+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Version 1.1 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ __ ___ _ _ __ __ ______ ____ \ \ / / | (_) | | \/ | | ____/\ / __ \ \ \ /\ / /| |__ _| |_ ___ | \ / | __ _ __ _ ___ | |__ / \ | | | | \ \/ \/ / | '_ \| | __/ _ \ | |\/| |/ _` |/ _` |/ _ \ | __/ /\ \| | | | \ /\ / | | | | | || __/ | | | | (_| | (_| | __/ | | / ____ \ |__| | \/ \/ |_| |_|_|\__\___| |_| |_|\__,_|\__, |\___| |_|/_/ \_\___\_\ __/ | |___/ Created By: Omlette E-mail: omlette@omlette.net Co-Authored By: Crudmonk E-mail: draekon@dark-tempest.com +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Last Modified May 30, 2004 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Have something to contribute? See an error? False information? Well then, feel free to tell us about it! Just send an email to omlette@omlette.net or draekon@dark-tempest.com with the subject as "FFXI WHM FAQ" We really need confirmations on the spell descriptions and more information on the locations and prices. Please contribute any information you can. All credit will be given towards you, unless otherwise stated. Note: This guide may be outdated or have missing information due to the amount of patches that massive multiplayer online rpg's have. --------------------------------------------------------------------------- Version Information --------------------------------------------------------------------------- ========================================= Version 1.1 5/30/04 ========================================= Updated the "Raises from Japanese" / Translation information, with an email from "mei ling". NOTE: Crudmonk seems to have disappeared, I've lost contact with him. Last time we spoke, he said he had quit FFXI. I also seem to be playing a lot less than I used to. Sorry for the lack of updates, and we hope you continue to enjoy this guide. ========================================= Version 1.0 12/24/03 ========================================= Have a Merry Christmas and this is our present to all you new and old White Mages out there! Well, here it is folks. The guide you've all been waiting for! Yeah, it took a lot of time and hopefully it was worth it. We hope you all enjoy the guide and find it useful. Added info to the following sections: All but the Quest, Equipment and some Starting out sections. Updated sections: None --------------------------------------------------------------------------- Table of Contents --------------------------------------------------------------------------- 000) Introduction 001) Attributes 002) Races 003) Job Abilities & Traits 004) - Abilities 005) - Traits 006) Sub-Jobs 007) - Sub-Job Quests 008) - Basic Sub-Job Descriptions 009) - Advanced Sub-Job Descriptions 010) Starting Out 011) - Bastok 012) - San d'Oria 013) - Windurst 014) Macros 015) Partying 016) Spells 017) - Description 018) - Location and Price 019) - Level Order 020) Equipment 021) - Weapons 022) * Club 023) * Staff 024) * Projectile 025) - Armor 026) * Headgear 027) * Body 028) * Hand 029) * Leg 030) * Foot 031) * Shield 032) - Accessories 033) * Headgear 034) * Hand 035) * Earrings 036) * Neck 037) * Rings 038) * Belts 039) * Mantles 040) Scroll Quests 041) Artifact Quests 042) Race Specific Equipment 043) Job Specific Equipment 044) Copyright Notice and Credits --------------------------------------------------------------------------- Introduction 000 --------------------------------------------------------------------------- Welcome to my Final Fantasy XI, White Mage Guide. While being a White Mage is not a very easy task, we hope you understand that when you undertake the job in Final Fantasy XI. =========================================== Responsibilities =========================================== As a White Mage, you have responsibilities to fulfill. Though, you do not have to help everyone at every given time/point/what have you. By picking this job, We sincerely hope that you have chosen it to help others. Though, if you didn't, that is fine too. --------------------- To Charge or Not to --------------------- When you hit level 25, you can acquire the spell "Raise." Raise will bring people back from their state of unconsciousness and they will regain some of their lost experience back as well. People tend to argue over if it is right or not to charge people who you are raising. Crudmonks Opinion: I feel that is it unethical to charge. Why you ask? We chose the job to help others, in the process of raising there will be people who will be willing to give you a donation for taking your time to raise him or her. That can easily give more than you purchased the spell for over time. From these donations, you will not have to charge people for a raise to gain back the money lost from buying the spell. However, there are a few exceptions to this of course. Like if a person were to be obnoxious and unkind to the White Mage while asking or even demanding for a raise. I would simply tell them they are out of luck as rude people don't get raised by me. Then there is the phrase, "Good deeds bring good things in the future." Which can always be true, if someone became really happy about it or something of the like. --------------------- Raises from Japanese --------------------- There are some Japanese out there who cannot speak English, causing many frustrated dead people. Here is a useful phrase that was found on the message boards, it can most likely get you a raise from a Japanese player: "Sumimasen. Boku wa shinda. Reizu onegaishimasu. Koko wa " Translation: "Sorry to bother you. I'm dead. Could you raise me? I'm at..." The in the Japanese phrase will give you the location on the map you are currently in, giving the player a general idea of where to head to so he or she can raise you. You can find some useful Japanese phrases here: http://xeubie.tripod.com/ff11jpn/ [ ======= reader email from ======= ] [ ========= "mei ling" =========== ] [===================================] "Hello there, First off, thank you for creating a guide on WHM since I haven't seen many (or any at all online) and I was interested in becoming a WHM. I'm unsure if this guide is still being maintained, but what caught my eye was the section: Raises from Japanese. A phrase is listed..."Sumimasen. Boku wa shinda. Reizu onegaishimasu. Koko wa " I just wanted to note that "Boku" is a form of "me" or "I" that is only proper for males to use. So in case any female character uses it, Japanese speakers may be quite confused. (Watashi is a neutral form of "me" or "I".) Also, a guide is listed.... http://xeubie.tripod.com/ff11jpn/ I've read through this guide before along with another one of my friends and there are multiple errors in this guide (spelling, grammatical, translation, etc). One spelling error in particular is the usage of "PT ni haitemo ii?" It translates to, "Do you want to throw up in my party?" In any case, a good FFXI nihongo guide I've seen with good translations and spelling in romaji has been http://shigemo.com/FFXI/nihongo_guide.html , in case you are interested. Once again, thank you for the guide and good luck with your gaming!" --------------------------------------------------------------------------- Attributes 001 --------------------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+ | Agility | +-+-+-+-+-+-+-+-+-+-+-+-+ - Evasion Chance - Ranged Attack Accuracy Agility can be considered a useful attribute, though, you shouldn't need it to terribly much. Just work on controlling your hate better and it will become obsolete for a White Mage. +-+-+-+-+-+-+-+-+-+-+-+-+ | Charisma | +-+-+-+-+-+-+-+-+-+-+-+-+ - Bardic Magic - Charming Monsters Charisma, a near worthless attribute unless you have Bard subbed for the limited song(s) he can actually sing. +-+-+-+-+-+-+-+-+-+-+-+-+ | Dexterity | +-+-+-+-+-+-+-+-+-+-+-+-+ - Melee Attack Accuracy - Critical Hit Chance Another useless attribute for a White Mage. After you get past the solo stage at early levels, you shouldn't be attacking monsters as it draws more hate towards you, the healer. +-+-+-+-+-+-+-+-+-+-+-+-+ | Intelligence | +-+-+-+-+-+-+-+-+-+-+-+-+ - Magic Damage Probably the second or third most important attribute. Divine spells will need this attribute to produce a decent amount of damage from them. Entirely up to the player however. +-+-+-+-+-+-+-+-+-+-+-+-+ | Mind | +-+-+-+-+-+-+-+-+-+-+-+-+ - Magic Defense - Healing Potency The most useful attribute for a White Mage, despite some belief. It ups the potency of healing, which means it increases the amount you heal for. Though, your Cure spell can not go past its cap, unless under one condition. The day must be Lightsday. For if it is Lightsday, the power of Light Spells increase giving you slightly more Cure ability, along with various other light-type spells. +-+-+-+-+-+-+-+-+-+-+-+-+ | Strength | +-+-+-+-+-+-+-+-+-+-+-+-+ - Physical Damage Utterly worthless for a White Mage since you shouldn't be dealing any physical damage what so ever. I wouldn't worry about it much, like Dex and Charisma. +-+-+-+-+-+-+-+-+-+-+-+-+ | Vitality | +-+-+-+-+-+-+-+-+-+-+-+-+ - Physical Defense Much like Agility, this attribute can be useful but once again you should not be getting hit very often, also making this attribute obsolete. --------------------------------------------------------------------------- Races 002 --------------------------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+ | TaruTaru | +-+-+-+-+-+-+-+-+-+-+-+-+ A very widely used race for all mage-type jobs, White Mage especially. This race is probably one of the best due to its high mana, however, it has very low health which can turn a bad situation worse. Though, it's amount of MP can also keep a bad situation from happening. Due to their high mana, spell casting sub-jobs are not as required, giving them more freedom to sub what they want, although not subbing a spell casting job can easily be to your disadvantage. Pros: - Highest MP Cons: - Lowest HP - Lowest Mind - Lowest Defense Starting Stats without a sub-job: Hit Points: 23 Magic Points: 28 Strength: 5 Dexterity: 5 Vitality: 6 Agility: 7 Intelligence: 8 Mind: 8 Charisma: 7 +-+-+-+-+-+-+-+-+-+-+-+-+ | Hume | +-+-+-+-+-+-+-+-+-+-+-+-+ A jack-of-all-trades which can be easily switched over to any other job if you wish to. Hume has the second highest MP along with Mithra. Due to its variance, it is widely used as a White Mage, but generally used by people who tend to want to play every job without bad disadvantages. Pros: - Second Highest MP - Second Highest Mind Cons: - Second Lowest HP - Second Lowest Defense Starting Stats without a sub-job: Hit Points: 27 Magic Points: 22 Strength: 6 Dexterity: 5 Vitality: 6 Agility: 6 Intelligence: 6 Mind: 8 Charisma: 7 +-+-+-+-+-+-+-+-+-+-+-+-+ | Elvaan | +-+-+-+-+-+-+-+-+-+-+-+-+ The true race of those who seem to be able to govern the laws of healing. Elvaan have the second highest HP and the second to worst MP. Although, just because they don't have such great MP does not mean that the race is just horrible. Despite what people say, Mind improves ones healing ability, however you cannot go above the heal cap for that designated spell. Be warned. Pros: - Second Highest HP - Highest Mind - Second Highest Defense Cons: - Second Lowest MP Starting Stats without a sub-job: Hit Points: 29 Magic Points: 20 Strength: 7 Dexterity: 5 Vitality: 7 Agility: 5 Intelligence: 5 Mind: 9 Charisma: 7 +-+-+-+-+-+-+-+-+-+-+-+-+ | Mithra | +-+-+-+-+-+-+-+-+-+-+-+-+ Much like a Hume but with lower Charisma. A very useable race with the second highest MP along with Hume. At lower levels, the dexterity boost will provide a nice boost but if you plan on being a Bard at any time, a Hume would be better. Although, note at higher levels you will have a little worse attributes than Hume in Str, Vit, Mnd and Chr. Pros: - Second Highest MP Cons: - Second Lowest HP - Lowest Mind - Lowest Defense Starting Stats without a sub-job: Hit Points: 27 Magic Points: 22 Strength: 6 Dexterity: 7 Vitality: 6 Agility: 7 Intelligence: 6 Mind: 8 Charisma: 6 +-+-+-+-+-+-+-+-+-+-+-+-+ | Galka | +-+-+-+-+-+-+-+-+-+-+-+-+ Quite easily the worst possible race for a White Mage. Galka has the lowest MP but the highest HP. At higher levels, a Galka is very doable with a Summoner sub-job and a red mage in the party. This is definitely the race for those who want a challenge, be warned though. Pros: - Highest HP - Second Highest Mind - Highest Defense Cons: - Lowest MP Starting Stats without a sub-job: Hit Points: 32 Magic Points: 16 Strength: 7 Dexterity: 5 