Condensed Rage Guide 3.8 By Skoobouy Compiled and useful for Final Fantasy III for the Super the Super Nintendo or Final Fantasy IV for the Sony Playstation. *** Introduction Gau is a skinny kid with a mullet who managed to spend his whole life eating grass on an African flatland without so much as getting a tan or growing any stubble. But don't make him mad, because he will UWAAOOO all over you, and you don't want that to happen. Believe me, you just don't. Don't even ask me what it means. It's too horrible. Anyway, his skill, Rage, is powerful but intimidatingly large, so I wrote this guide to make it less intimidating. Since I am easily intimidatable, I relied heavily - almost exclusively, on the ingenius work of less intimidatable GameFAQ writers. You know the Churchill quote about shoulders and giants, so I won't repeat it. This guide can be your one-stop reference to playing with Gau. *** Revision History 3.8, March 8th, '05 - Rewrote parts of section I; reworked section III. 3.7, March 3rd, '05 - Per request, separated sections I & II. 3.6, March 1st, '05 - Corrections. 3.5, February 7th, '05 - Combined sections I & II, rewrote specific advise. 3.4, February 3rd, '05 - Some important corrections; tightened formatting; added an "Element" column to chart. Changed title. 3.3, February 2nd, '05 - Chapter I elaborated; Chapter II better; footnote method now consistent. Added a Rage, and chart now indicates easy-to-miss Rages. I improved spell descriptions in Chapter III. Deleted the stupid ASCII art. 3.2, February 1st, '05 - Removed all Lore material. Cleaner, nicer guide to Rage. 3.1, January 31st, '05 - Added information on some Rages and modified formatting and rewrote some paragraphs. 3.0, January 30th, '05 - It returns! I FINALLY filled in the status effects of Rages, and redid the tables. Also, modified formatting, and other minor changes. 2.5.5, May 5th, '03 - I skipped a number. Rewrote the Lores guide and chart. Made lots of minor corrections. 2.3, April 25th, '03 - More niceties, rearranged the order of the guide. 2.2, April 24th, '03 - Added to Rage skill descriptions, and a brief explanation of column titles, and changed Gau's "Minimum of Fuss" guide. 2.1, April 22nd, '03 - Filled in gaps, corrected some mistakes. 2.0, April 20th, '03 - Complete rewrite, added Strago section. 1.0, April 9th, '03 - Added to "Important Rages" section, updated Introduction, and modified Strategy section. 0.9, April 8th, '03 – Microsoft Word version. 0.8, April 7th, '03 - The first draft! Lists Rages in a few ways; not easy to read and not convenient to print. *** Other Rage Resources (and their specific contributions) The Rage Guide 1.1 by Djibriel: Source of better information about NightShade|Charm; the Muted Intangir strategy; Flare Star; useful Rages; and Tyranosaur|Meteo. Also, contains exhaustive information about Rage/Veldt/Equipment/Status mechanics, glitches, and so on; recommendations for equipment, boss strategies, and many other surprising facts. (Added to v. 3.5: info on Gau's default Rages, getting Anguiform and Aspik before the MRF, some advice on Rages with the same skills but better stats, and info on obtaining Flame Shlds). Algorithms FAQ V 1.6 by Terii Senshi (teriisenshi at aol dot com): Numerical details and correct spelling for all of the Rage skills. (In)Complete List of Monsters 3.0 by Garry Dobson: A very thorough Rage by Order of Apppearance list. Helpful! FF3us Monster Stats Guide 1.1 and FF3us Attack Guide v1.1 by Master ZED (cytekzed at aol dot com): Correct spellings of monster names, accurate locations, filled in nasty gaps of information like Virite, Flare Star, and Shock, and immense help for the Lore Locations Chart. Also special thanks for suggestions for improvement, and info about Veteran and Tempest. Lord J's FF3usME v. 6.2 (lord_j at hotmail dot com): Accurate information about enemy scripts, which I scanned for hours looking for Lores. Lores Acquisition Guide 1.4 by Assassin: A correction to my own Lore MFW. *** Table of Contents CHAPTER I: All the Best Rages with a Minimum of Fuss A. WoB: From Narshe to the Phantom Forest B. WoB: From the Serpent Trench to the Magitek Research Facility C. WoB: From the Sealed Gate to the Floating Continent D. WoR: From the Solitary Island to the Daryl's Tomb E. WoR: Miscellanious Quests CHAPTER II: Chart of Rages by Monster Order of Appearance A. WoB: From Narshe to the Phantom Forest B. WoB: From the Serpent Trench to the Magitek Research Facility C. WoB: From the Sealed Gate to the Floating Continent D. WoR: From the Solitary Island to the Daryl's Tomb E. WoR: Miscellanious Quests CHAPTER III: Chart of Rages by Skill A. Damage-Dealing Special Skills B. Status-Causing Special Skills C. Magic Skills APPENDIX: On Tempest CONCLUSION /////////////////////////////////////////////////////////////////////////////// I. All the Best Rages with a Minimum of Fuss Don't get every Rage. Seriously. Just don't do it. Take it from a guy who spends his hours in worthless FAQ writing: it's a waste of your precious time. Instead, heed my advice, pick a few good ones, Leap on them, and be on your merry way. That's what this guide is for. I recommend you just print out this first section and let it be your almost constant companion. But don't show it to your girlfriend. She just won't understand. A. WORLD OF BALANCE: From Narshe to the Phantom Forest There's lots time before your first visit to the Veldt, but you should be playing with some very basic information in mind. First: the fewer unecessary battles you fight, the easier it will be for you to get the Rages you want faster. Fight the monsters you want, and try to avoid groupings of monsters you don't want. Second: running away counts. To see a monster grouping on the Veldt, you only have to walk away alive and save your game; you don't have to kill 'em. Third: when the game splits into three scenarios, CHOOSE SABIN'S SCENARIO LAST, to get Rages from the other two scenarios. Now, let's look at the cream of the crop for the first part of the game: Great Rages Awsome Rages (Gau's Default Rages) ------------------------------------------------------------------------------- Areneid|Numb Marshal|Wind Slash Lobo|Tusk Rhodox|Snare Pterodon|Fire Ball Were-Rat|Poison Cirpius|Haste 2 Dark Side|Ice 2 M-TekArmor|Tek Laser Trilium|Bio Stray Cat|Catscratch Hornet|IronNeedle Primordite|Numblade Hazer|Bolt 2 Rhinotaur|Mega Volt Templar|Fire 2 Bomb|Blaze Brawler|Stone Telstar|Sonic Boom Over-Mind|Elf Fire Exocite|Scissors Trilobiter|PoisonBarb Whisper|Demi Notes on Skills: -You won't use Rhodox|Snare much for a long time, but get it anyway. There are few better ways to practice the lucrative profession of Intangir hunting. -Fire Ball and Wind Slash are great ways to clear a field; remember that, although Fire Ball is stronger, Wind Slash doesn't divide damage when there are several targets. -Numb and Numblade are exactly the same. Primordite protects against Imp and is weak against Bolt instead of Water and Ice. No big deal. -Telstar and Hazer are the only Rages here with protection from instant Death; however, Telstar also protects from everything else besides Slow and Stop. -Blaze only looks like a blue Fire 1, but it's actually stronger than Fire 2. Easily Missed Monsters: -Dark Side will only appear if you DON'T follow the sparkly thing through the cave in Terra's scenario. Don't leave until you see Dark Side. Try to get both formations! -Telstar is a Monster-in-a-Box in a tent to far lower left of your entry into the Imperial Base. -Over-Mind is a somewhat rare monster found only inside the train cars of the Phantom Train. B. WORLD OF BALANCE: From the Serpent Trench to the Magitek Research Facility This is where the game REALLY begins. Marshal and Stray Cat are strong, but they will be piddly compared to the glory that awaits you. If you're willing to walk a long way, you can teach Gau any Rage up to Zozo monsters BEFORE going to the Magitek Research Facility. Before doing anything, you can get Anguiform|Aqua Rake and Aspik|Giga Volt, which together make the Research Facility a walk a field of daisies. Walk all the way south of Narshe, through Figaro Cave, over Mt. Kolts, through the Returner's Hideout and Lete River, over to Nikeah to buy a chocobo, all the way down the eastern continent, to the Veldt. Once you have your Rages, hop into the Serpent Trench back to Nikeah, sail to South Figaro, and go back through Figaro Cave to resume your quest. Which monsters to keep an eye out for? Just a few gems... Great Rages Awsome Rages "Upgrades" ------------------------------------------------------------------------------- Hadesgigas|Magnitude8 Anguiform|Aqua Rake SlamDancer|Ice 2 Wyvern|Cyclonic Aspik|Giga Volt Rhinox|Life 3 ChickenLip|Quake General|Cure 2 Notes on Skills: -None of these monsters are hard to meet. -Lots of strong multi-enemy attack spells here; Magnitude8 is great, and Aqua Rake can take care of fliers -For some real shenanigans, have a character learn "Float" from Stray (obtained in Zozo), Float your characters, and commence Quaking whenever