ledge. Go west to find a chest which holds a Mind Source. Then go back to the edge of the ledge, turn, and press the Circle button to jump to the ledge above the chest. Run to the west and Cloud will drop down again. There's a nearby opening in the wall, so go inside. In here is a chest containing a Megalixir. Go back outside, jump onto the ledge, and run to the east. Drop down by the chest you just opened, then continue east to drop down again. Then, go inside the opening in the wall. It leads to another ledge. Drop off of it onto the ground, then head west, climbing up the ledges as you go. If you run all the way to the west, you'll drop down to an area with another opening and a chest, which contains a Hero Drink. After getting it, go in the opening. It will take you past a chest which holds a Guard Source. Further north is a chest containing a Power Source (you can reach it by going through the hole in the wall). Once you're back at the top, you can just go all the way to the east and work your way down, going east from the southern ledges instead of climbing up them. This leads you to a final ledge that leads down to the next area, which is the first major junction point. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ In the next area, climb down the two stalagtites. This is the area, btw, where the glitch occurs--you simply won't be able to climb back up the stalagtite, even if you press the Circle button to examine it. If this happens to you, there's really nothing you can do about it. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Anyway, when you reach the bottom, you'll run into your teammates. From here on, there are multiple paths that you can take, and you can divide up your team and send them along the various paths. What's more, your friends will find certain items to give to you depending on where you send them. They actually take the items from the treasure chests, too, so if you go back and check out the path they took, you'll notice that chests are open / items are missing, etc. However, there is a trick that lets you collect the items on all three paths _and_ makes your friends collect items off one of the paths as well, so you're really getting more items than is possible to receive normally. This is the method that we're going to use, so keep reading. If you want to see how the other routes work and what items your team members will give you depending on what choice you make, see Section C. Anyway, now that you're at the first junction, send everyone to the right, and send Cloud to the left. Then head southwest to the next screen. Here is a second junction. Send Cloud to the upper path, then follow it northeast to the next area. In this area, jump down from the rock onto the root. Then go south and east to the end of the root; you can jump onto the nearby rock ledge and go west to reach a chest holding a Magic Source. Now go back to the entrance and head northeast along the root. Cloud will run underwater and emerge on a root to the east. From here, head west to reach a chest containing a Remedy. Then head east and follow the path into the next area. Here, head north and then west to reach a chest containing a Vaccine. Now head east and follow the path as it curves up the side of the rock to the west, where there is a green orb lying on the ground. This is the Shield materia. If you attempt to head south from here, Cloud will run underwater to another area where a chest is, which contains an Imperial Guard. Now head north to go back to where the Shield materia was, then climb down the rock and head east. There's a treasure chest in the far corner which has a Hero Drink inside. You can then exit this area by heading north and following the path as it curves east. In the next area, if you explore the upper area near the trees while going along the stone basin, you can find a W-Magic materia. If you then go back and go down into the middle of the basin, you'll find a shining light here that you can walk through. If you examine the ground in the middle of it, you'll find a Counter materia. After getting it, continue west to the opening in the wall and go through it. This will deposit you in the final area. Just north of you is a chest containing a Luck Source. Get it but _don't_ go to the stairs at the west end of the room, or the trick to collect more items will not work. Instead, continue north through the opening in the northeast wall. Here, head east, then north to reach a chest containing a Turbo Ether. Go to the west and jump across the platforms as you head west. You'll notice that as you're jumping, you'll approach a glowing orb that is floating in the air (it's hard to see due to the bright lights that are everywhere). If you press the Circle button as you near it, you can grab the orb, which is the Mega All materia. If you mess up and miss it, just jump back and try again. Anyway, after getting the materia, continue west to reach a chest which holds a Speed Source. Then go back east to where the chest with the Turbo Ether was. Go up the stairs to the east and follow the path as it leads west, then east to a chest containing an X-Potion. Then exit this area by heading north. In the next area, follow the path. Now here, on the west side of the room, the background is glowing a bright green color. If you look to the far southwest, you'll see a patch where the green light brightens into a white patch. Floating up and down near the bottom of the white area is a Magic Counter materia. Trust me, it is VERY difficult to see. Spotting the Mega All materia in the previous screen was much easier to do (since this materia is not darkly colored and is against a white background). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You may want to adjust the brightness on your screen if you can't see it (or just press Cloud up against that area while tapping the Circle button to search repeatedly until you grab the Magic Counter materia). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Anyway, in this area, there is also a Vaccine and a Turbo Ether you can pick up from two chests. Climb up the spire in the middle of the room and keep following the path. In the next area, you'll come across a chest with another X-Potion, and north of it is a chest holding a Remedy. To the far east is a path that leads north to a chest with an Elixir inside. After getting it, return to the center platform and go north. This will lead you back to the room where you chose to take the upper path originally. Go north back to the original junction point, then head east until you reach the next area. Here, follow the spiralling path down until you reach a gap in the floor. Pick the top option to climb down to a new area. Here, there is a chest to the west holding a Mystile, and an Elixir lying around to the east. Follow the path behind it down to the ground floor. There is a chest to the southeast which holds a Tetra Elemental, and to the north is a chest containing a Speed Source. From here, go east, then north to reach a chest which has a Megalixir inside of it. Now go back south a bit and follow the upper path east until you reach another chest holding a Megalixir. Go back east and continue north to reach the next area. Here, follow the ribcage as it spirals around and down to the south. In the next area, head to the stairs to the west to meet up with your companions. Since you sent them all along the right path (which you just cleared), they will give you some of the items you've already collected (such as another Mystile and Megalixir). At this point, there's not much else to do but beat the game. If you want to go and do anything else out in the World Map (such as fighting the Weapons), now would be a good time to do it. If you want to, you can use your Save Crystal here to make a Save Point (although I personally never have a use for it). If you want to finish up the game, just head south and choose the top option, then skip down to Section D for more information. ------------------------------------------------------------------------ (C) Northern Crater Cave Routes ------------------------------------------------------------------------ This section lists the various routes you can take after reaching the first "junction point" about halfway through the last level. Note that if you send Yuffie on a path by herself, she won't have any items to give to you at the end. You have to send someone with her so that they will "remind" her to hand over the item she's found. Also note that nobody in your current party will have an item to give you once you reach the final area and meet up with your teammates. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ROUTE 1 (LEFT/UP) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. Cloud and all party members sent left. 2. Everyone sent down, Cloud sent up. In this area, jump down from the rock onto the root. Then go south and east to the end of the root; you can jump onto the nearby rock ledge and go west to reach a chest holding a Magic Source. Now go back to the entrance and head northeast along the root. Cloud will run underwater and emerge on a root to the east. From here, head west to reach a chest containing a Remedy. Then head east and follow the path into the next area. Here, head north and then west to reach a chest containing a Vaccine. Now head east and follow the path as it curves up the side of the rock to the west, where there is a green orb lying on the ground. This is the Shield materia. If you attempt to head south from here, Cloud will run underwater to another area where a chest is, which contains an Imperial Guard. Now head north to go back to where the Shield materia was, then climb down the rock and head east. There's a treasure chest in the far corner which has a Hero Drink inside. You can then exit this area by heading north and following the path as it curves east. In the next area, make your way west down into the middle of the stone basin. There is a shining light here that you can walk through, but if you examine the ground in the middle of it, you'll find a Counter materia. After getting it, continue west to the opening in the wall and go through it. This will deposit you in the final area. Just north of you is a chest containing a Luck Source. Get it and continue west to the steps to meet your teammates. Items given to you by your friends: - Elixir (from Cid), Turbo Ether (from Tifa), Remedy (from Barret), Speed Source (from Red XIII), X-Potion (from Cait Sith), Mega All materia (from Vincent), Vaccine (from Yuffie). Enemies on this route: - Allemagne, Christopher & Gighee, Magic Pot, Mover, Master Tonberry. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ROUTE 2 (LEFT/DOWN) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. Cloud and all party members sent left. 2. Everyone sent up, Cloud sent down. In this area, press down repeatedly to make Cloud leap down to the lower level. If you go to the east, you can jump down to a lower ledge, then follow the ledges north to a chest which holds an Elixir. Then go back to the large ledge and head west to reach a chest which contains a Remedy. Continue south and jump onto the small ledge to reach another chest holding an X-Potion, then continue southeast to the next area. Here, head south and jump down the two ledges to the floor. To the west is a chest holding a Turbo Ether. Now head east and follow the path as it curves north, to where another chest is at. Inside is a Vaccine. Follow the path as it spirals west and south. There is a Magic Counter materia here, but it's floating in the white portion of that green light emanating from the background. Just go to the far southwest and look carefully, using the Circle button to search. It's very hard to spot, and you may need to turn your brightness down in order to actually see the materia. Once you get it, follow the path to the next area. Hop down the ledge to the west to reach a chest holding an X-Potion, then head west and follow the path back to the east and down the steps. You'll find a chest containing a Turbo Ether. Now go west. Here, there is a platform to the north and a materia orb floating in the air. If you press up to jump onto the platform, Cloud will automatically jump onto it, then jump west to the next ledge. In order to grab the materia, tap the Circle button as Cloud nears the materia. If you mess up, you can always press right to jump back onto the platform and down, at which point you can turn around and try again. Once you're able to grab the floating orb, you'll get the Mega All materia. To the west of the Mega All materia is a chest containing a Speed Source. After getting it, go back to the chest where the Turbo Ether was and go south, then west across the gap and down to the next area. Here, go southeast to reach a chest holding a Luck Source. Continue southwest to where the steps are, and the rest of your teammates will show up. Items given to you by your friends: - Imperial Guard (from Cid), Hero Drink (from Tifa), Vaccine (from Barret), Shield materia (from Red XIII), Remedy (from Cait Sith), Magic Source (from Vincent), Counter materia (from Yuffie). Enemies on this route: - Allemagne, Armored Golem, King Behemoth, Master Tonberry. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ROUTE 3 (LEFT/UP OR DOWN) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. Cloud sent left, all party members sent right. 2. Cloud sent up or down. See instructions & enemy listings for Route 1 or 2. Items given to you by your friends: - Speed Source (from Cid), Mythril (actually Mystile, from Tifa), Guard Source (from Barret), Mind Source (from Red XIII), Elixir (from Cait Sith), Last Elixir (actually Megalixir, from Vincent), Last Elixir (actually Megalixir, from Yuffie). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ROUTE 4 (RIGHT) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. Cloud sent right. 2. All party members sent left. Head east until you reach the next area. Here, follow the spiralling path down until you reach a gap in the floor. Pick the top option to climb down to a new area. Here, there is a chest to the west holding a Mystile, and an Elixir lying around to the east. Follow the path behind it down to the ground floor. There is a chest to the southeast which holds a Tetra Elemental, and to the north is a chest containing a Speed Source. From here, go west, then north to reach a chest which has a Megalixir inside of it. Now go south just a bit and head west along the upper path, following it all the way west and up to a chest which holds a Megalixir. Now go back east and continue north past the opened chest to reach the next area. Here, follow the ribcage as it spirals around and down to the south. In the next area, head to the east and open the chest to get the Luck Source, then head to the stairs to meet up with your companions. Items given to you by your friends: - Imperial Guard (from Cid), Turbo Ether (from Tifa), Vaccine (from Barret), Speed Source (from Red XIII), X-Potion (from Cait Sith), Mega All materia (from Vincent), Counter materia (from Yuffie). Enemies on this route: - Death Dealer, Dragon Zombie, Malboro, Parasite, Pollensalta. ------------------------------------------------------------------------ (D) The Final Battle ------------------------------------------------------------------------ Items to steal: - Elixir (from Iron Man). Items to morph: - Escort Guard (from Iron Man). Enemy Skills in this section: - Pandora's Box (from Dragon Zombie), Shadow Flare (from Dragon Zombie or Safer*Sephiroth). You'll start off by making another party of three members. Once you're ready to go, start hopping down the platforms. You'll fight the following enemies in this order: Allemagne, Iron Man, Iron Man, Iron Man, Dragon Zombie At the bottom of the pit, you will fight Jenova once again. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Jenova*SYNTHESISA LV: *61* XP: 60000 Steal: HP: 60000 AP: 500 Morph: MP: 600 Gil: 0 Leaves: No Effect: Earth, Poison, Gravity, Paralysis, Sleep, Invincibility, Life2, Poison, Stop, Haste, Slow, Berserk, Confuse, Silence. Ability: Bio2 Manipulate: Location: Inside the Planet Notes: Cannot sense. The body of Jenova. Jenova*SYNTHESISB LV: 61 XP: 0 Steal: HP: 10000 AP: 500 Morph: MP: 600 Gil: 0 Leaves: Ability: [Attack] Manipulate: Location: Inside the Planet Notes: The right tentacle of Jenova. Jenova*SYNTHESISC LV: 61 XP: 0 Steal: HP: 8000 AP: 500 Morph: MP: 600 Gil: 0 Leaves: No Damage: Gravity Ability: [Attack], Absorb Manipulate: Location: Inside the Planet Notes: The left tentacle of Jenova. Jenova can do a lot of damage with her tentacle attacks. What's more, she can revive the tentacles if they are killed. I recommend using Enemy Skills like Magic Breath, Beta, and Aqualung to damage multiple targets. Then, use Shadow Flare on her body once the tentacles are dead. Since they will be revived with only 1/4th their total HP in a few rounds, just use another group-effect skill (like Magic Breath) to kill them off again. Once Jenova's life drops to around 1/6th, she will begin counting down from five. If she reaches zero, she will cast Ultima on the party, then die. However, you will gain no XP or AP if she dies in this manner. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After defeating Jenova, you will have the chance to make another party to fight Sephiroth. What's more, you may be able to assemble more than one team (you can assemble two or three teams). How this works and what determines the number of teams you can make isn't really clear. It's been said that your total game time has something to do with this. With almost 98 hours on the clock, I was able to split into two groups no matter how many times I played. It'd be interesting to hear if other people always got one or three teams and had a different time. Other people say that how long it takes you to defeat Jenova affects your teams, but I've beaten her both quickly and have taken my time and I still got the same result. When you're done assembling the team(s), choose the top option (let's go, everyone). If you choose the bottom option, you can re-assemble both teams. Once you're ready to go, you'll then get to fight Sephiroth. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bizzaro*Sephiroth A (Chest) LV: *61* XP: -- Steal: HP: 40000 AP: -- Morph: MP: 400 Gil: -- Leaves: -- No Effect: Gravity, Poison, *Paralysis, Sleep, Invincibility, Life2, Poison, Stop, Haste, Slow, Berserk, Confuse, Silence* Ability: [Attack], Bolt3, Quake3, Ice3, Demi3, Slow, Bizzaro Enegy, Stigma, Aurora Fence. Manipulate: Location: ???? Notes: Cannot sense. Bizzaro*Sephiroth B (Head Portion) LV: 61 XP: -- Steal: HP: 2000 AP: -- Morph: MP: 400 Gil: -- Leaves: -- No Effect: Gravity, Poison, *Paralysis, Sleep, Invincibility, Life2, Poison, Stop, Haste, Slow, Berserk, Confuse, Silence* Ability: [Attack], Bolt3, Quake3, Ice3, Demi3, Slow, Bizzaro Enegy, Stigma, Aurora Fence. Manipulate: Location: ???? Bizzaro*Sephiroth C (Left / Right Core) LV: 61 XP: -- Steal: HP: 10000 AP: -- Morph: MP: 400 Gil: -- Leaves: -- No Effect: Gravity, Poison, *Paralysis, Sleep, Invincibility, Life2, Poison, Stop, Haste, Slow, Berserk, Confuse, Silence* Ability: [Attack], Bolt3, Quake3, Ice3, Demi3, Slow, Bizzaro Enegy, Stigma, Aurora Fence. Manipulate: Location: ???? Bizarro*Sephiroth D (Left / Right Magic) LV: 61 XP: -- Steal: HP: 6000 AP: -- Morph: MP: 400 Gil: -- Leaves: -- Absorbs: Fire No Effect: Gravity, Poison, *Paralysis, Sleep, Invincibility, Life2, Poison, Stop, Haste, Slow, Berserk, Confuse, Silence* Ability: [Attack], Bolt3, Quake3, Ice3, Demi3, Slow, Bizzaro Enegy, Stigma, Aurora Fence. Manipulate: Location: ???? Bizarro*Sephiroth E (Left / Right Magic) Absorbs: Fire LV: 61 XP: -- Steal: HP: 4000 AP: -- Morph: MP: 400 Gil: -- Leaves: -- No Effect: Gravity, Poison, *Paralysis, Sleep, Invincibility, Life2, Poison, Stop, Haste, Slow, Berserk, Confuse, Silence* Ability: [Attack], Bolt3, Quake3, Ice3, Demi3, Slow, Bizzaro Enegy, Stigma, Aurora Fence. Manipulate: Location: ???? Fighting Bizzarro*Sephiroth can be somewhat annoying. For one thing, it has multiple body parts that can be revived after they are killed. What's more, it has two cores that are invincible, and the core can use an ability called "Bizzarro Enegy" (their spelling, not mine) to heal itself by upwards of 6000 HP per use. What's more, the boss has a host of attacks, including: - [Attack] - Bolt3 - Quake3 - Ice3 - Demi3 - Slow - Bizzarro Enegy (heals self) - Stigma (causes damage and Poison + Slow to all members). - Aurora Fence (produces a missed heal attempt on all members... purpose unknown). When it comes to actually fighting Bizzaro Sephiroth, you can use group effect spells (like Aqualung or Trine) to do heavy damage to all parts, or singular spells (like Break or Shadow Flare) to do heavy damage to a body part. Don't bother with Fire-based attacks (including Magic Breath), as this will only heal parts (D) and (E). Your strategy to defeat Sephiroth depends on how many teams you were able to form. If you were able to form more than one team, then you have the option of switching teams each time you kill one of Bizzarro Sephiroth. To do so, choose the left option ("Yeah, a little"). If you want to continue fighting, choose the right option ("Not really"). Read on for more information on how to use your teams effectively: If you only have one team, simply kill off all the body parts until only parts (A) and (C) are left. You'll get a message that the defense of part (C) (the core) has been lessened. Now kill the core, which will prevent Sephiroth from using "Bizzarro Enegy" to heal itself. Then kill off Part (A) and any remaining parts that might have revived. If you have two teams, kill off a body part and change to the second team at the first chanc eyou get. You'll notice that when using the second team, Sephiroth doesn't use "Bizzarro Enegy." So, kill off all the body parts, which will lower the core's defense (part C). Then kill the core. Once all body parts are dead, switch back to the first team and kill off the remaining body parts, making sure to kill the core before you destroy part (A) (or else it will just use Bizzarro Enegy to heal itself). If you don't switch back to the 1st team after killing off all the body parts, you'll be forced to sit there and take attacks while waiting for a portion of the body to revive. I haven't gotten to this boss with three teammates, but I assume the method you'd use would be similar to the two team method. Find the team against which Bizzaro Sephiroth does not use "Bizzarro Enegy," then kill off all the body parts, then the core, then switch to another team and continue. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After defeating this form of Sephiroth, you'll get to fight him again, using whichever team delivered the finishing blow to Bizzaro Sephiroth. It takes a while for the last battle to load, by the way, so don't get surprised if you find yourself staring at a black screen for a while. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Safer*Sephiroth LV: *70* XP: 0 Steal: HP: AP: 0 Morph: MP: 680 Gil: 0 Leaves: No Effect: Gravity, Earth, Poison, *Paralysis, Sleep, Invincibility, Life2, Silence, Poison, Reflect, Regen, Stop* Ability: [Attack], Wall, DeSpell, Break, Shadow Flare, Deen, Pale Horse , Super Nova , [Float], Heartless Angel . Manipulate: Location: ???? Notes: Cannot sense. Start off by casting Big Guard or else Barrier and MBarrier on each character. Barrier will defend you from the boss' physical attacks, while MBarrier will reduce the damage of Pale Horse, Shadow Flare, and Deen. If you attempt to use a magic spell on Sephiroth, he will cast Wall on himself. So, if you want, make it something damaging, like Shadow Flare. You can also cast Slow on Sephiroth (or use Bad Breath for the same effect). Sephiroth may cast DeSpell on himself, but at least that means it's a round free of damage for your party. Alternately, use Magic Hammer on Sephiroth until he runs out of MP; this will reduce his arsenal of attacks. You're in for trouble if Sephiroth floats up into the air. For one thing, only long-range attacks can hit him (unless you gave your character a Long Range materia). What's more, he's also likely to use the Super Nova attack on you (which causes a number of status ailments and does heavy damage), or "Heartless Angel," which reduces the life of every party member to one point. It'd help to have a few Megalixirs handy in situations like these (or, use Angel Whisper on one character, then have them use White Wind on the rest of the party). Sephiroth's "Pale Horse" can also induce several status ailments, so making sure characters have Ribbons equipped will help matters a lot. In terms of strategy, this is technically the last battle, so you might as well attack Sephiroth with everything you've got. :) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After killing Safer, you have to fight Sephiroth one last time. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sephiroth LV: XP: 0 Steal: HP: AP: 0 Morph: MP: Gil: 0 Leaves: Ability: [Attack] Manipulate: Location: Your only option is to use Omnislash. If you don't use it, and Sephiroth attacks you, you will counter with Omnislash. Interestingly enough, if Cloud had a Counter Attack materia equipped, then you will make a counterattack, and kill Sephiroth without ever using Omnislash. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ And that's that. Sit back and enjoy the ending! ------------------------------------------------------------------------ (E) Emerald Weapon ------------------------------------------------------------------------ Items in this section: - Earth Harp, Master Command materia, Master Magic materia, Master Summon materia. This section deals with killing the the Emerald Weapon, which shows up once the Ultima Weapon has been destroyed (see the Disc 2 walkthrough, section V for more information). Despite the fact that the Ruby Weapon has powerful attacks and an ungodly amount of HP (some people say a million; I would say somewhere above 900,000 points), it can be killed with a lot less hassle than you might think. Here are the Emerald Weapon's statistics: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Emerald Weapon LV: XP: 50000 Steal: HP: AP: 50000 Morph: MP: 0 Gil: 50000 Leaves: Earth Harp Ability: Emerald Shoot, Emerald Beam, Revenge Stamp, Aire Tam Storm Manipulate: Location: Underwater Notes: Cannot sense. Eye (Blue or Yellow) LV: XP: Steal: HP: 25000 AP: Morph: MP: 0 Gil: Leaves: Ability: [Blue Eye Beam], [Yellow Eye Beam] Manipulate: Location: Underwater There are several methods that can be used to kill the Emerald Weapon: ONE MAN METHOD ------------------------------------------------------------------------ Perhaps the simplest set-up for killing the Emerald Weapon is the "one man" method. It takes a while, but is very effective: 1. Prior to fighting the Emerald Weapon, get into a battle and kill off your two teammates. 2. Then equip your remaining character with Sprint Shoes. 3. On your weapon or armor, link Knights of Round with HP Absorb. 4. Also equip a Mime and Underwater materia. 5. If your character's life is below 9999, give them HP Plus materia to raise their life as high as you possibly can (see 6, however). 6. Make sure you have as few materia equipped as possible. This is because the Emerald Weapon has an attack that will inflict 1111 damage for each materia equipped. This means that if you have nine or more materia on your persona, you will be instantly killed. 7. Use a Tranquilizer on yourself to enter the "Sadness" state, and put yourself into the back row. 8. Use a Tent or other item to refill your HP and MP. 9. Save your game. 10. Go to your submarine, and submerge. You can find the Emerald Weapon in various spots underwater (it's random). If it's not moving around in the main bay, it can be found near landmarks, such as the Gelnika, or the crashed Shinra sub. Simply touch it to get into battle. 11. In battle, cast Knights of Round. 12. From then on, choose "Mime" each round until the Emerald Weapon dies. The Sprint Shoes are necessary to ensure that the Emerald Weapon doesn't get in more than two attacks in a row (since you'll die otherwise). Putting yourself in the back row and using a Tranquilizer on your character will help reduce the amount of damage the Emerald Weapon's physical attacks inflict. Finally since KoR and HP Absorb are linked, you will get back tens of thousands of HP (although the display may give you a different reading, you'll still get back the proper amount). This makes it very difficult for the Emerald Weapon to kill you. DOUBLE KNIGHTS OF ROUND METHOD ------------------------------------------------------------------------ The "Double Knights of Round" method works like the same method you used on the Ruby Weapon. You need to equip W-Summon and cast KoR twice, then Mime yourself repeatedly. This method works faster than the "one man" method, but it requires that your KoR materia is at level two or higher (two stars). If it is (and you have a W-Summon materia), you should really use this method over the "one man" method. TWO OR THREE MAN METHOD ------------------------------------------------------------------------ You can use either of the above methods with more than one character, providing that you have more than one Mime or Master Command materia. However, since KoR + HP Absorb will only heal the user and not the whole party, the other characters run the risk of getting killed off between Mime attempts. Still, if you can do this, it's preferable to the "one man" method. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Once you kill the Emerald Weapon, you will receive the Earth Harp. Return to Kalm Town and enter the house in the northeast area of town. Go up to the second floor. If you talk to the man here, he will take your Earth Harp and give you one of each Master materia as a reward. ------------------------------------------------------------------------ (F) Ruby Weapon ------------------------------------------------------------------------ Items in this section: - Desert Rose, a Gold Chocobo. This section deals with killing the the Ruby Weapon, which shows up once the Ultimate Weapon has been destroyed (see the Disk 2 walkthrough, section V for more information). Despite the fact that the Ruby Weapon has powerful attacks and an ungodly amount of HP (some people say a million; I would say somewhere above 750,000 points), it can be killed with a lot less hassle than you might think. Here are the Ruby Weapon's statistics: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ruby Weapon LV: XP: 45000 Steal: HP: AP: 50000 Morph: MP: 0 Gil: 30000 Leaves: Desert Rose Absorbs: Fire No Damage: Gravity Ability: [Attack], Big Swing , Comet2, Whirlsand , Ultima, Ruby Ray , Ruby Flame Manipulate: Location: Corel Desert (Gold Saucer Area) Notes: Cannot sense. You cannot damage the Ruby Weapon unless it's hands are in the ground. Ruby's Tentacle A LV: XP: Steal: HP: 40000 AP: Morph: MP: 0 Gil: Leaves: No Damage: Water, Gravity Ability: [Attack] Manipulate: Location: Part of Ruby Weapon. Notes: Cannot sense. Ruby's Tentacle B LV: XP: Steal: HP: 40000 AP: Morph: MP: 0 Gil: Leaves: No Damage: Water, Gravity Ability: [Attack] Manipulate: Location: Part of Ruby Weapon. Notes: Cannot sense. The Ruby Weapon uses "Whirlsand" as a counter when attacked. This removes a character from the battle. Once only one character is left, the Ruby Weapon puts it's hands into the ground, which become Ruby's Tentacle A and B, respectively. While you can poison the tentacles and even kill them, this serves no purpose, as Ruby can simply put it's hands back into the ground later on to produce two more tentacles. As for the Ruby Weapon, you can use MBarrier to reduce the damage from it's Ruby Ray and Ruby Flame. That, of course, is assuming you're trying to battle this sucker head on, which isn't a good idea. There are several other methods that can be used to kill the Ruby Weapon which are much more effective: ONE MAN METHOD ------------------------------------------------------------------------ Perhaps the simplest set-up for killing the Ruby Weapon is the "one man" method. It takes a while, but is very effective: 1. Prior to fighting the Ruby Weapon, get into a battle and kill off your two teammates. 2. Then equip your remaining character with a Mystile and Ribbon. 3. On the Mystile, link Knights of Round with HP Absorb. 4. Also equip Mimic, W-Summon, and Hades. These don't need to be linked. 5. If your character's life is below 9999, give them HP Plus materia to raise their life as high as you possibly can. 6. If your "Magic atk" stat. is low, give your character some Magic Plus materia. 6. Use a Tranquilizer on yourself to enter the "Sadness" state. 8. Use a Tent or other item to refill your HP and MP. 9. Save your game. 10. Go to the Corel Desert, and use the Highwind or a Gold Chocobo to touch the Ruby Weapon (it looks like a red head moving through the sand. 11. Once it puts it's hands into the ground, choose "W-Sum." and pick Hades and Knights of Round. 12. From then on, choose "Mime" each round until the Ruby Weapon dies. So, how does this method work? Well, by starting off the battle with only one character, Ruby will put it's arms into the ground, which makes it vulnerable to physical attack. By wearing a Mystile, you have a higher chance of evading enemy spells, which in this case would be the Ruby Weapon's "Ultima" spell. Wearing a Ribbon prevents the tentacles from inflicting a status ailment on you when they hit you. By using a Tranquilizer on yourself, you ensure that Ruby's Tentacles will hit you for the lowest amount of damage possible. Finally, casting Hades and Knights of Round allows you to damage the Ruby Weapon _and_ paralyze it (thanks to Hades). This prevents it from attacking you, as it has a nasty habit of interrupting your turn in order to get in an attack of it's own. Because Knights of Round is linked to HP Absorb, you will also earn back so much HP per casting that it won't even be displayed properly (it will say you earned back, say, 1137 HP, when the amount is really up in the tens of thousands). This ensures that your life will stay full throughout the battle. Having a Magic Plus materia equipped will also boost the amount of damage that each knight inflicts during Knights of Round. DOUBLE KNIGHTS OF ROUND METHOD ------------------------------------------------------------------------ This works like the "one man" method, but you cast Knights of Round twice instead of KoR + Hades. However, this requires that you've gotten Knights of Round up to Level 2 or higher (two stars). This method is slightly riskier (since the Ruby Weapon will be attacking you between castings), but it can be done, and is much faster than the "one man" method. TWO OR THREE MAN METHOD ------------------------------------------------------------------------ If you have more than one Mime or Master Command materia, you can always use the "one man" method, but have two or all three characters mime the person who does the W-Summoning. Obviously, this also means that you'll need Mystiles and Ribbons for your partners. Another problem is that while Ultima damages all teammates, KoR + HP Absorb only heals the user. Therefore, you'll want to avoid casting KoR twice and stick to KoR + Hades, as your characters will get killed off pretty quickly otherwise. If you want to risk it (and hope your Mystiles save you from Ultima), you can always try it, but chances are your other characters will end up dead in the process (though it will save you some time). Also, remember that you still need to go into battle with just one character. Once the Ruby Weapon puts it's hands in the ground, you can revive your teammates and get busy spellcasting. You'll still have to watch out for the Ruby Weapon's "Whirlsand," though, which will permanently remove a character from your party. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Anyway, once you kill the Ruby Weapon, you will receive the Desert Rose. Return to Kalm Town and enter the house in the northeast area of town. Go up to the second floor. If you talk to the man here, he will take your Desert Rose and give you a Gold Chocobo as a reward. ======================================================================== 6. SECRETS AND TRICKS ======================================================================== ------------------------------------------------------------------------ SOURCE MORPH LOCATIONS ------------------------------------------------------------------------ A few enemies in the game can be morphed into the "Source" items, which can be used to permanently raise your stats. Such monsters include: Morph Result Enemy Location -------------------------------------------------------------------- Power Source Heavy Tank Meltdown Reactor Guard Source Bagnadrana Mt. Corel / Corel Reactor Power Source Screamer Nibel Reactor Power Source 8 eye Temple of Ancients / Battle Square Mind Source Dragon Rider Whirlwind Maze Guard Source Spiral Mideel Area Power Source Unknown Gelnika (Research Room / Cargo Room) Guard Source Unknown 2 Gelnika (Research Room / Cargo Room) Magic Source Unknown 3 Gelnika (Cargo Room) Luck Source Bad Rap Gelnika (Hallway) Speed Source Poodler Gelnika (Hallway) Magic Source Maximum Kimaira Mako Cannon / Special Battle Guard Source Armored Golem Inside Northern Cave When it comes to morphing enemies, try using Yuffie or Vincent's Ultimate Weapons. Unlike the other Ultimate Weapons, they power up under constant conditions. This means that when you use them as a Morph attack, they literally do the same amount of damage as a normal attack would. It's easier to do high damage with Yuffie's Conformer, but you can power-up Vincent's Death Penalty by giving him Slash-All or using group magics (Trine, for example), to pick off large groups of weak enemies (such as those in Corral Valley, or in the Mythril Mine, or in Mideel, etc.) You can use the Mega-All materia to "Morph" all enemies at once, which makes enemies with low HP easy to defeat. Against enemies with high HP (such as those in the Gelnika), use Slash-All or group spells to lower their life, then take them out with Morph. ------------------------------------------------------------------------ LUCKY SEVENS ------------------------------------------------------------------------ Lucky 7s (aka "All Seven Fever") is a condition that occurs when one of your characters has a current HP amount equal to 7777. It doesn't matter how this number was obtained (through injury, restorative items, equipping materia, etc.), just that you get it. When in battle, the person with 7777 life will make 62 consecutive attacks when it is their turn to attack. The attacks they make are normal attacks and cannot be augmented by Materia, etc. What's more, assuming they don't miss, each attack will hit for 7777 damage, even if an enemy has special defenses. After making that many attacks (if the round is still going), that person's life will drop to 1 point. Charles Lee has provided tons of information on getting the Lucky 7s status: "4 Examples (please read them all): 1. Cloud's HP status at the Status Window, let's say, is: 7177/9038 How do you get 7777 current HP points? That is, how to get 7777/9038? Ans: Use one Potion (HP +100) and one Hi-Potion (HP +500) on Cloud. 7177+100+500=7777 Now if you go into a battle, Cloud will be in "Lucky Sevens". 2. Cloud's HP status is: 3577/7397 (Note that the MAXIMUM HP POINTS is now less than 7777.) How can you get the "Lucky Sevens" in this example? Ans: Raise your maximum HP by equipping HP Plus materia(s). Suppose after equipping one HP Plus materia, Cloud's HP status becomes: 3577/9038 To get 7777/9038, you can now use 2 Potions (2*100) and 8 Hi-Potions (8*500): 3577+(2*100)+(8*500)=7777 3. HP status is: 7781/9999 How to get HP to be 7777/9999 for YOUR NEXT BATTLE? Let your enemy hit you for a few times. When your current HP is close to and above 6777 (or 5777, 4777, 3777, 2777, 1777, 777, BUT NOT 7777 since you automatically go into "Lucky Sevens" mode but you actually WANT TO SAVE IT FOR THE NEXT BATTLE!), cast "Toad" on him so that he will hit you for 1 point damage only. When your current HP reaches 6777 (or 5777, 4777, 3777, 2777, 1777, or 777), kill the enemy immediately. As soon as the battle is over, go to the Status Window and use (Hi-)Potions to add your current HP to 7777. Now when you enter your next battle, you should be able to sneak attack 62 times (which is what the Lucky Sevens does) with each of your attack doing 7777 pts of damage. 4. HP status is: 7775/9999 How do you get 7777/9999? Ans: Let your enemies (or allies) hit you until your current HP is close to but above xx77. Suppose after taking some damage, your current HP is now 6285 (close to and above 6277). Quickly cast "Toad" on your enemy transforming him into a frog and let him hit you until your current HP is 6277. Immediately kill him and use 3 Hi-Potions to add your HP to 7777. Note that when a character is in the Lucky Sevens condition, he or she will continuously attack 62 times. When two characters have Lucky Sevens, they will attack 63 times _total_. So if you have more characters in this condition, you'll do less damage overall." ------------------------------------------------------------------------ ITEM DUPLICATION TRICK ------------------------------------------------------------------------ To do this trick, you need the W-Item materia (refer to Part One of the FAQ for details). It's found at the far south end of the tunnels running beneath Midgar, when you return to the city in Disc 2. The only drawback to this trick is that the item you wish to duplicate must be usable in battle. To duplicate an item, equip the W-Item materia and go into battle. Select the item you want to copy, then select a target (if necessary). Then pick another item (it doesn't matter which one you pick), but cancel it, instead of using it and completing the W-Item entry. If you keep choosing another 2nd item, then canceling it, you will raise the stock of the first item over and over. For example, let's say you want lots of Sylkis Greens. In battle, the character who has W-Item should pick Sylkis Greens, and a target to use it on. Then, pick a Potion for your second item, but don't pick a target. Instead, cancel your selection, so that you're back at the inventory menu (but you still have the Sylkis Greens selected). Your Sylkis Greens stock should have gone up by one. Continue to pick and cancel the Potion to earn more Sylkis Greens. This is also useful because the Sylkis Greens has the highest resale rate of any item in the game, so you can get a bunch of them and sell them off for easy money. ------------------------------------------------------------------------ MASTER COMMAND TRICK ------------------------------------------------------------------------ Normally, you can't pair a Support Materia with Slash-All or Double Cut. However, if you equip the desired Support materia to Master Command, then it will affect Slash-All or Double Cut. See the section on "Using Materia" for more information. ======================================================================== 7. GAME SHARK CODES ======================================================================== There are plenty of Game Shark codes out there for you to use. What's listed here is just a small sample of the many hundreds of codes other people have made. Therefore, if you don't like a code in this section, or know of a better one, or have one you'd like to submit, please don't bother. Seriously. If I were to make this FAQ into a repository of FF7 GS codes, it'd be gigantic. These are just some codes that I find particularly fun or useful. Use at your own risk. All codes were made and tested on a v1.98 GameShark, so they may not work as well with other revisions. 800BAB54 8000 800BAB5C 8000 800CD1B0 8000 Infinite Laser Power 800CD1B8 8000 by Chris MacDonald 800D1C5C 0080 ------------------------------------------------------------------------ This code gives you infinite laser power during the Speed Square mini- game. You need to turn the code on once the mini-game has begun and turn the code off before it ends. Otherwise, the game will hang. Item Select 8009CCxx yzzz by Chris MacDonald ------------------------------------------------------------------------ This code lets you put certain items into your inventory. "xx" stands for the location of the item, "y" is the amount of that item, and "zzz" stands for which item you are adding in. zzz equals: 000 Potion 06C 0D8 Boomerang 001 Hi-Potion 06D 0D9 Pinwheel 002 X-Potion 06E 0DA Razor Ring 003 Ether 06F 0DB Hawkeye 004 Turbo Ether 070 0DC Crystal Cross 005 Elixir 071 0DD Wind Slash 006 Megalixir 072 0DE Twin Viper 007 Phoenix Down 073 0DF Spiral Shuriken 008 Antidote 074 0E0 Superball 009 Soft 075 0E1 Magic Shuriken 00A Maiden's Kiss 076 0E2 Rising Sun 00B Cornucopia 077 0E3 Oritsuru 00C Echo Screen 078 0E4 Conformer 00D Hyper 079 0E5 Yellow M-Phone 00E Tranquilizer 07A 0E6 Green M-Phone 00F Remedy 07B 0E7 Blue M-Phone 010 Smoke Bomb 07C 0E8 Red M-Phone 011 Speed Drink 07D 0E9 Crystal M-Phone 012 Hero Drink 07E 0EA White M-Phone 013 Vaccine 07F 0EB Black M-Phone 014 Grenade 080 Buster Sword 0EC Silver M-Phone 015 Shrapnel 081 Mythril Saber 0ED Trumpet Shell 016 Right arm 082 Hardedge 0EE Gold M-Phone 017 Hourglass 083 Butterfly Edge 0EF Battle Trumpet 018 Kiss of Death 084 Enhance Sword 0F0 Starlight Phone 019 Spider Web 085 Organics 0F1 HP Shout 01A Dream Powder 086 Crystal Sword 0F2 Quicksilver 01B Mute Mask 087 Force Stealer 0F3 Shotgun 01C War Gong 088 Rune Blade 0F4 Shortbarrel 01D Loco weed 089 Murasame 0F5 Lariat 01E Fire Fang 08A Nail Bat 0F6 Winchester 01F Fire Veil 08B Yoshiyuki 0F7 Peacemaker 020 Antarctic Wind 08C Apocalypse 0F8 Buntline 021 Ice Crystal 08D Heaven's Cloud 0F9 Long Barrel R 022 Bolt Plume 08E Ragnarok 0FA Silver Rifle 023 Swift Bolt 08F Ultima Weapon 0FB Sniper CR 024 Earth Drum 090 Leather Glove 0FC Supershot ST 025 Earth Mallet 091 Metal Knuckle 0FD Outsider 026 Deadly Waste 092 Mythril Claw 0FE Death Penalty 027 M-Tentacles 093 Grand Glove 0FF Masamune 028 Stardust 094 Tiger Fang 100 Bronze Bangle 029 Vampire Fang 095 Diamond Knuckle 101 Iron Bangle 02A Ghost Hand 096 Dragon Claw 102 Titan Bangle 02B Vagyrisk Claw 097 Crystal Glove 103 Mythril Armlet 02C Light Curtain 098 Motor Drive 104 Carbon Bangle 02D Lunar Curtain 099 Platinum Fist 105 Silver Armlet 02E Mirror 09A Kaiser Knuckle 106 Gold Armlet 02F Holy Torch 09B Work Glove 107 Diamond Bangle 030 Bird Wing 09C Powersoul 108 Crystal Bangle 031 Dragon Scales 09D Master Fist 109 Platinum Bangle 032 Impaler 09E God's Hand 10A Rune Armlet 033 Shrivel 09F Premium Heart 10B Edincoat 034 Eye drop 0A0 Gatling Gun 10C Wizard Bracelet 035 Molotov 0A1 Assault Gun 10D Adaman Bangle 036 S-mine 0A2 Cannon Ball 10E Gigas Armlet 037 8inch Cannon 0A3 Atomic Scissors 10F Imperial Guard 038 Graviball 0A4 Heavy Vulcan 110 Aegis Armlet 039 T/S Bomb 0A5 Chainsaw 111 Fourth Braclet 03A Ink 0A6 Microlaser 112 Warrior Bangle 03B Dazers 0A7 A*M Cannon 113 Shinra Beta 03C Dragon Fang 0A8 W Machine Gun 114 Shinra Alpha 03D Cauldron 0A9 Drill Arm 115 Four Slots 03E Sylkis Greens 0AA Solid Bazooka 116 Fire Armlet 03F Reagan Greens 0AB Rocket Punch 117 Aurora Armlet 040 Mimett Greens 0AC Enemy Launcher 118 Bolt Armlet 041 Curiel Greens 0AD Pile Banger 119 Dragon Armlet 042 Pahsana Greens 0AE Max Ray 11A Minerva Band 043 Tantal Greens 0AF Missing Score 11B Escort Guard 044 Krakka Greens 0B0 Mythril Clip 11C Mystile 045 Gysahl Greens 0B1 Diamond Pin 11D Ziedrich 046 Tent 0B2 Silver Barrette 11E Precious Watch 047 Power Source 0B3 Gold Barrette 11F Chocobracelet 048 Guard Souce 0B4 Adaman Clip 120 Power Wrist 049 Magic Source 0B5 Crystal Comb 121 Protect Vest 04A Mind Source 0B6 Magic Comb 122 Earring 04B Speed Source 0B7 Plus Barrette 123 Talisman 04C Luck Source 0B8 Centclip 124 Choco Feather 04D Zeio Nut 0B9 Hairpin 125 Amulet 04E Carob Nut 0BA Seraph Comb 126 Champion Belt 04F Porov Nut 0BB Behemoth Horn 127 Poison Ring 050 Pram Nut 0BC Spring Gun Clip 128 Touph Ring 051 Lasan Nut 0BD Limited Moon 129 Circlet 052 Saraha Nut 0BE Guard Stick 12A Star Pendant 053 Luchile Nut 0BF Mythril Rod 12B Silver Glasses 054 Pepio Nut 0C0 Full Metal Staff 12C Headband 055 Battery 0C1 Striking Staff 12D Fairy Ring 056 Tissue 0C2 Prism Staff 13E Jem Ring 057 Omnislash 0C3 Aurora Rod 13F White Cape 058 Catastrophe 0C4 Wizard Staff 130 Sprint Shoes 059 Final Heaven 0C5 Wizer Staff 131 Peace Ring 05A Great Gospel 0C6 Fairy Tale 132 Ribbon 05B Cosmo Memory 0C7 Umbrella 133 Fire Ring 05C All Creation 0C8 Princess Guard 134 Ice Ring 05D Chaos 0C9 Spear 135 Bolt Ring 05E Highwind 0CA Slash Lance 136 Tetra Elemental 05F 1/35 soldier 0CB Trident 137 Safety Bit 060 Super Sweeper 0CC Mast Axe 138 Fury Ring 061 Masamune Blade 0CD Partisan 139 Curse Ring 062 Save Crystal 0CE Viper Halberd 13A Protect Ring 063 Combat Diary 0CF Javelin 13B Cat's Bell 064 Autograph 0D0 Grow Lance 13C Reflect Ring 065 Gambler 0D1 Mop 13D Water Ring 066 Desert Rose 0D2 Dragoon Lance 13E Sneak Glove 067 Earth Harp 0D3 Scimitar 13F HypnoCrown 068 Guide Book 0D4 Flayer 069 0D5 Spirit Lance 06A 0D6 Venus Gospel 06B 0D7 4-point Shuriken - When determining the item's location, remember that it will overwrite whatever item was in that location originally. Stick to using even numbers (i.e. C2, 9A, or 88), or the game may hang. Try to keep the range between "8x" and "Cx". - When determining the no. of items, keep in mind that you'll have an infinite amount unless you turn off the switch. The number you enter is converted to hexidecimal form, so what you put in won't correlate with what you actually get. 0 is a valid number and can be used. - When determining the item type, you can go from 000 to 13F. Materia Select 8009D0xx 00yy by Chris MacDonald ------------------------------------------------------------------------ This code lets you put certain materia into your inventory. "xx" represents the materia's location, while "yy" stands for the type of materia. yy equals: 00 MP Plus 1F Sneak Attack 3E Barrier 01 HP Plus 20 Final Attack 3F 02 Speed Plus 21 Added Cut 40 Comet 03 Magic Plus 22 Steal as well 41 Time 04 Luck Plus 23 Quadra Magic 42 05 EXP. Plus 24 Steal 43 06 Gil Plus 25 Sense 44 Destruct 07 Enemy Away 26 45 Contain 08 Enemy Plus 27 Throw 46 Full Cure 09 Chocobo Plus 28 Morph 47 Shield 0A Pre-emptive 29 Deathblow 48 Ultima 0B Long Range 2A Manipulate 49 Master Magic 0C Mega All 2B Mime 4A Choco/Mog 0D Counter Attack 2C Enemy Skill 4B Shiva 0E Slash-All 2D 4C Ifrit 0F Double Cut 2E 4D Titan 10 Cover 2F 4E Ramuh 11 Underwater 30 Master Command 4F Odin 12 HP<->MP 31 Fire 50 Leviathan 13 W-Magic 32 Ice 51 Bahamut 14 W-Summon 33 Earth 52 Kjata 15 W-Item 34 Lightning 53 Alexander 16 35 Restore 54 Phoenix 17 All 36 Heal 55 Neo Bahamut 18 Counter 37 Revive 56 Hades 19 Magic Counter 38 Seal 57 Typoon 1A MP Turbo 39 Mystify 58 Bahamut ZERO 1B MP Absorb 3A Transform 59 Knights of Round 1C HP Absorb 3B Exit 5A Master Summon 1D Elemental 3C Poison 1E Added Effect 3D Demi - When determining the materia's location, remember that it will overwrite whatever materia was in that location originally. Stick to using even numbers (i.e. A0, C4, or 86), or the game may hang. Try to keep the range between "8x" and "Cx". - When determining the materia type, you can go from 00 to 5A. No Time Limit 800E7A48 000x by Chris MacDonald ------------------------------------------------------------------------ When this code is on, your character's turn is always ready. Replace "x" with 0 for the first character, 1 for the 2nd character, and 2 for the last character. Gain Lots of EXP 8009D7D8 FFFF by Chris MacDonald ------------------------------------------------------------------------ This code changes how much EXP you win after a fight. Alternately, you can replace "FFFF" with any number (0000 would give you no EXP). Battle Command Select 8009D8A4 02xx by Chris MacDonald ------------------------------------------------------------------------ This code changes which command is available in the third slot of your character's Battle Command window. It only affects the character in the first position. You can replace xx with 00 through 1B. Character Select 8009CBDC xxyy by Ignacio DeLucas 8009CBDE 00zz ------------------------------------------------------------------------ "xx" is for the character in the first position, "yy" is for the second position, and "zz" is for the third position. You can replace these integers with 00 through 0D. xx, yy, zz equals: 00 Cloud 04 Red XIII 08 Cid 0C Now Printing 01 Barret 05 Yuffie 09 Young Cloud 0D Now Printing 02 Tifa 06 Cait Sith 0A Sephiroth 03 Aeris 07 Vincent 0B Chocobo "Young Cloud" is the Cloud used during the Nibelheim flashback. Sephiroth is controlled by the computer, while "Chocobo" and the two "Now Printing" faces are unplayable characters (the Chocobo face is used when breeding chocobos, and the "now printing" images were used before the character artwork was complete). Use Any Option Anywhere 8009D2A4 xxxx by Ignacio DeLucas 8009D2A6 0000 ------------------------------------------------------------------------ With this code, all of the Main Menu options are available during any point of the game, even if they are greyed out or not supposed to be visible without the code. You can replace "xxxx" with 0000 to have no options available, or FFFF to have all options available. The most obvious plus is being able to save or use PHS at anytime. Note that if you have less than 3 members in your party and no "inactive" party members when you use PHS, you'll be stuck at the PHS screen. Mr. DeLucas would like to stress that credit is also due to the original creator of the 'Save Anywhere' code, whoever he/she is, because he used that person's code as a basis for this one. Set TV Rating during Junon Parade 80075E40 xxxx by Ignacio DeLucas ------------------------------------------------------------------------ With this code on, during the part in Junon Town (in Disc 1) where you are supposed to march behind the soldiers, you can set the percentile rating you recieve. Replace "xxxx" with 0000 for the worst rating, or 5500 for the best rating. Note that you should turn this code on after the commander tells you to get in line, or the game may glitch. Set Drill Exercise Score during Junon Send-Off 80075E3A xxxx by Ignacio DeLucas ------------------------------------------------------------------------ You can set the score Rufus gives you during the final scene of the Junon parade, in which the soldiers have to do their drill before Rufus leaves. Replace "xxxx" with 0000 for the worst score, or 0014 for the best one. Set Points Earned from Playing G-Bike Game 800BDFB4 xxxx by Ignacio DeLucas ------------------------------------------------------------------------ When turned on, this code can be used to determine the score you'll receive from the G-Bike game at the Gold Saucer (not the actual G-bike scenario when you escape from the Shinra Headquarters). Replace "xxxx" with 0000 for the worst score, or 2000 for the best score. 800F5CF0 4000 800F5D34 4000 800F5D78 4000 First 5 Enemies Have Been Sensed 800F5DBC 4000 by Ignacio DeLucas 800F5E00 4000 ------------------------------------------------------------------------ When you use the "Sense" command on an enemy, it shows you it's vital stats. Afterwards, pressing Select and highlighting a "Sensed" enemy with the cursor (usually when choosing a target), will display that enemy's amount of current/maximum HP. With this code activated, you can see the current/maximum HP of any enemy in the game, as if you had "Sensed" them already. Note that this code will work on every enemy and boss, but enemies that aren't normally able to be 'scanned' may have misleading amounts of HP, or they may cause this game to freeze, in which case, you'll have to reset. Turn Any Tame Chocobo Into A Gold Chocobo 800E5674 0004 by Igancio DeLucas ------------------------------------------------------------------------ You have to catch a Chocobo (which is only possible in Disc 2 or 3), and then ride them out of the Chocobo Farm. Once you've done that, turning on the code will give your Chocobo all the abilities of a Gold Chocobo. Keep in mind that you can't leave the World Map unless you turn off the code, although doing this will revert your Chocobo back to it's normal self. Also, the code sometimes hangs if you enter the Corel Desert (the desert around the Gold Saucer). Cloud Attacks With All Elemental Types 8009D888 FFFF by Ignacio DeLucas ------------------------------------------------------------------------ When you choose, "Attack", Cloud's attack inflicts all types of elemental damage. However, if an enemy is immune to a certain type of element, they will be healed instead of injured. Cloud Takes Half Damage From All Elements 8009D88A FFFF Cloud Takes No Damage From All Elements 8009D88C FFFF Cloud Absorbs Damage From All Elements 8009D88E FFFF by Ignacio De Lucas ------------------------------------------------------------------------ These codes also protect you from the "non-elemental" damage type as well as the normal, listed Elemental attacks. Cloud Attacks With All Status Ailments 8009D890 FFFF by Ignacio DeLucas 8009D892 FFFF ------------------------------------------------------------------------ When you choose, "Attack", Cloud's attack inflicts all types of status ailments. "Petrify" takes precdence over all other types of damage, however. Combined with "Slash-All" you can win a battle in one sword swing using this code. Cloud Is Immune To All Status Ailments 8009D894 FFFF by Ignacio DeLucas 8009D896 FFFF ------------------------------------------------------------------------ This protects you from all status ailments, but it also includes beneficial status changes, such as Haste. Gain Lots Of AP 8009D7DC 8FFF by Jeff Wong ------------------------------------------------------------------------ When you win a battle, you'll gain lots of AP. Don't change the number to a value higher than 8FFF or you won't actually earn the AP listed. Unlimited Gil 8009D260 FFFF by Jeff Wong ------------------------------------------------------------------------ This code gives you a huge amount of Gil, which you'll always have the same amount of as long as the switch is up. You can save your game in order to keep all the extra money, too. Have 9999 GP At The Gold Saucer 8009D3D2 270F by Jeff Wong ------------------------------------------------------------------------ The title says it all. If you save the game, you'll retain all the GP, to boot. Have 65000 BP At The Gold Saucer 8009D3D8 FDE8 by Jeff Wong, edited by Dave Upton ------------------------------------------------------------------------ This works much like the last two codes in that you'll have lots of BP, and that number won't decrease as long as the switch is up. However, since BP are temporary, if you leave the Battle Square with the switch off, all your BP are lost. No Random Battles While On The World Map 8007173C 0000 No Random Battles While In A Rendered Area 8011627C 0000 by Jeff Wong ------------------------------------------------------------------------ As long as the switch is up, you'll never run into battles. However, you will have to fight boss battles and other "mandatory" battles. 8009D2C8 FFFF 8009D2CA FFFF Have All Key Items 8009D2CC FFFF by Charles MacDonald 8009D2CE 0007 ------------------------------------------------------------------------ For those interested, the item(s) you get correspond to the individual bits enabled within the longword. In regard to the last set of items, there are only three, so don't enable bits for the non-existant items. Also, certain key items (Like PHS) you can't use immediately, even though you have that item. That's because the use of some items are story-driven. You just have to wait until they become normally usable. ======================================================================== 8. USING MATERIA ======================================================================== The materia system is pretty intuitive. However, it's easy to overlook some of the advanced features of the materia system, and it may not be too clear to first time players how to use materia effectively. This section briefly addresses these topics. What are materia and their types? ------------------------------------------------------------------------ They are colored orbs you can pick up as the game progresses. Some characters start out with materia already equipped on them (such as Yuffie's Throw materia). Others can be found, won from battles, or purchased from a store. Materia are useless unless you equip them. Once you do so, you can take advantage of the special abilities Materia confer onto your character or party. There are several types of materia, depending on their color. They include: Magic materia (green), Summon materia (reddish orange), Command materia (yellow), Independent materia (pink), and Support materia (light blue). How do I use materia? ------------------------------------------------------------------------ Different materia types are used in different ways. One feature of all materia is that they must be equipped in order to be used. You can equip materia on your weapon or your armor. As an example, let's look at Cloud's Buster Sword. It has two linked slots, that look like this: 0=0. You can put a materia into each slot. Another example would be the Titan Bangle, which has two seperate slots, that look like this: 0 0. In this case, you can still attach two materia to the your armor, but they are not linked. Once a materia is equipped, it can be used. If it is a Magic, Summon, or Command materia, you can use it in battle by selecting the appropriate option (Magic, Summon, or the listed command). Some magic materia may also be used outside of battle by choosing "Magic" from the Main Menu. Independent and Support materia are a different story. Independent materia work automatically, without you having to do anything extra. For example, if you equip an HP Plus materia, your character's MaxHP statistic will immediately raise. It remains raised until you remove that materia. Support materia only work if placed in a linked slot along with another Magic, Command, or Summon materia. We call a set of linked materia "pairs", and when you link a Support materia with another materia, you are "pairing" it. How does pairing work? ------------------------------------------------------------------------ To pair a set of materia, you must have two linked slots. Remember the diagram for Cloud's Buster Sword? If you look at the two materia slots, there is a horizontal bar connecting them. It looked a little like this: 0=0. That means the materia slots are linked, and you can pair materia together in them. It doesn't matter which materia goes into which slot. For example, if you pair, Fire + All or All + Fire, it will still have the same effect. In this case, the effect is to make the Fire spell hit all targets. So what happens if you pair two materia that aren't linked? Think of the Titan Bangle's materia slots again. They looked a little like this: 0 0. Since the slots are not connected by a = mark, then putting Fire in one of them and All in the other will have no effect. By that same standard, let's look at another of Cloud's weapons, the Butterfly Edge. It's materia slots are like this: 0=0 0=0. In this case, you can link two pairs of materia. You'll notice that there is still a seperation between each set of slots. Does this mean that it is impossible to link more than two materia together at the same time? Theoretically, yes. In actuality, however, you can get around this by multi-linking materia. How do you multi-link materia? ------------------------------------------------------------------------ To "multi-link" your materia, you must have have at least two materia of the same variety. We'll call these the "base" materia. For example, let's say you own two Gravity materia. It matters what level they are at, so let's say one as at Level 1 (you can use Demi), and one is at Level 2 (you can use Demi and Demi2). Now, recall the materia slots in Cloud's Butterfly Edge. They looked like this: 0=0 0=0. Let's say you put the Level 1 Gravity materia and HP Absorb into the linked slots on the left, and the Level 2 Gravity and All into the linked slots on the right. It would look something like this: Gravity (Lv1) + HP Absorb Gravity (Lv2) + All You have now multi-linked a set of Gravity materia. In battle, if you use the ability of the Gravity materia to cast "Demi", then the Demi spell will affect all targets (due to All), and it will give you back a small amount of HP (due to HP Absorb). In effect, you have linked all of these materia together, even though it appears to be two seperate pairs of materia. However, note that if you cast Demi2, you will not get the HP Absorb effect. Why is this? Well, multi-linked materia must share common features. In this case, both Gravity materia have the "Demi" spell learned. However, only the one linked to All has "Demi2" learned. The other Gravity materia is still at Level 1. Therefore, while using "Demi" will trigger both pairs of materia, using "Demi2" will only trigger the pair on the right. Keep in mind that you can multi-link as many of the same materia as you want. Look at this example: Gravity + HP Absorb Gravity + MP Absorb Gravity + Steal as well Gravity + Added cut Gravity + Quadra Magic Gravity + Quadra Magic Gravity + MP Turbo First off, you can use Demi as a Quadra Magic spell more than five times in battle, because you have two Quadra magics equipped. Demi will do more damage thanks to MP Turbo, and every time it hits an enemy, you get back 1/10 of the damage as HP and 1/100 as MP. Each time the spell hits, you will make a steal attempt, and after all four attempts, you'll make a physical attack (thanks to Added cut). What materia cannot be linked? ------------------------------------------------------------------------ You cannot link Support materia with Independent materia or a second Support materia. Go ahead and try it...nothing will happen. Support materia can only be linked to Command, Summon, or Magic materia. Within this rule there are a number of exceptions. For example, the "All" materia, although it is a Support materia, only affects Magic materia. Linking it with Command or Summon materia has no effect. A further exception to the rule would be the fact that it only works with specific Magic materia...if you pair All with Full Cure, you'll find that it has no effect. Another exception would be when it comes to "Knights of Round." This spell cannot be linked to Quadra Magic, whether you pair it with the Knights of Round materia or the Master summon materia. What about linking "Master Command / Magic / Summon" materia? ------------------------------------------------------------------------ Master materia can be linked in the same way as normal Magic and Summon materia are linked. This means that if you pair Master Magic with All, you can use All with any of the spells made available through Master Magic (though there are obvious exceptions, such as Resist + All, which doesn't work normally anyway, as explained above). Another example would be Master Summon + Quadra Magic, which would affect all summons except for "Knights of Round" (see above for more information). Finally, Master Command + Added Cut would make you perform an attack after using any command enabled by Master Command (such as Item, Sense, or Throw). How about multi-linking "Master Command / Magic / Summon" materia? ------------------------------------------------------------------------ Let's review how linking works. One of the rules of a multi-link is that you must have the same type of "base" materia. Let's say you wanted to multi-link HP Absorb and MP Absorb to Master Summon. Wouldn't this mean that you need two Master Summon materia? Theoretically, yes, and you can do it this way. However, in the case of the "Master" materia, all you need to keep in mind is "common features." In this case, let's say you do the following: Master Summon + HP Absorb Alexander + MP Absorb Because you can cast Alexander with the Master Summon or Alexander materia, doing so will result in your earning back HP and MP (thanks to the two "Absorb" materia). It doesn't matter that they are different materia, because they share a "common feature." Note that if you used the Master Summon materia to cast Phoenix, there would be no MP absorbed, because you cannot cast Phoenix using an Alexander materia. ;) The same would apply to multi-linking, let's say, Ice and Master Magic. Only the "Ice" spells that the two pairs had in common would work. As for Master Command, multi-linking affects all the commands that Master Command gives you. Isn't there a glitch that involves the Master Command materia? ------------------------------------------------------------------------ Yes. One exception to the rule of linking Command materia is that you cannot pair them Double Cut or Slash All. However, if you pair a Master Command materia with a Support materia, then equip Double Cut or Slash All, you can use "2x-cut", "4x-cut", "Slash-All", or "Flash" in battle, and the Support materia will be triggered. For example, look at this setup: Master Command + Steal as well Slash-All Although Double Cut is not linked to Steal as well, if you use "Slash-All" or "Flash" in battle, your character will steal from each target after attacking. Can you multi-link materia using the glitch? ------------------------------------------------------------------------ Yes, but this requires that you have more than one Master Command materia. For example, look at the following setup: Master Command + Steal as well Double Cut Master Command + HP Absorb Double Cut is not paired to anything else, yet when "2x-cut" or "4x-cut" is used in battle, your character will absorb some HP with each hit and make multiple steal attempts, thanks to HP Absorb and Steal as well. ======================================================================== 9. MATERIA LIST ======================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MAGIC MATERIA ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ Barrier Costs 10000 gil, mastered sells for 600000 gil Level 1 0 Barrier 16 MP Reduces physical damage Level 2 5000 MBarrier 24 MP Reduces magical damage Level 3 15000 Reflect 30 MP Reflects certain spells Level 4 30000 Wall 58 MP Barrier + MBarrier to one target Level 5 45000 -- Buy Rocket Town Status Strength -2, Vitality -1, Magic +2, Magic def +1, MaxHP -5%, MaxMP +5% ------------------------------------------------------------------------ Comet Mastered sells for 1400000 gil Level 1 0 Comet 70 MP Non-elemental attack to one target Level 2 12000 Comet2 110 MP Multiple attacks to all targets Level 3 60000 -- Found Forgotten City Status Strength -2, Vitality -1, Magic +2, Magic def +1, MaxHP -5%, MaxMP +5% ------------------------------------------------------------------------ Contain Sells for 1 gil Level 1 0 Freeze 82 MP Ice attack + random "Stop" Level 2 5000 Break 86 MP Earth attack + random "Petrify" Level 3 10000 Tornado 90 MP Air attack + random "Confusion" Level 4 15000 Flare 100 MP Fire attack Level 5 60000 -- Found Mideel Status Strength -4, Vitality -2, Magic +4, Magic def +2, MaxHP -10%, MaxMP +10% ------------------------------------------------------------------------ Destruct Costs 9000 gil, mastered sells for 630000 gil Level 1 0 DeBarrier 12 MP Removes Barrier/MBarrier/Wall Level 2 6000 DeSpell 20 MP Removes spell effects (i.e. Haste) Level 3 10000 Death 30 MP Kills one enemy Level 4 45000 -- Found Shinra Mansion Status Strength -2, Vitality -1, Magic +2, Magic def +1, MaxHP -5%, MaxMP +5% ------------------------------------------------------------------------ Earth Costs 1500 gil, mastered sells for 105000 gil Level 1 0 Quake 6 MP "Earth" element damage (Least) Level 2 6000 Quake2 28 MP "Earth" element damage (More) Level 3 22000 Quake3 68 MP "Earth" element damage (Most) Level 4 40000 -- Buy Kalm Town, Junon Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2% Notes These spells will not hit flying enemies. ------------------------------------------------------------------------ Exit Costs 10000 gil, mastered sells for 700000 gil Level 1 0 Escape 16 MP Automatically flee from battle Level 2 10000 Remove 99 MP Removes opponents from battle Level 3 30000 -- Buy Rocket Town Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2% Notes If you use "Remove" on an enemy, you will recieve no Gil for killing them (but you still earn EXP and AP). ------------------------------------------------------------------------ Fire Costs 600 gil, mastered sells for 42000 gil Level 1 0 Fire 4 MP "Fire" element damage (Least) Level 2 2000 Fire2 22 MP "Fire" element damage (More) Level 3 18000 Fire3 52 MP "Fire" element damage (Most) Level 4 35000 -- Equipped Red XIII Buy Sector 7, Sector 5, Fort Condor, Junon, Costa del Sol Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2% ------------------------------------------------------------------------ Full Cure Sells for 1 gil Level 1 0 -- Level 2 3000 FullCure 99 MP Restores lost HP to full. Level 3 100000 -- Found Cosmo Canyon (Disc 2) Status Strength -4, Vitality -2, Magic +4, Magic def +2, MaxHP -10%, MaxMP +10% ------------------------------------------------------------------------ Gravity Costs 8000 gil, mastered sells for 560000 gil Level 1 0 Demi 14 MP "Gravity" damage by 1/4 total HP Level 2 10000 Demi2 33 MP "Gravity" damage by 1/2 total HP Level 3 20000 Demi3 48 MP "Gravity" damage by 3/4 total HP Level 4 40000 -- Found Cave of the Gi Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2% ------------------------------------------------------------------------ Heal Costs 1500 gil, mastered sells for 105000 gil Level 1 0 Poisona 3 MP Cures "Poison" status Level 2 1200 Esuna 15 MP Cures most status ailments Level 3 5200 Resist 120 MP Made immune to status ailments Level 4 60000 -- Buy Kalm Town, Junon, Costa del Sol, Gongaga Town Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2% ------------------------------------------------------------------------ Ice Costs 600 gil, mastered sells for 42000 gil Level 1 0 Ice 4 MP "Ice" element damage (Least) Level 2 2000 Ice2 22 MP "Ice" element damage (More) Level 3 18000 Ice3 52 MP "Ice" element damage (Most) Level 4 35000 -- Equipped Cloud Buy Sector 7, Sector 5, Fort Condor, Junon, Costa del Sol Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2% ------------------------------------------------------------------------ Lightning Costs 600 gil, mastered sells for 42000 gil Level 1 0 Bolt 4 MP "Lightning" element damage (Least) Level 2 2000 Bolt2 22 MP "Lightning" element damage (More) Level 3 18000 Bolt3 52 MP "Lightning" element damage (Most) Level 4 35000 -- Equipped Cloud Buy Sector 7, Sector 5, Fort Condor, Junon, Costa del Sol Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2% ------------------------------------------------------------------------ Mystify Costs 6000 gil, mastered sells for 420000 gil Level 1 0 Confu 18 MP "Confusion" on one enemy. Level 2 12000 Berserk 28 MP "Berserk" on one enemy. Level 3 25000 -- Buy Gongaga Town, Cosmo Canyon Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2% ------------------------------------------------------------------------ Poison Costs 1500 gil, mastered sells for 105000 gil Level 1 0 Bio 8 MP Least Poison dmg + poison attempt Level 2 5000 Bio2 36 MP More Poison dmg + poison attempt Level 3 20000 Bio3 80 MP Most Poison dmg + poison attempt Level 4 38000 -- Found Shinra HQ Buy Kalm Town, Junon Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2% Notes All "Bio" spells have the chance of poisoning an enemy in addition to inflicting damage. ------------------------------------------------------------------------ Recovery Costs 1500 gil, mastered sells for 52500 gil Level 1 0 Cure 5 MP Restores lost HP (some) Level 2 2500 Cure2 24 MP Restores lost HP (more) Level 3 17000 Regen 30 MP Constantly earn back HP Level 4 25000 Cure3 64 MP Restores lost HP (most) Level 5 40000 -- Found Reactor 1 Buy Sector 7, Sector 5, Fort Condor, Junon, Costa Del Sol Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2% ------------------------------------------------------------------------ Revive Costs 3000 gil, mastered sells for 10500 gil Level 1 0 Life 34 MP Brings one target back to life Level 2 45000 Life2 100 MP "Life" plus restores all lost HP Level 3 55000 -- Buy Junon, Costa del Sol Status Strength -2, Vitality -1, Magic +2, Magic def +1, MaxHP -5%, MaxMP +5% Notes Both "Life" and "Life2" can be used to kill undead enemies. ------------------------------------------------------------------------ Seal Costs 3000 gil, mastered sells for 210000 gil Level 1 0 Sleepel 8 MP "Sleep" on one enemy. Level 2 10000 Silence 24 MP "Silence" on one enemy. Level 3 20000 -- Buy Junon, Costa del Sol Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2% ------------------------------------------------------------------------ Shield Sells for 1 gil Level 1 0 -- Level 2 10000 Shield 180 MP Take no damage from attacks Level 3 100000 -- Found Northern Crater Status Strength -4, Vitality -2, Magic +4, Magic def +2, MaxHP -10%, MaxMP +10% ------------------------------------------------------------------------ Time Costs 6000 gil, mastered sells for 420000 gil Level 1 0 Haste 18 MP Speeds up target (act more often) Level 2 8000 Slow 20 MP Slows down target (act less often) Level 3 24000 Stop 34 MP Target can take no actions. Level 4 42000 -- Buy Gongaga Town, Rocket Town Status Strength -2, Vitality -1, Magic +2, Magic def +1, MaxHP -5%, MaxMP +5% ------------------------------------------------------------------------ Transform Costs 5000 gil, mastered sells for 350000 gil Level 1 0 Mini 10 MP "Small" on one enemy. Level 2 8000 Toad 14 MP "Frog" on one enemy. Level 3 24000 -- Found Mt. Corel Equipped Cait Sith Buy North Corel, Gongaga Town, Cosmo Canyon Status Strength -1, Magic +1, MaxHP -2%, MaxMP +2% ------------------------------------------------------------------------ Ultima Sells for 1 gil Level 1 0 -- Level 2 5000 Ultima 130 MP Heavy damage to all targets. Level 3 100000 -- Found North Corel (after the Huge Materia quest) Status Strength -4, Vitality -2, Magic +4, Magic def +2, MaxHP -10%, MaxMP +10% ------------------------------------------------------------------------ Master Magic Sells for 1 gil Enables all of the Magic materia spells. Found Give the Earth Harp to the traveller in Kalm Town (Disc 2 or 3 only). Or, bring the Huge Green materia to Cosmo Canyon. Then master all Magic materia and touch the Huge Materia by going to Bugenhagen's observatory. ------------------------------------------------------------------------ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SUMMON MATERIA ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ Alexander Sells for 1 gil Level 1 0 Use x1 per battle Level 2 25000 Use x2 per battle Level 3 65000 Use x3 per battle Level 4 100000 Use x4 per battle Level 5 150000 Use x5 per battle Found Defeat Snow at Cave in Great Glacier after touching the hot springs. MP Cost 120 Attack Power 120 (Judgment) Status Magic +1, Magic def +1, MaxHP -5%, MaxMP +5% Notes Inflicts Holy damage. ------------------------------------------------------------------------ Bahamut Sells for 1 gil Level 1 0 Use x1 per battle Level 2 20000 Use x2 per battle Level 3 50000 Use x3 per battle Level 4 80000 Use x4 per battle Level 5 120000 Use x5 per battle Found Defeat Red Dragon in Temple of Ancients. MP Cost 100 (Mega Flare) Attack Power 65 Status Magic +1, Magic def +1, MaxHP -5%, MaxMP +5% ------------------------------------------------------------------------ Bahamut ZERO Sells for 1 gil Level 1 0 Use x1 per battle Level 2 35000 Use x2 per battle Level 3 120000 Use x3 per battle Level 4 150000 Use x4 per battle Level 5 250000 Use x5 per battle Found Bring four Huge Materia to Bugenhagen's observatory at Cosmo Canyon, then touch the Blue Huge Materia. MP Cost 180 Attack Power 120 (Tera Flare) Notes Magic +4, Magic def +4, MaxHP -10%, MaxMP +15% ------------------------------------------------------------------------ Choco/Mog Sells for 1 gil Level 1 0 Use x1 per battle Level 2 2000 Use x2 per battle Level 3 14000 Use x3 per battle Level 4 25000 Use x4 per battle Level 5 35000 Use x5 per battle Found Talk to the chocobo at the Chocobo Farm MP Cost 14 Attack Power 16 (DeathBlow!!) 20 (Fat-Chocobo) Status Magic +1, MaxHP -2%, MaxMP +2% Notes Inflicts Wind damage, sometimes causes Stop. ------------------------------------------------------------------------ Hades Sells for 1 gil Level 1 0 Use x1 per battle Level 2 35000 Use x2 per battle Level 3 120000 Use x3 per battle Level 4 150000 Use x4 per battle Level 5 250000 Use x5 per battle Found Gelnika MP Cost 150 Attack Power 90 (Black Cauldron) Status Magic +4, Magic def +4, MaxHP -10%, MaxMP +15% Notes Damages opponents and causes the Poison, Confusion, Sleep, Silence, Mini, Frog, Slow, and Paralysis ailments. ------------------------------------------------------------------------ Ifrit Sells for 1 gil Level 1 0 Use x1 per battle Level 2 5000 Use x2 per battle Level 3 20000 Use x3 per battle Level 4 35000 Use x4 per battle Level 5 60000 Use x5 per battle Found Defeat Jenova*BIRTH in Cargo Ship. MP Cost 34 Attack Power 27 (Hellfire) Status Magic +1, MaxHP -2%, MaxMP +2% Notes Inflicts Fire damage. ------------------------------------------------------------------------ Kjata Sells for 1 gil Level 1 0 Use x1 per battle Level 2 22000 Use x2 per battle Level 3 60000 Use x3 per battle Level 4 90000 Use x4 per battle Level 5 140000 Use x5 per battle Found Sleeping Forest MP Cost 110 Attack Power 100 (Tetra-Disaster) Status Magic +1, Magic def +1, MaxHP -5%, MaxMP +5% Notes Inflicts Fire, Ice, and Lightning damage. The name was mistranslated and should be "Tri-Disaster." ------------------------------------------------------------------------ Knights of Round Sells for 1 gil Level 1 0 Use x1 per battle Level 2 50000 Use x2 per battle Level 3 200000 Use x3 per battle Level 4 300000 Use x4 per battle Level 5 500000 Use x5 per battle Found Fly a Gold Chocobo to isle on northeast area of continent (though it can't be seen on the map). MP Cost 250 Attack Power 80x13 (Ultimate End) Notes Magic +8, Magic def +8, MaxHP -10%, MaxMP +20% ------------------------------------------------------------------------ Leviathan Sells for 1 gil Level 1 0 Use x1 per battle Level 2 18000 Use x2 per battle Level 3 38000 Use x3 per battle Level 4 70000 Use x4 per battle Level 5 100000 Use x5 per battle Found Defeat Godo in Wutai. MP Cost 78 Attack Power 75 (Tidal Wave) Status Magic +1, Magic def +1, MaxHP -5%, MaxMP +5% Notes Inflicts Water damage. ------------------------------------------------------------------------ Phoenix Sells for 1 gil Level 1 0 Use x1 per battle Level 2 28000 Use x2 per battle Level 3 70000 Use x3 per battle Level 4 120000 Use x4 per battle Level 5 180000 Use x5 per battle Found After Huge Materia Quest at Fort Condor (Disc 2). MP Cost 180 Attack Power 60 (Phoenix Flame) Status Magic +2, Magic def +2, MaxHP -10%, MaxMP +10% Notes Inflicts Fire damage and casts Life 2 on all characters. ------------------------------------------------------------------------ Neo Bahamut Sells for 1 gil Level 1 0 Use x1 per battle Level 2 30000 Use x2 per battle Level 3 80000 Use x3 per battle Level 4 140000 Use x4 per battle Level 5 200000 Use x5 per battle Found Tornado Maze MP Cost 140 Attack Power 80 (Giga Flare) Status Magic +2, Magic def +2, MaxHP -10%, MaxMP +10% ------------------------------------------------------------------------ Odin Sells for 1 gil Level 1 0 Use x1 per battle Level 2 16000 Use x2 per battle Level 3 32000 Use x3 per battle Level 4 65000 Use x4 per battle Level 5 90000 Use x5 per battle Found Defeat Lost Number in Shinra Mansion. MP Cost 80 Attack Power Death (Steel-Bladed Sword) 75 (Gunge Lance) Status Magic +1, Magic def +1, MaxHP -5%, MaxMP +5% Notes Instantly kills all opponents. If fighting enemies that cannot be killed, Odin throws the Gunginir spear instead. ------------------------------------------------------------------------ Ramuh Sells for 1 gil Level 1 0 Use x1 per battle Level 2 10000 Use x2 per battle Level 3 25000 Use x3 per battle Level 4 50000 Use x4 per battle Level 5 70000 Use x5 per battle Found Jockey's Room in Gold Saucer MP Cost 40 Attack Power 30 (Judgment Bolt) Status Magic +1, MaxHP -2%, MaxMP +2% Notes Inflicts Lightning damage. If you miss picking up this materia, you can never get it again. ------------------------------------------------------------------------ Shiva Sells for 1 gil Level 1 0 Use x1 per battle Level 2 4000 Use x2 per battle Level 3 15000 Use x3 per battle Level 4 30000 Use x4 per battle Level 5 50000 Use x5 per battle Found Defeat Bottomswell in Junon. MP Cost 32 Attack Power 24 (Diamond Dust) Status Magic +1, MaxHP -2%, MaxMP +2% Notes Inflicts Ice damage. ------------------------------------------------------------------------ Titan Sells for 1 gil Level 1 0 Use x1 per battle Level 2 15000 Use x2 per battle Level 3 30000 Use x3 per battle Level 4 60000 Use x4 per battle Level 5 80000 Use x5 per battle Found Meltdown Reactor MP Cost 46 Attack Power 33 (Anger of the Land) Status Magic +1, MaxHP -2%, MaxMP +2% Notes Inflicts Earth damage. ------------------------------------------------------------------------ Tupon Sells for 1 gil Level 1 0 Use x1 per battle Level 2 35000 Use x2 per battle Level 3 120000 Use x3 per battle Level 4 150000 Use x4 per battle Level 5 250000 Use x5 per battle Found Ancient Forest MP Cost 160 Attack Power 110 (Disintegration) Status Magic +4, Magic def +4, MaxHP -10%, MaxMP +15% Notes Inflicts Fire, Ice, Lightning and Earth damage. ------------------------------------------------------------------------ Master Summon Sells for 1 gil Enables all Summon materia spells. Found Give the Earth Harp to the traveller in Kalm Town (Disc 2 or 3 only). Or, bring the Huge Red materia to Cosmo Canyon. Then master all Summon materia and touch the Huge Materia by going to Bugenhagen's observatory. ------------------------------------------------------------------------ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ COMMAND MATERIA ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ Deathblow Costs 10000 gil, mastered sells for 700000 gil Level 1 0 Deathblow Either miss or get a critical hit Level 2 40000 -- Found Jungle near Gongaga Town Buy Fort Condor (Disc 2), Rocket Town (Disc 2) Status Luck +1 Notes If you equip an item with a high accuracy rate (like Vincent's Sniper ST), then you can get critical hits 100% of the time with this materia. ------------------------------------------------------------------------ Double Cut Sells for 1 gil Level 1 0 2x-Cut Hit twice per attack Level 2 100000 4x-Cut Hit four times per attack Level 2 150000 -- Found Gelnika Status Dexterity +2 ------------------------------------------------------------------------ Enemy Skill Sells for 1 gil Enemy Skills are spells that you can only learn if an enemy uses the spell on you while you have an "Enemy Skills" materia equipped. In some cases you can (or must) Manipulate the enemy in order to get them to use their Enemy Skill. You'll know if you learned the skill because your character will spin around and a message will appear. However, in order to keep the spell (even if your character is killed), your party must go on to win the battle. If you run away or escape, you won't keep the Enemy Skill. Note that if yo have two Enemy Skill materia equipped and are trying to learn a skill that one materia already has on it (say, one has Magic Hammer, one doesn't, and you're trying to learn Magic Hammer from an enemy), then the "empty" Enemy Skill materia cannot learn that ability. However, if you had more than one Enemy Skill materia equipped and _both_ of them were missing Magic Hammer, then getting hit by that skill would teach it to both Enemy Skill materia. Found Shinra HQ, Junon, Forgotten City, Chocobo Sage's house Notes Below is a list of the Enemy Skills and some information about them, as well as monsters you can learn the skills from. Please see the Disc 1-3 walkthroughs for more information on which enemies give you Enemy Skills. Skills are listed in order: Name Frog Song Cost 5 MP Effect Casts "Sleepel" + "Toad" on one target. Enemy Touch Me (Gongaga Area, Jungle) Notes Enemy can be manipulated. Name L4 Suicide Cost 10 MP Effect Casts "Mini" and inflicts critical damage (leaving enemy with only a few HP left) on all targets. Enemy Mu (Chocobo Farm area), Trickplay (Icicle Area, Forgotten City ) Name Magic Hammer Cost 3 MP Effect Drains 100 MP from one target and gives it to the caster. Enemy Razor Weed (Wutai Area, Wutai ) Notes Enemy can be manipulated. Name White Wind Cost 34 MP Effect Restores HP equal to the caster's current HP, and heals abnormal status ailments to all targets (excluding some like Sadness and Fury). Against undead enemies, causes damage equal to caster's current HP and inflicts multiple status ailments. Enemy Zemzelett (Junon Area). Notes Enemy must be manipulated. Name Big Guard Cost 56 MP Effect Casts Wall + Haste on all targets. Enemy Beach Plug (Corel, Gold Saucer Area) Notes Enemy must be manipulated. Enemy is only found along the shoreline. Name Angel Whisper Cost 50 MP Effect "Sets" target's current HP to a certain amount, and heals some abnormal status ailments. By "set", I mean that you will usually earn back life, but if you have 9500 life and are healed for 8000 points, your life is actually lowered to 8000. Unfortunately, this ability doesn't work on enemies (they would simply get 8000 HP back). Enemy Pollensalta (Inside Northern Cave) Notes Enemy must be manipulated. Name Dragon Force Cost 19 MP Effect Raises Defense and Magic Defense scores of one target. Enemy Dark Dragon (Inside Northern Cave) Notes Enemy must be manipulated. Name Death Force Cost 3 MP Effect Target becomes immune to "Death." Some instant kill attacks can still kill you outright, though, such as Cait Sith's "Death Joker" Slots result, and any physical attack that can cause instant death (like the Tonberry's Knife attack). Enemy Adamantaimai (Wutai area) Notes Enemy must be manipulated. Enemy is only found near shoreline. Name Flame Thrower Cost 10 MP Effect Fire-based damage to one target. Enemy Ark Dragon (Mythril Mine), Dragon (Mt. Nibel) Notes Enemies can be manipulated. Damage can be reduced via "MBarrier." Name Laser Cost 10 MP Effect Same effect as "Demi2" to one target. Enemy Death Claw (Corel Prison), Dark Dragon (Inside Northern Cave). Notes Enemies can be manipulated. Name Matra Magic Cost 8 MP Effect Non-elemental damage to all targets. Enemy Sweeper Custom (Midgar Area), Bullmotor (Corel Prison), Death Machine (Path 2, Junon Path). Notes Enemies can be manipulated. Damage can be reduced by "MBarrier". Name Bad Breath Cost 58 MP Effect Inflicts Poison / Confu / Sleepel / Silence / Small / Frog on all targets. Enemy Malboro (Gaea's Cliff, Inside Northern Cave) Name Beta Cost 35 MP Effect Fire-based damage on all targets. Enemy Midgar Zolom (Swamp near Chocobo Farm) Notes Uses when life gets too low. Damage can be reduced via "MBarrier." Name Aqualung Cost 34 MP Effect Water-based damage on all targets. Enemy Harpy (Corel Desert), Jenova*LIFE (Water Altar), Serpent (Gelnika) Notes Harpy can be manipulated. Damage can be reduced via "Mbarrier." Name Trine Cost 20 MP Effect Lightning-based damage on all targets. Enemy Materia Keeper (Mt. Nibel), Stilva (Inside Gaea's Cliff), Godo (Pagoda). Notes Stilva can be manipulated. Damage can be reduced via "MBarrier." Name Magic Breath Cost 75 MP Effect Fire / Ice / Lightning-based damage on all targets. Enemy Stilva (Inside Gaea's Cliff), Parasite (Inside Northern Cave). Notes Enemies can be manipulated. Damage can be reduced via "MBarrier." Name ???? Cost 3 MP Effect Damage is equal to caster's current HP subtracted from his maximum HP amount. Hits one target. Acts as a physical attack (will wake up a sleeping enemy, etc.) Enemy Jersey (Shinra Mansion), Behemoth (Sector 8, Underground). Name Goblin Punch Cost 0 MP Effect Non-elemental damage to one target. Damage is determined by your LV subtracted from the opponent's LV. Acts as a physical attack (will wake up a sleeping enemy, etc.) Enemy Goblin (Goblin Island, on northeast area of World Map). Notes Enemy can be manipulated. Damage can be reduced via "Barrier." Name Chocobuckle Cost 0 MP Effect Damage equal to the number of times you have successfully escaped from a battle. Acts as a physical attack (will wake up a sleeping enemy, etc.) Enemy Level 16 Chocobo (Chocobo Farm) Notes You must use a Mimett Greens on the Chocobo, then cast L4 Suicide on it. It will then counter with Chocobuckle. Name L5 Death Cost 22 MP Effect "Death" cast on any enemy whose level is a multiple of 5. Enemy Parasite (Inside Northern Cave) Notes Enemy can be manipulated. Name Death Sentence Cost 10 MP Effect Casts "Death" in 60 seconds. Enemy Sneaky Step (Cave of the Gi), Boundfat (Corral Valley, Forgotten City , Corral Valley Cave) Notes Enemies can be manipulated. You can use "Haste" to speed up the time count. Name Roulette Cost 6 MP Effect Casts "Death" on a random target (friend or foe). Enemy Death Dealer (Inside Northern Cave). Notes Enemy can be manipulated. Name Shadow Flare Cost 100 MP Effect Non-elemental damage to one target. Enemy Ultima Weapon (final battle near Cosmo Canyon), Dragon Zombie (Inside Northern Cave), Safer*Sephiroth (Nothern Crater). Notes: Ultima Weapon uses when killed. Damage can be reduced via MBarrier. Name Pandora's Box Cost 110 MP Effect Damages all targets. Enemy Dragon Zombie (Inside Northern Cave). Notes: Despite description, damage can be reduced via MBarrier. ------------------------------------------------------------------------ Manipulate Costs 10000 gil, mastered sells for 700000 gil Level 1 0 Manipulate Control an enemy's actions Level 2 40000 -- Buy Fort Condor (Disc 2/3), Rocket Town (Disc 2/3) Notes Manipulation ends if an enemy is physically attacked. ------------------------------------------------------------------------ Mime Sells for 1 gil Level 1 0 Mime Imitate the last action made Level 2 100000 -- You can mime your own actions, or those of another party, although you can't mime another person's Limit Break (though you can mime your own Limit Break). You lose no MP or items from mimicking commands that use up those kind of things. Found Cave at Wutai peninsula ------------------------------------------------------------------------ Morph Sells for 1 gil Level 1 0 Morph Turn enemy into an item if killed Level 2 100000 -- Found Temple of the Ancients Notes When used, you make an attack that hits for very low damage. However, it is successful, the enemy will be morphed into an item. ------------------------------------------------------------------------ Sense Costs 1000 gil, mastered sells for 70000 gil Level 1 0 Sense Know enemy's LV/HP/MP/weaknesses. Level 2 40000 -- Found Playground near Wall Market Buy Kalm Town, Junon Notes After casting this spell, if you press Select in battle to bring up the command window, it'll show that enemy's HP amount. ------------------------------------------------------------------------ Slash-All Sells for 1 gil Level 1 0 Slash-All Attack all enemies Level 2 130000 Flash Instantly kill all enemies Level 3 150000 -- Found Ancient Forest ------------------------------------------------------------------------ Steal Costs 1200 gil, mastered sells for 84000 gil Level 1 0 Steal Steal an item from an enemy Level 2 40000 Mug Steal and make an attack Level 3 50000 -- Found Train Graveyard Buy Kalm Town Status Dexterity +2 ------------------------------------------------------------------------ Throw Costs 10000 gil, mastered sells for 700000 gil Level 1 0 Throw Throw an item for damage Level 2 45000 Coin Throw Gil for damage Level 3 60000 -- Equipped Yuffie Buy Fort Condor (Disc 2/3), Rocket Town (Disc 2/3) Status Vitality +1 Notes If you throw an item or Gil, you lose that item permanently. You can choose how much Gil you want to throw. ------------------------------------------------------------------------ W Item Sells for 1 gil Level 1 0 W-Item Use two items per turn Level 2 250000 -- Found Winding Tunnel in Midgar (Disc 2) ------------------------------------------------------------------------ W Magic Sells for 1 gil Level 1 0 W-Magic Cast two magic spells per turn Level 2 250000 -- Found Northern Crater Cave ------------------------------------------------------------------------ W Summon Sells for 1 gil Level 1 0 W-Summon Cast two summon spells per turn Level 2 250000 -- Buy Battle Squre at Gold Saucer ------------------------------------------------------------------------ Master Command Sells for 1 gil Enables the following commands: - Steal, Sense, Throw, Coin, Morph, D.blow, Manip., and Mime. Found Give the Earth Harp to the traveller in Kalm Town (Disc 2 or 3 only). Or, bring the Huge Yellow materia to Cosmo Canyon. Then master the corresponding Command materia and touch the Huge Materia by going to Bugenhagen's observatory. ------------------------------------------------------------------------ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SUPPORT MATERIA ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ Added Cut Sells for 1 gil Level 1 0 -- Level 2 200000 -- Found Great Glacier (northeast path x2 from Mountain Pass area). Notes When whichever materia linked to this is used, you'll follow with a normal attack. ------------------------------------------------------------------------ Added Effect Sells for 1 gil Level 1 0 -- Level 2 100000 -- Found Cave of the Gi Notes When paired with a materia that has a status changing ailment, you are either protected from getting this ailment (if they're attached to your armor), or you have a chance of inflicting that ailment upon your enemy with each attack (if they're attached to your weapon). The following materia can be paired with Added Effect: Contain Confusion, Stop, Petrify Destruct Death Time Slow, Stop Bio Poison Transform Frog, Small Mystify Confusion, Berserk Seal Sleep, Silence Odin Death Hades Sleep, Poison, Confusion, Silence, Frog, Small Note that you don't have to have learned a particular spell in order to defend or attack with it. For example, if you pair Seal with Added Effect on your armor, you are defended from Sleep and Silence, even if you haven't learned the "Silence" spell yet. ------------------------------------------------------------------------ All Costs 20000 gil, mastered sells for 1400000 gil Level 1 0 Use x1 per battle Level 2 1500 Use x2 per battle Level 3 6000 Use x3 per battle Level 4 18000 Use x4 per battle Level 5 35000 Use x5 per battle Equipped Red XIII Found Reactor No.5, Shinra HQ, Cargo Ship, Mt. Nibel Notes This lets the paired materia affect an entire party instead of just one target, using the R1 button. If you multi-link two All materia, (say, All + Gravity and All + Gravity), then you can go beyond 5 uses per battle (if one was at Level 3 and the other at Level 4, you'd get 7 uses per battle). ------------------------------------------------------------------------ Counter Sells for 1 gil Level 1 0 30% chance of countering. Level 2 20000 40% chance of countering. Level 3 40000 60% chance of countering. Level 4 60000 80% chance of countering. Level 5 100000 100% chance of countering. Found Northern Crater Cave, S- or A- rank prize at Chocobo Races. Notes If attacked, you'll respond with the attached Command materia. ------------------------------------------------------------------------ Elemental Sells for 1 gil Level 1 0 Cuts damage from paired element on armor by 1/2. Level 2 10000 No damage from paired element on armor. Level 3 40000 Absorbs damage from paired element on armor. Level 4 80000 -- Found Shinra HQ, Mt. Nibel Notes If Elemental is paired with a materia which has an element, then it will either protect you from that element (if paired on your armor), or allow you to attack with that element (if paired on your weapon). These materia can be paired with Elemental: Fire, Ifrit, Phoenix Fire Ice, Shiva Ice Bolt, Ramuh Lightning Poison Bio Gravity Gravity Leviathian Water Chocobo, Tupon Wind Alexander Holy All others Non-elemental "Non-elemental" can be used to defend against non-element attacks, such as the Ultima Weapon's "Ultima Beam." ------------------------------------------------------------------------ Final Attack Sells for 1 gil Level 1 0 Can use x1 per battle Level 2 20000 Can use x2 per battle Level 3 40000 Can use x3 per battle Level 4 80000 Can use x4 per battle Level 5 160000 Can use x5 per battle Found Special battle at Gold Square Notes If killed, you'll use the attached materia at the highest level earned before dying. ------------------------------------------------------------------------ HP Absorb Sells for 1 gil Level 1 0 Level 2 100000 Found Wutai Notes 1/10th of the damage inflicted by the attached materia is given to you as HP. ------------------------------------------------------------------------ Magic Counter Sells for 1 gil Level 1 0 30% chance of countering. Level 2 20000 40% chance of countering. Level 3 40000 60% chance of countering. Level 4 80000 80% chance of countering. Level 5 300000 100% chance of countering. Found Northern Crater Cave, S-rank prize at Chocobo Races Notes If attacked, you'll respond with the attached Magic or Summon materia. ------------------------------------------------------------------------ MP Absorb Sells for 1 gil Level 1 0 -- Level 2 100000 -- Found Wutai Notes 1/100th of the damage inflicted by the attached materia is given to you as MP. ------------------------------------------------------------------------ MP Turbo Sells for 1 gil Level 1 0 Effect and cost goes up by 10% Level 2 10000 Effect and cost goes up by 20% Level 3 30000 Effect and cost goes up by 30% Level 4 60000 Effect and cost goes up by 40% Level 5 120000 Effect and cost goes up by 50% Found Whirlwind Maze Notes Increases the effectiveness of the attached materia by a certain amount, but this also increases the MP cost. ------------------------------------------------------------------------ Quadra Magic Sells for 1 gil Level 1 0 Use x1 per battle Level 2 40000 Use x2 per battle Level 3 80000 Use x3 per battle Level 4 120000 Use x4 per battle Level 5 200000 Use x5 per battle Found Cave in Mideel Area (requires Blue/Black/Gold chocobo). Notes The spell you choose will be cast four times. If you multi- link two All materia, (say, Quadra Attack + Gravity and Quadra Attack + Gravity), then you can go beyond 5 uses per battle (if one was at Level 5 and the other at Level 1, you'd get 6 uses per battle). ------------------------------------------------------------------------ Sneak Attack Sells for 1 gil Level 1 0 20% chance of going first. Level 2 20000 35% chance of going first. Level 3 60000 50% chance of going first. Level 4 100000 65% chance of going first. Level 5 150000 80% chance of going first. Found S- or A- rank prize at Chocobo Races. Notes There is a chance that you can use the paired materia first, before the battle begins. ------------------------------------------------------------------------ Steal as well Sells for 1 gil Level 1 0 -- Level 2 200000 -- Found Wutai (fire cave in Da-chao statues area) Notes When whatever materia linked to this is used, you'll follow with a steal attempt. ------------------------------------------------------------------------ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ INDEPENDENT MATERIA ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ Chocobo Lure Sells for 1 gil Level 1 0 Increases Chocobo encounter rate by x2.0 Level 2 3000 Increases Chocobo encounter rate by x4.0 Level 3 10000 Increases Chocobo encounter rate by x8.0 Level 4 30000 -- Buy Chocobo Farm (Disc 1; can only buy one in the game) Found Chocobo Farm (Disc 2) Status Luck +1 Notes Increases the likelihood of meeting a Chocobo when walking on a set of Choco tracks. Note that you cannot meet a Chocobo unless you have this materia equipped, and that there are only two of them in the whole game (so don't sell them, or you're out of luck). ------------------------------------------------------------------------ Counter Attack Sells for 1 gil Level 1 0 Counter attack rate is 30% Level 2 10000 Counter attack rate is 40% Level 3 20000 Counter attack rate is 60% Level 4 50000 Counter attack rate is 80% Level 5 100000 Counter attack rate is 100% Found Mt. Nibel Notes Makes you respond with a physical attack when attacked. ------------------------------------------------------------------------ Cover Costs 1000 gil, mastered sells for 70000 gil Level 1 0 Cover attempt rate +20% Level 2 2000 Cover attempt rate +40% Level 3 10000 Cover attempt rate +60% Level 4 25000 Cover attempt rate +80% Level 5 40000 Cover attempt rate +100% Found Sector 5 Slums Status Vitality +1 Notes You may intercept an enemy's attack, taking the damage intended for the original target. Useful for protecting weak characters, but it's recommended that the character with this item equip has high HP or at least some good armor equipped. ------------------------------------------------------------------------ Enemy Away Sells for 1 gil Level 1 0 1/2 as likely to be attacked Level 2 10000 1/4 as likely to be attacked Level 3 50000 -- Found S-, A-, B- ranked prize in the Chocobo Races. Status Luck +1 Notes Lowers the enemy encounter rate for random battles. ------------------------------------------------------------------------ Enemy Lure Sells for 1 gil Level 1 0 Increases encounter rate by x1.5 Level 2 10000 Increases encounter rate by x2.0 Level 3 50000 -- Buy Battle Square at Gold Saucer Status Luck -1 Notes Increases the enemy encounter rate for random battles. ------------------------------------------------------------------------ EXP Plus Sells for 1 gil Level 1 0 Earn x1.5 more EXP per battle. Level 2 60000 Earn x2.0 more EXP per battle. Level 3 150000 -- Buy Wonder Square at Golden Saucer Status Luck +1 Notes Increases the amount of EXP earned after each battle. ------------------------------------------------------------------------ Gil Plus Sells for 1 gil Level 1 0 Earn x1.5 more Gil per battle. Level 2 80000 Earn x2.0 more Gil per battle. Level 3 150000 -- Buy Wonder Square at Golden Saucer Status Luck +1 Notes Increases the amount of Gil earned after each battle. ------------------------------------------------------------------------ HP<->MP Sells for 1 gil Level 1 0 -- Level 2 80000 -- Found Cave near Rocket Town (requires