Vitality: 8 Agility: 6 Intelligence: 6 Mind: 8 Charisma: 6 --------------------------------------------------------------------------- Job Abilities & Traits 003 --------------------------------------------------------------------------- Job Abilities and Job Traits can easily be key components in battles, depending on your job. As you're a White Mage you don't get to many abilities but the ones you do get will be very useful. Be sure to learn what each individual ability and trait does and make full use of it, to benefit everyone. ===================================================== Job Abilities 004 ===================================================== Job abilities are special abilities for your job only. You also gain some abilities from your sub-job. However, you never gain your sub-job's 2-hour ability at all. Abilities with short timers should be used often to extract their full potential, especially while partying. ----------------------- Benediction ----------------------- Level: 1 Duration: Instant Re-use Time: 2 Hours Description: Restores your party's HP to full within area of effect. Tip: This draws massive hate, the only other single ability which draws more hate than Benediction is a Paladins 2-hour "Invincible." Should only be used as a last resort after you've fully run out of MP and your party is near death. ----------------------- Divine Seal ----------------------- Level: 15 Duration: Next Spell Cast Re-use Time: 10 Minutes Description: Doubles the effect of your next heal spell. Tip: Wise to use it semi-often as it has a 10 minute re-use timer. Do not be afraid to use it often because it is an ability. This is often best used with Curaga's line of spells. ===================================================== Traits 005 ===================================================== Job traits are what makes your job special. You gain all your job traits naturally as you gain levels, giving you personal, forever lasting buffs as you get higher in levels. They can be very useful, depending on the situation. You also gain all the traits a sub-job gets as well, as long as the sub-job is the correct level for that trait. ----------------------- Magic Defense Bonus ----------------------- Level: 10 Description: Improves your defense to magic spells. ----------------------- Clear Mind ----------------------- Level: 20 Description: Raises the amount of MP recovered while resting. ----------------------- Auto Regen ----------------------- Level: 25 Description: Gradually recovers HP over time without needing to resting. ----------------------- Magic Defense Bonus ----------------------- Level: 30 Description: Improves your defense to magic spells. ----------------------- Magic Defense Bonus ----------------------- Level: 50 Description: Improves your defense to magic spells. --------------------------------------------------------------------------- Sub-Jobs 006 --------------------------------------------------------------------------- A sub-job must be leveled up separately from your main job as a White Mage. This means that you must go to your moogle house and set your sub-job as your main job in order to level it. When you transfer back to your main job you will still have the level you left off on. Sub-Jobs are also half of your given main job at any time. Example: Level 30 White Mage Level 20 Black Mage -> White Mage subs Black Mage -> Level 30/15 White Mage/Black Mage -> Player levels up his White Mage a dozen levels without leveling his sub -> Player is now level 42/20 White Mage/Black Mage To get a sub-job, you must be level 18 and complete a quest in either Mhaura or Selbina. Both quests will ask you to obtain three items to complete the quest. ===================================================== Sub-Job Quests 007 ===================================================== ----------------------- Selbina Sub-Job Quest ----------------------- Name: Elder Memories Required Level: 18 Quest Giver: Isacio Location: Selbina (G-10) Items Needed: - 1 Magicked Skull - 1 Damesfly Worm - 1 Crab Apron Description: - Magicked Skull dropped by Ghouls * Ghouls are located in Valkurm Dunes at night time and also in Gusgen Mines, Jugner Forest, Buburimu Peninsula, and many other places * Ghouls level vary on location found, ideal locations are Gusgen and Valkurm Dunes. - Damesfly Worm dropped by Damesfly * Damesfly's are located in Valkurm Dunes - 1 Crab Apron dropped by Snippers * Snippers are located in Valkurm Dunes After all three items are collected, head back to Selbina and talk to Isacio in G-10 to finish the quest. Once finished you can now return to your mog house and choose to apply a sub-job to your main job. ----------------------- Mhaura Sub-Job Quest ----------------------- Name: The Old Lady Required Level: 18 Quest Giver: Vera Location: Mhaura (G-10) Items Needed: - 1 Bloody Robe - 1 Wild Rabbit's Tail - 1 Dhalmel Saliva Description: - Bloody Robe dropped by Bogys * Bogys are located in Buburimu Peninsula at night as well as other zones as well. * Bogys level vary on the zone it is in, Buburimu Peninsula is an ideal place to look for them. - Wild Rabbit's Tail dropped by Mighty Rahabs * Mighty Rahabs are located at Buburimu Peninsula - Dhalmel Saliva dropped by Bull Dhalmels * Bull Dhalmels are located at Buburimu Peninsula After all three items are collected, head back to Mhaura and talk to Vera in G-10 to finish the quest. Once finished you can now return to your mog house and choose to apply a sub-job to your main job. ===================================================== Basic Sub-Job Descriptions 008 ===================================================== +-+-+-+-+-+-+-+-+-+-+-+-+ | White Mage/Warrior | +-+-+-+-+-+-+-+-+-+-+-+-+ Subbing a warrior probably isn't the smartest thing to do. It however may be good for soloing at early levels but that is about it. When you get into partying, you'll have less MP than most other subbed jobs, which can drastically effect your performance in the long run. The job abilities you get also will not help much as a White Mage shouldn't be taking hits or dealing any physical damage. Although War Cry would be a good ability to have, it would be at level 70 White Mage when you can have other jobs which give better stats, abilities and traits. Pros: - Defense Bonus (Trait) Cons: - No MP Gain. Pro/Con: - War Cry (Ability) * Cannot be used until level 70 White Mage. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR| |-------------------------------------------------------| |Hume | 1/1 |35 |22 |8 |7 |7 |8 |7 |9 |8 | |Elvaan | 1/1 |37 |20 |9 |7 |8 |7 |6 |10 |8 | |Tarutaru | 1/1 |31 |28 |7 |7 |7 |9 |9 |9 |8 | |Mithra | 1/1 |35 |22 |8 |9 |7 |9 |7 |9 |7 | |Galka | 1/1 |40 |16 |9 |7 |9 |8 |7 |9 |7 | |-------------------------------------------------------| |Hume |20/10|300 |155 |22 |18 |21 |20 |19 |25 |22 | |Elvaan |20/10|321 |134 |25 |17 |23 |17 |16 |28 |22 | |Tarutaru |20/10|239 |218 |19 |18 |20 |22 |24 |24 |22 | |Mithra |20/10|300 |155 |21 |23 |20 |23 |19 |24 |19 | |Galka |20/10|362 |101 |24 |18 |26 |19 |18 |25 |19 | |-------------------------------------------------------| |Hume |70/35|1063 |505 |65 |54 |61 |58 |55 |71 |64 | |Elvaan |70/35|1174 |434 |73 |50 |65 |50 |47 |79 |64 | |Tarutaru |70/35|852 |718 |57 |54 |57 |62 |67 |67 |64 | |Mithra |70/35|1063 |505 |61 |66 |57 |66 |55 |67 |56 | |Galka |70/35|1315 |326 |69 |54 |73 |54 |51 |71 |56 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Trait |Level|Description | |---------------------------------------------------------------| |Defense Bonus |10 |Adds points to physical defense | |Resist Virus |15 |Increased resistance to disease | |Double Attack |25 |Random, additional melee attacks will be | | | |made in battle depending on weapon skill | |Attack Bonus |30 |Added points to physical attack | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Ability |Level|Re-Use Timer|Duration |Description | |-------------------------------------------------------------------------| |Provoke |5 |30 Seconds |Instant |Taunts enemy | |Berserk |15 |5 Minutes |3 Minutes |Increase Attack | | | | | |Decrease Defense | |Defender |35 |3 Minutes |3 Minutes |Increase Defense | | | | | |Decrease Attack | |War Cry |35 |5 Minutes |30 Seconds|Party members in range gain an | | | | | |attack bonus | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+ | White Mage/Thief | +-+-+-+-+-+-+-+-+-+-+-+-+ Like the warrior, subbing a thief isn't to terribly smart unless you're soloing at early levels. Their abilities and traits you get are pretty much useless as you should be staying away from area of effect skills and spells. Yeah, Gilfinder and Treasure Hunter are nice, but it's much better to recruit a thief into your party for that. Pros: - Flee (Ability) - Treasure Hunter (Trait) - Gilfinder (Trait) - Highest Evade. - Good job for farming. Cons: - No MP Gain. Pro/Con: - Mug & Steal * Nice to use but can be very bad for the party if the White Mage gets close to mobs. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR| |-------------------------------------------------------| |Hume | 1/1 |34 |22 |7 |7 |7 |8 |8 |9 |8 | |Elvaan | 1/1 |36 |20 |8 |7 |8 |7 |7 |10 |8 | |Tarutaru | 1/1 |30 |28 |6 |7 |7 |9 |10 |9 |8 | |Mithra | 1/1 |34 |22 |7 |9 |7 |9 |8 |9 |7 | |Galka | 1/1 |39 |16 |8 |7 |9 |8 |8 |9 |7 | |-------------------------------------------------------| |Hume |20/10|290 |155 |21 |19 |21 |21 |20 |24 |21 | |Elvaan |20/10|311 |134 |24 |18 |23 |18 |17 |27 |21 | |Tarutaru |20/10|229 |218 |18 |19 |20 |23 |25 |23 |21 | |Mithra |20/10|290 |155 |20 |24 |20 |24 |20 |23 |18 | |Galka |20/10|352 |101 |23 |19 |26 |20 |19 |24 |18 | |-------------------------------------------------------| |Hume |70/35|1027 |505 |61 |57 |61 |59 |58 |70 |62 | |Elvaan |70/35|1138 |434 |69 |53 |65 |51 |50 |78 |62 | |Tarutaru |70/35|816 |718 |53 |57 |57 |63 |70 |66 |62 | |Mithra |70/35|1027 |505 |57 |69 |57 |67 |58 |66 |54 | |Galka |70/35|1279 |326 |65 |57 |73 |55 |54 |70 |54 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Trait |Level|Description | |-------------------------------------------------------------------| |Gilfinder |5 |Multiplies the amount of gil dropped | |Evasion Bonus |10 |Improves evasion against physical attacks| |Treasure Hunter |12 |Increases chance of getting treasure | |Resist Gravity |20 |Slight resistance against weight | |Evasion Bonus |30 |Improves evasion against physical attacks| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Ability |Level|Re-Use Timer|Duration |Description | |-------------------------------------------------------------------------| |Steal |5 |5 Minutes |Instant |Can steal an item from enemy | |Sneak Attack |15 |1 Minute |Instant |Deals extra damage for one | | | | | |hit behind the enemy. | |Flee |25 |5 Minutes |30 Seconds|Increases movement speed | | | | | |temporary | |Trick Attack |30 |1 Minute |Instant |Upgraded sneak attack | |Mug |35 |5 Minutes |Instant |Steals gil from the enemy | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+ | White Mage/Monk | +-+-+-+-+-+-+-+-+-+-+-+-+ Using a monk is still pretty much the same as subbing a thief or warrior. The only major difference is that you will end up with more HP. HP is always nice, however, extra MP is always better. This wouldn't even be to much of an ideal job to sub while you're at low levels. Pros: - Highest HP. Cons: - No MP Gain. