Final Fantasy Compendium

Warrior

Appearances: FF1, FF2, FF3, FFT, FFTA, FFTA2
Aliases: Fighter, Squire, Mog Knight, Moogle Knight

The Warrior (originally called Fighter in most US titles) is generally the starting class for physical fighters. The Warrior usually has few abilities (until it evolves) and no magic, but can equip a majority of the weapons the party comes across, including large swords. Its primary function is as a stepping stone to a better job class.

Similar Job Classes: Knight, Onion Kid

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FF1
NAME: Fighter (NA) / Warrior (JP)
OVERVIEW: Evolves into Knight. Can equip nearly every type of armor.
WEAPONS: Coral Sword, Dragon Sword, Falchion, Flame Sword, Giant Sword, Ice Sword, Long Sword, Masamune, Rapier, Rune Sword, Sabre, Scimitar, Short Sword, Silver Sword, Sun Sword, Were Sword, Large Dagger, Silver Knife, Small Dagger, Great Axe, Hand Axe, Light Axe, Silver Axe, Iron Staff, Power Staff, Wooden Staff, Iron Hammer, Silver Hammer
ATTRIBUTES: High strength, high HP, low magic power
MAGIC: None

FF2
NAME: Firion
OVERVIEW: Weapons and armor stated is initial equipment.
WEAPONS: Broad Sword
ATTRIBUTES:
MAGIC: Any

FF3
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NAME: Warrior
OVERVIEW: Evolves into Knight. Evolves from Onion Kid, which is also a fighter-like class.
WEAPONS: Knife, Dagger, Mithril Knife, Long Sword, Mithril Sword, Serpent Sword, IceBlade Sword, Salamand Sword, King Sword, Ancient Sword, Blood Sword, Bow, Great Bow, Wooden Arrow, Iron Arrow, Holy Arrow
ABILITIES/MAGIC:
  • Fight - Attack with equipped weapon
  • Defend - Increase defense for one turn
  • Run - Run away from battle
  • Item - Use an item from inventory
  • ATTRIBUTES: High strength, high agility, high defense, low magic power, low magic defense

    FF7
    NAME: Cloud Strife
    OVERVIEW: Cloud is considered a Warrior because he equips a sword, and has no special abilities involving armor equipping.
    WEAPONS: Buster Sword
    LIMITS:
  • Braver - Leaping chop down the center at single enemy
  • Cross Slash - Slash three times at single enemy, causing damage and sometimes paralysis
  • Blade Beam - Sends a beam of energy at single enemy, which diffuses and splits to hit the remaining enemies.
  • Climhazzard - Shoves sword into single enemy then jump up, pulling sword through
  • Meteorain - Unleash meteors on all enemies
  • Finishing Touch - Create a tornado that sucks all enemies up for instant kill or slams them on the ground for damage
  • Omnislash - Attack fifteen times, causing heavy damage to all enemies (targeted randomly)
  • ATTRIBUTES: High strength, high HP, high magic, high magic defense

    FF8
    NAME: Squall Leonhart
    OVERVIEW: Squall is considered a Warrior because he equips a sword, and has no special abilities involving armor equipping.
    WEAPONS: Gunblade
    LIMITS:
    Renzokuken:
  • Rough Divide - Deliver a violent slash to single enemy
  • Fated Circle - Attacks all enemies with a circle of energy
  • Blasting Zone - Creates a beam of light to attack all enemies
  • Lionheart - Attack fifteen times, causing heavy damage to a single enemy
  • ATTRIBUTES: High HP, high physical defense

    FF: Tactics
    NAME: Squire
    OVERVIEW: Ramza, Delita, and Algus are Squires and can equip Robes, Shields, Helmets, Armor, and Knight Swords, but not axes. They also have access to more abilities, including Ultima, a Black Magic spell.
    WEAPONS: Knife, Sword, Axe, Flail/Hammer
    ABILITIES/MAGIC:
    Basic Skill:
  • Accumulate - Increase attack power
  • Dash - Run into enemy with body
  • Throw Stone - Throw stone at distant enemy
  • Heal - Recover from abnormal status effects
  • Wish - Sacrifice HP to restore ally's HP (Delita only)
  • Yell - Raise speed by yelling (Ramza and Algus only)
  • Cheer Up - Increase Brave level (Ramza and Algus only)
  • Scream - Raise Brave, speed, physical attack power, and magic attack power (Ramza and Algus only)
  • Ultima - Massively damaging non-elemental magic spell (Ramza and Algus only)
    Reaction Abilities: Counter Tackle - Counter with Dash attack
    Support Abilities: Equip Axe, Monster Skill (ally monster gains 3 new abilities), Defend, Gained JP Up
    Move Abilities: Move +1
  • ATTRIBUTES: Low evasion

    FF: Tactics Advance
    NAME: Mog Knight
    OVERVIEW: Though called a Knight, this is an initial starter class and has no defensive break abilities, thus it is considered a Fighter.
    WEAPONS: Blade
    ABILITIES/MAGIC:
    Battle Skill:
  • Mog Attack - Damage and knock back
  • Mog Guard - Raises defense
  • Mog Lance - Ranged attack
  • Mog Rush - High damage, low hit rate
  • Mog Shield - Prevent one status ailment
  • Mog Peek - Detect target's hidden equipment
  • Mog Aid - Heals HP and status
  • Ultima Charge - Ultima damage
    Reaction Abilities: Last Haste - Haste is cast on self when at critical HP
    Support Abilities: Shieldbearer - Equip any shield
    Combo: Charge Combo
  • ATTRIBUTES: High attack power

    FF: Tactics A2
    NAME: Moogle Knight
    OVERVIEW: Mostly identical to Mog Knight from FFTA.
    WEAPONS: Rod
    ABILITIES/MAGIC:
    Onslaught:
  • Moogle Attack - Damage and knock back
  • Moogle Guard - Raises defense
  • Moogle Lance - Ranged attack
  • Moogle Rush - High damage, low hit rate
  • Moogle Shield - Prevent one status ailment
  • Moogle Disarm - Try to destroy enemy's equipment
  • Moogle Aid - Heals HP and status
  • Ultima Charge - Ultima damage
    Reaction Abilities: Critical:Haste - Haste is cast on self when at critical HP
    Support Abilities: Shieldbearer - Equip any shield


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