Final Fantasy Compendium

Paladin

Appearances: FF4, FF9, FF11, FF12RW, FFTA, FFTA2
Aliases: Defender

Paladins are much like Knights, except for one key difference - they have white magic. Though their power in this tends to be low, it works well for certain tight situations. Some jobs also have the "Cover" ability, which makes the paladin jump in front of a character (sometimes with low HP, sometimes not) and take physical damage for them. They wear white clothing and can cast low-level white magic.

Similar Job Classes: Knight

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FF4
NAME: Cecil Harvey
OVERVIEW: Cecil starts out as a Dark Knight.
WEAPONS: Uses swords best
ABILITIES/SKILLS:
  • Cover - Protect a weak character from damage by taking it for them
  • Off - Discontinue covering for allies after "Cover" has been activated
  • White - Cast White Magic
  • ATTRIBUTES: High strength, high defense, high black magic power

    FF9
    NAME: Beatrix
    OVERVIEW: Beatrix is only temporarily in the game for parts of the storyline. Seiken means "Holy Sword" in Japanese.
    WEAPONS: Sword (Save the Queen)
    ABILITIES/SKILLS:
  • White Magic - Cast White Magic
    Seiken:
  • Thunder Slash - Lightning attack equal to 19% of current HP
  • Stock Break - Damage all enemies 50% stronger than normal attack
  • Climhazzard - Non-elemental magic damage twice as strong as normal attack
  • Shock - Massive physical damage three times as strong as normal attack
  • SUPPORT ABILITIES (character specific): Unknown
    ATTRIBUTES: High strength, high magic power, low speed, low magic defense

    FF11
    NAME: Paladin
    ATTRIBUTES: High defense, high HP, low magic, low attack power
    WEAPONS: Uses swords and staffs best
    ABILITIES/MAGIC:
  • Invincible - Immunity to all physical attacks
  • Holy Circle - Resistance against undead to party members
  • Shield Bash - Attack with chance of stunning enemy (shield required)
  • Sentinel - Increase defense
  • Cover - Protect party members by standing inbetween
  • Rampart - Increase defense of nearby party members
  • White Magic - Cast White Magic
  • SUPPORTED ABILITIES: Undead Killer, Defense Bonus, Resist Sleep, Shield Mastery, Auto Refresh
    OVERVIEW: Can wear the heaviest armor in the game

    FF12RW
    NAME: Basch
    OVERVIEW: Basch protects his allies and deals damage to his foes.
    WEAPONS: Knight Swords
    ABILITIES/MAGIC:
  • Protectga (Raise physical defense)
  • Shellga (Raise magical defense)
  • Flash of Steel (Deal damage in a straight line)
  • Inner Peace (Heal status ailments and add Regen)
  • Iron Will (Lower Strength and increase Stamina)
  • Cover (Take damage for allies)
  • Shining Ray (Deal damage in a large area)

  • FF: Tactics Advance
    NAME: Paladin
    OVERVIEW: Effective against undead monsters
    WEAPONS: Knightswords, greatswords
    ABILITIES/MAGIC:
    Chivalry:
  • Nurse - Heal HP and remove status ailments for self and surrounding party
  • Defense - Increase defense and magic defense for one turn
  • Cover - Take damage for nearby unit for one turn
  • Subdue - Deal very little damage
  • Drop Weapon - Attempt to de-equip enemy weapon
  • Parley - Convince enemy unit to leave battle
  • Saint Cross - Holy-damage on all adjacent units
  • Holy Blade - Massive Holy damage
    Reaction Abilities: Reflex - Avoid regular attacks
    Support Abilities: Weapon Def+
    Combo: Knight Combo
  • ATTRIBUTES:

    FF: Tactics Advance
    NAME: Defender
    OVERVIEW: Combines White Magic with heavy offense
    WEAPONS: Knightsword, Broadsword
    ABILITIES/MAGIC:
    Defend:
  • Tremor - Damage and knock back adjacent units
  • Meltdown - Sacrifice self to cause fire damage on all sides equal to user's current HP
  • Defense - Increase defense and magic defense for one turn
  • Drop Weapon - Attempt to de-equip enemy weapon
  • Hibernate - Remove status ailments on self
  • Mow Down - Heavy damage to all sides, reduce user's speed
  • Aura - Cast Regen and Auto-Life on self
  • Expert Guard - Lose evasion to prevent HP and MP damage for a turn
    Reaction Abilities: Last Berserk - Cast Berserk on self when HP critical
    Support Abilities: Weapon DEF+
    Combo: Defend Combo
  • ATTRIBUTES: High HP, high defense, low MP, low magic power

    FF: Tactics A2
    NAME: Paladin
    OVERVIEW: Almost identical to the FFTA Paladin.
    WEAPONS: Knightsword, Greatsword
    ABILITIES/MAGIC:
    Chivalry:
  • Nurse - Heal HP and remove status ailments for self and surrounding party
  • Defend - Increase defense and magic defense for one turn
  • Cover - Take damage for nearby unit for one turn
  • Sanctify - Damage/destroy undead
  • War Cry - Raise resilience of surrounding units
  • Parley - Convince enemy unit to leave battle
  • Saint Cross - Holy-damage on all adjacent units
  • Holy Blade - Massive Holy damage
    Reaction Abilities: Reflex - Avoid regular attacks
    Support Abilities: Defense Up

  • FF: Tactics A2
    NAME: Defender
    OVERVIEW: Almost identical to the FFTA Defender.
    WEAPONS: Knightsword, Broadsword
    ABILITIES/MAGIC:
    Warding:
  • Whirl Burst - Damage and knock back adjacent units
  • Meltdown - Sacrifice self to cause fire damage on all sides equal to user's current HP
  • Defend - Increase defense and magic defense for one turn
  • Rend Weapon - Attempt to destroy enemy weapon
  • Hibernate - Remove status ailments on self
  • Mow Down - Heavy damage to all sides, reduce user's evasion
  • Aura - Cast Regen and Auto-Life on self
  • Bulwark - Prevent HP and MP damage for a turn
    Reaction Abilities: Critical:Berserk - Cast Berserk on self when HP critical
    Support Abilities: Defense Up, Tank (Equip heavy armor)
  • Traits of Paladin in Other Games

    FF3: The M. Knight can use White Magic, but only from the menu, not within battle.
    FF5: The Mystic Knight resembles a paladin, but has only Black Magic.
    FF6: The True Knight relic makes the wearer take damage for all allies in near-death status.
    FF7: The Cover materia automatically Covers for allies.
    FF8: The GF Brothers teach the Cover ability.
    FF9: One of the supported abilities is "Cover".
    FF10: The ability "Guard" will cause the character to take physical damage for an ally when in defensive stance. The ability "Sentinel" will take physical damage for an ally and reduce it by 50%. It is typically learned by Auron first.
    Tactics: The Holy Knight class is similar to Paladin, but all its attacks are Holy-elemental, similar to a Magic Knight.


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