Note: Midgar and Gold Saucer have their own subsections!
- Ancient Forest
- Utilizing the caprices of bugs and frogs, Cloud has to travel through this place to pick up one of his best weapons, the Apocalypse.
- [CC] The hometown of Genesis and Angeal. It was torched after Zack's mission to find Genesis. Underground lies the final dungeon, a pathway to the goddess of the planet. It is known far and wide for the apples known as Banora Whites, more commonly known as dumbapples, a favorite of Genesis and Angeal.
- Bone Town
- An undending expedition for buried treasure goes on here. You can find the Lunar Harp, as well as (later) the key to Midgar's Sector 5. The path north leads to the Sleeping Forest.
- Cargo Ship
- This ship heads from Junon to Costa del Sol. Cloud and party stow away here, wearing sailors' costumes, but Sephiroth makes a surprise appearance.
- Chocobo Farm
- Choco Bill, his son Choco Billy, and granddaughter Chole, take care of this spot. You can have four Chocobos in the pen and one in every stall you own. Bill will take care of selling the stalls, Billy sells Chocobo Lure materia and Greens, and Chole will tell you your Chocobos' stats and repeat the Chocobo Sage's obscure comments.
[CC] The Chocobo Farm is the site of a few missions, but you can't actually enter it.
- Chocobo Sage's House
- The purple Chocobo Sage lives here and dispenses obscure advice, when he can remember it.
- Coral Valley
- Between the Sleeping Forest and the Forgotten City.
- Corel Prison
- This used to be Corel Town, before Shinra burned it down. Cloud ends up here after being framed by Dyne. This is a desert prison, seething with enemies, below the Gold Saucer. Dyne is the Boss of this place, and only with his OK can you win your freedom in a Chocobo race. Mr. Coates will grudgingly oblige you here, and Ester will help you through the race.
- Cosmo Canyon
- The original home of Red XIII. Bugenhagen lives in his observatory at the top of this native village. There's a secret door leading into the age-old Gi Cavern. The Gi tribe tried to invade Cosmo Canyon long ago, but Seto stopped them from getting anywhere. The Huge Materia you collect will be displayed in Bugenhagen's observatory later in the game.
- Costa del Sol
- A seaside paradise, Hojo takes some time off here basking in the sun. The only clue he can give you is to travel north to Mount Corel. You can buy a villa here if you've got tons of money to spare.
[CC] Zack takes a vacation here along with Cissnei and Tseng, after an attack by Genesis clones. Several subsequent missions take place here, and each time his vacation is ruined by monster attacks.
- [AC] A city built up around the edge of Midgar. Tifa's new 7th Heaven Bar is located here.
[DoC] Vincent comes to Edge after reports of people disappearing, where he meets Shalua. The city's been largely evacuated, but Deepground apparently captured about 500 people. Rosso the Crimson dispatches an entire squad of WRO soldiers before Vincent confronts her, but at that point it's too late - the entire population has been sacrificed to Omega.
- Forgotten City/Capital
- A strange-looking place where the Ancients used to live, Aeris comes here alone to pray for Holy. The Forgotten Capital, underground, holds the water altar where she prays. However, coming here to look for her, Cloud is shocked when first he almost kills Aeris himself (the force of Sephiroth's will overpowering him) and then Sephiroth himself finishes the job. After her burial at sea, he continues the journey north to the Snow Fields to follow Sephiroth.
[AC] Kadaj, Loz, and Yazoo make this their headquarters; they bring the children of Edge here as part of their plan, and Cloud and Vincent battle them here.
- Fort Condor
- Shinra's after the Huge Materia stored in this tower, but rebels fight them every step of the way to save the almost-extinct giant condors in the tower. You can fight a nice mini-game here from time to time, and you have to in order to get one of the Huge Materia later in the game.
[CC] Fort Condor is mentioned a few times by fellow SOLDIERs but doesn't actually show up.
- Shinra's secret helicopter-airship crashed and burned in the ocean. There are some ridiculously powerful monsters around, as well as some super items and materia.
