_____ _____ / | / | | _ _ | | _ _ | _ __ |---- o |/ \ / | | |---- / | |/ \ --+-- / | | \ / | | | | | | | | | | | | | | | \ \ / | | | | \_| | | \_| | | | \_| __| \/ / \________________________________________________________/ _ ____ ___ __ _ \ / | | \ / | | \/ | | /\ | | / \ | | _/____\___|__|_ __ / \ | | | __ __ _ _ _ | |__/ /__\ \ / /__\ |/ \ / | |/ \ --+-- | \ | \ / | | | | | | | | | \ \__/ \/ \__/ | | \_| | | | \ / _ __ __ \ / o |/ \ / | | \ /\ / | | | | | \ \/ \/ | | | \__| __| | \_____________________________/ Sites this FAQ may be displayed on: www.gamefaqs.com www.IGN.com www.supercheats.com www.gamerhelp.com Sites that can NEVER display this FAQ or any of my work: www.cheatcc.com If you want to post this on your site, you must send me an email containing a link to your website. See more information in the contacts section. [TOCNT] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~TABLE OF CONTENTS~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [TOCNT] Introduction~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [INTRO] Basics~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [BASIC] Rank One~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [RONE] Rank Two~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [RTWO] Rank Three~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [RTHREE] Questions~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [FAQ] How to Obtain~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [OBTAIN] Player Strageties~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [PSTRAT] Contact/Legal~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [CNTCT] Credits~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [CREDT] [INTRO] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~INTRODUCTION~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to my fifth FAQ ever! So far I've made one pokemon diamond, two runescape, and this is my second Final Fantasy Twelve Revenant Wings FAQ. This FAQ is about the espers. The ways to atain them, how to atain them, what they can do, and their usefulness. Please note that this FAQ is as spoiler free as possible. Also, the FAQ lists ALL the espers, including Zodiark, Ultima, and Gilgamesh. Now, If you're waiting for the FAQ, I wouldn't want to disapoint you, so on with the FAQ! [BASIC] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~BASICS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section here will explain the Basics to Espers. Asuming you already finished te earily in game tutorial on summoning, it's time to teach everything about espers! Summoning Gate: A summoning gate allows you to call out an Esper. You must control a summoning gate in order to use it. Blue Summoning Gates: Gates you control. Red Summoning Gates: Gates controlled by your enemies. White Gates: Neutral gates that have not been captured. Capturing Summoning Gates: Move a group leader to summoning gate (Red or White) to capture it from your enemy. Once captured, the gate will turn Blue. Be aware that enemies will try to capture gates as well. You can capture a gate more quickly by sending more leaders to capture it. Summoning Espers: To summon an Esper, touch a blue summoning gate to bring up the Summon command. When summoning an Esper, you must assign it to one of the groups led by your main character. The character doesn't need to be near the gate. The Ring of Pacts: Selectable Espers are depending on your Ring of Pacts stats. Esper with which pacts can be formed glow yellow on the Ring of Pacts. You can form a pact with an Esper once the Esper adjacent to it is enlisted, enlisted means you payed the required amount of Auracite to enlist. Some Espers only become available once you unlock them. There are three types of attacking units, and 1 type of support unit. Melee Units Melee units attack at close range. They can wipe out ranged units with out difficulty, but may have trouble against flying units. Ranged Units Ranged units attack from a distance. Ranged units are great against flying units, since the flying units can be hit rather easily, but they perform poorly versus melee units, who tend to whipe them out. Flying Units Flying units attack from the air. They can pick off melee units because the melee units cannot hit them easily. However, they are easily damaged by ranged units. Healing Units Healing units are a subdivision of ranged units, but healing units cannot attack. Instead, they sit back and cure them self and their comardades. They are an absolute must! [ESPER] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ESPER LIST~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [RONE] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~RANK ONE ESPERS~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are the obtained easily, rank I espers. They all Require 1 Auracite to enlist. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Alraune Type: Melee Nature: - Weakness: - Resistance: - Info: Irritable beast short of stature and temper. Cost: 10 Personal Rating: 4/10 The Alraune is available from the begining of the game and is one of the original 4 you get. He is rather useful earily, but soon, you'll never use him again. It attacks with ram. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Garchimacera Type: Flying Nature: - Weakness: - Resistance: - Info: An imp with a heart of mischief. Cost: 10 Personal Rating: 4.5/10 More useful against the melee units, such as Alraune. However, the vast number of Ranged units in the begining of the game makes things more difficult for the poor little dude. Available from the begining of the game and is one of the original 4 you get. It attacks with Gnaw to deal damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sylph Type: Ranged Nature: - Weakness: - Resistance: - Info: Sylvan spirit for whom the winds are blades. Cost: 11 Personal Rating: 5/10 Can be quite useful to attack the foe with, they can stand behind melee units so that they can hit the foe but can't be hit by the foe. Available from the begining of the game and is one of the original 4 you get. It atacks foes with aero from far off. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ White Hare Type: Ranged/Healing Nature: Holy Weakness: - Resistance: - Info: Friendy creature quick to aid those in need. Cost: 12 Personal Rating: 6/10 This is necessary, while not as useful as Carbuncle, the White Hare can really help you in difficult battles with its healing skills. This is a must! Available from the begining of the game and is one of the original 4 you get. It doesn't attack, but instead uses the cure spell. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gnoam Type: Flying Nature: Earth Weakness: Fire Resistance: Earth Info: Airborne sprite of the forest. Cost: 10 Personal Rating: 5/10 This little guy isn't much of a fighter. He uses a float kick rather than attack to harm the foes, but it's still a bit on the weak side. Unless you really need flying espers, forget about him! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goblin Type: Melee Nature: Earth Weakness: Fire Resistance: Earth Info: A familiar nuisance armed with his time-tested punch. Cost: 10 Personal Rating: 6/10 Once you get him, he's a pretty good fighter, and many foes use him as far as the Chapter 9! He uses goblin punch, which is pretty much random damge, to attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cactoid Type: Ranged Nature: Earth Weakness: Fire Resistance: Earth Info: Distant, ambulatory relative of the common cactus. Cost: 11 Personal Rating: 5.5/10 He has his uses, though I wish his 1000 needles attack could actually deal 1000 damage, (But it doesn't)he can really take a bite out of flying units though. Many foes use the cactoid, even in Chapter 9! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bomb Type: Flying Nature: Fire Weakness: Water Resistance: Fire Info: Handle with care. Cost: 10 Personal Rating: 7.5/10 This guy has his uses... While he normally attacks with Bomb Blast, he could also use a far better attack: Self Destruct! Self Destruct does massive damage to surrounding foes, which is why many like to use the bomb to eat up bosses HP. You can make an army of 7, then send them all to self destruct, generally, this would kill the unfortunate foe. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Salamander Type: Ranged Nature: Fire Weakness: Water Resistance: Fire Info: Fire-breathing lizard with an appetite for destruction. Cost: 11 Personal Rating: 6/10 Since the Salamander is a ranged unit, it can stand behind your melee units and barrage the foes with its Fireball attack! It can be useful for eating away at a number of flying units. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Djinn Type: Melee Nature: Fire Weakness: Water Resistance: Fire Info: Mischievous flame spirit that scorches its foes. Cost: 10 Personal Rating: 5.5/10 This guy can be sent ahead, with salamanders behind him, to ignite those dang water units! He uses flame sneeze to attack his opponent with a gust of fire! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chocobo Type: Melee Nature: - Weakness: - Resistance: - Info: Its swift legs carry it charging into battle. Cost: 10 Personal Rating: 6/10 Chocbo is a decent fighter, used commonly even in chapter 9 by some foes! He uses beak to strike his foe. (Whatever happened to chocobo kick?!?) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shivan Type: Ranged Nature: Water Weakness: Fire Resistance: Water Info: Heir apparent to Shiva's chilling might Cost: 11 Personal Rating: 7/10 She's actually quite strong... Heck, she accompanied me into the final battle! (Because the game forces you to have two Rank I's at all times) She can stand back behind sahagin and strike down her foes with blizzard! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sahagin Type: Melee Nature: Water Weakness: Lightning Resistance: Water Info: Water-spouting creature spawned in the deep places of the sea. Cost: 10 Personal Rating: 6/10 Sahagin makes a great back up unit for Shivan, since he can stand up front and use smack while Shivan barrages the same unit with blizzard. This can whipe out fire units pretty easily. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aquarius Type: Flying Nature: Water Weakness: Lightning Resistance: Water Info: Rides the winds on brilliant fins. Cost: 10 Personal Rating: 5/10 Uses bubble bath to damage his foe, not my favorite, but he still has his uses when you need a flying water unit earily in the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quetzalcoatl Type: Ranged Nature: Lightning Weakness: Earth Resistance: Lightning Info: Earthbound avian who flings bolts of lightning from his lowly perch. Cost: 11 Personal Rating: 6/10 His thunder has its uses as he can deal impressive damage versus some water types, but overally, he's not my favorite. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Remora Type: Melee Nature: Lightning Weakness: Water Resistance: Lightning Info: Lightning dances across this mechanized marionette. Cost: 10 Personal Rating: 6/10 He's not my favorite either, I guess I just don't like lightning element units... Still, his speed is kind of imprssive. He attacks his prey with Thunder Chop! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ramih Type: Flying Nature: Lightning Weakness: Water Resistance: Lightning Info: Automaton crafted by Ramuh, archon of storms. Cost: 10 Personal Rating: 5.5/10 Agian, good speed, not the greatest stats though...Uses spark to deal lightning damage to his foe. But really, he could use a attack boost! [RTWO] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~RANK TWO ESPERS~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is about Rank II espers. All rank two espers require 2 auracite to enlist.They are very common and much more powerful than the Rank I's. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Carbuncle Type: Ranged/Healing Nature: Holy Weakness: - Resistance: - Info: The rays of its ruby light heals all they touch. Cost: 16 Personal Rating: 9/10 Carbucle is EXTREMELY useful! It is a healer, and it knows 2 spells, its normal 'attack' cure, and a special spell with area affect healing: Ruby Balm. Ruby Balm resembles Curaga. Carbuncle is a must! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Balasa Type: Melee Nature: Fire Weakness: Water Resistance: Fire Info: An angel of fire consumed by its own passion for destruction. Cost: 14 Personal Rating: 7/10 Balasa has his uses, as he's a great choice to take if planing on fighting ranged units weak to fire.He has very high strength, and great attack, which makes him a good choice to bring when you need physical attackers.He attacks with fire fist, which also inflicts slow on the target. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wyvern Type: Flying Nature: Fire Weakness: Water Resistance: Fire Info: Wyrm that has taken wing, snapping fiery jaws at its quarry. Cost: 14 Personal Rating: 8/10 I like the wyvern quite a bit. He has great speed and attack, as well as two attacks: Gnaw, which is his normal attack, and fire breath, which deals fire damage in a straight line. He is quite useful, and he's hard to hit if you're a melee unit... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lamia Type: Ranged Nature: Fire Weakness: Water Resistance: Fire Info: Ophiian who bedevils her prey. Cost: 14 Personal Rating: 7.5/10 Lamia is very useful too. The reason for that is because she has the fire spell to deal damage, and a the entice charm to confuse the foe. Confusion may turn the foe against its allies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tonberry Type: Melee Nature: - Weakness: - Resistance: - Info: "The past has a way of catching up with you." Cost: 14 Personal Rating: 7.5/10 The Tonberry has his uses. He has high attack which helps boost his knife attack, and his Karma spell does damage based on the number of kills the opponent has done. To make the tonberry useful when challenging a boss, send a bunch of weak units for the boss to kill. After the boss kills a lot of units, use Karma to deal high damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Raiden Type: Flying Nature: Lightning Weakness: Earth Resistance: Lightning Info: Lightning courses through his diminutive frame. Cost: 14 Personal Rating: 7/10 His lightning storm attack is useful since it silences and damages one foe. Aside from that though, he's really not that strong... His mind, magic, and speed are decently high however. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ixion Type: Melee Nature: Lightning Weakness: Earth Resistance: Lightning Info: Stameping destrier that tramples foes 'neath thunderus hooves. Cost: 14 Personal Rating: 6.5/10 This guy is... um... ok. He has stats much lower than Raiden's though, and his attack has no special effects.Hoof Kick just does lightning damage to one foe. Ixion doesn't know any other attacks too, so He's hot worth using. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sagittarius Type: Ranged Nature: Lightning Weakness: Earth Resistance: Lightning Info: Centuar archer who rains bolts of lightning on his foes. Cost: 15 Personal Rating: 7.5/10 This guy is useful at times. His plasma Arrow is his normal attack, but his noticable ability is Triple shot,which looses three arrows at foes, dealing lightning damage to who they strike. Naturally, this is pretty useful.Sagittarius is best hiding behind some melee fighters while he strikes his foes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Diabolos Type: Flying Nature: - Weakness: - Resistance: - Info: Demon who bends gravity to his will. Cost: 18 Personal Rating: 8/10 Diabolosis really quite good. While his stats aren't that high, his normal attack, Nightmare, deals damage and puts the foe to sleep. While his other attack, Gravity, deals damage based on the current HP of the enemy. (Note: Some foes are immune to gravity) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shivar Type: Ranged Nature: Water Weakness: Fire Resistance: Water Info: Shiva's cold-hearted paramour. Cost: 18 Personal Rating: 8/10 While he normally attacks from far off with blizzard, he also likes to inflict stop on his victim with Absolute Zero. He is good at supporting allies and has terrific mind and magic. His magic Attack and Defense is great. Shivar is a great choice in battles! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Siren Type: Flying Nature: Water Weakness: Lightning Resistance: Water Info: Irresistible songstress who beguiles eye and ear alike. Cost: 15 Personal Rating: 7/10 Siren isn't the worst summon, but she isn't the best either. Her Kickline Dance is very useful, since it's her main attack and it inflicts stop and damage on the foe. Most of her stats aren't that high though. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cuchulainn Type: Melee Nature: Water Weakness: Lightning Resistance: Water Info: The Impure, his touch is pioson and death. Cost: 14 Personal Rating: 8/10 His attack isn't as high as it should be, but that doesn't discouage me from using this guy all the time! His Mind is possibly the highest in the game, nearly 3 times his attack! His magic defense is also great. He is useful since he uses Malaise to damage the opponent, and Blight to poison them. Magic users won't be killing him anytime soon. (But really, he was one of the main espers in Final Fantasy XII on the PS2, so his stats should be higher) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Golem Type: Melee Nature: Earth Weakness: Fire Resistance: Earth Info: Woodland colossus who stands watch over Nature's creation. Cost: 14 Personal Rating: 7.5/10 This guy is a tank, a decoy. He has what is possibly the highest Stamina in the game. His defense is absolutely terrific too. He's the opposite of Cuchulainn, with super defense instead of Magic Defense. His wild charge inflicts imobiolize and deals damage, so don't expect to flee. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cu Sith Type: Ranged Nature: Earth Weakness: Fire Resistance: Earth Info: A Yarhi whose innocent appearance belies its remorseless soul. Cost: 15 Personal Rating: 7/10 His stone attack has its uses, as it deals earth damage, and he can blind with his bedevil spell. His magic should be a lot higher than it is however. He really isn't the best choice unless you have flying foes weak to earth. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Atomos Type: Flying Nature: Earth Weakness: Fire Resistance: Earth Info: Noble spirit of earth. Cost: 14 Personal Rating: 8.5/10 His stats are more subpar, but they are also more balanced and average compared to other Rank II espers. His uppercut is very useful because it deals earth damage to ALL foes in range. Also, his drain lets him transfer HP from the foe to the caster. Very Useful indeed, Atomos is! He's your choice for a Rank II esper. [RTHREE] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~RANK THREE ESPERS~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is about Rank III espers. All rank three espers require 3 auracite to enlist.They are very powerful and often need to be unlocked. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zalera Type: Ranged Nature: Holy Weakness: - Resistance: - Info: Death Seraph who scathes foes with angelic light. Cost: 25 Personal Rating: 9/10 Cool, he's holy element, yet he doesn't heal. Instead, he casts Holy to deal holy damage on one foe as a normal attack, and he uses Holyja to deal major hurt to ALL enemies. The only downside, he takes for ever inbetween castings. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Exodus Type: Flying Nature: Earth Weakness: Fire Resistance: Earth Info: Judge-Sal who metes out justice from the heavens. Cost: 20 Personal Rating: 9.5/10 His judgment does earth damage with an area effect, and his meteor deals heavy damage to all foes in an area. So naturally, he does best at taking out multiple foes. His stanima is very high, as is many of his other stats. He's a great choice, even for those who dislike earth, his meteor makes up for that! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Titan Type: Melee Nature: Earth Weakness: Fire Resistance: Earth Info: The ground trembles at his approach. Cost: 20 Personal Rating: 9/10 Titan has tons of HP, high attack, mind and stamina, a Landslide attack which deals earth damage in an AoE. (Area of Effect) His Gaia's Wrath imobiolizes targets and deals earth damage to surrounding foes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hashmal Type: Ranged Nature: Earth Weakness: Fire Resistance: Earth Info: Bringer of order before whom mountains are pebbles. Cost: 20 Personal Rating: 8.5/10 Hashmal has loads of HP, high attack, stamina, Mind, and magic to back it up, but his attacks have no side affects. They just do straightforward area damage; Roxxor does earth damage, and Stonja does Heavy earth damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Odin Type: Melee Nature: - Weakness: - Resistance: - Info: Tyrannical lord of the Yarhi who cleaves his opponents in two. Cost: 20 Personal Rating: 9/10 Odins got great well rounded stats in all areas except Mind, which is still high.He only has one attack: Zantetsuken, which deals damage to multiple foes. Aside from that, he's lacking it in the spells catigory. His attack knocks foes back ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mateus Type: Flying Nature: Water Weakness: Lightning Resistance: Water Info: The corrupt. Cost: 20 Personal Rating: 9/10 Mateus is great! He has terrific mind, Great Strength, Magic, and speed, as well as formidable Stamina. His flash freeze does damage in a straight line, while his Blizzaja deals massive ice damage to multiple foes. His speed and attack speed is very good. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shiva Type: Ranged Nature: Water Weakness: Fire Resistance: Water Info: Alluring Empress of Ice. Blizzards whirl and rage at her command. Cost: 20 Personal Rating: 9.5/10 Woah dude, Shiva's gotten good! She's stronger than ever, with very high Magic, Stanima, Mind, and Speed. Her magic attack is very high, and her normal attack, triple slap, deals three hits of water damage to one foe. More impressive is her Diamond Dust. It does massive ice damage in a Area and inflicts stop! She used to be so weak, but now... She can really hurt, easy to get too! Don't be ashamed to use her, as she's remarkably good. I used her for over half the game! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ultima Type: Ranged/Healing Nature: Holy Weakness: - Resistance: - Info: High Seraph, bringer of life and death. Cost: 20 Personal Rating: 9.5/10 She may be healing, but don't turn your back on her yet! She's very useful since she can comand a whole group, heal them AND attack with her powerful Eschaton! Eschaton deals massive damage leading in a straight line. Also, her healing move isn't cure, but Revitalize, which removes debuffs as well. She can really kick your butt at a high level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ramuh Type: Flying Nature: Lightning Weakness: Earth Resistance: Lightning Info: Archon of Storms, foes fall before him as wheat before the scythe. Cost: 20 Personal Rating: 9/10 Ramuh has high HP, Magic, Stamina, Mind, and Speed. His normal attack just deals lightning damage, but his Judgement Bolt, wow, Silence and lightning damage to all foes in range. He got great stats, great attacks, well, what more do you want (Hint: Think Shiva) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Leviathan Type: Melee Nature: Water Weakness: Lightning Resistance: Water Info: Ancient wyrm of the deeps, said to swallow tidal waves entire. Cost: 20 Personal Rating: 9/10 Leviathan is awesome. He got Massive Stamina and mind. His Barracuda Dive deals nice damage to surrounding foes. His Tidal Wave deals MAJOR water damage to multiple foes. And the name Leviathan is kinda cool! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Famfrit Type: Ranged Nature: Water Weakness: Lightning Resistance: Water Info: Darkening Cloud who blots out the heavens. Cost: 22 Personal Rating: 9/10 All of Famfrits stats are good, except for his speed which is still very high. Briny Cannonade deals water damage to one foe and is his Basic Attack. Tsunami is better. It deals heavy water damage in a line. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tiamat Type: Ranged Nature: Lightning Weakness: Earth Resistance: Lightning Info: Bound by the ring on its neck, this mighty wyrm breaths lightning arcs. Cost: 20 Personal Rating: 8.5/10 Tiamat is more defensive. The reason for that is because he has such high stamina and defense as well as his special attack being Mighty Guard, which cats protect and shell on all allies in range. His normal attack, Plasma Storm deals lightning damage to all foes in range. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shemhazai Type: Melee Nature: Lightning Weakness: Earth Resistance: Lightning Info: His wispers echo between lightnings flash and thunders crash. Cost: 20 Personal Rating: 9/10 Shemhazai is some-what powerful. His (In Final Fantasy XII on the PS2 Shemhazai was a female) speed is his main asset, and his Mind and Stamina are Fantastic too. Soul Purge deals lightning damage in a straight line, and Thundaja deals Massive Lightning damage to all foes in range. By the way, if anyone can explain why Shemhazai is a guy now rather than a girl like she/he was in Final Fantasy XII on the PS2, please email me! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chaos Type: Flying Nature: Fire Weakness: Water Resistance: Fire Info: Walker of the Wheel who writes his foes fate in flame. Cost: 20 Personal Rating: 9/10 His stats are very much balanced, though his speed and magic are by far the highest. His QuadraStrike is very useful, since it does four successful hits. His flare isn't that much better, but it takes less time to charge between uses. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ifrit Type: Melee Nature: Fire Weakness: Water Resistance: Fire Info: Where walks the lord of flame, all is cider and ash. Cost: 20 Personal Rating: 9.5/10 Ifrit has high stats in just about everything, mind and Magic Defense is the exception. He has a bushload of HP, and his burning strike Basic attack is very useful since it does 2 hits. His Hellfire is really useful when he's surrounded because it does area damage centered on him. Hellfire also inflicts slow. Ifrit and Shiva are the best choices early in the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Belias Type: Ranged Nature: Fire Weakness: Water Resistance: Fire Info: Gigas that strikes with smoldering brimstone. Cost: 20 Personal Rating: 9/10 Belias has lower HP than he should have, but he has Massive Magic, great strength, Mind, and Stamina. His painfalre deals heavy damage to one foe, and his Firaja deals Heavy fire damage to all foes in range. He's not bad, but I think I perfer Ifrit and Shiva. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bahamut Type: Flying Nature: - Weakness: - Resistance: - Info: Wyrm Tyrant that soars on the wings of night. Cost: 25 Personal Rating: 10/10 Bahamut ROCKS! He got terrific stats in everything, is well balanced, and no weakness. He got Massive HP, A powerful normal attack, Bahamut Claw, which deals damage to all foes in range. However, his biggets feature is... *Drum Roll* ...MEGAFLARE! Megaflare deals Massive Damage and inflicts disable to all foes in range. Bahamut is great and no element has its uses. Not to mention he looks the coolest! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gilgamesh Type: Melee Nature: - Weakness: - Resistance: - Info: The greatest swordsman in all of Ivalice...or so he says. Cost: 22 Personal Rating: 9.5/10 Very strong and well rounded. Has very high stats in everything, though his attack speed is somewhat low. He's plain cool! His primary attack, Slice Thrice, hits the foe with three successful hits and is very powerful. His other attack is Masamune, which deals heavy damage to one foe while ignoring their defense. Because Masamune ignors defense, it acts like the foe had 0 defense, which allows very high damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zodiark Type: Ranged Nature: - Weakness: - Resistance: - Info: Keeper of the precepts, before whom the mighty are rendered weak. Cost: 30 Personal Rating: 10/10 And I thought Bahumat rocked... This if I pit this guy against Bahumat, it would be absolute PAWNAGE!