Black/Gold chocobo). Notes Switches your HP and MP amounts (so max. HP is 999 and max. MP is 9999). ------------------------------------------------------------------------ HP Plus Costs 8000 gil, mastered sells for 560000 gil Level 1 0 MaxHP +10% Level 2 10000 MaxHP +20% Level 3 20000 MaxHP +30% Level 4 30000 MaxHP +40% Level 5 50000 MaxHP +50% Found Junon (earned during the sendoff parade) Buy Cosmo Canyon Notes Increases your Maximum HP score by a set amount. You can equip multiple materia for a greater effect. ------------------------------------------------------------------------ Long Range Sells for 1 gil Level 1 0 -- Level 2 80000 -- Found Mythril Mine Notes You can attack from the back row without penalty, and you can hit flying enemies even with close-range weapons. ------------------------------------------------------------------------ Luck Plus Mastered sells for 1050000 gil Level 1 0 Luck +10% Level 2 15000 Luck +20% Level 3 30000 Luck +30% Level 4 60000 Luck +40% Level 5 100000 Luck +50% Found Temple of Ancients Notes Increases your Luck score. ------------------------------------------------------------------------ Pre-emptive Sells for 1 gil Level 1 0 16% chance of a pre-emptive attack. Level 2 8000 22% chance of a pre-emptive attack. Level 3 20000 28% chance of a pre-emptive attack. Level 4 40000 34% chance of a pre-emptive attack. Level 5 80000 48% chance of a pre-emptive attack. Buy Battle Square at Gold Saucer Status Dexterity +2 Notes Increases your chance of going first when a battle begins. ------------------------------------------------------------------------ Magic Plus Mastered sells for 1400000 gil Level 1 0 Magic +10% Level 2 10000 Magic +20% Level 3 20000 Magic +30% Level 4 30000 Magic +40% Level 5 50000 Magic +50% Found Corral Valley Cave Notes Increases your Magic score. ------------------------------------------------------------------------ Mega All Sells for 1 gil Level 1 0 Can use x1 times per battle Level 2 20000 Can use x2 times per battle Level 3 40000 Can use x3 times per battle Level 4 80000 Can use x4 times per battle Level 5 160000 Can use x5 times per battle Found Northern Crater Cave Notes Can target all opponents with your abilities (such as Attack, Sense, Steal, Magic, etc.) ------------------------------------------------------------------------ MP Plus Costs 8000 gil, mastered sells for 560000 gil Level 1 0 MaxMP +10% Level 2 10000 MaxMP +20% Level 3 20000 MaxMP +30% Level 4 30000 MaxMP +40% Level 5 50000 MaxMP +50% Buy Cosmo Canyon Notes Increases your Maximum MP score by a set amount. You can equip multiple materia for a greater effect. ------------------------------------------------------------------------ Speed Plus Mastered sells for 1400000 gil Level 1 0 Dexterity +10% Level 2 15000 Dexterity +20% Level 3 30000 Dexterity +30% Level 4 60000 Dexterity +40% Level 5 100000 Dexterity +50% Buy Battle Square at Gold Saucer Notes Increases your Speed score. ------------------------------------------------------------------------ ======================================================================== 10. LIMIT BREAK INFO. ======================================================================== ------------------------------------------------------------------------ LEARNING LIMIT BREAKS ------------------------------------------------------------------------ [ THE BASICS ] -------------------------------------------------------- Earning new Limit Breaks is not that difficult. There's a formula that applies to figuring out when you get your next Break. It works like this: To get the first break of each new level, you must kill a certain number of enemies. For example, for Cloud to learn the Blade Beam or Meteorain, he has to defeat many enemies. How you defeat them is not important (even using spells or Enemy Skills will count towards the total), as long as your direct action results in the enemy's death. To get the second break of each level, you have to use the first break a certain number of times. Using Cloud as an example once again, to learn the Cross-slash, Climhazzard, or Finishing Touch, you'd have to use the first Limit Break of that level repeatedly until you learned the new Break. Note that you earn your new Break after the current battle is won. So, if you are ready to learn a new Break but run away from a battle, you won't learn it. This doesn't apply to the Level 4 Limit Breaks, though. To learn your Level 4 Limit Break, you need to have learned all the other previous Breaks. Then, read your character's Limit Break Manual (such as Cloud's Omnislash). The two exceptions to this rule are Vincent and Cait Sith. They only have one Limit Break per level. To earn new Limit Breaks, they simply need to kill enough enemies. For Cait, he only has one other Break to learn, so just kill enough enemies until he learns it. For Vincent, you have to learn all three of his Breaks, then read the Chaos manual to obtain the fourth and final Limit Break. Note that there is a glitch involving the learning of Limit Breaks. You may learn all of them, or none of them, despite how many enemies you kill or how many times you use your other breaks. You may also be unable to read your Limit Break Manual even if you've learned all your other breaks. There's no way around this, as far as I know. For more detailed information on learning Limit Breaks, try reading GideonD's "Limit Break Mechanics Guide", available at GameFAQs . [ TIPS FOR LEARNING THE BREAKS ] -------------------------------------- When it comes to learning first level breaks (the ones that require killing a lot of enemies), I recommend finding an area where you can fight large groups of low-level enemies. Examples include the clusters of Malldancers and Boundfats found in the Corral Valley, the Headhunters found in the forests near Mideel, or the Castanets and Crawlers found in the Mythril Mine. You can wipe them out using physical methods (such as "Slash-All" or "Mega-All"), or you can use spells (such as Lightning + All or the "Trine" Enemy Skill). In this way, a single character can take out groups of 3-5 enemies at a time. To learn your second level breaks (the ones that require using your first break multiple times), try giving that character a Hyper, so that they are in the Hyper status and earn more Limit Gauge energy when damaged. What's more, give them the worst possible armor, as well as a Cover materia, so that they always take the enemy's hits for the most possible damage. Furthermore, make sure they're in the front row, as allies in the back row take only half damage. For the Limit Breaks that do damage, give your character a weak weapon, so that the Breaks do less damage. ------------------------------------------------------------------------ LIMIT BREAK MANUAL LOCATIONS ------------------------------------------------------------------------ Here are the locations of each character's Limit Break Manual: OMNISLASH (for Cloud) You can earn it from the Battle Square at the Gold Saucer, but this requires earning a huge amount of Battle Points in one visit (since you lose points once you leave the Battle Square). What's more, this means that you need enough GP to pay for multiple battles. Make sure Cloud has some good equipment and materia equipped in order to get through this. For example, giving him an Enemy Skill materia with "White Wind" and "Big Guard" learned is a plus, as well as putting him in the back row and giving him a Long Range materia. Slash-All can be used to kill multiple enemies, or you can use Enemy Skills like "Trine" and "Aqualung." You can use HP Plus materia to raise his life, and equip him with a Ribbon so that you needn't worry about status ailments. CATASTROPHE (for Barret) After surviving the runaway train ride from the reactor into North Corel in Disc 2, you can get this manual by talking to a lady wearing a hat in one of the buildings in North Corel. FINAL HEAVEN (for Tifa) After getting Cloud back into your party (halfway through Disc 2 or at anytime in Disc 3), go to Nibelheim with Tifa in your party and play the "Highwind" theme on the piano in Tifa's room. The theme is as follows: X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X GREAT GOSPEL (for Aeris) Once you get the Tiny Bronco, go visit the blacksmith who lives on the peninsula near the Gold Saucer. You can give him a piece of Mythril, then open the small door on the east wall on the second floor of his house to find the Great Gospel. If you don't have any Mythril, you need to drive your Buggy into Costa del Sol, which will take you back to the first continent. You can now use the buggy to cross the river to find a cave where a sleeping man lives. Most of the time, he'll tell you how many battles you were in. If the last two digits of your battle count are odd (such as 99 or 255), he'll give you a piece of Mythril. COSMO MEMORY (for Red XIII) Go to Nibelheim and unlock the safe on the 2nd floor of the Shinra Mansion. The code to unlock the safe is: right to 36, left to 10, right to 59, right to 97 Remember, you can't go past the number you're supposed to pick, or the lock won't open. After it opens, a boss will come out. Beat the boss, and you can find the Cosmo Memory manual. HIGHWIND (for Cid) His manual is found in the Gelnika (the plane that crashes underwater and is only reachable by submarine) during Disc 2 or 3. IRRECONCILABLE (for Yuffie) Get Yuffie to join your party and go to Wutai. If you're on Disc 1 or 2, you'll need to complete her sub-quest first (Section V, Disc One for details). Then, go to the Pagoda north of town and defeat all the bosses, including Godo. Once you kill him, you'll get her manual. CHAOS (for Vincent) Once you have a submarine or a Green, Black, or Gold Chocobo, go to the waterfall in the middle of the western continent. Enter the waterfall from the side with the dock next to it, and make sure Vincent is in your party. You'll meet a woman named Lucrecia. Then visit the waterfall again at a later time (you can even visit in Disc 3 if you saw her first in Disc 2), and you'll find his Limit Break Manual waiting for you. ------------------------------------------------------------------------ LIMIT BREAK LIST ------------------------------------------------------------------------ Here is a list that briefly explains each character's Limit Break: [ CLOUD STRIFE ] ------------------------------------------------------ Braver Level 1 / 1 - Cloud dashes forward and jumps, then does a diving slash. Hits one opponent. Cross-slash Level 1 / 2 - Cloud uses his sword to slash out the "kyou" kanji (Japanese for "bad luck.") Hits one opponent and may cause "Paralysis." Blade Beam Level 2 / 1 - Cloud fires a wave of green energy at one opponent. When it hits, hit scatters into smaller waves that hit the remaining foes, although they do less damage than the first wave. Climhazzard Level 2 / 2 - Cloud sticks his sword into one enemy, then leaps up while yanking the sword out of his foe. Meteorain Level 3 / 1 - Cloud twirls his sword and leaps into the air, then swings his blade, sending down a shower of meteors. Can hit multiple enemies. Finishing Touch Level 3 / 2 - A light appears at the tip of Cloud's weapon, and he throws a funnel of rising air at his foes. It sucks them in and sends them flying into the air for an instant kill attack. Those who survive hit the floor and are damaged. Hits all enemies. Omnislash Level 4 / 1 - A column of wind surrounds Cloud, and his sword glows. He then makes fifteen consecutive attacks and can hit multiple enemies while doing this. He finishes with a diving slash attack that damages all enemies on screen. [ BARRET WALLACE ] ---------------------------------------------------- Big Shot Level 1 / 1 - Barret gathers energy into his weapon and then fires a huge fireball at one opponent. Mindblow Level 1 / 2 - Like the Big Shot, but Barret fires a blue fireball instead. It does no damage, but drains one opponent of up to 999 MP. Grenade Bomb Level 2 / 1 - Barret fires an invisible shot that explodes into a huge field of fire. Hits all opponents. Hammerblow Level 2 / 2 - Barret runs up and punches one enemy. This move causes no damage, but if it is successful, it instantly kills that enemy. Satellite Beam Level 3 / 1 - Barret locks onto his enemies' locations, then beams of blue light fall from the sky and hit each enemy. Ungarmax Level 3 / 2 - Barret uses his weapon like a machine gun and fires at multiple opponents. Catastrophe Level 4 / 1 - Barret leaps into the air and fires a huge beam of light down at his opponents. Hits multiple times. [ TIFA LOCKHEART ] ---------------------------------------------------- Tifa's Limit Break works differently than other character's breaks. When she uses her Limit Break, she performs as many attacks as she can up to that current level. In other words, if you choose to do the Waterkick, Tifa will preceed it with the Beat Rush and Somersault. However, what attacks she performs depends on the "slots" game that you play every time you try to perform her Limit Break. If you pick "Hit," she will do that move. If you pick "Yeah!" she will do that move, but it inflicts added damage. If you pick "Miss," she will not do that move and go onto the next one, if any. New slots are added as you learn moves, (up to seven slots when you are trying to perform the Final Heaven). Tifa's Limit Breaks only hit one opponent, but she will randomly attack an opponent each time she performs a new Limit Break. Beat Rush Level 1 / 1 - Tifa does a quick series of attacks. Hits one opponent. Somersault Level 1 / 2 - Tifa does a somersault kick. Hits one opponent. Waterkick Level 2 / 1 - Tifa does a sweep kick. Hits one opponent. Meteodrive Level 2 / 2 - Tifa does a back drop on one opponent. Dolphin Blow Level 3 / 1 - Tifa does a rising uppercut, accompanied by a dolphin that flies along with her. Hits one opponent. Meteor Strike Level 3 / 2 - Tifa grabs one opponent, jumps into the air, and bodyslams them in a huge explosion. Final Heaven Level 4 / 1 - Tifa gathers power into her fist and strikes one opponent with an exploding punch. [ AERIS GAINSBOROUGH ] ------------------------------------------------ Healing Wind Level 1 / 1 - Wind encircles Aeris and restores lost HP to the whole party. Seal Evil Level 1 / 2 - Purple lights fly into each of Aeris' opponents. This inflicts both "Stop" and "Silence" on them. Breath of the Earth Level 2 / 1 - Blue lights wrap around your party, removing any status ailments. Fury Brand Level 2 / 2 - Blue lightning and yellow lights surround all three characters. This will max out their Limit Break Gauges (excluding Aeris). Planet Protector Level 3 / 1 - Stars spin around your party, giving them the "Peerless" status for a short period of time. Pulse of Life Level 3 / 2 - Aeris kneels and prays, refilling all allies' HP to max. Great Gospel Level 4 / 1 - Rain falls down, forming puddles, and the clouds part, revealing three fluttering angels. Has the same effect as Planet Protector and Pulse of Life. [ RED XIII ] ---------------------------------------------------------- Sled Fang Level 1 / 1 - Blue energy swirls around Red XIII, who rams into one opponent. Lunatic High Level 1 / 2 - Yellow vapor shoots up around each party member. Causes "Haste" to each ally and raises their defensive power. Blood Fang Level 2 / 1 - Same as the Sled Fang, but red energy surrounds Red as he moves. This attack gives back a small amount of HP and MP to Red XIII. It only hits one opponent, though. Stardust Ray Level 2 / 2 - Red XIII howls and stars appear overhead. Then, a shower of whitish-blue snowflake-like lights rain down on his opponents. Hits multiple times for physical damage. Howling Moon Level 3 / 1 - A full moon appears, and Red XIII leaps up and howls at it. This casts both "Berserk" and "Haste" on him at the same time. Earth Rave Level 3 / 2 - The screen turns red as Red XIII make multiple attacks of various sorts that cause fire to burst forth and shower the enemy. Cosmo Memory Level 4 / 1 - A starfield appears and stars gather into a ball of fire that then emits a ray of flame at Red XIII's opponents, resulting in a huge explosion. Hits all enemies. [ YUFFIE KISARAGI ] --------------------------------------------------- Greased Lightning Level 1 / 1 - Yuffie makes a slashmark with her weapon, then a second one appears over one enemy and hits for damage. Clear Tranquil Level 1 / 2 - Globes of water surround your party, restoring some lost HP when the globes explode. Landscaper Level 2 / 1 - Yuffie strikes the ground and a blast heads towards her opponents. The ground then rises up, explodes and hits all enemies for Earth damage. Bloodfest Level 2 / 2 - The screen turns red as Yuffie performs multiple attacks with her weapon. Can hit multiple enemies. Gauntlet Level 3 / 1 - Yuffie creates a blue light beneath her opponents that bursts into a column of light, hitting all opponents. Doom of the Living Level 3 / 2 - The screen turns blue as Yuffie attacks multiple times, purple light shooting from weapon as she attacks. Can hit multiple opponents. All Creation Level 4 / 1 - Yuffie creates a swirling disc of multi-colored blue and purple light that fires a huge beam at all her opponents. [ CAIT SITH ] --------------------------------------------------------- Dice Level 1 / 1 - Cait's stuffed moogle throws some dice onto the ground. The score you roll determines how much damage one enemy takes. Slots Level 2 / 1 - A slot machine game. What result you get determines the outcome of this move: Random Summon (Bar / Bar / Bar) - Cait casts a randomly determined Summon spell. Toy Soldier (Crown / Crown / Crown) - Toy soldiers appear and fire at all of Cait's enemies. Mog Dance (Star / Star / Star) - A moogle appears and dances. This completely restores all allies' HP and MP. Lucky Girl (Heart / Heart / Heart) - A cat-girl appears. Makes all character's attacks into Critical Hits for a while. Transform (Moogle / Moogle / Moogle) - Cait's allies disappear and his moogle grows larger, gaining 9999 HP and 999 MP. In this form, he can do anything Cait can do, except using Limit Breaks. His attacks also do more damage. When the battle is over, the amount of HP and MP left are split among all three characters (and in the process, anyone who was dead before Transform was used is revived). This means that using this move may drop your current HP level if your HP amount is over 3000 points. Game Over (Face / Face / Face) - Kills all enemies facing Cait Sith. This always works against any enemy. Death Joker (Face / Face / any) - All allies are instantly killed. There is no way to avoid dying, even if you use something like a Safety Bit or Death Force. Toy Box (any other combination) - A random object is dropped on one enemy. It can include a Hell House enemy, Fat Chocobo, Magic Hammer, icicles, a boulder, a weight similar to the one used in the ???? spell, or even falling meteors. It's possible to get a critical hit during any of these attacks, too. Note that only the weight can hit multiple opponents. [ VINCENT VALENTINE ] ------------------------------------------------- When Vincent's Limit Breaks are used, he transforms and becomes uncontrollable for the rest of the battle, performing one of two trademark attacks each round. However, his HP will double when used and fill up to that amount. Note that it is still possible to affect a transformed Vincent with status ailments, such as Mini or Sleep. Galian Beast Level 1 / 1 - Vincent becomes a horned, purple beast. He has two attacks in this form; Berserker Dance, which is a series of claw and bite attacks, and Beast Flare, which are golden orbs that hit all opponents for Fire damage. Death Gigas Level 2 / 1 - Vincent becomes a Frankenstein-like monster. His two attacks are Giga Dunk, which is a jumping punch to one opponent, and Livewire, which is a Lightning-based attack that hits all enemies. Hellmasker Level 3 / 1 - Vincent becomes a chainsaw-wielding killer in a hockey mask. He has two attacks; Splatter Combo, which is a chainsaw attack against one opponent, and Nightmare, which is a poison gas attack that afflicts one enemy with Silence, Sleep, and Toad, in addition to doing Poison-based damage. Chaos Level 4 / 1 - Vincent becomes a bat-winged demon. His two attacks are Chaos Saber, which is a wing slash against one opponent, and Satan Slam, which makes a skull-shape appear in the ground. It's eyes flash and can instantly kill opponents. Survivors are attacked by orange skulls. [ CID HIGHWIND ] ------------------------------------------------------ Boost Jump Level 1 / 1 - Cid leaps up and does a diving attack on one enemy. Dynamite Level 1 / 2 - Cid lights a stick of dynamite and tosses it at his enemies, damaging all of them when the dynamite explodes. Hyper Jump Level 2 / 1 - Cid does a leaping attack with his weapon, which gets stuck in the ground. Pulling it out creates a wave of blue light that damages all enemies. May cause instant death. Dragon Level 2 / 2 - Cid summons a serpent-like dragon that flies over the head of one enemy. It causes damage, and a small amount of drained HP and MP are given back to Cid. Dragon Dive Level 3 / 1 - Cid does multiple diving attacks, causing a column of blue and purple energy to burst forth each time he strikes. Can hit multiple opponents. May cause instant death. Big Brawl Level 3 / 2 - Dust rises around Cid as he attacks multiple opponents with his weapon. Highwind Level 4 / 1 - Cid gestures and a barrage of missiles fly down from overhead to strike all enemies. ======================================================================== 11. INVENTORY LIST ======================================================================== This section lists the weapons, armor, accessories, items, and Key Items available in the game, as well as their stats. and abilities. ------------------------------------------------------------------------ ULTIMATE WEAPONS ------------------------------------------------------------------------ Each character has an Ultimate Weapon. With the exception of Aeris' Ultimate Weapon*, the weapons have certain characteristics. - They have eight materia slots linked into four pairs. - They have a zero growth rate. - They will do more damage when certain conditions are met. - They will do more damage when used in a Morph attempt (usually, a Morph attack hits for very low damage). Here is more information on each Ultimate Weapon: Weapon Atk MAtk MDef Hit% Slots Rate Sell Throw Cost ------------------------------------------------------------------------ Ultima Weapon 100 +51 +45 110 2,2,2,2 0 Yes Yes -- Premium Heart 99 +32 0 112 2,2,2,2 0 Yes No -- Missing Score 98 +49 0 108 2,2,2,2 0 Yes Yes -- Limited Moon 93 +31 0 114 2,2,2,2 0 Yes No -- Princess Guard 52 +22 +20 111 2,2,2,1 x1 Yes Yes -- Venus Gospel 97 +42 0 103 2,2,2,2 0 Yes Yes -- Conformer 96 +42 0 112 2,2,2,2 0 Yes Yes -- HP Shout 95 +44 0 110 2,2,2,2 0 Yes Yes -- Death Penalty 99 +34 0 115 2,2,2,2 0 Yes Yes -- * Aeris' Ultimate Weapon is different in that it only has seven slots, and it has a normal growth rate. [ ULTIMA WEAPON ] ----------------------------------------------------- - The Ultima Weapon is for Cloud. It's won from the Ultima Weapon after killing it in Cosmo Canyon during Disc 2 or 3. - The attack power of the Ultima Weapon depends on the difference between Cloud's current and maximum HP scores. The bigger the difference, the weaker the weapon gets. You can actually see this in effect, as the blade becomes more transparent as Cloud loses HP. [ PREMIUM HEART ] ----------------------------------------------------- - The Ultima Weapon is for Tifa. It's found in the "ITEM" building in Wall Market after getting the "Key to Sector 5" in Disc 2 or 3. - The attack power of the Premium Heart goes up at Tifa's Limit Break Gauge increases. She inflicts the most damage when it is almost full (short of Limit Break becoming available). - However, it's also been shown that the attack power goes up when Tifa gets a MISS on one of her slots while attempting to perform her Limit Break. [ MISSING SCORE ] ----------------------------------------------------- - The Missing Score is for Barret. It's found on a landing while climbing the scaffolding that leads to the top of the Mako Cannon at the end of Disc 2 (when the Cannon is at Midgar City). Barret _must_ be in your party in order to see the chest which contains this item. - The Missing Score's attack power is determined by the number of materia inserted into it, and their total amount of AP earned. Therefore, equipping mastered materia will result in a higher attack power than equipping non-mastered materia. [ LIMITED MOON ] ------------------------------------------------------ - The Limited Moon is for Red XIII. It's given to you by Bugenhagen in Disc 3, if you leave the Northern Crater and return to Cosmo Canyon with Red XIII in your party. - The attack power of the Limited Moon depends on the difference between Red XIII's current and maximum MP scores. The bigger the difference, the weaker the weapon gets. [ PRINCESS GUARD ] ---------------------------------------------------- - This weapon is for Aeris. It's found in the Temple of Ancients in Disc 1. - The Princess Guard also increases your defense power by +12. The power of this weapon increases when Aeris' partners are dead or near death. [ VENUS GOSPEL ] ------------------------------------------------------ - The Venus Gospel is for Cid. It's given to you by the man in Rocket Town who gave you the Yoshiyuki, if you talk to him repeatedly after the rocket ship launches and your party returns to earth in Disc 2. - The attack power of the Venus Gospel depends on the difference between Cid's current and maximum MP scores. The bigger the difference, the weaker the weapon gets. [ CONFORMER ] --------------------------------------------------------- - The Conformer is for Yuffie. It's found in the Gelnika (the plane that crashes underwater and is only reachable by submarine) during Disc 2 or 3. - The Conformer's attack power changes depending on the experience level of the enemy she is fighting. The higher their level, the more damage she inflicts. [ HP SHOUT ] ---------------------------------------------------------- - The HP Shout is for Cait Sith. It's found when you return to the Shinra Building in Disc 2, in one of the lockers on floor 66. - The attack power of the HP Shout depends on the difference between Cait Sith's current and maximum HP scores. The bigger the difference, the weaker the weapon gets. [ DEATH PENALTY ] ----------------------------------------------------- - The Death Penalty is for Vincent. It's found when you visit Lucretia's cave with Vincent in your party during Disc 2, then return at a later point (even if you return in Disc 3). - The Death Penalty's attack power changes depending on how many enemies Vincent has killed since joining your party. ------------------------------------------------------------------------ WEAPON LIST ------------------------------------------------------------------------ This section lists each weapon in the game and their stats. Cloud Atk MAtk MDef Hit% Slots Rate Sell Throw Cost ------------------------------------------------------------------------ Apocalypse 88 +43 +16 110 1,1,1 x3 Yes Yes -- Buster Sword 18 +2 0 96 2 x1 No No -- Butterfly Edge 39 +8 0 100 2,2 x1 Yes Yes 2800 Crystal Sword 76 +19 0 105 2,2,2 x1 Yes Yes 18000 Enhance Sword 43 +16 0 107 2,2,2,2 x1 Yes Yes 12000 Force Stealer 36 +7 0 100 1,1,1 x2 Yes Yes 2200 Hardedge 32 +6 0 98 2,1,1 x1 Yes Yes 1500 Heaven's Cloud 93 +31 0 100 (1x6) x1 Yes Yes -- Murasame 51 +12 0 100 2,2,1 x1 Yes Yes 6500 Mythril Saber 23 +4 0 98 2,1 x1 Yes Yes 1000 Nail Bat 70 0 0 100 0 0 Yes Yes 2800 Organics 62 +15 0 103 2,2,1,1 x1 Yes Yes 12000 Ragnarok 97 +43 +35 105 2,2,2 x1 Yes Yes -- Rune Blade 40 +9 0 108 1,1,1,1 x2 Yes Yes 3800 Ultima Weapon 100 +51 +45 110 2,2,2,2 0 Yes Yes -- Yoshiyuki 56 +9 0 100 1,1 x1 Yes Yes -- * The attack power of the Ultima Weapon depends on the difference between Cloud's current and maximum HP scores. The bigger the difference, the weaker the weapon gets. You can actually see this in effect, as the blade becomes more transparent as Cloud loses HP. * The Yoshiyuki becomes more powerful when Cloud's allies are defeated. Tifa Atk MAtk MDef Hit% Slots Rate Sell Throw Cost ------------------------------------------------------------------------ Crystal Glove 75 +16 0 115 2,2,2 x1 Yes No 160000 Diamond Knuckle 51 +10 0 112 2,2,1 x1 Yes No 5800 Dragon Claw 62 +13 0 114 2,2,1,1 x1 Yes No 10000 God's Hand 86 +34 0 255 2,2 x1 Yes No -- Grand Glove 31 +6 0 110 2,1,1 x1 Yes No 1200 Kaiser Knuckle 44 +13 0 110 2,1x6 x1 Yes No 15000 Leather Glove 13 0 0 99 1 x1 Yes No -- Master Fist 38 0 0 108 (1x6) x1 Yes No -- Metal Knuckle 18 +1 0 102 2 x1 Yes No 320 Motor Drive 27 +6 0 106 1,1,1 x2 Yes No -- Mythril Claw 24 +3 0 106 2,1 x1 Yes No 750 Platnium Fist 30 +7 0 108 1,1,1,1 x2 Yes No 2700 Powersoul 28 +7 0 106 1,1,1,1 x2 Yes No 4200 Premium Heart 99 +32 0 112 2,2,2,2 0 Yes No -- Tiger Fang 38 +8 0 110 2,2 x1 Yes No 2500 Work Glove 68 0 0 114 0 0 Yes No 2200 * The attack power of the Master Fist goes up as Tifa is afflicted with status ailments. More consecutive ailments means an even higher attack power. * The attack power of the Powersoul goes up when Tifa's allies are near death or are afflicted by the "Death Sentence" enemy skill. * The attack power of the Premium Heart goes up as her Limit Gauge fills up. * However, it's also been shown that the attack power goes up when Tifa gets a MISS on one of her slots while attempting to perform her Limit Break. Barret Atk MAtk MDef Hit% Slots Rate Sell Throw Cost ------------------------------------------------------------------------ A.M Cannon *77 +16 0 103 2,2,2 x1 Yes Yes 18000 Assault Gun *17 +1 0 98 1,1 x1 Yes Yes 350 Atomic Scissors 32 +4 0 99 2,1,1 x1 Yes Yes 1400 Cannon Ball 23 +2 0 98 2,1 x1 Yes Yes 950 Chainsaw 52 +10 0 100 2,2,1 x1 Yes Yes 6300 Drill Arm 37 0 0 97 1,1,1,1 x2 Yes Yes 3300 Enemy Launcher *35 +7 0 100 2,1,1,1 x1 Yes Yes 3300 Gatling Gun *14 0 0 97 1 x1 No No -- Hard Vulcan *39 +8 0 100 2,2 x1 Yes Yes 2700 Max Ray *97 +30 0 98 2,2,2 x1 Yes Yes -- Microlaser *63 +13 0 101 2,2,1,1 x1 Yes Yes 12000 Missing Score *98 +49 0 108 2,2,2,2 0 Yes Yes -- Pile Banger 90 0 0 80 2,2,2 x1 Yes Yes -- Rocket Punch 62 0 0 110 0 0 Yes Yes 3200 Solid Bazooka *61 +15 0 100 2,2,2,2 x1 Yes Yes 16000 W Machine Gun *30 +3 0 100 1,1,1 x2 Yes Yes 2000 * These weapons inflict the same amount of damage when you are in the front or back row. * The Missing Score's attack power is determined by the number of materia inserted into it, and their total amount of AP earned. Therefore, equipping mastered materia will result in a higher attack power than equipping non-mastered materia. Red XIII Atk MAtk MDef Hit% Slots Rate Sell Throw Cost ------------------------------------------------------------------------ Adaman Clip 60 +15 0 106 2,2,1,1 x1 Yes No 11000 Behemoth Horn 91 +26 +18 75 (1x6) x1 Yes No -- Cent Clip 58 +22 0 108 (1x8) x1 Yes No 140000 Crystal Comb 76 +20 0 108 2,2,2 x1 Yes No 17000 Diamond Pin 33 +8 0 102 2,1,1 x1 Yes No 1300 Gold Barrette 50 +13 0 104 2,2,1 x1 Yes No 6000 Hairpin 57 +15 0 120 0 0 Yes No 6000 Limited Moon 93 +31 0 114 2,2,2,2 0 Yes No -- Magic Comb 37 +4 0 100 1,1,1 x2 Yes No 2000 Mythril Clip 24 +6 0 100 2,1 x1 Yes No 800 Plus Barrette 39 +12 0 104 1,1,1,1 x2 Yes No 3500 Seraph Comb 68 +14 0 110 1,1,1,1 x1 No No -- Silver Barrette 40 +10 0 110 2,2 x1 No No 2500 Spring Gun Clip 87 +55 0 100 2,2,2 x1 Yes No -- * The Behemoth Horn also increases your defense power by +35. * The Hairpin has the inflicts the same amount of damage when you are in the front or back row. * The attack power of the Limited Moon depends on the difference between Red XIII's current and maximum MP scores. The bigger the difference, the weaker the weapon gets. Aeris Atk MAtk MDef Hit% Slots Rate Sell Throw Cost ------------------------------------------------------------------------ Aurora Rod 51 +14 0 110 2,2,1 x1 Yes Yes 5800 Fairy Tale 37 +8 0 103 (1x7) x1 Yes Yes 2500 Full Metal Rod 22 +4 0 100 2,1 x1 Yes Yes 800 Guard Stick 12 +2 +4 99 1 x1 Yes Yes -- Princess Guard 52 +22 +20 111 2,2,2,1 x1 Yes Yes -- Prism Staff 40 +10 0 105 2,2 x1 Yes Yes 2600 Mythril Rod 16 +3 0 100 2 x1 Yes Yes 370 Striking Rod 32 +7 0 100 2,1,1 x1 Yes Yes 1300 Umbrella 58 +10 0 118 0 0 Yes Yes -- Wizard Staff 28 +6 0 100 1,1,1 x2 Yes Yes 1800 Wizer Staff 33 +7 0 100 1,1,1,1 x2 Yes Yes 3200 * The Guard Stick also increases your defense power by +1. * The Umbrella also increases your defense power by +20. * The Princess Guard also increases your defense power by +12. The power of this weapon increases when Aeris' partners are dead or near death. Cid Atk MAtk MDef Hit% Slots Rate Sell Throw Cost ------------------------------------------------------------------------ Dragoon Lance 66 +7 0 100 (1x8) x1 Yes Yes 6200 Flayer 100 +20 0 100 (1x6) x1 Yes Yes -- Grow Lance 78 +31 0 102 2,2,2 x1 Yes Yes -- Javelin 62 +12 0 104 2,2,1 x2 Yes Yes -- Mast Ax 64 +15 0 99 2,2,1,1 x1 Yes Yes 13000 Mop 68 +3 0 118 0 0 Yes Yes -- Partisan 78 +17 0 100 2,2,2 x1 Yes Yes 19000 Scimitar 86 +20 0 102 2 x3 Yes Yes -- Slash Lance 56 +10 0 98 2,2,1 x1 Yes Yes 6500 Spirit Lance 92 +43 +20 112 2,2 x1 Yes Yes -- Spear 44 +8 0 97 2,2 x1 Yes Yes 1200 Trident 60 +12 0 105 (1x6) x1 Yes Yes 7500 Venus Gospel 97 +42 0 103 2,2,2,2 0 Yes Yes -- Viper Halberd 58 +13 0 102 1,1,1,1 x2 Yes Yes 7000 * The attack power of the Venus Gospel depends on the difference between Cid's current and maximum MP scores. The bigger the difference, the weaker the weapon gets. Yuffie Atk MAtk Speed Hit% Slots Rate Sell Throw Cost ------------------------------------------------------------------------ 4-point Shuriken 23 +6 0 100 2,1 x1 Yes Yes -- Boomerang 30 +7 0 101 2,1,1 x1 Yes Yes 1400 Conformer 96 +42 0 112 2,2,2,2 0 Yes Yes -- Crystal Cross 74 +18 0 110 2,2,2 x1 Yes Yes 18000 Hawkeye 61 +14 0 107 2,2,1,1 x1 Yes Yes 12000 Magic Shuriken 64 0 +10 113 1,1,1 x1 Yes Yes 6000 Manji Shuriken 68 +18 0 110 2,1x6 x1 Yes Yes 14000 Oritsuru 90 +38 0 116 2,2,1x4 x1 Yes Yes -- Pinwheel 37 +9 0 104 2,2 x1 Yes Yes 2600 Razor Ring 49 +12 0 105 2,2,1 x1 Yes Yes 6000 Superball 68 +10 0 120 0 0 Yes Yes 3000 Twin Viper 36 +8 0 108 1,1,1,1 x2 Yes Yes 3200 Wind Slash 30 +7 0 103 1,1,1 x2 Yes Yes 2000 * All of Yuffie's weapons inflict the same amount of damage when you are in the front or back row. * The Conformer's attack power changes depending on the experience level of the enemy she is fighting. The higher their level, the more damage she will inflict. Cait Sith Atk MAtk Def Hit% Slots Rate Sell Throw Cost ------------------------------------------------------------------------ Battle Trumpet 95 0 0 95 2,2,2 0 Yes Yes -- Black M-phone 31 +10 0 104 1,1,1,1 x2 Yes Yes 2800 Blue M-phone 48 +10 0 100 2,2,1 x1 Yes Yes 5500 Crystal M-phone 74 +20 0 100 2,2,2 x1 Yes Yes 18000 Gold M-phone 58 +28 0 103 2,2,2,2 x1 Yes Yes 15000 Green M-phone 41 +9 0 100 2,2 x1 Yes Yes 2400 HP Shout 95 +44 0 110 2,2,2,2 0 Yes Yes -- Red M-phone 60 +15 0 100 2,2,1,1 x1 Yes Yes 11000 Silver M-phone 28 +14 0 106 (1x8) x1 Yes Yes 3300 Starlight Horn 88 +31 +30 102 2,2,2,2 x1 Yes Yes -- Trumpet Shell 68 +2 0 118 0 0 Yes Yes 3000 White M-phone 35 +8 0 102 1,1,1 x2 Yes Yes 2300 Yellow M-phone 36 +8 0 100 2,1,1 x1 Yes Yes 500 * The attack power of the HP Shout depends on the difference between Cait Sith's current and maximum HP scores. The bigger the difference, the weaker the weapon gets. Vincent Atk MAtk MDef Hit% Slots Rate Sell Throw Cost ------------------------------------------------------------------------ Buntline 48 +18 0 124 2,2 x2 Yes Yes 6800 Death Penalty 99 +34 0 115 2,2,2,2 0 Yes Yes -- Lariat 64 +16 0 120 2,2,1,1 x1 Yes Yes 12000 Longbarrel R 66 +14 0 255 2,2,2,2 x1 Yes Yes 13000 Outsider 80 +48 0 120 2,2,1x4 x1 Yes Yes -- Peacemaker 38 +8 0 118 2,1 x2 Yes Yes 3500 Quicksilver 38 +10 0 110 2,1,1 x1 Yes Yes 1000 Shortbarrel 51 +14 0 118 2,2,1 x1 Yes Yes 6400 Shotgun 48 +12 0 112 2,2 x1 Yes Yes 3100 Silver Rifle 62 0 0 120 0 0 Yes Yes 3000 Sniper CR 42 +7 0 255 2,2 x1 Yes Yes 3300 Supershot ST 97 +52 0 120 2,2,2 0 Yes Yes -- Winchester 73 +18 0 120 2,2,2 x1 Yes Yes 18000 * All of Vincent's weapons inflict the same amount of damage when you are in the front or back row. * The Death Penalty's attack power changes depending on how many enemies Vincent has killed since joining your party. ------------------------------------------------------------------------ ARMOR LIST ------------------------------------------------------------------------ This section lists each piece of armor in the game and their stats. Armor Cost Slots Rate Def MDef Evd MEvd MPwr Atk ------------------------------------------------------------------------ Adaman Bangle -- 2 x1 +93 +23 0 0 0 0 Aegis Armlet -- 2,2 x1 +55 +86 +15 +50 0 0 Aurora Armlet -- 2,2 x1 +76 +54 +8 +3 0 0 Bolt Armlet -- 2,2 x1 +74 +55 +8 +3 0 0 Bronze Bangle -- 0 0 +8 0 0 0 0 0 Carbon Bangle 800 2,1 x1 +27 +14 +3 0 0 0 Chocobracelet -- 1,1,1,1 x1 +35 +38 +10 +10 0 0 Crystal Bangle 4800 2,2,2 x1 +70 +45 +8 +1 0 0 Diamond Bangle 3200 2,2,1 x1 +57 +37 +6 0 0 0 Dragon Armlet -- 2,2,2 x1 +58 +47 +3 +2 0 0 Edincoat 8000 (1x7) x1 +50 +33 0 0 +5 0 Escort Guard -- 2,2,2 x1 +62 +55 +5 0 0 0 Fire Armlet -- 2,2 x1 +72 +52 +8 +3 0 0 Four Slots 1300 1,1,1,1 x1 +12 +10 0 0 0 0 Fourth Bracelet -- 2,2,1 x1 +74 +100 +3 +3 +20 0 Gigas Armlet -- 2,2,1 0 +59 0 0 0 0 +30 Gold Armlet 2000 2,2 x1 +46 +28 +4 0 0 0 Imperial Guard -- 2,2,2 x1 +82 +74 0 0 0 0 Iron Bangle 160 1 x1 +10 +2 0 0 0 0 Minerva Brace -- 2,2,2 x1 +60 +57 +8 0 0 0 Mystile -- 2,2,2 x1 +65 +72 +50 +60 0 0 Mythril Armlet 250 2 x1 +18 +8 +3 0 0 0 Platinum Bangle 1800 1,1 x2 +20 +12 0 0 0 0 Precious Watch -- (1x8) x1 0 0 0 0 0 0 Rune Armlet 3700 1,1,1,1 x2 +43 +24 +5 0 0 0 Shinra Alpha -- 2,1,1 x1 +30 0 0 0 0 0 Shinra Beta -- 2,2,2 x1 +77 +34 0 0 0 0 Silver Armlet 1300 2,1,1 x1 +34 +22 +4 0 0 0 Titan Bangle 280 1,1 x1 +14 +4 +2 0 0 0 Warrior Bangle -- 2,2 0 +96 +21 0 0 0 +20 Wizard Bracelet 12000 2,2,2,2 x1 +6 +85 +3 +3 +20 0 Ziedrich -- 0 0 +100 +98 +15 +18 0 +20 * The Aurora Armlet absorbs Ice damage. * The Bolt Armlet absorbs Lightning damage. * The Chocobracelet also increases your Speed by +30 and your Luck by +20. * The Escort Guard can only be worn by men. Lightning, Earth, Water, and Poison do no damage when it is worn. * The Fire Armlet absorbs Fire damage. * The Minerva Brace can only be worn by women. Fire, Ice, Gravity, and Holy do no damage when it is worn. * The Ziedrich reduces the damage of all elemental attacks by half. ------------------------------------------------------------------------ ACCESSORIES LIST ------------------------------------------------------------------------ Accessories Cost Effect ------------------------------------------------------------------------ Amulet 10000 Luck +10 Bolt Ring 8000 Lightning-based attacks do no damage. Cat's Bell -- Restores wearer's HP as you walk. Champion Belt -- Strength +30, Vitality +30 Choco Feather 10000 Speed +10 Circlet -- Magic +30, Spirit +30 Curse Ring -- Strength +35, Magic Power +25, Speed +15, Vitality +15, Spirit +15, Luck +10 "Death Sentence" cast on wearer, though. Earring 7500 Magic +10 Fairy Ring 7000 Poison & Darkness have no effect. Fire Ring 8000 Fire-based attacks do no damage. Fury Ring 5000 Wearer has permanent "Berserk." Headband 3000 Sleep has no effect. HypnoCrown -- Increases success rate of "Manipulate." Ice Ring 8000 Ice-based attacks do no damage. Jem Ring 7500 Paralyze, Petrify, & Slow-numb have no effect. Peace Ring 7500 Confu, Berserk, Hyper have no effect. Poison Ring -- Poison has no effect, absorbs Poison damage. Power Wrist 7500 Strength +10 Protect Ring -- Barrier and MBarrier cast on wearer. Protect Vest 3500 Vitality +10 Ribbon -- All status ailments have no effect. Safety Bit 7500 Instant Kill, Petrify, Slow-numb, and Death Sentence have no effect. Silver Glasses 3000 Darkness has no effect. Sprint Shoes -- Wearer has permanent "Haste." Star Pendant 4000 Poison has no effect. Talisman 4000 Spirit +10 Tetra Elemental -- Fire, Ice, Lightning & Earth are absorbed. Thief's Glove -- Increases success rate of "Steal." Touph Ring -- Vitality +50, Spirit +50 Water Ring -- Water-based attacks are absorbed. White Cape 5000 Frog & Mini have no effect. - Note that the Ribbon protects you from status ailments only when in battle. For example, if you try to use a Hyper on a Ribbon-wearing character in battle, nothing will happnen. However, if you use a Hyper on them outside of battle, they will be put into Fury status. ------------------------------------------------------------------------ ITEM LIST ------------------------------------------------------------------------ Rng = Range B = Usable in Battle M = Usable from the Main Menu Items Value Rng B M Effect ------------------------------------------------------------------------ Potion 50 One Y Y Restores 100 HP. Hi-Potion 300 One Y Y Restores 500 HP. X-Potion -- One Y Y Restores all HP. Ether 1500 One Y Y Restores 100 MP. Turbo Ether -- One Y Y Restores all MP. Elixir -- One Y Y Restores all HP and MP. Megalixir -- All Y Y Restores all MP and HP. Phoenix Down 300 One Y Y Revives a dead ally. Antidote 80 One Y N Cures Poison status. Soft 150 One Y N Cures Petrify status. Maiden's Kiss 150 One Y N Cures Frog status. Cornucopia 150 One Y N Cures Mini status. Echo Screen 100 One Y N Cures Silent status. Hyper 100 One Y Y Cures Sadness status. Tranquilizer 100 One Y Y Cures Fury status. Remedy 1000 One Y N Cures all status ailments. Smoke Bomb 300 All Y N Escape from battle w/ 100% success. Speed Drink 1000 One Y N Same effect as "Haste." Hero Drink -- One Y N Momentarily raises all stats. Vaccine -- One Y N Prevents abnormal status ailments. Grenade 80 One Y N Causes 150 damage. Bomb Fragment -- All Y N Causes 400 damage. Right arm -- All Y N Causes 1500 damage. Hourglass -- All Y N Casts "Stop" Kiss of Death -- All Y N Casts "Death" Spider Web -- All Y N Casts "Slow" Dream Powder -- All Y N Casts "Sleepel" Mute Mask -- All Y N Casts "Silence" War Gong -- All Y N Casts "Berserk" Loco weed -- All Y N Casts "Confu" Fire Fang -- All Y N Casts "Fire2." Fire veil -- All Y N Casts "Fire3." Antarctic Wind -- All Y N Casts "Ice2." Ice Crystal -- All Y N Casts "Ice3." Bolt Plume -- All Y N Casts "Bolt2." Swift Bolt -- All Y N Casts "Bolt3." Earth Drum -- All Y N Casts "Quake2." Earth Hammer -- All Y N Casts "Quake3." Deadly Waste -- All Y N Casts "Bio2." M-Tentacles -- All Y N Casts "Bio3." Stardust -- All Y N Casts "Comet2." Vampire Fang -- One Y N Absorbs HP. Ghost hand -- One Y N Absorbs MP. Around 30 MPs worth. Vagyrisk Claw -- One Y N Casts "Break" Light Curtain -- All Y N Casts "Barrier" Lunar Curtain -- All Y N Casts "MBarrier" Mirror -- All Y N Casts "Reflect" Holy Torch -- All Y N Same effect as "DeSpell" Bird Wing -- All Y N Wind damage, around 1000 points. Dragon Scales -- All Y N Water damage, around 3800 points. Impaler 500 One Y N Casts "Frog." Shrivel 500 One Y N Casts "Mini." Eye drop 50 One Y N Cures Darkness status. Molotov 400 One Y N Fire damage, around 400 points. S-mine 1000 One Y N Does 1500 damage. 8inch Cannon -- One Y N Does 3000 damage. Graviball -- One Y N Casts "Demi1" T/S Bomb -- One Y N Casts "Demi2" Ink -- One Y N Causes Darkness status. Dazers -- One Y N Causes Paralyze status. Dragon Fang -- All Y N Lightning damage. Cauldron -- One Y N Causes Poison, Confu, Darkness, Silence, Mini, Frog. Sylkis Greens 5000 One Y N Can be fed to Chocobos. Reagan Greens 3000 One Y N Can be fed to Chocobos. Mimett Greens 1500 One Y N Can be fed to Chocobos. Curiel Greens 1000 One Y N Can be fed to Chocobos. Pahsana Greens 800 One Y N Can be fed to Chocobos. Tantal Greens 400 One Y N Can be fed to Chocobos. Krakka Greens 250 One Y N Can be fed to Chocobos. Gysahl Greens 100 One Y N Can be fed to Chocobos. Tent 500 All N Y Restores HP/MP & cures status ailments. Power Source 500 One N Y Raises Strength by +1. Guard Source 500 One N Y Raises Vitality by +1. Magic Source 500 One N Y Raises Magic by +1. Mind Source 500 One N Y Raises Spirit by +1. Speed Source 500 One N Y Raises Dexterity by +1. Luck Source 500 One N Y Raises Luck by +1. Zeio Nut -- -- N N Used when mating Chocobos. Carob Nut -- -- N N Used when mating Chocobos. Porov Nut 2000 -- N N Used when mating Chocobos. Pram Nut 1500 -- N N Used when mating Chocobos. Lasan Nut 600 -- N N Used when mating Chocobos. Saraha Nut 400 -- N N Used when mating Chocobos. Luchile Nut 200 -- N N Used when mating Chocobos. Pepio Nut 100 -- N N Used when mating Chocobos. Zinc Battery 300 -- N N Used en route to Shinra Bldg. in Disc 1. Pocket Tissue -- -- N N Has no purpose. Omnislash -- One N Y Teaches Cloud's final Limit Break. Catastrophe -- One N Y Teaches Barret's final Limit Break. Final Heaven -- One N Y Teaches Tifa's final Limit Break. Great Gospel -- One N Y Teaches Aeris' final Limit Break. Cosmo Memory -- One N Y Teaches Red XIII's final Limit Break. All Creation -- One N Y Teaches Yuffie's final Limit Break. Chaos -- One N Y Teaches Vincent's final Limit Break. Highwind -- One N Y Teaches Cid's final Limit Break. 1/35 soldier -- -- N N Has no purpose. Super Sweeper -- -- N N Has no purpose. Masamune Blade -- -- N N Has no purpose. Save Crystal -- -- N N Create a Save Point in Northern Crater. Combat Diary -- -- N N Has no purpose. Autograph -- -- N N Has no purpose. Gambler -- -- N N Has no purpose. ------------------------------------------------------------------------ KEY ITEMS ------------------------------------------------------------------------ Key Items Found ------------------------------------------------------------------------ Cotton Dress Given to you by the dressmaker. Satin Dress Given to you by the dressmaker. Silk Dress Given to you by the dressmaker. Wig Won after playing the squat game at the gym. Brown Wig Won after playing the squat game at the gym. Blonde Wig Won after playing the squat game at the gym. Glass Tiara Given to you by the Materia store owner. Ruby Tiara Given to you by the Materia store owner. Diamond Tiara Given to you by the Materia store owner. Cologne Given to you by the lady in the bathroom. Flower Cologne Given to you by the lady in the bathroom. Sexy Cologne Given to you by the lady in the bathroom. Member's Card Given to you by a man near the Honeybee Inn. Lingerie Given to you by Mukki. Bikini Pants Given to you by Mukki. Pharmacy Coupon Given to you if you eat at the Wall Market. First Aid Spray Can be purchased using the Coupon. Deoderant Can be purchased using the Coupon. Digestive Can be purchased using the Coupon. Card Key 60 Found in the Shinra Building. Card Key 62 Found in the Shinra Building. Card Key 65 Found in the Shinra Building. Card Key 66 Found in the Shinra Building. Card Key 68 Found in the Shinra Building. Midgar Parts 1 Found in a chest on the floor with the Midgar model. Midgar Parts 2 Found in a chest on the floor with the Midgar model. Midgar Parts 3 Found in a chest on the floor with the Midgar model. Midgar Parts 4 Found in a chest on the floor with the Midgar model. Midgar Parts 5 Found in a chest on the floor with the Midgar model. PHS Given to you after the Nibelheim flashback. Gold Ticket Purchased from the attendant at the Gold Saucer. Keystone Given to you by Dio after the Battle Square contest. Leviathan Scales Found in the Underwater Reactor. Glacier Map Found on the wall of a house in Icicle Inn. A Coupon Found in the Shinra Building. B Coupon Found in the Shinra Building. C Coupon Found in the Shinra Building. Black Materia Found in the Temple of Ancients. Mythril Given to you by the sleeping man. Snowboard Given to you by a kid in Icicle Inn. Huge Materia (Ylw) After completing the 1st Huge Materia qust. Huge Materia (Grn) After completing the 2nd Huge Materia qust. Huge Materia (Red) After completing the 3rd Huge Materia qust. Huge Materia (Blu) After completing the 4th Huge Materia qust. Key to Ancients Found in the ocean; accessible by submarine. Lunar Harp Can be dug up for you in Bone Village. Basement Key Found in the safe in the Shinra Mansion. Key to Sector 5 Can be dug up in Bone Village at end of Disc 2. Earth Harp Won from the Emerald Weapon. Desert Rose Won from the Ruby Weapon. ======================================================================== 12. MISCELLANEOUS ======================================================================== ------------------------------------------------------------------------ BATTLE FORMATIONS ------------------------------------------------------------------------ There are five types of formations that can occur when you go into a battle: Normal - The standard battle formation. Pre-Emptive - Your party gets to strike first. Back Attack - Your party is on the other side of the screen, and their rows are reversed (so characters in the back row are now in front, and vice versa). The enemy party also gets to go first. Side Attack - Your party appears on either side of the enemy (this means one member of your party on the left and two on the right, or vice versa). Enemy attacks that would normally hit all members will only hit the ally that enemy is facing. Pincer Attack - Your party appears with the enemy on either side of you. You can't run away in this situation unless you kill all the enemies on one side. In this type of formation, spells that would hit "all" enemies instead only hit the ones facing your character. ------------------------------------------------------------------------ ELEMENT INFORMATION ------------------------------------------------------------------------ Name: Fire Notes: Effective on animal-type enemies and cold-based enemies. Cause: Some enemy attacks, Fire Fang, Fire Veil, Molotov, Fire spells, Flare, Ifrit, Phoenix. Name: Ice Notes: Effective on fire-based enemies but not cold-based ones. Cause: Some enemy attacks, Antarctic Wind, Ice Crystal, Ice spells, Freeze, Shiva. Name: Lightning Notes: Effective on mechanical enemies. Cause: Some enemy attacks, Bolt Plume, Swift Bolt, Dragon Fang, Bolt spells, Ramuh. Name: Earth Notes: Not effective on flying enemies. Cause: Some enemy attacks, Earth Drum, Earth Mallet, Quake spells, Break, Titan. Name: Poison Notes: Not effective on poison-based enemies. Can inflict the "Poison" status. Cause: Some enemy attacks, Deadly Waste, M-Tentacles, Bio spells, Hades. Name: Gravity Notes: Reduces life by a set amount instead of doing "damage." Cause: Some enemy attacks, Graviball, T/S Bomb, Demi spells. Name: Water Notes: Effective on fire-based enemies. Cause: Some enemy attacks, Dragon Scales, Aqualung, Leviathan. Name: Wind Notes: Effective on flying enemies. Cause: Some enemy attacks, Bird Wing, Choco/Mog. Name: Holy Notes: Effective on evil or undead enemies. Cause: Alexander. Name: Non-Elemental Notes: Not listed as an element in the game, but is effective on certain enemies immune to other elements. Cause: Stardust, Comet, Ultima, Bahamut spells. ------------------------------------------------------------------------ STATUS INFORMATION ------------------------------------------------------------------------ There are various status ailments in the game, most of them bad (though some are beneficial). They are as follows: Name: Death Effect: Your character lies on the floor and can take no action. Cause: Taking too much damage, some enemy attacks, Death, Kiss of Death, Odin (Steel-Bladed Sword). Remove: Phoenix Down, Life, Life2, Angel's Whisper. Name: Near-death Effect: Your character kneels down and your HP reading turns yellow. Has no effect in battle, it just lets you know that you're at risk of getting killed. Cause: Taking too much damage. Remove: Restore HP using items or spells. Name: Sleep Effect: Cannot take any action until you wake up. This occurs after enough time has passed. Cause: Certain enemy attacks, Dream Powder, Sleepel. Remove: Remedy, physical attacks. Name: Poison Effect: Take damage each round until cured. Cause: Certain enemy attacks. Also possibly from Deadly Waste, M-Tentacles, or Bio spells. Remove: Antidote, Remedy, Poisona, Esuna. Name: Sadness Effect: Take less damage when hit, but your Limit Break Gauge fills up slower than usual. Cause: Certain enemy attacks, Tranquilizer. Remove: Hyper. Name: Fury Effect: Take double damage when hit, and your hit rate is decreased. However, your Limit Gauge fills up faster than usual. Cause: Certain enemy attacks, Hyper. Remove: Tranquilizer. Name: Confusion Effect: Cannot control character, who may attack itself or allies. Cause: Certain enemy attacks, Loco weed, Confu. Remove: Remedy, Esuna, physical attacks. Name: Silence Effect: Cannot cast spells, Summon spells, or Enemy Skills. Enemies may not be able to use certain abilities, either. Cause: Certain enemy attacks, Mute Mask, Silence. Remove: Echo Screen, Remedy, Esuna. Name: Haste Effect: ATB Gauge fills faster, allowing for more frequent turns per battle. Cause: Speed Drink, Haste, Sprint Shoes. Remove: Holy Torch, Slow, DeSpell. Name: Slow Effect: ATB Gauge fills slowly, resulting in less turns per battle. Cause: Some enemy attacks, Slow. Remove: Holy Torch, Haste, DeSpell. Name: Stop Effect: ATB Gauge doesn't fill, "freezing" character until the the ailment wears off. Cause: Some enemy attacks, Stop. Remove: DeSpell. Name: Frog Effect: Turn into a frog. In this form, you can only attack, cast "Toad" on yourself (if you know it), or use an item. Also, as a frog, your attack and defense power are dramatically reduced. Cause: Some enemy attacks, Impaler, Toad. Remove: Maiden's Kiss, Remedy, Esuna. Name: Small Effect: Target will shrink. In this form, attack and defense power are greatly reduced. This includes lowering the damage of Limit Breaks, but not spells. Cause: Some enemy attacks, Shrivel, Mini. Remove: Cornucopia, Remedy, Esuna. Name: Slow-numb Effect: Your character is gradually encased in stone. Once fully encased, they become Petrified. Cause: Some enemy attacks. Remove: Soft, Remedy, Esuna. Name: Petrify Effect: Target is encased in stone and cannot take any action. If all characters are petrified, the battle ends (for you or your opponents). Cause: Some enemy attacks, completed Slow-numb. Remove: Soft, Remedy, Esuna. Name: Regen Effect: Target constantly regains HP at a steady rate for a limited period of time. Cause: Regen Remove: DeSpell. Name: Barrier Effect: Target takes less damage from most physical attacks. Cause: Protect Ring, Light Curtain, Barrier, Wall. Remove: DeBarrier. Name: MBarrier Effect: Target takes less damage from most magical attacks and spells. Cause: Protect Ring, Lunar Curtain, MBarrier, Wall. Remove: DeBarrier. Name: Reflect Effect: Spells cast on the target "bounce" back onto the spellcaster's party (but may not specifically hit the spellcaster). If two characters have Reflect cast on them, the spell will bounce between them until someone's "Reflect" status gives out. Cause: Mirror, Reflect. Remove: DeSpell. Name: Shield Effect: Absorb damage from all attacks for a period of time. Cause: Shield. Remove: DeSpell. Name: Death-sentence Effect: A timer appears above your character and counts down to zero. At this point, you will instantly die. Cause: Curse Ring, Death Sentence. Remove: Cannot. Name: Manipulate Effect: You can control your enemy's actions. Cause: Manipulate Remove: Physical attacks. Name: Berserk Effect: You will automatically "Fight" every round and cannot be controlled. While your attack power goes up, your hit rate goes down. Cause: Some enemy attacks, Fury Ring, War Gong, Berserk. Remove: Remedy, Esuna. Name: Peerless Effect: Take no damage for a short period of time. You also seem to be immune to status ailments, or even getting your MP stolen. Cause: Planet Protector, Great Gospel. Remove: Cannot. Name: Paralyzed Effect: Cannot move or take any actions until paralysis wears off. Cause: Some enemy attacks, Dazers. Remove: Remedy, Esuna Name: Darkness Effect: Hit rate goes down dramatically. Cause: Some enemy attacks, Ink. Remove: Eye drop, Remedy, Esuna Name: Resist Effect: Cannot be affected by status ailments (such as Poison, Frog, Sadness, etc.) Cause: Vaccine, Resist. Remove: DeSpell. Notes: Not listed in the "Effect" menu, though it does exist. ------------------------------------------------------------------------ SHOPPING LIST (DISC 1) ------------------------------------------------------------------------ This is a list of all the shops you can visit in Disc 1. Some of them you may be able to go do in later discs, but they may be selling different items. See the next section for more information. Sector 7 Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Fire 600 gil Materia Ice 600 gil Materia Lightning 600 gil Materia Restore 750 gil Materia Sector 7 Weapon Shop Iron Bangle 160 gil Armor Assault Gun 350 gil Weapon (for Barret) Grenade 80 gil Item Sector 5 Materia Shop Fire 600 gil Materia Ice 600 gil Materia Lightning 600 gil Materia Restore 750 gil Materia Sector 5 Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Tent 500 gil Item Sector 5 Weapon Shop Titan Bangle 280 gil Armor Grenade 80 gil Item Wall Market Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Echo Screen 100 gil Item Eye drop 50 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Hi-Potion 300 gil Item Tent 500 gil Item Wall Market Weapon Shop Mythril Rod 370 gil Weapon (for Aeris) Metal Knuckle 320 gil Weapon (for Tifa) Assault Gun 350 gil Weapon (for Barret) Titan Bangle 280 gil Armor Mythril Armlet 350 gil Armor Sector 7 Slums Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Grenade 80 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item Shinra Building Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Eye drop 50 gil Item Tent 500 gil Item Kalm Town Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Eye drop 50 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item Kalm Town Materia Shop Earth 1500 gil Magic Materia Poison 1500 gil Magic Materia Steal 1200 gil Command Materia Sense 1000 gil Command Materia Heal 1500 gil Magic Materia Kalm Town Weapon Shop Mythril Saber 1000 gil Weapon (for Cloud) Cannon Ball 950 gil Weapon (for Barret) Mythril Claw 750 gil Weapon (for Tifa) Full Metal Staff 800 gil Weapon (for Aeris) Mythril Armlet 350 gil Armor Chocobo Farm Vegetable Store Mimett Greens 1500 gil Item Curiel Greens 1000 gil Item Pahsana Greens 800 gil Item Tantal Greens 400 gil Item Krakka Greens 250 gil Item Gysahl Greens 100 gil Item Fort Condor Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item Fort Condor Materia Shop Fire 600 gil Magic Materia Lightning 600 gil Magic Materia Ice 600 gil Magic Materia Restore 750 gil Magic Materia Under Junon Weapon Shop Mythril Armlet 300 gil Armor Potion 50 gil Item Phoenix Down 300 gil Item Grenade 80 gil Item Tent 500 gil Item Junon Materia Shop Sense 1000 gil Command Materia Seal 3000 gil Magic Materia Restore 750 gil Magic Materia Heal 1500 gil Magic Materia Revive 3000 gil Magic Materia Junon Weapon Shop Hardedge 1500 gil Weapon (for Cloud) Grand Glove 1200 gil Weapon (for Tifa) Atomic Scissors 1400 gil Weapon (for Barret) Striking Staff 1300 gil Weapon (for Aeris) Diamond Pin 1300 gil Weapon (for Red XIII) Boomerang 1400 gil Weapon (for Yuffie) Junon Item Shop Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Eye drop 50 gil Item Echo Screen 100 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item Junon Materia Shop Fire 600 gil Magic Materia Ice 600 gil Magic Materia Lightning 600 gil Magic Materia Earth 1500 gil Magic Materia Poison 1500 gil Magic Materia Junon Accessory Shop Silver Glasses 3000 gil Accessory Headband 3000 gil Accessory Junon Weapon Shop Mythril Saber 1000 gil Weapon (for Cloud) Cannon Ball 950 gil Weapon (for Barret) Mythril Claw 750 gil Weapon (for Tifa) Full Metal Staff 800 gil Weapon (for Aeris) Mythril Clip 800 gil Weapon (for Red XIII) Cargo Boat Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Costa del Sol Weapon Shop Platinum Bangle 1800 gil Armor Carbon Bangle 800 gil Armor Four Slots 1300 gil Armor Molotov 400 gil Item Costa del Sol Materia Shop Heal 1500 gil Magic materia Revive 3000 gil Magic materia Restore 750 gil Magic materia Seal 3000 gil Magic materia Fire 600 gil Magic materia Ice 600 gil Magic materia Lightning 600 gil Magic materia Costa del Sol Item Shop Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Soft 150 gil Item Antidote 80 gil Item Eye drop 50 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item North Corel Tool Shop Potion 50 gil Item Phoenix Down 300 gil Item Tent 500 gil Item North Corel General Store Transform 5000 gil Magic materia Maiden's Kiss 150 gil Item Cornucopia 150 gil Item Soft 150 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item North Corel Weapon Shop Carbon Bangle 800 gil Armor Force Stealer 2200 gil Weapon (for Cloud) Molotov 400 gil Item Ghost Square Hotel Shop Potion 50 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Antidote 80 gil Item Maiden's Kiss 150 gil Item Cornucopia 150 gil Item Soft 150 gil Item Echo Screen 100 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Prison Pub General Store Potion 50 gil Item Phoenix Down 300 gil Item Tent 500 gil Item Hotel Shop Potion 50 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Antidote 80 gil Item Maiden's Kiss 150 gil Item Cornucopia 150 gil Item Soft 150 gil Item Echo Screen 100 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Gongaga Accessory Shop Headband 3000 gil Accessory Silver Glasses 3000 gil Accessory Star Pendant 4000 gil Accessory Talisman 4000 gil Accessory White Cape 5000 gil Accessory Fury Ring 5000 gil Accessory Mystify 6000 gil Magic materia Time 6000 gil Magic materia Heal 1500 gil Magic materia Transform 5000 gil Magic materia Gongaga Weapon Shop Hardedge 1500 gil Weapon (for Cloud) Grand Glove 1200 gil Weapon (for Tifa) Atomic Scissors 1400 gil Weapon (for Barret) Striking Staff 1300 gil Weapon (for Aeris) Diamond Pin 1300 gil Weapon (for Red XIII) Boomerang 1400 gil Weapon (for Yuffie) Impaler 500 gil Item Shrivel 500 gil Item Molotov 400 gil Item Gongaga Item Shop Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Tent 500 gil Item Maiden's Kiss 150 gil Item Cornucopia 150 gil Item Soft 150 gil Item Echo Screen 100 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Cosmo Canyon General Store Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Tent 500 gil Item Maiden's Kiss 150 gil Item Cornucopia 150 gil Item Soft 150 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tigerlily Weapon Shop Butterfly Edge 2800 gil Weapon (for Cloud) Tiger Fang 2500 gil Weapon (for Tifa) Heavy Vulcan 2700 gil Weapon (for Barret) Prism Staff 2600 gil Weapon (for Aeris) Silver Barrette 2500 gil Weapon (for Red XIII) Pinwheel 2600 gil Weapon (for Yuffie) Green M-phone 2400 gil Weapon (for Cait Sith) Silver Armlet 1300 gil Armor Cosmo Canyon Materia Shop MP Plus 8000 gil Independent materia HP Plus 8000 gil Independent materia Mystify 6000 gil Magic materia Transform 5000 gil Magic materia Nibelheim General Store Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Tent 500 gil Item Rocket Town Weapon Shop Shotgun 3100 gil Weapon (for Vincent) Gold Armlet 2000 gil Armor Power Wrist 7500 gil Accessory Protect Vest 3500 gil Accessory Earring 7500 gil Accessory Talisman 4000 gil Accessory Rocket Town Item Shop Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item Barrier 10000 gil Magic materia Exit 10000 gil Magic materia Time 6000 gil Magic materia Bone Village Item Shop Diamond Bangle 3200 gil Armor Rune Armlet 3700 gil Armor Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item Wutai Weapon Shop Murasame 6500 gil Weapon (for Cloud) Diamond Knuckle 5800 gil Weapon (for Tifa) Chainsaw 6300 gil Weapon (for Barret) Aurora Rod 5800 gil Weapon (for Aeris) Gold Barrette 6000 gil Weapon (for Red XIII) Slash Lance 6500 gil Weapon (for Cid) Blue M-phone 5500 gil Weapon (for Cait Sith) Razor Ring 6000 gil Weapon (for Yuffie) Shortbarrel 6400 gil Weapon (for Vincent) Wutai Item Shop Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item Fire Veil 800 gil Item Swift Bolt 800 gil Item Choco Feather 10000 gil Accessory Wutai Weapon Shop Murasame 6500 gil Weapon (for Cloud) Diamond Knuckle 5800 gil Weapon (for Tifa) Chainsaw 6300 gil Weapon (for Barret) Aurora Rod 5800 gil Weapon (for Aeris) Gold Barrette 6000 gil Weapon (for Red XIII) Slash Lance 6500 gil Weapon (for Cid) Blue M-phone 5500 gil Weapon (for Cait Sith) Razor Ring 6000 gil Weapon (for Yuffie) Shortbarrel 6400 gil Weapon (for Vincent) Temple of the Ancients Item Shop Potion 50 gil Item Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Maiden's Kiss 150 gil Item Tent 500 gil Item ------------------------------------------------------------------------ SHOPPING LIST (DISCS 2 & 3) ------------------------------------------------------------------------ This is a list of all the shops you can visit in Disc 2. Some of them may not be available in Disc 3. This list does not include the shops from Disc 1 that sell the same items now as they did then (see the above entry for more information). Icicle Inn Weapon Shop Organics 12000 gil Weapon (for Cloud) Dragon Claw 10000 gil Weapon (for Tifa) Microlaser 12000 gil Weapon (for Barret) Adaman Clip 11000 gil Weapon (for Red XIII) Hawkeye 12000 gil Weapon (for Yuffie) Red M-Phone 11000 gil Weapon (for Cait Sith) Mast Ax 13000 gil Weapon (for Cid) Lariat 12000 gil Weapon (for Vincent) Tent 500 gil Item Hi-Potion 300 gil Item Chocobo Farm Vegetable Store (Disc 2) Lasan Nut 600 gil Item Saraha Nut 400 gil Item Luchile Nut 200 gil Item Pepio Nut 100 gil Item Mimett Greens 1500 gil Item Curiel Greens 1000 gil Item Pahsana Greens 800 gil Item Tantal Greens 400 gil Item Krakka Greens 250 gil Item Gysahl Greens 100 gil Item Fort Condor Item Shop (Disc 2) Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Tent 500 gil Item S-mine 1000 gil Item Fort Condor Materia Shop (Disc 2) Throw 10000 gil Command materia Manipulate 10000 gil Command materia Deathblow 10000 gil Command materia Destruct 9000 gil Magic materia All 20000 gil Support materia Junon Weapon Shop (Disc 2) Rune Blade 3800 gil Weapon (for Cloud) Enhance Sword 12000 gil Weapon (for Cloud) W-Machine Gun 2000 gil Weapon (for Barret) Drill Arm 3300 gil Weapon (for Barret) Platinum Fist 2700 gil Weapon (for Tifa) Kaiser Knuckle 15000 gil Weapon (for Tifa) Fairy Tale 2500 gil Weapon (for Aeris) Junon Item Shop (Disc 2) Wind Slash 2000 gil Weapon (for Yuffie) Twin Viper 3200 gil Weapon (for Yuffie) Viper Halberd 7000 gil Weapon (for Cid) Dragoon Lance 6200 gil Weapon (for Cid) Peacemaker 3500 gil Weapon (for Vincent) Buntline 6800 gil Weapon (for Vincent) Magic Comb 2000 gil Weapon (for Red XIII) Plus Barrette 3500 gil Weapon (for Red XIII) Wizard Staff 1800 gil Weapon (for Aeris) Wizer Staff 3200 gil Weapon (for Aeris) Junon Item Shop (Disc 2) Nail Bat 2800 gil Weapon (for Cloud) Rocket Punch 3200 gil Weapon (for Barret) Work Glove 2200 gil Weapon (for Tifa) Hairpin 6000 gil Weapon (for Red XIII) Superball 3000 gil Weapon (for Yuffie) Trumpet Shell 3000 gil Weapon (for Cait Sith) Mop 3200 gil Weapon (for Cid) Silver Rifle 3000 gil Weapon (for Vincent) Junon Accessory Shop (Disc 2) Platinum Bangle 1800 gil Armor Powersoul 4200 gil Weapon (for Tifa) Enemy Launcher 3300 gil Weapon (for Barret) Magic Shuriken 6000 gil Weapon (for Yuffie) White M-Phone 2300 gil Weapon (for Cait Sith) Black M-Phone 2800 gil Weapon (for Cait Sith) Silver M-Phone 3300 gil Weapon (for Cait Sith) Sniper CR 3000 gil Weapon (for Vincent) Junon Weapon Shop (Disc 2) Atomic Scissors 1400 gil Weapon (for Barret) Grand Glove 1200 gil Weapon (for Tifa) Striking Staff 1300 gil Weapon (for Aeris) Diamond Pin 1300 gil Weapon (for Red XIII) Boomerang 1400 gil Weapon (for Yuffie) Yellow M-Phone 500 gil Weapon (for Cait Sith) Spear 1200 gil Weapon (for Cid) Trident 7500 gil Weapon (for Cid) Quicksilver 1000 gil Weapon (for Vincent) Costa del Sol Weapon Shop (Disc 2) Solid Bazooka 16000 gil Weapon (for Barret) Centclip 14000 gil Weapon (for Red XIII) Spiral Shuriken 14000 gil Weapon (for Yuffie) Long Barrel R 13000 gil Weapon (for Vincent) Gold M-phone 15000 gil Weapon (for Cait Sith) S-mine 1000 gil Item Costa del Sol Materia Shop (Disc 2) Fire 600 gil Magic materia Ice 600 gil Magic materia Lightning 600 gil Magic materia Earth 1500 gil Magic materia Gravity 8000 gil Magic materia Poison 1500 gil Magic materia Rocket Town Weapon Shop (Disc 2) S-mine 1000 gil Item Gold Armlet 2000 gil Armor Edincoat 8000 gil Armor Power Wrist 7500 gil Accessory Protect Vest 3500 gil Accessory Earring 7500 gil Accessory Talisman 4000 gil Accessory Peace Ring 7500 gil Accessory Safety Bit 7500 gil Accessory Rocket Town Item Shop (Disc 2) Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Tent 500 gil Item Barrier 10000 gil Magic materia Exit 10000 gil Magic materia Time 6000 gil Magic materia Throw 10000 gil Command materia Deathblow 10000 gil Command materia Manipulate 10000 gil Command materia Chocobo Sage General Store Porov Nut 2000 gil Item Pram Nut 2500 gil Item Sylkis Greens 5000 gil Item Reagan Greens 3000 gil Item Mideel Item Shop Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Remedy 1000 gil Item Tent 500 gil Item Mideel Materia Shop HP Plus 8000 gil Independent materia MP Plus 8000 gil Independent materia Transform 5000 gil Magic materia Gravity 8000 gil Magic materia Destruct 9000 gil Magic materia Mideel Weapon Shop Crystal Sword 18000 gil Weapon (for Cloud) Crystal Glove 16000 gil Weapon (for Tifa) A.M Cannon 18000 gil Weapon (for Barret) Crystal Comb 17000 gil Weapon (for Red XIII) Crystal Cross 18000 gil Weapon (for Yuffie) Crystal M-Phone 18000 gil Weapon (for Cait Sith) Partisan 19000 gil Weapon (for Cid) Winchester 18000 gil Weapon (for Vincent) Crystal Bangle 4800 gil Armor Wizard Bracelet 12000 gil Armor Mideel Accessory Shop Amulet 10000 gil Accessory Fire Ring 8000 gil Accessory Ice Ring 8000 gil Accessory Bolt Ring 8000 gil Accessory Fairy Ring 7000 gil Accessory Jem Ring 7500 gil Accessory White Cape 5000 gil Accessory Mideel Item Shop Potion 50 gil Item Phoenix Down 300 gil Item Antidote 80 gil Item Tent 500 gil Item Mideel Materia Shop Fire 600 gil Magic materia Ice 600 gil Magic materia Lightning 600 gil Magic materia Restore 750 gil Magic materia Mideel Item Shop Hi-Potion 300 gil Item Phoenix Down 300 gil Item Ether 1500 gil Item Hyper 100 gil Item Tranquilizer 100 gil Item Remedy 1000 gil Item Tent 500 gil Item Mideel Weapon Shop Crystal Sword 18000 gil Weapon (for Cloud) Crystal Glove 16000 gil Weapon (for Tifa) A.M Cannon 18000 gil Weapon (for Barret) Crystal Comb 17000 gil Weapon (for Red XIII) Crystal Cross 18000 gil Weapon (for Yuffie) Crystal M-Phone 18000 gil Weapon (for Cait Sith) Partisan 19000 gil Weapon (for Cid) Winchester 18000 gil Weapon (for Vincent) Crystal Bangle 4800 gil Armor Wizard Bracelet 12000 gil Armor Mideel Materia Shop HP Plus 8000 gil Independent materia MP Plus 8000 gil Independent materia Transform 5000 gil Magic materia Gravity 8000 gil Magic materia Destruct 9000 gil Magic materia Wall Market Materia Shop Fire 600 gil Magic materia Ice 600 gil Magic materia Lightning 600 gil Magic materia Restore 750 gil Magic materia Cover 1000 gil Independent materia ------------------------------------------------------------------------ GOLD SAUCER GAME INFO. ------------------------------------------------------------------------ I personally have never been that good at the games in the Gold Saucer, but a number of contributors have written in about them with some very useful information, such as Martin Debes, David McGrath, and KFattyPro2. This section is a compilation of the info. they've provided. SUBMARINE GAME ------------------------------------------------------------------------ The first play nets you 20 GP. The first time you win the following battles, you'll get an item. - Underwater Huge Materia Battle: Ink - Level 1: T/S Bomb - Level 2: Dragon Fang - Level 3: Dragon Scales - Level 4: Cauldron ARM-WRESTLING GAME ------------------------------------------------------------------------ You can win 1 GP for 100 gil by fighting the Sumo wrestler, or 2 GP for 100 gil by fighting the 'normal' wrestler. MOG HOUSE GAME ------------------------------------------------------------------------ The first time you win at 'Mog House' the person standing behind you will give you 30 GP. BASKETBALL GAME ------------------------------------------------------------------------ The first 10 dunks in a row are worth 1 GP, the 11th will double that amount to 20 GP. The next ten dunks are worth 1 GP, and the 22nd dunk doubles that to 60 GP. This continues at every next dunk, presumably (33, 44, etc.) BIKE-RACING GAME ------------------------------------------------------------------------ You can earn 10 GP instead of 2 GP if you score over 10,000 points. In addition, you'll get a Speed Plus materia the first time you do this. SNOWBOARD RACING ------------------------------------------------------------------------ If Tifa or Cid is in your party, they'll randomly ask if they can play in your place. Check out Tifa on the snowboard! Blue and Green balloons are worth 3 and 5 points, respectively. Blue are semi-hard, while Green take a bit of skill to collect. Don't forget to edge (R1)! It'll help you take corners a lot easier. If you're going fast enough when you reach the goal, jump right before you pass the sign. You'll fly through, hit the retaining barrier at the end, and fly right back out again!) The ranks in the normal courses are BAD (0-49), AWFUL (50-69), and GOOD (70-100?) [ COURSE A ] ---------------------------------------------------------- Speed up before coming to the course, then jump at the first cliff so you can nab the Blue balloon. If you miss it, press Start and choose RETRY -- it won't cost you any more Gil. (With free continues, one wonders how Shinra makes any money on this game!) Keep collecting balloons and avoiding obstacles until you see the Moogle holding the arrow. Ether slow down or take the curve creatively; I recommend the former, since a Blue balloon is soon after, surrounded by snow chocobos. A while later is the downhill portion -- don't miss the Blue balloon on your way in -- and this is your place to gain some speed. Just avoid the obstacles! Near the end you'll have to swerve around some igloos; make sure you do it at a high enough speed to clear the arch up ahead so you can collect the Green balloon. The first time you score at least 90 points, you'll get 20 GP and a Safety Bit. [ COURSE B ] ---------------------------------------------------------- Don't miss the Blue balloon, but try to miss the rock under it. A couple of sharp turns soon after requires skillful turning. Too little, and you'll hit the walls. Too much, and you'll spin out. After a few more curves, you'll come to a metal-lined area with a Blue balloon near the beginning. Following that is a sharp curve, then a forest with another Blue balloon between two trees. Right at the end is an arch, beyond which is a Green balloon over a snow chocobo. Time the jump right to clear the chocobo. Several sharp turns challenge you soon after -- be careful not to hit the warning signs! -- and then you're given a breather with a slow curve to the left. There's one more short curve, then the goal. [ COURSE C ] ---------------------------------------------------------- Soon after you enter the course is a line of 8 red balloons followed by a cliff and a blue balloon. Collect 'em (and RETRY if you don't.) Beware the unmarked sharp turns that follow, and watch out for the snowman -- that blue thing is his hat, not a balloon.... Next are the ice caves. Dodge falling icicles, and don't go straight through in the cavern areas, as chunks of ice will fall from the ceiling. Dodge around the chunks, and collect the balloons. Soon after the second cavern area is the exit; be sure to collect the Blue balloon as you jump out. The rocky area after the caves shouldn't present too much of a challenge, but the curves soon after may. Near the bottom, you'll come across Blue and Green balloons, each well protected; don't hit the obstacles in front, or the balloons will fly away. Two balloons after is the exit. [ TIME ATTACK ] ------------------------------------------------------- Score at least a Good -- 70 points -- on each of the three tracks, and a yellow balloon will appear at the beginning of the track. Collect it and all the obstacles'll disappear from the courses. The objective now is to race your way through the courses. Your best race time since the PSX was turned on will be represented by a ghost moogle. Press START during the game and you'll be able to select between a snowboarding or a sledding moogle. (You'll also be able to change the ground texture from snow to checkered.) Stay ahead of the moogle, and you'll have beaten your old time. (On the straightaway at the end of Course A, either make sure Cloud is centered, or that he has a good lawyer....) The ranks in Time Attack are Fail, Poor, and Average. There are surely more. As far as snowboarding goes: W/ Ballons get -Good (beginner) 30 GP + Safety Bit -Good (advanced) nothing -Good (crazy) nothing I finally broke sec. on the beginner course (53.824) which gave me a "super" (the best) which meant that I had achieved a super on every course. Now there is a new "ghost" I can race against!!! It is a little cactrot (cactus type enemy from FFIII) I forget what they are called on this game however, it races me down the hill running. If you get 97/100 on advanced course you will get 100 GP and "All" Materia (>95 ?? may work too) If you get 96/100 on the crazy course you will get 300GP and a Crystal Bangle (>90 ?? may work too) CHOCOBO RACING ------------------------------------------------------------------------ Again, Tifa or Cid will randomly ask to take your place in the race if they're in your party. There are four ranks in the Chocobo Races. In increasing order, they are: C, B, A, and S. Placing first moves you up in rank. Place first in S a few times, and you'll win a prize pack of sorts for being so good: Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, and a "Counter Attack" Materia. (This only happens once). Beware that sometimes you'll race against Teioh, whose Chocobo's stats are always higher than your own (+15 km, +250 stamina). You *can* beat him, but it gets progressively more difficult as you advance in rank. Incidentally, once you race a Chocobo to S rank, you can bet at that rank. To win the bonus in S-Class 10 races need to be won (by the same chocobo). The win ratio is 7:5:3 i.e. for best prizes only have 3/15 (1/5) chance. Green, Black & Gold chocobos also have an advantage in the racing, as they are not slowed by Space (Short), or the Waterfall (Long Course). BATTLE SQUARE ------------------------------------------------------------------------ Finally, a section actually written by me ;) This is really just a copy of the information already found in the Disc 1 walkthough. For 10 GP, you can pick one character and have them fight eight sets of enemies in one consecutive battle. However, there is a catch. After each battle, a roulette-like device starts spinning, and you must press Circle to make it stop. When it stops, you will be afflicted with a certain condition. The conditions last for the remainder of the battle and are as follows: Sword Weapon is unequipped. Bracelet Armor is unequipped. Ring Accessory is unequipped. Item Bag Item command is disabled. Green Materia Magic materia are disabled. Yellow Materia Command materia are disabled. Purple Materia Independent materia are disabled. Blue Materia Support materia are disabled. Red Materia Summon materia are disabled. Five Materia All materia are disabled. Leather Boot Speed is cut in half. Stopwatch Total game time x30 = damage inflicted on you. Blue Cure Restores HP HP Sign Max HP is halved. MP Sign Max MP is halved. HP/MP Sign Max HP/MP is halved. MP Zero Current MP drops to zero. Small Lv Down EXP Level goes down by 5. Big Lv Down EXP Level goes down by 10. Poison Bubbles Afflicted with "Poison" ailment. Mini-Cloud Afflicted with "Mini" ailment. Lucky 7 No handicap. Frog Afflicted with "Frog" ailment. Keep in mind that if you are protected from status ailments (such as having a Ribbon equipped), nothing will happen if you get the Frog, Mini, or Poison conditions. If you win all eight battles, you will earn Battle Points (BP). BP can then be exchanged for prizes by examining the vending machines in the lower left and right corners of the screen. You cannot save your BP as you can GP; it will reset to zero once you leave the Battle Square room. You will earn zero BP if you are killed in battle, or if you run away. Keep in mind that any damage you take in the Battle Square is "faked" and won't affect you in reality. The same applies to using your Limit Breaks--the meter will return to whatever level it was prior to you beginning a fight. Note that you cannot earn EXP, AP, or Gil from the monsters you fight in the Battle Arena. What's more, you cannot learn Enemy Skills from them. However, you can Steal from them and Morph them into items. To find out what you can spend your BP on, check out the next section about prizes available at the Gold Saucer. ------------------------------------------------------------------------ GOLD SAUCER PRIZE LIST ------------------------------------------------------------------------ Here's a list of the prizes that are available from the Gold Saucer. SPEED SQUARE PRIZE LIST ------------------------------------------------------------------------ 3000 - 4999 points Super Sweeper, 1/35 soldier, Masamune Blade 5000 points Parasol (in Disc 1 only) 5000 points Flayer WONDER SQUARE PRIZE LIST (DISC 1) ------------------------------------------------------------------------ Potion 1 Ether 20 X-Potion 80 Turbo Ether 100 Gold Ticket 300 ????????? 500 (Actually "Carob Nut") WONDER SQUARE PRIZE LIST (DISC 2) ------------------------------------------------------------------------ Potion 1 Ether 20 X-Potion 80 Turbo Ether 100 Gold Ticket 300 Carob Nut 500 Gil Up 1000 (can only purchase one time) EXP Up 2000 (can only purchase one time) WONDER SQUARE (G-BIKE GAME) ------------------------------------------------------------------------ 5000 or higher 2 GP 10000 or higher 10 GP WONDER SQUARE (3-D BATTLER GAME) ------------------------------------------------------------------------ Beat third fighter 3 GP BATTLE SQUARE (SPECIAL BATTLE PRIZES) ------------------------------------------------------------------------ After the fourth battle, you can randomly win the Combat Diary, Gambler, Autograph, or more rarely, the Ribbon. BATTLE SQUARE PRIZE LIST (DISC 1 - AFTER ESCAPING FROM COREL PRISON) ------------------------------------------------------------------------ Potion 80 bp Phoenix Down 160 bp Shrapnel 320 bp Ether 640 bp Memmet Greens 1280 bp Fury Ring 2560 bp Enemy Lure 5120 bp Pre-Emptive 10240 bp Speed Plus 20480 bp Championship Belt 40960 bp Omnislash 51200 bp (limit 1) BATTLE SQUARE PRIZE LIST (DISC 1 - WHEN YOU RETURN FOR THE KEYSTONE) ------------------------------------------------------------------------ Phoenix Down 100 bp Remedy 200 bp Memmet Greens 400 bp Enemy Lure 800 bp Bird Wing 1600 bp S-Mine 3200 bp Pre-Emptive 6400 bp Speed Plus 12800 bp Championship Belt 25600 bp Omnislash 51200 bp (limit 1) BATTLE SQUARE PRIZE LIST (DISC 2 - AFTER GETTING CLOUD BACK) ------------------------------------------------------------------------ Phoenix Down 100 bp Remedy 200 bp Mimett Greens 400 bp Enemy Lure 800 bp Bird Wing 1600 bp S-mine 3200 bp Pre emptive 6400 bp Speed Plus 12800 bp Megalixir 25600 bp Omnislash 51200 bp (limit 1) BATTLE SQUARE PRIZE LIST (DISC 2 - AT THE END OF THE DISC) ------------------------------------------------------------------------ Remedy 100 bp Enemy Lure 250 bp Right arm 500 bp Pre emptive 1000 bp Reagan Greens 2000 bp Speed Plus 4000 bp Stardust 8000 bp Megalixir 16000 bp Omnislash 32000 bp (limit 1) W Summon 64000 bp (limit 1) ======================================================================== 13. MONSTER LIST ======================================================================== All monsters (including bosses and other "rare" enemies) are listed in alphabetical order, going from 0-9 and then A to Z. If a monster has multiple parts (like the Warning Board's Laser Cannon), or if certain enemies are always found together (like Bottomswell and Waterpolo or the various battles against the Turks), then they are listed after that enemy and not alphabetically. In some cases, a GameShark code is required to get a certain statistic (for example, you can't manipulate a "1st Ray," because you don't get the Manipulate materia until much later on in the game). However, I've listed all of the statistics, just for the sake of being complete. In rewriting this list, I have also referenced the excellent monster list from v1.6, written by WhisQ (that was hands down the best contribution I've ever received). Any information from that list is written in curly braces, {like so}. I've also referred to the FF7 International "Perfect Guide" for missing information neither WhisQ nor I could figure out. Unfortunately, the guide is not as useful as you'd think (since it's based on the original Japanese version of FF7). Any information from this source is written in stars *like so*. Otherwise, everything has been confirmed by yours truly. Also, I don't list an enemy's basic attack in the Abilities section (such as the Grashtrike's Sickle) unless it has some special effect or the enemy cannot be manipulated. If something is written in brackets, like this: [], then it is an assumed name for an attack and not the known, official name. If something is written in like so: <> then it is a note from me and not an actual attack, item, or spell, etc. Finally, note that some monsters encountered in the Battle Square have double the normal amount of HP (such as the Blue Dragon having 17600 HP instead of the normal amount of 8800 HP). On with the monster list: 1st Ray LV: 4 XP: 12 Steal: HP: 18 AP: 1 Morph: Potion MP: 0 Gil: 5 Leaves: *nothing* Weakness: Lightning Ability: Manipulate: Laser Cannon Location: {Sector 1} / No. 1 Reactor 2-Faced LV: 18 XP: 100 Steal: Phoenix Down HP: 330 AP: 10 Morph: Hi-Potion MP: 80 Gil: 156 Leaves: Hi-Potion No Effect: *Paralysis, Stop, Frog* No Effect: Earth Ability: Cure3, Self-destruct Manipulate: Location: Corel Prison / Basement Notes: If a 2-Faced takes enough damage, it will fall down. If the white side faces up, it will cast Cure3 on all members, then vanish. If the red side comes up, it self-destructs. Either way, you get no XP/AP/Gil from them. Since this is the only action they can take, they won't attack you if you don't attack them. 8 eye LV: 30 XP: 1000 Steal: HP: 500 AP: 100 Morph: Magic Source MP: 220 Gil: 720 Leaves: No Effect: *Gravity, Frog, Confuse, Berserk, Silence* Weakness: Poison Ability: [Attack] , [MP Absorb attack] , [Heat Flash] Manipulate: Location: Temple of the Ancients / Battle Square Acrophies LV: 35 XP: 800 Steal: Water Ring HP: 2400 AP: 90 Morph: MP: 220 Gil: 1200 Leaves: Absorbs: Water No Effect: *Gravity, Confuse, Frog* Ability: [Attack], Huge Tidal Wave Manipulate: Location: {Corral Valley} / Corral Valley Cave / Battle Square Adamantaimai LV: 30 XP: 720 Steal: Adaman Bangle HP: 1600 AP: 100 Morph: MP: 240 Gil: 2000 Leaves: Dragon Scales, Phoenix Down No Effect: Gravity, *Confuse, Frog, Mini* Ability: [Light Shell] , Barrier, MBarrier, Manipulate: Light Shell, Death Force Location: Wutai Area / {Battle Square} Notes: Only found along the shore. ------------------------------------------------------------------------ Aero Combatant LV: 11 XP: 40 Steal: Potion HP: 190 AP: 4 Morph: Potion MP: 0 Gil: 110 Leaves: *Potion* No Effect: Earth, Stop, Paralysis, Mini, Frog, Berserk, Confuse, Death Sentence, Slow-numb Weakness: Gravity, Wind Ability: Propeller Manipulate: Location: Plate Support Aero Combatant LV: 11 XP: 40 Steal: Potion HP: 190 AP: 4 Morph: Potion MP: 0 Gil: 110 Leaves: *Potion* No Effect: Stop, Paralysis, Mini, Frog, Berserk, Confuse, Death Sentence, Slow-numb Weakness: Gravity Ability: Sword Rush Manipulate: Propeller Sword, Sword Rush Location: Plate Support ------------------------------------------------------------------------ Air Buster LV: 15 XP: 180 Steal: HP: 1200 AP: 16 Morph: MP: 0 Gil: 150 Leaves: Titan Bangle Weakness: Lightning Resists: *Fire No Effect: Earth, Gravity* Ability: Program 1 Operation , Big Bomber, Counter Attack, Rear Gun, Energy Ball Manipulate: Location: No. 5 Reactor Allemagne LV: 48 XP: 1300 Steal: Eye drop HP: 8000 AP: 100 Morph: MP: 200 Gil: 1360 Leaves: Eye drop No Effect: *Earth, Frog, Paralysis, Stop* Weakness: Wind Ability: Teardrop , L4 Death, L3 Death, Big Breath. Manipulate: Claw, L4 Death, L3 Flare Location: Inside Northern Cave, Inside the Planet Ancient Dragon LV: 34 XP: 800 Steal: HP: 2400 AP: 80 Morph: MP: 450 Gil: 800 Leaves: Turbo Ether No Effect: Earth, Water, *Stop, Paralysis, Frog, Invincibility* Weakness: Gravity, Wind Ability: [Southern Cross] Manipulate: Horn, Southern Cross Location: Temple of the Ancients / Battle Square Aps LV: 18 XP: 240 Steal: HP: 1800 AP: 22 Morph: MP: 0 Gil: 253 Leaves: Phoenix Down Weakness: Fire No Effect: Gravity Ability: [Tail Swipe], Lick Sewer Tsunami . Manipulate: Location: Sewer Ark Dragon LV: 18 XP: 84 Steal: Ether HP: 280 AP: 10 Morph: Phoenix Down MP: 124 Gil: 180 Leaves: Phoenix Down, Ether Absorbs: *Fire, Stop, Paralysis, Frog* Weakness: Wind No Effect: Earth Ability: Flame Thrower Manipulate: Claw, Flame Thrower Location: Mithril Mine . Armored Golem LV: 41 XP: 2500 Steal: Turbo Ether HP: 10000 AP: 100 Morph: Guard Source MP: 200 Gil: 2680 Leaves: Echo Screen No Effect: *Confuse, Berserk, Frog, Mini* Ability: Snap, Golem Laser, [Guard] Manipulate: Location: Inside Northern Cave Attack Squad LV: 34 XP: 300 Steal: HP: 1300 AP: 10 Morph: MP: 100 Gil: 420 Leaves: S-mine Ability: Grenade, [Smoke Bullet] Manipulate: Machine Gun, Grenade, Smoke Bullet Location: Wilderness / Main Mtn. / Press Room / {Path 2} / Corel Reactor / Coal Train / Rocket Launching Pad Notes: You can steal a 8inch Cannon, {Tranquilizer}, or {S-Mine} from this enemy. Bad Rap LV: 38 XP: 1100 Steal: Ink HP: 9000 AP: 70 Morph: Luck Source MP: 120 Gil: 2500 Leaves: Dazers Absorbs: Poison Ability: [Attack], Evil Poison , Big Fang Manipulate: *Whip, Big Fang, Evil Poison* Location: Hallway Notes: The FF7 Perfect Guide says you can control this enemy...maybe only in the Japanese version, I'd guess. Bagnadrana LV: 16 XP: 110 Steal: Diamond Pin HP: 450 AP: 11 Morph: Guard Source MP: 60 Gil: 120 Leaves: Hi-Potion No Effect: Fire, Gravity, *Frog, Mini, Death, Stop, Paralysis, Death Sentence, Invincibility* Weakness: Cold Ability: Claw, Fang, Horn, Poison Breath Manipulate: Location: {Corel Area } / Mt. Corel / Corel Reactor Bahba Velamyu LV: 23 XP: 285 Steal: HP: 640 AP: 20 Morph: Mute Mask MP: 40 Gil: 280 Leaves: Mute Mask No Effect: Mini, Frog Ability: Bonecutter, Jumping Cutter, Magic Cutter, Slow, {Silence}. Manipulate: Bonecutter, Jumping Cutter, Magic Cutter Location: Nibel Area {mostly in forests} Bandersnatch LV: 30 XP: 510 Steal: HP: 860 AP: 40 Morph: Ice Crystal MP: 100 Gil: 600 Leaves: Hi-Potion Resists: Cold Weakness: Fire No Effect: *Confuse, Mini, Frog* Ability: [Attack] / {summon enemy's allies} Manipulate: Location: Icicle Area / Great Glacier / Cave / Frostbite Cave Bandit LV: 17 XP: 99 Steal: X-Potion HP: 360 AP: 10 Morph: Hi-Potion MP: 0 Gil: 220 Leaves: Tent No Effect: *Frog* Ability: Hold-up / Mug Manipulate: Location: Corel Prison. Battery Cap LV: 24 XP: 270 Steal: Dazers HP: 640 AP: 32 Morph: MP: 58 Gil: 386 Leaves: Eye drop, Dazers No Effect: *Frog, Mini, Confuse* Ability: Four Laser, Seed Shot Manipulate: Location: Nibel Area Beach Plug LV: 16 XP: 95 Steal: HP: 200 AP: 10 Morph: Turbo Ether MP: 100 Gil: 155 Leaves: Hi-Potion Ability: Ice Manipulate: Bite, Big Guard, Ice Location: Corel Area / Gold Saucer Area / {Gongaga Area} Notes: Only found along the shoreline. Behemoth LV: 45 XP: 1500 Steal: War Gong, Phoenix Down HP: 7000 AP: 100 Morph: MP: 400 Gil: 2200 Leaves: Stardust No Effect: *Frog, Confuse, Death, Stop, Paralysis, Petrification, Death Sentence, Mini, Invincibility* Ability: [Attack], Claw Manipulate: {cannot} / *Behemoth Horn, Flare, ????* Location: Sector 8, Underground / Special Battle Notes: The FF7 Perfect Guide says you can control this enemy...maybe only in the Japanese version, I'd guess. Bizzare Bug LV: 28 XP: 420 Steal: HP: 975 AP: 40 Morph: MP: 0 Gil: 340 Leaves: X-Potion No Effect: *Frog, Mini, Confuse, Berserk* Ability: [Attack], Toxic Powder , [Fly] Manipulate: Location: Wutai Area / Wutai (Da-chao Statue) / {Battle Square} Notes: Even if this enemy starts flying, you can still damage it with Earth magic. ------------------------------------------------------------------------ Bizzaro*Sephiroth A (Chest) LV: *61* XP: -- Steal: HP: 40000 AP: -- Morph: MP: 400 Gil: -- Leaves: -- No Effect: Gravity, Poison, *Paralysis, Sleep, Invincibility, Life2, Poison, Stop, Haste, Slow, Berserk, Confuse, Silence* Ability: [Attack], Bolt3, Quake3, Ice3, Demi3, Slow, Bizzaro Enegy, Stigma, Aurora Fence. Manipulate: Location: ???? Notes: Cannot sense. Bizzaro*Sephiroth B (Head Portion) LV: 61 XP: -- Steal: HP: 2000 AP: -- Morph: MP: 400 Gil: -- Leaves: -- No Effect: Gravity, Poison, *Paralysis, Sleep, Invincibility, Life2, Poison, Stop, Haste, Slow, Berserk, Confuse, Silence* Ability: [Attack], Bolt3, Quake3, Ice3, Demi3, Slow, Bizzaro Enegy, Stigma, Aurora Fence. Manipulate: Location: ???? Bizzaro*Sephiroth C (Left / Right Core) LV: 61 XP: -- Steal: HP: 10000 AP: -- Morph: MP: 400 Gil: -- Leaves: -- No Effect: Gravity, Poison, *Paralysis, Sleep, Invincibility, Life2, Poison, Stop, Haste, Slow, Berserk, Confuse, Silence* Ability: [Attack], Bolt3, Quake3, Ice3, Demi3, Slow, Bizzaro Enegy, Stigma, Aurora Fence. Manipulate: Location: ???? Bizarro*Sephiroth D (Left / Right Magic) LV: 61 XP: -- Steal: HP: 6000 AP: -- Morph: MP: 400 Gil: -- Leaves: -- Absorbs: Fire No Effect: Gravity, Poison, *Paralysis, Sleep, Invincibility, Life2, Poison, Stop, Haste, Slow, Berserk, Confuse, Silence* Ability: [Attack], Bolt3, Quake3, Ice3, Demi3, Slow, Bizzaro Enegy, Stigma, Aurora Fence. Manipulate: Location: ???? Bizarro*Sephiroth E (Left / Right Magic) Absorbs: Fire LV: 61 XP: -- Steal: HP: 4000 AP: -- Morph: MP: 400 Gil: -- Leaves: -- No Effect: Gravity, Poison, *Paralysis, Sleep, Invincibility, Life2, Poison, Stop, Haste, Slow, Berserk, Confuse, Silence* Ability: [Attack], Bolt3, Quake3, Ice3, Demi3, Slow, Bizzaro Enegy, Stigma, Aurora Fence. Manipulate: Location: ???? ------------------------------------------------------------------------ Black Bat LV: 25 XP: 270 Steal: HP: 550 AP: 24 Morph: Vampire Fang MP: 0 Gil: 80 Leaves: Vampire Fang No Effect: Earth, *Paralysis, Stop, Frog* Recovery items/spells have opposite effect. Weakness: Wind, Holy power Ability: Blood Suck Manipulate: Blood Suck Location: Mansion, Hidden Steps / Mansion, Basement Notes: Since this enemy is undead (strange as it seems), it can be damaged with restorative items and spells. Bloatfloat LV: 18 XP: 90 Steal: Soft HP: 240 AP: 9 Morph: Hi-Potion MP: 0 Gil: 125 Leaves: Hi-Potion Weakness: Wind No Effect: *Earth, Stop, Paralysis, Frog* Ability: Vacuum, Spiky Hell Manipulate: Bodyblow, Vacuum, Spiky Hell Location: Corel Reactor / {Mt. Corel} Blood Taste LV: 8 XP: 24 Steal: Eye drop HP: 72 AP: 2 Morph: Potion MP: 0 Gil: 32 Leaves: Antidote Ability: Tentacle Drain Manipulate: Bite, Tentacle Drain Location: No. 5 Reactor Blue Dragon LV: 41 XP: 1200 Steal: HP: 8800 AP: 200 Morph: MP: 500 Gil: 1000 Leaves: Dragon Armlet No Effect: Gravity, Sleep, Paralysis Absorbs: Cold Ability: [Bite], [Tail], Blue Dragon Breath, Great Gale, Dragon Force (?) Manipulate: Location: Inside of Gaea's Cliff / Battle Square Blugu LV: 4 XP: 19/*18* Steal: Eye drop HP: 120 AP: 2 Morph: Potion MP: 0 Gil: 12/*35* Leaves: Potion No Effect: Earth, *Stop, Paralysis, Frog* Weakness: Lightning, Wind Ability: Hell Bubbles Manipulate: Body Blow, Hell Bubbles Location: Lower Sector 4 Plate Bomb LV: 18 XP: 150 Steal: Right arm HP: 600 AP: 20 Morph: Shrapnel MP: 30 Gil: 192 Leaves: Shrapnel No Effect: *Fire, Earth, Paralysis, Stop, Mini, Frog, Confuse, Berserk* Ability: [Bash], Fireball, Bomb Blast Manipulate: Location: Mt. Corel (only on suspension bridge) Notes: It will use "Bomb Blast" when it's life is low. If it dies in this way, you gain no XP, AP or Gil. ------------------------------------------------------------------------ Bottomswell LV: 23 XP: 550 Steal: HP: 2500 AP: 52 Morph: MP: 100 Gil: 1000 Leaves: Power Wrist No Effect: *Earth, Paralysis, Stop, Berserk* Resist: Gravity Weakness: Wind Ability: [Body Ram], Tail Attack, Moonstrike, Big Wave, [create Waterpolo] Manipulate: Location: Dolphin Offing (under Junon) Waterpolo LV: 4 XP: 0/*10* Steal: HP: 40 AP: 0 Morph: MP: 0 Gil: 0 Leaves: No Effect: Physical attacks, *Poison, Sleep, Paralysis, Darkness, Regen, Berserk, Invincibility* Ability: None. Manipulate: Location: Dolphin Offing (under Junon) Notes: Created by Bottomswell. ------------------------------------------------------------------------ Boundfat LV: 27 XP: 420 Steal: Dazers HP: 500 AP: 40 Morph: Dazers MP: 80 Gil: 350 Leaves: Dazers Absorbs: Cold Ability: Ice2, Dark Needle , {Death Sentence} Manipulate: Ice2, Dark Needle, Death Sentence Location: Corral Valley (first area) / Forgotten City (Disc 2) / Corral Valley Cave / Battle Square Brain Pod LV: 15 XP: 52 Steal: Antidote HP: 240 AP: 6 Morph: Deadly Waste MP: 46 Gil: 95 Leaves: {Ether} / *Deadly Waste* Absorbs: Poison, Frog No Effect: Earth Recovery items/spells have opposite effect. Weakness: Holy power Ability: Refuse (can cause Poison) Refuse (can cause Sleep) Manipulate: Bodyblow, Refuse, Refuse Location: Shinra Bldg. 67-69f. (after getting out of jail) Bullmotor LV: 19 XP: 92 Steal: X-Potion HP: 420 AP: 9 Morph: Turbo Ether MP: 96 Gil: 140 Leaves: Ether Ability: Matra Magic Manipulate: Bodyblow, Matra Magic Location: Corel Prison Notes: Only found in the northernmost area of the Prison, just before the desert. Cactuar LV: 20 XP: 1 Steal: HP: 200 AP: 1 Morph: Hi-Potion MP: 20 Gil: 10000 Leaves: No Effect: *Gravity, Earth, Water, Cold, Fire, Lightning, Holy, Non-elemental, Frog Mini, Death, Stop, Parlysis, Petrify, Death Sentence, Invincibility* Ability: [Attack], [Run away] Manipulate: Location: Corel Prison Notes: Only found in the desert area north of Corel Prison itself. Cactuer LV: 40 XP: 1000 Steal: HP: 6000 AP: 100 Morph: Tetra Elemental MP: 120 Gil: 1000 Leaves: No Effect: *Frog, Mini* Ability: 1000 Needles Manipulate: 1000 Needles, Mystery Kick Location: Cactus Island Capparwire LV: 15 XP: 60 Steal: Ether HP: 210 AP: 6 Morph: MP: 20 Gil: 103 Leaves: Potion Ability: Grand Spark Manipulate: Wire Attack, Grand Spark Location: Junon Area {mostly forest and shore zones} Captain LV: 34 XP: 850 Steal: Shinra Alpha HP: 2000 AP: 84 Morph: MP: 90 Gil: 1050 Leaves: S-mine Ability: Manipulate: Machine Gun, Hand Grenade Location: Inside Submarine ------------------------------------------------------------------------ Carry Armor LV: 45 XP: 2800 Steal: HP: 24000 AP: 240 Morph: MP: 200 Gil: 4000 Leaves: God's Hand No Effect: Gravity, Poison, *Paralysis, Stop, Haste, Slow, Mini, Frog, Confuse, Invincibility, Silence* Weakness: Lightning Ability: Lapis Laser Manipulate: Location: Underwater Reactor Left Arm LV: 45 XP: 1500 Steal: HP: 10000 AP: 90 Morph: MP: 100 Gil: 0 Leaves: No Effect: Gravity, Poison, *Paralysis, Stop, Haste, Slow, Mini, Frog, Confuse, Invincibility, Silence* Weakness: Lightning Ability: [Attack], Arm Grab Manipulate: Location: Underwater Reactor Notes: Part of Carry Armor. Right Arm LV: 45 XP: 1400 Steal: HP: 10000 AP: 95 Morph: MP: 100 Gil: 0 Leaves: No Effect: Gravity, Poison, *Paralysis, Stop, Haste, Slow, Mini, Frog, Confuse, Invincibility, Silence* Weakness: Lightning Ability: [Attack], Arm Grab Manipulate: Location: Underwater Reactor Notes: Part of Carry Armor. ------------------------------------------------------------------------ Castanets LV: 15 XP: 65 Steal: HP: 190 AP: 7 Morph: MP: 0 Gil: 113 Leaves: Hi-Potion Weakness: Fire Ability: 2-stage attack, Scissor Spark Manipulate: 2-stage attack, Scissor Spark Location: Mythril Mine Ceasar LV: 8 XP: 23 Steal: Tranquilizer HP: 120 AP: 2 Morph: Potion MP: 0 Gil: 55 Leaves: *Potion / Tranquilizer* Weakness: Cold, Punch Ability: Bubble Manipulate: Bodyblow, Bubble Location: Sewer Chekhov LV: 34 XP: 2900 Steal: HP: 5000 AP: 50 Morph: MP: 210 Gil: 0 Leaves: Ice Ring No Effect: Gravity, *Invincibility, Sleep* Ability: Stare Down , Absorb Manipulate: Location: Godo's Pagoda Chocobo LV: -- XP: Steal: HP: -- AP: Morph: MP: -- Gil: Leaves: Ability: Chocobuckle, [Run away], [Attack] Manipulate: Location: -- Notes: You cannot kill a chocobo. The level of a Chocobo varies depending on where you caught it at. Here is some more info: { Level HP MP EXP/AP/Gil Found in: ----------------------------------------------------------------- 13 130 13 n/a Grasslands Area 16 * 160 16 n/a Grasslands Area 19 190 30 n/a Junon Area 22 220 100 n/a Gold Saucer; Rocket Launch Pad Area 29 290 100 n/a Gold Saucer Area 30 300 100 n/a Wutai Area 33 330 100 n/a Icicle Area 36 * 360 100 n/a Mideel Area } (You can learn Chocobuckle from the Chocobos with a * next to their level. See the section on the Enemy Skill materia for more info.) ------------------------------------------------------------------------ Christopher LV: 34 XP: 2000 Steal: Earth Drum HP: 6000 AP: 140 Morph: MP: 200 Gil: 1400 Leaves: Ether / Phoenix Down No Effect: *Frog, Mini, Confuse, Berserk* Ability: [Attack], Aspil , Bolt3, Cure2 Stardust March (with Gighee), High/Low Suit, Suffocation Song , {Frog Song} Manipulate: Location: Inside Northern Cave (appears w/Gighee) Notes: You can't tell what his individual XP, AP, and Gil amounts are since he only appears with Gighee. The figures listed are for both enemies. Gighee LV: 34 XP: 2000 Steal: Elixir HP: 5500 AP: 100 Morph: MP: 100 Gil: 1400 Leaves: Ether / Phoenix Down No Effect: *Frog, Mini, Confuse, Berserk* Ability: [Attack], Petrif-Eye , Stardust March (with Christopher), Voice of Ages . Manipulate: Location: Inside Northern Cave (appears w/Christopher) Notes: You can't tell what his individual XP, AP, and Gil amounts are since he only appears with Christopher. The figures listed are for both enemies. ------------------------------------------------------------------------ Chuse Tank LV: 6 XP: 23 Steal: Potion HP: 36 AP: 2 Morph: Potion MP: 0 Gil: 30 Leaves: Potion Ability: Rolling Claw Manipulate: Claw, Rolling Claw Location: {Winding Tunnel (Disc 1)} / 4th Street Plate Int. / {Lower Sector 4 Plate} CMD. Grand Horn LV: 19 XP: 200 Steal: HP: 2000 AP: 20 Morph: MP: 100 Gil: 2400 Leaves: Vagyrisk Claw No Effect: *Invincibility, Sleep* Ability: [Attack], Grand Attack , Poison Breath Manipulate: Location: Fort Condor (1st battle) CMD. Grand Horn LV: 25 XP: 400 Steal: HP: 4000 AP: 40 Morph: MP: 200 Gil: 4800 Leaves: *Imperal Guard* No Effect: *Invincibility, Sleep* Ability: Poison Breath Manipulate: Location: Fort Condor (2nd battle) CMD. Grand Horn LV: 37 XP: 800 Steal: HP: 8000 AP: 80 Morph: MP: 300 Gil: 9600 Leaves: Imperial Guard No Effect: *Invincibility, Sleep* Ability: Poison Breath , Grand Attack Manipulate: Location: Fort Condor (Huge Materia battle) Cokatolis LV: 17 XP: 97 Steal: Soft HP: 420 AP: 10 Morph: Soft MP: 0 Gil: 168 Leaves: Soft No Effect: Petrify, Slow-numb Ability: Bird Kick, {Petrify Smog} Manipulate: Beak, Bird Kick, Petrify Smog Location: {Corel Area} / Mt. Corel {west side} Corneo's Lackey LV: 8 XP: 8 Steal: HP: 42 AP: 0 Morph: Potion MP: 0 Gil: 10 Leaves: Ability: Manipulate: Hit Location: Corneo Hall, 2f. Corvette LV: 36 XP: 1050 Steal: Hyper HP: 3200 AP: 60 Morph: Light Curtain MP: 260 Gil: 2200 Leaves: Loco weed Weakness: Confuse Resists: Water No Effect: *Earth, Stop, Paralysis* Ability: Gash, Spinning Cut, Slap {causes Fury} Manipulate: Bodyblow, Gash, Spinning Cut Location: Underwater Reactor Notes: Only found in area leading to the Underwater Reactor (the large glass tube). Crawler LV: 15 XP: 56 Steal: HP: 140 AP: 6 Morph: MP: 48 Gil: 65 Leaves: Hi-Potion Absorbs: Cold Weakness: Earth Ability: Bite, Cold Breath Manipulate: Bite, Cold Breath Location: Mythril Mine Crazy Saw LV: 44 XP: 800 Steal: Mute Mask HP: 3900 AP: 80 Morph: Turbo Ether MP: 340 Gil: 1300 Leaves: Phoenix Down, Ether Weakness: Lightning No Effect: Frog, Mini Ability: { (causes "Confu")} / Rifle Manipulate: Uppercut, Rifle Location: Sector 8, Underground / Winding Tunnel * Cripshay LV: 8 XP: 26 Steal: Potion HP: 100 AP: 3 Morph: Potion MP: 0 Gil: 53 Leaves: Potion Ability: Double Spike Manipulate: Scissors, Double Spike Location: Train Graveyard * Cromwell LV: 42 XP: 800 Steal: HP: 3500 AP: 80 Morph: MP: 120 Gil: 1500 Leaves: Phoenix Down, 8inch Cannon Weakness: Lightning Ability: Normal Shell Manipulate: Normal Shell Location: Sector 8, Underground Crown Lance LV: 20 XP: 225 Steal: HP: 440 AP: 23 Morph: Dream Powder MP: 70 Gil: 400 Leaves: Hi-Potion No Effect: *Earth, Paralysis, Stop, Confuse, Berserk* Absorbs: Lightning Weakness: Fire Ability: [Attack], Bolt, Sleepel, Deadly Needles Manipulate: Location: Cosmo Area / Nibel Area / Rocket Launch Pad Area Notes: Only found by the shore. Crysales LV: 37 XP: 800 Steal: HP: 1500 AP: 80 Morph: Dream Powder MP: 100 Gil: 600 Leaves: Ether Ability: Sleep Scales Manipulate: Bite, Sleep Scales Location: Mideel Area {mostly in forests} Cuahl LV: 33 XP: 720 Steal: Tranquilizer / {Hi-Potion} HP: 1300 AP: 70 Morph: Tranquilizer MP: 60 Gil: 800 Leaves: {Tranquilizer} / *Hi-Potion* Ability: Blaster Manipulate: Light Shell, Blaster Location: Inside of Gaea's Cliff / {Battle Square} Dark Dragon LV: 57 XP: 5000 Steal: Dragon Armlet HP: 14000 AP: 350 Morph: Vaccine MP: 600 Gil: 2500 Leaves: Elixir No Effect: Lightning, *Frog, Mini, Berserk, Darkness, Death, Petrify, Slow-numb* Ability: [Bite], [Tail Swipe], {Ultima}, {Dragon Force}, Dragon Breath} Manipulate: Laser, Dragon Force Location: Inside Northern Cave Death Claw LV: 19 XP: 96 Steal: Platinum Bangle HP: 400 AP: 10 Morph: Hi-Potion MP: 120 Gil: 168 Leaves: Hi-Potion Ability: Claw, Barrier, MBarrier Manipulate: Claw, Death Claw, Laser Location: Corel Prison Notes: Only found in the northernmost area of the Prison, just before the desert. Death Dealer LV: 48 XP: 1800 Steal: Turbo Ether HP: 7000 AP: 200 Morph: MP: 400 Gil: 1200 Leaves: Kiss of Death, X-Potion No Effect: *Cure, Confuse, Frog, Paralysis, Stop, Mini, Death Sentence* Ability: [Attack], Roulette, Star, World , Hidden One , Emperor Manipulate: Spin Turn, Roulette Location: Inside Northern Cave Death Machine LV: 35 XP: 900 Steal: W Machine Gun HP: 2500 AP: 80 