- Gold Saucer
- Dio's masterpiece of entertainment. The currency here is GP instead of Gil, which can only be won in special ways. Here's the rundown:
- Battle Square: Win enough solo battles in a row and get some nifty items! This place also features Dio's museum of really weird artifacts.
- Chocobo Square: Here you can race your own chocobos or bet on other peoples'.
- Event Square: A play is put on here every so often; Cloud comes here with his date late in the first disc.
- Ghost Square: You can pay GP to rest in the inn (you come here automatically later in the game) or buy items from Mr. Hangman.
- Round Square: Take a trip around the Gold Saucer and check out some nice FMVs!
- Speed Square: Go on a roller coaster here and rack up points. You can win 1/35 Soldiers or really cool weapons!
- Station: The entrance to the Gold Saucer; it leads to the Ropeway.
- Wonder Square: Cait Sith will first join you here. The Wonder Square has tons of games to play, including a Moogle game, and ones where you test out your motorcycle, submarine, and snowboard! You pay in Gil and win GP.
- A large reactor has melted down here, leading Scarlet and Tseng to check it out for Huge Materia (which it doesn't have). This is where Zack used to live.
[CC] Zack runs off here after escaping from Shinra Manor, where he's attacked by Genesis and Hollander, and saved by Lazard.
- Great Glacier
- Cloud must use a map to navigate this huge wintry maze. Some nice items and the Alexander materia can be gained here. At the northernmost point, Holzoff gives some rest and advice for climbing up Mount Gaea.
- Icicle Inn
- This snowy town was the home of Dr. Gast and Ifalna before Hojo of Shinra invaded and stole Ifalna and her infant daughter, Aeris; and killed Gast. Cloud comes here looking for Sephiroth, but is detained by Elena and Shinra. He ends up snowboarding down to the Great Glacier!
[CC] Mentioned once or twice in passing, particularly in reference to the freezing temperatures of Modeoheim, but never seen.
- A large port city, it has an upper and lower part. The lower part has only a few poor inhabitants (including Priscilla); the upper part, which can be reached via elevator, has many stores, bars, etc. There's also an Inner Junon which is manned by Shinra and operates the giant cannon mounted on the futuristic seaside section of Junon. Cloud travels here several times; to pose as a Shinra soldier and stow away on a cargo ship; to be sentenced to death by Shinra after Sephiroth calls Meteo; and to chase after the Huge Materia shipment in the Gelnika helicopter.
[DoC] Reeve mentions that 1200 people had gone missing in Junon (kidnapped by Deepground) before taking Vincent to Edge.
[CC] Hollander runs off to Junon after escaping, leading Zack, Tseng and Cissnei to chase after him.
- Kalm Town
- This is where Cloud stops to tell everyone his history. The Mythril Mines and Chocobo Farm are nearby. Also, Elmyra takes Marlene here later, to escape Midgar.
[DoC] Vincent starts the game in Kalm, where Reeve has asked to meet him, but is interrupted by Deepground soldiers attacking the city and kidnapping civilians.
- Materia Cave
- There are four of these around the world, which require higher-level Chocobos to reach. They hold the HP<->MP, Mime, Quadra Magic, and Knights Of Round matera.
- A giant, sprawling night-encased city where you start off. Midgar is basically run by the Shinra corp. There are eight Mako generators spaced around the perimeter; the city is divided into eight sectors, and the Shinra headquarters is at the top of a giant "pizza" as Barret calls it - a huge steel disc covering the slums of the city. Here are the places you'll find in Midgar:
- 7th Heaven: This bar is run by Tifa (with some help from Marlene) and also serves as AVALANCHE's secret hideout.
- Aeris's House: Aeris lives with her mother Elmyra in the Sector 5 Slums. She has a garden nearby. Later, Marlene is taken here by Aeris.
- Church in the Slums: Aeris takes care of this place, the only spot in Midgar where flowers bloom. Cloud falls through the roof after an attack in the Sector 5 Reactor, then proceeds to save Aeris from Reno and his thugs.
- Don Corneo's Mansion: This is where Corneo rounds up his babes. 'Nuff said. He's got a torture chamber downstairs for some reason, and a secret switch in his room which drops unwanted visitors into the sewers.