(For Bahumat) Thats how powerful Zodiark is. He has massive stats in all catigories except speed, which isn't the worst, but not at all good. His normal attack is Graviga, which deals damage based on the targets current HP to all foes in range. His best attack though is Final Eclipse, which does massive non-elemental damage to all foes in range. [OBTAIN] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~HOW TO OBTAIN ESPER~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section explains how to obtain the rank three espers not already on the Ring of Pacts or blocked off with a stone on the Ring of Pacts. o-----------o--------------------------------------------------------o |Gilgamesh |Complete the 'Battle On Big Bridge' side mission.The | | |mission, available after completing chapter 9, pits you | | |against Gilgamesh and Enkidu. The thing is, Enkidu will | | |continue to spwan until there is eight of them. If you | | |kill one, another will spawn soon. So basically, the | | |only way to win this is to attack Gilgamesh right off | | |the bat and kill him BEFORE all eight Enkidu spawn. The | | |Enkidu can cause disable. | o-----------o--------------------------------------------------------o |Zodiark |Complete the 'Keeper of the Precepts' side mission. The | | |mission pits you against Zodiark and a number of other | | |monsters which can spawn in the summoning gates. Most | | |monsters are level 93-95. It's possible to beat this at | | |level 60, (That's what I did) though you may want to | | |wait until you are level 70-80. Whipe out as many foes | | |as you can, and capture as many summoning gates as | | |possible. One thing you can do is capture all the | | |summoning gates, then use the two on each side as well | | |as the one in the center. If you do that, you can | | |attack Zodiark from the sides AND the front. Just go | | |for Zodiark. Not the other foes on his sides. | o-----------o--------------------------------------------------------o |Bahumat |Complete the 'Wings of Midnight' side mission. You will | | |have to fight a LOT of Rank III espers before Bahumat | | |appears. When Bahumat does appear, attack him and | | |defeat him to complete the mission. Hard, but not as | | |hard as Zodiark. | o-----------o--------------------------------------------------------| |Famfrit |Complete the 'Darkening Clouds Gather' Side Mission. | | |It is very simple compared to any of the above missions.| | |Work your way around to Famfrit, killing all you see. | | |When you reach Famfrit, kill the surrounding enemies | | |first, then focus on Famfrit. DON'T put your people in | | |a straight line. Instead, surround him. | o-----------o--------------------------------------------------------o |Zalera |Complete the 'Dance of Dead' side mission. Just repel | | |the foes and reach the boss. The foes are endless, so | | |don't try to 'kill all the foes first' kill a bunch in | | |the way, then go after the boss and strike him down. | o-----------o--------------------------------------------------------o |Leviathan |Complete the 'Serpents Rage' Side Mission. Like Famfrit | | |work your way around to him, killing all you see. When | | |you reach Leviathan, kill the surrounding enemies first,| | |then focus on Levithan. Like Famfrit, don't put your | | |people in a straight line. Instead, surround him. | o-----------o--------------------------------------------------------o |Ultima |Obtained from completing 'Dais of the Auracite' side | | |mission. Wipe out all the support and gang up on her | | |rank 2 and 3 espers. Stack up and she'll go down fast. | o-----------o--------------------------------------------------------o /-----------------------------\ |THIS AREA UNDER CONSTRUCTION | | Email me if you can help: | | Omega99999@gmail.com | \-----------------------------/ [PSTRAT] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~PLAYER MADE STRAGETIES~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .-----------------------------------o-----------------------------. | Zodiark Strategy | Submitted by Nate | .-----------------------------------o-----------------------------. |I did find one weakness with Zodiark and actually killed him with| |level 58 salamanders. His weakness is: he NEEDS either supporting| |attackers or healers, preferably both. Graviga will NEVER kill an| |enemy, so his only "I pwnd you" move is Final Eclipse. (where | |Bahamut pwns with both moves) | | | |My favorite strategy for Rank III Espers: Summon them for Penelo | |when she has the item that gives her group regen. this makes | |Ultima an INFURIATING front-line staller. | | | |Favorite Formations: | | Chokepoint | | \ / | | | | | | Leaders: Ultima Bombs | | Front line combat Units (Atmos/Tonberry) | | Ranged Units (Lamia/Shivar) | | White Hares | | | | The Wall | '-----------------------------------------------------------------' .-----------------------------------o-----------------------------. | Blockade Defense | Submitted by Nate | .