you can. As soon as you can, buy Gaia Gears from Thamasa, get Cyan and Edgar out of your party (they can't wear Gaia Gear without a Merit Award), and you will heal yourself with Gau's Quakes. You'll be the most violent Quaker there ever was. -SlamDancer|Ice 2 has the simple advantage over Dark Side|Ice 2 of not being undead (or having innate Seizure). C. WORLD OF BALANCE: From the Sealed Gate to the Floating Continent This section is relatively uninteresting. And therefore short. Yeah. Here are the good ones: Great Rages Awsome Rages "Upgrades" ------------------------------------------------------------------------------- Zombone|Condemned Ninja|Water Edge Chimera|Aqua Rake Ing|Lifeshaver Intangir|Pep Up Gigantos|Magnitude8 Behemoth|Meteor Notes on Skills: -Zombone|Condemned and Intangir|Pep Up are the fastest ways to teach Strago their Lores. -Aqua Rake takes a back seat to Water Edge for flying monsters from here on; but you might still consider Chimera|Aqua Rake for its superior protection from status ailments and instant Death. -Gigantos, unlike his "little" brother Hadesgigas, has Protect. -If you Mute Gau before Raging Intangir, you have a Hasted, Safe, Shelled, Clear, Floated, 'Ribboned', element-absorbing behemoth of a character (but not protected from Slow or Stop). D. WORLD OF RUIN: From the Solitary Island to the Daryl's Tomb With small variations, the first half of the World of Ruin is basically linear. You'll likely come across all of these beasties without even thinking about it, although to be safe, make sure you don't leave the Solitary Island without watching an Earthguard starve to death. Great Rages Awsome Rages "Upgrades" ------------------------------------------------------------------------------- Earthguard|Big Guard Peepers|Pearl Wind Buffalax|Slow 2 Gilomantis|Shrapnel Mad Oscar|Sour Mouth Harpiai|Aero Orog|Pearl PowerDemon|Flare Osteosaur|X-Zone Mesosaur|Step Mine Notes on Skills: -Mesosaur|Step Mine ought to be a favorite weapon, since it has all of the benefits and none of the drawbacks of Stago's Lore of the same name. To get the damage up to 9999, you have to walk 319,968 steps, and there's no worry about MP. Here's an easy way to do it: at any time when it's convenient, go to Jidoor and walk into it from the left. Continue walking, and you will exit the city, and then immediately re-enter. Now tape the D-pad down, and with Sprint Shoes, your mad little pilgrimage will be over in about 15 hours. (Thanks to Xuxon in the GameFAQs forums for this tip). E. WORLD OF RUIN: Miscellanious Quests The World of Ruin after getting the Airship is your leisurely smorgasbord of positively awsome Rages. Go ahead, be a glutton, go after the best Rages first. If you're too weak to beat a monster, run away! It will still appear on the Veldt. Use this for toughies like Tyranosaur if they tenderize you into hero-burger. Great Rages Awsome Rages "Upgrades" ------------------------------------------------------------------------------- Punisher|Bolt 3 Nightshade|Charm Vectaur|Pearl Wind SrBehemoth|Fire 3 Magic Urn|Cure 3 Evil Oscar|Bio Woolly|Ice 3 Tyranosaur|Meteo Luridian|Land Slide Mover|Merton Retainer|Shock Veteran|Roulette Notes on Skills: -Veteran|Roulette and Nightshade|Charm are two very broken skills; the former is an unblockable death spell; the latter is a permanent, universal "Muddle" that can be cast on one monster at a time. Sick, is all I have to say. -Replace your dilapidated Trilium Rage with Evil Oscar--same delicious Bio skill, exciting new element-absorbing package! (except fire). -Use Vectaur instead of Peepers for Pearl Wind, because Seizure = bad. -Which of Gau's offensive Rages is best? Depends on the context. 1. If you need to and can, exploit enemy elemental weaknesses with Bolt 3, Ice 3, Quake, Pearl, or Bio. 2. Failing that, do a Merton+Flame Shlds combo (esp. if the critter has a weakness to fire/wind). Buy Falchions in Jidoor and bet them at the Colliseum for Flame Shlds to equip your whole party. 