- Honeybee Inn: An extremely strange hotel sort of place which includes scantily clad girls dressed in bumblebee costumes, and requires membership cards to enter. Also includes a hot tub, though given who's in it, I doubt Cloud is interested.
- Playground: A haven between Sector 6 and Wall Market, Aeris and Cloud take a break here, only to find Tifa heading in a Chocobo coach to Wall Market. Naturally, they investigate. In CC, Zack and Aerith also visit here to sell flowers and go on their first date.
- Sector 0: Above the "pizza", this is where the Shinra HQ resides. Mako Reactor 0 is here too.
[DoC] Deepground headquarters, and the last several chapters of the game, reside deep underneath Shinra HQ.
- Sector 1 Reactor: This reactor is where Barret and Cloud plant their first terrorist bomb. They rush onto the Midgar Train to escape back to sector 7.
- Sector 4 Underground: The pipes beneath sector 4 lead to the Sector 5 Reactor.
- Sector 5 Reactor: President Shinra makes an surprise appearance here; an explosion thrusts Cloud down into the Church in the Slums. In CC, Hollander has his lab in here, and a similar fight between Zack and Angeal causes Zack to hurtle down to the same church.
- Sector 5 Slums: Aeris lives near here; there's a man with a tattoo who's had Mako poisoning here. In CC Zack can explore this area as well.
- Sector 6: A breeding ground for monsters, it's the passageway between the Sector 5 Slums and Wall Market.
- Sector 7 Support: A giant pillar which holds the "pizza" up, Shinra officials (read Reno) bomb the pillar, crushing the entire Sector 7.
- Sector 7 Slums: Tifa's 7th Heaven Bar is here. Johnny also lives here at the beginning of the game.
- Sector 8: Cloud visits this briefly after his first terrorist bomb in Sector 5; he re-enters it near the end of the game to stop the Sister Ray from exploding. In CC this is the main area that Zack can explore, including LOVELESS Avenue.
- Sewers: Dropped here from Don Corneo's room, Cloud, Tifa and Aeris make their way up to the Train Graveyard.
- Shinra HQ: With 60 floors, it's one heck of an imposing structure. Cloud, Barret, and Tifa must rescue Aeris from Hojo's clutches. They find out that President Shinra has met an untimely demise by the hand of Sephiroth. Then, escaping the new president, Rufus, they make a daring escape on a truck and motorcycle. In CC, Zack can explore an exhibition room, the SOLDIER floor, Hojo's lab on the Science Department floor, and the SOLDIER Director's office, and the HQ is attacked twice by Genesis copies.
- Train Graveyard: Piled with dead trains impeding their way, Cloud and company try to manipulate the near-wreckages so they can pass. Ghosts attack their every step. This leads to the Sector 7 train station.
- Wall Market: A large shopping arcade, home to some very unsavory folks. Nearby is the Honeybee Inn and Don Corneo's Mansion, as well as a rope which leads to Sector 0.
- A town with some nice shops, Cloud is washed up here with amnesia from the Lifestream and is taken care of in a clinic. However, the Ultima Weapon causes a rift in the Lifestream and Cloud and Tifa fall in! They wash up without harm, and with Cloud's memory intact.
[AC] Healin Lodge, where Rufus is recovering, is apparently doing nice business here.
- [CC] A winter village, apparently in the middle of nowhere, where Genesis and Hollander run to; Hollander has a secondary laboratory here. Zack finally defeats Angeal here.
- Mount Corel
- A mountain which leads to North Corel has a Mako Reactor at the center of it. This is the place where Barret and Dyne witnessed Corel's burning, and Dyne lost his arm.
- Mount Gaea
- A huge mountain leading to the Whirlwind Maze. You must keep warm on the way up!
- Mythril Mine
- The Midgar Zolom's swamp bars the way to this mine, which separates Midgar and Kalm Town from Junon. Only a Chocobo can cross the swamp fast enough to elude the Midgar Zolom. Sephiroth's left his calling card here - a giant Midgar Zolom impaled on one of his Masamune swords.