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR| |-------------------------------------------------------| |Hume | 1/1 |36 |22 |8 |7 |8 |7 |7 |9 |8 | |Elvaan | 1/1 |38 |20 |9 |7 |9 |6 |6 |10 |8 | |Tarutaru | 1/1 |32 |28 |7 |7 |8 |8 |9 |9 |8 | |Mithra | 1/1 |36 |22 |8 |9 |8 |8 |7 |9 |7 | |Galka | 1/1 |41 |16 |9 |7 |10 |7 |7 |9 |7 | |-------------------------------------------------------| |Hume |20/10|306 |155 |21 |19 |22 |19 |18 |26 |22 | |Elvaan |20/10|327 |134 |24 |18 |24 |16 |15 |29 |22 | |Tarutaru |20/10|245 |218 |18 |19 |21 |21 |23 |25 |22 | |Mithra |20/10|306 |155 |20 |24 |21 |22 |18 |25 |19 | |Galka |20/10|368 |101 |23 |19 |27 |18 |17 |26 |19 | |-------------------------------------------------------| |Hume |70/35|1141 |505 |62 |55 |65 |55 |54 |73 |64 | |Elvaan |70/35|1252 |434 |70 |51 |69 |47 |46 |81 |64 | |Tarutaru |70/35|930 |718 |54 |55 |61 |59 |66 |69 |64 | |Mithra |70/35|1141 |505 |58 |67 |61 |63 |54 |69 |56 | |Galka |70/35|1393 |326 |66 |55 |77 |51 |50 |73 |56 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Trait |Level|Description | |---------------------------------------------------------------| |Martial Arts |1 |Increases hand-to-hand attack speed | |Counter |10 |Can counter an enemy with your own attack| |Max HP Boost |15 |Increases your maximum HP | |Martial Arts |15 |Increases hand-to-hand attack speed | |Martial Arts |30 |Increases hand-to-hand attack speed | |Max HP Boost |35 |Increases your maximum HP | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Ability |Level|Re-Use Timer|Duration |Description | |-------------------------------------------------------------------------| |Boost |5 |15 Seconds |3 Minutes |Enhances the power of your next| | | | | |attack | |Dodge |15 |5 Minutes |2 Minutes |Enhances evasion | |Focus |25 |5 Minutes |2 Minutes |Enhances accuracy | |Chakra |35 |15 Minutes |Instant |Restores a small amount of HP | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+ | White Mage/Red Mage | +-+-+-+-+-+-+-+-+-+-+-+-+ Not to bad of a sub-job for a White Mage, though there are better ones. The main thing you'll probably be subbing a red mage for is their fast cast trait, which they get at level 15. It can be a rather nice feature when you get into dangerous situations from time to time, although you're still lacking some features that are given by other mage-type sub jobs. Pros: - Faster Cast (Trait) - Clear Mind (Trait) Cons: - None really. Pro/Con: - More Enfeeble Spells. * Can help the party but can also create unnecessary hate. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR| |-------------------------------------------------------| |Hume | 1/1 |34 |27 |7 |6 |7 |7 |8 |10 |8 | |Elvaan | 1/1 |36 |25 |8 |6 |8 |6 |7 |11 |8 | |Tarutaru | 1/1 |30 |33 |6 |6 |7 |8 |10 |10 |8 | |Mithra | 1/1 |34 |27 |7 |8 |7 |8 |8 |10 |7 | |Galka | 1/1 |39 |21 |8 |6 |9 |7 |8 |10 |7 | |-------------------------------------------------------| |Hume |20/10|290 |173 |21 |18 |20 |19 |20 |26 |23 | |Elvaan |20/10|311 |152 |24 |17 |22 |16 |17 |29 |23 | |Tarutaru |20/10|229 |236 |18 |18 |19 |21 |25 |25 |23 | |Mithra |20/10|290 |173 |20 |23 |19 |22 |20 |25 |20 | |Galka |20/10|352 |119 |23 |18 |25 |18 |19 |26 |20 | |-------------------------------------------------------| |Hume |70/35|1027 |561 |61 |53 |60 |56 |58 |74 |65 | |Elvaan |70/35|1138 |490 |69 |49 |64 |48 |50 |82 |65 | |Tarutaru |70/35|816 |774 |53 |53 |56 |60 |70 |70 |65 | |Mithra |70/35|1027 |561 |57 |65 |56 |64 |58 |70 |57 | |Galka |70/35|1279 |382 |65 |53 |72 |52 |54 |74 |57 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Trait |Level|Description | |-----------------------------------------------------------------| |Resist Petrify |10 |Slight resistance to petrification | |Fast Cast |15 |Quickens the casting of spells | |Magic Atk Bonus|20 |Improves your power of magic spells | |Magic Def Bonus|25 |Improves your defense against magic spells | |Resist Petrify |30 |Slight resistance to petrification | |Clear Mind |31 |Raises the MP Recovery amount while resting| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Ability |Level|Re-Use Timer|Duration |Description | |-------------------------------------------------------------------------| |None |None |None |None |None | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+ | White Mage/Black Mage | +-+-+-+-+-+-+-+-+-+-+-+-+ Probably the most wanted sub-job. You get the second highest MP gain and you get a second Clear Mind to stack with that of your White Mages Clear Mind trait. While there is a big debate wether or not Black Magic is great with this sub, I think that it can go either way. Early on in levels, subbing a black mage will help out a bit from here to there with some spells. However, doing this can easily create excessive hate which can also make a situation turn bad easily. Though, if you think you can control the hate well enough, be my guest. (At higher levels having your sub-job halved, the black magic will become kind of useless as the monster you're fighting will be a much higher level than that of the spell you're using.) Pros: - Second Highest MP Gain. - Clear Mind (Trait) Cons: - Little HP Gain. Pro/Con: - Black Magic * Can help the party but can also create unnecessary hate. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR| |-------------------------------------------------------| |Hume | 1/1 |32 |29 |7 |7 |7 |8 |8 |9 |8 | |Elvaan | 1/1 |34 |27 |8 |7 |8 |7 |7 |10 |8 | |Tarutaru | 1/1 |28 |35 |6 |7 |7 |9 |10 |9 |8 | |Mithra | 1/1 |32 |29 |7 |9 |7 |9 |8 |9 |7 | |Galka | 1/1 |37 |23 |8 |7 |9 |8 |8 |9 |7 | |-------------------------------------------------------| |Hume |20/10|279 |184 |20 |18 |20 |20 |21 |25 |23 | |Elvaan |20/10|300 |163 |23 |17 |22 |17 |18 |28 |23 | |Tarutaru |20/10|218 |247 |17 |18 |19 |22 |26 |24 |23 | |Mithra |20/10|279 |184 |19 |23 |19 |23 |21 |24 |20 | |Galka |20/10|341 |130 |22 |18 |25 |19 |20 |25 |20 | |-------------------------------------------------------| |Hume |70/35|992 |597 |59 |54 |59 |58 |61 |72 |65 | |Elvaan |70/35|1103 |526 |67 |50 |63 |50 |53 |80 |65 | |Tarutaru |70/35|781 |810 |51 |54 |55 |62 |73 |68 |65 | |Mithra |70/35|992 |597 |55 |66 |55 |66 |61 |68 |57 | |Galka |70/35|1244 |418 |63 |54 |71 |54 |57 |72 |57 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Trait |Level|Description | |-----------------------------------------------------------------| |Magic Atk Bonus|10 |Improves your power of magic spells | |Clear Mind |15 |Raises the MP Recovery amount while resting| |Conserve MP |20 |Occasionally cuts down MP cost of a spell | |Magic Atk Bonus|30 |Improves your power of magic spells | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Ability |Level|Re-Use Timer|Duration |Description | |-------------------------------------------------------------------------| |Elemental |15 |10 Minutes |1 Cast |Enhances the accuracy of your | | Seal | | | |next spell cast | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ===================================================== Advanced Sub-Job Descriptions 009 ===================================================== +-+-+-+-+-+-+-+-+-+-+-+-+ | White Mage/Paladin | +-+-+-+-+-+-+-+-+-+-+-+-+ A better sub-job than a warrior, although it still doesn't stack up to the usefulness of mage-type sub-jobs. You'll get more defense and HP than mage-type subs but MP's importance factor outweighs that of defense and HP. It *can* be useful, but once again, I would recommend using a mage-type sub-job. Pros: - Holy Circle (Ability) - Sentinel (Ability) - Physical Defense Power Up (Trait) - Second Highest Mind. Cons: - Small MP Gain. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR| |-------------------------------------------------------| |Hume | 1/1 |35 |25 |8 |6 |8 |7 |7 |10 |9 | |Elvaan | 1/1 |37 |23 |9 |6 |9 |6 |6 |11 |9 | |Tarutaru | 1/1 |31 |31 |7 |6 |8 |8 |9 |10 |9 | |Mithra | 1/1 |35 |25 |8 |8 |8 |8 |7 |10 |8 | |Galka | 1/1 |40 |19 |9 |6 |10 |7 |7 |10 |8 | |-------------------------------------------------------| |Hume |20/10|295 |162 |22 |17 |22 |18 |18 |26 |23 | |Elvaan |20/10|316 |141 |25 |16 |24 |15 |15 |29 |23 | |Tarutaru |20/10|234 |225 |19 |17 |21 |20 |23 |25 |23 | |Mithra |20/10|295 |162 |21 |22 |21 |21 |18 |25 |20 | |Galka |20/10|357 |108 |24 |17 |27 |17 |17 |26 |20 | |-------------------------------------------------------| |Hume |70/35|1045 |525 |63 |52 |65 |54 |54 |74 |66 | |Elvaan |70/35|1156 |454 |71 |48 |69 |46 |46 |82 |66 | |Tarutaru |70/35|834 |738 |55 |52 |61 |58 |66 |70 |66 | |Mithra |70/35|1045 |525 |59 |64 |61 |62 |54 |70 |58 | |Galka |70/35|1297 |346 |67 |52 |77 |50 |50 |74 |58 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Trait |Level|Description | |---------------------------------------------------------------| |Undead Killer |5 |More damage versus undead enemies | |Physical Def Up|10 |Raises your physical defense | |Resist Sleep |20 |Slight resistance to sleep | |Physical Def Up|30 |Raises your physical defense | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Ability |Level|Re-Use Timer|Duration |Description | |-------------------------------------------------------------------------| |Holy Circle|5 |5 Minutes |3 Minutes |Raises your parties defense | | | | | |versus undead enemies | |Shield Bash|15 |5 Minutes |Instant |Use shield to bash enemy target| |Sentinel |30 |5 Minutes |30 Seconds|Raises Defense | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+ |White Mage/Dark Knight | +-+-+-+-+-+-+-+-+-+-+-+-+ One of the worst subs you could probably have with a White Mage. Since Dark Knight focuses around more of a melee fighter than that of a dark spell caster, a black mage would be more ideal of a sub-job to pick. Pros: - Arcane Circle (Ability) Cons: - Small MP Gain. - Very little black magic. * The three stat absorb spells you wouldn't be getting until level 62+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR| |-------------------------------------------------------| |Hume | 1/1 |35 |25 |8 |7 |8 |7 |8 |9 |8 | |Elvaan | 1/1 |37 |23 |9 |7 |9 |6 |7 |10 |8 | |Tarutaru | 1/1 |31 |31 |7 |7 |8 |8 |10 |9 |8 | |Mithra | 1/1 |35 |25 |8 |9 |8 |8 |8 |9 |7 | |Galka | 1/1 |40 |19 |9 |7 |10 |7 |8 |9 |7 | |-------------------------------------------------------| |Hume |20/10|295 |162 |22 |18 |21 |20 |20 |24 |21 | |Elvaan |20/10|316 |141 |25 |17 |23 |17 |17 |27 |21 | |Tarutaru |20/10|234 |225 |19 |18 |20 |22 |25 |23 |21 | |Mithra |20/10|295 |162 |21 |23 |20 |23 |20 |23 |18 | |Galka |20/10|357 |108 |24 |18 |26 |19 |19 |24 |18 | |-------------------------------------------------------| |Hume |70/35|1045 |525 |65 |54 |62 |57 |58 |70 |62 | |Elvaan |70/35|1156 |454 |73 |50 |66 |49 |50 |78 |62 | |Tarutaru |70/35|834 |738 |57 |54 |58 |61 |70 |66 |62 | |Mithra |70/35|1045 |525 |61 |66 |58 |65 |58 |66 |54 | |Galka |70/35|1297 |346 |69 |54 |74 |53 |54 |70 |54 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Trait |Level|Description | |---------------------------------------------------------------| |Attack Bonus |10 |Increases power of physical attacks | |Resist Paralyze|20 |Slight resistance to paralysis | |Arcana Killer |25 |Increases damage versus arcana | |Attack Bonus |30 |Increases power of physical attacks | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Ability |Level|Re-Use Timer|Duration |Description | |-------------------------------------------------------------------------| |Arcane |5 |5 Minutes |3 Minutes |Raises your parties defense | | Circle | | | |versus arcana | |Last Resort|15 |5 Minutes |30 Seconds|Enhances attacks, weakens | | | | | |defense | |Weapon Bash|20 |5 Minutes |Instant |Delivers a stunning attack | | | | | |*~Two-Handed Weapons Required~*| |Souleater |30 |6 Minutes |1 Minute |Consumes HP to enhance attacks | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+ |White Mage/Beastmaster | +-+-+-+-+-+-+-+-+-+-+-+-+ Not to useful of a sub-job. In early levels having a charmed monster help you out may be ideal, but towards higher levels they won't help much. Since they're not so useful at mid-high levels, it creates no MP gain at all, worsening the sub-job for a White Mage. I don't recommend using this to sub with a White Mage unless you're going through the first dozen levels solo. Pros: - Charm (Ability) Cons: - No MP Gain. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR| |-------------------------------------------------------| |Hume | 1/1 |35 |22 |7 |7 |7 |7 |7 |9 |9 | |Elvaan | 1/1 |37 |20 |8 |7 |8 |6 |6 |10 |9 | |Tarutaru | 1/1 |31 |28 |6 |7 |7 |8 |9 |9 |9 | |Mithra | 1/1 |35 |22 |7 |9 |7 |8 |7 |9 |8 | |Galka | 1/1 |40 |16 |8 |7 |9 |7 |7 |9 |8 | |-------------------------------------------------------| |Hume |20/10|295 |155 |21 |18 |21 |19 |19 |25 |24 | |Elvaan |20/10|316 |134 |24 |17 |23 |16 |16 |28 |24 | |Tarutaru |20/10|234 |218 |18 |18 |20 |21 |24 |24 |24 | |Mithra |20/10|295 |155 |20 |23 |20 |22 |19 |24 |21 | |Galka |20/10|357 |101 |23 |18 |26 |18 |18 |25 |21 | |-------------------------------------------------------| |Hume |70/35|1045 |505 |61 |54 |61 |55 |56 |72 |69 | |Elvaan |70/35|1156 |434 |69 |50 |65 |47 |48 |80 |69 | |Tarutaru |70/35|834 |718 |53 |54 |57 |59 |68 |68 |69 | |Mithra |70/35|1045 |505 |57 |66 |57 |63 |56 |68 |61 | |Galka |70/35|1297 |326 |65 |54 |73 |51 |52 |72 |61 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Trait |Level|Description | |---------------------------------------------------------------| |Vermin Killer |10 |Improves damage versus vermin | |Resist Slow |15 |Slight resistance against slow | |Bird Killer |20 |Improves damage versus birds | |Amorph Killer |30 |Improves damage versus armophs | |Resist Slow |35 |Slight resistance against slow | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Ability |Level|Re-Use Timer|Duration |Description | |-------------------------------------------------------------------------| |Charm |1 |5 Minutes |5 Minutes |Attempts to control a beast | |Gauge |10 |30 Seconds |Instant |Judge a target for charming | |Reward |12 |3 Minutes |Instant |Restore pets HP; Items Required| |Call Beast |23 |5 Minutes |Instant |Calls a beast from the contents| | | | | |of a jug | |Tame |30 |10 Minutes |Instant |Makes target easier to charm | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+ | White Mage/Ranger | +-+-+-+-+-+-+-+-+-+-+-+-+ Yet another pretty useless sub-job for a White Mage. Since you cannot equip a bow most of its traits and abilities you obtain with a ranger sub become useless. Yet another sub-job I don't recommend for a White Mage. You're probably better off having a ranger as a main job and White Mage as a sub-job. Though, rangers have better subs than White Mage, so I wouldn't pick it. Pros: - Scavenge (Ability) - Camouflage (Ability) - Alertness (Trait) Cons: - No MP Gain. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR| |-------------------------------------------------------| |Hume | 1/1 |33 |22 |7 |6 |7 |8 |7 |9 |8 | |Elvaan | 1/1 |35 |20 |8 |6 |8 |7 |6 |10 |8 | |Tarutaru | 1/1 |29 |28 |6 |6 |7 |9 |9 |9 |8 | |Mithra | 1/1 |33 |22 |7 |8 |7 |9 |7 |9 |7 | |Galka | 1/1 |38 |16 |8 |6 |9 |8 |7 |9 |7 | |-------------------------------------------------------| |Hume |20/10|285 |155 |20 |18 |21 |21 |19 |26 |22 | |Elvaan |20/10|306 |134 |23 |17 |23 |18 |16 |29 |22 | |Tarutaru |20/10|224 |218 |17 |18 |20 |23 |24 |25 |22 | |Mithra |20/10|285 |155 |19 |23 |20 |24 |19 |25 |19 | |Galka |20/10|347 |101 |22 |18 |26 |20 |18 |26 |19 | |-------------------------------------------------------| |Hume |70/35|1010 |505 |60 |53 |61 |61 |56 |73 |64 | |Elvaan |70/35|1121 |434 |68 |49 |65 |53 |48 |81 |64 | |Tarutaru |70/35|799 |718 |52 |53 |57 |65 |68 |69 |64 | |Mithra |70/35|1010 |505 |56 |65 |57 |69 |56 |69 |56 | |Galka |70/35|1262 |326 |64 |53 |73 |57 |52 |73 |56 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Trait |Level|Description | |-----------------------------------------------------------------| |Alertness |5 |Lowers chance of being detected by enemies | |Accuracy Bonus |10 |Raises accuracy of physical attacks | |Rapid Shot |15 |Sometimes decreases attack intervals for | | | |ranged attacks | |Resist Poison |20 |Slight resistance to poison | |Accuracy Bonus |30 |Raises accuracy of physical attacks | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Ability |Level|Re-Use Timer|Duration |Description | |-------------------------------------------------------------------------| |Sharpshot |1 |5 Minutes |1 Minute |Raises accuracy of ranged | | | | | |attacks | |Scavenge |10 |5 Minutes |Instant |Searches local area for items | |Camouflage |20 |5 Minutes |Random |You become more difficult to | | | | | |detect | |Barrage |30 |5 Minutes |Instant |Fires multiple projectiles | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+ | White Mage/Bard | +-+-+-+-+-+-+-+-+-+-+-+-+ This *would* be an awesome sub-job if you could equip your sub-jobs items as if he were your main job. Since you cannot equip instruments, you're stuck with singing only songs. It would be more wise to have a bard as your main and a White Mage as your sub-job. Although, doing that will result in very low MP, but you shouldn't be acting as the main healer if you did that. Pros: - Resistance to Silence. - Sing Cons: - No MP Gain. - Cannot use instruments. * Due to this, only songs that you verbally sing will work. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR| |-------------------------------------------------------| |Hume | 1/1 |34 |22 |7 |6 |7 |7 |7 |9 |9 | |Elvaan | 1/1 |36 |20 |8 |6 |8 |6 |6 |10 |9 | |Tarutaru | 1/1 |30 |28 |6 |6 |7 |8 |9 |9 |9 | |Mithra | 1/1 |34 |22 |7 |8 |7 |8 |7 |9 |8 | |Galka | 1/1 |39 |16 |8 |6 |9 |7 |7 |9 |8 | |-------------------------------------------------------| |Hume |20/10|290 |155 |21 |18 |21 |19 |20 |26 |24 | |Elvaan |20/10|311 |134 |24 |17 |23 |16 |17 |29 |24 | |Tarutaru |20/10|229 |218 |18 |18 |20 |21 |25 |25 |24 | |Mithra |20/10|290 |155 |20 |23 |20 |22 |20 |25 |21 | |Galka |20/10|193 |61 |16 |12 |18 |13 |14 |18 |14 | |-------------------------------------------------------| |Hume |70/35|1027 |505 |61 |53 |61 |55 |57 |73 |67 | |Elvaan |70/35|1138 |434 |69 |49 |65 |47 |49 |81 |67 | |Tarutaru |70/35|816 |718 |53 |53 |57 |59 |69 |69 |67 | |Mithra |70/35|1027 |505 |57 |65 |57 |63 |57 |69 |59 | |Galka |70/35|1279 |326 |65 |53 |73 |51 |53 |73 |59 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Trait |Level|Description | |---------------------------------------------------------------| |Resist Silence |5 |Slight resistance to silence | |Resist Silence |25 |Slight resistance to silence | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Ability |Level|Re-Use Timer|Duration |Description | |-------------------------------------------------------------------------| |None |None |None |None |None | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+ | White Mage/Summoner | +-+-+-+-+-+-+-+-+-+-+-+-+ The best sub-job for a White Mage, in my opinion. You get the most MP, clear mind and also Auto-Refresh when you hit level 50 White Mage. Three very useful traits and Auto-Refresh stacks on top of the spell Refresh! People say the avatars suck because you're subbing a summoner, I tend to agree. Although, you're not subbing it for the avatars you can summon, you're using it for its traits that you get mentioned above and shown below. I highly recommend subbing this job, however it is harder to level a summoner than that of a black mage. Pros: - Largest MP Gain. - Auto-Refresh (Trait) - Clear Mind (Trait) - Highest Mind. Cons: - Weak Avatars. - Lowest HP Gain. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR| |-------------------------------------------------------| |Hume | 1/1 |32 |30 |7 |6 |7 |7 |8 |10 |9 | |Elvaan | 1/1 |34 |28 |8 |6 |8 |6 |7 |11 |9 | |Tarutaru | 1/1 |28 |36 |6 |6 |7 |8 |10 |10 |9 | |Mithra | 1/1 |32 |30 |7 |8 |7 |8 |8 |10 |8 | |Galka | 1/1 |37 |24 |8 |6 |9 |7 |8 |10 |8 | |-------------------------------------------------------| |Hume |20/10|274 |190 |20 |17 |20 |20 |21 |27 |24 | |Elvaan |20/10|295 |169 |23 |16 |22 |17 |18 |30 |24 | |Tarutaru |20/10|213 |253 |17 |17 |19 |22 |26 |26 |24 | |Mithra |20/10|274 |190 |19 |22 |19 |23 |21 |26 |21 | |Galka |20/10|336 |136 |22 |17 |25 |19 |20 |27 |21 | |-------------------------------------------------------| |Hume |70/35|974 |615 |59 |52 |59 |57 |59 |75 |67 | |Elvaan |70/35|1085 |544 |67 |48 |63 |49 |51 |83 |67 | |Tarutaru |70/35|763 |828 |51 |52 |55 |61 |71 |71 |67 | |Mithra |70/35|974 |615 |55 |64 |55 |65 |59 |71 |59 | |Galka |70/35|1226 |436 |63 |52 |71 |53 |55 |75 |59 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Trait |Level|Description | |-----------------------------------------------------------------| |Max MP Boost |10 |Increases your maximum MP | |Clear Mind |15 |Raises the MP Recovery amount while resting| |Resist Slow |20 |Slight resistance to slow | |Auto Refresh |25 |Gradually recovers MP | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Ability |Level|Re-Use Timer|Duration |Description | |-------------------------------------------------------------------------| |None |None |None |None |None | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+ | White Mage/Samurai | +-+-+-+-+-+-+-+-+-+-+-+-+ Woo, yet another pretty junky sub-job for a White Mage. Anyways, this is pretty bad as a sub like the other sub-jobs I mentioned above. Pros: - Moderate HP Gain. - Third Eye (Ability) Cons: - No MP Gain. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR| |-------------------------------------------------------| |Hume | 1/1 |35 |22 |8 |7 |8 |7 |7 |9 |8 | |Elvaan | 1/1 |37 |20 |9 |7 |9 |6 |6 |10 |8 | |Tarutaru | 1/1 |31 |28 |7 |7 |8 |8 |9 |9 |8 | |Mithra | 1/1 |35 |22 |8 |9 |8 |8 |7 |9 |7 | |Galka | 1/1 |40 |16 |9 |7 |10 |7 |7 |9 |7 | |-------------------------------------------------------| |Hume |20/10|300 |155 |21 |18 |21 |19 |20 |26 |23 | |Elvaan |20/10|321 |134 |24 |17 |23 |16 |17 |29 |23 | |Tarutaru |20/10|239 |218 |18 |18 |20 |21 |25 |25 |23 | |Mithra |20/10|300 |155 |20 |23 |20 |22 |20 |25 |20 | |Galka |20/10|362 |101 |23 |18 |26 |18 |19 |26 |20 | |-------------------------------------------------------| |Hume |70/35|1063 |505 |62 |54 |62 |56 |57 |73 |65 | |Elvaan |70/35|1174 |434 |70 |50 |66 |48 |49 |81 |65 | |Tarutaru |70/35|852 |718 |54 |54 |58 |60 |69 |69 |65 | |Mithra |70/35|1063 |505 |58 |66 |58 |64 |57 |69 |57 | |Galka |70/35|1315 |326 |66 |54 |74 |52 |53 |73 |57 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Trait |Level|Description | |---------------------------------------------------------------| |Resist Blind |5 |Slight resistance against blind | |Store TP |10 |Raises amount of TP gained | |Store TP |30 |Raises amount of TP gained | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Ability |Level|Re-Use Timer|Duration |Description | |-------------------------------------------------------------------------| |Warding |5 |5 Minutes |3 Minutes |Raises your parties defense | | Circle | | | |versus demons | |Third Eye |15 |1 Minute |Instant |Automatically dodge the next | | | | | |attack | |Meditate |30 |1 Minute |10 Seconds|Automatically gains TP | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+ | White Mage/Ninja | +-+-+-+-+-+-+-+-+-+-+-+-+ Once again, not a recommend sub-job for a White Mage. I don't even recommend subbing a Ninja at lower levels as most all other jobs are much more useful than that of a Ninja. Dual Wield is nice, however it's the only thing decent you'll probably get out of this sub. Pros: - Dual Wield. * Wielding two one-handed clubs for stats. Cons: - No MP Gain. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR| |-------------------------------------------------------| |Hume | 1/1 |34 |22 |8 |7 |8 |8 |7 |9 |8 | |Elvaan | 1/1 |36 |20 |9 |7 |9 |7 |6 |10 |8 | |Tarutaru | 1/1 |30 |28 |7 |7 |8 |9 |9 |9 |8 | |Mithra | 1/1 |34 |22 |8 |9 |8 |9 |7 |9 |7 | |Galka | 1/1 |39 |16 |9 |7 |10 |8 |7 |9 |7 | |-------------------------------------------------------| |Hume |20/10|290 |155 |21 |19 |21 |21 |20 |24 |22 | |Elvaan |20/10|311 |134 |24 |18 |23 |18 |17 |27 |22 | |Tarutaru |20/10|229 |218 |18 |19 |20 |23 |25 |23 |22 | |Mithra |20/10|290 |155 |20 |24 |20 |24 |20 |23 |19 | |Galka |20/10|352 |101 |23 |19 |26 |20 |19 |24 |19 | |-------------------------------------------------------| |Hume |70/35|1027 |505 |62 |55 |62 |59 |57 |70 |63 | |Elvaan |70/35|1138 |434 |70 |51 |66 |51 |49 |78 |63 | |Tarutaru |70/35|816 |718 |54 |55 |58 |63 |69 |66 |63 | |Mithra |70/35|1027 |505 |58 |67 |58 |67 |57 |66 |55 | |Galka |70/35|1279 |326 |66 |55 |74 |55 |53 |70 |55 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Trait |Level|Description | |---------------------------------------------------------------| |Stealth |5 |Less chance of being detected by enemies | |Resist Blind |10 |Slight resistance against blind | |Dual Wield |10 |Allows you to equip two weapons at once | |Dual Wield |25 |Allows you to equip two weapons at once | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Ability |Level|Re-Use Timer|Duration |Description | |-------------------------------------------------------------------------| |None |None |None |None |None | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+ | White Mage/Dragoon | +-+-+-+-+-+-+-+-+-+-+-+-+ Last but not least, Dragoon. Like most other melee jobs, definitely not a recommended job to be. You can't summon a wyvern while it's subbed and the job traits are utterly useless to a White Mage. Pros: - Moderate HP Gain. - Ancient Circle (Ability) Cons: - No MP Gain. - No Wyvern. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Race |Level|HP |MP |STR|DEX|VIT|AGI|INT|MND|CHR| |-------------------------------------------------------| |Hume | 1/1 |35 |22 |8 |6 |8 |7 |7 |9 |9 | |Elvaan | 1/1 |37 |20 |9 |6 |9 |6 |6 |10 |9 | |Tarutaru | 1/1 |31 |28 |7 |6 |8 |8 |9 |9 |9 | |Mithra | 1/1 |35 |22 |8 |8 |8 |8 |7 |9 |8 | |Galka | 1/1 |40 |16 |9 |6 |10 |7 |7 |9 |8 | |-------------------------------------------------------| |Hume |20/10|295 |155 |22 |18 |21 |20 |19 |25 |23 | |Elvaan |20/10|316 |134 |25 |17 |23 |17 |16 |28 |23 | |Tarutaru |20/10|234 |218 |19 |18 |20 |22 |24 |24 |23 | |Mithra |20/10|295 |155 |21 |23 |20 |23 |19 |24 |20 | |Galka |20/10|357 |101 |24 |18 |26 |19 |18 |25 |20 | |-------------------------------------------------------| |Hume |70/35|1045 |505 |63 |53 |62 |57 |55 |72 |66 | |Elvaan |70/35|1156 |434 |71 |49 |66 |49 |47 |80 |66 | |Tarutaru |70/35|834 |718 |55 |53 |58 |61 |67 |68 |66 | |Mithra |70/35|1045 |505 |59 |65 |58 |65 |55 |68 |58 | |Galka |70/35|1297 |326 |67 |53 |74 |53 |51 |72 |58 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Trait |Level|Description | |---------------------------------------------------------------| |Attack Bonus |10 |Increases physical attack power | |Dragon Killer |25 |Improves damage versus dragons | |Accuracy Bonus |30 |Increases accuracy of physical attacks | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Ability |Level|Re-Use Timer|Duration |Description | |-------------------------------------------------------------------------| |Ancient |5 |5 Minutes |3 Minutes |Raises your parties defense | | Circle | | | |versus dragons | |Jump |10 |1½ Minutes |Instant |A short jumping attack | |High Jump |35 |3 Minutes |Instant |A high jumping attack | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ --------------------------------------------------------------------------- Starting Out 010 --------------------------------------------------------------------------- Starting out as a White Mage is no easy task. It is a little bit more costly than most other classes, with the exception of Ninja and Ranger. When you buy spells and memorize them, you will never ever lose them. That means if you change to a Red Mage, you keep all the spells you learned and you can use the ones that are allowable by a Red Mage! While you begin, make sure to keep up to date on Cure, Protect and -na type spells. Those will benefit your party the absolute most, as well as Regen and a few others. All I can say is, good luck and enjoy playing a White Mage! It won't be as easy as you think. Be warned, your first 10-12 levels will probably mostly soloing. There are not many who party below that due to "bad" experience gain. You can party below there but this section here is mainly devoted to soloing and becoming use to the game itself. If you do happen to party though, keep it to one or two other people until you hit 12. One more thing before we get into the actual low leveling guide for White Mages. You can transfer your nation in the game, so the place you pick does not need to be the one you will have in the long run. To transfer, you need to talk to some NPC in the town you wish to transfer to and pay him a total of 4k, 10k, or 40k. 4k being for if the nation is in Rank 3 and 40k for if the nation is in Rank 1. You can find the locations for the NPC's in the NPC FAQ on the website here: http://db.gamefaqs.com/console/ps2/file/final_fantasy_xi_npc.txt =================================== Bastok 011 =================================== Bastok, the Hume and Galka Capital of Vana'diel. A very small and compact city, which is easy to get around in. Specializing in melee jobs for the most part, this town is not recommended what so ever to start in as a mage-type job. Ring is also pretty useless for a White Mage, but it still helps none-the-less. Bastokan ring - 3 HP - 1 Vitality - 1 Dexterity =================================== San d'Oria 012 =================================== San d'Oria, the Elvaan Capital. If you picked your race to be an Elvaan, this is most likely the Nation you want to start in, even if you are a White Mage. I say that so you get the nations ring. It may not look good but it's a great ring for a White Mage to start with. I say it is better than then Windurstian Ring because 2 Defense and 1 Mind will do more for you than 3 MP and 1 Agility at lower levels. San d'Orian Ring - 2 Defense - 1 Strength - 1 Mind ----------------------- Leveling 1 to 3 ----------------------- Don't be afraid to take some time and get use to the controls before you start exploring. All low level monsters should be right outside the city limits, giving you easy access without going far and being able to stay away from aggressive monsters. East & West Ronfaure - Tunnel Worms - Wild Rabbits Either Ronfaure is a good place to begin your travels outside of town. Out of the two monsters listed above, you'll find that Tunnel Worms will be a bit easier than a Wild Rabbit, despite their level being the same. That is because Worms are magic users, if you're not within melee distance, they will cast spells on you as often as possible. So keep it in mind to stay close and melee. ----------------------- Leveling 3 to 5 ----------------------- As soon as you hit level 3, it is wise to expand your explored territory a little and get use to your surroundings. Hopefully by now you should know the basics on fighting. You should now start being careful because of some aggressive monsters you may meet. Aggressive monsters such as orcs and goblins. East Ronfaure - Carrion Worm - Ding Bats - Forest Hare - Pugil - Mouse Bat - Scarab Beetle - Orcish Fodder - Goblin Thug - Goblin Fisher Monsters now begin to be spread out a bit more, but no worries, you can still easily find them. Try to stick to monsters listed above and try not to attack Funguar as they have a long lasting poison which can easily take you out after battle. I don't recommend fighting them right away, at least not until you get the spell Poisona. Be weary of aggressive monsters which consist of Orcs, Goblins, Undead and Bombs. West Ronfaure - Carrion Worm - Ding Bats - Forest Hare - Mouse Bat - Scarab Beetle - Orcish Fodder Just like East Ronfaure, spread out and try to stick to the monsters listed above. Keep away from the even and higher level monsters for they can kill you fairly easily most of the time, it's not always worth the gamble. ----------------------- Leveling 5 to 8 ----------------------- Now that you've hit five, go sell all your stuff in town or in the auction house, whichever will provide more money. After you've got that money, go buy a hammer! You won't regret it, it is your best leveling weapon while you are soloing. East Ronfaure - Goblin Fisher - Goblin Thug - Orcish Fodder - Orcish Grappler - Orcish Mesmerizer - Enchanted Bones (Night Only) - Goblin Weaver - Goblin Digger - Tainted Hound (Night Only) - Wild Sheep Now you can almost explore the entire map without much worry. Towards the bottom of the map, you'll find it to be the hardest in terms of monster levels. Just be careful of Orcish Grapplers as they are not mage job friendly at all. West Ronfaure - Orcish Fodder - Orcish Grappler - Orcish Mesmerizer - Goblin Thug - Goblin Weaver - Enchanted Bones (Night Only) - Goblin Digger - Goblin Fisher - Tainted Hound (Night Only) - Wild Sheep Like East Ronfaure, the further south you go the harder the monsters tend to get. Once again, be weary of Orcish Grapplers and you should be fine. Ghelsba Outpost - Watch Lizards - Toadstool - Cheiropetra - Ghelsba Pugil - Orcish Fodder - Orcish Grappler - Orcish Mesmerizer A highly sought out gil farming ground, making this place slightly more difficult to level in. The location of the entrance to here is located in West Ronfaure at E-4. You can buy the map for here in North San d'Oria from an NPC next to a fountain. Just be sure to watch out for getting a big mob of monsters on you as Orcs link as well as Watch Lizards. Also be careful of Orcish Grapplers, they are once again, not good for any mage-type job. King Ranperre's Tomb - Mouse Bat - Enchanted Bones (Night Only) - Goblin Thug - Goblin Weaver - Stone Eater The Tomb is located in the bottom left of East Ronfaure in H-11. The Tomb itself isn't a terribly good place to level. However, if you're on Mission 2 of San d'Oria, you'll need to come here into I-10 of the Tomb map. To get the map though, you must complete a quest which is initially started in North San d'Oria by the Woodworkers/Carpenters Guild. Just make sure not to go in any further when you start seeing Goblin Tinkerers and Wind Bats. ----------------------- Leveling 8 to 10 ----------------------- Leveling now has slowed down a lot. You can actually take a party and go to La Thiene Plateau and level up a bit there, but be careful if you do decide to do that. Otherwise, if your with just one other person then you can go ahead and stay in the listed solo areas. East Ronfaure - Goblin Fisher - Goblin Thug - Orcish Fodder - Orcish Grappler - Orcish Mesmerizer - Enchanted Bones (Night Only) - Goblin Weaver - Goblin Digger - Tainted Hound (Night Only) - Wild Sheep - Bomb Just like levels 5 to 8, you'll be fighting the same things again. Just head to the southern areas of the map for the strongest monsters on the map. Be careful of bombs, they are levels 8-10 and have an ability to self-destruct which can do a LOT of damage, if he starts using the ability, you may want to run as far away as possible. If you do not think you can make it, then heal yourself up to full and hope it does not kill you. West Ronfaure - Orcish Fodder - Orcish Grappler - Orcish Mesmerizer - Goblin Thug - Goblin Weaver - Enchanted Bones (Night Only) - Goblin Digger - Goblin Fisher - Tainted Hound (Night Only) - Wild Sheep - Bomb Just refer to the East Ronfaure description above, it's virtually the same thing except a different map. Ghelsba Outpost - Orcish Fodder - Orcish Grappler - Orcish Mesmerizer - Orcish Stonelauncher Leveling has become harder now that there are less monsters you can go after. Be very careful of Stonelaunchers and do not try them until you are level 9, possibly 10. This isn't the best place to level at 9, but produces more experience than either Ronfaure if it isn't overly camped. King Ranperre's Tomb - Stone Eater Due to lack of monsters your level here without going deeper in with more hazardous monsters like Goblin Tinkerers, this is not a very good place to level at your levels. La Theine Plateau - Gale Bats - Steppe Hare - Strolling Sapling - Rock Eater - Acro Bat - Goblin Thug - Goblin Fisher - Goblin Weaver - Orcish Fodder - Orcish Grappler - Orcish Mesmerizer The Plateau is found by going through West Ronfaure at F-12, which is marked on the map. You can buy the map to the Plateau in the same place that you bought the map for Ghelsba. If you don't know where, scroll up and read the first Ghelsba insert. I do not recommend this place until you are at least level 9, usually 10 without a group. I say that because you are just now getting into partying, if not you will be fairly soon. It is a very wise idea to get down the partying basics as soon as possible and learn all the tricks you can. =================================== Windurst 013 =================================== Windurst, the Capital for Mithra and TaruTaru. A capital with a lot of natural beauty. Natural because you are basically living inside of nature itself (inside pun). A very good place to start for a mage-type job. I would definitely recommend this town as it will be slightly easier for a White Mage to level than that of the other two towns. You might also make a nice profit off of Silk Threads from Crawlers, if you know what you are doing. It may seem like a huge city and hard to navigate, but do not worry, there is a way around it. There are some NPC's that will quick warp you to other various sections of the town, giving you quick access all over. The Ring of Windurst would be great for a Black Mage, but you are a White Mage. Intelligence does little for a White Mage except for a few divine spells, which you don't get until later levels anyways. (at least for the most part) indurstian Ring - 3 MP - 1 Agility - 1 Intelligence --------------------------------------------------------------------------- Macros 014 --------------------------------------------------------------------------- Macros are set commands within a game that can be activated at the touch of a button. They can perform many preset actions, spells, commands, and other stuff. To get to the area to edit your macros, first use the dash (-) key on your numeric pad twice, or click the scrollball on your mouse twice. Then select the "Macro" tab from the menu. Select any macro you want to edit, there are 10 different sets of macro's you can have pre-set for different occasions. To switch to a different macro set, open up the macro tab and push the up or down arrows to switch. You can also switch by holding Ctrl or Alt and using the up or down arrows if you're not in the macro tab in the menu. Setting up a macro is pretty simple once you do it a couple times, the abbreviation with variables instead of having to edit people's names or type them out. It is also recommended that you keep the text you use in macros to a bare minimum, it seems to easily frustrate people. Some people tend to call them tags, dependent commands or abbreviations. I just happen to call them variables myself and will use that as a term for them in this