3. If Merton's fire and wind elements work against you, resort to Meteo or Shock for multiple enemies, or Land Slide for one as it is less likely to miss. 4. Or just use Meteo constantly, 'cuz it's METEO AND TI ROX0R5!1!! (Glee!) :3 /////////////////////////////////////////////////////////////////////////////// II. Chart of Rages by Monster Order of Appearance This chart lists monsters by rough order of appearance; not only can you know everything about a particular Rage, but also generally where to find it. Read the KEY closely to understand each listing. After each section, there is an "interlude," which discusses the best Rages from the group, easy-to-miss monsters, little strategy-ets, and other dribs and drabs. KEY: "Note" Column: $ - A great Rage! Try to get it. ¹ - Easy to miss. g - Gau starts with this Rage. x - Rage cannot be normally obtained. Status effects: D - Dark/Blind « - Slow Z - Zombie » - Haste P - Poison X - Stop V - Vanish/Clear [ - Safe I - Imp { - Shell S - Stone/Petrify R - Regen Ø - Death/Mortal attack W - Wall/Rflect # - Condemned/Countdown ^ - Float B - Blink/Image M - Mute Worthwhile special info: ! - Bserk/Rage ? - Muddle/Confuse U - Undead/Cold @ - Seizure º - Dies at MP=0 ) - Sleep Elements: f - Fire i - Ice b - Bolt/Lightning p - Poison a - Air/Wind h - Holy/Pearl e - Earth w - Water + - All Elements A. WORLD OF BALANCE: From Narshe to the Phantom Forest Monster Skill Note Gives Immune From Absorb Weak ------------------------------------------------------------------------------- [Narshe] Lobo Tusk g f Guard Critical p Vomammoth Blizzard ) f Were-Rat Poison g D) p f Vaporite Blaze U^ DZPISM!) p fh Repo Man Exploder p Marshal Wind Slash $ P p [Outside Figaro] Leafer Incisor i fw Dark Wind Break ^ I f Sand Ray Tail iw Areneid Numb $ iw M-TekArmor Tek Laser g [ DIPSZ#@ b [Figaro Cave] Hornet IronNeedle g ^ I f Crawly HeartBurn f Bleary Doom f [Outside South Figaro] Rhinotaur Mega Volt g S«x b GreaseMonk Shell » p Rhodox Snare $ [Mt.Kolts] Brawler Stone g ! P p i Tusker Blizzard f Cirpius Haste2 $ ^ I Trilium Bio $ I w f [Lete River] Nautiloid Ink [ I w fb Exocite Scissors g DI w fb Pterodon Fire Ball $ ^ I f [South Figaro] HeavyArmor Tek Laser [ ZPIS@ bw Commander Break p Vector Pup Bite » f [Figaro Cave 2] Trilobiter PoisonBarb g [ I Primordite Numblade $ I b Gold Bear Gouge [Narshe 2] 1st Class Stone p Wild Rat Scratch p f Dark Side Ice 2 $¹ U@^ DZPISM!) p fh Rinn Fire ¹ U^ DZPISM!) p fh Spectre Fire ¹ U DZPISM!) p fh [Outside Doma] Beakor Duster I f Rhobite Life w CrassHoppr Bserk ^ I) fa Stray Cat Catscratch $ [Imperial Base] Soldier Fire D) p Templar Fire 2 $ [ p Doberman Bite ¹ f Telstar Sonic Boom $¹ ^ DZPVISØ#BM!?@) bw [Phantom Forest and Phantom Train] Ghost Bolt 2 U^ DZPISM!) p fh Poplium Cling U^ DZPISM!) p fh StillGoing Osmose U DZPISM!) p fh Whisper Demi g U@^ DZPISM!) p fh Bomb Blaze $ ^ DZPIS f iw Hazer Bolt 2 $ º ZIØ# h Over-Mind Elf Fire $¹ U DZPISM!) p fh B. WORLD OF BALANCE: From the Serpent Trench to the Magitek Research Facility Monster Skill Note Gives Immune From Absorb Weak ------------------------------------------------------------------------------- [Serpent Trench] Anguiform Aqua Rake $ D I w b Actaneon Clamp D ZIM!?) w fb Aspik Giga Volt $ D^ DIM?) w f [Narshe Battle] Bounty Man Bite f Trooper Swing p Fidor Pounce S) f Rider Virite ZI? fp [Outside Kohlingen] Red Fang Drain Vulture Shimsham ^ I w Over Grunk Bane Touch DZI!?) f Mind Candy SleepSting ^ I) fw Iron Fist Stone p FossilFang Sand Storm U DZPISM!) p fihw [Zozo] HadesGigas Magnitude8 $ e p Gabbldegak Vanish p Harvester Haste »^ I«X p SlamDancer Ice 2 $ PI!? p [Opera House] Vermin Scan p i Sewer Rat Incisor p f [Outside Vector] Ralph Tackle S Joker Bolt 2 ^ I bp WeedFeeder Bserk ^ DIM) fw Wyvern Cyclonic $ ^ I i ChickenLip Quake $ PISØ#M) i Bug Stop ^ DIM) iw [Vector and the Magitek Research Facility] Garm Demi ZPIS@ bw Commando Rflect ZPIS@ bw Pipsqueak Imp ZPIS@ bw Flan* Slimer DPIS f General Cure 2 $ [ p Trapper L.3 Muddle ^ ZPIS@ bw Rhinox Life 3 $ [ SØ# b Gobbler Shimsham ^ I Pl Mag Roader Bio [ ISØ#M?) i f Rd Mag Roader Mute ¹ » ISØ#!) i Chaser Plasma ^ ZPIS@ bw *-Flan nullifies (reduces damage to 0) poison, wind, pearl, earth, and water elemental attacks [pahew]. C. WORLD OF BALANCE: From the Sealed Gate to the Floating Continent Monster Skill Note Gives Immune From Absorb Weak ------------------------------------------------------------------------------- [Sealed Gate] Lich Fire 2 ºU^ DZPISM!) fp h Apparite Imp U@ DZPISM!) fp ih Coelecite Magnitude8 DIM!?) f i Zombone Condemned $ U DZPISM!) p fh Ing Lifeshaver $ U^ DZPISM!) fp hw Ninja Water Edge $ ^ DS?@)«X p bh [Vector 2] Sp Forces Safe ¹ [ DZPVSØ#BM!?@)«X p [Outside Thamasa] Cephaler Husk [ IØ#? b Chimera Aqua Rake $ DZPVISØ#BM!?@)«X Baskervor Cyclonic PØ# [Flaming House] Balloon Exploder ^ I) f iw [Esper Mountain] Slurm Slimer DVIBM!?@)«X f Adamanchyt Acid Rain [ SØ#? Abolisher Poison ISM) Mandrake Raid ? DPVISØ#BM!?) w f Insecare Wing Whisp ^ DIM?) fa [Woods west of the Veldt] Grenade Blaze ¹ ^ IS f iw [Triangle Island] Intangir Pep Up $ ºV^»{[ DZPISØ#M!?