-----------------------------------o-----------------------------. |Key: G=golem | | C=Chuchalain | | H=White Hare | | 3=Rank 3 Esper (Usually Ramuh, Shiva, Odin, or Bahamut) | | V/P/K/Fi/L/Bal/Fr/A/Bsh | |Vaan/Penelo/Kytes/Filo/Llyud/Balthier/Fran/Ashe/Basch | | | |This is an EVIL defense, almost impossible to get through. | | | |Note: | | ~Penelo must have Raq Sharti weapon for Revitalize | | Gambit set to Raise/Holy | | | | ~Vaan should have Anastasia lvl 7+ and Dervish as Gambit | | | | ~Kytes should have Charge as gambit and either Goblin's | | pouch or Mage's Monograph | | | | ~Llyud should have Blood Lance and gambit Lancelet with | | Dragoon's Monograph | | | | ~Basch should use Flash of Steel as his gambit and throw in | | shining ray at enemy leaders/bosses/groups | | | |I have never lost even one ally with this formation. | | | |xxxxxxxxxxxx V G C G K H H | | Enemy 3 G C C P H H | |xxxxxxxxxxxx Bsh G C G L H H | | | '-----------------------------------------------------------------' [ABOUT] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ABOUT THE AUTHOR~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Michael Hoffert goes to High School in a small town in Rural Saskatchewan, Canada. This is his second FAQ though he plans to make some more. His hobbies include sports(Badminton, Curling, Volleyball, and Track and Field) Video Games (Runescape, Final Fantasy,Pokemon, and Legend of Zelda) Writing and studying.(He's a Geeky Genius with a 90.9 Average) He is CANADIAN and proud to be one! Things about Canadians: -We don't live in igloos (And never had) -We are directly on top of you americans -The loonie is currency, nothing else -We play the same sports as you (Just slightly different football) [By different, I mean better] -I know as much about USA as the average American (Maybe more) -We are not 'nothing but prairies' -I do not know your second cousin Joe in Saskatoon -We don't have more milage on our snowblowers than our cars -You think you got a snowstorm??? I'll show you a snowstorm! -God created beer to prevent us from taking over the world -We always laugh at 'You know you're in Saskatchewan when...' jokes -Minus 40 degrees C is... lame -I can kick your @$$ is any final fantasy (American, Canadian, European, Japanese, Australian...You name it) -WE ARE THE BEST HOCKEY PLAYERS IN THE WORLD! .----------------------------------------------------------------. | Got some more awesome things about Canadians? Email them to me.| | A number of people commented on how they liked this, so please | | feel free to give suggestions! Any offensive material WILL be | | deleted. | '----------------------------------------------------------------' [CREDT] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CREDITS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Time for one of the biggest sections in the ENTIRE FAQ. The Credits! A big thanks to all who helped make this guide great: -Myself (Well, I did type and format it) -Sinh for pointing out errors. Misspellings of Bahamut and Leviathan, as well as pointing out the error of Mateus (Shes a He) I don't know how I missed that! I played FFXII lots and knew it was a boy...and Well, thanks for pointing that out before I made myself look like an idiot! -Nate for a strategy for Zodiark. Nice strategy. -Somebody contributed info for Ultima, but I've lost the email and want to give him credit. Please reply ASAP! DON'T FORGET TO SEND YOUR STRAGETIES AND ADVICE TO MAKE THIS FAQ BETTER!!! [CNTCT] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CONTACT~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This guide is copywrite Michael Hoffert 2008 (c) Unpermissionable use is punishable by law. If this site is found on a site which does not have permission to use it, Legal action will be taken. I put a lot of effort into making my FAQs, I don't want them to be stolen. Anyone can save the FAQ onto their computer, but they are forbidden to print it off a their own, sell it for money, paste it on their website without permission or any other infrigment of the Copywrite Law. Sites this FAQ may be displayed on: www.gamefaqs.com www.IGN.com www.supercheats.com www.gamerhelp.com Sites that can NEVER display this FAQ or any of my work: www.cheatcc.com If you want to post this on your site, you must send me an email containing a link to your website. Email Adress : Omega99999@gmail.com Friend Code : Unknown (Don't got Wi-Fi) GameFaqs : Alpha_Omega99 -Please note, this is being typed on dial-up conection. I cannot afford satellite, so unless I can find a way to get satellite internet ($45.00 CAN a month!) the updates may be a bit on the slow side, sorry. Rules for contacting me: If I made a Mistake- -Check if the mistake is serious. If it is, then send me a polite email pointing that out. -If a name is wrong, you must be playing either the JAP or PAL version. (I own the American Version) Although it could be a typo... If you want to submit a letter- -Make the email appropriant -Good spelling and grammer is kinda nice. -Don't ask questions already answered in the FAQ, don't ask for my friend code, don't write discriminating letters If you just want to chat- -Just email me! \ \ \ \ \ \ \ \ \ \ | | | / / / / / / / / / / / \|-------------------------------------------|/ \| |/ \| THE END |/ \| |/ \|-------------------------------------------|/ \ \ \ \ \ \ \ \ \ \ | | | / / / / / / / / / / /