FAQ/Guide. ------------------- ------------------- Description: Uses the current target for whatever purpose the command was set up for. Example: - /say Hello , how are you today? or - /ma "Cure" ------------------- ------------------- Description: Sub-targets player characters. This means that while you are targeted with someone or something else, you may use this in a command which brings up an arrow to select someone inside of your party. Very useful for healing in parties. Example: - /ma "Cure" ------------------- ------------------- Description: Puts your name in there so basically you don't have to Example: - /ma "Cure" ------------------- ------------------- Description: Targets the monster your party is currently targeting and is highlighted in red. If you are under attack by multiple monsters, it targets the first monster which was targeted. It can be cycled through, just like . Example: - /ma "Slow" ------------------- ------------------- Description: Targets a monster that a person has called for help with. It will target them in order of who called help first and so on. In case multiple people called for help. Also cycles, like and Example: - /ma "Holy" ------------------- to ------------------- Description: Targets people in your party, 0 being the person at the top, who always happens to be you. 1-5 is everyone in order from the top to the bottom. Example: - /ma "Cure II" ------------------- to ------------------- Description: Targets the upper alliance party members. This works the same way as through except it targets your first made alliance with another party. This party table appears as the top one of the two alliance tables. Example: - /ma "Cure II" ------------------- to ------------------- Description: Targets the lower alliance party members. This works the same way as through except it targets your second made alliance with another party. This party table appears as the bottom one of the two alliance tables. Example: - /ma "Cure III" ------------------- ------------------- Description: Tells your current TP. Shows it in percentages as well. Example: - /p I have tp to use! ------------------- & ------------------- Description: Tells your current HP or MP. It strictly shows the current number of HP or MP you have at that given moment. Example: - /p I only have left! ------------------- & ------------------- Description: Tells your current HP or MP in percent at that given moment. Example: - /p Most my of MP is gone! I have left. ------------------- ------------------- Description: Tells your current position on the map. It does not give the map name in which you are currently located on. Example: - /party I am at . ------------------- to ------------------- Description: Activates a sound in all party members PC's, hopefully catching their attention. Example: - /p Wake up people! A monster spawned behind us! ------------------- /a ------------------- Description: Go into auto-attack. Often used with the variable . Example: - /a ------------------- /lockon ------------------- Description: Locks or Un-Locks on to the current target. If you unlock it makes it easier to run without having to take the time to put up your weapon if you have it out. Used in junction with . Example: - /lockon ------------------- /ma ------------------- Description: Shortcut for /magic, requires a spell and target. Example: - /ma "Cure II" ------------------- /ws ------------------- Description: Shortcut for /weaponskill, requires a skill and target. Example: - /ws "Shining Strike" ------------------- /ja ------------------- Description: Shortcut for /jobability, requires an ability and target. Example: - /ja "Mighty Strikes" ------------------- /ra ------------------- Description: Shortcut for /range, requires a target. Example: - /ra ------------------- /wait # ------------------- Description: Sets a timer to wait to perform the next command. You can only set the # up to 25. Often used in junction with other spells. Example: - /ma "Protect" - /wait 3 - /ma "Shell" ------------------- /echo ------------------- Description: Echo's a specific phrase to you and you only, most often used in Provoke macros with a wait timer attached. Example: - /echo You just used Benediction! ------------------- /? ------------------- Description: The /? by itself will bring up a list of commands useable. You can add the command after the /? to get a detailed description of that command. Example: - /? /wait =================== Other useful tips: When you make a macro for a spell, ability or skill with multiple words in it, you absolutely need to put the entire spell/ability/skill in quotes. =================== While making macros for a White Mage, you might find it easier to use some macros where it uses the current target to heal them. You may also find it easier to skip macros all together. I however find it easiest to make use of and the most while being a white mage and any other job for that matter! If you want to know more about Macros, I suggest checking out hpsolo's excellent Macro Guide which explains this in much more detail. It is located at: http://db.gamefaqs.com/console/ps2/file/final_fantasy_xi_macros.txt You can also get a more complete list of variables in this guide, here: http://db.gamefaqs.com/computer/doswin/file/final_fantasy_xi_commands.txt --------------------------------------------------------------------------- Partying 015 --------------------------------------------------------------------------- Being a White Mage will provide many invites to random party's. It is wise to make sure you're using your abilities to your full potential to benefit your party. Referring to the Macro's section above can be very beneficial to you and your party, so be sure to get use to them. You should probably begin to party shortly after you hit 10, so when you start getting into tougher areas, you'll have a general idea of what to do. This section will not provide you with every helpful tip on becoming a successfull White Mage in a party. Depending on a guide for such things is not always good as everyone has a different feel for the game. However, here are a few tips that you may want to take interest in that I have found useful. - "Die monster, die! *Goes into attack mode*" Very bad idea. First of all, this is only really doable for the first dozen levels or so while monsters hit you for low damage. Attacking can create unnecessary hate which can ultimately draw more hate onto you, so it is very recommended that you don't go attacking monsters past level 10. Don't forget about those area of effect spells and skills that monsters do too. :P - "Eeek! I just got hit! What should I do..?" First of all, you should stay calm if you get hit. If you start running away it can create problems for your party. If you have a Paladin or a Red Mage in you party, you should establish before-hand that he is the one to heal you if you do happen to get hit so the hate will come back unto him quicker. Although, at lower levels, (1-10) you'll find it that you will be able to take hits, so if you do happen to party before then, it isn't as big of a problem yet. - "What is hate...? I don't understand..." "Hate" is basically how much a monster hates you. The more the monster hates you, the more inclined it is to attack you. Hate is generated by actions you do while a monster is attacking you or someone else. You as a White Mage should try to keep as little hate on you as possible. - "Yay! I just got a new Cure spell!! Should I use it right away?" The answer is no, you shouldn't use it often right away. Keep using your lower level Cure as your new Cure spell will be less mana efficient and can put you and your party into tight spots. Example: Cure I -> 8 MP -> Cure for 30 HP Cure II -> 24 MP -> Cure for 78 HP In that scenario, you would use Cure I all the time, except for when there is a party member in low health in your party, then you would use Cure II. - "Hey, what do these Bar- spells do?" Bar spells are spells that increase or enhance your resistance to a certain element or a status effect. Since the December 15th update, they have been supposedly re-vamped, so they may be useful. Aside from that, elemental resistance Bar spells do help, even if it's just a little. Just be sure to cast these before battle. - "Hey, a status effect was just inflicted on a party member!" When a status effect is inflicted on a party member, it is usually wise to wait until the battle subsides, then go and use a -na spell to cure him or her. Using it in battle can have two effects. One, it creates hate and second, it could just be re-cast onto him or her by the monster, ultimately wasting MP. - "Protect and Protectra...huh?" Protect is the same as Protectra with one difference. Protectra is cast on all party members within the area of effect. Be sure to use the "-ra" area spells while in a party, such as Protectra and Shellra. You may need to tell your party to gather around when you are casting it though, as not to waste MP. - "Slow.. Paralyze... Silence... are they really that useful?" The answer is yes, they are very useful. Always cast them at the start of the battle. However if you're the main healer and someone else can cast the spell, then by all means have them cast it. You do not want unnecessary hate which might get you killed, causing problems for your party and you. - "Should I keep my parties health at full at all times?" Yes and no, it depends what you're fighting truthfully. If the monster has strong area of attack spells, then you should keep your entire party's HP as high as possible, but it doesn't need to be full. If not, then just heal them whenever they actually need to be healed or outside of battle. - "Regen doesn't seem to useful..." Of course it doesn't seem useful, it only heals small amounts when it does heal. Although it is VERY useful as it does it repeatedly, lessening your constant healing of the main tank. Be sure to cast it on the main tank before battle, otherwise you create unnecessary hate. --------------------------------------------------------------------------- Spells 016 --------------------------------------------------------------------------- =================================== Descriptions 017 =================================== All White Mage spells listed in alphabetical order with their appropriate descriptions and such. ----------------------- Aquaveil ----------------------- Level: 10 MP: 12 Element: Water Type: Enhancing Cast Time: 5 Second(s) Re-cast Time: 10 Second(s) Description: Reduces chances of being interrupted while casting from damage. ----------------------- Banish ----------------------- Level: 5 MP: 18 Element: Light Type: Divine Cast Time: 2 Second(s) Re-cast Time: 15 Second(s) Description: Deals light elemental damage to an enemy. ----------------------- Banish II ----------------------- Level: 30 MP: 74 (57?) Need confirmation Element: Light Type: Divine Cast Time: 3.75 Second(s) Re-cast Time: 30 Second(s) Description: Deals light elemental damage to an enemy. ----------------------- Banish III ----------------------- Level: 55 MP: 130 Element: Light Type: Divine Cast Time: 4.5 Second(s) Re-cast Time: 45 Second(s) Description: Deals light elemental damage to an enemy. ----------------------- Banishga ----------------------- Level: 15 MP: 115 Element: Light Type: Divine Cast Time: 2.75 Second(s) Re-cast Time: 15 Second(s) Description: Deals light elemental damage to enemies within area of effect. ----------------------- Banishga II ----------------------- Level: 40 MP: 243 Element: Light Type: Divine Cast Time: 4.5 Second(s) Re-cast Time: 30 Second(s) Description: Deals light elemental damage to enemies within area of effect. ----------------------- Banishga III ----------------------- Level: 65 MP: 369 Element: Light Type: Divine Cast Time: 5.75 Second(s) Re-cast Time: 45 Second(s) Description: Deals light elemental damage to enemies within area of effect. ----------------------- Barera ----------------------- Level: 13 MP: 12 Element: Ice Type: Enhancing Cast Time: .5 Second(s) Re-cast Time: 10 Second(s) Description: Increases wind resistance of party members within area of effect. ----------------------- Barblindra ----------------------- Level: 18 MP: 26 Element: Light Type: Enhancing Cast Time: 5 Second(s) Re-cast Time: 10 Second(s) Description: Increases blind resistance of party members within area of effect. ----------------------- Barblizzara ----------------------- Level: 21 MP: 12 Element: Fire Type: Enhancing Cast Time: .5 Second(s) Re-cast Time: 10 