Warrior
Appearances: FF1, FF2, FF3, FFT, FFTA, FFTA2
Aliases: Fighter, Squire, Mog Knight, Moogle Knight
The Warrior (originally called Fighter in most US titles) is generally the starting class for physical fighters. The Warrior usually has few abilities (until it evolves) and no magic, but can equip a majority of the weapons the party comes across, including large swords. Its primary function is as a stepping stone to a better job class.
Similar Job Classes: Knight, Onion Kid
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FF1 |
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NAME: Fighter (NA) / Warrior (JP) |
OVERVIEW: Evolves into Knight. Can equip nearly every type of armor. |
WEAPONS: Coral Sword, Dragon Sword, Falchion, Flame Sword, Giant Sword, Ice Sword, Long Sword, Masamune, Rapier, Rune Sword, Sabre, Scimitar, Short Sword, Silver Sword, Sun Sword, Were Sword, Large Dagger, Silver Knife, Small Dagger, Great Axe, Hand Axe, Light Axe, Silver Axe, Iron Staff, Power Staff, Wooden Staff, Iron Hammer, Silver Hammer |
ATTRIBUTES: High strength, high HP, low magic power |
MAGIC: None |
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FF2 |
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NAME: Firion |
OVERVIEW: Weapons and armor stated is initial equipment. |
WEAPONS: Broad Sword |
ATTRIBUTES: |
MAGIC: Any |
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FF3 |
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NAME: Warrior |
OVERVIEW: Evolves into Knight. Evolves from Onion Kid, which is also a fighter-like class. |
WEAPONS: Knife, Dagger, Mithril Knife, Long Sword, Mithril Sword, Serpent Sword, IceBlade Sword, Salamand Sword, King Sword, Ancient Sword, Blood Sword, Bow, Great Bow, Wooden Arrow, Iron Arrow, Holy Arrow
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ABILITIES/MAGIC:
Fight - Attack with equipped weapon
Defend - Increase defense for one turn
Run - Run away from battle
Item - Use an item from inventory
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ATTRIBUTES: High strength, high agility, high defense, low magic power, low magic defense
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FF7 |
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NAME: Cloud Strife |
OVERVIEW: Cloud is considered a Warrior because he equips a sword, and has no special abilities involving armor equipping. |
WEAPONS: Buster Sword |
LIMITS:
Braver - Leaping chop down the center at single enemy
Cross Slash - Slash three times at single enemy, causing damage and sometimes paralysis
Blade Beam - Sends a beam of energy at single enemy, which diffuses and splits to hit the remaining enemies.
Climhazzard - Shoves sword into single enemy then jump up, pulling sword through
Meteorain - Unleash meteors on all enemies
Finishing Touch - Create a tornado that sucks all enemies up for instant kill or slams them on the ground for damage
Omnislash - Attack fifteen times, causing heavy damage to all enemies (targeted randomly) |
ATTRIBUTES: High strength, high HP, high magic, high magic defense
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FF8 |
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NAME: Squall Leonhart |
OVERVIEW: Squall is considered a Warrior because he equips a sword, and has no special abilities involving armor equipping. |
WEAPONS: Gunblade |
LIMITS:
Renzokuken:
Rough Divide - Deliver a violent slash to single enemy
Fated Circle - Attacks all enemies with a circle of energy
Blasting Zone - Creates a beam of light to attack all enemies
Lionheart - Attack fifteen times, causing heavy damage to a single enemy |
ATTRIBUTES: High HP, high physical defense
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FF: Tactics |
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NAME: Squire |
OVERVIEW: Ramza, Delita, and Algus are Squires and can equip Robes, Shields, Helmets, Armor, and Knight Swords, but not axes. They also have access to more abilities, including Ultima, a Black Magic spell. |
WEAPONS: Knife, Sword, Axe, Flail/Hammer |
ABILITIES/MAGIC:
Basic Skill:
Accumulate - Increase attack power
Dash - Run into enemy with body
Throw Stone - Throw stone at distant enemy
Heal - Recover from abnormal status effects
Wish - Sacrifice HP to restore ally's HP (Delita only)
Yell - Raise speed by yelling (Ramza and Algus only)
Cheer Up - Increase Brave level (Ramza and Algus only)
Scream - Raise Brave, speed, physical attack power, and magic attack power (Ramza and Algus only)
Ultima - Massively damaging non-elemental magic spell (Ramza and Algus only)
Reaction Abilities: Counter Tackle - Counter with Dash attack
Support Abilities: Equip Axe, Monster Skill (ally monster gains 3 new abilities), Defend, Gained JP Up
Move Abilities: Move +1
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ATTRIBUTES: Low evasion |
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FF: Tactics Advance |
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NAME: Mog Knight |
OVERVIEW: Though called a Knight, this is an initial starter class and has no defensive break abilities, thus it is considered a Fighter. |
WEAPONS: Blade |
ABILITIES/MAGIC:
Battle Skill:
Mog Attack - Damage and knock back
Mog Guard - Raises defense
Mog Lance - Ranged attack
Mog Rush - High damage, low hit rate
Mog Shield - Prevent one status ailment
Mog Peek - Detect target's hidden equipment
Mog Aid - Heals HP and status
Ultima Charge - Ultima damage
Reaction Abilities: Last Haste - Haste is cast on self when at critical HP
Support Abilities: Shieldbearer - Equip any shield
Combo: Charge Combo |
ATTRIBUTES: High attack power |
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FF: Tactics A2 |
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NAME: Moogle Knight |
OVERVIEW: Mostly identical to Mog Knight from FFTA. |
WEAPONS: Rod |
ABILITIES/MAGIC:
Onslaught:
Moogle Attack - Damage and knock back
Moogle Guard - Raises defense
Moogle Lance - Ranged attack
Moogle Rush - High damage, low hit rate
Moogle Shield - Prevent one status ailment
Moogle Disarm - Try to destroy enemy's equipment
Moogle Aid - Heals HP and status
Ultima Charge - Ultima damage
Reaction Abilities: Critical:Haste - Haste is cast on self when at critical HP
Support Abilities: Shieldbearer - Equip any shield
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