@) + [Imperial Air Force] Sky Armor Tek Laser ^ ZPIS@ ba Spit Fire Tek Laser ZPIS@«X ba [Floating Continent] Brainpan Blow Fish ºU DZPIM!) p fbh Dragon Revenge ISØ#M!?@ b Behemoth Meteor $ DPI#M?)«X i Misfit LifeShaver ºU^ DZPIM!) p fh Apokryphos L.3 Muddle º ZPI#!? bhw Wirey Drgn Cyclonic ^[ I Gigantos Magnitude8 [ ?) p D. WORLD OF RUIN: From the Solitary Island to the Daryl's Tomb Note: The World of Ruin is linear until you get the new airship after Daryl's Tomb. Following the advice of NPCs will carry you to Maranda and Mt. Zozo; after that, the obvious choice is to plunder the Veldt Cave. However, with the world being your Rage oyster, I'll be conservative and guess that you picked up Gau right after the Tomb. If you do nothing else after that, here are the new monsters you will see. Monster Skill Note Gives Immune From Absorb Weak ------------------------------------------------------------------------------- [Solitary Island] Peepers Pearl Wind $ @ P iw EarthGuard Big Guard $ @[ DIS#) w Black Drgn Sand Storm U@ DZPISM!) p fh [Southern Continent] Lunaris Face Bite Ø#M) Osprey ShimSham ^ IS#M) i Chitonid Stop [ SØM b Gigan Toad Slimer PØ# i Mesosaur Step Mine i Gilomantis Shrapnel $ IØ#?) f [Tzen] Scorpion Poison DISM!?) Pm Stalker Drain ºU@^ DZPISM!) p fh HermitCrab Net [ DISM) w [Serpent Trench] Buffalax Slow 2 $ P S) fw Delta Bug Mega Volt DPI!? f Bloompire Bio ºU DZPISM!) w f Lizard Break SM p i [Outside South Figaro] Maliga Remedy DIS#BM!?@) ibw Nohrabbit Cure 2 » #M! w Latimeria Magnitude8 DPIØ!I b Sand Horse Sand Storm º DISØ#M!?) iw [Figaro Cave] Dante L.3 Muddle ºU DZPISM!) p Neckhunter Doom » I p Cruller Slimer ºUDP DZPISM!)«X p fh Humpty Poison ºU DZPISM!) p fh Drop Muddle º@ DZPVISØ#BM!?@) bw [Outside Kohlingen] Harpiai Aero $ ^ ISØ#?)«X a Bogy Oogyboog [ S Muus* Pep Up º{ DZPISØ@!?) Deep Eye Dread I) f [Colliseum] Siegfried Flare x [ SØ# + Chupon W Wind x ZPISØ#?@ f iw [Daryl's Tomb] Osteosaur X-Zone $ ºU DZPISM!) p fh Mad Oscar Sour Mouth $ I#M) pw f Orog Pearl $ U DZPISM!) p fh Exoray Virite U{ DISM!?) p fh PowerDemon Flare $ ºU DZPISM!) p fh *-Muus nullifies (reduces damage to 0) poison, wind, pearl, earth, and water elemental attacks [pahew]. E. WORLD OF RUIN: Miscellanious Quests Well, from this point on, kindly disregard all semblance of order. There is no "before" and no "after" - lies, lies and chicanery, all of it! Whatever punishment your party can withstand--that quest is yours to complete, within limits (e.g., you have to get through Ruined Narshe before you go through Umaro's Cave). The game does make suggestions, though. Messenger Pigeons inspire Celes to tell you to go to Maranda, where another pigeon directs you to Zozo, where Cyan mentions Gau and the Veldt, etc. That is that order listed here. If you follow it, you won't have the best Rages--like Tyranosaur|Meteo--until the end of the game. Not good! So anyway, here it is. Monster Skill Note Gives Immune From Absorb Weak ------------------------------------------------------------------------------- [Outside Maranda] Crawler Step Mine P i Mantodea Wind Slash DISØ#@) f Reach Frog Slimer P!?) i Hoover Sand Storm IS) iw Cactrot Blow Fish DZPVIS#BM!?@) iw [Mount Zozo] Borras Revenge Ø#M p Ursus Net ZPVM? f Punisher Bolt 3 $ » I)«X p Luridan Land Slide $ ^ DI!?) fa Scrapper Elf Fire » SØ#!? p [Veldt Cave] Toe Cutter Shrapnel DPISØM!?) i fa Rhyos Surge DISØ#M!? Allo Ver Quake x U PIM!)X p fh SrBehemoth Fire 3 $ ZPSØM!?@) i fp [Outside Thamasa] GloomShell Net DPIS!?) i Harpy Cyclonic ^ ISØ#) Prussian Land Slide S? [Owser's House] Nightshade Charm $ DZPVISØ#BM!?@) w f Dahling Cure 2 º DZISØ#M!?) p Vindr Acid Rain ^ I) f Wild Cat Blaster M fw Crusher LifeShaver DISØ#!?) f SoulDancer Osmose º ISØ# p Still Life Lullabye º DZPVISØ#BM!?@)«X f [Phoenix Cave] Aquila Cyclonic ^ ISØ#) f i Chaos Drgn Disaster SØ#?) f i Trixter Fire 2 º^ DIØ#M?)X h Necromancr Doom ºU^ DZPISM!) p fh Phase Blow Fish º^ ISØ#M) f i Parasoul Flash Rain º^ ISM«X f i Uroburos Quake DISM) f i Sea Flower Sleep DPIM!?) fw ib [Outside Narshe] Geckorex Break S i [Ruined Narshe] Red Wolf Rush DPSØ#M!?)«X Nastidon Blizzard [ Ø# f Test Rider Flash Rain º ISØ#M? p Yl Mag Roader Haste º PISM Bn Mag Roader L.4 Flare º PISM Wizard Demi DISØ#!? bp Psychot LifeShaver ^ DPISØ#) f i [Umaro's Cave] Anemone Giga Volt DI!?) bw fb Pug Break SØ#!?)X w f Tomb Thumb Step Mine ZPIS@ bw Kiwok Imp ISM i Poppers Stone [ I f Ceritops Giga Volt º[ DPSØ#? b f Pugs Knife x SØ#!?)X w f [Triangle Island] Woolly Ice 3 $ º^ DPIS!?