Second(s) Description: Increases ice resistance of party members within area of effect. ----------------------- Barfira ----------------------- Level: 17 MP: 18 Element: Water Type: Enhancing Cast Time: .5 Second(s) Re-cast Time: 10 Second(s) Description: Increases fire resistance of party members within area of effect. ----------------------- Barparalyzra ----------------------- Level: 12 MP: 22 Element: Fire Type: Enhancing Cast Time: 5 Second(s) Re-cast Time: 10 Second(s) Description: Increases paralysis resistance of party members within area of effect. ----------------------- Barpetra ----------------------- Level: 43 MP: 40 Element: Wind Type: Enhancing Cast Time: 5 Second(s) Re-cast Time: 10 Second(s) Description: Increases petrification resistance of party members within area of effect. ----------------------- Barpoisonra ----------------------- Level: 10 MP: 18 Element: Lightning Type: Enhancing Cast Time: 5 Second(s) Re-cast Time: 10 Second(s) Description: Increases poison resistance of party members within area of effect. ----------------------- Barsilencera ----------------------- Level: 23 MP: 30 Element: Ice Type: Enhancing Cast Time: 5 Second(s) Re-cast Time: 10 Second(s) Description: Increases silence resistance of party members within area of effect. ----------------------- Barsleepra ----------------------- Level: 7 MP: 14 Element: Light Type: Enhancing Cast Time: 5 Second(s) Re-cast Time: 10 Second(s) Description: Increases sleep resistance of party members within area of effect. ----------------------- Barstonra ----------------------- Level: 5 MP: 12 Element: Wind Type: Enhancing Cast Time: .5 Second(s) Re-cast Time: 10 Second(s) Description: Increases earth resistance of party members within area of effect. ----------------------- Barthundra ----------------------- Level: 25 MP: 12 Element: Earth Type: Enhancing Cast Time: .5 Second(s) Re-cast Time: 10 Second(s) Description: Increases lightning resistance of party members within area of effect. ----------------------- Barvira ----------------------- Level: 53 (39?) Need confirmation MP: 60 (50?) Need confirmation Element: Water Type: Enhancing Cast Time: 5 Second(s) Re-cast Time: 10 Second(s) Description: Increases virus resistance of party members within area of effect. ----------------------- Barwatera ----------------------- Level: 9 MP: 12 Element: Lightning Type: Enhancing Cast Time: .5 Second(s) Re-cast Time: 10 Second(s) Description: Increases water resistance of party members within area of effect. ----------------------- Banishga ----------------------- Level: 15 MP: 44 Element: Light Type: Divine Cast Time: 2.75 Second(s) Re-cast Time: 15 Second(s) Description: Deals light elemental damage to enemies within area of effect. ----------------------- Banishga II ----------------------- Level: 40 MP: 120 Element: Light Type: Divine Cast Time: 4.5 Second(s) Re-cast Time: 30 Second(s) Description: Deals light elemental damage to enemies within area of effect. ----------------------- Blindna ----------------------- Level: 14 MP: 16 Element: Light Type: Healing Cast Time: 3 Second(s) Re-cast Time: 10 Second(s) Description: Removes target's blindness. ----------------------- Blink ----------------------- Level: 19 MP: 20 Element: Wind Type: Enhancing Cast Time: 6 Second(s) Re-cast Time: 10 Second(s) Description: Creates shadow images that each absorb a single attack directed at you. ----------------------- Curaga ----------------------- Level: 16 MP: 60 Element: Light Type: Healing Cast Time: 4.5 Second(s) Re-cast Time: 10 Second(s) Description: Restores HP of all party members within area of effect. ----------------------- Curaga II ----------------------- Level: 31 MP: 120 Element: Light Type: Healing Cast Time: 4.75 Second(s) Re-cast Time: 10.25 Second(s) Description: Restores HP of all party members within area of effect. ----------------------- Curaga III ----------------------- Level: 51 MP: 180 Element: Light Type: Healing Cast Time: 5.5 Second(s) Re-cast Time: 10.5 Second(s) Description: Restores HP of all party members within area of effect. ----------------------- Curaga IV ----------------------- Level: 71 MP: 240 Element: Light Type: Healing Cast Time: 6.25 Second(s) Re-cast Time: 10.75 Second(s) Description: Restores HP of all party members within area of effect. ----------------------- Cure ----------------------- Level: 1 MP: 8 Element: Light Type: Healing Cast Time: 2 Second(s) Re-cast Time: 5 Second(s) Description: Restores target's HP. Tips: Max cure is 30 ----------------------- Cure II ----------------------- Level: 11 MP: 24 Element: Light Type: Healing Cast Time: 2.25 Second(s) Re-cast Time: 5.5 Second(s) Description: Restores target's HP. Tips: Max cure is 90 ----------------------- Cure III ----------------------- Level: 21 MP: 48 Element: Light Type: Healing Cast Time: 2.5 Second(s) Re-cast Time: 6 Second(s) Description: Restores target's HP. Tips: Max cure is 180 ----------------------- Cure IV ----------------------- Level: 41 MP: 96 Element: Light Type: Healing Cast Time: 2.5 Second(s) Re-cast Time: 8 Second(s) Description: Restores target's HP. Tip: Max cure is 360 ----------------------- Cure V ----------------------- Level: 61 MP: 144 Element: Light Type: Healing Cast Time: 2.5 Second(s) Re-cast Time: 9 Second(s) Description: Restores target's HP. Tips: Max cure is 540 ----------------------- Cursna ----------------------- Level: 29 MP: 30 Element: Light Type: Healing Cast Time: 3 Second(s) Re-cast Time: 10 Second(s) Description: Removes target's curse and bane. ----------------------- Deodorize ----------------------- Level: 15 MP: 10 Element: Wind Type: Enhancing Cast Time: 2 Second(s) Re-cast Time: 8 Second(s) Description: Lowers chance of being attacked from scent driven enemies. ----------------------- Dia ----------------------- Level: 3 MP: 7 Element: Light Type: Enfeebling Cast Time: 1 Second(s) Re-cast Time: 5 Second(s) Description: Lowers an enemy's defense and gradually deals light elemental damage over time. ----------------------- Dia II ----------------------- Level: 36 MP: 59 Element: Light Type: Enfeebling Cast Time: 1.5 Second(s) Re-cast Time: 6 Second(s) Description: Lowers an enemy's defense and gradually deals light elemental damage over time. ----------------------- Dia III ----------------------- Level: 69 MP: 112 Element: Light Type: Enfeebling Cast Time: 2 Second(s) Re-cast Time: 7 Second(s) Description: Lowers an enemy's defense and gradually deals light elemental damage over time. ----------------------- Diaga ----------------------- Level: 18 MP: 12 Element: Light Type: Enfeebling Cast Time: 1.5 Second(s) Re-cast Time: 6 Second(s) Description: Lowers an enemies defense within area of effect and gradually deals light elemental damage over time. ----------------------- Diaga II ----------------------- Level: 52 MP: 60 Element: Light Type: Enfeebling Cast Time: 2 Second(s) Re-cast Time: 6.5 Second(s) Description: Lowers an enemies defense within area of effect and gradually deals light elemental damage over time. ----------------------- Erase ----------------------- Level: 32 MP: 18 Element: Light Type: Enhancing Cast Time: 2.5 Second(s) Re-cast Time: 15 Second(s) Description: Removes one detrimental magic effect from target. Tip: Detrimental means "damage causing" ----------------------- Flash ----------------------- Level: 45 MP: ?? Element: Light Type: Enfeebling Cast Time: ? Second(s) Re-cast Time: ? Second(s) Description: Temporarily blinds the enemy and greatly lowers its accuracy. ----------------------- Haste ----------------------- Level: 40 MP: 40 Element: Wind Type: Enhancing Cast Time: 3 Second(s) Re-cast Time: 20 Second(s) Description: Increases attack speed of target. ----------------------- Holy ----------------------- Level: 50 MP: 100 Element: Light Type: Divine Cast Time: .75 Second(s) Re-cast Time: 60 Second(s) Description: Deals light elemental damage to an enemy. ----------------------- Holy II ----------------------- Level: 102 MP: ? Element: Light Type: Divine Cast Time: ? Second(s) Re-cast Time: ? Second(s) Description: Deals light elemental damage to an enemy. ----------------------- Invisible ----------------------- Level: 25 MP: 15 Element: Wind Type: Enhancing Cast Time: 3 Second(s) Re-cast Time: 10 Second(s) Description: Lowers chance of being attacked from sight driven enemies. ----------------------- Paralyze ----------------------- Level: 4 MP: 6 Element: Ice Type: Enfeebling Cast Time: 3 Second(s) Re-cast Time: 10 Second(s) Description: Paralyzes target. ----------------------- Paralyna ----------------------- Level: 9 MP: 12 Element: Light Type: Healing Cast Time: 1 Second(s) Re-cast Time: 5 Second(s) Description: Removes target's paralasis. ----------------------- Paralyna ----------------------- Level: 9 MP: 12 Element: Light Type: Healing Cast Time: 1 Second(s) Re-cast Time: 5 Second(s) Description: Removes target's paralasis. ----------------------- Poisona ----------------------- Level: 6 MP: 8 Element: Light Type: Healing Cast Time: 1 Second(s) Re-cast Time: 5 Second(s) Description: Removes target's poison. ----------------------- Protect ----------------------- Level: 7 MP: 9 Element: Light Type: Enhancing Cast Time: 1 Second(s) Re-cast Time: 5 Second(s) Description: Improves target's defense. ----------------------- Protect II ----------------------- Level: 27 MP: 28 Element: Light Type: Enhancing Cast Time: 1.75 Second(s) Re-cast Time: 5.25 Second(s) Description: Improves target's defense. ----------------------- Protect III ----------------------- Level: 47 MP: 46 Element: Light Type: Enhancing Cast Time: 1.5 Second(s) Re-cast Time: 5.5 Second(s) Description: Improved target's defense. ----------------------- Protect IV ----------------------- Level: 67 MP: 65 (64?) Need confirmation Element: Light Type: Enhancing Cast Time: 1.75 Second(s) Re-cast Time: 5.75 Second(s) Description: Improves target's defense. ----------------------- Protect V ----------------------- Level: 87 MP: 84 Element: Light Type: Enhancing Cast Time: 2 Second(s) Re-cast Time: 6 Second(s) Description: Improves target's defense. ----------------------- Protectra ----------------------- Level: 7 MP: 9 Element: Light Type: Enhancing Cast Time: 3 Second(s) Re-cast Time: 15 Second(s) Description: Improves defense of party members within area of effect. ----------------------- Protectra II ----------------------- Level: 27 MP: 28 Element: Light Type: Enhancing Cast Time: 3.75 Second(s) Re-cast Time: 16 Second(s) Description: Improves defense of party members within area of effect. ----------------------- Protectra III ----------------------- Level: 47 MP: 46 Element: Light Type: Enhancing Cast Time: 4.5 Second(s) Re-cast Time: 17 Second(s) Description: Improves defense of party members within area of effect. ----------------------- Protectra IV ----------------------- Level: 67 MP: 64 Element: Light Type: Enhancing Cast Time: 5.25 Second(s) Re-cast Time: 18 Second(s) Description: Improves defense of party members within area of effect. ----------------------- Protectra V ----------------------- Level: 90 MP: 84 Element: Light Type: Enhancing Cast Time: 6 Second(s) Re-cast Time: 19 Second(s) Description: Improves defense of party members within area of effect. ----------------------- Raise ----------------------- Level: 25 MP: 150 Element: Light Type: Healing Cast Time: 15 Second(s) Re-cast Time: 60 Second(s) Description: Revives a target from KO. Tip: 25% EXP is gained back from death, upon being raised. ----------------------- Raise II ----------------------- Level: 56 MP: 200 Element: Light Type: Healing Cast Time: 15 Second(s) Re-cast Time: 60 Second(s) Description: Revives a target from KO. Tip: 75% EXP is gained back from death, upon being raised. ----------------------- Raise III ----------------------- Level: 70 MP: 250 Element: Light Type: Healing Cast Time: 15 Second(s) Re-cast Time: 60 Second(s) Description: Revives a target from KO. Tip: 100% EXP is gained back from death, upon being raised. ----------------------- Re-raise ----------------------- Level: 33 MP: 150 Element: Light Type: Healing Cast Time: 8 Second(s) Re-cast Time: 60 Second(s) Description: "Raises" someone from the dead, removing KO status. This takes place when the person is killed, so cast it beforehand. ----------------------- Re-raise II ----------------------- Level: 60 MP: 150 Element: Light Type: Healing Cast Time: ? Second(s) Re-cast Time: ? Second(s) Description: "Raises" someone from the dead, removing KO status. This takes place when the person is