- The birthplace of Cloud and Tifa. Almost all of Cloud's memories are concentrated here, and Tifa must sift through them to find the real Cloud. There's an abandoned Shinra Mansion which also figures heavily here (Sephiroth went nuts in the library five years ago, and Vincent can be found there now.) The path leads north to the Nibelheim Mountains. Zack explores both the town and Shinra Manor in CC, in his viewpoint of the traumatic events.
[DoC] Vincent explores Shinra Manor in an effort to find Lucrecia's forgotten thesis about Omega. He meets Rosso the Crimson here too.
- Nibelheim Mountains
- These craggy cliffs invented the word "foreboding". There's a Mako reactor nearby in which Hojo placed his experiments with Jenova breeding. Jenova herself is stored here, but Shinra extricates her to the Shinra HQ; Jenova was subsequently "rescued" from there by Sephiroth.
- North Corel
- An outpost built outside the old Corel Town, the survivors of Shinra's burning of Corel moved here and continued their mining operations. The only thing of note it has is a Ropeway Station to the Gold Saucer.
- Northern Crater
- The final dungeon leads straight into the world's core, where Holy is trying to escape, impeded by Sephiroth. The party must split into three to reach the inside of the Planet and the final showdown with Sephiroth.
- Rocket Town
- Cid lives here with Shera, his dismally abject servant, who is forever trying to make amends for a fault which cost Cid his dream. A large rocket, Shinra No.26, which went through a failed takeoff thanks to Shera, figures prominently in the background of the town. Palmer and Rufus make a scene here when trying to steal Cid's Tiny Bronco; he makes a daring getaway but the Bronco is grounded for good. Shinra No.26 is later revived for a desperate plan to destroy Meteor, and Cloud and company head up in it.
- Sleeping Forest
- North of Bone Town, the forest sleeps and doesn't let any traveler pass - until you can wake it with the Lunar Harp, which is buried in Bone Town. The Forest leads through the Coral Valley to the Forgotten City.
- Snow Fields
- North of the Forgotten City, it leads to Icicle Inn.
- Temple Of The Ancients
- This mysterious place is the resting spot of the Black Materia, which can call Meteor and is needed by Sephiroth. Aeris can speak to the spirits of the Cetra in here. Cait Sith heroically sacrifices his toy body to destroy the Temple and gain the Black Materia, but Sephiroth - or rather, one of the Sephiroth-clones - steals it anyway.
- Underwater Reactor
- The Huge Materia is being transported to the Shinra Sub in this subterranean Mako Reactor in Inner Junon. Cloud has to hijack his own sub and track it down!
- Weapon Maker's Hut
- He'll tell you about Dio and the Keystone. If you give him some Mythril, he'll give you Aeris's Great Gospel Limit Break.
- Whirlwind Maze
- The wound made by Jenova's falling is forever being healed by the Planet here, above the Northern Crater and the center of the Planet. Sephiroth finally gets a hold of the Black Materia here - thanks to Cloud! He calls Meteor and the world goes nuts.
- WRO Headquarters
- [DoC] Well... it's the WRO headquarters. It's attacked not once, but twice during the game.
- Yuffie lived in this very Japanese-looking (and sounding) town with her father Godo until his attitude drove her nuts and she left. Godo's mansion is still around here, and Yuffie knows the city like the back of her hand. You can visit the Pagoda Of Five Mighty Gods (where Yuffie can get the Leviathan materia if she defeats her father in battle) and Da-Chao Statue, where Don Corneo will later have a showdown with the Turks. Wutai was the subject of an extended war with Shinra before the game begins.
[CC] Zack and Angeal head to Fort Tamblin in Wutai to investigate Genesis's disappearance, where Zack meets a younger version of Yuffie. Wutai troops play a huge part in the optional missions as well, and Zack must stamp out all the remnants.
Geomancer Guardian Of The Earth Issue #1 Nov 1994 Valiant Comics
Valiant Geomancer Guardian Of Earth Nov. No. 1 Eternal Warrior Key Issue
Geomancer #8 1995 Vf Stock Image
The Geomancer's Maze #39 Deathmate 1993 Upper Deck Trade Card (c1507)
Geomancer #1-8 (1994) Valiant Comics Full Complete Series Rags Morales Art
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