«X ibpaew f Tap Dancer Slow 2 º DPIS!?) p Covert Wind Slash SØ#M? p h Karkass Bolt 3 ºU^ DIØ#!?) p fh Wart Puck Rasp PIØ#!?«X f Ogor Storm SØ#M) bp [Fanatic's Tower] Magic Urn Cure 3 $ º DZPVISØ#BM!?@)«X + White Drgn Pearl PISØ#B!?@) h [Outside Doma] Sprinter Aero DPIS«X b Tumbleweed LifeShaver DPIM!?) w f Spek Tor Blaster Ø#M w [Cyan's Dream] Barb-e Love Token º DZPVISØ#BM!?@) p Critic Condemned º DZPISM!?«X Pan Dora Revenge ºU^ DZPISM!) p fh Allosaurus Doom P DZPISM!) fh Parasite Giga Volt º DZPISM!) f Samurai Lullaby ZISØ#BM!? p Suriander Aqua Rake ZVIØ#!?«X h Rain Man Bolt 3 º^ ZVISM!) ihw Io Flare Star $ DZPVIBM!?@)X bhw PlutoArmor Tek Laser ZPIS@ bw Sky Cap Megazerk ^ ZPIS@ baw [Ancient Castle] Enuo Cleansweep @W DPI!?)«X h Goblin Bolt 3 ºW I#M!) h Figaliz Dischord W P) i Lethal Wpn Grav Bomb W DZPVISBM!?@) bw Boxed Set Meteor º^W PI h [Ebot Rock] Slatter Cave In SØ#M h Opinicus Slide U@ DZPISM!) p fh Displayer Doom ºU DZPISM!) p fh Hipocampus Flash Rain ºU^ DZPISM!)«X p fh Eland Bio I) b Cluck Quake DPISM!>) p i Warlock Pearl º ISØ3M!? bp [Dinosaur Forest] Tyranosaur Meteo $ DZPISØ#BM!?@X i Brachosaur Disaster DZISØ#BM!?)X i [Kefka's Tower] Vectaur Pearl Wind $ DPØ#!?)«X iw GtBehemoth Meteor DIS#M?«X Evil Oscar Bio $ DM ibpahew f Land Worm Magnitude8 I e i Brontaur Fire 3 Ø#!? i Outsider Pearl » DPI!?) p h Mover Merton $ º^ IS#BM!?@) p Madam Pearl º DSØ#M p Hemophyte Shock Wave ISØ# Dark Force Cleansweep º IM!?)X h Retainer Shock $ DSØ#?) p Steroidite Blizzard DPISØ#M) h IronHitman Dischord ZPIS@ bw Veteran Roulette $ ISØ# Didalos Merton U DZPISM!)X p fh Dueller Mega Volt ZPIS@ bw Fortis Fire Ball ZPIS@ bw Scullion Dischord DZPVISØ#BM!?@) bw Innoc Virite ^ ZPIS@X bw Sky Base Doom ZPIS@ bw Junk Pep Up ^ ZPIS@ bw Doom Drgn N. Cross º^ ISØ#M!?)«X Vectagoyle Aqua Rake DISØM!?@)«X /////////////////////////////////////////////////////////////////////////////// CHAPTER III: Chart of Rages by Skill A. Damage-Dealing Special Skills These Rages are nothing more than attacks with different strengths and their own names. They aren't very exciting, but look out for Catscratch. The Level numbers operate in the following way: Damage = (Normal 'Fight' Damage) + ([Normal 'Fight' Damage] x [Special's Level / 2]) Skill Level Power Monster ------------------------------------------------------------------------------- Bite 1 1.5x Vector Pup, Doberman, Bounty Man Catscratch 6 4x Stray Cat Clamp 1 1.5x Actaneon Critical 1 1.5x Guard Gouge 3 2.5x Gold Bear Husk 1 1.5x Cephaler Incisor 1 1.5x Leafer IronNeedle 1 1.5x Hornet Knife* 14 8x Pugs Oogyboog 2 2x Bogy Pounce 2 2x Fidor Rush 4 3x Red Wolf Scissors 1 1.5x Exocite Scratch 1 1.5x Wild Rat Swing 2 2x Trooper Tackle 1 1.5x Ralph Tail 1 1.5x Sand Ray Tusk 1 1.5x Lobo * - Cannot be normally obtained. B. Status-Causing Special Skills These Rages look like attacks, but cause no physical damage. Instead, they inflict a status effect. They are much more reliable than their magical counterparts. Skill Effect Monster ------------------------------------------------------------------------------- Bane Touch Poison Over Grunk Cling Slow Poplium Duster Poison Beakor Face Bite Blind Lunaris Heart Burn Seizure Crawly Ink Blind Nautiloid Numb Stop Areneid Numblade Stop Primordite PoisonBarb Poison Trilobiter SleepSting Sleep Mind Candy Wing Whisp Bserk Insecare C. Magic Skills These Rages take the form of traditional Magic, Lore, or various enemy skills which only Gau can use. For easy comparison and selection, they are organized as follows: Attack Spells Status Spells Healing Spells Single Target Enemy Targets Single Target One or All Targets Ally Targets Multiple Targets All Targets KEY: Pwr - Power; Non-damage-dealing spells and spells whose "Pwr" does not reflect their actual strength are n/a. Hit - Hit Rate; unblockable skills are n/a. El - Element of attack, as follows: f - Fire p - Poison e - Earth i - Ice a - Air/Wind w - Water b - Bolt/Lightning h - Holy/Pearl - - Non-elemental or n/a I - Ignores Defense; sometimes means that a skill is very powerful, but sometimes refers to healing or to a special mode of damage calculation. Non-damage-dealing spells are n/a ("/"). U - Unblockable; these skills won't miss except in cases of enemy immunity. Untargetted spells are n/a ("/"). N - No Split Damage; these spells do not become less effective when cast on multiple enemies at once. Single target and non-damage-dealing spells are n/a ("/"). Attack Spells: Single Target Special Effects Skill Pwr Hit El I U N Monster Sources ------------------------------------------------------------------------------- Blow