killed, so cast it beforehand. ----------------------- Re-raise III ----------------------- Level: 75 MP: 150 Element: Light Type: Healing Cast Time: ? Second(s) Re-cast Time: ? Second(s) Description: "Raises" someone from the dead, removing KO status. This takes place when the person is killed, so cast it beforehand. ----------------------- Regen ----------------------- Level: 21 MP: 15 Element: Light Type: Enhancing Cast Time: 4 Second(s) Re-cast Time: 12 Second(s) Description: Gradually restores targets HP over time ----------------------- Regen II ----------------------- Level: 44 MP: 36 Element: Light Type: Enhancing Cast Time: ? Second(s) Re-cast Time: ? Second(s) Description: Gradually restores targets HP over time. Tip: Regains 12 HP every 3 seconds. ----------------------- Regen III ----------------------- Level: 66 MP: ? Element: Light Type: Enhancing Cast Time: ? Second(s) Re-cast Time: ? Second(s) Description: Gradually restores targets HP over time. ----------------------- Shell ----------------------- Level: 17 MP: 18 Element: Light Type: Enhancing Cast Time: 1 Second(s) Re-cast Time: 5 Second(s) Description: Improves target's magic resistance. ----------------------- Shell II ----------------------- Level: 37 MP: 37 Element: Light Type: Enhancing Cast Time: 1.25 Second(s) Re-cast Time: 5.25 Second(s) Description: Improves target's magic resistance. ----------------------- Shell III ----------------------- Level: 57 MP: 56 Element: Light Type: Enhancing Cast Time: 1.5 Second(s) Re-cast Time: 5.5 Second(s) Description: Improves target's magic defense. ----------------------- Shellra ----------------------- Level: 17 MP: 18 Element: Light Type: Enhancing Cast Time: 3 Second(s) Re-cast Time: 15 Second(s) Description: Improves defense of party members within area of effect. ----------------------- Shellra II ----------------------- Level: 37 MP: 37 Element: Light Type: Enhancing Cast Time: 3.75 Second(s) Re-cast Time: 16 Second(s) Description: Improves defense of party members within area of effect. ----------------------- Shellra III ----------------------- Level: 57 MP: 56 Element: Light Type: Enhancing Cast Time: 4.5 Second(s) Re-cast Time: 17 Second(s) Description: Improves defense of party members within area of effect. ----------------------- Silena ----------------------- Level: 19 MP: 24 Element: Light Type: Healing Cast Time: 1 Second(s) Re-cast Time: 5 Second(s) Description: Removes targets silence and mute. ----------------------- Silence ----------------------- Level: 15 MP: 16 Element: Wind Type: Enfeebling Cast Time: 3 Second(s) Re-cast Time: 10 Second(s) Description: Makes target enemy unable to use spells. ----------------------- Slow ----------------------- Level: 13 MP: 15 Element: Earth Type: Enfeebling Cast Time: 2 Second(s) Re-cast Time: 20 Second(s) Description: Reduces target enemy's attack speed. ----------------------- Sneak ----------------------- Level: 20 MP: 12 Element: Wind Type: Enhancing Cast Time: 3 Second(s) Re-cast Time: 10 Second(s) Description: Lowers chance of being attacked from sound driven enemies. ----------------------- Stona ----------------------- Level: 39 MP: 40 Element: Light Type: Healing Cast Time: 1 Second(s) Re-cast Time: 5 Second(s) Description: Removes target's petrification. ----------------------- Stoneskin ----------------------- Level: 28 MP: 29 Element: Earth Type: Enhancing Cast Time: 7 Second(s) Re-cast Time: 10 Second(s) Description: Absorbs a certain amount of damage from physical and magical attacks. ----------------------- Teleport-Altep ----------------------- Level: 38 MP: 100 Element: Wind Type: Enhancing Cast Time: 20 Second(s) Re-cast Time: 10 Second(s) Description: Teleports qualified party members within area of effect to Crag of Altep. Tip: Sends you to the Telepoint in Altepa Desert East. ----------------------- Teleport-Dem ----------------------- Level: 36 MP: 75 Element: Wind Type: Enhancing Cast Time: 20 Second(s) Re-cast Time: 10 Second(s) Description: Teleports qualified party members within area of effect to Crag of Dem. Tip: Sends you to the Crag in Konschtat Highlands. ----------------------- Teleport-Holla ----------------------- Level: 36 MP: 75 Element: Wind Type: Enhancing Cast Time: 20 Second(s) Re-cast Time: 10 Second(s) Description: Teleports qualified party members within area of effect to Crag of Holla. Tip: Sends you to the Crag in La Theine Plateau. ----------------------- Teleport-Mea ----------------------- Level: 36 MP: 75 Element: Wind Type: Enhancing Cast Time: 20 Second(s) Re-cast Time: 10 Second(s) Description: Teleports qualified party members within area of effect to Crag of Mea. Tip: Sends you to the Crag in Tahrongi Canyon. ----------------------- Teleport-Vahzl ----------------------- Level: 42 MP: 75 (100?) Need confirmation Element: Wind Type: Enhancing Cast Time: Second(s) Re-cast Time: Second(s) Description: Teleports qualified party members within area of effect to Crag of Vahzl. Tip: Sends you to the Telepoint in Xarcabard. ----------------------- Teleport-Yhoat ----------------------- Level: 38 MP: 100 Element: Wind Type: Enhancing Cast Time: 20 Second(s) Re-cast Time: 10 Second(s) Description: Teleports qualified party members within area of effect to Crag of Yhoat. Tip: Sends you to the Telepoint in Yhoator Jungle. ----------------------- Viruna ----------------------- Level: 34 MP: 48 Element: Light Type: Healing Cast Time: 1 Second(s) Re-cast Time: 5 Second(s) Description: Removes target's disease and plague. =================================== Location and Price 018 =================================== Spell Locations in alphabetical order. Please also note that just because you can buy it in a place listed below does not mean it cannot be somewhere else as well. =================================== Level Order 019 =================================== Spells in level order without descriptions and such attached. +-+-+-+-+-+-+-+-+-+-+-+ | Spells 1-10 | +-+-+-+-+-+-+-+-+-+-+-+ Cure - Level: 1 Dia - Level: 3 Paralyze - Level: 4 Banish - Level: 5 Barstonra - Level: 5 Poisona - Level: 6 Protect - Level: 7 Protectra - Level: 7 Barsleepra - Level: 7 Paralyna - Level: 9 Barwatera - Level: 9 Aquaveil - Level: 10 Barpoisonra - Level: 10 +-+-+-+-+-+-+-+-+-+-+-+ | Spells 11-20 | +-+-+-+-+-+-+-+-+-+-+-+ Cure II - Level: 11 Barparalyzra - Level: 12 Barera - Level: 13 Slow - Level: 13 Blindna - Level: 14 Banishga - Level: 15 Deodorize - Level: 15 Silence - Level: 15 Curaga - Level: 16 Barfira - Level: 17 Shell - Level: 17 Shellra - Level: 17 Barblindra - Level: 18 Diaga - Level: 18 Blink - Level: 19 Silena - Level: 19 Sneak - Level: 20 +-+-+-+-+-+-+-+-+-+-+-+ | Spells 21-30 | +-+-+-+-+-+-+-+-+-+-+-+ Barblizzara - Level: 21 Cure III - Level: 21 Regen - Level: 21 Barsilencera - Level: 23 Barthundra - Level: 25 Invisible - Level: 25 Raise - Level: 25 Protect II - Level: 27 Protectra II - Level: 27 Stoneskin - Level: 28 Cursna - Level: 29 Banish II - Level: 30 +-+-+-+-+-+-+-+-+-+-+-+ | Spells 31-40 | +-+-+-+-+-+-+-+-+-+-+-+ Curaga II - Level: 31 Erase - Level: 32 Reraise - Level: 33 Viruna - Level: 34 Dia II - Level: 36 Teleport-Dem - Level: 36 Teleport-Holla - Level: 36 Teleport-Mea - Level: 36 Shell II - Level: 37 Shellra II - Level: 37 Teleport-Altep - Level: 38 Teleport-Yhoat - Level: 38 Barvira - Level: 39 Stona - Level: 39 Banishga II - Level: 40 Haste - Level: 40 +-+-+-+-+-+-+-+-+-+-+-+ | Spells 41-50 | +-+-+-+-+-+-+-+-+-+-+-+ Cure IV - Level: 41 Teleport-Vahzl - Level: 42 Barpetra - Level: 43 Regen II - Level: 44 Flash - Level: 45 Protect III - Level: 47 Protectra III - Level: 47 Holy - Level: 50 +-+-+-+-+-+-+-+-+-+-+-+ | Spells 51-60 | +-+-+-+-+-+-+-+-+-+-+-+ Curaga III - Level: 51 Diaga II - Level: 52 Banish III - Level: 55 Raise II - Level: 56 Shell III - Level: 57 Shellra III - Level: 57 +-+-+-+-+-+-+-+-+-+-+-+ | Spells 61-70 | +-+-+-+-+-+-+-+-+-+-+-+ Cure V - Level: 61 Banishga III - Level: 65 Regen III - Level: 66 Protect IV - Level: 67 Protectra IV - Level: 67 Dia III - Level: 69 Raise III - Level: 70 +-+-+-+-+-+-+-+-+-+-+-+ | Spells 71-75 | +-+-+-+-+-+-+-+-+-+-+-+ Curaga IV - Level: 71 Reraise III - Level: 75 --------------------------------------------------------------------------- Equipment 020 --------------------------------------------------------------------------- =================================== Weapons 021 =================================== =-=-=-=-=-=-=-=-=-=-=-= Clubs 022 =-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-= Staffs 023 =-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-= Projectiles 024 =-=-=-=-=-=-=-=-=-=-=-= =================================== Armor 025 =================================== =-=-=-=-=-=-=-=-=-=-=-= Headgear 026 =-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-= Body 027 =-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-= Hand 028 =-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-= Leg 029 =-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-= Foot 030 =-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-= Shields 031 =-=-=-=-=-=-=-=-=-=-=-= =================================== Accessories 032 =================================== =-=-=-=-=-=-=-=-=-=-=-= Headgear 033 =-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-= Armlets 034 =-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-= Earrings 035 =-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-= Neck 036 =-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-= Rings 037 =-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-= Belts 038 =-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-= Mantles 039 =-=-=-=-=-=-=-=-=-=-=-= --------------------------------------------------------------------------- Scroll Quests 040 --------------------------------------------------------------------------- If you would like to add to this, feel free to email us the information at omlette@omlette.net or draekon@dark-tempest.com with the subject as "FFXI WHM FAQ." --------------------------------------------------------------------------- Artifact Quests 041 --------------------------------------------------------------------------- If you would like to add to this, feel free to email us the information at omlette@omlette.net or draekon@dark-tempest.com with the subject as "FFXI WHM FAQ." --------------------------------------------------------------------------- Race Specific Equipment 042 --------------------------------------------------------------------------- If you would like to add to this, feel free to email us the information at omlette@omlette.net or draekon@dark-tempest.com with the subject as "FFXI WHM FAQ." --------------------------------------------------------------------------- Job Specific Equipment 043 --------------------------------------------------------------------------- If you would like to add to this, feel free to email us the information at omlette@omlette.net or draekon@dark-tempest.com with the subject as "FFXI WHM FAQ."" --------------------------------------------------------------------------- Copyright Notice and Credits 044 --------------------------------------------------------------------------- This FAQ is copyright by omlette and Crudmonk. It may not be modified, edited, reproduced, or otherwise distributed through any magazine, web site, or other form of media. This FAQ can be reproduced freely for personal use. The ONLY web site this should ever appear on is www.GameFAQs.com, where the latest and most current version will always be found. If this guide is posted anywhere else please contact omlette@omlette.net and/or draekon@dark-tempest.com with the subject "FFXI WHM FAQ". (c) 2001-2003 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano. FINAL FANTASY, TETRA MASTER and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Thanks to... CJayC / GameFAQs.com for the great site Ninjakid69 for inspiring me (omlette) to write this FAQ Morgasaurus for macros and gameplay tips Bigbird22 for suggestions Balorn for macros and gameplay tips imperatrix for suggestions Edward9876 for subjob info Nalyr for suggestions LejesTheron for suggestions kpe12 for suggestions Lugia249 for spell information hotsoup for gameplay tips ADS for spell information And many, many others. http://nhz.host.sk/ffxi/ for spell information http://ffvault.ign.com for spell information http://www.shadow-dragons.com for spell information http://ffxi.allakhazam.com for misc information PS2 Magic FAQ by "JonnyRam" for Raise III spell information http://www.network-science.de/ascii/ for the ASCII "White Mage FAQ" title