Morph: MP: 150 Gil: 1200 Leaves: Ability: 100 Needles, Matra Magic Manipulate: W Machine Gun, 100 Needles, Matra Magic Location: Path 2 / Junon Path Deenglow LV: 10 XP: 35 Steal: Ether HP: 120 AP: 4 Morph: Phoenix Down MP: 72 Gil: 70 Leaves: Graviball Absorbs: Cold Resist: Lightning No Effect: *Earth, Water, Gravity, Stop, Paralysis, Frog* Weakness: Wind Ability: Ice, Demi Manipulate: Wing Cutter, Ice, Demi Location: Train Graveyard (after sewers) Demon's Gate LV: 45 XP: 3800 Steal: HP: 10000 AP: 220 Morph: MP: 400 Gil: 4000 Leaves: Gigas Armlet No Effect: Poison, Gravity, *Stop, Paralysis, Sleep* Resists: Earth Ability: [Rock Fall], Cave-in, Demon Rush Manipulate: Location: Temple of the Ancients Desert Sahagin LV: 20 XP: 230 Steal: Potion HP: 580 AP: 21 Morph: Fire Veil MP: 0 Gil: 300 Leaves: Potion Resists: Fire Absorbs: Water Weakness: Cold, Punch Ability: Sandgun (causes Darkness) Manipulate: Harpoon, Sandgun Location: Cosmo Area Devil Ride LV: 13 XP: 60 Steal: Hi-Potion HP: 240 AP: 6 Morph: Hi-Potion MP: 0 Gil: 100 Leaves: Potion No Effect: Poison, Confuse, Beserk Ability: Drift Turn Manipulate: Wheelie, Drift Turn Location: Midgar Area {near Midgar City} Diablo LV: 41 XP: 1100 Steal: HP: 4000 AP: 70 Morph: MP: 200 Gil: 1100 Leaves: No Effect: Cold, Fire, Lightning Ability: . Manipulate: Horn Bomber, Flame, Cold Location: Ancient Forest Diamond Weapon LV: XP: 35000 Steal: Rising Sun HP: 30000 AP: 3500 Morph: MP: Gil: 25000 Leaves: Weakness: Lightning No Effect: Gravity, Poison Ability: [Blue Shot], [Foot Stomp], Countdown, Diamond Flash . Manipulate: Location: Midgar Area Notes: Cannot sense. Diver Nest LV: 38 XP: 1340 Steal: HP: 2800 AP: 60 Morph: MP: 100 Gil: 1250 Leaves: X-Potion No Effect: Earth Resists: Water Ability: {Big Wave, Tornade Wave} Manipulate: Bodyblow, Big Wave, Tornade Wave Location: Underwater Reactor Notes: Only found in area leading to the Underwater Reactor (the large glass tube). Doorbull LV: 35 XP: 760 Steal: Hi-Potion HP: 2800 AP: 50 Morph: MP: 160 Gil: 680 Leaves: Hi-Potion Weakness: {Cold} Absorbs: Fire No Effect: *Gravity, Invinciblity* Ability: [Attack], Fang, Fire Shell, Light Shell Manipulate: Location: Temple of the Ancients / Battle Square Dorky Face LV: 23 XP: 300 Steal: Echo Screen HP: 520 AP: 35 Morph: Mute Mask MP: 80 Gil: 202 Leaves: Phoenix Down Ability: Curses , Funny Breath Manipulate: Cutter, Curses, Funny Breath Location: Mansion, 1f. & 2f. / Mansion, Hidden Steps Dragon LV: 32 XP: 900 Steal: Gold Armlet HP: 3500 AP: 110 Morph: MP: 250 Gil: 1400 Leaves: Fire Fang No Effect: Gravity, *Frog, Mini, Confuse, Death, Stop, Paralysis, Petrification, Death Sentence, Invincibility* Absorbs: Fire Ability: Flame Thrower Manipulate: Dragon Fang, Flamethrower Location: Mt. Nibel Notes: Only found in caverns. Dragon Rider LV: 35 XP: 1000 Steal: Hi-Potion HP: 3500 AP: 80 Morph: Mind Source MP: 180 Gil: 690 Leaves: Hi-Potion No Effect: *Earth, Water, Gravity, Stop, Paralysis, Frog, Mini, Confuse* Weakness: Wind Ability: Dual Attack, Head Hunting, Head Hunting 2, Rider Breath. Manipulate: Location: Whirlwind Maze, Battle Square Dragon Zombie LV: 54 XP: 4000 Steal: Cauldron HP: 13000 AP: 300 Morph: Vaccine MP: 400 Gil: 2800 Leaves: Cauldron, X-Potion Weakness: Holy Recovery items/spells have opposite effect. Revival items/spells have opposite effect. Ability: [Attack] , Body Tail, Bone , Abnormal Breath, Shadow Flare, Pandora's Box . Manipulate: Location: Inside Northern Cave, Inside the Planet Dual Horn LV: 30 XP: 550 Steal: Pepio Nut HP: 2500 AP: 45 Morph: MP: 0 Gil: 500 Leaves: Pepio Nut Ability: Horn Lift Manipulate: Angle Punch, Horn Lift Location: Woodlands Area / Cactus Island / Goblin Island / Battle Square Dyne LV: 23 XP: 600 Steal: HP: 1200 AP: 55 Morph: MP: 20 Gil: 750 Leaves: Silver Armlet No Effect: Gravity Ability: Needle Gun, S-Mine, Molotov Cocktail Manipulate: Location: Corel Desert Eagle Gun LV: 46 XP: 2000 Steal: Warrior Bangle HP: 17000 AP: 90 Morph: MP: 50 Gil: 3800 Leaves: X-Potion No Effect: Earth, Water, Weakness: Lightning Ability: [Attack], Single Wing Fire, Dual Wing Fire Manipulate: Location: Coal Train Edgehead LV: 27 XP: 370 Steal: HP: 900 AP: 36 Morph: MP: 80 Gil: 385 Leaves: X-Potion, Smoke Bomb, *Hourglass* Absorbs: Lightning Ability: Electric Burst Manipulate: Scissors, Electric Burst Location: Wutai Area Elfadunk LV: 14 XP: 64 Steal: Hi-Potion HP: 220 AP: 7 Morph: MP: 34 Gil: 140 Leaves: Potion Ability: Shower Manipulate: Bodyblow, Shower Location: Grasslands Area (near shore) Eligor LV: 12 XP: 36 Steal: Striking Staff HP: 300 AP: 4 Morph: Mute Mask MP: 67 Gil: 120 Leaves: Echo Screen Resists: Gravity Ability: Mono Laser, Silence, Sleepel Manipulate: Sword Attack, Mono Laser, Silence Location: Train Graveyard (after sewers) ------------------------------------------------------------------------ Emerald Weapon LV: XP: 50000 Steal: HP: AP: 50000 Morph: MP: 0 Gil: 50000 Leaves: Earth Harp Ability: Emerald Shoot, Emerald Beam, Revenge Stamp, Aire Tam Storm Manipulate: Location: Underwater Notes: Cannot sense. Eye (Blue or Yellow) LV: XP: Steal: HP: 25000 AP: Morph: MP: 0 Gil: Leaves: Ability: [Blue Eye Beam], [Yellow Eye Beam] Manipulate: Location: Underwater ------------------------------------------------------------------------ Epiolnis LV: 36 XP: 950 Steal: Wizard Bracelet HP: 1800 AP: 70 Morph: MP: 90 Gil: 1500 Leaves: Absorbs: Poison Ability: Bird Kick, Acid Rain Manipulate: Bird Kick, Catapult, Acid Rain Location: Ancient Forest Evilhead LV: 28 XP: 650 Steal: HP: 740 AP: 50 Morph: Holy Torch MP: 45 Gil: 400 Leaves: Vampire Fang Ability: Blood Suck, Ultrasound Manipulate: Blood Suck, Ultrasound Location: Inside of Gaea's Cliff / {Battle Square} Flapbeat LV: 18 XP: 140 Steal: T/S Bomb HP: 330 AP: 15 Morph: T/S Bomb MP: 60 Gil: 186 Leaves: T/S Bomb No Effect: *Earth, Paralysis, Stop, Frog* Weakness: Wind Ability: Flying Sickle Manipulate: Tailbeat, Flying Sickle Location: Gold Saucer Area ------------------------------------------------------------------------ Flower Prong LV: 19 XP: 240 Steal: HP: 550 AP: 24 Morph: MP: 68 Gil: 400 Leaves: {Earth Drum} Absorbs: Poison Weakness: Fire, Earth No Effect: *Mini, Frog, Confuse, Berserk, Death Sentence, Petrify, Slow-numb* Ability: Bio2 Manipulate: Location: Jungle (outside of Gongaga town) Notes: When HP goes down, it becomes Flower Prong (medium), and gets full HP back. Flower Prong LV: 19 XP: 220 Steal: HP: 550 AP: 22 Morph: MP: 68 Gil: 350 Leaves: {Earth Drum} Weakness: Fire, Earth Ability: Seed Bullet Manipulate: Location: Jungle (outside of Gongaga town) Notes: When HP goes down, it becomes Flower Prong (big) and gets full HP back. Flower Prong LV: 19 XP: 200 Steal: HP: 550 AP: 20 Morph: MP: 68 Gil: 300 Leaves: {Earth Drum} Weakness: Fire, Earth Ability: Pollen , W Laser Manipulate: Location: Jungle (outside of Gongaga town) Notes: The adult form of Flower Prong. ------------------------------------------------------------------------ Formula LV: 16 XP: 65 Steal: Boomerang HP: 240 AP: 7 Morph: Speed Drink MP: 100 Gil: 120 Leaves: Hi-Potion No Effect: *Earth, Stop, Paralysis, Frog* Weakness: Wind Ability: [Attack], Blue Impulse, Cross Impulse Manipulate: Location: Junon Area Foulander LV: 27 XP: 440 Steal: HP: 800 AP: 34 Morph: MP: 100 Gil: 460 Leaves: Light Curtain, Fire Veil Absorbs: Fire Ability: [Claw] , Flame Dance Manipulate: Claw, Flame Dance Location: Wutai (Da-chao Statue) / Battle Square Frozen Nail LV: 28 XP: 520 Steal: HP: 1300 AP: 50 Morph: MP: 100 Gil: 800 Leaves: Ability: Continu-claw, Flying Sickle Manipulate: Continu-claw, Flying Sickle Location: Great Glacier / {Battle Square} ------------------------------------------------------------------------ Hojo LV: 50 XP: 0 Steal: HP: 13000 AP: 0 Morph: MP: 250 Gil: 0 Leaves: No Effect: Gravity, *Petrification, Slow-numb, Frog, Mini, Poison, Paralysis, Sleep, Haste, Slow, Stop, Invincibility, Sleep* Ability: Capsule Manipulate: Location: Mako Cannon Bad Rap Sample LV: 34 XP: 0 Steal: HP: 11000 AP: 0 Morph: MP: 120 Gil: 0 Leaves: Ability: [Attack], Big Fang, Evil Poison Manipulate: Location: Mako Cannon Notes: Created by "Capsule." Poodler Sample LV: 42 XP: 0 Steal: HP: 10000 AP: 0 Morph: MP: 200 Gil: 0 Leaves: Ability: [Attack], Fire2 Manipulate: Location: Mako Cannon Notes: Created by "Capsule." Helletic Hojo LV: 55 XP: 0 Steal: HP: 26000 AP: 0 Morph: MP: 200 Gil: 0 Leaves: No Effect: Gravity, *Confuse, Petrification, Slow-numb, Frog, Mini, Poison, Paralysis, Sleep, Haste, Slow, Stop, Invincibility, Silence* Ability: [Attack], Bio Gas , Sleepel Manipulate: Location: Mako Cannon Left Arm LV: 55 XP: 0 Steal: HP: 24000 AP: 0 Morph: MP: 400 Gil: 0 Leaves: No Effect: *Confuse, Petrification, Slow-numb, Frog, Minimum, Poison, Paralysis, Sleep, Haste, Slow, Stop, Death Sentence, Invincibility, Silence* Ability: Manipulate: Location: Part of Helletic Hojo. Notes: The Left Arm can be damaged by Gravity. Right Arm LV: 55 XP: 0 Steal: HP: 5000 AP: 0 Morph: MP: 300 Gil: 0 Leaves: No Effect: Gravity, *Confuse, Petrification, Slow-numb, Frog, Mini, Poison, Paralysis, Sleep, Haste, Slow, Stop, Death Sentence, Invincibility, Silence* Ability: [Stab], Confu Manipulate: Location: Part of Helletic Hojo. Lifeform-Hojo NA LV: *58* XP: 25000 Steal: HP: 30000 AP: 2500 Morph: MP: 100 Gil: 6000 Leaves: Power Source No Effect: Gravity, *Invincibility, Silence, Sleep, Paralysis, Stop, Poison, Slow-numb, Petrification, Death, Death Sentence, Mini, Frog* Ability: [Attack], Silence, Slow, Combo Manipulate: Location: Mako Cannon Notes: Cannot sense. ------------------------------------------------------------------------ Gagighandi LV: 19 XP: 173 Steal: Soft HP: 480 AP: 18 Morph: Remedy MP: 50/55? Gil: 220 Leaves: Soft Ability: Stone Stare Manipulate: Claw, Stone Stare Location: Gongaga Area / Cosmo Area Gargoyle LV: 43 XP: 800 Steal: /X-Potion HP: 2000 AP: 80 Morph: MP: 200 Gil: 2500 Leaves: X-Potion No Effect: *Frog, Mini, Confuse, Berserk, Petrify, Slow-numb, Death Sentence, Poison* Ability: [Attack] , L4 Death Manipulate: Location: Inside Northern Cave Notes: They cannot be hurt while petrified. They unpetrify after enough time has passed, or if they are attacked. Garuda LV: 29 XP: 520 Steal: HP: 1400 AP: 30 Morph: MP: 200 Gil: 520 Leaves: Absorbs: Lightning, Cold No Effect: Earth, *Frog, Stop, Paralysis* Weakness: Wind Ability: Ice2, Bolt2, Dance Manipulate: Rod, Ice2, Bolt2 Location: Wutai (Da-chao Statue) / Battle Square Notes: May leave Bolt Plume, Ice Crystal, Fire Veil, {Mute Mask}, or *Light Curtain* Gas Ducter LV: 42 XP: 900 Steal: HP: 3000 AP: 75 Morph: MP: 200 Gil: 1100 Leaves: Absorbs: Poison Ability: Smog Alert Manipulate: Punch, Smog Alert Location: Coal Train Ghirofelgo LV: 26 XP: 380 Steal: HP: 1600 AP: 44 Morph: MP: 0 Gil: 300 Leaves: Phoenix Down No Effect: Earth Weakness: Gravity Ability: [Blade Slice] Manipulate: Location: Mansion, 1f. / Mansion, Hidden Steps Notes: By attacking it, it's possible to knock this enemy off of the rope it hangs from, preventing it from attacking you until it grabs the rope again. Ghost LV: 10 XP: 30 Steal: Ghost Hand HP: 130 AP: 3 Morph: Ether MP: 80 Gil: 22 Leaves: Ghost Hand Weakness: Fire, Holy (instant kill) Resist: Cold No Effect: *Earth, Water, Stop, Paralysis, Frog, Silence* Recovery items/spells have opposite effect. Revival items/spells have opposite effect. Ability: Manipulate: Scratch, Fire, Drain Location: Train Graveyard (after sewers) Notes: When attacked, they disappear, becoming hard to hit. Ghost Ship LV: 44 XP: 1600 Steal: Phoenix Down HP: 6600 AP: 60 Morph: Guide Book MP: 100 Gil: 2000 Leaves: Phoenix Down No Effect: Gravity, Earth, *Frog, Mini, Death Sentence, Stop, Paralysis, Sleep, Confuse* Recovery items/spells have opposite effect. Revival items/spells have opposite effect. Resists: Water Weakness: Holy power Ability: [Oar Smack], Goannai , St. Elmos Fire Manipulate: Location: Underwater Reactor / Battle Square Notes: Only found in area leading to the Underwater Reactor (the large glass tube). Since this enemy is undead, it can be damaged with restorative items and spells. Gigas LV: 40 XP: 840 Steal: Gigas Armlet HP: 3500 AP: 84 Morph: MP: 100 Gil: 560 Leaves: Earth Mallet No Effect: Gravity, Confuse, Berserk, Frog, Mini Ability: [Foot Stomp], Moon Wars Manipulate: Location: Crater / {Battle Square} ------------------------------------------------------------------------ Gi Nattak LV: 29 XP: 1400 Steal: HP: 5500 AP: 150 Morph: MP: 200 Gil: 3000 Leaves: Wizer Staff No Effect: Water, *Earth, Gravity, Paralysis, Stop, Berserk* Recovery items/spells have opposite effect Weakness: Holy Ability: [Spear Jab], Take Over, Drain Manipulate: Location: Cave of the Gi Notes: Since this enemy is undead, it can be damaged with restorative items and spells. Soul Fire LV: 21 XP: 200 Steal: HP: 1300 AP: 20 Morph: MP: 220 Gil: 200 Leaves: Phoenix Down Absorbs: Fire No Effect: *Gravity, Earth, Water, Poison, Poison, Silence, Sleep, Death Sentence, Berserk, Paralysis, Confuse* Weakness: Wind, Holy power Ability: Fire2 Manipulate: Location: Cave of the Gi (appears with Gi Nattak) ------------------------------------------------------------------------ Gi Spector LV: 23 XP: 260 Steal: HP: 450 AP: 20 Morph: Ghost Hand MP: 88 Gil: 150 Leaves: Smoke Bomb No Effect: Frog Recovery items/spells have opposite effect Weakness: Fire, Holy power Ability: Skewer, Hell Spear, Death Sentence Manipulate: Skewer, Hell Spear, Death Sentence Location: Cave of the Gi Notes: Since this enemy is undead, it can be damaged with restorative items and spells. Goblin LV: 40 XP: 20 Steal: Zeio Nut HP: 2000 AP: 20 Morph: MP: 80 Gil: 20 Leaves: Zeio Nut No Effect: *Frog, Mini* Ability: Goblin Punch, {Sleepel} Manipulate: Fight, Goblin Punch, Sleepel Location: Goblin Island / {Round Island} Godo LV: 41 XP: 5000 Steal: HP: 10000 AP: 60 Morph: MP: 1000 Gil: 40000 Leaves: All Creation No Effect: *Paralysis, Stop, Invincibility, Sleep* Ability: Drain , [Shrivel] , Beast Sword, Trine, Sleepel, Cure3, Demi3 Manipulate: Location: Godo's Pagoda Golem LV: 24 XP: 300 Steal: Turbo Ether HP: 1000 AP: 22 Morph: MP: 0 Gil: 500 Leaves: {Hi-Potion} No Effect: *Frog, Mini, Confuse, Berserk* Ability: [Attack], Megaton Punch, {Finger Shot} Manipulate: Location: Cosmo Area Notes: This enemy will advance forward each round. Once it is close enough, it uses the Megaton Punch repeatedly. You can make it move backward by attacking it. Gorkii LV: 30 XP: 1500 Steal: HP: 3000 AP: 50 Morph: MP: 150 Gil: 0 Leaves: X-Potion Weakness: Wind No Effect: Gravity, Earth, *Invincibility, Sleep* Ability: [Attack], Barrier, Reflect, Regen, Demi2 Manipulate: Location: Godo's Pagoda Grand Horn LV: 19 XP: 180 Steal: HP: 460 AP: 15 Morph: Hi-Potion MP: 43 Gil: 240 Leaves: War Gong, Hi-Potion Ability: Grand Punch Manipulate: Punch, Grand Punch Location: Gongaga Area / Cosmo Area ------------------------------------------------------------------------ Grangalan LV: 16 XP: 88 Steal: HP: 550 AP: 10 Morph: MP: 60 Gil: 220 Leaves: Hi-Potion No Effect: *Earth, Water, Gravity, Paralysis, Confuse, Stop, Frog, Mini, Death, Petrify, Death Sentence, Invincibility* Ability: Silver Wheel, Darkeye Manipulate: Location: Corel Area / Gold Saucer Area Notes: Can summon "Grangalan Jr." Grangalan Jr. LV: 15 XP: 77 Steal: HP: 330 AP: 8 Morph: MP: 40 Gil: 110 Leaves: {Potion}/*Hi-Potion* No Effect: *Earth, Water, Gravity, Paralysis, Confuse, Stop, Frog, Mini, Death, Petrify, Death Sentence, Invincibility* Ability: Silver Wheel, Triclops, {Sad Eye} Manipulate: Location: Corel Area / Gold Saucer Area Notes: Summoned by "Grangalan." It dies if you kill "Grangalan", but then you earn no XP, AP, or Gil this way. Grangalan Jr. Jr. LV: 14 XP: 66 Steal: HP: 110 AP: 6 Morph: MP: 20 Gil: 55 Leaves: Potion No Effect: *Earth, Water, Gravity, Paralysis, Confuse, Stop, Frog, Mini, Death, Petrify, Death Sentence, Invincibility* Ability: Silver Wheel Manipulate: Location: Corel Area / Gold Saucer Area Notes: Summoned by "Grangalan Jr." It dies if you kill "Grangalan", but then you earn no XP, AP, or Gil this way. ------------------------------------------------------------------------ Grashtrike LV: 8 XP: 20 Steal: Spider Web HP: 42 AP: 2 Morph: Spider Web MP: 0 Gil: 20 Leaves: *Spider Web* Ability: Silk {causes "Slow"} Manipulate: Sickle, Silk Location: Winding Tunnel / 4th Street Plate Int. Gremlin LV: 36 XP: 750 Steal: Tent HP: 1500 AP: 60 Morph: X-Potion MP: 100 Gil: 750 Leaves: Shrivel Ability: Bad mouth {causes "Sadness"} Manipulate: Claw Location: Whirlwind Maze / Battle Square Grenade LV: 32 XP: 900 Steal: Right arm HP: 2000 AP: 100 Morph: Right arm MP: 0 Gil: 400 Leaves: Right arm Resists: Fire No Effect: *Earth, Paralysis, Stop, Mini, Frog, Confuse, Berserk* Ability: [Bash], Bomb Blast, {Gush} Manipulate: Location: Crater Notes: It will use "Bomb Blast" when it's life is low. If it dies in this way, you gain no XP, AP or Gil. Grenade Combatant LV: 10 XP: 42 Steal: Tranquilizer HP: 130 AP: 4 Morph: Grenade MP: 0 Gil: 72 Leaves: Grenade Ability: Hand Grenade Manipulate: Machine Gun, Hand Grenade Location: Shinra Bldg. / Shinra Bldg. 1f-2f. lobby / {3f.} / Elevator Griffin LV: 21 XP: 260 Steal: Phoenix Down HP: 760 AP: 25 Morph: Phoenix Down MP: 40 Gil: 350 Leaves: Phoenix Down No Effect: *Stop, Paralysis, Frog, Mini, Confuse, Berserk, Sleep* Ability: [Attack], [Fly], [Flying Attack] Peacock (drains MP) Manipulate: Location: Cosmo Area Grimguard LV: 31 XP: 600 Steal: Shrivel HP: 880 AP: 45 Morph: MP: 120 Gil: 560 Leaves: Shrivel No Effect: *Confuse, Frog, Mini, Berserk* Ability: Grim Rod, Spin Shield, Ice2, {Bolt2} Manipulate: Location: Corral Valley / Corral Valley Cave ------------------------------------------------------------------------ Grosspanzer*Big LV: 46 XP: 800 Steal: HP: 4600 AP: 80 Morph: MP: 200 Gil: 2100 Leaves: 8inch Cannon Weakness: Lightning No Effect: *Paralysis, Stop, Haste, Slow, Mini, Frog, Confuse, Berserk, Petrification, Slow-numb* Ability: [Missile Launch] Manipulate: Location: Midgar, Sector 8 Notes: Turret-like part of Grosspanzer. Grosspanzer*Mobile LV: 50 XP: 400 Steal: HP: 10000 AP: 80 Morph: MP: 300 Gil: 1400 Leaves: Weakness: Lightning No Effect: *Paralysis, Stop, Haste, Slow, Mini, Frog, Confuse, Berserk, Petrification, Slow-numb* Ability: [Run Over] Manipulate: Location: Midgar, Sector 8 Notes: Spiked part of Grosspanzer. If you destroy all the parts of this enemy before destroying the Mobile part, you will earn the combined sum of 2400 XP/320 AP/4900 Gil. Destroying this part will destroy all of Grosspanzer. Grosspanzer*Small LV: 42 XP: 600 Steal: HP: 2900 AP: 80 Morph: MP: 160 Gil: 700 Leaves: No Effect: *Paralysis, Stop, Haste, Slow, Mini, Frog, Confuision, Berserk, Petrify, Slow-numb* Weakness: Lightning Ability: [Gun Fire] Manipulate: Location: Midgar, Sector 8 Notes: Small guns, part of Grosspanzer. There are 2 of them. ------------------------------------------------------------------------ Grunt LV: 7 XP: 22 Steal: Grenade HP: 40 AP: 2 Morph: Potion MP: 0 Gil: 15 Leaves: Potion Ability: Beam Gun Manipulate: Handclaw, Beam Gun Location: Platform / No. 1 Reactor Guard Hound LV: 3 XP: 20 Steal: Potion HP: 42 AP: 2 Morph: Potion MP: 0 Gil: 12 Leaves: Potion Ability: Tentacle Manipulate: Bite, Tentacle Location: Platform / Sector 1 Station / Sector 1 / {Inside the Church} / Train Graveyard (before sewers) / *Sector 8* Guardian LV: 40 XP: 940 Steal: HP: 4000 AP: 60 Morph: MP: 340 Gil: 500 Leaves: No Effect: *Paralysis, Stop, Haste, Slow, Mini, Frog, Confuse, Death, Poison, Death Sentence, Invincibility, Petrify, Slow-numb* Ability: [Attack], [Electrify], W Rocket Punch, Jumping Blow Manipulate: Location: Underwater Reactor Notes: The FF7 Perfect Guide splits the Guardian enemy into three parts; body, left arm, and right arm. However, all of them have the same stats. I've never managed to fight either arm seperately from the main enemy before, either. Guard Scorpion LV: 12 XP: 100 Steal: HP: 800 AP: 10 Morph: MP: 0 Gil: 100 Leaves: Assault Gun Weakness: Lightning No Effect: Gravity Ability: Search Scope, Rifle, Scorpion Tail, Tail Laser Manipulate: Location: No. 1 Reactor ------------------------------------------------------------------------ Guard System LV: 35 XP: 1100 Steal: HP: 2200 AP: 80 Morph: MP: 200 Gil: 1200 Leaves: Molotov No Effect: *Lightning, Berserk, Confuse, Mini, Death, Invincibility, Berserk, Petrify, Slow-numb* Ability: Confu Missile, , Manipulate: Location: Junon Path, Junon Submarine Dock * Q. Machine Gun * LV: 20 XP: 600 Steal: HP: 1000 AP: 60 Morph: Hi-Potion MP: 0 Gil: 300 Leaves: No Effect: Lightning, *Confuse, Invincibility, Berserk, Petrify, Slow-numb* Ability: Machine Gun Manipulate: Location: Junon Path, Junon Submarine Dock Notes: I don't know if this is the proper name for this enemy. Part of Guard System. Rocket Launcher LV: 20 XP: 600 Steal: HP: 1000 AP: 60 Morph: MP: 0 Gil: 300 Leaves: Hi-Potion Weakness: Lightning No Effect: *Confuse, Invincibility, Berserk, Petrify, Slow-numb* Ability: Rocket Launcher, Fray Missile Manipulate: Location: Junon Path, Junon Submarine Dock Notes: Part of Guard System. ------------------------------------------------------------------------ Gun Carrier LV: 39 XP: 860 Steal: HP: 3400 AP: 75 Morph: MP: 240 Gil: 1600 Leaves: S-mine Weakness: Lightning Ability: Normal Shell, Abnormal Shell Manipulate: Normal Shell, Bodyblow Location: Underwater Reactor Hammer Blaster LV: 12 XP: 43 Steal: Echo Screen HP: 210 AP: 5 Morph: Smoke Bomb MP: 0 Gil: 80 Leaves: Loco weed Weakness: Lightning No Effect: *Confuse, Berserk, Mini, Frog, Stop, Death, Petrify, Slow Petrify* Ability: [Hammer] (can cause "Confuse") [can disappear for a short time] Manipulate: Location: Shinra Bldg. 65f. / {also floors 63/67/68} Hard Attacker LV: 32 XP: 750 Steal: HP: 2500 AP: 58 Morph: MP: 150 Gil: 600 Leaves: Molotov Resists: *Fire, Water* Ability: Oil Manipulate: Bodyblow, Oil Location: Underwater Reactor Harpy LV: 18 XP: 148 Steal: Striking Staff HP: 800 AP: 14 Morph: Elixir MP: 200 Gil: 210 Leaves: *Hi-Potion* Resists: Gravity No Effect: *Frog, Mini, Death, Stop, Paralysis, Petrification, Death Sentence, Invincibility* Ability: Poison Storm , Aqualung Manipulate: Claw, Poison Storm, Aqualung Location: Gold Saucer Area {near desert area} Headbomber LV: 35 XP: 665/640 Steal: Tranquilizer HP: 1600 AP: 69/64 Morph: Tranquilizer MP: 200 Gil: 610/460 Leaves: Hyper Ability: Extreme Bomber Manipulate: Dorsal Punch Location: Inside of Gaea's Cliff / Gaea's Cliff Head Hunter LV: 30 XP: 650 Steal: Tranquilizer HP: 2000 AP: 80 Morph: MP: 100 Gil: 1000 Leaves: Ether Ability: Rising Dagger Manipulate: Sickle, Rising Dagger Location: Mideel Area Heavy Tank LV: 21 XP: 340 Steal: Phoenix Down HP: 1600 AP: 45 Morph: Power Source MP: 25 Gil: 1300 Leaves: Hi-Potion No Effect: Gravity, Frog Ability: Wheelie Attack, Big Spiral Manipulate: Charge, Wheelie Attack, Big Spiral Location: Meltdown Reactor Hedgehog Pie LV: 6 XP: 20 Steal: Ether HP: 40 AP: 3 Morph: Ether MP: 52 Gil: 25 Leaves: Potion Weakness: Cold Ability: Fire Manipulate: Bodyblow, Fire Location: Inside the Church / Sector 5 Slum / {Church Roof / Sector 6} Heg LV: 22 XP: 250 Steal: HP: 400 AP: 20 Morph: MP: 0 Gil: 240 Leaves: Hi-Potion Absorbs: Poison Weakness: Cold Ability: Halt Whip (paralyzes an opponent) Manipulate: Poison Fang , Halt Whip Location: Cave of the Gi ------------------------------------------------------------------------ Heli Gunner LV: 19 XP: 250 Steal: HP: 1000 AP: 25 Morph: MP: 0 Gil: 200 Leaves: Mythril Armlet No Effect: *Poison, Earth, Stop* Weakness: Lightning, Wind Ability: AB Cannon (can cause "Sleep"), C Cannon (can cause "Poison") Firing Line, Spinning Bodyblow, Flying Drill Manipulate: Location: Elevator (after escaping from jail) Notes: You can't tell what his individual XP, AP, and Gil amounts are since he only appears after Hundred Gunner. The figures listed are for both enemies. Hundred Gunner LV: 18 XP: 250 Steal: HP: 1600 AP: 25 Morph: MP: 0 Gil: 200 Leaves: No Effect: Poison, Stop Resists: Gravity Weakness: Lightning Ability: Aux Artillery, Hidden Artillery, Main Artillery, Wave Artillery. Manipulate: Location: Elevator (after escaping from jail) Notes: You can't tell what his individual XP, AP, and Gil amounts are since it and the Heli Gunner are fought during the same battle. The figures listed are for both enemies. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Hell House LV: 11 XP: 24 Steal: HP: 450 AP: 2 Morph: Potion MP: 0 Gil: 70 Leaves: Potion Ability: [Smog] , Hell Bomber Suicide Drop (hits all, reveals monster form) Manipulate: Location: Sector 6 Notes: Sometimes you get 44 XP, 6 AP, and 250 Gil from this monster, I'm not sure what causes this. Hell House LV: 11 XP: 44 Steal: HP: 450 AP: 6 Morph: Potion MP: 0 Gil: 200 Leaves: {Hi-Potion} No Effect: *Berserk, Confuse, Frog, Mini, Petrify, Slow-numb* Ability: [Dash Attack], Hell Press, Lunattack Manipulate: Location: Sector 6 ------------------------------------------------------------------------ Hell Rider VR2 LV: 18 XP: 72 Steal: Hi-Potion HP: 350 AP: 8 Morph: Hi-Potion MP: 50 Gil: 130 Leaves: Potion Resists: Gravity No Effect: *Frog, Death, Stop, Paralysis, Petrify, Death Sentence, Mini, Invincibility* Ability: [Attack], Electromag [all targets change rows] Manipulate: *Iron Hammer, Magnetic Change, Wildness* Location: Junon Area (barren areas) / {Battle Square} Notes: The FF7 Perfect Guide says you can control this enemy...maybe only in the Japanese version, I'd guess. Hippogriff LV: 37 XP: 800 Steal: HP: 3000 AP: 80 Morph: MP: 280 Gil: 1500 Leaves: Echo Screen No Effect: *Frog, Mini, Paralysis, Confuse, Berserk, Stop, Sleep* Ability: [Fly], L2 Confu Manipulate: Location: Mideel Area / Battle Square Ho-chu LV: 39 * XP: 750 Steal: Circlet HP: 4300 AP: 70 Morph: Ribbon MP: 290 Gil: 2500 * Leaves: No Effect: *Gravity, Poison, Sleep, Frog, Mini, Death, Stop, Paralysis, Petrify, Death* Sentence, Invincibility. (Poison has opposite effect.) Weakness: Water Ability: Big Pollen, Whip Sting Manipulate: * Whip Sting, Big Pollen * Location: Battle Square / Ancient Forest * Notes: The FF7 Perfect Guide says you can control this enemy...maybe only in the Japanese version, I'd guess. Hungry LV: 33 XP: 700 Steal: HP: 2000 AP: 60 Morph: MP: 100 Gil: 600 Leaves: Ether No Effect: *Confuse, Frog, Mini* Ability: [Attack], Mini, Eat Manipulate: Location: Corral Valley (second area) / Corral Valley Cave / Frostbite Cave / Inside Gaea's Cliff Notes: Hungry will only eat an opponent who has been successfully shrunk via "Mini." Ice Golem LV: 40 XP: 1000 Steal: Hi-Potion HP: 4000 AP: 70 Morph: MP: 300 Gil: 1500 Leaves: Hi-Potion Absorbs: Cold No Effect: *Confuse, Berserk, Frog, Mini* Ability: [Attack], Cold Snap, Wide Grazer Manipulate: Location: Great Glacier / Battle Square / Icicle Area / {Gaea's Cliff} Icicle LV: 30 XP: 500 Steal: HP: 3000 AP: 0 Morph: MP: 300 Gil: 0 Leaves: Weakness: Fire, Earth, Gravity Absorbs: Cold No Effect: *Confuse, Frog, Mini, Poison, Berserk, Sleep, Paralysis* Ability: Icicle Drop Manipulate: Location: Inside of Gaea's Cliff Ironite LV: 30 XP: 900 Steal: Phoenix Down HP: 2400 AP: 48 Morph: MP: 100 Gil: 680 Leaves: Hi-Potion No Effect: *Frog* Weakness: {Holy} Ability: Flying Upper, Sleepel Manipulate: Bodyblow, Flying Upper, Sleepel Location: Whirlwind Maze / {Battle Square} Iron Man LV: 46 XP: 10000 Steal: Elixir HP: 20000 AP: 150 Morph: Escort Guard MP: 100 Gil: 600 Leaves: Phoenix Down Resists: Fire, Earth, Cold No Effect: *Frog, Mini, Berserk, Confuse, Death, Slow-numb, Petrify* Weakness: Water Ability: [Attack], Grand Sword, Adrenaline Manipulate: Location: Inside the Planet / {Battle Square} Jayjujayme LV: 28 XP: 410 Steal: HP: 640 AP: 35 Morph: MP: 20 Gil: 350 Leaves: Remedy, Mute Mask, Deadly Waste, *X-Potion* Ability: Silk , Thread Confu-scales Manipulate: Bite, Confu-scales Location: Wutai / (Da-chao Statue) / {Battle Square} Jemnezmy LV: 24 XP: 510 Steal: HP: 800 AP: 50 Morph: MP: 80 Gil: 400 Leaves: Weakness: Poison (instant death) No Effect: *Ice, Confuse, Berserk, Frog, Mini, Sleep, Paralysis* Ability: Cold Breath, Toad , {Fascination (causes "Confu")} Manipulate: Location: Temple of the Ancients / Battle Square Jenova*BIRTH LV: 25 XP: 680 Steal: HP: 4000 AP: 64 Morph: MP: 110 Gil: 800 Leaves: White Cape No Effect: *Gravity, Poison, Sleep, Paralysis, Stop* Ability: [Laser], Stop, W-Laser, Tail Laser Manipulate: Location: Cargo Ship Jenova*DEATH LV: 55 XP: 6000 Steal: HP: 25000 AP: 400 Morph: MP: 800 Gil: 5000 Leaves: Reflect Ring No Effect: *Gravity, Poison, Stop, Invincibility, Berserk, Confuse, Sleep* Ability: Red Light, Tropic Wind, Silence Manipulate: Location: Whirlwind Maze Jenova*LIFE LV: 50 XP: 4000 Steal: HP: 10000 AP: 350 Morph: MP: 300 Gil: 1500 Leaves: Wizard Bracelet Absorbs: Water No Effect: Gravity, Poison, *Sleep, Invincibility, Silence, Berserk, Confuse, Stop* Weakness: Earth Ability: Blue Light, Blue Flame, Aqualung, Reflect Manipulate: Location: Water Altar ------------------------------------------------------------------------ Jenova*SYNTHESISA LV: *61* XP: 60000 Steal: HP: 60000 AP: 500 Morph: MP: 600 Gil: 0 Leaves: No Effect: Earth, Poison, Gravity, Paralysis, Sleep, Invincibility, Life2, Poison, Stop, Haste, Slow, Berserk, Confuse, Silence. Ability: Bio2 Manipulate: Location: Inside the Planet Notes: Cannot sense. The body of Jenova. Jenova*SYNTHESISB LV: 61 XP: 0 Steal: HP: 10000 AP: 500 Morph: MP: 600 Gil: 0 Leaves: Ability: [Attack] Manipulate: Location: Inside the Planet Notes: The right tentacle of Jenova. Jenova*SYNTHESISC LV: 61 XP: 0 Steal: HP: 8000 AP: 500 Morph: MP: 600 Gil: 0 Leaves: No Damage: Gravity Ability: [Attack], Absorb Manipulate: Location: Inside the Planet Notes: The left tentacle of Jenova. ------------------------------------------------------------------------ Jersey LV: 25 XP: 320 Steal: Turbo Ether HP: 500 AP: 30 Morph: MP: 100 Gil: 384 Leaves: Turbo Ether No Effect: *Paralysis, Stop, Frog, Confuse, Berserk* Ability: Spin Attack, ????, {Fire}, Fire2 Manipulate: Location: Mansion, 2f. / {Mansion, Hidden Steps} Notes: When the right scale is up, this enemy takes no damage from magic or Enemy Skills. A physical attack will switch the scales, but then the Jersey will take no damage from physical attacks or Limit Breaks. To kill this enemy easily, attack them so that all the Jerseys have their left scale up, then wipe them out with a spell that can hit a whole group (like Aqualung). Joker LV: 18 XP: 150 Steal: HP: 370 AP: 30 Morph: MP: 0 Gil: 260 Leaves: Hi-Potion No Effect: Earth, Mini, Frog Weakness: Wind Ability: [Bodyblow], Spade, Club, Heart Diamond, Joker Manipulate: Location: Gold Saucer Area Jumping LV: 24 XP: 400 Steal: HP: 999 AP: 30 Morph: Antarctic Wind MP: 0 Gil: 50 Leaves: Hi-Potion Ability: Dive Kick, Club Sword Manipulate: Dive Kick, Club Sword Location: Icicle Area (only on snowy ground) / Great Glacier / {Battle Square} Kalm Fang LV: 10 XP: 53 Steal: Ether HP: 160 AP: 5 Morph: Hi-Potion MP: 0 Gil: 92 Leaves: Potion Weakness: Fire Ability: Bodyblow Manipulate: Fang, Bodyblow Location: Midgar Area Kelzmelzer LV: 30 XP: 410 Steal: Antidote HP: 800 AP: 35 Morph: Antidote MP: 0 Gil: 400 Leaves: Potion Ability: Liquid poison Manipulate: Claw, Liquid poison Location: Woodlands Area / Temple of the Ancients / {Battle Square} Killbin LV: 30 XP: 1400 Steal: Turbo Ether HP: 3200 AP: 300 Morph: Mind Source / *Turbo Ether* MP: 380 Gil: 2000 Leaves: Ether Ability: [Yellow: Attack], [Red: Fire2], [Blue: Ice2], [Slow], Manipulate: Location: Whirlwind Maze Kimaira Bug LV: 19 XP: 190 Steal: Spider Web HP: 700 AP: 19 Morph: Hourglass MP: 25 Gil: 278 Leaves: Hi-Potion No Effect: Gravity Ability: Butterfly Attack, Stop Web, Spider Attack Manipulate: Butterfly Attack, Stop Web, Spider Attack Location: Jungle (outside of Gongaga town) King Behemoth LV: 60 XP: 2000 Steal: Phoenix Down HP: 18000 AP: 250 Morph: MP: 560 Gil: 950 Leaves: X-Potion Resists: Gravity Ability: Bite, King Teel, {Comet2} Manipulate: Behemoth Horn, Flare Location: Inside Northern Cave Kyuvilduns LV: 24 XP: 340 Steal: HP: 800 AP: 34 Morph: Hi-Potion MP: 0 Gil: 367/368 Leaves: Hi-Potion Weakness: Fire Ability: Lay Flat Manipulate: Lay Flat Location: Mt. Nibel / {Rocket Launch Pad Area} Land Worm LV: 22 XP: 400 Steal: Turbo Ether HP: 1500 AP: 40 Morph: Fire Fang MP: 80 Gil: 256 Leaves: Ether Absorbs: Earth No Effect: *Gravity, Confuse, Frog* Resists: Fire Weakness: Cold Ability: Earthquake, Sandstorm Manipulate: Earthquake, Sandstorm Location: Corel Prison Notes: Only found in the desert area north of Corel Prison itself. { Laser Cannon LV: 9/*8* XP: 5 Steal: HP: 155 AP: 0 Morph: Hi-Potion MP: 0 Gil: 0 Leaves: No Effect: *Confuse, Petrify, Slow-numb* Weakness: Lightning Ability: Laser Cannon, Paralysis Laser Manipulate: Location: Shinra Bldg. 67-68 f. } Lessaloploth LV: 34 XP: 920 Steal: Phoenix Down HP: 2000 AP: 65 Morph: MP: 400 Gil: 1000 Leaves: {Ether}, Phoenix Down No Effect: *Gravity, Water, Ice, Earth, Stop, Paralysis, Frog* Weakness: Wind Ability: Avalanche, Scorpion's Tail , {Wing Cut}, *Aeroga* Manipulate: Wing Cut, Scorpion's Tail Location: Great Glacier / Battle Square / Cave Levrikon LV: 14 XP: 65 Steal: Ether HP: 200 AP: 7 Morph: Hi-Potion MP: 0 Gil: 128 Leaves: Hi-Potion Ability: Bird Kick, Flaming Peck Manipulate: Bird Kick, Flaming Peck Location: Grasslands Area Lost Number LV: 35 XP: 2000 Steal: HP: 7000 AP: 80 Morph: MP: 300 Gil: 2000 Leaves: Cosmo Memory No Effect: Gravity Ability: Bolt2, [Punch], [Tentacle], Lost Blow (purple half only) Quake2, Bio2 (red half only) Manipulate: Location: Mansion, 2f. Notes: Found inside the locked safe. Machine Gun LV: 8 XP: 5 Steal: HP: 155 AP: 0 Morph: Hi-Potion MP: 0 Gil: 0 Leaves: No Effect: *Confuse, Petrify, Slow-numb* Weakness: Lightning Ability: Machine Gun Manipulate: Location: Shinra Bldg. 67-68f. Madouge LV: 16 XP: 70 Steal: Grand Glove HP: 220 AP: 8 Morph: Hi-Potion MP: 0 Gil: 150 Leaves: Hi-Potion Ability: Swamp Shoot Manipulate: Ironball, Swamp Shoot Location: Mythril Mine Magic Pot LV: 41 XP: 8000 Steal: HP: 4096 AP: 1000 Morph: MP: 128 Gil: 8500 Leaves: Turbo Ether No Effect: *Frog, Mini, Confuse, Berserk* Ability: [Ask for Elixir], [Steal], [Escape] Manipulate: Location: Inside Northern Cave Notes: You cannot hurt the Magic Pot unless you give it an Elixir. If you do anything else to it other than feed it an Elixir, it will steal an item from you. You can win the item back by giving it an Elixir, then killing it. You can no longer kill these enemies with the "Angel Whisper" Enemy Skill (unlike the Japanese version). Magnade LV: 35 XP: 980 Steal: Phoenix Down HP: 1000 AP: 50 Morph: MP: 100 Gil: 1200 Leaves: X-Potion Weakness: Fire, Gravity No Effect: *Confuse, Petrify, Slow-numb, Frog, Mini, Poison, Paralysis, Sleep, Berserk, Haste, Slow, Stop, Death, Invincibility* Ability: W-Shield Throw, {Powerful Kick} Manipulate: Location: Great Glacier / Cave / Battle Square * Mahou Kyuushuu Materia (Magic Absorb Materia) LV: 59 XP: 220 Steal: HP: 1000 AP: 220 Morph: MP: 100 Gil: 220 Leaves: No Effect: Sleep Ability: Manipulate: Location: Mako Cannon Notes: This enemy is supposedly found in the Mako Cannon area, but I have never encountered it myself (it seems to be very rare). The stats. listed are from the FF7 International Perfect Guide disc and may vary from actual stats. in the US version of FF7. * Malboro LV: 44 XP: 1000 Steal: (see notes) HP: 4400 AP: 100 Morph: MP: 900 Gil: 100 Leaves: M-Tentacles Absorbs: Poison No Effect: Gravity, *Confuse, Petrify, Slow-numb, Frog, Mini, Berserk, Invincibility* Weakness: Water Ability: Bio2, Frozen Beam, Bad Breath Manipulate: Location: Gaea's Cliff / Inside Northern Cave / Battle Square / {Inside of Gaea's