Fish n/a n/a - Y Y / Damage is 1000 Brainpan, Phase, Cactrot Cave In n/a n/a - N Y / Reduces target HP to 25% and causes Siezure Slatter Demi n/a 120 - N N / Reduces target HP to 50% Whisper, Garm, Wizard Drain 38 120 - N N / Drain; no damage past caster max HP Red Fang, Pm Stalker Elf Fire 72 n/a f N Y / --- Over-Mind, Scrapper Exploder n/a n/a - Y Y / Damage is caster HP; kills caster Repo Man, Balloon Flare 60 150 - Y N / --- Power Demon, Siegfried Grav Bomb n/a 100 - N N / Reduces target HP to 50% Lethal Weapon Land Slide 65 n/a - Y Y / --- Luridan, Prussian LifeShaver 84 n/a - N Y / Drain; no damage past caster max HP Ing, Misfit, Crusher, Tumbleweed, Psychot Pearl 108 150 h N N / --- Orog, Warlock, White Drgn, Madam, Outsider Plasma 70 n/a b N Y / --- Chaser Poison 25 100 p N N / Causes Poison Were-Rat, Abolisher, Scorpion, Humpty Raid 40 100 - N N / Drain; no damage past caster max HP Mandrake Revenge n/a n/a - Y Y / Damage is caster max HP minus current HP Dragon, Borras, Pan Dora Shimsham n/a n/a - N Y / Reduces target HP to 50% Vulture, Gobbler, Osprey Shock Wave 25 120 - N N / --- Hemophyte Sonic Boom n/a n/a - N Y / Reduces target HP to 37.5%; causes Siezure Telstar Step Mine n/a n/a - Y Y / Damage is the number of steps divided by 32 Mesosaur, Crawler, Tomb Thumb Tek Laser 20 150 b N N / --- M-TekArmor, Heavy Armor, Sky Armor, Spit Fire, Pluto Armor Attack Spells: One or All Targets Special Effects Skill Pwr Hit El I U N Monster Sources ------------------------------------------------------------------------------- Bio 53 120 p N N N Causes poison Trilium, Mag Roader (Big Purple), Bloompire, Eland, Evil Oscar Blaze 68 120 f N N N --- Vaporite, Bomb, Grenade Bolt 2 61 150 b N N N --- Ghost, Hazer, Joker Bolt 3 120 150 b N N N --- Punisher, Karkass, Rain Man, Goblin Fire 21 150 f N N N --- Spectre, Rinn, Soldier Fire 2 60 150 f N N N --- Templar, Lich, Trixter Fire 3 121 150 f N N N --- SrBehemoth, Brontaur Giga Volt 110 130 b N N N --- Aspik, Anemone, Ceritops, Parasite Ice 2 62 150 i N N N --- Dark Side, SlamDancer Ice 3 122 150 i N N N --- Wooly Mega Volt 20 150 b N N N --- Rhinotaur, Delta Bug, Dueller Shrapnel 120 120 - N N N --- Gilomantis, Toe Cutter Stone 40 75 - N N N Causes Muddle; multiplies damage by 14x if caster and monster at same level Brawler, 1st Class, Iron Fist, Poppers Attack Spells: All Targets Special Effects Skill Pwr Hit El I U N Monster Sources ------------------------------------------------------------------------------- Acid Rain 25 100 pw N N Y --- Adamanchyt, Vindr Aero 150 125 a N N N --- Harpiai, Sprinter Aqua Rake 71 150 aw N N N --- Anguiform, Chimera, Suriander, Vectagoyle Blizzard 25 140 i N N N --- Vomammoth, Tusker, Nastidon, Steroidite Cleansweep 50 150 w N N Y --- Enuo, Dark Force Cyclonic n/a 75 - N N N Reduces target HP to 6.25% Wyvern, Baskervor, Wiry Dragon, Aquila Fire Ball 50 150 f N N N --- Harpy, Pterodon, Fortis Flare Star n/a n/a - Y Y N Damage is 80 times the level of a random target, divided by the number of targets Io Flash Rain 60 140 iw N N N --- Parasoul, Test Rider, Hipocampus L.4 Flare 66 n/a - Y / Y Targets enemies of level divisible by four Mag Roader (Small Brown) Magnitude8 100 130 e N N N Cannot hit targets with Float HadesGigas, Coelecite, Gigantos, Latimeria, Land Worm Meteo 60 80 - Y N Y --- Tyranosaur Meteor 36 n/a - Y Y N --- Behemoth, Boxed Set, GtBehemoth Merton 138 n/a fa Y Y N Targets allies as well Didalos, Mover Quake 111 n/a e Y Y N Targets allies as well; cannot hit targets with Float Chicken Lip, Allo Ver, Uroburos, Cluck Sand Storm 45 n/a a N Y Y --- FossilFang, Black Drgn, Sand Horse, Hoover Shock 128 n/a - N Y N --- Retainer Slide 75 n/a e N Y N --- Opinicus Storm 100 n/a i N Y N --- Ogor Surge 55 n/a i N Y Y --- Rhyos Virite 20 80 p N N N Causes Poison Rider, Exoray, Innoc Water Edge 100 n/a w N Y N --- Ninja Wind Slash 48 n/a a N Y Y --- Marshal, Mantodea, Covert W Wind* n/a 100 - N N Y Reduces target HP to 6.25% Chupon Status Spells: Enemy Targets (Single target unless otherwise specified) Special Effects Skill Pwr Hit El I U N Monster Sources ------------------------------------------------------------------------------- Blaster n/a 70 - / N / Causes Death Wild Cat, Spek Tor Break n/a 120 - / N / Causes Petrify Dark Wind Charm n/a 80 - / N / Causes 'Muddle'-like status; no immune enemies; never wears off; cannot be lifted; only works on one target at a time Nightshade Condemned n/a n/a - / Y / Causes Condemned Zombone, Critic Disaster n/a 62 - / N / Causes