Cliff} Notes: You can steal an Echo Screen or M-Tentacles from this enemy. Malldancer LV: 32 XP: 500 Steal: Phoenix Down HP: 600 AP: 56 Morph: X-Potion MP: 100 Gil: 700 Leaves: Hi-Potion No Effect: Earth, *Water, Stop, Frog, Paralysis* Ability: Dance Manipulate: Claw, Dance Location: Corral Valley (first area) Mandragora LV: 10 XP: 55 Steal: Lasan Nut HP: 120 AP: 6 Morph: Ether MP: 0 Gil: 135 Leaves: Lasan Nut Ability: Slow Dance Manipulate: Grass Punch, Slow Dance Location: Grasslands Area Manhole LV: 35 XP: 900 Steal: HP: 2500 AP: 80 Morph: MP: 110 Gil: 3000 Leaves: No Effect: *Sleep, Poison, Confuse, Silence, Haste, Slow, Frog, Barrier, Paralysis, Stop, Mini, Death, Petrify, Slow-numb, Regen, MBarrier, Reflect, Shield, Death Sentence, Invincible, Darkness, Death Force, Resist* Ability: [Attack], {Ice2 / Fire 2} Manipulate: Location: Sector 8, Underground Notes: Although there is only one Manhole enemy, there are three manholes it can pop out of. Any attack that hits an empty manhole will miss. Marine LV: 16 XP: 75 Steal: Shinra Beta HP: 300 AP: 8 Morph: X-Potion MP: 20 Gil: 150 Leaves: Eye drop Ability: Grenade, Smoke Bullet Manipulate: Machine Gun, Grenade, Smoke Bullet Location: Cargo Ship Master Tonberry LV: *77* XP: 6000 Steal: Elixir HP: 44444 AP: 200 Morph: Ribbon MP: 100 Gil: 6800 Leaves: Megalixir Absorbs: Gravity No Effect: Sleep Ability: Everyone's Grudge, Knife Manipulate: Location: Inside Northern Cave Notes: Cannot sense. Materia Keeper LV: 38 XP: 3000 Steal: HP: 8400 AP: 200 Morph: MP: 300 Gil: 2400 Leaves: Jem Ring Absorbs: Fire No Effect: Gravity, Sleep Ability: [Attack], Big Horn, Hell Combo, Cure2, Trine Manipulate: Location: Mt. Nibel Maximum Kimaira LV: 49 XP: 1200 Steal: HP: 4000 AP: 90 Morph: Guard Source MP: 350 Gil: 3800 Leaves: No Effect: *Frog, Death, Stop, Paralysis, Petrify, Death Sentence, Mini, Invincibility* Ability: [Attack], Northern Cross Manipulate: Location: Mako Cannon / Special Battle Midgar Zolom LV: 26 XP: 250 Steal: HP: 4000 AP: 25 Morph: X-Potion MP: 348 Gil: 400 Leaves: No Effect: Paralysis, Stop Ability: [Bite], [Tail Swipe], Beta Manipulate: Location: In the swamp near the Chocobo Farm Notes: A character hit from the Tail Swipe is ejected from the battle and cannot rejoin the party until the battle is over. Mighty Grunt LV: 12 XP: 50 Steal: Tranquilizer, Grenade HP: 230 AP: 5 Morph: MP: 0 Gil: 98 Leaves: Tranquilizer No Effect: *Death, Frog, Mini, Berserk, Death Sentence, Petrify, Slow-numb* Ability: [Gun fire], Doubleshot (with armor on) [Dash attack], Rollerspin (with armor off) Manipulate: Location: Shinra Bldg. 3f. lobby / Elevator / Shinra Bldg. 59f. / {and 2f, 60f} Notes: When you do enough damage to it, it's armor flies off. Mirage LV: 24 XP: 290 Steal: HP: 570 AP: 22 Morph: MP: 0 Gil: 280 Leaves: Mirror No Effect: *Reflect, Frog, Confuse, Berserk* Ability: [Attack] Manipulate: Location: Mansion, 2f. / Mansion, Hidden Steps Notes: The Mirages always have "Reflect" cast on them, so don't use any attack magic on them, or else it will hit your own party. Mono Drive LV: 2 XP: 18 Steal: /*Ether* HP: 28 AP: 3 Morph: Ether MP: 28 Gil: 8 Leaves: Ether, {Potion} No Effect: Earth, *Stop, Paralysis, Frog* Weakness: Wind Ability: Fire Manipulate: Drilldrive, Fire Location: No. 1 Reactor / {Sector 1} / Train Graveyard (before sewers) Moth Slasher LV: 13 XP: 46 Steal: Carbon Bangle HP: 260 AP: 5 Morph: MP: 0 Gil: 75 Leaves: Weakness: Lightning Ability: Speed Slash Manipulate: Verbal Attack, Speed Slash Location: Shinra Bldg. 67 & 68f. Motor Ball LV: 19 XP: 440 Steal: HP: 2600 AP: 45 Morph: MP: 120 Gil: 350 Leaves: Star Pendant No Effect: Poison, Stop Resists: Fire Weakness: Lightning Ability: [Ramming Attack] , Arm Attack, Twin Burner, Rolling Fire Manipulate: Location: Midgar Highway (outside Shinra HQ) Mover LV: 59 XP: 0 Steal: Turbo Ether HP: 3000 AP: 800 Morph: Protect Ring MP: 120 Gil: 30000 Leaves: Turbo Ether Resist: * Fire, Ice, Earth, Lightning No Effect: Mini, Frog, Death Sentence, Poison, Paralsysi, Stop, Silence, Berserk * Ability: [Attack], [Delta Attack] Manipulate: Location: Inside Northern Cave Notes: It requires all three Movers to be present to perform the Delta Attack. MP LV: 2 XP: 16 Steal: Grenade HP: 30 AP: 2 Morph: Potion MP: 0 Gil: 10 Leaves: Potion Ability: Machine Gun Manipulate: Machine Gun, Tonfa Location: Sector 1 / Sector 1 Station / No. 1 Reactor / Sector 8 / Inside the Church Mu LV: 12 XP: 54 Steal: HP: 210 AP: 6 Morph: MP: 52 Gil: 130 Leaves: Hi-Potion Absorbs: Earth No Effect: *Frog, Mini, Confuse, Petrify, Slow-numb* Ability: Sinking, Sewer, Hot Springs L4 Suicide Manipulate: Location: Grasslands Area Mystery Ninja LV: XP: Steal: HP: AP: Morph: MP: Gil: Leaves: Ability: [Attack], [Fire Attack] (hits all), [Dragon Scales] (hits all) [Molotov] (hits all) [Impaler] , [Spider Web] Manipulate: Location: Junon Area / Gongaga Area / Nibelheim Area / Rocket Launch Pad Area / Woodlands Area / Mideel Area. Notes: Only found in forests. Notes: Her level increases in accordance to your party's levels. This means that her HP/MP/XP/AP/Gil amounts will vary. Needle Kiss LV: 17 XP: 75 Steal: Soft HP: 180 AP: 8 Morph: Remedy MP: 40 Gil: 130 Leaves: Bolt Plume No Effect: Lightning, Earth, Stop, Paralysis, Frog Weakness: Wind Ability: Thunder Kiss Manipulate: Chute Attack, Thunder Kiss Location: Corel Area (up in the mountains) / Mt. Corel Nerosuferoth LV: 16 XP: 53 Steal: HP: 150 AP: 5 Morph: MP: 20 Gil: 146 Leaves: Hi-Potion Ability: Heatwing Manipulate: Beak, Heatwing Location: Junon Area Nibel Wolf LV: 23 XP: 265 Steal: Luchile Nut HP: 700 AP: 16 Morph: Hi-Potion MP: 0 Gil: 260 Leaves: Luchile Nut Ability: Fang, Howling (revives a dead enemy) Manipulate: Bodyblow, Fang Location: Nibel Area / Rocket Launch Pad Area Notes: Even though "Howling" will only revive a defeated Nibel Wolf, it is considered by the CPU to be a new enemy, so if you fight two Nibel Wolves and one of them gets revived, you will be rewarded as if you'd defeated three enemies. Palmer LV: 38 XP: 1800 Steal: HP: 6000 AP: 98 Morph: MP: 240 Gil: 5000 Leaves: Edincoat No Effect: *Gravity, Silence, Invincibility, Sleep* Ability: Mako Gun Manipulate: Location: Cid's House Parasite LV: 51 XP: 1100 Steal: Remedy HP: 6000 AP: 100 Morph: Remedy MP: 300 Gil: 1000 Leaves: Remedy No Effect: Earth, Frog Weakness: Wind, Holy power Ability: Para Tail , Magic Extinguish Manipulate: Head Attack, L5 Death, Magic Breath Location: Inside Northern Cave Pollensalta LV: 41 XP: 1000 Steal: Hyper HP: 4000 AP: 100 Morph: MP: 220 Gil: 1000 Leaves: X-Potion Absorbs: * Fire No Effect: Confuse, Frog * Ability: Cold Breath, Fascination Manipulate: Fire3, Angel Whisper Location: Inside Northern Cave Poodler LV: 42 XP: 900 Steal: Turbo Ether HP: 6000 AP: 70 Morph: Speed Source MP: 220 Gil: 2500 Leaves: X-Potion Ability: [Attack], Fire Manipulate: Location: Hallway Proto Machinegun LV: 4 XP: 16 Steal: HP: 100 AP: 2 Morph: Potion MP: 0 Gil: 15 Leaves: Weakness: Lightning Ability: Machine Gun Manipulate: Machine Gun Location: No. 5 Reactor ------------------------------------------------------------------------ Proud Clod LV: *53* XP: 15000 Steal: HP: 60000 AP: 2500 Morph: MP: 320 Gil: 20000 Leaves: Ragnarok No Effect: Gravity, Poison, *Haste, Slow, Stop, Paralysis, Confuse, Frog, Mini, Berserk, Invincibility, Silence, Sleep* Ability: [Attack], [Gun Fire], Wrist Laser, Knee Fire, Knee Blend, Beam Cannon Manipulate: Location: Midgar, Sector 8 Notes: Cannot sense. Jamar Armor LV: 62 XP: 8000 Steal: HP: 20000 AP: 1500 Morph: MP: 300 Gil: 10000 Leaves: No Effect: Gravity, *Poison, Poison, Haste, Slow, Stop, Paralysis, Confuse, Frog, Mini, Berserk, Invincibility, Silence, Sleep* Ability: Materia-jammer Manipulate: Location: Part of Proud Clod. ------------------------------------------------------------------------ Prowler LV: 12 XP: 55 Steal: Ether HP: 150 AP: 5 Morph: Hi-Potion MP: 0 Gil: 160 Leaves: Potion No Effect: Frog Ability: Seize Steal , Grind , [escape from battles via Smoke Bomb] Manipulate: Hit Location: Midgar Area Notes: If a Prowler uses "Steal" to take an item from you, you can get it back by killing them. Rapps LV: 39 XP: 3200 Steal: HP: 6000 AP: 33 Morph: MP: 300 Gil: 20000 Leaves: Peace Ring No Effect: Poison, Paralysis, Sleep Ability: [Attack], Scorpion's Tail , Aero3 Manipulate: Location: Wutai (Da-chao Statue) Razor Weed LV: 27 XP: 375 Steal: HP: 1000 AP: 30 Morph: MP: 145 Gil: 350 Leaves: Hi-Potion, Tranquilizer, Loco weed Ability: Spaz Voice (uses when attacked) Manipulate: Glasscutter, Spaz Voice, Magic Hammer Location: Wutai Area / Wutai (Da-chao Statue), Battle Square Notes: Only found in grassy areas on the World Map. Red Dragon LV: 39 XP: 3500 Steal: HP: 6800 AP: 200 Morph: MP: 300 Gil: 1000 Leaves: Dragon Armlet Absorbs: Fire No Effect: *Gravity, Stop, Invincibility, Confuse, Sleep* Ability: [Bite], [Tail Slap], Red Dragon Breath Manipulate: Location: The Temple of Ancients Rilfsak LV: 40 XP: 1000 Steal: HP: 2000 AP: 70 Morph: MP: 500 Gil: 900 Leaves: X-Potion No Effect: Earth, Frog, Mini Ability: [Blood Suck] , Autumn Leaves Manipulate: Blood Suck, Autumn Leaves Location: Ancient Forest Rocket Launch LV: 5 XP: 13 Steal: HP: 50 AP: 3 Morph: Potion MP: 0 Gil: 7 Leaves: Weakness: Lightning Ability: Rocket Launcher Manipulate: Rocket Launcher Location: Winding Tunnel / Lower Sector 4 Plate / {No. 5 Reactor} Roulette Cannon LV: 38 XP: 1200 Steal: HP: 3000 AP: 100 Morph: MP: 200 Gil: 1600 Leaves: X-Potion Weakness: Lightning No Effect: *Poison, Confuse, Berserk, Frog, Mini, Death, Invincibility, Petrify, Slow-numb* Ability: [Missile] Manipulate: Location: Aljunon / {Airport} ------------------------------------------------------------------------ Ruby Weapon LV: XP: 45000 Steal: HP: AP: 50000 Morph: MP: 0 Gil: 30000 Leaves: Desert Rose Absorbs: Fire No Damage: Gravity Ability: [Attack], Big Swing , Comet2, Whirlsand , Ultima, Ruby Ray , Ruby Flame Manipulate: Location: Corel Desert (Gold Saucer Area) Notes: Cannot sense. You cannot damage the Ruby Weapon unless it's hands are in the ground. Ruby's Tentacle A LV: XP: Steal: HP: 40000 AP: Morph: MP: 0 Gil: Leaves: No Damage: Water, Gravity Ability: [Attack] Manipulate: Location: Part of Ruby Weapon. Notes: Cannot sense. Ruby's Tentacle B LV: XP: Steal: HP: 40000 AP: Morph: MP: 0 Gil: Leaves: No Damage: Water, Gravity Ability: [Attack] Manipulate: Location: Part of Ruby Weapon. Notes: Cannot sense. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Rufus LV: 21 XP: 310 Steal: HP: 500 AP: 42 Morph: MP: 0 Gil: 650 Leaves: Protect Vest No Effect: Gravity Ability: Shotgun Manipulate: Location: Shinra Bldg. 70f. Notes: You can't tell what his individual XP, AP, and Gil amounts are since he only appears with Dark Nation. The figures listed are for both enemies. Dark Nation LV: 18 XP: 310 Steal: HP: 140 AP: 42 Morph: MP: 80 Gil: 650 Leaves: Guard Source No Effect: Confuse Ability: Barrier, MBarrier, Bolt Manipulate: Bite Location: Shinra Bldg. 70f. Notes: You can't tell what his individual XP, AP, and Gil amounts are since he only appears with Rufus. The figures listed are for both enemies. ------------------------------------------------------------------------ Sahagin LV: 10 XP: 30 Steal: Hyper HP: 150 AP: 3 Morph: Potion MP: 0 Gil: 89 Leaves: Potion, Hyper Absorbs: Water Weakness: Punch Ability: Water Gun Manipulate: Harpoon, Water Gun Location: Sewer Safer*Sephiroth LV: *70* XP: 0 Steal: HP: AP: 0 Morph: MP: 680 Gil: 0 Leaves: No Effect: Gravity, Earth, Poison, *Paralysis, Sleep, Invincibility, Life2, Silence, Poison, Reflect, Regen, Stop* Ability: [Attack], Wall, DeSpell, Break, Shadow Flare, Deen, Pale Horse , Super Nova , [Float], Heartless Angel . Manipulate: Location: ???? Notes: Cannot sense. ------------------------------------------------------------------------ Sample:HO512 LV: 19 XP: 300 Steal: HP: 1000 AP: 30 Morph: MP: 120 Gil: 250 Leaves: Talisman Resists: Lightning Absorbs: Poison No Effect: Gravity Ability: [Claw Attack], Shady Breath, Reanimagic Manipulate: Location: Shinra Bldg. 68f. Sample:HO512-opt LV: 7 XP: 0 Steal: HP: 300 AP: 0/*2* Morph: MP: 48 Gil: 0 Leaves: *Tranquilizer* No Effect: Earth, *Mini, Frog* Ability: Rolling Attack, Fire, Ice Manipulate: Location: Shinra Bldg. 68f. (part of HO512) ------------------------------------------------------------------------ ------------------------------------------------------------------------ Schizo (Right) LV: 43 XP: 4400 Steal: Protect Ring HP: 18000 AP: 240 Morph: MP: 350 Gil: 3000 Leaves: Dragon Fang Absorbs: Fire No Effect: Gravity, Poison, *Petrify, Slow-numb, Frog, Mini, Parlysis, Sleep, Berserk, Haste, Slow, Stop, Invincibility, Silence* Ability: [Fire Breath], [Twin Breath], [Earth Attack], [Lightning Attack] Manipulate: Location: Gaea's Cliff Notes: This is the scaly head of Schizo. The amounts listed are for both heads, since you fight them at the same time. Schizo (Left) LV: 43 XP: 4400 Steal: HP: 18000 AP: 240 Morph: MP: 350 Gil: 3000 Leaves: Dragon Fang Absorbs: Cold No Effect: Gravity, Poison, *Petrify, Slow-numb, Frog, Mini, Parlysis, Sleep, Berserk, Haste, Slow, Stop, Invincibility, Silence* Ability: [Icy Breath], [Twin Breath], [Earth Attack], [Lightning Attack] Manipulate: Location: Gaea's Cliff Notes: This is the horned head of Schizo. The amounts listed are for both heads, since you fight them at the same time. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Scissors LV: 33 XP: 1000 Steal: HP: 2900 AP: 90 Morph: MP: 88 Gil: 1400 Leaves: Ether No Effect: *Mini, Frog, Slow, Haste, Sleep, Stop, Confuse, Berserk, Petrify, Slow-numb, Paralysis, Death Sentence, Invincibility* Ability: Scissor Kick, Scissor Attack Manipulate: Location: Inside Northern Cave Notes: Can split into upper and lower halves. Scissors (Lower) LV: 33 XP: 2400 Steal: Ether HP: 2900 AP: 180 Morph: MP: 88 Gil: 2800 Leaves: Ability: Scissor Kick, Confu Manipulate: Location: Inside Northern Cave Notes: You can't tell what the individual XP, AP, and Gil amounts are since both Scissors parts always appear together. The figures listed are for both enemies. Scissors (Upper) LV: 33 XP: 2400 Steal: Ether HP: 2900 AP: 180 Morph: MP: 88 Gil: 2800/{1400} Leaves: {Turbo Ether} Ability: Bloody Nail , Cross Scissor {Scissor Attack / Scissor Tornado} Manipulate: Location: Inside Northern Cave Notes: You can't tell what the individual XP, AP, and Gil amounts are since both Scissors parts always appear together. The figures listed are for both enemies. ------------------------------------------------------------------------ Scotch LV: 11 XP: 22 Steal: HP: 150 AP: 0 Morph: Potion MP: 0 Gil: 60 Leaves: Ability: [attacks twice per round] Manipulate: Hit Location: Corneo Hall, 2f. Screamer LV: 26 XP: 400 Steal: HP: 800 AP: 33 Morph: Power Source MP: 40 Gil: 400 Leaves: Earth Drum No Effect: Gravity Ability: , {War Cry} Manipulate: Iron Ball, Iron Attack, War Cry Location: Nibel Reactor / {Mt. Nibel} Scrutin Eye LV: 15 XP: 80 Steal: Ether HP: 240 AP: 8 Morph: Turbo Ether MP: 60 Gil: 120 Leaves: Ether No Effect: *Earth, Water, Stop, Paralysis, Frog* Weakness: Wind Ability: Ice2, {Fire2} Manipulate: Drilldrive, Ice2, Fire2 Location: Cargo Ship Sculpture LV: 32 XP: 860 Steal: HP: 1700 AP: 60 Morph: MP: 100 Gil: 640 Leaves: Hyper Weakness: Holy No Effect: Petrify, Slow-numb Ability: {Fire Shell} Manipulate: Bodyblow, Fire Shell Location: Whirlwind Maze / Battle Square Search Crown LV: 16 XP: 80 Steal: Turbo Ether HP: 150 AP: 8 Morph: Hi-Potion MP: 30 Gil: 111 Leaves: Hi-Potion Resists: Fire No Effect: Frog, Mini, Confuse Ability: Four Laser, Seed Shot Manipulate: Location: Mt. Corel Sea Worm LV: 22 XP: 1300 Steal: Dragon Scales HP: 9000 AP: 200 Morph: Dragon Scales MP: 200 Gil: 5000 Leaves: Ether Turbo Resists: Fire Absorbs: Earth No Effect: *Gravity, Frog, Confuse, Death, Stop, Paralysis, Petrify, Death Sentence, Mini, Invincibility* Weakness: Cold Ability: Sandstorm , Crush, Earthquake Manipulate: Location: Mideel Area {shore zone} / {North Corel area (shore zone)} / Battle Square / Special Battle Senior Grunt LV: 35 XP: 930 Steal: HP: 2600 AP: 90 Morph: MP: 245 Gil: 800 Leaves: {S-mine} Resists: Water Ability: Harrier Beam, Water Wave Manipulate: Handclaw, Harrier Beam, Water Wave Location: Underwater Reactor / Rocket Launching Pad / Ship Hallway Sephiroth LV: XP: -- Steal: HP: AP: -- Morph: MP: Gil: -- Leaves: Ability: [Attack] Manipulate: Location: Serpent LV: 40 XP: 1400 Steal: Water Ring HP: 14000 AP: 70 Morph: {Mind Source} MP: 290 Gil: 2500 Leaves: Dragon Scales, Stardust Absorbs: Water No Effect: *Gravity, Earth, Frog, Death, Stop, Paralysis, Petrification, Death Sentence, Mini, Invincibility* Weakness: Wind Ability: Viper Breath, Dragon Dance, Aqualung Manipulate: Location: Cargo Room / Battle Square / Special Battle Shadow Maker LV: 42 XP: 500 Steal: Graviball HP: 2000 AP: 25 Morph: MP: 120 Gil: 500 Leaves: Turbo Ether Weakness: Lightning Ability: [Attack] Manipulate: Location: Winding Tunnel / Sector 8, Underground Shake LV: 32 XP: 2200 Steal: HP: 4000 AP: 50 Morph: MP: 180 Gil: 0 Leaves: Turbo Ether No Effect: Gravity, *Invincibility, Sleep* Ability: [Attack], Rage Bomber Manipulate: Location: Godo's Pagoda Notes: Uses the Rage Bomber whenever attacked. Shred LV: 32 XP: 500 Steal: HP: 900 AP: 40 Morph: MP: 100 Gil: 950 Leaves: Ether No Effect: Earth, *Cold, Water, Stop Paralysis, Frog* Weakness: Fire, Wind Ability: Crazy Claw , Cure3 Manipulate: Tail, Crazy Claw, Cure3 Location: Great Glacier / {Battle Square} Skeeskee LV: 20 XP: 222 Steal: Tranquilizer HP: 540 AP: 22 Morph: Hyper MP: 0 Gil: 222 Leaves: Hyper No Effect: Frog Ability: Rage Bomber Manipulate: Beak, Rage Bomber Location: Cosmo Area Notes: Uses the Rage Bomber whenever attacked. Slalom LV: 37 XP: 700 Steal: Smoke Bomb HP: 1600 AP: 70 Morph: Hi-Potion MP: 30 Gil: 1500 Leaves: Deadly Waste Absorbs: Poison No Effect: *Invincibility* Ability: Smog Manipulate: Punch, Smog, Smog Location: Junon Path / {Underwater Reactor} Slaps LV: 29 XP: 370 Steal: HP: 900 AP: 30 Morph: Hyper MP: 50 Gil: 450 Leaves: Hi-Potion No Effect: *Earth, Frog, Stop, Paralysis, Confuse, Berserk, Mini* Weakness: Wind Ability: Berserk Needle , Paralyzer Needle , Bug Needle Manipulate: Location: Woodlands Area / {Battle Square} Smogger LV: 8 XP: 32 Steal: Smoke Bomb HP: 90 AP: 3 Morph: Hi-Potion MP: 0 Gil: 60 Leaves: Deadly Waste Absorbs: Poison Ability: Smog Manipulate: Punch, Smog, Smog Location: No. 5 Reactor, Inside the Church Sneaky Step LV: 21 XP: 270 Steal: HP: 600 AP: 24 Morph: Ghost Hand MP: 65 Gil: 330 Leaves: M-Tentacles Ability: Triple Attack, Death Sentence Manipulate: Triple Attack, Death Sentence Location: Cave of the Gi Snow LV: 32 XP: 500 Steal: Circlet HP: 4000 AP: 42 Morph: MP: 160 Gil: 700 Leaves: Ice Crystal Absorbs: Cold Weakness: Fire No Effect: *Confuse, Berserk, Frog, Mini, Sleep* Ability: Cold Breath, Ice, {Ice2}, Fascination Manipulate: Location: Great Glacier / Cave / {Battle Square} SOLDIER:1st LV: 44 XP: 960 Steal: Shinra Alpha HP: 5000 AP: 90 Morph: MP: 400 Gil: 2400 Leaves: Ability: [Attack], Silence, Sword of Doom Manipulate: Location: Mako Cannon SOLDIER:2nd LV: 35 XP: 1000 Steal: Remedy HP: 4000 AP: 85 Morph: MP: 340 Gil: 750 Leaves: X-Potion Ability: Sword of Doom Manipulate: Fight, Sword of Doom Location: Path 2 / Airport / Submarine Dock / {Aljunon / Junon Path} SOLDIER:3rd LV: 13 XP: 54 Steal: Hardedge HP: 250 AP: 6 Morph: Bolt Plume MP: 40 Gil: 116 Leaves: Loco weed Weakness: Confuse, Fire Ability: Flying Sickle, Sleepel, Bolt2, Ice2 Manipulate: Split, Flying Sickle, Sleepel Location: Shinra Bldg. 67 & 68f. Sonic Speed LV: 26 XP: 370 Steal: Ether HP: 750 AP: 28 Morph: Speed Drink MP: 50 Gil: 330 Leaves: Hi-Potion Weakness: Wind No Effect: *Earth, Stop, Paralysis, Frog* Ability: [Attack] , Harrier Manipulate: Location: Mt. Nibel / Nibel Reactor Special Combatant LV: 9 XP: 28 Steal: Eye drop HP: 60 AP: 3 Morph: Hi-Potion MP: 0 Gil: 40 Leaves: Antidote, Grenade Ability: Beam Gun, Wave Manipulate: Handclaw, Beam Gun, Wave Location: Winding Tunnel / No. 5 Reactor / {Lower Sector 4 Plate} Spencer LV: 17 XP: 110 Steal: Saraha Nut HP: 250 AP: 11 Morph: MP: 0 Gil: 175 Leaves: Saraha Nut Ability: Upper Cutter Manipulate: Swordblade, Upper Cutter Location: Gold Saucer Area Spiral LV: 39 XP: 700 Steal: X-Potion HP: 2800 AP: 70 Morph: Guard Source MP: 100 Gil: 1300 Leaves: Hi-Potion No Effect: *Berserk, Frog, Mini, Confuse* Ability: [Attack], Spin Manipulate: Location: Mideel Area Staniv LV: 36 XP: 3600 Steal: HP: 6000 AP: 50 Morph: MP: 240 Gil: 0 Leaves: Elixir No Effect: *Gravity, Invincibility, Sleep* Ability: [Attack], War Cry , Iron Attack Manipulate: Location: Godo's Pagoda Stilva LV: 40 XP: 1000 Steal: HP: 2000 AP: 110 Morph: Holy Torch MP: 300 Gil: 1100 Leaves: {Ether} / *Tent* No Effect: *Gravity, Frog, Mini, Confuse, Berserk* Ability: Big Horn, Jump Attack, Magic Breath Manipulate: Big Red Clipper, Trine, Magic Breath Location: Inside of Gaea's Cliff / Battle Square Stinger LV: 25 XP: 290 Steal: Ether HP: 2200 AP: 25 Morph: MP: 60 Gil: 358 Leaves: Hi-Potion No Effect: Paralysis Ability: [Attack], Sting Bomb Manipulate: *Sting, Sting Bomb, Riot Thrust* Location: Cave of the Gi Notes: The FF7 Perfect Guide says you can control this enemy...maybe only in the Japanese version, I'd guess. Submarine Crew LV: 32 XP: 850 Steal: 8inch Cannon HP: 1500 AP: 80 Morph: MP: 85 Gil: 500 Leaves: Shinra Beta, S-mine Ability: Manipulate: Machine Gun, Hand Grenade Location: Elevator / Underwater Reactor / Inside Submarine / Junon Path Sweeper LV: 8 XP: 27 Steal: HP: 140 AP: 3 Morph: Potion MP: 0 Gil: 30 Leaves: Weakness: Lightning Ability: W Machine Gun, Smoke Shot Manipulate: Machine Gun, W Machine Gun, Smoke Shot Location: No. 1 Reactor / Train Graveyard (before sewers) Sweeper Custom LV: 15 XP: 63 Steal: Atomic Scissors HP: 300 AP: 7 Morph: X-Potion MP: 100 Gil: 120 Leaves: Potion Weakness: Lightning Ability: W Machine Gun, Smoke Shot, Matra Magic Manipulate: W Machine Gun, Smoke Shot, Matra Magic Location: Midgar Area (barren area near Midgar) Sword Dance LV: 11 XP: 39 Steal: Hyper HP: 160 AP: 6 Morph: Light Curtain MP: 0 Gil: 90 Leaves: Loco weed Weakness: Confuse No Effect: Earth, *Stop, Paralysis* Ability: Slap {causes "Fury"}, Saw Manipulate: Bodyblow, Slap Location: Elevator / Shinra Bldg. 63 / 65f. Tail Vault LV: 28 XP: 440 Steal: HP: 960 AP: 36 Morph: MP: 0 Gil: 380 Leaves: Phoenix Down Ability: Somersault Manipulate: Bite, Somersault Location: Wutai Area / {Battle Square} Test 0 (Guard Hound) LV: XP: 4000 Steal: HP: 30000 AP: 400 Morph: MP: Gil: 40000 Leaves: Ability: Manipulate: Location: Corel Prison (Basement) Notes: Cannot sense. Notes: Only found in the Japanese version of FF7. This enemy can speak to you depending on what you do to it (attack, steal, etc.) The quotes are as follows: "Itai desuru-" (That hurts) "Ura~, itai yankee, ware~" (Hey! That hurts, bastard) "Gomentteba, mou yametee-" (Excuse me, stop that) Test 1 (?) Theoretically, since there are Test 0 and Test 2 enemies, a Test 1 monster should also exist. However, I have no idea if it does or not. Test 2 (Deenglow) LV: 4 XP: 500000 Steal: HP: 10 AP: 10000 Morph: MP: 200 Gil: 500000 Leaves: Ether Turbo Ability: Manipulate: Location: Debug Room Notes: In ths US version, these enemies look like Pyramids and have no name. They are worth less XP and Gil in the Japanese version. Thunderbird LV: 28 XP: 385 Steal: Bolt Plume HP: 800 AP: 36 Morph: Swift Bolt MP: 80 Gil: 420 Leaves: Bolt Plume, Echo Screen, Hi-Potion No Effect: *Frog, Stop, Paralysis* Absorbs: Lightning Ability: Lightning Manipulate: Stab, Lightning Location: Wutai Area Tonadu LV: 30 XP: 600 Steal: Bird Wing HP: 1600 AP: 45 Morph: MP: 0 Gil: 600 Leaves: Bird Wing Weakness: Wind No Effect: *Earth, Water, Frog, Stop, Paralysis* Ability: Great Gale Manipulate: Claw, Great Gale, Big Sound Location: Icicle Area / Woodlands Area / {North Corel Area / Battle Square} Tonberry LV: 25 XP: 999 Steal: Turbo Ether HP: 15000 AP: 99 Morph: Elixir MP: 250 Gil: 999 Leaves: Phoenix Tail No Effect: Gravity, Poison Ability: Knife Manipulate: Location: Whirlwind Maze / Battle Square Touch Me LV: 18 XP: 170 Steal: Impaler HP: 300 AP: 23 Morph: Remedy MP: 74 Gil: 180 Leaves: Maiden's Kiss No Effect: Frog, Mini Ability: Frog Jab (casts "Toad"), Frog Song (casts "Sleepel" and "Toad") Manipulate: Frog Jab, Frog Song Location: *Gongaga Area*, Jungle (outside of Gongaga town) / Battle Square Toxic Frog LV: 26 XP: 420 Steal: Impaler HP: 500 AP: 30 Morph: Remedy MP: 100 Gil: 260 Leaves: Impaler Absorbs: Poison Weakness: Cold No Effect: Frog, Mini Ability: Frog Jab, Frog Song Manipulate: Frog Jab, Frog Song, Poisona Location: Temple of the Ancients / {Battle Square} Trickplay LV: 24 XP: 480 Steal: HP: 1500 AP: 35 Morph: MP: 100 Gil: 800 Leaves: Hi-Potion Absorbs: *Earth* No Effect: *Frog, Mini, Confuse, Petrify, Slow-numb* Ability: [Rock Toss], Sewer, Sinking, Magma, Hot Springs (restores HP), Gold Mountain, L4 Suicide Manipulate: Location: Icicle Area / Forgotten City (Disc 2) / Battle Square Notes: When a Trickplay uses "Gold Mountain," you will earn more Gil from killing it, even if the Gold Mountain attack misses. You earn 800 extra Gil for each time Gold Mountain is used. ------------------------------------------------------------------------ Turks:Reno LV: 17 XP: 290 Steal: HP: 1000 AP: 22 Morph: MP: 0 Gil: 500 Leaves: Ether Resists: Lightning No Effect: Gravity, Paralysis Ability: [Rod Smack], Electro-mag Rod, Pyramid Manipulate: Location: Plate Support (1st encounter) Pyramid LV: 2 XP: 0 Steal: HP: 10 AP: 0/*1* Morph: MP: 0 Gil: 0 Leaves: No Effect: *Mini, Frog, Confuse, Petrify, Slow-numb, Berserk, Invincibility, Life2, Regen* Weakness: Gravity *causes instant death* Ability: Manipulate: Location: Plate Support Notes: Summoned by Turks:Reno. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Turks:Reno LV: 22 XP: 1380 Steal: HP: 2000 AP: 130 Morph: MP: 80 Gil: 3500 Leaves: Fairy Tale No Effect: Gravity Ability: Turk Light Manipulate: Location: Meltdown Reactor (2nd encounter) Notes: Since you fight both Turks at the same time, the XP/AP/Gil amounts listed are for both of them. Turks:Rude LV: 23 XP: 1380 Steal: HP: 2000 AP: 130 Morph: MP: 135 Gil: 3500 Leaves: X-Potion No Effect: Gravity Ability: [Attack], Cure, Fire Manipulate: Location: Meltdown Reactor Notes: Since you fight both Turks at the same time, the XP/AP/Gil amounts listed are for both of them. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Turks:Reno LV: 42 XP: 10500 Steal: Touph Ring HP: 15000 AP: 660 Morph: MP: 230 Gil: 9000 Leaves: No Effect: Gravity, Invincibility, Sleep Ability: [Attack], Neo Turk Light Manipulate: Location: Hallway (3rd encounter) Notes: Since you fight both Turks at the same time, the XP/AP/Gil amounts listed are for both of them. Turks:Rude LV: 49 XP: 10500 Steal: Ziedrich HP: 20000 AP: 660 Morph: MP: 280 Gil: 9000 Leaves: Elixir No Effect: Gravity, *Invincibility, Sleep* Ability: Fire 2 Manipulate: Location: Hallway Notes: Since you fight both Turks at the same time, the XP/AP/Gil amounts listed are for both of them. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Turks:Elena LV: *53* XP: 6400 Steal: Minerva Band HP: 30000 AP: 800 Morph: MP: 100 Gil: 7000 Leaves: Absorbs: Cold No Effect: Gravity, *Paralysis, Stop, Invincibility, Sleep* Ability: [Attack], [Fire Swath] , [Bomb], [Charm] Manipulate: Location: Winding Tunnel Notes: Cannot sense. Turks:Reno LV: 50 XP: 4500 Steal: Touph Ring HP: 25000 AP: 450 Morph: MP: 200 Gil: 3000 Leaves: Elixir Absorbs: Lightning No Effect: Gravity, *Paralysis, Stop, Invinciblity, Sleep* Ability: [Attack], Electroprod, Turk Light Manipulate: Location: Winding Tunnel Turks:Rude LV: 51 XP: 5500 Steal: Ziedrich HP: 28000 AP: 600 Morph: MP: 250 Gil: 5000 Leaves: Elixir Absorbs: Fire No Effect: *Gravity, Paralysis, Stop, Invincibility, Sleep* Ability: [Attack], Grand Spark Manipulate: Location: Winding Tunnel ------------------------------------------------------------------------ Turks:Rude LV: 42 XP: 3400 Steal: Ziedrich HP: 9000 AP: 80 Morph: MP: 240 Gil: 3000 Leaves: Hi-Potion No Effect: Gravity, Invincibility, Sleep Ability: [Attack], Grand Spark, MBarrier, Bolt2, Cure2 Manipulate: Location: Rocket Launching Pad Twin Brain LV: 25 XP: 340 Steal: Ether HP: 400 AP: 32 Morph: Turbo Ether MP: 20 Gil: 320 Leaves: Ether Ability: Absorb, Stare Down Manipulate: Absorb, Stare Down Location: Mt. Nibel / Nibel Reactor Ultimate Weapon LV: *60* XP: 35000 Steal: HP: 100000 AP: 3500 Morph: MP: 400 Gil: 25000 Leaves: Ultima Weapon No Effect: Earth, *Water, Gravity, Stop, Paralysis, Invincibility, Sleep, Poison, Silence, Regen* Ability: Ultima Beam, [Bolt Ball], Shadow Flare Manipulate: Location: Notes: Cannot sense. Under Lizard LV: 29 XP: 440 Steal: Remedy HP: 1400 AP: 45 Morph: Remedy MP: 140 Gil: 420 Leaves: Remedy Ability: Petrified Frog Manipulate: Bodyblow, Petrified Frog Location: Temple of the Ancients / Goblin Island / Battle Square / {Woodlands Area / Wutai Area / Cactus Island} Underwater MP LV: 34 XP: 820 Steal: Shinra Alpha HP: 1000 AP: 80 Morph: MP: 100 Gil: 600 Leaves: Grenade Ability: Hand Grenade Manipulate: Machine Gun, Hand Grenade Location: Underwater Reactor Unknown LV: 50 XP: 1500 Steal: Fire Armlet HP: 11000 AP: 150 Morph: Power Source MP: 110 Gil: 5000 Leaves: Light Curtain Absorbs: Fire No Effect: Invincibility Ability: Tongue, Bite, Blaster Manipulate: Location: Research Room / Cargo Room Unknown 2 LV: 51 XP: 3000 Steal: Aurora Armlet HP: 13000 AP: 300 Morph: Guard Source MP: 130 Gil: 10000 Leaves: Lunar Curtain Absorbs: Poison No Effect: Invincibility. Ability: [Attack], Tentacle, Abnormal Breath, ? Needle / {causes Darkness} Manipulate: Location: Research Room / Cargo Room Unknown 3 LV: 52 XP: 2000 Steal: Bolt Armlet HP: 15000 AP: 200 Morph: Magic Source MP: 150 Gil: 7500 Leaves: Holy Torch Absorbs: Lightning No Effect: *Invincibility, Frog, Death, Stop, Paralysis, Petrifaction, Death Sentence, Mini* Ability: Creepy Touch , Poison Fang, Slap, Bolt2 Manipulate: Location: Cargo Room / Special Battle Notes: Uses Creepy Touch as a counterattack. Vagrisk LV: 19 XP: 240 Steal: Soft / Vagyrisk Claw HP: 400 AP: 30 Morph: Remedy MP: 50 Gil: 275 Leaves: Soft Ability: Quake2 Manipulate: Gale, Stone Strike Location: Cosmo Area Valron LV: 24 XP: 300 Steal: HP: 950 AP: 30 Morph: Hi-Potion MP: 80 Gil: 300 Leaves: Hi-Potion No Effect: *Confuse, Frog, Mini, Berserk* Ability: Jump Kick, [Fly], Demi3, Mbarrier, DeSpell, {Dive Kick} Manipulate: Speed Punch, Jump Kick, Dive Kick Location: Nibel Area / Rocket Launch Pad Area Vargid Police LV: 9 XP: 44 Steal: Tranquilizer HP: 140 AP: 7 Morph: Tranquilizer MP: 28 Gil: 40 Leaves: Phoenix Down Ability: Needle, Suicide Manipulate: Needle Location: Shinra Bldg. 67-69f. (after getting out of jail) Velcher Task LV: 26 XP: 320 Steal: Remedy HP: 900 AP: 47 Morph: Remedy MP: 28 Gil: 350 Leaves: Hi-Potion Absorbs: Poison Ability: Poison Blow Manipulate: Claw, Poison Blow Location: Rocket Launch Pad Area Vice LV: 7 XP: 24 Steal: Speed Drink HP: 68 AP: 3 Morph: Potion MP: 0 Gil: 80 Leaves: Potion No Effect: *Frog* Ability: Grind (steals item) Manipulate: Hit Location: Sector 5 Slum / Sector 6 Vlakorados LV: *33* XP: 510 Steal: Carob Nut HP: 33333 AP: 40 Morph: Elixir MP: 300 Gil: 460 Leaves: Carob Nut Resists: Gravity No Effect: *Death, Frog, Mini, Petrify, Slow-numb, Confuse, Berserk* Ability: Bolt Ball, Violent Advance Manipulate: Location: Icicle Area / Battle Square Notes: Cannot sense. ------------------------------------------------------------------------ Warning Board LV: 12 XP: 38 Steal: HP: 270 AP: 4 Morph: MP: 0 Gil: 75 Leaves: Immune to: Lightning, Berserk, Confuse, Slow-numb, Petrify, Death (though the "Death" spell will cause instant death)? Ability: (can create Laser Cannon or Machine Gun) Manipulate: Location: Shinra Bldg. 68f. Laser Cannon LV: 8 XP: Steal: HP: 155 AP: Morph: MP: 0 Gil: Leaves: Weakness: Lightning Ability: Laser Cannon Manipulate: Location: (part of "Warning Board") Machine Gun LV: XP: Steal: HP: AP: Morph: MP: Gil: Leaves: Weakness: Ability: Manipulate: Location: (part of "Warning Board") ------------------------------------------------------------------------ Whole Eater LV: 9 XP: 24 Steal: Potion HP: 72 AP: 2 Morph: Potion MP: 0 Gil: 70 Leaves: Potion/*nothing* Ability: Manipulate: Sickle Location: Sector 5 Slum / Sector 6 Wind Wing LV: 36 XP: 800 Steal: Hi-Potion HP: 1900 AP: 60 Morph: Phoenix Down MP: 350 Gil: 500 Leaves: Phoenix Down Ability: Sham Seal, Aero3, White Wind Manipulate: Tailbeat, Sham Seal, Aero3 Location: Whirlwind Maze Wolfmeister LV: 43 XP: 10000 Steal: HP: 10000 AP: 100 Morph: MP: 200 Gil: 600 Leaves: Weakness: Water No Effect: *Frog, Death, Stop, Paralysis, Petrify, Death Sentence, Mini, Invincibility* Ability: [Punch], Heavy Sword, Atomic Ray, Big Guard Manipulate: Location: Coal Train / Special Battle XCannon LV: 46 XP: 2000 Steal: HP: 20000 AP: 90 Morph: MP: 100 Gil: 3000 Leaves: Turbo Ether Weakness: Lightning No Effect: *Paralysis, Stop, Haste, Slow, Mini, Frog, Confuse, Death, Petrify, Slow-numb* Ability: Search, Countdown, Dragon Cannon Manipulate: Location: Mako Cannon Notes: It will count down from three, then fire the Dragon Cannon once it reaches zero. ------------------------------------------------------------------------ Yang LV: 24 XP: 400 Steal: HP: 1200 AP: 30 Morph: MP: 220 Gil: 400 Leaves: No Effect: *Gravity, Confuse, Petrify, Slow-numb, Frog Mini, Poison, Paralysis, Sleep, Stop, Slow, Haste, Death, Death Sentence, Berserk, Invincibility* Ability: Bolt2, Ice2, Suicide Yang Manipulate: Location: Mansion, Basement Notes: Part of Ying. If you damage Yang, you may get the message, "Yang's excited." This means he is very likely to use his "Suicide Yang" attack. However, if you get the message, "Yang's happy," then he is less likely to use this attack. Ying LV: 24 XP: 400 Steal: HP: 1200 AP: 30 Morph: MP: 0 Gil: 400 Leaves: No Effect: *Gravity, Confuse, Petrify, Slow-numb, Frog, Mini, Poison, Paralysis, Sleep, Stop, Slow, Haste, Death, Death Sentence, Berserk, Invincibility* Ability: [Attack], Sadistic Attack Manipulate: Location: Mansion, Basement Notes: Part of Yang ------------------------------------------------------------------------ Zemzelett LV: 17 XP: 70 Steal: HP: 285 AP: 7 Morph: Hi-Potion MP: 36 Gil: 165 Leaves: Hi-Potion No Effect: *Earth, Water, Gravity, Frog, Mini, Stop, Paralysis, Confuse, Berserk* Weakness: Wind Ability: Thunderbolt Manipulate: Thunderbolt, White Wind Location: Junon Area Notes: Zemzelett never uses White Wind unless you "Manipulate" him. Zenene LV: 14 XP: 58 Steal: Deadly Waste HP: 250 AP: 6 Morph: Remedy MP: 93 Gil: 60 Leaves: Ether No Effect: Recovery items/spells have opposite effect. Revival items/spells have opposite effect. Absorbs: Poison Resists: Fire, Poison Weakness: Holy power Ability: Piazzo Shower , Ghenghana Manipulate: Fang, Piazzo Shower, Ghenghana Location: Shinra Bldg. 68 & 69f. (after getting out of jail) Zolokalter LV: 30 XP: 700 Steal: HP: 950 AP: 60 Morph: Antidote MP: 90 Gil: 700 Leaves: X-Potion Absorbs: Poison Ability: Toxic Barf Manipulate: Bite, Toxic Barf Location: Inside of Gaea's Cliff / Gaea's Cliff / {Battle Square} Zuu LV: 27 XP: 450 Steal: Bird Wing HP: 1200 AP: 38 Morph: MP: 0 Gil: 430 Leaves: Bird Wing No Effect: Earth Absorbs: Gravity Weakness: Wind Ability: Great Gale Manipulate: Location: Mt. Nibel / Battle Square / {Nibel Reactor} Well, that's it--thanks for reading the FAQ. ------------------------------------------------------------------------ FINAL FANTASY VII FAQ v2.2 Copyright 1997-2004 Chris MacDonald ------------------------------------------------------------------------