Dark, Imp, Condemned, Muddle, Float Chaos Drgn, Brachosaur Dischord n/a 100 - / N / Reduces target to 50% its prior level Figaliz, Iron Hitman, Scullion Doom n/a 95 - / N / Causes Death Bleary, Necromancer, Allosaurus, Displayer, Sky Base Dread n/a 75 - / N / Causes Petrify Deep Eye Imp n/a 100 - / N / Causes Imp; removes Imp status Pipsqueak, Apparite, Neck Hunter, Kiwok L.3 Muddle n/a n/a - / N / Targets enemies of level divisible by three; Causes Muddle Trapper, Apokryphos, Dante Love Token n/a n/a - / Y / Makes target take physical damage for caster Barb-e Lullaby n/a 90 - / N / Causes Sleep Still Life, Samurai Megazerk n/a n/a - / Y / Targets all enemies; causes Bserk Sky Cap Muddle n/a 94 - / N / Causes Muddle Drop Mute n/a 100 - / N / Causes Mute Mag Roader (Small Red) N. Cross n/a 45* - / N / Causes Freeze (Hit is 90, but only effective half of the time) Doom Drgn Net n/a 100 - / N / Causes Stop HermitCrab, Ursus, Gloom Shell Osmose 26 150 - / N / Drain; affects target MP StillGoing, SoulDancer Rasp 10 150 - / N / Damages target MP Wart Puck Roulette n/a n/a - / Y / Causes Death; never targets allies Veteran Scan n/a 222 - / N / Displays target HP and weakness Vermin Sleep n/a 111 - / N / Causes Sleep Sea Flower Slimer n/a 100 - / N / Causes Slow Flan, Slurm, Gigan Toad, Cruller, Reach Frog Slow 2 n/a 150 - / N / Causes Slow Buffalax Snare n/a 100 - N N / Causes Death; stops enemy counterattack Rhodox Sour Mouth n/a 100 - / N / Causes Dark, Poison, Imp, Mute, Muddle, Sleep Mad Oscar Stop n/a 100 - / N / Causes Stop Bug, Chitonid X-Zone n/a 85 - N N / Targets all enemies; causes Death; stops enemy counterattack Osteosaur Status Spells: Ally Targets (Single target unless otherwise specified) Special Effects Skill Pwr Hit El I U N Monster Sources ------------------------------------------------------------------------------- Big Guard n/a n/a - / Y / Causes Safe and Shell on all allies EarthGuard Bserk n/a 150 - / N / Causes Bserk CrassHoppr, WeedFeeder Haste n/a n/a - / Y / Causes Haste Harvester, Mag Roader (Big Yellow) Haste2 n/a n/a - / Y / Targets all allies; causes Haste Cirpius Rflect n/a n/a - / Y / Causes Rflect Commando Safe n/a n/a - / Y / Causes Safe Sp Forces Shell n/a n/a - / Y / Causes Shell GreaseMonk Vanish n/a n/a - / Y / Causes Clear Gabbldegak Healing Spells: Single Target Special Effects Skill Pwr Hit El I U N Monster Sources ------------------------------------------------------------------------------- Life n/a n/a - Y Y / Lifts Wounded; restores target to 12.5% HP Rhobite Life 3 n/a n/a - / Y / Causes "Life 3" status; when target dies, casts "Life" Rhinox Pep Up n/a n/a - Y Y / Heals one ally; amount is caster HP; caster is removed from battle Intangir, Muus, Junk Remedy n/a n/a - / Y / Lifts Dark, Poison, Petrify, Mute, Muddled, Seizure, Sleep, Slow, Stop Maliga Healing Spells: Multiple Targets Special Effects Skill Pwr Hit El I U N Monster Sources ------------------------------------------------------------------------------- Cure 2 28 n/a - Y Y N Heals one or all allies General, Nohrabbit, Dahling Cure 3 66 n/a - Y Y N Heals one or all allies Magic Urn Pearl Wind n/a n/a - Y Y Y Heals all allies; amount is caster HP Peepers, Vectaur *-W Wind cannot be normally obtained. /////////////////////////////////////////////////////////////////////////////// APPENDIX: On Tempest As noted in Master Zed's Attack Guide, Cyan's Tempest sword has one really cool effect: when combined with Rage skills, it makes them unblockable, and distributes them to all enemies. Catscratch, NumbBlade, and other skills suddenly become WAY more powerful than they were ever intended. Obviously, Cyan cannot use Rage. Solution? Merit Award! Unfortunately, Square blocked Gau from equipping the Merit Award in the PlayStation versions of Final Fantasy VI. Solution? Gogo! Yes, our favorite Mime can be a Doma-Retainer-Sword- Wielding-Wild-Boy-of-the-Veldt in a matter of seconds. If you ask me, this is cheating. It's no different than Psycho-Cyan, Vanish- Doom, Relm-Sketching for Ragnaroks and $$$, or other things. Don't get me wrong; I have no morals against cheating. But I don't think this tactic will get you far in the Low-Level-Game or Natural-Magic-Game circles. /////////////////////////////////////////////////////////////////////////////// CONCLUSION If you liked this guide, write me at (skoobouy at hotmail dot com) and let me know--I won't feel like such a yutz for wasting so much time. My thanks again for the hard work of so many FF fans. Bye! Copyright 2005 Jeffrey Zimmerman